Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.28 @ 20:31:41 Player: mr_sack Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (87) 435 Value Destroyed (2734) 2734 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (416) 416 TOTAL SCORE: 5625 Bonus ------- High Alert Combat Kills 416 Cogmind --------- Core Integrity 0/550 Matter 450/450 Energy 99/100 System Corruption 15% Temperature Cool (18) Movement Rolling (110) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Medium Treads Compact Wheel > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Compact Matter Pod Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Reinforced Ion Engine Compact Wheel Drone Bay (2/2) Heavy Assault Rifle Proton Missile Launcher Proton Missile Launcher Scythe Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Targeting Computer > --- WEAPON ----------- Heavy Particle Cannon Gauss Rifle Proton Missile Launcher > --- INVENTORY -------- Improved Ion Engine Medium Treads Medium Treads Titanium Leg Titanium Leg Improved Heat Sink Compact Matter Pod Proton Missile Launcher Rocket Launcher Mini Grenade Launcher [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Medium Treads Treads Medium Treads Leg Titanium Leg Wheel Wheel Utility Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Improved EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . 1 . 2 . Weapon 1 | . . 1 . . . Parts Attached 96 | 8 17 13 4 26 28 Power 12 | 1 2 1 1 4 3 Engine 12 | 1 2 1 1 4 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 18 | 4 5 2 . 4 3 Treads 6 | 1 1 . . 2 2 Leg 4 | . . 2 . 2 . Wheel 8 | 3 4 . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 24 | 1 2 2 . 8 11 Device 11 | . . 2 . 2 7 Storage 4 | 1 1 . . 1 1 Processor 5 | . 1 . . 4 . Hackware . | . . . . . . Protection 4 | . . . . 1 3 Artifact . | . . . . . . Weapon 42 | 2 8 8 3 10 11 Energy Gun 16 | 1 3 6 1 . 5 Energy Cannon 5 | . . . 1 4 . Ballistic Gun 7 | 1 2 . . 3 1 Ballistic Cannon 1 | . 1 . . . . Launcher 10 | . . 1 1 3 5 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 3 | . 2 1 . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 27 | . 4 2 . 4 17 Power 4 | . . 1 . 1 2 Propulsion 4 | . 2 . . . 2 Utility 7 | . . 1 . 1 5 Weapon 12 | . 2 . . 2 8 Highest Loss Streak 6 | . 2 1 . 2 6 Average Slot Usage (%) 96 | . 92 96 99 98 95 Engine 10 | . 14 10 10 8 8 Treads 11 | . 13 5 . 10 15 Leg 5 | . . 10 22 6 . Wheel 3 | . 11 5 . . 1 Device 8 | . . 9 11 11 9 Storage 10 | . 14 11 11 9 9 Processor 17 | . 11 11 11 21 21 Protection 1 | . . . . 2 2 Energy Gun 6 | . 8 13 15 3 4 Energy Cannon 3 | . . . 10 7 1 Ballistic Gun 6 | . 8 . . 7 10 Ballistic Cannon 1 | . 4 8 . . . Launcher 6 | . . 5 7 8 8 Special Melee Weapon 1 | . 4 5 . . . Naked Turns . | . . . . . . Heaviest Build 49 | 10 26 31 34 48 49 Greatest Support 56 | 20 26 34 34 56 56 Greatest Overweight (x) 15 | . 4 3 . 15 3 Average Overweight (x) . | . 1 . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 Average Capacity 9 | 5 6 10 10 10 10 Most Carried 10 | 6 7 10 10 10 10 Average Carried 8 | 3 5 9 9 9 9 Final Capacity 10 | 6 10 10 10 10 10 Final Carried 10 | 4 7 9 10 10 7 Class Distribution -------------------- 68% | Mutant 14% | Scavenger-Mutant 13% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Mat Sto Matter Collected 2113 | 286 262 275 37 410 843 Remotely . | . . . . . . Salvage Created 2962 | 93 515 251 177 752 1174 Parts 182 | 11 29 13 11 48 70 Haulers Intercepted 7 | . 1 2 . 2 2 Recyclers Shooed 2 | . 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Combat Hostiles Destroyed 65 | . 11 3 6 16 29 Guns 28 | . 9 1 3 4 11 Cannons 10 | . 2 1 . 4 3 AOE 26 | . . . 3 8 15 Classes Destroyed 15 | 2 4 3 1 1 4 Worker 3 | . 1 . . . 2 Builder 3 | . . 1 . . 2 Tunneler 2 | 2 . . . . . Hauler 7 | . 1 2 . 2 2 Recycler 1 | 1 . . . . . Mechanic 1 | . . . . . 1 Operator 1 | . 1 . . . . Watcher 4 | . . 2 . 1 1 Swarmer 12 | . . . 3 6 3 Grunt 32 | . 11 1 3 4 13 Brawler 2 | . . . . . 2 Duelist 2 | . . . . . 2 Protector 2 | . . . . . 2 Sentry 14 | . . 2 . 5 7 Hunter 1 | . . . . 1 . Best Kill Streak 14 | 2 3 3 3 5 14 Combat Bots Only 10 | . 2 1 3 4 10 Max Kills in Single Turn 4 | 1 1 2 2 2 4 Gunslinging . | . . . . . . Exploded 4 | . . . 2 2 4 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Damage Taken 4853 | . 661 422 224 1148 2398 Core 847 | . 185 74 33 104 451 Absorbed by Shields . | . . . . . . Core Remaining (%) 66 | 100 26 . 73 . . Volleys Fired 239 | 6 70 31 8 49 75 Largest 3 | 2 2 2 3 3 3 Hottest 158 | 70 75 91 150 158 126 Shots Fired 400 | 12 101 57 19 87 124 Gun 279 | 12 91 33 12 50 81 Cannon 74 | . 10 19 5 29 11 Launcher 47 | . . 5 2 8 32 Special . | . . . . . . Kinetic 198 | 6 70 19 . 35 68 Thermal 114 | 6 31 19 5 29 24 Explosive 41 | . . 5 2 4 30 Electromagnetic 47 | . . 14 12 19 2 Robot Hit Streak 23 | 5 12 13 6 23 10 Robot Miss Streak 3 | 2 3 3 2 2 3 Penetration Max 1 | . . . . . 1 Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 258 | 8 76 43 12 51 68 Core Hits 171 | 6 30 10 10 35 80 Critical Hits 4 | . 1 . . . 3 Critical Kills 2 | . 1 . . . 1 Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks 5 | . 5 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . 3 . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7288 | 101 728 846 418 1483 3712 Guns 2773 | 101 597 404 195 423 1053 Cannons 1095 | . 131 287 47 421 209 Explosions 3409 | . . 155 176 628 2450 Melee . | . . . . . . Ramming 11 | . . . . 11 . Kinetic 1842 | 26 444 287 . 182 903 Thermal 1498 | 75 284 210 47 523 359 Explosive 2802 | . . 129 176 245 2252 Electromagnetic 1135 | . . 220 195 522 198 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 15 | . 3 . . 2 15 Average Corruption 3 | . 3 . . 1 5 Corruption Purged . | . . . . . . Effects 40 | . 1 . . 3 36 Message Errors 14 | . . . . 3 11 Matter Fused 2 | . . . . . 2 Heat Flow Errors 6 | . . . . . 6 Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 3 | . 1 . . . 2 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Misdirections 1 | . . . . . 1 Targeting Errors 10 | . . . . . 10 Overload Shots . | . . . . . . Overflow Damage 257 | . . 15 . 22 220 Projectiles 23 | . . 4 . . 19 Explosions 234 | . . 11 . 22 201 Melee . | . . . . . . Knockbacks 2 | . 2 . . . . Impact . | . . . . . . Kinetic 2 | . 2 . . . . Secondary . | . . . . . . Self-Inflicted Damage 460 | . . 40 16 46 358 Shots 15 | . . 1 1 3 10 Rammed 2 | . . . . 2 . Targets Rammed 2 | . . . . 2 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 494 | 50 186 236 170 494 242 Average Temperature 64 | 24 59 79 80 97 46 Received Heat Transfer 1704 | . 366 123 81 459 675 Effects 2 | . . 1 . 1 . Shutdowns 1 | . . . . 1 . Energy Bleed 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles . | . . . . . . Parts Fried 8 | . . 2 2 4 . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 4 | 1 1 1 . . 1 Heat Transferred 3048 | 222 815 531 74 729 677 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 1 . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Peak Influence 1013 | 15 273 244 118 318 1013 Initial 133 | . 9 84 18 27 133 Average 315 | 7 138 147 42 168 758 Maximum Alert Level 3 | . 1 1 . 1 3 Low Security (%) 51 | 100 66 84 100 58 3 Level 1 22 | . 33 15 . 41 8 Level 2 1 | . . . . . 5 Level 3 23 | . . . . . 82 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 3 2 . 2 6 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 9 | . 3 2 . 2 2 Assault 3 | . . . . . 3 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded 2 | . . 1 . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Distress Signals 9 | . 2 2 . 1 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 119 | . 26 11 8 25 49 Peak Tracking Total 8 | . 5 5 4 5 8 Tactical Retreats 6 | . 1 . 1 1 3 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Traps Triggered 3 | . 2 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Mat Sto Machines Disabled 10 | . . 2 . 3 5 Max in Single Turn 1 | . . 1 . 1 1 Garrison Access 2 | . . . . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Machines Accessed 19 | . 7 3 . 3 6 Terminals 13 | . 5 2 . 1 5 Fabricators . | . . . . . . Repair Stations 3 | . 1 . . 1 1 Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 50 | . 21 9 . 8 12 Successful 21 | . 5 5 . 6 5 Failed 29 | . 16 4 . 2 7 Catastrophic 10 | . 5 2 . . 3 Database Lockouts . | . . . . . . Manual 25 | . 16 1 . 2 6 Terminals 30 | . 14 4 . 2 10 Fabricators . | . . . . . . Repair Stations 11 | . 4 . . 5 2 Recycling Units 3 | . 3 . . . . Scanalyzers 5 | . . 5 . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 5 | . 1 . . 1 3 Open Door 2 | . . . . . 2 Branch Access Points 1 | . . . . . 1 Terminal Index 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . 2 . . 4 2 Scan Component 4 | . 1 . . 2 1 Repair 4 | . 1 . . 2 1 Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 5 | . . 5 . . . Insert Component 2 | . . 2 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 1 | . 1 . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Monitor 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 6 3 . 2 4 Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . 1 . . 2 1 Time 134 | . 26 . . 76 32 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked 4 | . 4 . . . . Non-combat 4 | . 4 . . . . Combat . | . . . . . . Robot Hacks Applied 4 | . 4 . . . . parse_system 2 | . 2 . . . . no_distress 2 | . 2 . . . . Relay Couplers Released 4 | . . . . 2 2 Machine Destruction 4 | . . . . 2 2 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders 10 | . . . . . 10 EXPLORE 10 | . . . . . 10 Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted 2 | . . . . . 2 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 13 | . . . . . 13 Drone Recoveries 7 | . . . . . 7 Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Mat Sto Turns Passed 4295 | 118 730 443 428 1331 1245 Spaces Moved 1859 | 89 430 210 293 467 370 Core 48 | 1 46 . . 1 . Treads 565 | 2 3 77 . 246 237 Legs 598 | . . 85 293 220 . Wheels 648 | 86 381 48 . . 133 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 100 130 130 110 Average Speed 131 | 91 101 142 130 153 146 Slowest Speed 800 | 160 250 180 130 800 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 45 | 6 72 20 67 49 58 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 3 | . . . 3 . . Spaces Dug 20 | . . . . 10 10 Terrain Destroyed 310 | . . 11 26 50 223 Melee . | . . . . . . Projectile 6 | . . . . 4 2 AOE 304 | . . 11 26 46 221 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Total 3318 | 112 630 300 325 1002 949 Wait 1028 | . 91 27 17 431 462 Move 1853 | 88 429 209 292 466 369 Hop . | . . . . . . Pick Up 41 | 6 9 8 3 11 4 Fast Attach 30 | 6 3 4 . 6 11 Attach 24 | . 3 3 1 7 10 Detach 5 | . . . . 2 3 Swap 42 | 2 11 6 3 13 7 Drop 48 | 4 9 12 1 15 7 Fire 239 | 6 70 31 8 49 75 Melee 5 | . 5 . . . . Ram . | . . . . . . Kick 2 | . . . . 2 . Crush . | . . . . . . Escape Stasis 1 | . . . . . 1 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -8/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 11) 302 | -10/Materials | Build established: Mutant 446 | -10/Materials | Core integrity fell below 50% 712 | -10/Materials | Repaired Ion Engine 841 | -10/Materials | Discovered new exit (range 5) 849 | -10/Materials | Entered another Materials area 849 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1066 | -9/Materials | Discovered new exit (range 15) 1292 | -9/Materials | Entered Mines 1413 | -9/Mines | Found a hidden stash of uninstalled traps 1629 | -9/Mines | Discovered new exit (range 7) 1720 | -9/Mines | Entered Materials 1720 | -8/Materials | Evolved 2 slots: Utility x2 2034 | -8/Materials | Repaired Titanium Leg 2073 | -8/Materials | Repaired Titanium Leg 2898 | -8/Materials | Build established: Skirmisher 3019 | -8/Materials | Discovered new exit (range 19) 3048 | -8/Materials | Identified exit to Storage 3051 | -8/Materials | Entered Storage 3185 | -8/Storage | Garrison activated, responded to threat 3253 | -8/Storage | Destroyed 10 combat bots 3310 | -8/Storage | Core integrity fell below 50% 3343 | -8/Storage | Lost 3 parts (1p1n1w) 3664 | -8/Storage | Build established: Scavenger-Mutant 3851 | -8/Storage | First assault squad dispatched 3959 | -8/Storage | System corruption reached 10% 3989 | -8/Storage | Lost 3 parts (2u1w) 4026 | -8/Storage | Crushed by falling debris 4033 | -8/Storage | Core integrity fell below 20% 4068 | -8/Storage | Build established: Mutant 4148 | -8/Storage | Repaired Rocket Launcher 4198 | -8/Storage | Identified exit to Recycling 4296 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04273_ B-36 Bruiser unfolds itself. 04273_ I-25 Savior unfolds itself. 04274_ The unstable cave ceiling collapses. 04274_ Drone destroyed. 04277_ Imp. Sensor Array destroyed. 04279_ Y-45 Defender destroyed. 04282_ The unstable cave ceiling collapses. 04282_ Rocket Launcher destroyed. 04282_ Destroyed Rocket Launcher. 04283_ System corrupted: Drone Bay rejected. 04284_ B-36 Bruiser destroyed. 04285_ The unstable cave ceiling collapses. 04287_ Connecting with Door Terminal... >>Open Sealed Heavy Doors opened. 04289_ Imp. Ion Engine destroyed. 04290_ The unstable cave ceiling collapses. 04290_ Lgt. Armor Plating destroyed. 04293_ Hvy. Assault Rifle destroyed. 04295_ Acquired 71 matter. 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" #T "T | | ?????????????????????? ?????"%"" " #" "" | | ?????????????????????? ###????"=""!"?## | | ????????????????????? #??????""""!"??# | | ?????????????????????######?????????"""?##### | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????###?###???????############??# | | ????????????# ## #???????# #??# | | ????????????# ## ##???????# """ #??# """ | | ????????????## # ##??????# ** G" #??# """ | | ????????????# ##########??# ** " #??# """ | | ????????????? ## #??# ** !!#### | | ?????????????### #??# #[ ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 12 Energy Capacity 265 Matter Stores 369 Matter Capacity 450 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 44 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlastLayeredCorpse Manual? 0 Play Time 01:21:56 Cumulative 66.2 hours Start 2021.01.28 @ 18:44:33 End 2021.01.28 @ 20:31:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 44 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 39 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 91243445-3080-4ccb-bb37-20aed15aa8bf