Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.06 @ 22:18:44 Player: Stavbearer Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (68) 340 Value Destroyed (2103) 2103 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5223 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 287/300 Energy 160/160 System Corruption 1% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Melee Analysis Suite > --- WEAPON (3) ------- Autogun Axe > --- INVENTORY (5) ---- Improved Signal Interpreter Improved Shield Generator Plasma Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Nuclear Core > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Visual Processing Unit Advanced Terrain Scan Processor Corruption Screen Corruption Screen > --- WEAPON ----------- Scythe Scythe Axe > --- INVENTORY -------- Improved Signal Interpreter Hardlight Generator Improved Field Recycling Unit Axe [Rating: 46] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Improved Melee Analysis Suite Protection Hardened Light Armor Plating Weapon Scythe Energy Gun EM Pulse Gun Ballistic Gun Autogun Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Low Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . 1 . . Propulsion 2 | . . . . . 2 . Utility 2 | . . 2 . . . . Weapon 1 | . . . . 1 . . Parts Attached 75 | 8 . 13 8 13 28 5 Power 13 | 1 . 2 2 2 5 1 Engine 6 | 1 . 1 2 1 1 . Core 7 | . . 1 . 1 4 1 Reactor . | . . . . . . . Propulsion 21 | 3 . 1 1 3 12 1 Treads 2 | . . . . . 1 1 Leg 2 | . . . . . 2 . Wheel 13 | 3 . 1 1 1 7 . Hover . | . . . . . . . Flight 4 | . . . . 2 2 . Utility 28 | 2 . 5 3 6 10 2 Device 9 | 1 . 1 1 1 5 . Storage 4 | 1 . . . 2 . 1 Processor 5 | . . . . 2 3 . Hackware . | . . . . . . . Protection 10 | . . 4 2 1 2 1 Artifact . | . . . . . . . Weapon 13 | 2 . 5 2 2 1 1 Energy Gun 8 | 2 . 5 . 1 . . Energy Cannon . | . . . . . . . Ballistic Gun 1 | . . . . . . 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 4 | . . . 2 1 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Corrupted Parts 2 | . . 2 . . . . System Corruption 3 | . . 3 . . . . Parts Lost 31 | . . 2 4 1 9 15 Power 4 | . . . 1 . 1 2 Propulsion 9 | . . . . . 4 5 Utility 14 | . . 1 3 1 3 6 Weapon 4 | . . 1 . . 1 2 Highest Loss Streak 8 | . . 1 1 1 5 8 To Critical Strikes . | . . . . . . . Average Backups 5 | 2 5 7 7 6 4 3 Power 1 | . 1 . 1 1 . . Propulsion . | . 3 2 . . . . Utility 1 | . . 1 2 2 2 1 Weapon 2 | . 1 3 3 1 1 1 Tool/Special . | . . . . . . . Unused Backups 15 | . 1 5 1 4 1 3 Power 3 | . . 1 1 1 . . Propulsion 1 | . . 1 . . . . Utility 4 | . . . . 2 . 2 Weapon 7 | . 1 3 . 1 1 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 93 | . 100 97 98 90 93 81 Engine 7 | . 14 10 3 17 2 . Core 6 | . . . 7 . 10 13 Wheel 21 | . 28 22 22 17 21 19 Flight 1 | . . . . . 3 . Device 10 | . 14 13 6 8 12 9 Storage 6 | . 14 11 11 8 . 2 Processor 3 | . . . . . 9 7 Protection 11 | . . 16 24 11 5 6 Energy Gun 5 | . 28 22 . 1 . . Slashing Weapon 17 | . . . 21 24 22 17 Peak Build Rating 46 | 7 7 16 18 32 46 40 Average Rating 24 | 5 7 12 17 26 37 31 On Entrance 17 | . 7 7 16 18 32 40 Avg Prop Armor Cover (%) 12 | . . . . 9 12 11 Naked Turns . | . . . . . . . Heaviest Build 53 | 13 13 29 27 53 35 35 Greatest Support 56 | 26 20 20 22 24 56 44 Greatest Overweight (x) 3 | . . 1 1 3 1 3 Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 10 | 8 8 8 8 10 5 5 Average Capacity 6 | 7 8 8 8 8 5 5 Most Carried 8 | 5 7 8 8 8 5 5 Average Carried 5 | 2 5 7 7 6 4 3 Final Capacity 8 | 8 8 8 8 5 5 5 Final Carried 8 | 5 7 8 7 5 5 3 Class Distribution -------------------- 52% | Mutant 32% | Gladiator 11% | Scavenger-Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Matter Collected 1248 | 260 . 241 138 106 405 98 Remotely . | . . . . . . . Salvage Created 2524 | 159 . 298 626 441 765 235 Parts 157 | 13 . 30 35 26 41 12 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 11 | . . . . . . 11 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Low Combat Hostiles Destroyed 54 | . . 11 13 8 14 8 Melee 41 | . . . 13 8 14 6 Guns 12 | . . 10 . . . 2 Classes Destroyed 12 | 2 . 2 3 2 3 . Worker 6 | . . . 1 3 2 . Builder 1 | . . . . . 1 . Tunneler 5 | 3 . . . . 2 . Recycler 1 | 1 . . . . . . Watcher 1 | . . . . . 1 . Swarmer 18 | . . 8 . . 3 7 Grunt 15 | . . . 6 4 5 . Brawler 2 | . . . 1 . 1 . Duelist 1 | . . . . 1 . . Sentry 13 | . . 3 6 2 1 1 Hunter 1 | . . . . 1 . . Programmer 4 | . . . . . 4 . Best Kill Streak 4 | 4 . 4 2 3 4 4 Combat Bots Only 4 | . . 4 2 2 4 4 Max Kills in Single Turn 2 | 1 . 1 1 1 2 2 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 2 | . . . 1 1 2 2 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Low Hostile Shots Fired 413 | . 1 72 63 32 105 140 Missed 104 | . 1 30 12 8 24 29 Hits 309 | . . 42 51 24 81 111 Melee 7 | . . . 1 3 3 . Projectile 302 | . . 42 50 21 78 111 Critical Strikes 5 | . . 1 1 1 1 1 Part Disruptions 1 | . . . . . 1 . Damage Taken 3900 | . . 476 660 362 960 1442 Core 934 | . . 108 69 51 183 523 Absorbed by Shields 179 | . . . 45 98 24 12 Redirected to Shielding 10 | . . . . 10 . . Regen/Repaired (Parts) 19 | . . . . 19 . . Core Remaining (%) 86 | 100 100 . 55 90 . . Volleys Fired 39 | 5 . 30 . . . 4 Largest 2 | 2 . 2 . . . 1 Hottest 112 | 80 . 112 . . . 23 Shots Fired 74 | 10 . 60 . . . 4 Gun 74 | 10 . 60 . . . 4 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 4 | . . . . . . 4 Thermal 12 | . . 12 . . . . Explosive . | . . . . . . . Electromagnetic 58 | 10 . 48 . . . . Robot Hit Streak 8 | 4 . 8 . . . 1 Robot Miss Streak 4 | 1 . 4 . . . 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 166 | 5 . 32 39 29 43 18 Core Hits 68 | 4 . 13 14 9 19 9 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 18 | . . 1 5 5 5 2 Burn 1 | . . 1 . . . . Sever 17 | . . . 5 5 5 2 Melee Attacks 213 | . . . 59 45 77 32 Impact . | . . . . . . . Slashing 213 | . . . 59 45 77 32 Piercing . | . . . . . . . Sneak Attacks 12 | . . . 2 4 6 . Combat Hostiles 1 | . . . 1 . . . Follow-up Attacks 22 | . . . 5 6 8 3 Damage Inflicted 4945 | 67 . 415 1263 1060 1522 618 Guns 513 | 67 . 415 . . . 31 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 4432 | . . . 1263 1060 1522 587 Ramming . | . . . . . . . Kinetic 31 | . . . . . . 31 Thermal 88 | . . 88 . . . . Explosive . | . . . . . . . Electromagnetic 394 | 67 . 327 . . . . Impact . | . . . . . . . Slashing 4432 | . . . 1263 1060 1522 587 Piercing . | . . . . . . . Highest Corruption 8 | . . 7 8 . 1 1 Average Corruption 4 | . . 5 7 . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked 7 | . . . . . 7 . Effects 39 | . . 14 21 . 2 2 Message Errors 6 | . . 2 3 . 1 . Matter Fused 12 | . . 3 8 . . 1 Heat Flow Errors 5 | . . 2 3 . . . Energy Discharges 9 | . . 6 2 . 1 . Parts Fused 1 | . . . 1 . . . Data Loss (minor) 3 | . . . 2 . . 1 Data Loss (major) 3 | . . 1 2 . . . Overload Shots . | . . . . . . . Overflow Damage 271 | . . . 35 106 108 22 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 271 | . . . 35 106 108 22 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 298 | 36 . 298 273 1 3 3 Average Temperature 100 | 15 . 107 114 1 3 1 Received Heat Transfer 828 | . . 99 241 118 264 106 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 296 | . . 296 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Low Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 124 | 10 6 124 122 104 90 . Initial 45 | . 6 . 45 42 . . Average 37 | 2 . 32 72 36 28 . Influence Increases 1743 | 20 9 351 416 327 440 180 Destroy 0b10 Robot/C 1080 | . . 220 260 160 280 160 Destroy 0b10 Robot/NC 70 | 20 . . 5 15 30 . Destroy Leader 272 | . . 50 80 40 82 20 Successful Hack 118 | . 9 19 9 67 14 . Disable Machine 30 | . . 15 15 . . . Destroy Structure 8 | . . 2 2 . 4 . Partial Spotted 15 | . . 15 . . . . Lose Combat Pursuer 150 | . . 30 45 45 30 . Influence Decreases 1703 | 10 19 243 421 430 407 173 Entered New Map 141 | . 4 . 63 61 . 13 Time Decay 1302 | 10 15 233 318 262 344 120 Lost Part 163 | . . 10 40 10 63 40 Purge Threat 97 | . . . . 97 . . Squads Dispatched 11 | . . 1 1 3 6 . Investigation 4 | . . 1 1 1 1 . Extermination 4 | . . . . . 4 . Reinforcement 3 | . . . . 2 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Low Distress Signals 7 | . . 2 3 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 89 | . 3 18 21 18 18 11 Peak Tracking Total 4 | . 3 4 4 4 4 4 Tactical Retreats 9 | . . 1 2 3 1 2 ECM-based Alert Blocks 2 | . . . . . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Low Traps Triggered 8 | . . 4 . 1 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Machines Disabled 2 | . . 1 1 . . . Max in Single Turn 1 | . . 1 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Low Machines Accessed 23 | . 3 4 4 6 6 . Terminals 18 | . 3 3 4 4 4 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . 1 . 1 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 65 | . 6 14 8 25 12 . Successful 32 | . 3 8 5 12 4 . Failed 33 | . 3 6 3 13 8 . Catastrophic 8 | . 1 3 2 1 1 . Database Lockouts . | . . . . . . . Manual 14 | . 5 4 2 3 . . Terminals 48 | . 6 9 8 17 8 . Fabricators . | . . . . . . . Repair Stations 3 | . . . . 3 . . Recycling Units . | . . . . . . . Scanalyzers 12 | . . 5 . 5 2 . Garrison Access 2 | . . . . . 2 . Terminal Hacks 20 | . 3 4 5 6 2 . Record 1 | . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . . 1 . . . Unreport Threat 2 | . . . . 2 . . Locate Traps 6 | . . 2 1 1 2 . Dispatch Records 3 | . 2 . . 1 . . Surveillance Status 1 | . . . 1 . . . Patrol Status 1 | . . 1 . . . . Investigation Status 1 | . . . . 1 . . Zone Layout 3 | . . 1 1 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 10 | . . 4 . 4 2 . Insert Component 5 | . . 2 . 2 1 . Analyze 5 | . . 2 . 2 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 21 | . 3 4 3 6 5 . Full Trace Events 3 | . . . 1 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . 2 . 2 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 38 | . . . . 38 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 5 | . . 2 . 2 1 . Part Schematics Acquired 5 | . . 2 . 2 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Low Active Infowar (turns) 2247 | 7 238 649 227 . 939 187 Optics 36 | . . . . . 36 . Sensors 443 | . . . . . 443 . Seismic 1376 | 7 238 649 227 . 255 . ECM 534 | . . . . . 347 187 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Turns Passed 3877 | 96 238 649 714 641 1166 373 Spaces Moved 2682 | 76 237 472 403 351 847 296 Core 14 | 1 . . . . . 13 Treads 2 | . . . . . 2 . Legs 50 | . . . . . 50 . Wheels 2471 | 75 237 472 403 331 670 283 Hover . | . . . . . . . Flight 145 | . . . . 20 125 . Fastest Speed 31 | 50 80 80 85 90 31 50 Average Speed 92 | 85 80 90 96 109 88 97 Slowest Speed 285 | 90 80 95 100 285 190 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . . 1 . Potential Cave-ins 10 | . . . . . 10 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 5 28 34 44 35 24 48 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . 1 Spaces Dug 20 | . . . 3 . 14 3 Terrain Destroyed 20 | . . . 3 . 14 3 Melee 20 | . . . 3 . 14 3 Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Low Total 3711 | 92 285 632 652 554 1164 332 Wait 638 | . 45 85 178 127 203 . Move 2674 | 75 236 471 402 350 844 296 Hop 1 | . . . . . 1 . Pick Up 39 | 4 3 10 6 9 6 1 Fast Attach 34 | 7 . 5 2 4 13 3 Attach 17 | . . 1 2 5 6 3 Detach 5 | . . . . 2 3 . Swap 48 | 1 . 15 6 8 18 . Drop 47 | . 1 15 6 14 11 . Fire 39 | 5 . 30 . . . 4 Melee 169 | . . . 50 35 59 25 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Sto x2) -9/Storage (discovered 2 exits: *Mat / [Rec]) -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 335 | -10/Materials | Entered another Materials area 335 | -9/Materials | Evolved 2 slots: Utility x2 588 | -9/Materials | Discovered new exit (range 15) 980 | -9/Materials | Discovered new exit (range 5) 984 | -9/Materials | Entered Storage 1463 | -9/Storage | Discovered new exit (range 10) 1673 | -9/Storage | Discovered new exit (range 15) 1698 | -9/Storage | Entered Materials 1698 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1744 | -8/Materials | Repaired Scythe 2257 | -8/Materials | Discovered new exit (range 16) 2339 | -8/Materials | Entered Factory 2339 | -7/Factory | Evolved 2 slots: Propulsion x2 2442 | -7/Factory | Lost 5 parts (1p2n2u) 2654 | -7/Factory | Allied Derelicts emerged from ambush trap array 2714 | -7/Factory | Lost 3 allies 2877 | -7/Factory | Build established: Gladiator 3333 | -7/Factory | Lost 4 parts (2n1u1w) 3492 | -7/Factory | Discovered new exit (range 16) 3505 | -7/Factory | Entered Lower Caves 3629 | -7/Lower Caves | Spotted B-75 Beast 3700 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3742 | -7/Lower Caves | Lost 6 parts (3n2u1w) 3819 | -7/Lower Caves | Core integrity fell below 50% 3843 | -7/Lower Caves | Core integrity fell below 20% 3869 | -7/Lower Caves | Lost 8 parts (2p2n3u1w) 3878 | -7/Lower Caves | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 03822_ Imp. Light Armor Plating destroyed. 03825_ S-27 Virus destroyed. 03825_ Enh. Nuclear Core destroyed. 03830_ VTOL Module fries itself beyond repair. 03833_ Lgt. Nuclear Core fries itself beyond repair. 03833_ Axe destroyed. 03834_ Lgt. Treads destroyed. 03835_ Mic. Nuclear Core destroyed. 03836_ Autogun fries itself beyond repair. 03838_ Arm. Wheel destroyed. 03838_ S-27 Virus destroyed. 03842_ Destroyed VTOL Module. 03847_ S-27 Virus Autogun severed. 03848_ VTOL Module fries itself beyond repair. 03851_ Autogun fries itself beyond repair. 03851_ Acquired Autogun. 03855_ S-27 Virus destroyed. 03860_ Autogun fries itself beyond repair. 03877_ Acquired 23 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ???????????????????????# """"#???????????????????? | | ???????????????????????#" ""#???????????????????? | | ???????????????????????#"" "#???????????????????? | | ????????????????????????# "#????????????????????? | | ???????????????#######?## "####???????????######? | | ????????######## ###"" " #???????????# #? | | ????????#% ## #????????????# #? | | ????????##|[ ####????????## ## | | ????????# ######### #??####### # | | ????????# #???????## #??# ## | | ????????# ##????##### h## #### | | ????????# ##??## #?##### ## | | ????????#% #### #?????# ## ## | | ????????# % ## #?????# ############ ### | | ????????# % ####??# ##??????????# #?### | | ????????# #### #?????????? #???# | | ????????#### @ #????????? #???## | | ???????????## ######???????? #????## | | ????????????####### #????????????? ?????? | | ??????????????????######???????????? ?????? | | ??????????????????????????????????? ?????? | | ?????????????????????????????????? ## ????? | | ??????????????????????????????????? ?### ????? | | ???????????????????????????????????? ????##????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 460 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 210 ECM Strength 2 Corruption Block 16 Armor Coverage 600 Weapon Shielding 33 Evasion (%) 63 Melee Accuracy 6 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Hardlight Generator | -8/Materials | Scanalyzed Hvy. Armor Plating | -8/Materials | Scanalyzed Xenon Bombardment Thruster | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Scythe | 62% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Deductive Reasoning Spot Them First Challenges ------------ None Game ------ Seed MakeshiftFlakDetector Manual? 0 Play Time 01:34:24 Cumulative 30.0 hours Start 2025.12.06 @ 01:52:43 End 2025.12.06 @ 22:18:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 24 Achievement% 15 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65c7cd3b-80b5-4944-a87d-89d5e98e4187