Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.01 @ 00:29:39 Player: Moddy Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (122) 610 Value Destroyed (4122) 4122 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-375) -375 TOTAL SCORE: 9457 Bonus ------- Friendly Fire -375 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Graphene Brace > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Improved Particle Charger Improved Weapon Cycler Advanced Focal Shield Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Myomer Leg Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Improved Linear Gravjet > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Improved Target Analyzer Advanced Actuator Array Improved Transmission Jammer Graphene Brace > --- WEAPON ----------- High-powered Shock Rifle Tesla Rifle Wave Gun Dispersion Rifle Powered Hammer Thunder Hammer > --- INVENTORY -------- Improved Particle Charger Improved Weapon Cycler Advanced Focal Shield High-powered Shock Rifle [Rating: 113] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Nuclear Pulse Thruster Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Powered Hammer Energy Gun High-powered Shock Rifle Energy Cannon Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Flamer Impact Weapon Powered Hammer Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Slots Evolved 12 | . . 2 2 2 . . 2 2 2 . Power 1 | . . . . . . . . 1 . . Propulsion 3 | . . 1 1 . . . 1 . . . Utility 4 | . . . 1 2 . . . . 1 . Weapon 4 | . . 1 . . . . 1 1 1 . Parts Attached 163 | . 5 9 15 15 16 . 36 45 20 2 Power 19 | . . 2 2 2 3 . 3 7 . . Engine 7 | . . 1 1 1 . . 2 2 . . Core 12 | . . 1 1 1 3 . 1 5 . . Reactor . | . . . . . . . . . . . Propulsion 50 | . 3 2 4 4 8 . 13 9 7 . Treads 16 | . . 1 2 3 4 . 5 . 1 . Leg 19 | . 3 1 2 1 3 . 4 4 1 . Wheel 3 | . . . . . . . 3 . . . Hover 9 | . . . . . . . 1 3 5 . Flight 3 | . . . . . 1 . . 2 . . Utility 45 | . 2 1 3 3 2 . 11 16 6 1 Device 29 | . . 1 1 1 2 . 7 12 4 1 Storage 1 | . . . 1 . . . . . . . Processor 8 | . . . . 1 . . 4 2 1 . Hackware 1 | . . . 1 . . . . . . . Protection 6 | . 2 . . 1 . . . 2 1 . Artifact . | . . . . . . . . . . . Weapon 49 | . . 4 6 6 3 . 9 13 7 1 Energy Gun 17 | . . 2 1 . 1 . 1 5 7 . Energy Cannon 3 | . . . 1 . . . 2 . . . Ballistic Gun 12 | . . 2 2 1 2 . 3 2 . . Ballistic Cannon 1 | . . . 1 . . . . . . . Launcher 2 | . . . 1 1 . . . . . . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon 7 | . . . . 1 . . 1 5 . . Slashing Weapon 4 | . . . . 3 . . . 1 . . Piercing Weapon 2 | . . . . . . . 2 . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 1 . . . . 3 . . Parts Lost 100 | . . . 4 . 14 . 18 37 8 19 Power 13 | . . . . . 3 . 1 7 . 2 Propulsion 37 | . . . 3 . 9 . 7 13 . 5 Utility 22 | . . . . . 1 . 5 8 2 6 Weapon 28 | . . . 1 . 1 . 5 9 6 6 Highest Loss Streak 15 | . . . 2 . 6 . 8 12 3 15 To Critical Strikes 1 | . . . 1 . . . . . . . Average Backups 6 | . 6 7 7 9 6 8 7 4 4 3 Power . | . 1 1 2 1 . . 1 . . . Propulsion 1 | . 4 5 2 1 . . . . . . Utility 1 | . . . . 2 2 2 . 3 3 3 Weapon 2 | . 1 . 1 4 2 5 4 . 1 . Tool/Special . | . . . . . . . . . . . Unused Backups 15 | . 5 . 2 1 . . 1 1 2 3 Power 3 | . 1 . . 1 . . . 1 . . Propulsion 3 | . 1 . 2 . . . . . . . Utility 6 | . 1 . . . . . 1 . 1 3 Weapon 2 | . 2 . . . . . . . . . Tool/Special 1 | . . . . . . . . . 1 . Average Slot Usage (%) 87 | . 96 99 97 99 93 100 90 60 93 75 Engine 2 | . 14 4 . 7 1 . 1 2 . . Core 4 | . . 6 8 . 5 7 4 2 10 6 Treads 11 | . . . 12 28 16 15 19 1 1 . Leg 8 | . 28 32 21 1 7 15 3 3 4 3 Hover 3 | . . . . . . . . 3 15 15 Device 12 | . . 6 15 11 7 15 13 12 18 19 Storage 5 | . 14 11 9 7 7 7 6 3 . . Processor 5 | . . . . 2 7 7 8 5 9 8 Hackware 2 | . . . 2 7 7 7 3 . . . Protection 2 | . 10 4 . 7 5 . . . 1 . Energy Gun 5 | . . 10 7 . 3 7 1 3 12 17 Ballistic Gun 7 | . 28 22 16 8 2 7 11 2 . . Ballistic Cannon 2 | . . . 1 4 2 7 4 . . . Impact Weapon 4 | . . . . 2 4 . 1 10 11 . Slashing Weapon 1 | . . . . 3 6 . . . 4 . Peak Build Rating 113 | . 7 17 27 43 44 43 70 73 113 112 Average Rating 50 | . 6 13 24 38 39 43 62 49 98 84 On Entrance 36 | 6 6 7 17 26 43 43 43 49 64 102 Naked Turns . | . . . . . . . . . . . Heaviest Build 53 | 14 17 20 30 36 35 31 46 51 53 51 Greatest Support 136 | 20 20 30 60 99 99 48 136 39 45 45 Greatest Overweight (x) 10 | . . . 1 1 1 . 4 10 3 3 Average Overweight (x) . | . . . . . . . . 1 1 . Largest Inventory Capacity 10 | . 8 8 10 10 10 10 10 10 5 5 Average Capacity 8 | . 8 8 8 10 10 10 10 8 5 5 Most Carried 10 | . 8 8 10 10 10 10 10 10 5 5 Average Carried 7 | . 6 7 7 9 8 10 9 5 4 3 Final Capacity 10 | 8 8 8 10 10 10 10 10 5 5 5 Final Carried 10 | 6 8 8 10 10 10 10 10 5 5 3 Class Distribution -------------------- 19% | Skirmisher 17% | Mutant 15% | Scavenger-Gladiator 10% | Gladiator 8% | Scavenger-Gunner 8% | Scavenger-Mutant 5% | Tank 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Gladiator | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Tank | -6/Factory Mutant | -5/Factory Scavenger-Gladiator | -4/Factory Scavenger-Executioner | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Matter Collected 3424 | 200 78 226 413 420 382 . 644 623 321 117 Remotely . | . . . . . . . . . . . Salvage Created 4965 | . 125 192 883 653 785 . 844 939 500 44 Parts 226 | . 8 13 68 23 33 . 37 32 11 1 Haulers Intercepted 3 | . . . 1 2 . . . . . . Recyclers Shooed 4 | . . . 1 . . . . 2 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . 25 1 . . . 1 Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Combat Hostiles Destroyed 78 | . 4 3 20 3 18 . 11 13 5 1 Melee 24 | . . . . 2 10 . 5 5 2 . Guns 32 | . 2 3 15 . 5 . 1 5 1 . Cannons 5 | . . . . . 1 . 4 . . . AOE 11 | . 2 . 5 . 2 . 1 1 . . Classes Destroyed 14 | . 2 2 4 1 2 . 2 1 . . Worker 13 | . 1 1 2 2 . . 4 2 1 . Builder 7 | . . . 2 1 . . 3 1 . . Hauler 3 | . . . 1 2 . . . . . . Recycler 10 | . . . 2 5 . . 1 1 1 . Mechanic 1 | . . . . . . . 1 . . . Watcher 10 | . . 2 5 . . . . 2 1 . Swarmer 14 | . . . 12 . 2 . . . . . Grunt 36 | . 4 2 6 1 11 . 7 5 . . Brawler 2 | . . . . . 2 . . . . . Duelist 1 | . . . . . 1 . . . . . Sentry 8 | . . 1 2 1 1 . 1 . 2 . Hunter 3 | . . . . . . . . 2 . 1 Programmer 13 | . . . . 1 1 . 2 6 3 . Heavy 1 | . . . . . . . 1 . . . Decomposer 1 | . . . . . 1 . . . . . Best Kill Streak 8 | . 3 3 8 5 5 . 4 3 3 1 Combat Bots Only 5 | . 2 2 5 1 5 . 3 3 2 1 Max Kills in Single Turn 3 | . 3 1 3 1 1 . 3 1 2 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . 2 . 1 . 1 . 1 1 . . Melee 1 | . . . . 1 1 . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Hostile Shots Fired 1165 | . 24 34 76 99 152 . 214 378 60 128 Missed 315 | . 4 8 29 41 39 . 43 100 17 34 Hits 850 | . 20 26 47 58 113 . 171 278 43 94 Melee 6 | . . . . . 6 . . . . . Projectile 844 | . 20 26 47 58 107 . 171 278 43 94 AOE 2 | . . . . . . . . 1 1 . Critical Strikes 37 | . . 2 3 1 7 . 12 7 3 2 Actively Blocked 2 | . . . . . . . . . . 2 Damage Taken 15730 | . 338 335 573 554 1869 . 3674 5129 1214 2044 Core 2965 | . 86 79 29 42 298 . 374 907 123 1027 Absorbed by Shields 282 | . . . . . . . 282 . . . Redirected to Shielding 257 | . . . . 28 72 . . 157 . . Ignored by Resistances 20 | . . . . . . . . 20 . . Core Remaining (%) 65 | 100 65 80 94 . . 51 56 9 . . Volleys Fired 223 | . 13 23 43 6 22 . 48 59 3 6 Largest 4 | . 2 3 3 3 3 . 4 4 3 4 Hottest 294 | . 40 93 105 88 143 . 217 218 213 294 Shots Fired 545 | . 26 68 121 16 53 . 116 121 9 15 Gun 458 | . 26 68 114 10 31 . 74 113 9 13 Cannon 77 | . . . 2 6 19 . 42 8 . . Launcher 8 | . . . 5 . 3 . . . . . Special 2 | . . . . . . . . . . 2 Kinetic 363 | . 26 46 82 15 36 . 93 65 . . Thermal 102 | . . 13 . . 14 . 17 42 4 12 Explosive 8 | . . . 5 . 3 . . . . . Electromagnetic 72 | . . 9 34 1 . . 6 14 5 3 Robot Hit Streak 14 | . 6 5 12 2 10 . 14 11 4 3 Robot Miss Streak 11 | . 5 5 4 2 2 . 4 9 11 3 Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 437 | . 15 34 67 30 60 . 96 108 20 7 Core Hits 176 | . 7 9 55 13 32 . 28 25 6 1 Critical Kills 6 | . . . . 1 1 . 1 2 1 . Critical Parts Destroyed 20 | . . . 1 4 2 . 4 5 4 . Critical Strikes 47 | . . 2 3 8 8 . 6 13 6 1 Burn 5 | . . 1 . . . . . 3 . 1 Destroy 7 | . . . 1 . . . 4 1 1 . Blast 3 | . . . . . 1 . . 2 . . Corrupt 4 | . . 1 2 . . . . 1 . . Smash 19 | . . . . 5 3 . 1 6 4 . Sever 8 | . . . . 3 4 . . . 1 . Impale 1 | . . . . . . . 1 . . . Melee Attacks 216 | . . . . 28 48 . 63 54 23 . Impact 115 | . . . . 13 21 . 6 54 21 . Slashing 44 | . . . . 15 27 . . . 2 . Piercing 57 | . . . . . . . 57 . . . Sneak Attacks 23 | . . . . 6 1 . 8 6 2 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 21 | . . . . . 5 . 9 4 3 . Damage Inflicted 14259 | . 421 467 1904 1346 2272 . 2848 3713 1010 278 Guns 5018 | . 184 467 1059 74 385 . 971 1617 133 128 Cannons 1024 | . . . 28 26 253 . 589 128 . . Explosions 1725 | . 237 . 797 . 320 . 238 71 62 . Melee 6270 | . . . . 1213 1314 . 1044 1884 815 . Ramming 196 | . . . 20 33 . . 6 13 . 124 Kinetic 4045 | . 184 313 723 74 447 . 1239 1065 . . Thermal 1869 | . 237 74 . . 191 . 428 659 126 154 Explosive 1076 | . . . 694 . 320 . . . 62 . Electromagnetic 803 | . . 80 467 26 . . 131 92 7 . Impact 4266 | . . . . 792 680 . 162 1884 748 . Slashing 1122 | . . . . 421 634 . . . 67 . Piercing 882 | . . . . . . . 882 . . . Highest Corruption 28 | . . . 2 3 5 5 2 28 7 25 Average Corruption 5 | . . . 2 2 3 5 1 11 6 8 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 125 | . . . 8 5 31 1 8 42 15 15 Message Errors 35 | . . . 1 . 11 . 3 9 5 6 Matter Fused 31 | . . . 5 2 5 . 1 10 7 1 Heat Flow Errors 11 | . . . . 1 2 1 . 5 1 1 Energy Discharges 17 | . . . 1 . 5 . 1 6 1 3 Parts Rejected 1 | . . . . . . . . 1 . . Data Loss (minor) 13 | . . . 1 . 2 . 3 5 . 2 Data Loss (major) 4 | . . . . . 1 . . 1 . 2 Misfires 5 | . . . . . 1 . . 3 1 . Alerts 4 | . . . . 2 . . . 2 . . Weapon Failures 4 | . . . . . 4 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1975 | . . . 5 346 171 . 312 695 446 . Projectiles 40 | . . . . . 2 . . . 38 . Explosions 76 | . . . 5 . . . 71 . . . Melee 1859 | . . . . 346 169 . 241 695 408 . Knockbacks 27 | . . . . 4 6 . 3 9 5 . Impact 22 | . . . . 4 4 . 1 9 4 . Kinetic 4 | . . . . . 2 . 2 . . . Secondary 1 | . . . . . . . . . 1 . Self-Inflicted Damage 687 | . 117 . 31 . . . 343 1 99 96 Shots 9 | . 2 . 2 . . . 4 . 1 . Rammed 24 | . . . 1 4 . . . 4 . 15 Targets Rammed 36 | . . . 3 4 . . 2 5 . 22 Kicked 11 | . . . 1 . . . 2 1 . 7 Crushed 1 | . . . 1 . . . . . . . Highest Temperature 509 | . 12 228 111 119 453 . 509 484 259 268 Average Temperature 114 | . 3 86 34 19 145 . 192 150 91 154 Received Heat Transfer 2708 | . 120 171 171 129 783 . 977 285 72 . Effects 15 | . . . . . 5 . 6 3 . 1 Shutdowns 3 | . . . . . 1 . 2 . . . Energy Bleed 5 | . . . . . 1 . 4 . . . Interference 7 | . . . . . 3 . . 3 . 1 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 12 | . . . . 2 . . 1 6 3 . Combat Hostiles 5 | . . . . 1 . . . 2 2 . Parts Fried 25 | . . 1 1 5 . . 4 7 7 . Impact Corruptions 53 | . . . . 8 6 . 2 24 13 . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 2 | . . . . . . . 1 . . 1 Heat Transferred 3213 | . 200 296 . . 296 . 509 1345 148 419 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . . 1 . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Maximum Alert Level 1 | . . . 1 . . . . . . . Low Security (%) 99 | . 100 100 93 100 . . 100 100 100 . Level 1 . | . . . 6 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 233 | . 189 72 233 97 . . 158 132 104 . Initial 97 | . . 70 5 97 . . 11 22 . . Average 40 | . 61 32 102 21 . . 37 29 20 . Influence Increases 3030 | . 229 129 659 175 400 . 583 581 244 30 Destroy 0b10 Robot/C 1560 | . 80 60 400 60 360 . 220 260 100 20 Destroy 0b10 Robot/NC 220 | . 5 15 60 50 . . 45 30 15 . Destroy Leader 366 | . 20 24 92 24 40 . 50 64 42 10 Successful Hack 73 | . . . 17 22 . . 34 . . . Disable Machine 255 | . 30 . 30 . . . 105 75 15 . Destroy Structure 211 | . 34 . 30 4 . . 39 62 42 . Partial Spotted 15 | . . . . 15 . . . . . . Lose Combat Pursuer 330 | . 60 30 30 . . . 90 90 30 . Influence Decreases 3030 | . 60 283 459 355 387 30 555 625 242 34 Entered New Map 287 | . . 99 10 118 14 10 7 24 2 3 Time Decay 2128 | . 60 184 409 237 247 20 371 399 200 1 Lost Part 615 | . . . 40 . 126 . 177 202 40 30 Squads Dispatched 29 | . 2 1 6 3 . . 6 7 4 . Investigation 6 | . 1 . 1 . . . 2 1 1 . Extermination 9 | . . . . 2 . . 3 3 1 . Reinforcement 10 | . 1 1 1 1 . . 1 3 2 . Assault . | . . . . . . . . . . . Garrison 4 | . . . 4 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . . 1 1 . . . 2 . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Distress Signals 5 | . . . 3 1 . . . 1 . . Communications Jammed 10 | . . . . . . . . . 10 . Distress Signals 10 | . . . . . . . . . 10 . Times Spotted 125 | . 8 10 31 6 18 . 15 26 9 2 Peak Tracking Total 8 | . 4 4 8 2 7 . 5 5 3 2 Tactical Retreats 16 | . 1 2 2 . . . 6 4 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Traps Triggered 4 | . 1 . 1 . . . . 1 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Machines Disabled 18 | . 2 . 2 . 1 . 7 5 1 . Max in Single Turn 5 | . 2 . 2 . 1 . 5 2 1 . Garrison Access 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Machines Accessed 24 | . 1 . 4 2 2 . 9 3 3 . Terminals 12 | . . . 3 2 1 . 4 . 2 . Fabricators 3 | . . . . . . . 3 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . 1 . 1 . . . . 3 1 . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access 1 | . . . . . . . 1 . . . Total Hacks 39 | . 1 . 7 2 4 . 16 4 5 . Successful 20 | . 1 . 6 2 4 . 6 1 . . Failed 19 | . . . 1 . . . 10 3 5 . Catastrophic 4 | . . . . . . . 1 2 1 . Database Lockouts . | . . . . . . . . . . . Manual 16 | . . . 4 2 . . 8 . 2 . Terminals 22 | . . . 6 2 3 . 8 . 3 . Fabricators 4 | . . . . . . . 4 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 8 | . 1 . 1 . . . . 4 2 . Scanalyzers 3 | . . . . . . . 3 . . . Garrison Access 1 | . . . . . . . 1 . . . Terminal Hacks 6 | . . . 2 . 4 . . . . . Record 3 | . . . . . 3 . . . . . Robot Analysis 1 | . . . 1 . . . . . . . Open Door 1 | . . . . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . Build 2 | . . . . . . . 2 . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . 1 . . . . 1 . . Retrieve Components 3 | . 1 . 1 . . . . 1 . . Scanalyzer 1 | . . . . . . . 1 . . . Insert Component 1 | . . . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks 7 | . . . 3 2 . . 2 . . . Terminals 7 | . . . 3 2 . . 2 . . . Botnet 7 | . . . 3 2 . . 2 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . . . 2 1 1 . 5 2 3 . Full Trace Events 5 | . . . . . 1 . 2 1 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 3 | . . . . . . . 3 . . . Authchips . | . . . . . . . . . . . Time 175 | . . . . . . . 175 . . . Total Part Build Rating 18 | . . . . . . . 18 . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 13 | . 2 . 10 . . . . 1 . . Parts Scanalyzed 1 | . . . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Active Infowar (turns) 5194 | . . 241 1083 560 . . 1301 742 1017 250 Sensors 4448 | . . 241 1083 560 . . 1298 . 1017 249 Machine Analysis 474 | . . . . . . . 145 329 . . Cloaking 1 | . . . . . . . . . . 1 Jamming 1652 | . . . . . . . . 413 1017 222 Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . 2 Drone Launches 2 | . . . . . . . . 2 . . Drone Recoveries 1 | . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Turns Passed 9322 | . 274 413 1083 960 1333 48 2008 1827 1017 359 Spaces Moved 4890 | 1 186 271 682 510 719 31 893 832 529 236 Core 126 | . . . . . . . . 74 . 52 Treads 2075 | . . . 205 484 628 31 716 4 7 . Legs 1475 | 1 186 271 477 26 91 . 67 328 28 . Wheels 427 | . . . . . . . 108 319 . . Hover 770 | . . . . . . . 2 90 494 184 Flight 17 | . . . . . . . . 17 . . Fastest Speed 50 | 120 120 120 120 160 120 160 95 56 53 50 Average Speed 147 | 120 120 120 132 161 156 160 153 170 134 102 Slowest Speed 550 | 120 120 120 240 190 240 160 335 550 240 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . 3 . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 24 | 1 31 25 42 15 78 9 14 22 9 28 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Scrap Searched 6 | . . . . . 4 . . . . 2 Spaces Dug 10 | . . . . . . . 7 2 1 . Terrain Destroyed 224 | . 41 . 25 4 43 . 53 32 26 . Melee 9 | . . . . . . . 6 2 1 . Projectile 12 | . . . 1 4 . . 1 6 . . AOE 203 | . 41 . 24 . 43 . 46 24 25 . Terrain Rammed 14 | . . . . . . . . . . 14 Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Total 6222 | . 209 305 769 585 816 30 1354 1038 795 321 Wait 584 | . 5 . 10 . 6 . 281 33 209 40 Move 4880 | . 185 270 681 509 718 30 892 831 528 236 Hop . | . . . . . . . . . . . Pick Up 53 | . . . 8 6 5 . 18 10 6 . Fast Attach 63 | . 1 . 2 . 10 . 11 29 9 1 Attach 38 | . . 2 4 2 4 . 11 10 3 2 Detach . | . . . . . . . . . . . Swap 95 | . 4 8 11 20 6 . 26 9 11 . Drop 59 | . 1 2 7 11 5 . 17 6 10 . Fire 223 | . 13 23 43 6 22 . 48 59 3 6 Melee 176 | . . . . 27 39 . 48 46 16 . Ram 30 | . . . . . . . . 1 . 29 Kick 11 | . . . 1 . . . 2 1 . 7 Crush 9 | . . . 2 4 . . . 3 . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory -4/Upper Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 16) 275 | -10/Materials | Entered another Materials area 275 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 677 | -9/Materials | Discovered new exit (range 10) 688 | -9/Materials | Entered another Materials area 688 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 758 | -8/Materials | Build established: Skirmisher 1081 | -8/Materials | Garrison activated, responded to threat 1665 | -8/Materials | Garrison activated, responded to threat 1751 | -8/Materials | Discovered new exit (range 11) 1771 | -8/Materials | Entered Factory 1771 | -7/Factory | Evolved 2 slots: Utility x2 2625 | -7/Factory | Build established: Gladiator 2689 | -7/Factory | Discovered new exit (range 8) 2731 | -7/Factory | Entered Lower Caves 2737 | -7/Lower Caves | Murdered Warlord Statue 2761 | -7/Lower Caves | Found Prototype Device 3094 | -7/Lower Caves | Lost 5 parts (1p3n1w) 3186 | -7/Lower Caves | Attracted the attention of an 0b10 base 3261 | -7/Lower Caves | Lost 6 parts (1p5n) 3312 | -7/Lower Caves | Learned Armory garrison access intel 3312 | -7/Lower Caves | Learned Extension terminal intel 3312 | -7/Lower Caves | Learned Factory emergency access door positions 3577 | -7/Lower Caves | Build established: Scavenger-Gladiator 3999 | -7/Lower Caves | Build established: Scavenger-Gunner 4056 | -7/Lower Caves | Discovered new exit (range 6) 4064 | -7/Lower Caves | Entered another Lower Caves area 4079 | -7/Lower Caves | Discovered new exit (range 9) 4112 | -7/Lower Caves | Entered Factory 4112 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4249 | -6/Factory | Fabricated Arm. Heavy Treads? 4698 | -6/Factory | Build established: Tank 4781 | -6/Factory | Spotted B-75 Beast 4828 | -6/Factory | Fabricated Hvy. Flak Cannon? 4998 | -6/Factory | Build established: Gunner 5663 | -6/Factory | Build established: Mutant 5768 | -6/Factory | Lost 4 parts (2n1u1w) 5979 | -6/Factory | Lost 8 parts (3n2u3w) 6084 | -6/Factory | Discovered new exit (range 5) 6120 | -6/Factory | Entered another Factory area 6120 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 6391 | -5/Factory | Spotted B-75 Beast 6415 | -5/Factory | Build established: Scavenger-Gunner 6531 | -5/Factory | Lost 12 parts (2p3n1u6w) 6601 | -5/Factory | Lost 4 parts (2p2n) 6740 | -5/Factory | Identified Heart of Steel 6875 | -5/Factory | Build established: Mutant 6909 | -5/Factory | Core integrity fell below 50% 7310 | -5/Factory | System corruption reached 10% 7653 | -5/Factory | Build established: Scavenger-Mutant 7713 | -5/Factory | Core integrity fell below 20% 7763 | -5/Factory | Lost 3 parts (1p1n1u) 7844 | -5/Factory | Lost 8 parts (2p2n1u3w) 7914 | -5/Factory | Discovered new exit (range 8) 7947 | -5/Factory | Entered another Factory area 7947 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8213 | -4/Factory | Discovered new exit (range 8) 8218 | -4/Factory | Build established: Scavenger-Gladiator 8222 | -4/Factory | Identified exit to Upper Caves 8262 | -4/Factory | Lost 3 parts (1u2w) 8964 | -4/Factory | Entered Upper Caves 8973 | -4/Upper Caves | Learned Research terminal intel 9052 | -4/Upper Caves | Learned 4 Research zone layouts 9247 | -4/Upper Caves | System corruption reached 10% 9261 | -4/Upper Caves | Core integrity fell below 50% 9291 | -4/Upper Caves | Lost 15 parts (2p5n2u6w) 9315 | -4/Upper Caves | Core integrity fell below 20% 9323 | -4/Upper Caves | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 09313_ Slammed into Wall. 09314_ Destabilizing: Core damaged (-57). 09315_ Slammed into Wall. 09315_ Destabilizing: System corrupted (+1). 09315_ Destabilizing: Core damaged (-46). 09316_ Slammed into Wall. 09316_ Destabilizing: System corrupted (+1). 09317_ Slammed into Wall. 09317_ Broken Imp. Target Analyzer destroyed. 09317_ System corrupted by crushing effect (+1). 09318_ Slammed into Wall. 09318_ Destabilizing: System corrupted (+2). 09319_ System corrupted: Component data lost. 09319_ Slammed into Wall. 09319_ Destabilizing: Core damaged (-34). 09320_ Slammed into Wall. 09320_ Destabilizing: Core damaged (-34). 09321_ Slammed into Wall. 09321_ Destabilizing: System corrupted (+1). 09321_ Destabilizing: Core damaged (-23). Map ----- +----------------------------------------------------+ | ! #?????# "" " | | # ########## ### ### #?????# ###### """ | | ## #???###??## #?# #?????# #????# " " | | ## ##### ###?## ##?# #?????# #?#### % %" | | ##?# ## #??# #?????# ### % % | | ### #### #??# #?????# ## % ## | | ## ##?# #?## ##????# ## ###%% #? | | ## ### ### ###### ###?# %##? | | ?###### ## #???#% #?? | | ??????# ####### #???# %#?? | | ??##### ### ##????## ##???#% #?? | | ??# #?## ##????## #????#%%#?? | | ??# "" #?## ###???## ### ######% #?? | | ??# """"" #?# ###### #### %%#?? | | ??# """" #?# ### ####?? | | ??# " ### ## #????? | | ??# "" "" ## # #### ##????? | | ?# " """ ## ## ####??# #?????? | | ? " " "" ####???### ##????? | | ??? ### #?????## ##???? | | ??? #??# ##?????# #???? | | ???? ## #??# ######??# #???? | | ???? ???## #??# #?# ##?## ##???? | | ?????????#####??# #?# #### #????? | | ????????????????## #### ## ##?### | | ?????????????????# ## @ h ## # | | ?????????????????# ### | | ????????????????? ?## | | ????????????????? #??#### | | ????????????????? ##???### | | ????????????????? ????## | | ????????????????? ????# | | ????????????????? ????## | | ?????????????????????????###### ###### # | | ??????????????????????????????#### ##????####### | | ?????????????????????????????????#####???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 31 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 225 Resistance: TH 20 Core Shielding 20 Propulsion Shielding 90 Utility Shielding 66 Point Defense Rating 80 Phase Shifting 5 Evasion (%) 70 Targeting Accuracy 5 Melee Accuracy 6 Target Analysis 7 Recoil Reduction 9 Matter Filtering 30 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Arm. Heavy Treads | x1 | -6/Factory | Preloaded Hvy. Flak Cannon | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Batter Up Deadly Force Part-time Excavator Challenges ------------ None Game ------ Seed StrikeGhostBay Manual? 0 Play Time 01:12:32 Cumulative 30.8 hours Start 2025.05.31 @ 23:19:07 End 2025.06.01 @ 00:29:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 33 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2df78b50-a7e5-49ba-add0-094177ffda66