Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.22 @ 21:16:44 Player: zapruda Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (80) 400 Value Destroyed (2164) 2164 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (330) 330 TOTAL SCORE: 5434 Bonus ------- High Alert Combat Kills 330 Cogmind --------- Core Integrity 0/700 Matter 217/300 Energy 278/280 System Corruption 2% Temperature Cool (12) Movement Flying (97) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Cooled VTOL Module > --- UTILITY (8) ------ Advanced Signal Interpreter Hacking Suite Hacking Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Deuterium Engine Advanced Sensor Array Gauss Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Gravmag System Cooled VTOL Module > --- UTILITY ---------- Improved Cooling System Weight Redist. System Advanced Signal Interpreter Advanced Targeting Computer Hacking Suite Hacking Suite Hacking Suite System Backup Module > --- WEAPON ----------- Gatling Laser High-powered Shotgun > --- INVENTORY -------- Improved Deuterium Engine Advanced Assault Cannon Advanced Assault Cannon Improved Datajack [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Wheel Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Hacking Suite Device Weight Redist. System Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Propulsion Shielding Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 6 | . . 2 2 2 Weapon . | . . . . . Parts Attached 105 | 4 10 32 16 43 Power 12 | 1 2 2 2 5 Engine 8 | 1 2 . 1 4 Core 4 | . . 2 1 1 Reactor . | . . . . . Propulsion 21 | 1 3 2 4 11 Treads . | . . . . . Leg . | . . . . . Wheel 2 | 1 . . . 1 Hover 11 | . 3 . 1 7 Flight 8 | . . 2 3 3 Utility 31 | 1 3 6 5 16 Device 17 | . 1 3 3 10 Storage 3 | 1 . 1 . 1 Processor 5 | . 2 . 2 1 Hackware 4 | . . 1 . 3 Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 41 | 1 2 22 5 11 Energy Gun 6 | . . 2 . 4 Energy Cannon 8 | . . 5 1 2 Ballistic Gun 6 | 1 . 1 1 3 Ballistic Cannon 3 | . . . 1 2 Launcher 11 | . 1 9 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 7 | . 1 5 1 . Unidentified Prototypes 8 | . . 4 . 4 Parts Lost 36 | . 2 3 5 26 Power 5 | . . . 2 3 Propulsion 11 | . 2 1 1 7 Utility 10 | . . 1 . 9 Weapon 10 | . . 1 2 7 Highest Loss Streak 5 | . 2 1 2 5 Average Slot Usage (%) 83 | . 77 93 85 80 Engine 4 | . 14 1 1 4 Core 3 | . . 8 6 2 Hover 6 | . 14 . 2 7 Flight 5 | . . 19 15 . Device 17 | . 9 12 24 19 Storage 4 | . 2 8 9 2 Processor 15 | . 13 19 10 15 Hackware 6 | . . 1 . 10 Protection 1 | . . . . 2 Energy Gun 3 | . . 2 . 5 Energy Cannon 2 | . . 4 4 1 Ballistic Gun 4 | . 14 2 6 3 Launcher 1 | . . 5 2 . Special Melee Weapon 2 | . 5 6 2 . Naked Turns . | . . . . . Heaviest Build 24 | 9 9 17 21 24 Greatest Support 28 | 10 12 18 24 28 Greatest Overweight (x) 4 | 2 1 2 2 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 Average Capacity 4 | 5 4 5 6 4 Most Carried 6 | 1 5 6 6 6 Average Carried 3 | . 3 4 5 3 Final Capacity 6 | 6 4 6 6 4 Final Carried 5 | 1 4 5 5 4 Class Distribution -------------------- 27% | Hacker-Mutant 27% | Mutant 22% | Scavenger-Mutant 18% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1778 | 240 121 502 176 739 Remotely . | . . . . . Salvage Created 2554 | . 283 859 309 1103 Parts 163 | . 24 67 24 48 Haulers Intercepted 8 | . . 4 2 2 Recyclers Shooed 2 | . . 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 49 | . 9 19 5 16 Guns 15 | . 3 3 4 5 Cannons 14 | . . 5 1 8 AOE 19 | . 6 11 . 2 Classes Destroyed 11 | . 5 3 . 3 Worker 4 | . 1 1 . 2 Builder 4 | . 2 1 . 1 Hauler 8 | . . 4 2 2 Recycler 3 | . . . . 3 Operator 4 | . . 3 . 1 Watcher 8 | . 3 4 1 . Swarmer 13 | . 3 7 3 . Grunt 22 | . 6 6 . 10 Sentry 10 | . . 6 2 2 Hunter 2 | . . . . 2 Programmer 2 | . . . . 2 Best Kill Streak 14 | . 10 14 3 4 Combat Bots Only 7 | . 7 5 3 3 Max Kills in Single Turn 4 | . 4 4 1 2 Gunslinging . | . . . . . Exploded 4 | . 4 4 . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3998 | . 301 525 400 2772 Core 1070 | . 82 194 90 704 Absorbed by Shields . | . . . . . Core Remaining (%) 75 | 100 67 51 83 . Volleys Fired 238 | . 20 60 30 128 Largest 2 | . 2 2 2 2 Hottest 160 | . 50 101 91 160 Shots Fired 286 | . 24 68 42 152 Gun 144 | . 20 19 24 81 Cannon 111 | . . 25 15 71 Launcher 31 | . 4 24 3 . Special . | . . . . . Kinetic 122 | . 20 6 25 71 Thermal 95 | . . 25 14 56 Explosive 24 | . 4 20 . . Electromagnetic 45 | . . 17 3 25 Robot Hit Streak 14 | . 4 6 7 14 Robot Miss Streak 7 | . 2 4 3 7 Penetration Max 1 | . . . . 1 Secondary Targets . | . . . . . Shots Hit Robots 192 | . 17 40 28 107 Core Hits 127 | . 24 40 12 51 Critical Hits 8 | . . 6 1 1 Critical Kills 6 | . . 4 1 1 Critical Parts Destroyed 1 | . . 1 . . Melee Attacks 12 | . 5 6 1 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 7 | . 3 3 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5769 | . 750 1682 513 2824 Guns 1624 | . 168 208 262 986 Cannons 2138 | . . 409 228 1501 Explosions 1987 | . 577 1065 23 322 Melee . | . . . . . Ramming 20 | . 5 . . 15 Kinetic 1374 | . 168 48 283 875 Thermal 2089 | . . 475 207 1407 Explosive 1550 | . 437 899 . 214 Electromagnetic 736 | . 140 260 23 313 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 1 | . . . . 1 Corruption Purged 1 | . . . . 1 Effects 8 | . . . . 8 Message Errors 3 | . . . . 3 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Targeting Errors 2 | . . . . 2 Overload Shots 17 | . . . . 17 Effects 1 | . . . . 1 Short Circuit 1 | . . . . 1 Overflow Damage 137 | . . 8 13 116 Projectiles 117 | . . . 1 116 Explosions 20 | . . 8 12 . Melee . | . . . . . Knockbacks 3 | . . . 1 2 Impact 1 | . . . . 1 Kinetic 2 | . . . 1 1 Secondary . | . . . . . Self-Inflicted Damage 410 | . 2 102 55 251 Shots 9 | . . 3 2 4 Rammed 6 | . 2 . . 4 Targets Rammed 6 | . 2 . . 4 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 282 | . 7 139 131 282 Average Temperature 51 | . 3 48 42 63 Received Heat Transfer 1035 | . 96 126 18 795 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 3 | . . 1 . 2 Heat Transferred 3079 | . . 890 370 1819 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . 1 1 3 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 993 | . 331 993 670 669 Initial 381 | . . 139 381 304 Average 415 | . 126 581 524 412 Maximum Alert Level 3 | . 1 3 2 2 Low Security (%) 17 | 100 71 21 . 5 Level 1 26 | . 28 16 23 31 Level 2 46 | . . 15 76 63 Level 3 9 | . . 46 . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 2 3 . 8 Investigation 4 | . 1 1 . 2 Extermination 3 | . . . . 3 Reinforcement 5 | . 1 1 . 3 Assault 1 | . . 1 . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 2 | . . . . 2 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 5 | . 1 1 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 112 | . 17 45 15 35 Peak Tracking Total 9 | . 9 9 6 8 Tactical Retreats 15 | . 1 5 2 7 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 4 | . 1 1 . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 16 | . 2 4 1 9 Max in Single Turn 4 | . 2 1 1 4 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 13 | . 1 6 1 5 Terminals 6 | . . 3 1 2 Fabricators 2 | . . . . 2 Repair Stations 1 | . . 1 . . Recycling Units 2 | . 1 1 . . Scanalyzers 2 | . . 1 . 1 Garrison Access . | . . . . . Total Hacks 37 | . 2 18 2 15 Successful 27 | . 1 14 1 11 Failed 10 | . 1 4 1 4 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 19 | . . 10 2 7 Fabricators 7 | . . . . 7 Repair Stations 3 | . . 3 . . Recycling Units 3 | . 2 1 . . Scanalyzers 5 | . . 4 . 1 Garrison Access . | . . . . . Terminal Hacks 13 | . . 6 1 6 Prototype ID Bank 2 | . . 1 . 1 Emergency Access Points 4 | . . 2 1 1 Alert Level 1 | . . . . 1 Unreport Threat 2 | . . . . 2 Transport Status 1 | . . 1 . . Hauler Manifests 2 | . . 1 . 1 Zone Layout 1 | . . 1 . . Fabricator Hacks 5 | . . . . 5 Load Schematic 2 | . . . . 2 Build 3 | . . . . 3 Repair Station Hacks 3 | . . 3 . . Scan Component 2 | . . 2 . . Repair 1 | . . 1 . . Recycling Unit Hacks 2 | . 1 1 . . Report Inventory 1 | . . 1 . . Retrieve Components 1 | . 1 . . . Scanalyzer 4 | . . 4 . . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . 2 . . Used 2 | . . 2 . . Hacking Detections 10 | . 1 3 1 5 Full Trace Events 2 | . . 1 . 1 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built 3 | . . . . 3 Matter 438 | . . . . 438 Time 108 | . . . . 108 Total Part Build Rating 9 | . . . . 9 Parts Repaired 1 | . . 1 . . Time 38 | . . 38 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . 1 . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 5 | . 1 3 1 . Non-combat 5 | . 1 3 1 . Combat . | . . . . . Robot Hacks Applied 5 | . 1 3 1 . no_distress 3 | . 1 1 1 . check_alert 2 | . . 2 . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2634 | 43 316 532 220 1523 Spaces Moved 2627 | 40 363 797 259 1168 Core 392 | 13 19 9 . 351 Treads . | . . . . . Legs . | . . . . . Wheels 117 | 27 69 . . 21 Hover 1106 | . 275 42 56 733 Flight 1012 | . . 746 203 63 Fastest Speed 32 | 50 56 32 32 40 Average Speed 63 | 85 65 36 41 86 Slowest Speed 250 | 150 120 150 175 250 Overloaded Moves 59 | . . . . 59 Propulsion Burnouts . | . . . . . Robots Hopped 3 | . . 2 1 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 3 65 77 34 30 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 101 | . . 97 . 4 Terrain Destroyed 272 | . 37 205 3 27 Melee . | . . . . . Projectile 9 | . . . . 9 AOE 263 | . 37 205 3 18 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3273 | 48 414 961 325 1525 Wait 173 | . . 43 9 121 Move 2617 | 39 362 792 256 1168 Hop 3 | . . 2 1 . Pick Up 58 | 5 9 15 10 19 Fast Attach 22 | . 1 2 1 18 Attach 48 | 4 6 11 7 20 Detach 8 | . 1 3 . 4 Swap 37 | . 3 19 8 7 Drop 34 | . 5 8 2 19 Fire 238 | . 20 60 30 128 Melee 12 | . 5 6 1 . Ram 6 | . 2 . . 4 Kick . | . . . . . Crush . | . . . . . Escape Stasis 15 | . . . . 15 Rewire 2 | . . . . 2 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Low) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 17) 295 | -10/Materials | Destroyed 7 combat bots 344 | -10/Materials | Discovered new exit (range 18) 359 | -10/Materials | Identified exit to Materials 360 | -10/Materials | Entered another Materials area 360 | -9/Materials | Evolved 2 slots: Utility x2 609 | -9/Materials | Discovered new exit (range 17) 760 | -9/Materials | First assault squad dispatched 804 | -9/Materials | Build established: Sprinter 849 | -9/Materials | Repaired Lgt. Nuclear Core 883 | -9/Materials | Discovered new exit (range 14) 892 | -9/Materials | Identified exit to Materials 892 | -9/Materials | Entered another Materials area 892 | -8/Materials | Evolved 2 slots: Utility x2 1081 | -8/Materials | Discovered new exit (range 3) 1082 | -8/Materials | Identified exit to Factory 1112 | -8/Materials | Entered Factory 1112 | -7/Factory | Evolved 2 slots: Utility x2 1231 | -7/Factory | Lost 3 parts (1p2u) 1348 | -7/Factory | Lost 5 parts (2n1u2w) 1490 | -7/Factory | Core integrity fell below 50% 1536 | -7/Factory | Lost 3 parts (2n1w) 1686 | -7/Factory | Discovered new exit (range 5) 1688 | -7/Factory | Identified exit to Lower Caves 1690 | -7/Factory | Lost 3 parts (1p2u) 1750 | -7/Factory | Lost 4 parts (1n2u1w) 1877 | -7/Factory | Fabricated Hacking Suite (x1) 1915 | -7/Factory | Fabricated Hacking Suite (x1) 1952 | -7/Factory | Fabricated Hacking Suite (x1) 2119 | -7/Factory | Discovered new exit (range 12) 2211 | -7/Factory | Build established: Hacker-Mutant 2211 | -7/Factory | Discovered new exit (range 9) 2255 | -7/Factory | Identified exit to Factory 2580 | -7/Factory | Core integrity fell below 20% 2608 | -7/Factory | Lost 3 parts (1n2w) 2635 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02533_ R-06 Scavenger collects Targeting Computer. 02533_ K-01 Serf collects debris. 02565_ Acquired 5 matter. 02572_ Gatling Laser destroyed. 02577_ Gravmag System destroyed. 02577_ Adv. Assault Cannon destroyed. 02598_ System corrupted: Heat flow error (+197). 02607_ Slug penetrates G-50 Soldier. 02609_ Slug penetrates Construction Platform. 02609_ Construction Platform disabled. 02611_ Slug penetrates G-50 Soldier. 02612_ ALERT: Rogue bot located, Programmers report to Factory Zone 9Q. 02617_ Slug penetrates G-47 Trooper. 02617_ Destroyed Particle Gun. 02617_ Imp. Cooling System destroyed. 02619_ Slug penetrates G-50 Soldier. 02623_ System corrupted: Gauss Rifle targeting data glitched. 02625_ Slug penetrates Wall. 02626_ Gravmag System destroyed. 02630_ Dropped Propulsion Shielding. 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