Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.30 @ 23:41:54 Player: operation hog fire Result: Destroyed by Autobeam Turret with Autobeam Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (32) 160 Value Destroyed (601) 601 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (4996) 4996 TOTAL SCORE: 6217 Bonus ------- Follower Combat Kills 7 Prayed to X0-1V1 5000 Friendly Fire -11 Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (24) Movement Core (300) Ox5 Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Medium Storage Unit X0-1V1's Piety Tracker > --- WEAPON (2) ------- Medium Laser Advanced Beam Cannon > --- INVENTORY (10) --- Aluminum Leg Aluminum Leg Improved Heat Sink High-capacity Matter Pod (200) Improved Terrain Scanner Seismic Detector Transport Network Coupler Targeting Computer Advanced Beam Cannon Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit X0-1V1's Piety Tracker > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Improved Heat Sink High-capacity Matter Pod Improved Terrain Scanner Seismic Detector Transport Network Coupler Targeting Computer Medium Laser Mining Laser [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 16 | 1 13 2 Power 1 | . 1 . Engine 1 | . 1 . Core . | . . . Reactor . | . . . Propulsion 6 | . 6 . Treads 2 | . 2 . Leg 4 | . 4 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | 1 2 1 Device 3 | 1 1 1 Storage 1 | . 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 5 | . 4 1 Energy Gun 1 | . . 1 Energy Cannon 2 | . 2 . Ballistic Gun 1 | . 1 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 1 | . 1 . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 2 | . 1 1 Parts Lost 5 | . 2 3 Power 2 | . 1 1 Propulsion 3 | . 1 2 Utility . | . . . Weapon . | . . . Highest Loss Streak 3 | . 2 3 To Critical Strikes . | . . . Average Backups 9 | 6 9 10 Power . | 1 . . Propulsion 3 | 3 3 2 Utility 4 | . 4 6 Weapon 1 | 1 2 2 Tool/Special . | . . . Unused Backups 11 | . 5 6 Power . | . . . Propulsion 4 | . 2 2 Utility 7 | . 3 4 Weapon . | . . . Tool/Special . | . . . Average Slot Usage (%) 99 | . 99 98 Engine 14 | . 14 14 Treads 2 | . 3 . Leg 25 | . 24 26 Device 14 | . 14 14 Storage 14 | . 14 14 Energy Cannon 9 | . 6 24 Ballistic Gun 17 | . 21 . Peak Build Rating 24 | 8 15 24 Average Rating 10 | 6 9 17 On Entrance 9 | 6 8 15 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 24 | 11 24 24 Greatest Support 40 | 20 40 20 Greatest Overweight (x) 7 | . 1 7 Average Overweight (x) . | . . 1 Largest Inventory Capacity 10 | 8 10 10 Average Capacity 9 | 8 9 10 Most Carried 10 | 8 10 10 Average Carried 9 | 6 9 10 Final Capacity 10 | 8 10 10 Final Carried 10 | 8 10 10 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 731 | 295 420 16 Remotely . | . . . Salvage Created 1003 | 210 751 42 Parts 72 | 16 47 9 Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 9 | . . 9 Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 21 | . 18 3 Guns 12 | . 12 . Cannons 8 | . 5 3 AOE 1 | . 1 . Classes Destroyed 7 | 3 4 . Worker 2 | 2 . . Tunneler 5 | 5 . . Hauler 1 | . 1 . Recycler 2 | 1 1 . Watcher 1 | . 1 . Swarmer 9 | . 6 3 Grunt 12 | . 12 . Best Kill Streak 7 | 4 7 3 Combat Bots Only 7 | . 7 3 Max Kills in Single Turn 2 | 1 2 1 Gunslinging . | . . . Exploded 1 | . 1 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 128 | . 93 35 Missed 40 | . 30 10 Hits 88 | . 63 25 Projectile 88 | . 63 25 Critical Strikes 1 | . 1 . Damage Taken 1087 | . 851 236 Core 251 | . 200 51 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 90 | 24 58 8 Largest 2 | 2 2 2 Hottest 136 | 40 136 136 Shots Fired 175 | 48 112 15 Gun 139 | 48 86 5 Cannon 32 | . 22 10 Launcher . | . . . Special 4 | . 4 . Kinetic 134 | 48 86 . Thermal 41 | . 26 15 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 15 | 10 15 4 Robot Miss Streak 5 | 5 4 2 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 110 | 32 71 7 Core Hits 55 | 15 36 4 Critical Kills 1 | . 1 . Critical Parts Destroyed 1 | . 1 . Critical Strikes 2 | . 2 . Meltdown 1 | . 1 . Destroy 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1217 | 263 818 136 Guns 800 | 263 502 35 Cannons 326 | . 225 101 Explosions 91 | . 91 . Melee . | . . . Ramming . | . . . Kinetic 765 | 263 502 . Thermal 361 | . 225 136 Explosive 91 | . 91 . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 1 Average Corruption 1 | . 1 1 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 6 | . 3 3 Message Errors 1 | . . 1 Matter Fused 3 | . 2 1 Data Loss (major) 1 | . 1 . Misfires 1 | . . 1 Overload Shots . | . . . Overflow Damage 45 | . 45 . Projectiles . | . . . Explosions 45 | . 45 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 111 | . 111 . Shots 1 | . 1 . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 150 | . 150 . Average Temperature 31 | . 31 . Received Heat Transfer 390 | . 318 72 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted 1 | . 1 . Combat Hostiles . | . . . Parts Melted 3 | . 3 . Heat Transferred 675 | . 407 268 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level 1 | . 1 . Low Security (%) 75 | 100 72 . Level 1 24 | . 27 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 270 | 10 270 . Initial . | . . . Average 131 | 1 148 . Influence Increases 717 | 40 594 83 Destroy 0b10 Robot/C 440 | . 360 80 Destroy 0b10 Robot/NC 55 | 40 15 . Destroy Leader 84 | . 84 . Allied During Kill 3 | . . 3 Disable Machine 15 | . 15 . Destroy Structure 30 | . 30 . Lose Combat Pursuer 90 | . 90 . Influence Decreases 680 | 40 393 247 Entered New Map 97 | . . 97 Time Decay 533 | 40 373 120 Lost Part 50 | . 20 30 Squads Dispatched 4 | . 4 . Investigation 2 | . 2 . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 34 | . 28 6 Peak Tracking Total 7 | . 7 4 Tactical Retreats 2 | . 2 . Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 4 | . 4 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 3 | . 3 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 5 | . 5 . Successful 3 | . 3 . Failed 2 | . 2 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 3 | . 3 . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 2 . Prototype ID Bank 1 | . 1 . Emergency Access Points 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 1 | . 1 . Terminals 1 | . 1 . Track 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies 1 | . . 1 Largest Group 1 | . . 1 Highest-Rated Group 57 | . . 57 Highest-Rated Ally 57 | . . 57 Total Orders . | . . . Ally Attacks 5 | . . 5 Total Damage 172 | . . 172 Kills 1 | . . 1 Allies Corrupted . | . . . Allies Melted . | . . . X0-1V1 Amusement Gains 10 | . 10 . Good Acts 2 | . . 2 Bad Acts 1 | . . 1 Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) 996 | 57 939 . Seismic 996 | 57 939 . Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 1535 | 147 1139 249 Spaces Moved 558 | 41 404 113 Core 1 | . . 1 Treads 43 | . 43 . Legs 514 | 41 361 112 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 190 Average Speed 150 | 120 141 192 Slowest Speed 400 | 120 190 400 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 25 | 4 62 9 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . . 1 Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 4 | . 4 . Terrain Destroyed 36 | . 36 . Melee . | . . . Projectile 4 | . 4 . AOE 32 | . 32 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 1104 | 101 871 132 Wait 415 | 30 376 9 Move 556 | 40 403 113 Hop . | . . . Pick Up 13 | 4 9 . Fast Attach 4 | 1 3 . Attach 3 | . 3 . Detach 1 | . 1 . Swap 9 | . 7 2 Drop 13 | 2 11 . Fire 90 | 24 58 8 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves (discovered 1 exit: *Rec) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 3) 148 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 447 | -10/Materials | Destroyed 7 combat bots 866 | -10/Materials | Core integrity fell below 50% 936 | -10/Materials | Discovered new exit (range 3) 1184 | -10/Materials | Build established: Scavenger-Mutant 1242 | -10/Materials | Discovered new exit (range 10) 1259 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1287 | -10/Materials | Entered Subcaves 1288 | -10/Subcaves | Approached by a straggling Scientist 1336 | -10/Subcaves | Learned location of Zion (-7) 1336 | -10/Subcaves | Met a Zionite searching for "candidates" 1372 | -10/Subcaves | X0-1V1 sent allied Chaos Knight (x1) 1374 | -10/Subcaves | Core integrity fell below 20% 1401 | -10/Subcaves | Identified exit to Recycling 1466 | -10/Subcaves | X0-1V1 activates XOMVISION 1536 | -10/Subcaves | Destroyed by Autobeam Turret with Autobeam Last Messages --------------- 01459_ Identified X0-1V1's Piety Tracker. 01466_ Suggestive images of robots vie for attention in your data streams. 01466_ X0-1V1: "Enjoy your XOMVISION!" 01484_ Subatomizers dissect the Sub. Machine Gun. 01485_ Acquired 8 matter. K1-AQQ(c): "I think it's somewhere north of here" 01497_ Subatomizers dissect the Sub. Machine Gun. 01500_ Acquired 1 matter. 01502_ System corrupted: FCS attempts to trigger Med. Laser. 01502_ System corrupted: Med. Laser misfires. 01510_ Subatomizers dissect the Sub. Machine Gun. 01519_ R:DB J Hepliaklqana form shifts and blurs. Hepliaklqana form resolidifies at new position. Hepliaklqana form shifts and blurs. Hepliaklqana form resolidifies at new position. Hepliaklqana form shifts, blurs, and dematerializes. 01536_ Ion Engine destroyed. 01536_ X0-1V1 cackles wildly! Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##????????????????????? | | ??????????????????????????? ##???????????????????? | | ?????????????????????????? ####????????????????? | | ?????????????????????????? #????????????????? | | ?????????????????????????? #????????????????? | | ?????????????????????????? #?????????????????? | | ?????????????????????????? #?????????????????? | | ????????????????????????## #??? "#??????????? | | ???????????????????????## # "#??????????? | | ?????????????????????### t""???????????? | | ????????????????????## @ >#?????????? | | ????????????????????# t""???????????? | | ??????????????????### ## ## "#??????????? | | ???????????????####% ### ##????? "#???###????? | | ???????????????# c ##??####????????????# ##???? | | ???????????????# % ##????????????##????## #???? | | ????????## ???## ############???# #???# #???? | | ?????# ### ##[ ## ## ##??# #### #???? | | ????? #???# ## #???? | | ???????# % ##??## #???? | | ???????# # # ##?## ###???? | | ??????# % ####### ### #?????? | | ?????? %## ??????## % #?????? | | ?????? %???## ???#### ## #?????? | | ????????????## ??## ##### % ## #?????? | | ?????????????# ## % #???## #### #?????? | | ????????????## ##???# #??# #?????? | | ????????????# % % ##?## #### #?????? | | ????????????# ### % ????? | | ????????????# ## ???? | | ????????????# % ##??# #??? | | ????????????## ## #???? ##??? | | ?????????????## #### ###?? ###???? | | ??????????????### ### #??##?????? | | ????????????????##?## ### #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Chaos Is Inevitable Challenges ------------ None Game ------ Seed ElectronMediumPlating Manual? 0 Play Time 00:15:43 Cumulative 204.9 hours Start 2026.06.30 @ 23:29:29 End 2026.06.30 @ 23:41:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 334 Rogue 330 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 43 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58a6d407-7279-481d-8c40-a6d35de880b1