Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.21 @ 14:29:21 Player: LandRaider Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (24) 120 Value Destroyed (460) 460 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 1213 Bonus ------- Follower Combat Kills 33 Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 250/250 System Corruption 5% Temperature Cool (0) Movement Rolling (130) Ox2 Location -8/Recycling Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Compact Wheel > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Heavy Hammer > --- INVENTORY (20) --- Improved Ion Engine Light Treads Light Treads Light Treads Large Battery (200) Medium Matter Pod (100) Subdweller Optics Sensor Array Improved Terrain Scanner Hardened Medium Armor Plating Tractor Beam Small Laser Assault Rifle Assault Rifle Assault Rifle Assault Rifle Assault Rifle Subdweller Machine Gun Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Seismic Detector > --- WEAPON ----------- Assault Rifle Heavy Hammer > --- INVENTORY -------- Ion Engine Light Treads Light Treads Light Treads Light Treads Aluminum Leg Aluminum Leg Large Battery Medium Matter Pod Sensor Array Improved Terrain Scanner Tractor Beam Small Laser Assault Rifle Assault Rifle Assault Rifle Assault Rifle Assault Rifle Assault Rifle Mini Grenade Launcher [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Impact Weapon Heavy Hammer Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 19 | 7 9 . 3 Power 5 | 1 3 . 1 Engine 5 | 1 3 . 1 Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 2 . 1 Treads 1 | . . . 1 Leg . | . . . . Wheel 4 | 2 2 . . Hover . | . . . . Flight . | . . . . Utility 3 | 2 1 . . Device 1 | 1 . . . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 6 | 2 3 . 1 Energy Gun 2 | 1 1 . . Energy Cannon . | . . . . Ballistic Gun 3 | 1 1 . 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . 1 . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 7 | . 2 3 2 Power 2 | . 1 1 . Propulsion 2 | . 1 1 . Utility 1 | . . . 1 Weapon 2 | . . 1 1 Highest Loss Streak 3 | . 1 3 2 To Critical Strikes . | . . . . Average Backups 17 | 4 18 20 17 Power . | . 1 1 . Propulsion 4 | 2 5 5 3 Utility 4 | . 4 5 6 Weapon 7 | . 7 8 8 Tool/Special . | . . . . Unused Backups 22 | . 3 2 17 Power . | . . . . Propulsion 5 | . . 2 3 Utility 8 | . 1 . 7 Weapon 9 | . 2 . 7 Tool/Special . | . . . . Average Slot Usage (%) 98 | . 98 98 99 Engine 13 | . 13 13 13 Treads 3 | . . . 14 Wheel 23 | . 26 27 14 Device 14 | . 14 14 14 Storage 14 | . 14 14 14 Energy Gun 9 | . 12 8 5 Ballistic Gun 13 | . 14 13 13 Impact Weapon 4 | . 1 5 8 Peak Build Rating 10 | 8 10 10 10 Average Rating 8 | 5 8 9 9 On Entrance 6 | . 8 10 6 Avg Prop Armor Cover (%) 13 | . . . 13 Naked Turns . | . . . . Heaviest Build 51 | 11 51 51 51 Greatest Support 32 | 32 32 32 16 Greatest Overweight (x) 3 | 2 3 3 3 Average Overweight (x) 1 | . 1 1 3 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 19 | 7 19 20 20 Most Carried 20 | 8 20 20 19 Average Carried 17 | 4 18 19 17 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 8 20 20 19 Class Distribution -------------------- 93% | Mutant 6% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Rec Matter Collected 703 | 277 311 25 90 Remotely . | . . . . Salvage Created 844 | 122 549 47 126 Parts 67 | 9 47 7 4 Haulers Intercepted 2 | . 2 . . Recyclers Shooed 2 | 1 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 4 | . . 4 . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Combat Hostiles Destroyed 16 | . 13 2 1 Guns 16 | . 13 2 1 Classes Destroyed 10 | 2 6 1 1 Worker 1 | . 1 . . Tunneler 2 | 2 . . . Hauler 2 | . 2 . . Recycler 1 | 1 . . . Mechanic 1 | . 1 . . Watcher 1 | . 1 . . Swarmer 7 | . 6 1 . Grunt 7 | . 7 . . Sentry 1 | . . . 1 Subdweller 1 | . . 1 . Best Kill Streak 5 | 2 5 1 1 Combat Bots Only 5 | . 5 1 1 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Rec Hostile Shots Fired 116 | . 58 44 14 Missed 43 | . 14 22 7 Hits 73 | . 44 22 7 Projectile 73 | . 44 22 7 Critical Strikes 2 | . . . 2 Damage Taken 1006 | . 467 220 319 Core 275 | . 109 78 88 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 29 | . 29 . . Core Remaining (%) 100 | 100 . . . Volleys Fired 82 | 7 61 6 8 Largest 2 | 2 2 2 2 Hottest 60 | 60 60 60 60 Shots Fired 160 | 14 117 12 17 Gun 160 | 14 117 12 17 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 83 | 7 61 6 9 Thermal 77 | 7 56 6 8 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 11 | 8 11 6 9 Robot Miss Streak 5 | 1 5 2 1 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 99 | 11 64 8 16 Core Hits 49 | 6 36 4 3 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks 19 | . 4 . 15 Impact 19 | . 4 . 15 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1193 | 104 701 92 296 Guns 1061 | 104 690 92 175 Cannons . | . . . . Explosions . | . . . . Melee 121 | . . . 121 Ramming 11 | . 11 . . Kinetic 570 | 60 364 49 97 Thermal 491 | 44 326 43 78 Explosive . | . . . . Electromagnetic . | . . . . Impact 121 | . . . 121 Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 1 1 Average Corruption 1 | . 1 1 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 6 | . 1 1 4 Message Errors 1 | . 1 . . Matter Fused 3 | . . . 3 Energy Discharges 1 | . . 1 . Misfires 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 5 | . 5 . . Shots . | . . . . Rammed 1 | . 1 . . Targets Rammed 1 | . 1 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 83 | 20 83 . 81 Average Temperature 28 | 15 24 . 48 Received Heat Transfer 333 | . 162 90 81 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1125 | 100 750 100 175 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Maximum Alert Level 1 | . 1 . . Low Security (%) 90 | 100 85 . 100 Level 1 9 | . 14 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 214 | 10 214 . 32 Initial . | . . . . Average 92 | 1 137 . 7 Influence Increases 666 | 15 507 35 109 Destroy 0b10 Robot/C 320 | . 260 20 40 Destroy 0b10 Robot/NC 45 | 15 25 . 5 Destroy Leader 66 | . 66 . . Allied During Kill 6 | . . . 6 Successful Hack 33 | . 16 . 17 Select Force Hacks 90 | . 60 . 30 Destroy Structure 16 | . 5 . 11 Lose Combat Pursuer 90 | . 75 15 . Influence Decreases 663 | 15 333 209 106 Entered New Map 84 | . . 84 . Time Decay 514 | 15 313 100 86 Lost Part 65 | . 20 25 20 Squads Dispatched 6 | . 6 . . Investigation 5 | . 5 . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Rec Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 30 | . 23 5 2 Peak Tracking Total 6 | . 6 3 1 Tactical Retreats 3 | . 2 1 . Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Traps Triggered 5 | . 5 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Rec Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Rec Machines Accessed 14 | . 10 . 4 Terminals 10 | . 7 . 3 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 3 | . 2 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 31 | . 18 . 13 Successful 21 | . 12 . 9 Failed 10 | . 6 . 4 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 25 | . 18 . 7 Terminals 27 | . 15 . 12 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 3 | . 2 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 1 . 4 Part Schematic 1 | . . . 1 Robot Analysis 1 | . 1 . . Branch Access Points 1 | . . . 1 Maintenance Status 1 | . . . 1 Patrol Status 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 16 | . 11 . 5 Terminals 12 | . 8 . 4 Track 2 | . 1 . 1 Botnet 9 | . 6 . 3 Disrupt 1 | . 1 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Patch 1 | . 1 . . Recycling Units 3 | . 2 . 1 Tunnel 3 | . 2 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 7 . 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Rec Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired 7 | . . . 7 Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Rec Total Allies 7 | . . . 7 Largest Group 7 | . . . 7 Highest-Rated Group 76 | . . . 76 Highest-Rated Ally 16 | . . . 16 Total Orders 4 | . . . 4 GUARD 2 | . . . 2 AID 1 | . . . 1 COLLECT 1 | . . . 1 Ally Attacks 3 | . . . 3 Total Damage 50 | . . . 50 Kills 1 | . . . 1 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Active Infowar (turns) 1624 | 43 905 296 380 Seismic 1624 | 43 905 296 380 Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Rec Turns Passed 1678 | 98 905 296 379 Spaces Moved 1066 | 60 594 237 175 Core 10 | 10 . . . Treads . | . . . . Legs . | . . . . Wheels 1056 | 50 594 237 175 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 115 145 Average Speed 119 | 100 115 115 145 Slowest Speed 150 | 150 145 145 145 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 35 | 4 91 23 24 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 3 | . 2 . 1 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 17 | . 4 . 13 Terrain Destroyed 17 | . 4 . 13 Melee 17 | . 4 . 13 Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Rec Total 1287 | 81 699 247 260 Wait 11 | . 7 . 4 Move 1063 | 59 593 236 175 Hop . | . . . . Pick Up 27 | 8 15 2 2 Fast Attach 9 | 7 2 . . Attach 3 | . . . 3 Detach . | . . . . Swap 9 | . 7 1 1 Drop 11 | . 9 2 . Fire 82 | 7 61 6 8 Melee 19 | . 4 . 15 Ram 1 | . 1 . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire 52 | . . . 52 Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves -8/Recycling History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 4) 321 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 15) 804 | -10/Materials | Discovered new exit (range 14) 882 | -10/Materials | Discovered new exit (range 13) 973 | -10/Materials | Discovered new exit (range 15) 1004 | -10/Materials | Entered Subcaves 1005 | -10/Subcaves | Approached by a straggling Scientist 1129 | -10/Subcaves | Core integrity fell below 50% 1289 | -10/Subcaves | Discovered new exit (range 9) 1300 | -10/Subcaves | Entered Recycling 1301 | -8/Recycling | Met a Zionite searching for Scraptown 1313 | -8/Recycling | Core integrity fell below 20% 1328 | -8/Recycling | Lost 3 parts (1p1n1w) 1680 | -8/Recycling | Crushed by falling debris 1680 | -8/Recycling | Smashed by cave-in Last Messages --------------- 01616_ The unstable cave ceiling collapses. 01619_ Acquired Hrd. Medium Armor Plating. 01629_ Acquired 39 matter. 01634_ Y-45 Defender springs to life. 01640_ Y-45 Defender suffers critical hit (Burn). 01640_ Y-45 Defender destroyed. 01644_ Acquired Imp. Ion Engine. 01644_ Transporter 3a collects Med. Laser. 01658_ Connecting with Recycling Unit... 01660_ R-06 Scavenger collects Lgt. Treads. 01662_ U-05 Engineer builds a Wall. 01663_ R-06 Scavenger collects Lgt. Treads. 01679_ Sneak attack on R-06 Scavenger. 01679_ R-06 Scavenger destroyed. 01680_ The unstable cave ceiling collapses. 01680_ Crushed by falling debris. 01680_ Assault Rifle destroyed. 01680_ System corrupted by crushing effect (+3). 01680_ Seismic Detector destroyed. 01680_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????###??##????????????????????????????????? | | ??######### ###"#????????????????????????????????? | | ??# #?????????????????????????????????? | | ??# #?????????????????????????????????? | | ??# #?????????????????????????????????? | | ??# #?????????????????????????????????? | | ??# #?????????????????????????????????? | | ### #?????????????????????????????????? | | # #???#######???????????????????????? | | + #???# #####???????????????????? | | # #???# ????????????????????? | | #+# ##??# ?????????????????????? | | # "#??# ??????????????????????? | | # "#??# #???????????????????????? | | " #### ######"""##??# #????????????????????????? | | " #??###????######??# ###??????????????????????? | | " #????????########## ""#??????????????????????? | | #????????# # Y"#??????????????????????? | | #????????# +% ""#??????????????????????? | | #????????# %# ###??????????????????????? | | ###????????# [ # #???????????????????????? | | #??????????# %# ##?????#?????????????????? | | ###????????# ] #u #???? #?????????????????? | | #????????# ! # b### #?????????????????? | | ###??????# ####;@%* #?????????????????? | | ""#??????# | | #??####= #?????????????????? | | Y"#??????##########???????? #?????????????????? | | ""#??????????????????????????#?????????????????? | | ###????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Item Schematics ----------------- Nuclear Core | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SignalShockboltPurifier Manual? 0 Play Time 00:22:34 Cumulative 93.0 hours Start 2026.08.21 @ 13:36:11 End 2026.08.21 @ 14:29:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 82 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 39 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 51a99c6f-665c-4d15-bbf0-510d7d2c6ee0