Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.07 @ 16:10:14

Player: Cyurio

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (14)       2800
Robots Destroyed (26)      130
Value Destroyed (1139)     1139
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (1134)               1134
              TOTAL SCORE: 9263

 Bonus
-------
High Alert Combat Kills    13
Follower Combat Kills      321
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1300
Matter                     10/300
Energy                     98/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (5) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Fusion Compressor
           Particle Reactor
  Improved Diametric Drive
           Disruptor Cannon

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
  Improved Deuterium Engine
     Light Angular Momentum Engine
           Fusion Compressor
>          --- PROPULSION -------
           Nuclear Pulse Thruster
           Flying Fortress v7
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Cooling System
    Medium Storage Unit
  Advanced Targeting Computer
           Weapon Cycler
>          --- WEAPON -----------
           Field Laser
  Enhanced Autogun
           Gauss Rifle
>          --- INVENTORY --------
           Nuclear Pulse Thruster
  Advanced Weight Redist. System
           Recoil Nullifier
  Hardened Medium Armor Plating
           Heart of Steel
           Tesla Rifle
     Heavy Assault Rifle
           Assault Cannon
[Rating: 90]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Particle Reactor
Propulsion                 Flying Fortress v7
  Leg                      Aluminum Leg
  Flight Unit              Flying Fortress v7
Utility                    Medium Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Fac DSF Res 
Slots Evolved              14   | .   .   .   .   .   4   .   2   2   .   .   2   2   .   2   
  Power                    4    | .   .   .   .   .   1   .   1   .   .   .   1   .   .   1   
  Propulsion               4    | .   .   .   .   .   2   .   .   .   .   .   1   1   .   .   
  Utility                  4    | .   .   .   .   .   1   .   .   2   .   .   .   1   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
Parts Attached             40   | .   1   .   1   .   8   1   6   8   2   .   9   .   .   4   
  Power                    8    | .   .   .   .   .   2   .   1   2   .   .   2   .   .   1   
    Engine                 5    | .   .   .   .   .   1   .   1   2   .   .   1   .   .   .   
    Core                   2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               7    | .   .   .   .   .   1   .   .   .   .   .   4   .   .   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 6    | .   .   .   .   .   1   .   .   .   .   .   4   .   .   1   
  Utility                  17   | .   1   .   1   .   2   .   3   6   1   .   2   .   .   1   
    Device                 8    | .   1   .   .   .   1   .   .   2   1   .   2   .   .   1   
    Storage                3    | .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   1   .   2   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   8    | .   .   .   .   .   3   1   2   .   1   .   1   .   .   .   
    Energy Gun             2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | .   .   .   .   .   3   1   2   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
Parts Lost                 16   | .   .   .   .   .   2   .   .   1   1   .   9   .   1   2   
  Power                    3    | .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   
  Propulsion               5    | .   .   .   .   .   .   .   .   .   .   .   3   .   1   1   
  Utility                  4    | .   .   .   .   .   1   .   .   .   1   .   1   .   .   1   
  Weapon                   4    | .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   
  Highest Loss Streak      7    | .   .   .   .   .   1   .   .   1   1   .   7   .   1   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     74   | .   100 100 100 100 71  71  75  79  79  80  63  15  10  3   
  Engine                   12   | .   14  14  14  14  11  9   15  16  20  20  9   .   .   .   
  Core                     3    | .   .   .   .   .   6   9   7   3   .   .   2   .   .   .   
  Leg                      7    | .   28  28  28  28  .   .   .   .   .   .   .   .   .   .   
  Flight                   5    | .   .   .   .   .   9   9   7   6   6   6   10  5   3   .   
  Device                   11   | .   14  14  14  14  13  9   7   13  12  13  13  5   2   2   
  Storage                  8    | .   14  14  14  14  9   9   7   6   6   6   4   .   .   .   
  Processor                1    | .   .   .   .   .   .   .   .   6   6   6   5   5   3   .   
  Protection               3    | .   .   .   .   .   4   9   6   6   6   6   1   .   .   .   
  Energy Gun               4    | .   14  14  14  14  4   .   .   .   3   6   5   .   .   .   
  Ballistic Gun            14   | .   14  14  14  14  13  17  22  20  15  13  6   .   .   .   
Naked Turns                98   | .   .   .   .   .   .   .   .   .   .   .   .   .   7   91  
Heaviest Build             58   | 12  13  13  18  18  29  28  46  56  56  56  58  2   2   10  
  Greatest Support         65   | 20  20  20  20  20  59  59  59  59  59  59  65  13  13  28  
  Greatest Overweight (x)  3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | .   8   8   10  10  10  10  10  25  10  10  10  5   5   5   
  Average Capacity         9    | .   8   8   8   10  10  10  10  10  10  10  9   5   5   5   
  Most Carried             10   | .   7   7   8   9   10  10  10  10  10  9   10  5   5   5   
  Average Carried          8    | .   6   7   7   8   9   9   9   8   9   9   8   5   5   4   
  Final Capacity           10   | 8   8   8   10  10  10  10  10  10  10  10  5   5   5   5   
  Final Carried            10   | 6   7   7   8   9   10  10  10  10  9   9   5   5   5   4   

 Class Distribution 
--------------------
 57% | Mutant
 20% | Gunner
 17% | Skirmisher
  4% | Generator-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Storage
       Skirmisher | -7/Factory
           Gunner | -6/Factory
           Gunner | -6/Lower Caves
           Gunner | -6/Lower Caves
 Generator-Gunner | -5/Factory
           Mutant | -4/Factory
           Mutant | -4/DSF
           Mutant | -3/Research

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -3  
-----------                Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Fac DSF Res 
Matter Collected           1125 | 200 34  .   .   10  304 106 170 .   268 .   2   .   .   31  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1382 | .   114 .   .   .   647 38  226 269 .   .   88  .   .   .   
  Parts                    79   | .   6   .   .   .   34  3   15  18  .   .   3   .   .   .   
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Fac DSF Res 
Combat Hostiles Destroyed  22   | .   3   .   .   .   12  .   3   3   .   .   1   .   .   .   
  Guns                     22   | .   3   .   .   .   12  .   3   3   .   .   1   .   .   .   
Classes Destroyed          6    | .   1   .   .   .   1   1   1   2   .   .   .   .   .   .   
  Worker                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Grunt                    9    | .   3   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Sentry                   10   | .   .   .   .   .   6   .   2   1   .   .   1   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   
Best Kill Streak           3    | .   2   .   .   .   3   1   1   2   .   .   1   .   .   .   
  Combat Bots Only         3    | .   2   .   .   .   3   .   1   1   .   .   1   .   .   .   
Max Kills in Single Turn   1    | .   1   .   .   .   1   1   1   1   .   .   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -5   -4   -4   -3   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Fac  Fac  DSF  Res  
Damage Taken               4848 | .    115  .    .    .    617  95   214  203  348  81   1083 .    327  1765 
  Core                     2036 | .    10   .    .    .    17   22   17   36   43   17   258  .    292  1324 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   109  | .    .    .    .    .    .    109  .    .    .    .    .    .    .    .    
Core Remaining (%)         88   | 100  .    .    .    96   .    92   97   .    .    88   74   .    74   .    
Volleys Fired              112  | .    8    .    .    .    48   15   11   16   6    .    8    .    .    .    
  Largest                  3    | .    2    .    .    .    2    2    3    3    3    .    3    .    .    .    
  Hottest                  153  | .    70   .    .    .    73   43   76   76   76   .    153  .    .    .    
Shots Fired                258  | .    16   .    .    .    92   30   33   48   17   .    22   .    .    .    
  Gun                      258  | .    16   .    .    .    92   30   33   48   17   .    22   .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  219  | .    8    .    .    .    72   30   33   48   17   .    11   .    .    .    
  Thermal                  36   | .    8    .    .    .    20   .    .    .    .    .    8    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          3    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Robot Hit Streak         17   | .    8    .    .    .    17   12   12   7    9    .    10   .    .    .    
  Robot Miss Streak        6    | .    2    .    .    .    2    2    2    6    2    .    3    .    .    .    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           174  | .    11   .    .    .    65   18   21   29   12   .    18   .    .    .    
  Core Hits                72   | .    5    .    .    .    27   7    12   13   3    .    5    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
    Burn                   4    | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2799 | .    136  .    .    .    932  250  358  598  199  .    323  .    .    3    
  Guns                     2796 | .    136  .    .    .    932  250  358  598  199  .    323  .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kinetic                  2389 | .    61   .    .    .    745  250  358  598  199  .    178  .    .    .    
  Thermal                  397  | .    75   .    .    .    187  .    .    .    .    .    135  .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          10   | .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    .    2    .    2    2    2    1    .    .    5    
  Average Corruption       2    | .    .    .    .    .    .    2    .    1    2    2    1    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  9    | .    .    .    .    .    .    2    .    .    4    1    .    .    .    2    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Matter Fused           3    | .    .    .    .    .    .    1    .    .    1    .    .    .    .    1    
    Heat Flow Errors       2    | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Misfires               1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        379  | .    .    .    .    .    275  196  269  293  379  117  331  .    .    2    
  Average Temperature      113  | .    .    .    .    .    110  46   103  168  131  103  112  .    .    2    
  Received Heat Transfer   857  | .    60   .    .    .    252  9    66   24   160  .    81   .    .    205  
  Effects                  7    | .    .    .    .    .    .    .    1    2    2    .    2    .    .    .    
    Shutdowns              3    | .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    
    Energy Bleed           2    | .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    
    Interference           2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1332 | .    222  .    .    .    851  .    .    .    .    .    259  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Fac DSF Res 
Peak Influence             425  | .   103 39  .   .   327 425 415 153 .   .   251 122 85  203 
  Initial                  193  | .   .   39  .   .   .   137 193 98  .   .   87  122 85  42  
  Average                  146  | .   33  39  .   .   117 259 279 85  .   .   162 122 82  59  
Maximum Alert Level        2    | .   .   .   .   .   1   2   2   .   .   .   1   .   .   1   
  Low Security (%)         68   | .   100 100 .   100 88  38  2   100 .   .   75  100 100 99  
  Level 1                  28   | .   .   .   .   .   11  42  91  .   .   .   24  .   .   .   
  Level 2                  3    | .   .   .   .   .   .   19  6   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   3   .   .   .   3   2   2   3   .   .   1   .   1   5   
  Investigation            6    | .   2   .   .   .   .   1   1   .   .   .   .   .   .   2   
  Extermination            3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   
  Reinforcement            9    | .   1   .   .   .   2   1   .   1   .   .   1   .   1   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Fac DSF Res 
Distress Signals           8    | .   .   .   .   .   5   1   1   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              134  | .   10  .   .   .   20  12  16  6   5   9   18  .   5   33  
  Peak Tracking Total      23   | .   5   .   .   .   4   3   7   2   4   8   9   .   5   23  
  Tactical Retreats        14   | .   .   .   .   .   1   .   2   .   3   1   5   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Fac DSF Res 
Traps Triggered            3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -3  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Fac DSF Res 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Fac DSF Res 
Machines Accessed          36   | .   1   .   5   .   2   8   10  4   1   .   2   2   .   1   
  Terminals                20   | .   1   .   .   .   1   6   6   3   .   .   1   1   .   1   
  Fabricators              4    | .   .   .   .   .   .   .   1   1   .   .   1   1   .   .   
  Repair Stations          2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                95   | .   6   .   29  .   3   18  16  10  1   .   2   3   .   7   
  Successful               64   | .   3   .   29  .   2   11  7   5   1   .   2   2   .   2   
  Failed                   30   | .   3   .   .   .   1   7   9   5   .   .   .   1   .   4   
    Catastrophic           5    | .   2   .   .   .   1   1   1   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Manual                   12   | .   5   .   1   .   .   1   1   .   .   .   .   .   .   4   
  Terminals                52   | .   6   .   .   .   2   14  12  8   .   .   1   2   .   7   
  Fabricators              5    | .   .   .   .   .   .   .   1   2   .   .   1   1   .   .   
  Repair Stations          4    | .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Terminal Hacks             57   | .   3   .   29  .   1   8   7   4   1   .   1   1   .   2   
  Record                   40   | .   3   .   28  .   .   2   4   1   .   .   .   .   .   2   
  Robot Analysis           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   
  Open DSF                 4    | .   .   .   .   .   .   .   1   1   .   .   1   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   1   .   .   .   1   4   10  3   .   .   1   .   .   1   
  Full Trace Events        3    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   27   | .   .   .   .   .   .   .   .   .   .   .   27  .   .   .   
  Total Robot Build Rating 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   139  | .   .   .   .   .   .   .   .   .   .   .   .   139 .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Time                     32   | .   .   .   .   .   .   32  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          234  | .   .   .   .   .   234 .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -3  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Fac DSF Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -3  
--------                   Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Fac DSF Res 
Total Allies               3    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Largest Group            2    | .   .   .   .   .   .   2   1   .   .   .   1   .   .   .   
  Highest-Rated Group      111  | .   .   .   .   .   .   111 95  .   .   .   6   .   .   .   
  Highest-Rated Ally       100  | .   .   .   .   .   .   100 95  .   .   .   6   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               25   | .   .   .   .   .   .   25  .   .   .   .   .   .   .   .   
  Total Damage             933  | .   .   .   .   .   .   933 .   .   .   .   .   .   .   .   
  Kills                    9    | .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Fac DSF Res 
Robot Analysis Total       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -5   -4   -4   -3   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Fac  Fac  DSF  Res  
Turns Passed               4843 | .    192  30   736  254  660  321  842  615  291  75   382  48   37   360  
Spaces Moved               5530 | 1    127  25   607  205  404  347  1192 858  529  149  582  109  88   307  
  Core                     294  | .    .    .    .    .    .    .    .    .    .    .    1    .    15   278  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     968  | 1    127  25   607  205  .    .    .    .    .    .    .    .    .    3    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   4268 | .    .    .    .    .    404  347  1192 858  529  149  581  109  73   26   
  Fastest Speed            40   | 120  120  120  120  120  50   50   50   50   50   50   40   40   40   45   
  Average Speed            63   | 120  120  120  120  120  50   50   50   50   50   50   41   40   41   99   
  Slowest Speed            200  | 120  120  120  120  120  50   50   50   50   50   50   150  40   50   200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            35   | .    .    .    .    .    2    5    6    5    5    .    10   .    1    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 2    21   12   92   47   30   51   32   26   71   26   17   3    70   16   
  Regions Visited          14
    Branch Regions         6
  Pre-discovered Areas     2    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    
  Unknown Exits Taken      11   | 1    1    1    1    1    1    1    1    .    1    1    1    .    .    .    
Scrap Searched             4    | .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -5   -4   -4   -3   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Fac  Fac  DSF  Res  
Total                      6615 | .    150  25   618  213  771  463  1417 1007 540  148  703  112  86   362  
  Wait                     872  | .    14   1    .    8    302  86   187  125  5    .    93   4    .    47   
  Move                     5449 | .    126  24   606  204  399  337  1179 847  518  148  563  108  85   305  
  Hop                      32   | .    .    .    .    .    2    4    6    5    5    .    8    .    1    1    
  Pick Up                  54   | .    1    .    4    1    7    10   14   4    1    .    9    .    .    3    
  Fast Attach              9    | .    1    .    .    .    3    1    1    .    .    .    2    .    .    1    
  Attach                   20   | .    .    .    .    .    4    .    5    3    1    .    4    .    .    3    
  Detach                   7    | .    .    .    .    .    2    .    2    .    .    .    2    .    .    1    
  Swap                     11   | .    .    .    1    .    1    .    .    5    1    .    3    .    .    .    
  Drop                     48   | .    .    .    7    .    3    10   12   2    3    .    11   .    .    .    
  Fire                     112  | .    8    .    .    .    48   15   11   16   6    .    8    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-8/Storage
-7/Factory
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: *Fac x2)
-4/Factory
-4/DSF
-3/Research

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Discovered new exit (range 0)
    1 | -11/Scrapyard  | Entered Materials
   43 | -10/Materials  | Discovered new exit (range 7)
   81 | -10/Materials  | Met 8R-AWN
  193 | -10/Materials  | Entered Mines
  195 | -10/Mines      | Followed 8R-AWN into the Mines
  198 | -10/Mines      | Learned location of Storage (-8)
  218 | -10/Mines      | Discovered new exit (range 5)
  223 | -10/Mines      | Entered Exiles
  259 | -10/Exiles     | Welcomed by 8R-AWN
  278 | -10/Exiles     | Met EX-HEX
  303 | -10/Exiles     | Build established: Mutant
  325 | -10/Exiles     | Met EX-BIN
  343 | -10/Exiles     | Aligned with FarCom system
  344 | -10/Exiles     | Given EX-Vault access code
  410 | -10/Exiles     | Opened EX-Vault
  436 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  557 | -10/Exiles     | Found Flying Fortress v7
  617 | -10/Exiles     | Met EX-DEC
  628 | -10/Exiles     | Learned location of Zion (-7)
  756 | -10/Exiles     | Visited The Gauntlet
  948 | -10/Exiles     | Discovered new exit (range 10)
  959 | -10/Exiles     | Left Exiles lab with Flying Fortress v7
  959 | -10/Exiles     | Entered Mines
  964 | -9/Mines       | Learned Materials interactive machine intel
 1206 | -9/Mines       | Discovered new exit (range 7)
 1213 | -9/Mines       | Entered Materials
 1213 | -8/Materials   | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
 1214 | -8/Materials   | Loaded intel: 18 interactive machine locations
 1815 | -8/Materials   | Garrison activated, responded to threat
 1857 | -8/Materials   | Discovered new exit (range 6)
 1873 | -8/Materials   | Entered Storage
 1912 | -8/Storage     | Repaired Hvy. Assault Rifle
 1982 | -8/Storage     | Met 01-MTF
 2158 | -8/Storage     | Discovered new exit (range 13)
 2194 | -8/Storage     | Entered Factory
 2194 | -7/Factory     | Accompanied by 1 ally (01-MTF)
 2194 | -7/Factory     | Evolved 2 slots: Power x1, Weapon x1
 2199 | -7/Factory     | 01-MTF left
 2492 | -7/Factory     | Build established: Skirmisher
 3004 | -7/Factory     | Discovered new exit (range 5)
 3036 | -7/Factory     | Entered another Factory area
 3036 | -6/Factory     | Evolved 2 slots: Utility x2
 3047 | -6/Factory     | Discovered new exit (range 7)
 3260 | -6/Factory     | Discovered new exit (range 11)
 3328 | -6/Factory     | Build established: Gunner
 3474 | -6/Factory     | Identified exit to Lower Caves
 3590 | -6/Factory     | Garrison activated, responded to threat
 3651 | -6/Factory     | Entered Lower Caves
 3657 | -6/Lower Caves | Encountered a Warlord checkpoint
 3690 | -6/Lower Caves | Found Prototype Device
 3935 | -6/Lower Caves | Discovered new exit (range 15)
 3942 | -6/Lower Caves | Entered another Lower Caves area
 4010 | -6/Lower Caves | Discovered new exit (range 13)
 4017 | -6/Lower Caves | Entered Factory
 4017 | -5/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 4070 | -5/Factory     | Fabricated K-01 Serf (x1)
 4099 | -5/Factory     | Discovered new exit (range 12)
 4253 | -5/Factory     | Spotted B-75 Beast
 4359 | -5/Factory     | Lost 7 parts (1p3n1u2w)
 4387 | -5/Factory     | Discovered new exit (range 16)
 4399 | -5/Factory     | Entered another Factory area
 4399 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 4447 | -4/Factory     | Identified exit to DSF
 4447 | -4/Factory     | Entered DSF
 4469 | -4/DSF         | Additional patrols routed to DSF
 4477 | -4/DSF         | Discovered new exit (range 14)
 4484 | -4/DSF         | Entered Research
 4484 | -3/Research    | Evolved 2 slots: Power x1, Weapon x1
 4484 | -3/Research    | Identified Heart of Steel
 4543 | -3/Research    | Build established: Mutant
 4666 | -3/Research    | Central database locked down
 4815 | -3/Research    | Core integrity fell below 50%
 4832 | -3/Research    | Core integrity fell below 20%
 4844 | -3/Research    | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
  reinforcements to area.
04821_ System corrupted: Component data lost.
04821_ W-44 Eye sends out distress signal.
04830_ Field Propulsion Drive destroyed.
04830_ Knocked back.
04831_ Acquired 3 matter.
04831_ C-30 ARC bursts open, deploying its payload.
04831_ G-73 Enforcer unfolds itself.
04831_ G-67 Veteran unfolds itself. <x4>
[Achievement: Hunted]
04831_ G-67 Veteran suffers critical hit (Burn).
04831_ U-05 Engineer builds a Wall.
04833_ C-35 Carver knocked back.
04833_ P-80 Master knocked back.
04833_ S-43 Plague destroyed.
04833_ Knocked back.
04834_ Acquired Biometal Leg.
04839_ Biometal Leg severed.
04843_ Slammed into C-35 Carver.
[Achievement: Back For More]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Energy Generation          60
Energy Capacity            530
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             225
Weapon Cycling             15
Evasion (%)                62
Targeting Accuracy         8
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 K-01 Serf | x1 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More
Hunted

 Challenges 
------------
None

 Game 
------
Seed              CompositeSeismicLaser
  Manual?         0
Play Time         01:36:38
  Cumulative      33.2 hours
  Start           2022.06.06 @ 20:52:11
  End             2022.06.07 @ 16:10:14
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          50
  Rogue           50
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          29
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 64d16a22-dcda-4dfe-9a69-2d1423da3925