Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.08 @ 04:16:27 Player: sentrybuster Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (85) 425 Value Destroyed (2620) 2620 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (264) 264 TOTAL SCORE: 6809 Bonus ------- Follower Combat Kills 48 Met Data Miner 300 Friendly Fire -84 Cogmind --------- Core Integrity 0/700 Matter 350/350 Energy 80/100 System Corruption 0% Temperature Cool (9) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Small Matter Pod Heart of Steel > --- WEAPON (2) ------- Makeshift Sword Spear > --- INVENTORY (8) ---- Light Nuclear Core Airjet Makeshift System Restoration Module Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Medium Storage Unit Small Matter Pod Heart of Steel > --- WEAPON ----------- Makeshift Sword Spear > --- INVENTORY -------- Light Nuclear Core Airjet Makeshift System Restoration Module [Rating: 35] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Launcher Shock Bomb Launcher Slashing Weapon Makeshift Sword Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 3 | . . 1 1 1 . . . . Utility 3 | . . 1 1 1 . . . . Weapon . | . . . . . . . . . Parts Attached 86 | 5 8 10 9 13 10 14 1 16 Power 6 | 1 . 2 1 1 . . . 1 Engine 3 | 1 . 2 . . . . . . Core 3 | . . . 1 1 . . . 1 Reactor . | . . . . . . . . . Propulsion 29 | 2 2 3 4 5 4 5 . 4 Treads 11 | . . 2 3 4 1 1 . . Leg 14 | 2 2 1 1 1 . 4 . 3 Wheel 3 | . . . . . 3 . . . Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 18 | 1 2 3 2 2 3 3 . 2 Device 6 | . 1 1 1 . 1 1 . 1 Storage 5 | 1 1 . . 1 1 . . 1 Processor . | . . . . . . . . . Hackware 1 | . . . 1 . . . . . Protection 6 | . . 2 . 1 1 2 . . Artifact . | . . . . . . . . . Weapon 33 | 1 4 2 2 5 3 6 1 9 Energy Gun 9 | 1 1 2 . 2 . 1 . 2 Energy Cannon 3 | . . . . 2 1 . . . Ballistic Gun 4 | . 3 . 1 . . . . . Ballistic Cannon 2 | . . . . . 1 . . 1 Launcher 6 | . . . 1 1 . 2 . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . 1 Piercing Weapon 5 | . . . . . 1 2 . 2 Special Melee Weapon 2 | . . . . . . . 1 1 Unidentified Prototypes 2 | . . 1 . . . . . 1 Parts Lost 46 | . 3 3 4 7 7 9 . 13 Power 2 | . . . . 1 . . . 1 Propulsion 23 | . 1 2 2 3 3 6 . 6 Utility 11 | . . 1 2 1 2 2 . 3 Weapon 10 | . 2 . . 2 2 1 . 3 Highest Loss Streak 8 | . 3 1 2 5 7 4 . 8 Average Slot Usage (%) 85 | . 91 98 95 78 74 83 84 81 Engine 2 | . 14 11 1 . . . . . Core 5 | . . . 7 6 7 7 7 6 Treads 16 | . . 18 26 27 20 8 . . Leg 12 | . 28 13 6 4 6 14 30 25 Wheel 2 | . . . . . 2 7 . . Device 7 | . 10 10 12 2 1 7 7 4 Storage 16 | . 14 11 9 15 15 23 23 29 Protection 4 | . . 10 8 3 4 1 . . Energy Gun 6 | . 4 9 17 6 3 . . . Energy Cannon 1 | . . . . 4 4 . . . Ballistic Gun 3 | . 18 12 . 2 . . . . Ballistic Cannon 2 | . . . . . 3 7 1 3 Slashing Weapon 1 | . . . . . . 2 7 5 Naked Turns . | . . . . . . . . . Heaviest Build 42 | 9 18 23 29 30 37 42 37 42 Greatest Support 88 | 20 20 43 82 88 88 68 47 47 Greatest Overweight (x) 4 | . 1 2 . . 2 4 . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 12 | 6 10 8 8 8 12 12 12 12 Average Capacity 9 | 5 7 8 8 8 8 12 12 11 Most Carried 12 | 5 7 8 8 8 8 12 12 12 Average Carried 7 | 3 5 7 7 6 6 9 12 9 Final Capacity 12 | 6 8 8 8 8 12 12 12 8 Final Carried 12 | 5 7 8 8 6 8 12 12 3 Class Distribution -------------------- 59% | Scavenger-Mutant 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Matter Collected 1870 | 211 215 419 247 127 136 221 . 294 Remotely . | . . . . . . . . . Salvage Created 4827 | . 308 520 1467 539 1043 513 . 437 Parts 211 | . 28 26 78 32 10 14 . 23 Haulers Intercepted 7 | . 1 1 4 1 . . . . Recyclers Shooed 6 | . 3 1 1 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 25 | . . . . . 1 5 . 19 Prevented 8 | . . . . . . 6 . 2 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 61 | . 7 12 19 7 1 6 . 9 Melee 6 | . . . . . . 3 . 3 Guns 37 | . 7 11 14 2 . . . 3 Cannons 4 | . . . . 2 1 1 . . AOE 12 | . . . 5 2 . 2 . 3 Classes Destroyed 12 | . 6 2 3 . 1 . . . Worker 5 | . . . 4 1 . . . . Builder 2 | . 1 . 1 . . . . . Hauler 7 | . 1 1 4 1 . . . . Recycler 3 | . . 1 1 1 . . . . Operator 2 | . 1 . 1 . . . . . Watcher 5 | . 1 . 3 1 . . . . Swarmer 15 | . 3 4 4 1 . . . 3 Grunt 31 | . 4 5 9 2 . 6 . 5 Brawler 3 | . . . 1 1 . . . 1 Sentry 9 | . . 3 4 2 . . . . Hunter 2 | . . . 1 1 . . . . Behemoth 1 | . . . . . 1 . . . Best Kill Streak 7 | . 5 4 7 3 1 2 . 7 Combat Bots Only 7 | . 3 4 6 2 1 2 . 7 Max Kills in Single Turn 3 | . 2 1 3 2 1 1 . 2 Gunslinging 1 | . 1 . . . . . . . Exploded 2 | . . . 2 1 . 1 . 2 Melee 1 | . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Damage Taken 5192 | . 441 462 871 959 1016 511 . 932 Core 997 | . 67 43 175 193 207 45 . 267 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 82 | 100 73 89 68 . . . . . Volleys Fired 209 | . 34 34 46 33 15 32 . 15 Largest 2 | . 2 2 2 2 2 2 . 2 Hottest 130 | . 90 90 90 120 130 93 . 113 Shots Fired 352 | . 59 68 90 52 27 37 . 19 Gun 247 | . 59 68 88 16 . 5 . 11 Cannon 88 | . . . . 31 27 25 . 5 Launcher 17 | . . . 2 5 . 7 . 3 Special . | . . . . . . . . . Kinetic 137 | . 39 62 4 . 2 25 . 5 Thermal 74 | . 7 . . 31 25 . . 11 Explosive . | . . . . . . . . . Electromagnetic 141 | . 13 6 86 21 . 12 . 3 Robot Hit Streak 25 | . 10 11 25 10 7 12 . 13 Robot Miss Streak 9 | . 9 6 4 4 2 3 . 5 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 281 | . 34 54 72 36 40 19 1 25 Core Hits 178 | . 18 27 62 17 17 18 . 19 Critical Hits 6 | . 1 1 1 . . 3 . . Critical Kills 3 | . 1 . . . . 2 . . Critical Parts Destroyed 3 | . . 1 1 . . 1 . . Melee Attacks 51 | . . . . . 18 12 1 20 Impact . | . . . . . . . . . Slashing 8 | . . . . . . 4 . 4 Piercing 37 | . . . . . 18 8 . 11 Sneak Attacks 8 | . . . . . . 2 1 5 Combat Hostiles 2 | . . . . . . 2 . . Follow-up Attacks 3 | . . . . . . . . 3 Damage Inflicted 8693 | . 465 796 2040 951 2264 1289 . 888 Guns 3043 | . 465 791 1414 228 . 47 . 98 Cannons 1297 | . . . . 410 682 143 . 62 Explosions 1751 | . . . 626 301 . 458 . 366 Melee 2585 | . . . . . 1582 641 . 362 Ramming 17 | . . 5 . 12 . . . . Kinetic 1268 | . 311 675 29 . 48 143 . 62 Thermal 2024 | . 37 . 467 581 634 . . 305 Explosive . | . . . . . . . . . Electromagnetic 2799 | . 117 116 1544 358 . 505 . 159 Impact . | . . . . . . . . . Slashing 95 | . . . . . . . . 95 Piercing 2490 | . . . . . 1582 641 . 267 Highest Corruption 3 | . . 3 1 3 3 1 . . Average Corruption 2 | . . 3 1 2 2 1 . . Corruption Purged 4 | . . . . . 3 1 . . Effects 21 | . . 4 2 8 7 . . . Message Errors 5 | . . 1 2 2 . . . . Matter Fused 7 | . . 1 . 2 4 . . . Heat Flow Errors 3 | . . . . 2 1 . . . Energy Discharges 3 | . . 1 . 1 1 . . . Data Loss (minor) 2 | . . 1 . . 1 . . . Targeting Errors 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 516 | . 74 . . . 309 128 . 5 Projectiles 5 | . . . . . . . . 5 Explosions 74 | . 74 . . . . . . . Melee 437 | . . . . . 309 128 . . Knockbacks 3 | . . . . . . 3 . . Impact . | . . . . . . . . . Kinetic 3 | . . . . . . 3 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 184 | . 101 . 67 . . 16 . . Shots 5 | . 1 . 2 . . 2 . . Rammed 2 | . . 1 . 1 . . . . Targets Rammed 3 | . . 1 . 2 . . . . Kicked . | . . . . . . . . . Crushed 1 | . . . . 1 . . . . Highest Temperature 358 | . 282 18 93 179 358 129 . 193 Average Temperature 80 | . 155 10 21 63 172 53 . 108 Received Heat Transfer 1689 | . 114 132 387 240 144 288 . 384 Effects 1 | . . . . . 1 . . . Energy Bleed 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Fried 17 | . 1 . 10 1 . 5 . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 1 | . . . . . . . . 1 Heat Transferred 2789 | . 111 . 500 842 814 . . 522 Parts Sabotaged 4 | . . . . . . . . 4 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 12 | . . . 8 3 . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Peak Influence 384 | . 252 305 384 148 . . . . Initial 66 | . . 43 65 66 . . . . Average 129 | . 102 177 157 88 . . . . Maximum Alert Level 1 | . 1 1 1 . . . . . Low Security (%) 80 | 100 85 65 71 100 . . . . Level 1 19 | . 14 34 28 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . . 1 3 1 . . . 1 Investigation 2 | . . . 2 . . . . . Extermination . | . . . . . . . . . Reinforcement 2 | . . 1 1 . . . . . Assault 1 | . . . . . . . . 1 Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Distress Signals 9 | . 3 . 4 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 102 | . 16 14 30 11 1 14 . 16 Peak Tracking Total 9 | . 6 5 7 3 1 4 . 9 Tactical Retreats 13 | . 1 . 2 1 . 4 . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 6 | . . . 1 5 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 6 | . 2 . 3 1 . . . . Max in Single Turn 1 | . 1 . 1 1 . . . . Garrison Access 2 | . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 23 | . 5 3 6 4 . 1 4 . Terminals 14 | . 4 2 5 3 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 1 1 . . . . Total Hacks 75 | . 15 7 15 12 . 1 25 . Successful 53 | . 9 3 9 6 . 1 25 . Failed 22 | . 6 4 6 6 . . . . Catastrophic 3 | . . 2 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 37 | . 12 4 10 11 . . . . Terminals 42 | . 13 5 13 11 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 2 2 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 2 1 . . . . Terminal Hacks 38 | . 5 1 5 1 . 1 25 . Record 10 | . . . . . . . 10 . Part Schematic 8 | . . . . . . . 8 . Robot Schematic 4 | . . . . . . . 4 . Prototype ID Bank 5 | . 2 . . . . . 3 . Open Door 1 | . . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . Terminal Index 2 | . . . 1 1 . . . . Alert Level 4 | . 2 1 1 . . . . . Unreport Threat 2 | . . . 2 . . . . . Dispatch Records 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . 1 1 . . . . . . Retrieve Components 2 | . 1 1 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . Seal Access 2 | . . . 1 1 . . . . Unauthorized Hacks 10 | . 3 1 2 4 . . . . Terminals 10 | . 3 1 2 4 . . . . Track 6 | . 2 1 1 2 . . . . Botnet 4 | . 1 . 1 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 3 2 5 3 . . . . Full Trace Events 1 | . . . 1 . . . . . Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . 8 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . 4 6 . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . 1 . parse_system 1 | . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total Allies 3 | . . . . . . . . 3 Largest Group 2 | . . . . . . . . 2 Highest-Rated Group 94 | . . . . . . . . 94 Highest-Rated Ally 94 | . . . . . . . . 94 Total Orders . | . . . . . . . . . Ally Attacks 9 | . . . . . . . . 9 Total Damage 280 | . . . . . . . . 280 Kills 1 | . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Turns Passed 5207 | 73 517 594 934 729 835 1179 114 232 Spaces Moved 2945 | 46 328 285 473 389 457 762 91 114 Core 6 | 6 . . . . . . . . Treads 1742 | . . 219 473 389 386 275 . . Legs 1038 | 40 328 66 . . . 400 91 113 Wheels 158 | . . . . . 71 87 . . Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 152 152 100 100 122 120 Average Speed 144 | 110 120 155 156 156 156 136 122 123 Slowest Speed 240 | 120 150 180 160 160 180 240 122 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 4 48 21 56 14 66 83 75 24 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . 4 2 . . Spaces Dug 26 | . . . . . . 26 . . Terrain Destroyed 114 | . 30 . 31 18 . 31 . 4 Melee 4 | . . . . . . 4 . . Projectile 31 | . . . . 2 . 27 . 2 AOE 79 | . 30 . 31 16 . . . 2 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total 3475 | 65 392 367 579 453 519 846 92 162 Wait 130 | 10 13 28 40 8 16 14 . 1 Move 2937 | 45 327 284 472 388 456 761 90 114 Hop . | . . . . . . . . . Pick Up 32 | 5 5 3 4 5 3 7 . . Fast Attach 47 | 5 4 9 6 5 7 7 . 4 Attach 21 | . 2 1 1 5 2 3 . 7 Detach 9 | . 1 1 3 1 1 2 . . Swap 18 | . 2 . 2 3 1 4 1 5 Drop 22 | . 4 6 5 3 . 4 . . Fire 209 | . 34 34 46 33 15 32 . 15 Melee 47 | . . . . . 18 12 1 16 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 3 | . . 1 . 2 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Lost 3 parts (1n2w) 300 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 16) 591 | -10/Materials | Entered another Materials area 591 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 631 | -9/Materials | Discovered new exit (range 16) 947 | -9/Materials | Discovered new exit (range 8) 1185 | -9/Materials | Entered another Materials area 1185 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1524 | -8/Materials | Discovered new exit (range 15) 2110 | -8/Materials | Discovered new exit (range 8) 2119 | -8/Materials | Entered Factory 2119 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2235 | -7/Factory | Build established: Scavenger-Mutant 2436 | -7/Factory | Lost 5 parts (1p2n1u1w) 2546 | -7/Factory | Garrison activated, responded to threat 2827 | -7/Factory | Discovered new exit (range 12) 2848 | -7/Factory | Entered Lower Caves 2986 | -7/Lower Caves | Learned Factory terminal intel 3123 | -7/Lower Caves | Spotted B-75 Beast 3145 | -7/Lower Caves | Encountered a Warlord checkpoint 3168 | -7/Lower Caves | Learned Factory garrison access intel 3319 | -7/Lower Caves | Core integrity fell below 50% 3329 | -7/Lower Caves | Destroyed B-75 Beast 3355 | -7/Lower Caves | Lost 7 parts (3n2u2w) 3519 | -7/Lower Caves | Discovered new exit (range 8) 3683 | -7/Lower Caves | Entered another Lower Caves area 3684 | -7/Lower Caves | Encountered a Warlord checkpoint 3808 | -7/Lower Caves | Discovered new exit (range 5) 4276 | -7/Lower Caves | Lost 4 parts (3n1u) 4339 | -7/Lower Caves | Lost 3 parts (2n1u) 4790 | -7/Lower Caves | Learned location of Extension (-5) 4807 | -7/Lower Caves | Discovered new exit (range 8) 4830 | -7/Lower Caves | Found Prototype Device 4862 | -7/Lower Caves | Entered Data Miner 4862 | -7/Data Miner | Discovered new exit (range 6) 4886 | -7/Data Miner | Met Data Miner 4926 | -7/Data Miner | Learned location of Section 7 (-2) 4926 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4948 | -7/Data Miner | Received God Mode back door access code from Data Miner 4976 | -7/Data Miner | Entered Proximity Caves 5091 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5156 | -6/Proximity Caves | Lost 5 parts (1n1u3w) 5161 | -6/Proximity Caves | Destroyed 7 combat bots 5189 | -6/Proximity Caves | Core integrity fell below 20% 5207 | -6/Proximity Caves | Identified Heart of Steel 5208 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05187_ Acquired Aluminum Leg. 05188_ Imp. Light Armor Plating fries itself beyond repair. 05188_ Aluminum Leg destroyed. 05188_ Acquired 15 matter. 05190_ Rnf. Deuterium Engine fries itself beyond repair. 05190_ Acquired 5 matter. 05190_ Com. Matter Pod destroyed. 05192_ Mic. Nuclear Core destroyed. 05193_ Carbon-fiber Leg destroyed. 05195_ Mace fries itself beyond repair. 05196_ Med. Storage Unit destroyed. 05196_ G-67 Veteran destroyed. 05197_ Lgt. Treads fries itself beyond repair. 05198_ Aluminum Leg destroyed. 05200_ Acquired 10 matter. 05200_ Hover Unit destroyed. 05204_ Adv. Heat Sink fries itself beyond repair. 05205_ Plasma Rifle fries itself beyond repair. 05207_ Identified Heart of Steel. 05208_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#######????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# " " #????????????????????????? | | ??????????????????# " " #????????????????????????? | | #????????##??????## " ####????####?????????????? | | ????????## ####?## "" ## ###??# #?????????????? | | ????????# #?# #?## ##????????????? | | ????????# ### #?# #????????????? | | ?????????# ### #????????????? | | ?????????# ### ## #????????????? | | ?????????## ## ##?## #????????????? | | ??????????# ### ###?##### #????????????? | | #?????????# #####??## #### ####?????????? | | ###??????## #?????? #;## ## ##????????? | | ###????# ##??????? ####### #????????? | | ###### ### ###### #?????# #????????? | | #" ""# #????## ##????????? | | #" %# ##?### #?????????? | | #### # %*@ ;### ##?????????? | | #?## # / g%%=%# ##??????????? | | # #??## #" g #%!% #???????????? | | # #??#### ### #""""# % #???????????? | | ????###?? ####### #;# #???????????? | | ????????? ??? #### #???????????? | | ????????# #??# #???????????? | | ### ????????# #??# #??????????? | | ### ##??? ???????## #??# #?????????? | | ??######?????????????# #?? #????????? | | ?????????????????????# #?? #????????? | | ?????????????????????### #? #????????? | | ???????????????????????## #? #????????? | | ?????????????????????????## #### #????????? | | ??????????????????????????? #??## #????????? | | ??????????????????????????? ?????# #?????????? | | ??????????????????????????? ??????##????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 15 Energy Capacity 150 Matter Stores 495 Matter Capacity 500 Sight Range 16 Robot Scan Range 22 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 40 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MakeshiftWeightCompactor Manual? 0 Play Time 00:38:15 Cumulative 201.0 hours Start 2021.05.08 @ 02:52:57 End 2021.05.08 @ 04:16:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 305 Rogue 301 Adventurer 0 Explorer 4 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 81 Achievement% 54 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 99014a4b-3ba6-4c9d-b056-5bb70981555b