Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.01.25 @ 06:12:14 Player: Agave Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (65) 325 Value Destroyed (1777) 1777 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5362 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 271/300 Energy 150/150 System Corruption 4% Temperature Cool (0) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Improved Titanium Leg > --- UTILITY (7) ------ Improved Heat Sink Visual Processing Unit Advanced Signal Interpreter Salvage Targeting Computer Advanced Targeting Computer Target Analyzer Improved Target Analyzer > --- WEAPON (2) ------- Shock Rifle Scythe > --- INVENTORY (4) ---- Light Deuterium Engine Micro Nuclear Core Micro Fission Core Shock Rifle Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Hover Unit Gravmag System Gravmag System > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Modified TNC Salvage Targeting Computer Kinecellerator Hardened Heavy Armor Plating > --- WEAPON ----------- Plasma Cannon Spear > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Improved Titanium Leg Advanced Signal Interpreter Axe [Rating: 46] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Visual Processing Unit Protection Propulsion Shielding Weapon Assault Rifle Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 Power . | . . . . . . . . Propulsion 1 | . . 1 . . . . . Utility 5 | . . 1 . . . 2 2 Weapon . | . . . . . . . . Parts Attached 82 | 1 6 28 2 1 2 14 28 Power 5 | . . 1 . . . 1 3 Engine 2 | . . 1 . . . 1 . Core 3 | . . . . . . . 3 Reactor . | . . . . . . . . Propulsion 15 | . 1 6 . . . 1 7 Treads . | . . . . . . . . Leg 12 | . 1 6 . . . 1 4 Wheel . | . . . . . . . . Hover 3 | . . . . . . . 3 Flight . | . . . . . . . . Utility 19 | . 1 4 . 1 . 4 9 Device 5 | . . 1 . . . 1 3 Storage 1 | . 1 . . . . . . Processor 8 | . . 1 . 1 . 1 5 Hackware . | . . . . . . . . Protection 5 | . . 2 . . . 2 1 Artifact . | . . . . . . . . Weapon 43 | 1 4 17 2 . 2 8 9 Energy Gun 3 | . . 1 . . . . 2 Energy Cannon 5 | . . 3 1 . . . 1 Ballistic Gun 15 | 1 3 7 . . 1 3 . Ballistic Cannon 2 | . . . . . . 2 . Launcher 5 | . 1 . 1 . . 2 1 Special Weapon . | . . . . . . . . Impact Weapon 8 | . . 6 . . 1 1 . Slashing Weapon 4 | . . . . . . . 4 Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . . . Parts Lost 30 | . . 3 . . . 13 14 Power 3 | . . . . . . 2 1 Propulsion 10 | . . 2 . . . 3 5 Utility 7 | . . . . . . 3 4 Weapon 10 | . . 1 . . . 5 4 Highest Loss Streak 7 | . . 1 . . . 6 7 Average Slot Usage (%) 84 | . 91 96 100 100 100 90 70 Engine 6 | . 14 11 11 11 11 8 . Core 2 | . . . . . . . 6 Leg 20 | . 27 30 33 33 33 21 10 Device 4 | . . 2 11 6 . 8 4 Storage 10 | . 21 19 11 11 11 9 4 Processor 17 | . . 2 11 15 22 19 28 Protection 4 | . . 7 . . . 5 3 Energy Cannon 1 | . . 5 . . . . . Ballistic Gun 6 | . 23 11 11 11 15 5 . Impact Weapon 2 | . . 3 2 . 6 6 . Slashing Weapon 1 | . . . . . . . 4 Piercing Weapon 1 | . . . . . . . 2 Naked Turns . | . . . . . . . . Heaviest Build 49 | 11 23 31 25 25 23 29 49 Greatest Support 40 | 20 20 33 33 33 33 33 40 Greatest Overweight 42 | . 11 11 . . . 13 42 Average Overweight 2 | . 1 1 . . . 2 4 Largest Inventory Capacity 9 | 7 9 9 9 9 9 9 9 Average Capacity 8 | 7 8 9 9 9 9 9 7 Most Carried 9 | 6 5 9 9 9 9 9 9 Average Carried 6 | 1 3 8 8 8 9 8 4 Final Capacity 9 | 7 9 9 9 9 9 9 4 Final Carried 9 | 1 5 8 9 9 9 4 4 Class Distribution -------------------- 47% | Mutant 27% | Assassin 11% | Scavenger-Mutant 8% | Scavenger-Assassin 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Assassin | -8/Mines Scavenger-Assassin | -8/Materials Assassin | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Matter Collected 1608 | 202 94 603 22 . 80 211 396 Remotely . | . . . . . . . . Salvage Created 1815 | . 158 830 . . 29 335 463 Parts 130 | . 17 59 . . 6 16 32 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 55 | . 7 23 . . 2 10 13 Melee 12 | . . . . . . . 12 Guns 22 | . 5 12 . . 2 3 . Cannons 13 | . . 10 . . . 3 . AOE 8 | . 2 1 . . . 4 1 Classes Destroyed 11 | . 5 4 . . . 1 1 Worker 2 | . 1 . . . . 1 . Builder 2 | . 2 . . . . . . Hauler 1 | . . 1 . . . . . Recycler 1 | . . 1 . . . . . Watcher 4 | . 1 2 . . . . 1 Swarmer 26 | . 3 11 . . 2 2 8 Grunt 18 | . 4 8 . . . 6 . Brawler 1 | . . 1 . . . . . Sentry 5 | . . 3 . . . 1 1 Hunter 1 | . . . . . . 1 . Programmer 4 | . . . . . . . 4 Best Kill Streak 6 | . 6 6 . . 2 4 5 Combat Bots Only 6 | . 3 6 . . 2 4 5 Max Kills in Single Turn 2 | . 2 2 . . 1 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . 1 1 . . . 2 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Damage Taken 5018 | . 307 734 . . 69 1574 2334 Core 1117 | . 28 74 . . . 306 709 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 78 | 100 88 . . . 81 44 . Volleys Fired 132 | . 25 64 . . 4 29 10 Largest 2 | . 2 2 . . 2 2 1 Hottest 91 | . 60 91 . . 43 67 80 Shots Fired 235 | . 50 120 . . 8 47 10 Gun 158 | . 44 84 . . 8 21 1 Cannon 63 | . . 36 . . . 21 6 Launcher 14 | . 6 . . . . 5 3 Special . | . . . . . . . . Kinetic 159 | . 36 73 . . 8 42 . Thermal 50 | . 8 36 . . . . 6 Explosive 14 | . 6 . . . . 5 3 Electromagnetic 12 | . . 11 . . . . 1 Robot Hit Streak 8 | . 8 7 . . 1 8 2 Robot Miss Streak 8 | . 2 6 . . 1 8 3 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 179 | . 30 71 . . 5 36 37 Core Hits 110 | . 20 39 . . 2 30 19 Critical Hits 3 | . 1 1 . . . . 1 Critical Kills 2 | . 1 . . . . . 1 Critical Parts Destroyed . | . . . . . . . . Melee Attacks 130 | . . 35 . . 3 24 68 Impact 62 | . . 35 . . 3 24 . Slashing 22 | . . . . . . . 22 Piercing 46 | . . . . . . . 46 Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3891 | . 742 1150 . . 37 738 1224 Guns 1160 | . 337 659 . . 37 127 . Cannons 714 | . . 430 . . . 232 52 Explosions 924 | . 405 61 . . . 379 79 Melee 1093 | . . . . . . . 1093 Ramming . | . . . . . . . . Kinetic 1243 | . 271 576 . . 37 359 . Thermal 609 | . 66 491 . . . . 52 Explosive 863 | . 405 . . . . 379 79 Electromagnetic 83 | . . 83 . . . . . Impact . | . . . . . . . . Slashing 463 | . . . . . . . 463 Piercing 630 | . . . . . . . 630 Highest Corruption 13 | . . . . . . 13 4 Average Corruption 3 | . . . . . . 8 2 Corruption Purged . | . . . . . . . . Effects 13 | . . . . . . 3 10 Message Errors 4 | . . . . . . 1 3 Matter Fused 3 | . . . . . . 1 2 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 2 | . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . 1 Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 64 | . . 11 . . . 6 47 Projectiles 3 | . . 1 . . . . 2 Explosions 16 | . . 10 . . . 6 . Melee 45 | . . . . . . . 45 Knockbacks 8 | . . . . . . 8 . Impact . | . . . . . . . . Kinetic 7 | . . . . . . 7 . Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 230 | . 36 34 . . . 160 . Shots 9 | . 3 1 . . . 5 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 266 | . 12 120 . . . 3 266 Average Temperature 67 | . 6 48 . . . 2 144 Received Heat Transfer 627 | . 105 186 . . . 288 48 Effects 3 | . . . . . . . 3 Interference 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1127 | . 150 877 . . . . 100 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Peak Influence 379 | . 244 379 103 . 48 145 146 Initial 103 | . . 102 103 . . 18 51 Average 89 | . 128 180 103 . 45 35 54 Maximum Alert Level 1 | . 1 1 . . . . . Low Security (%) 85 | 100 72 51 100 . 100 100 100 Level 1 14 | . 27 48 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 1 2 . . . 2 6 Investigation 3 | . . 1 . . . 2 . Extermination 5 | . . . . . . . 5 Reinforcement 3 | . 1 1 . . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Distress Signals 6 | . 2 2 . . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 99 | . 13 33 . . 3 23 27 Peak Tracking Total 7 | . 5 4 . . 3 7 5 Tactical Retreats 4 | . . 2 . . . 1 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Traps Triggered 3 | . 1 . . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Machines Disabled 2 | . . 1 . . . 1 . Max in Single Turn 1 | . . 1 . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Machines Accessed 18 | . 2 9 . 1 1 4 1 Terminals 15 | . 2 8 . . 1 4 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 61 | . 9 24 . 9 3 15 1 Successful 30 | . 4 11 . 9 1 4 1 Failed 31 | . 5 13 . . 2 11 . Catastrophic 3 | . . . . . 1 2 . Database Lockouts . | . . . . . . . . Manual 41 | . 6 15 . 2 3 14 1 Terminals 50 | . 9 23 . . 3 15 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 20 | . 3 6 . 9 . 2 . Record 9 | . . . . 9 . . . Level Access Points 1 | . . . . . . 1 . Branch Access Points 2 | . 1 . . . . 1 . Alert Level 1 | . . 1 . . . . . Unreport Threat 1 | . . 1 . . . . . Recall Investigation 3 | . 2 1 . . . . . Zone Layout 3 | . . 3 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 10 | . 1 5 . . 1 2 1 Terminals 9 | . 1 5 . . 1 2 . Track 1 | . . 1 . . . . . Botnet 8 | . 1 4 . . 1 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . . 1 Monitor 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 2 9 . . 1 4 . Full Trace Events 4 | . 1 1 . . . 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 Programmers 4 | . . . . . . . 4 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Turns Passed 5463 | 16 311 1365 86 293 286 739 2367 Spaces Moved 2781 | 11 146 764 69 242 177 284 1088 Core 301 | . . . . . . . 301 Treads . | . . . . . . . . Legs 2445 | 11 146 764 69 242 177 284 752 Wheels . | . . . . . . . . Hover 35 | . . . . . . . 35 Flight . | . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 120 50 Average Speed 137 | 120 142 129 120 120 120 145 147 Slowest Speed 199 | 120 183 183 120 120 120 187 199 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 2 | . . . . . . 2 . Exploration Rate (%) 35 | 2 34 65 20 64 55 27 20 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 2 | . . . 1 . 1 . . Spaces Dug 59 | . . 25 . . 3 22 9 Terrain Destroyed 115 | . 12 27 . . 3 46 27 Melee 48 | . . 25 . . 3 11 9 Projectile . | . . . . . . . . AOE 67 | . 12 2 . . . 35 18 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Total 3991 | 16 202 965 71 244 237 523 1733 Wait 791 | . 16 50 . . 52 169 504 Move 2773 | 10 145 763 68 241 176 282 1088 Hop . | . . . . . . . . Pick Up 52 | . 8 14 1 1 . 3 25 Fast Attach 6 | . . 2 . . . 1 3 Attach 38 | 1 4 5 . . . 9 19 Detach 1 | . . . . . . 1 . Swap 38 | . 2 21 2 1 2 4 6 Drop 29 | 5 2 11 . 1 . . 10 Fire 132 | . 25 64 . . 4 29 10 Melee 130 | . . 35 . . 3 24 68 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 1 | . . . . . . 1 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / [*Sto]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 3) 17 | -11/Scrapyard | Entered Materials 17 | -10/Materials | Discovered new exit (range 7) 251 | -10/Materials | Discovered new exit (range 15) 279 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Mutant 328 | -10/Materials | Entered another Materials area 328 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 912 | -9/Materials | Discovered new exit (range 14) 1462 | -9/Materials | Discovered new exit (range 15) 1693 | -9/Materials | Entered Mines 1772 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1773 | -9/Mines | Discovered new exit (range 5) 1779 | -9/Mines | Entered Exiles 1797 | -9/Exiles | Discovered new exit (range 16) 1811 | -9/Exiles | Met 8R-AWN 1832 | -9/Exiles | Met EX-HEX 1867 | -9/Exiles | Met EX-BIN 1902 | -9/Exiles | Aligned with FarCom system 1903 | -9/Exiles | Given EX-Vault access code 1934 | -9/Exiles | Opened EX-Vault 1942 | -9/Exiles | Found Prototype Processor 1943 | -9/Exiles | Identified Modified TNC 1972 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2015 | -9/Exiles | Met EX-DEC 2061 | -9/Exiles | Discovered new exit (range 10) 2072 | -9/Exiles | Left Exiles lab with Modified TNC 2072 | -9/Exiles | Entered Mines 2355 | -8/Mines | Discovered new exit (range 3) 2358 | -8/Mines | Entered Materials 2358 | -8/Materials | Evolved 2 slots: Utility x2 2494 | -8/Materials | Build established: Scavenger-Assassin 3001 | -8/Materials | Crushed by falling debris 3038 | -8/Materials | Identified exit to Factory 3045 | -8/Materials | Lost 5 parts (1p1n1u2w) 3051 | -8/Materials | Crushed by falling debris 3052 | -8/Materials | System corruption reached 10% 3091 | -8/Materials | Core integrity fell below 50% 3097 | -8/Materials | Entered Factory 3097 | -7/Factory | Evolved 2 slots: Utility x2 3121 | -7/Factory | Lost 6 parts (1p1n1u3w) 3425 | -7/Factory | Build established: Assassin 3769 | -7/Factory | Discovered new exit (range 8) 4431 | -7/Factory | Lost 7 parts (3n3u1w) 4692 | -7/Factory | Build established: Mutant 4737 | -7/Factory | Core integrity fell below 50% 4781 | -7/Factory | Core integrity fell below 20% 4785 | -7/Factory | Lost 5 parts (1p1n1u2w) 5322 | -7/Factory | Build established: Scavenger-Mutant 5359 | -7/Factory | Discovered new exit (range 6) 5368 | -7/Factory | Identified exit to Factory 5464 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05097_ ALERT: Rogue bot located, Programmers report to Factory Zone 4J. 05146_ P-60 Hacker destroyed. 05151_ Acquired Shock Rifle. 05154_ Dropped Shock Rifle. 05157_ Acquired 40 matter. 05161_ Dropped Imp. Heat Sink. 05162_ Acquired 6 matter. 05168_ Dropped Weapon Cycler. 05168_ Acquired Shock Rifle. 05172_ R-06 Scavenger collects Weapon Cycler. 05188_ System corrupted: Matter fused (-6). 05214_ A SEFE&K3QTMA,3>AGR0|OECQV9DI 05238_ System corrupted: Matter fused (-9). 05296_ U-05 Engineer builds a Wall. 05347_ ALERT: Rogue bot located, Programmers report to Factory Zone 4T. 05359_ EXIT=FOUND 05368_ EXIT=IDENTIFIED: FACTORY 05369_ System corrupted: Heat flow error (+276). 05405_ Acquired Imp. Titanium Leg. 05410_ K-01 Serf cleans the Construction Platform. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????#########????????##########?????? | | ?????????????????# ????????# #?????? | | ?????????????????#! 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Challenges ------------ None Game ------ Seed CryofiberMicrowarpLoader Manual? 0 Play Time 01:43:14 Cumulative 75.8 hours Start 2021.01.24 @ 10:43:48 End 2021.01.25 @ 06:12:14 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 89 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 34 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 433225c3-fbfd-4c18-8f7c-91ddcec57394