Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.21 @ 16:58:17 Player: jumpy Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (20) 4000 Robots Destroyed (75) 375 Value Destroyed (2400) 2400 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (2032) 2032 TOTAL SCORE: 12587 Bonus ------- Follower Combat Kills 178 Awakened Behemoth Slayer 1000 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -146 Cogmind --------- Core Integrity 0/1300 Matter 284/300 Energy 69/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array Advanced Signal Interpreter > --- WEAPON (3) ------- CR-A16's Behemoth Slayer > --- INVENTORY (5) ---- Nova Cannon Sapper Charge Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Combat Airjet Gravmag Array Antigrav System Cooled Gravmag System Cooled Gravmag System Improved Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Experimental Terrain Scan Processor Improved Phase Shifter Makeshift Cloaking Device Layered Medium Armor Plating > --- WEAPON ----------- Improved Matter Neutralizer Force Lance Force Lance > --- INVENTORY -------- Micro Antimatter Reactor Antigrav System Antigrav System Nova Cannon Long-range Missile Launcher Shock Maul CR-A16's Pointy Stick Sapper Charge [Rating: 130] Favorites ----------- Power Antimatter Reactor Engine Angular Momentum Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Combat Airjet Treads Light Treads Wheel Wheel Hover Unit Combat Airjet Utility Small Storage Unit Device Advanced Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Authchip [Propulsion] Protection Layered Light Armor Plating Weapon Assault Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Long-range Missile Launcher Impact Weapon Power Maul Slashing Weapon Katana Piercing Weapon Force Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Slots Evolved 14 | . . 2 . 2 2 2 . . . . 2 . . . . 2 . . 2 . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . Propulsion 5 | . . 1 . 1 1 1 . . . . . . . . . . . . 1 . Utility 7 | . . 1 . 1 1 1 . . . . 1 . . . . 1 . . 1 . Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . Parts Attached 104 | 9 1 1 6 9 3 12 1 1 . . 23 2 1 1 4 7 1 . 16 6 Power 15 | 2 . . 1 1 . 3 . . . . 2 . . . 1 1 1 . 1 2 Engine 5 | 2 . . 1 1 . 1 . . . . . . . . . . . . . . Core 2 | . . . . . . 2 . . . . . . . . . . . . . . Reactor 8 | . . . . . . . . . . . 2 . . . 1 1 1 . 1 2 Propulsion 29 | 2 . . 1 5 . 5 . 1 . . 6 . . . . 1 . . 5 3 Treads 5 | 2 . . 1 2 . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . . . . 2 . . . . . . . . . . . . . . . . Hover 22 | . . . . 1 . 5 . 1 . . 6 . . . . 1 . . 5 3 Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 36 | 2 1 . 3 2 2 3 . . . . 9 2 1 1 1 3 . . 5 1 Device 15 | 1 . . 1 1 1 1 . . . . 3 2 1 1 1 1 . . 1 . Storage 4 | 1 1 . 1 . . 1 . . . . . . . . . . . . . . Processor 8 | . . . . 1 1 . . . . . 2 . . . . 1 . . 3 . Hackware 3 | . . . . . . . . . . . 1 . . . . . . . 1 1 Protection 6 | . . . 1 . . 1 . . . . 3 . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 24 | 3 . 1 1 1 1 1 1 . . . 6 . . . 2 2 . . 5 . Energy Gun . | . . . . . . . . . . . . . . . . . . . . . Energy Cannon 8 | . . . 1 . 1 . . . . . 4 . . . 1 . . . 1 . Ballistic Gun 4 | 3 . 1 . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . 1 . . . . 1 . . . . Slashing Weapon 3 | . . . . 1 . 1 . . . . 1 . . . . . . . . . Piercing Weapon 5 | . . . . . . . . . . . . . . . . 1 . . 4 . Special Melee Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . Unidentified Prototypes 12 | . . . . 2 1 1 . . . . 2 . . . . 2 . . 2 2 Corrupted Parts 2 | . . . . . . 2 . . . . . . . . . . . . . . System Corruption 16 | . . . . . . 16 . . . . . . . . . . . . . . Parts Lost 38 | . . . . 4 . . . . . . 7 . . . 2 2 . . 9 14 Power 5 | . . . . . . . . . . . . . . . 1 . . . 1 3 Propulsion 14 | . . . . 2 . . . . . . 3 . . . . . . . 3 6 Utility 14 | . . . . 1 . . . . . . 3 . . . 1 1 . . 4 4 Weapon 5 | . . . . 1 . . . . . . 1 . . . . 1 . . 1 1 Highest Loss Streak 14 | . . . . 2 . . . . . . 3 . . . 2 1 . . 4 14 To Critical Strikes 1 | . . . . 1 . . . . . . . . . . . . . . . . Average Backups 8 | 3 7 9 10 14 13 8 8 8 7 8 6 4 4 6 6 6 7 6 6 5 Power 1 | . 1 1 1 1 2 2 3 3 2 2 1 1 1 1 . 1 1 1 . . Propulsion 1 | 1 2 2 2 3 2 . . . . 1 2 . . . . . . . 1 2 Utility 2 | . 2 4 4 6 6 4 4 4 3 3 1 1 1 1 2 1 1 1 . . Weapon 2 | 1 2 2 2 2 2 . 1 1 1 2 2 2 2 3 3 3 4 4 3 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 16 | . . . 1 1 1 4 . . 3 . 1 . . 2 . . . . 2 1 Power 4 | . . . . 1 1 . . . 1 . . . . . . . . . 1 . Propulsion 1 | . . . . . . . . . . . 1 . . . . . . . . . Utility 6 | . . . . . . 2 . . 2 . . . . 1 . . . . 1 . Weapon 4 | . . . 1 . . 1 . . . . . . . 1 . . . . . 1 Tool/Special 1 | . . . . . . 1 . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 100 77 91 85 72 77 100 100 100 100 97 87 91 87 87 87 84 83 81 53 Engine 4 | . 14 11 11 9 7 3 6 6 6 6 1 . . . . . . . . . Reactor 4 | . . . . . . . . . . . 8 11 11 11 10 10 10 10 8 6 Treads 8 | . 28 22 28 27 . . . . . . . . . . . . . . . . Wheel 1 | . . . . 2 15 1 . . . . . . . . . . . . . . Hover 18 | . . . . . . 17 40 40 40 40 34 29 29 23 23 24 26 25 25 15 Device 13 | . 14 11 11 8 10 13 13 13 13 13 8 10 19 22 22 25 21 21 14 2 Storage 6 | . 14 11 11 9 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 2 Processor 6 | . . . . 1 10 13 13 13 13 13 12 5 5 5 5 5 5 5 8 9 Protection 5 | . . . 6 9 3 4 6 6 6 6 5 5 5 5 5 5 5 5 2 . Energy Cannon 4 | . . . 6 6 2 6 5 5 6 5 4 5 5 5 4 5 5 5 3 . Ballistic Gun 3 | . 28 22 15 2 4 . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 8 7 6 6 6 6 6 2 5 5 5 3 . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 3 5 5 7 7 Peak Build Rating 130 | 7 8 9 25 30 31 54 56 58 56 58 89 89 92 88 93 112 101 101 130 120 Average Rating 59 | 5 7 8 18 26 27 37 54 55 56 56 79 83 88 87 89 104 101 100 116 92 On Entrance 58 | . 7 8 9 25 23 31 54 54 56 56 56 78 89 86 88 93 101 101 101 104 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 74 | 15 30 31 65 65 59 57 31 31 27 31 54 50 53 51 53 66 67 67 74 41 Greatest Support 88 | 40 40 40 68 88 26 63 63 65 65 65 70 66 66 66 54 64 64 64 80 83 Greatest Overweight (x) 2 | . . . . 2 2 2 . . . . . . . . . 1 1 1 1 . Average Overweight (x) . | . . . . . 2 . . . . . . . . . . . . 1 . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 11 | 7 14 15 18 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 6 Most Carried 17 | 7 9 10 11 17 15 15 8 8 8 8 8 4 5 8 8 8 8 8 8 8 Average Carried 8 | 3 7 9 10 14 13 8 8 8 7 8 7 4 4 6 7 7 8 7 7 6 Final Capacity 20 | 8 15 15 20 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 15 | 7 9 10 11 13 15 8 8 8 8 8 4 4 5 8 8 8 8 8 8 2 Class Distribution -------------------- 61% | Mutant 31% | Scout 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Assassin | -7/Factory Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Scout | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Mutant | -3/Research Hacker-Mutant | -3/Testing Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Matter Collected 1803 | 322 26 . 165 50 . 136 42 148 31 19 310 95 44 . 109 101 19 . 168 18 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 2631 | 125 17 60 167 880 . 155 23 130 . 34 514 68 . . 55 129 . . 209 65 Parts 130 | 8 2 2 13 42 . 8 3 4 . 7 13 3 . . 5 4 . . 13 3 Haulers Intercepted 4 | . . . . 2 . 1 . . . . 1 . . . . . . . . . Recyclers Shooed 2 | . . . . 2 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 2 2 . 5 . 2 . . 8 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Combat Hostiles Destroyed 57 | . . 1 5 14 . . 4 3 . 4 11 1 . . 5 2 . . 6 1 Melee 16 | . . . . 10 . . . . . . 3 1 . . . 1 . . . 1 Guns 5 | . . 1 4 . . . . . . . . . . . . . . . . . Cannons 6 | . . . 1 4 . . . . . . . . . . . 1 . . . . AOE 25 | . . . . . . . 4 3 . 4 4 . . . 5 . . . 5 . Classes Destroyed 14 | 2 1 1 2 4 . 1 . 1 . . . . . . . 1 . . 1 . Worker 3 | . . . . 1 . . . . . . 1 . . . . 1 . . . . Builder 4 | . . . . 2 . 1 . . . . . . . . . . . . 1 . Tunneler 3 | 3 . . . . . . . . . . . . . . . . . . . . Hauler 4 | . . . . 2 . 1 . . . . 1 . . . . . . . . . Recycler 2 | 1 . . . 1 . . . . . . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . . . . . . Watcher 1 | . . . . . . 1 . . . . . . . . . . . . . . Swarmer 30 | . . . 2 2 . . 4 3 . 4 5 . . . 5 . . . 5 . Grunt 17 | . . . 3 9 . . . . . . 4 1 . . . . . . . . Brawler 1 | . . . . 1 . . . . . . . . . . . . . . . . Sentry 6 | . . 1 . 2 . . . . . . 2 . . . . 1 . . . . Programmer 2 | . . . . . . . . . . . . . . . . 1 . . . 1 Behemoth 1 | . . . . . . . . . . . . . . . . . . . 1 . Tinkerer 1 | . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 6 | 2 1 1 2 4 . 1 4 3 . 4 4 1 . . 5 1 . . 6 1 Combat Bots Only 5 | . . 1 2 4 . . 4 3 . 4 4 1 . . 5 1 . . 5 1 Max Kills in Single Turn 4 | 1 1 1 1 1 . 1 2 3 . 4 4 1 . . 4 1 . . 4 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . 2 3 . 4 4 . . . 4 . . . 3 . Melee 1 | . . . . 1 . . . . . . 1 1 . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Hostile Shots Fired 655 | . . . 17 153 . . 7 . . 14 112 3 . . 83 31 . . 103 132 Missed 229 | . . . 4 41 . . 3 . . 7 39 2 . . 49 15 . . 43 26 Hits 426 | . . . 13 112 . . 4 . . 7 73 1 . . 34 16 . . 60 106 Projectile 426 | . . . 13 112 . . 4 . . 7 73 1 . . 34 16 . . 60 106 AOE 4 | . . . . . . . . . . . 4 . . . . . . . . . Critical Strikes 33 | . . . . 9 . . . . . . 3 1 . . 2 1 . . 7 10 Part Disruptions 3 | . . . . . . . . . . . . . . 1 . . . . . 2 Damage Taken 8847 | . . . 168 1347 . 69 82 . . 98 2092 18 . 41 684 330 . . 1429 2489 Core 2025 | . . . 17 142 . . . . . 30 322 . . 14 138 38 . . 179 1145 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 46 | . . . . . . 10 13 . . 8 15 . . . . . . . . . Regen/Repaired (Parts) 294 | . . . . . . . . . . . . . . 58 . . . 115 . 121 Core Remaining (%) 89 | 100 100 . 95 74 100 . . . . 96 . . . . 52 . . 96 . . Volleys Fired 70 | 8 1 1 13 19 . . 4 1 . 3 7 . . . 6 5 . . 2 . Largest 2 | 2 2 2 2 1 . . 1 1 . 1 1 . . . 1 1 . . 1 . Hottest 90 | 40 40 43 88 65 . . 43 43 . 43 90 . . . 88 88 . . 43 . Shots Fired 95 | 16 2 2 26 19 . . 4 2 . 3 7 1 . . 6 5 . . 2 . Gun 50 | 16 2 2 23 7 . . . . . . . . . . . . . . . . Cannon 30 | . . . 3 12 . . . 1 . . 6 1 . . 2 5 . . . . Launcher 15 | . . . . . . . 4 1 . 3 1 . . . 4 . . . 2 . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 50 | 16 2 2 23 7 . . . . . . . . . . . . . . . . Thermal 23 | . . . 3 12 . . . 1 . . 6 1 . . . . . . . . Explosive 15 | . . . . . . . 4 1 . 3 1 . . . 4 . . . 2 . Electromagnetic 7 | . . . . . . . . . . . . . . . 2 5 . . . . Robot Hit Streak 8 | 3 4 6 8 5 . . 1 2 . 1 3 . . . 5 1 . . 2 . Robot Miss Streak 2 | 2 . . 2 2 . . . . . 2 1 . . . 1 2 . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 182 | 8 1 2 17 55 . 6 1 3 . 1 38 2 . . 16 5 . . 13 14 Core Hits 101 | 4 1 2 7 21 . 4 5 5 . 7 9 2 . . 14 5 . . 11 4 Critical Kills 2 | 1 . . . . . . . . . . 1 . . . . . . . . . Critical Parts Destroyed 6 | . . . . . . . . . . . 6 . . . . . . . . . Critical Strikes 16 | 1 . . . 5 . . . . . . 8 . . . . . . . 2 . Destroy 1 | 1 . . . . . . . . . . . . . . . . . . . . Smash 7 | . . . . . . . . . . . 7 . . . . . . . . . Sever 6 | . . . . 5 . . . . . . 1 . . . . . . . . . Impale 2 | . . . . . . . . . . . . . . . . . . . 2 . Melee Attacks 204 | . . . . 69 1 8 . 2 1 . 51 2 . . 13 4 . 2 30 21 Impact 26 | . . . . . . . . . . . 26 . . . . . . . . . Slashing 109 | . . . . 69 1 8 . 2 1 . 25 2 . . 1 . . . . . Piercing 69 | . . . . . . . . . . . . . . . 12 4 . 2 30 21 Sneak Attacks 23 | . . . . 10 . 2 . 2 . . 5 . . . 2 2 . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . 2 . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . . . . 2 1 Damage Inflicted 8311 | 106 15 25 284 1920 . 269 454 345 . 360 1973 81 . . 524 249 . . 1162 544 Guns 426 | 103 15 25 230 53 . . . . . . . . . . . . . . . . Cannons 568 | . . . 54 213 . . . 20 . . 110 . . . 75 96 . . . . Explosions 2344 | . . . . . . . 454 199 . 360 286 . . . 383 . . . 662 . Melee 4970 | . . . . 1654 . 269 . 126 . . 1577 81 . . 66 153 . . 500 544 Ramming 3 | 3 . . . . . . . . . . . . . . . . . . . . Kinetic 426 | 103 15 25 230 53 . . . . . . . . . . . . . . . . Thermal 397 | . . . 54 213 . . . 20 . . 110 . . . . . . . . . Explosive 2344 | . . . . . . . 454 199 . 360 286 . . . 383 . . . 662 . Electromagnetic 171 | . . . . . . . . . . . . . . . 75 96 . . . . Impact 1025 | . . . . . . . . . . . 1025 . . . . . . . . . Slashing 2717 | . . . . 1654 . 269 . 126 . . 552 81 . . 35 . . . . . Piercing 1228 | . . . . . . . . . . . . . . . 31 153 . . 500 544 Highest Corruption 24 | . . . . . 4 16 16 16 16 . 11 11 7 3 1 2 2 2 2 24 Average Corruption 4 | . . . . . 2 14 16 16 16 . 1 10 4 3 1 2 2 2 1 6 Corruption Purged 8 | . . . . . . . . . . . . 3 5 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 55 | . . . . . 3 . 6 7 3 . 12 5 5 . . . 1 4 . 9 Message Errors 15 | . . . . . . . 3 2 1 . 2 1 1 . . . . 2 . 3 Matter Fused 11 | . . . . . 1 . 1 . . . 5 . 3 . . . 1 . . . Heat Flow Errors 9 | . . . . . 1 . 1 1 . . 2 1 1 . . . . . . 2 Energy Discharges 6 | . . . . . . . 1 . . . 1 1 . . . . . 1 . 2 Data Loss (minor) 2 | . . . . . . . . 1 . . . . . . . . . . . 1 Data Loss (major) 6 | . . . . . . . . 2 1 . 2 . . . . . . 1 . . Misfires 2 | . . . . . . . . 1 . . . 1 . . . . . . . . Alerts 3 | . . . . . 1 . . . 1 . . 1 . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 875 | . . . . 187 . 4 3 14 . . 533 . . . 12 . . . 97 25 Projectiles 10 | . . . . . . . . . . . 10 . . . . . . . . . Explosions 15 | . . . . . . . 3 . . . . . . . 12 . . . . . Melee 850 | . . . . 187 . 4 . 14 . . 523 . . . . . . . 97 25 Knockbacks 1 | . . . . . . . . . . . 1 . . . . . . . . . Impact 1 | . . . . . . . . . . . 1 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 57 | . . . . . . . . . . . 57 . . . . . . . . . Shots 1 | . . . . . . . . . . . 1 . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 2 | 1 . . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 1 | 1 . . . . . . . . . . . . . . . . . . . . Highest Temperature 362 | . . . 120 132 141 . 202 244 . . 244 81 139 303 43 69 . . 362 204 Average Temperature 63 | . . . 39 37 73 . 95 123 . . 56 31 79 154 24 30 . . 104 67 Received Heat Transfer 1607 | . . . 81 630 . . 9 . . . 309 27 . . 18 72 . . 461 . Effects 2 | . . . . . . . . 1 . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . 4 . . . . . . . . . Combat Hostiles 4 | . . . . . . . . . . . 4 . . . . . . . . . Parts Fried 5 | . . . . . . . . . . . 5 . . . . . . . . . Impact Corruptions 9 | . . . . . . . . . . . 9 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . Heat Transferred 555 | . . . 74 296 . . . 37 . . 148 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Maximum Alert Level 1 | . . . . . . . . . . . 1 . . . . 1 . . 1 . Low Security (%) 92 | 100 100 100 100 100 100 100 . . . . 91 . . . . 10 100 100 97 100 Level 1 7 | . . . . . . . . . . . 8 . . . . 89 . . 2 . Level 2 . | . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 355 | 10 5 35 65 179 57 15 . . . . 244 . . . . 355 115 45 203 83 Initial 300 | . 3 . . . 57 . . . . . 37 . . . . 300 115 45 . 78 Average 51 | . . 6 12 64 14 . . . . . 59 . . . . 254 92 9 74 35 Influence Increases 2893 | 20 9 45 136 482 29 35 165 75 . 90 631 20 . . 170 550 . 19 377 40 Destroy 0b10 Robot/C 1240 | . . 20 100 280 . . 80 60 . 80 280 20 . . 100 80 . . 120 20 Destroy 0b10 Robot/NC 95 | 20 5 . . 30 . 15 . 5 . . 10 . . . . 5 . . 5 . Destroy Leader 230 | . . 10 20 64 . 4 10 10 . 10 42 . . . 10 30 . . 20 . Allied During Kill 24 | . . . . . . . . . . . 16 . . . . 8 . . . . Successful Hack 62 | . 4 . . 11 14 . . . . . 16 . . . . . . . 14 3 Disable Machine 90 | . . . . . 15 . . . . . 15 . . . . 15 . . 30 15 Destroy Structure 207 | . . . 1 7 . 1 . . . . 42 . . . . 112 . 4 38 2 Advance Influence 300 | . . . . . . . . . . . . . . . . 300 . . . . Partial Spotted 60 | . . . . 15 . . . . . . 15 . . . . . . . 30 . Lose Combat Pursuer 585 | . . 15 15 75 . 15 75 . . . 195 . . . 60 . . 15 120 . Influence Decreases 2893 | 15 14 45 136 355 156 28 47 135 65 30 503 131 77 . 170 220 265 84 237 180 Entered New Map 572 | . 2 . . . 70 . 4 25 65 . 23 71 15 . . . 215 20 . 62 Time Decay 1972 | 15 12 45 136 315 86 28 43 110 . 30 349 60 62 . 150 180 50 64 147 90 Lost Part 258 | . . . . 40 . . . . . . 60 . . . 20 20 . . 90 28 Lost Ally 91 | . . . . . . . . . . . 71 . . . . 20 . . . . Squads Dispatched 24 | . . . 1 6 . 1 . . . . 7 . . . . 2 . 2 2 3 Investigation 5 | . . . 1 1 . . . . . . 1 . . . . . . 1 . 1 Extermination 8 | . . . . . . 1 . . . . 3 . . . . 1 . 1 1 1 Reinforcement 7 | . . . . 1 . . . . . . 3 . . . . 1 . . 1 1 Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison 4 | . . . . 4 . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . 1 . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Distress Signals 13 | . . 1 . 4 . 1 . . . . 3 . . . . . . . 3 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 158 | . 1 2 7 37 . 4 4 . . 5 33 1 . . 19 10 . 2 20 13 Peak Tracking Total 11 | . 1 2 3 6 . 3 6 . . 5 5 1 . . 11 7 . 2 9 10 Tactical Retreats 25 | . . 1 1 3 . 1 3 . . . 7 . . . 3 . . 1 5 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Traps Triggered 13 | . . . . . 3 4 . . . . 1 . . 1 . 2 . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Machines Disabled 6 | . . . . . 1 . . . . . 1 . . . . 1 . . 2 1 Max in Single Turn 1 | . . . . . 1 . . . . . 1 . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Machines Accessed 33 | . 1 . 1 3 1 3 . 2 . . 7 . 1 3 1 1 . 1 3 5 Terminals 17 | . 1 . . 2 . . . . . . 5 . . . 1 1 . . 3 4 Fabricators 2 | . . . . . 1 . . . . . 1 . . . . . . . . . Repair Stations 3 | . . . . . . 1 . . . . . . . . . . . 1 . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . . . . . . Garrison Access 3 | . . . . 1 . 2 . . . . . . . . . . . . . . Total Hacks 53 | . 2 . 1 5 1 3 . 2 . . 13 . 1 6 2 1 . 3 5 8 Successful 26 | . 1 . 1 3 1 . . 2 . . 3 . 1 6 1 . . 2 1 4 Failed 27 | . 1 . . 2 . 3 . . . . 10 . . . 1 1 . 1 4 4 Catastrophic 4 | . . . . 1 . . . . . . 1 . . . . 1 . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 12 | . . . . . . . . . 1 . 5 . . . . . . 1 2 3 Terminals 28 | . 2 . . 3 . . . . . . 8 . . . 2 1 . . 5 7 Fabricators 3 | . . . . . 1 . . . . . 2 . . . . . . . . . Repair Stations 5 | . . . . . . 1 . . . . . . . . . . . 3 . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . 3 . . . . . . . . . Garrison Access 4 | . . . . 2 . 2 . . . . . . . . . . . . . . Terminal Hacks 19 | . 1 . 1 3 . . . 2 . . . . 1 6 1 . . . 1 3 Record 5 | . . . . . . . . . . . . . . 5 . . . . . . Part Schematic 1 | . . . . . . . . . . . . . . . . . . . . 1 Open Door 7 | . . . 1 . . . . 2 . . . . 1 1 1 . . . . 1 Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . . . . Security Status 1 | . . . . 1 . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . 1 Zone Layout 1 | . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . . . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . 1 . . . . . . . . . Insert Component 1 | . . . . . . . . . . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . . . . . . . 2 . . . . . . . . 1 Terminals 1 | . . . . . . . . . . . 1 . . . . . . . . . Assimilate 1 | . . . . . . . . . . . 1 . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . Liberate 1 | . . . . . . . . . . . 1 . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . 1 Patch 1 | . . . . . . . . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 1 . . 2 1 3 . . . . 7 . . . . 1 . 1 3 4 Full Trace Events 3 | . . . . 1 . . . . . . 1 . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . 15 . . . . . . . . . . 1 Parts Built 2 | . . . . . 2 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 58 | . . . . . 58 . . . . . . . . . . . . . . . Total Part Build Rating 14 | . . . . . 14 . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . 1 . . Time 50 | . . . . . . . . . . . . . . . . . . 50 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . 5 . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Total Allies 13 | . . . . . . . . . . . 6 . . 5 1 1 . . . . Largest Group 5 | . . . . . . . . . . . 3 . . 5 1 1 . . . . Highest-Rated Group 246 | . . . . . . . . . . . 108 . . 246 56 49 . . . . Highest-Rated Ally 64 | . . . . . . . . . . . 54 . . 64 56 49 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 27 | . . . . . . . . . . . 23 . . . . 4 . . . . Total Damage 1165 | . . . . . . . . . . . 531 . . . . 634 . . . . Kills 5 | . . . . . . . . . . . 3 . . . . 2 . . . . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Active Infowar (turns) 7627 | 74 251 204 672 1090 364 506 118 220 416 127 994 127 220 371 326 375 108 292 511 261 Optics 3576 | . . . . . . . . . . . 985 127 220 371 326 375 108 292 511 261 Sensors 4840 | . . . . . 177 506 118 220 416 127 994 127 220 371 326 375 108 292 463 . Terrain 2451 | . . . . 169 364 502 118 220 416 127 124 . . . . . . . 218 193 Seismic 2122 | 74 251 204 672 921 . . . . . . . . . . . . . . . . Cloaking 1630 | . . . . . . . . . . . . . . 323 191 375 108 292 341 . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . . . . 1 . 1 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Turns Passed 7765 | 200 251 204 672 1102 364 506 118 220 416 127 994 127 220 371 326 375 108 292 511 261 Spaces Moved 8402 | 102 152 122 388 527 238 613 197 386 756 218 1232 242 439 568 527 376 207 232 622 258 Core 31 | 6 . . . . . . . . . . . . . . . . . . . 25 Treads 1169 | 96 152 122 388 411 . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels 379 | . . . . 116 238 25 . . . . . . . . . . . . . . Hover 6823 | . . . . . . 588 197 386 756 218 1232 242 439 568 527 376 207 232 622 233 Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 36 | 50 160 160 160 120 120 51 54 54 54 54 42 49 49 48 48 40 40 100 36 48 Average Speed 72 | 153 160 160 160 152 120 62 54 54 54 54 49 49 49 48 48 77 51 100 46 49 Slowest Speed 245 | 160 160 160 160 245 120 131 54 54 54 54 54 49 49 49 48 103 100 100 100 80 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 7 | . . . . . . . . . . . 6 . . . 1 . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . . Exploration Rate (%) 40 | 5 27 15 82 44 5 19 42 56 79 47 32 45 61 83 49 16 86 12 21 22 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 2 | . . . . . . . . . 1 . . 1 . . . . . . . . Known Exits Taken 7 | . . . . . 1 1 1 1 1 1 . . . . . . . . 1 . Unknown Exits Taken 11 | 1 1 1 1 1 . . . . . . 1 1 1 1 1 . . 1 . . Scrap Searched 11 | . . . 2 . . . 2 2 1 . . 2 2 . . . . . . . Spaces Dug 25 | . . . . 4 . 1 . . . . 10 . . . . 1 . 2 6 1 Terrain Destroyed 240 | . . . 1 8 . 1 50 22 . 32 28 1 . . 76 1 . 2 17 1 Melee 25 | . . . . 4 . 1 . . . . 10 . . . . 1 . 2 6 1 Projectile 6 | . . . 1 4 . . . . . . . 1 . . . . . . . . AOE 209 | . . . . . . . 50 22 . 32 18 . . . 76 . . . 11 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Total 9704 | 124 158 129 416 704 315 724 202 392 763 222 1520 245 442 666 594 449 208 287 788 356 Wait 716 | . . 6 1 68 66 50 . . 1 . 179 . 2 42 42 47 . 50 96 66 Move 8383 | 102 151 121 387 526 237 612 196 385 755 217 1230 241 438 567 526 376 206 231 621 258 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 63 | 5 3 . 5 7 4 9 . . 3 . 8 . 1 5 1 1 . 1 10 . Fast Attach 46 | 7 . . 2 2 1 10 . . . . 4 2 . 1 1 4 . 2 7 3 Attach 33 | . . . 2 5 1 5 . . . . 6 . . . 1 2 . . 8 3 Detach 6 | . . . . 1 1 . . . . . . . . . . 2 . . 2 . Swap 52 | 2 1 1 2 3 2 4 2 3 . 2 15 . 1 . 4 3 1 . 5 1 Drop 71 | . 2 . 4 4 2 13 . 1 3 . 19 . . 3 . 3 1 1 12 3 Fire 70 | 8 1 1 13 19 . . 4 1 . 3 7 . . . 6 5 . . 2 . Melee 198 | . . . . 69 1 8 . 2 1 . 51 2 . . 13 4 . 2 25 20 Ram 1 | . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . 13 . . . . 1 . . . . . . . . 1 Rewire 50 | . . . . . . . . . . . . . . 48 . 2 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: [*Upp] / *Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory -3/Research -3/Testing History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 201 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 3) 452 | -10/Materials | Entered another Materials area 452 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 631 | -9/Materials | Discovered new exit (range 11) 656 | -9/Materials | Entered Mines 882 | -9/Mines | Met a Derelict shopkeep closing up shop 1315 | -9/Mines | Discovered new exit (range 6) 1328 | -9/Mines | Entered Materials 1328 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1811 | -8/Materials | Garrison activated, responded to threat 2184 | -8/Materials | Garrison activated, responded to threat 2341 | -8/Materials | Discovered new exit (range 13) 2430 | -8/Materials | Entered Factory 2430 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2536 | -7/Factory | Fabricated Antimatter Reactor (x2) 2573 | -7/Factory | Discovered new exit (range 15) 2793 | -7/Factory | Identified exit to Factory 2794 | -7/Factory | Entered another Factory area 2794 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3204 | -6/Factory | Build established: Scout 3278 | -6/Factory | Discovered new exit (range 13) 3288 | -6/Factory | System corruption reached 10% 3299 | -6/Factory | Identified exit to Lower Caves 3300 | -6/Factory | Entered Lower Caves 3317 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3413 | -6/Lower Caves | Discovered new exit (range 9) 3418 | -6/Lower Caves | Identified exit to Lower Caves 3418 | -6/Lower Caves | Entered another Lower Caves area 3427 | -6/Lower Caves | Discovered new exit (range 16) 3449 | -6/Lower Caves | Identified exit to Factory 3632 | -6/Lower Caves | Discovered new exit (range 12) 3638 | -6/Lower Caves | Identified exit to Zion 3638 | -6/Lower Caves | Entered Zion 3653 | -6/Zion | Received a hallucinogenic algorithm 3653 | -6/Zion | Ran a hallucination algorithm 3675 | -6/Zion | Found CR-A16's Pointy Stick 3681 | -6/Zion | System corruption cleaned by Quarantine Array 3931 | -6/Zion | Learned location of Quarantine (-2) 4032 | -6/Zion | Discovered new exit (range 16) 4040 | -6/Zion | Given the Hacking Drone Bay 4054 | -6/Zion | Identified exit to Proximity Caves 4054 | -6/Zion | Entered Proximity Caves 4081 | -5/Proximity Caves | Learned location of 1 exit from Factory 4178 | -5/Proximity Caves | Discovered exit to Factory (range 8) 4181 | -5/Proximity Caves | Entered Factory 4181 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4182 | -5/Factory | Identified exit to Extension 4942 | -5/Factory | Discovered exit to Extension (range 4) 5145 | -5/Factory | Crushed by falling debris 5146 | -5/Factory | System corruption reached 10% 5172 | -5/Factory | Discovered new exit (range 6) 5175 | -5/Factory | Entered Upper Caves 5176 | -5/Upper Caves | Lost 3 parts (2n1u) 5250 | -5/Upper Caves | Learned location of Warlord (-5) 5292 | -5/Upper Caves | Spotted B-75 Beast 5293 | -5/Upper Caves | Discovered new exit (range 19) 5302 | -5/Upper Caves | Entered another Upper Caves area 5340 | -5/Upper Caves | Learned Factory emergency access door positions 5457 | -5/Upper Caves | Build established: Mutant 5514 | -5/Upper Caves | Discovered new exit (range 16) 5522 | -5/Upper Caves | Entered Warlord 5540 | -5/Warlord | System corruption cleaned by Quarantine Array 5625 | -5/Warlord | Met Warlord 5650 | -5/Warlord | Warlord's base attacked by MAIN.C 5847 | -5/Warlord | Opened side exit 5856 | -5/Warlord | Discovered new exit (range 9) 5893 | -5/Warlord | Entered Proximity Caves 5911 | -4/Proximity Caves | Spotter reported a threat 5911 | -4/Proximity Caves | Spotter reported a threat 5960 | -4/Proximity Caves | Spotted B-86 Titan 6190 | -4/Proximity Caves | Spotted B-86 Titan 6191 | -4/Proximity Caves | Entered a huge 0b10 base via the front door 6217 | -4/Proximity Caves | Discovered new exit (range 5) 6219 | -4/Proximity Caves | Entered Factory 6219 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6594 | -4/Factory | Manually triggered Chute Trap 6594 | -4/Factory | Sucked down chute 6594 | -4/Factory | Entered Waste 6594 | -4/Waste | The area was eerily silent 6692 | -4/Waste | Discovered new exit (range 10) 6702 | -4/Waste | Entered Factory 6767 | -4/Factory | Repaired Cmb. Airjet 6966 | -4/Factory | Discovered new exit (range 9) 6994 | -4/Factory | Entered Research 6994 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7082 | -3/Research | Found Prototype Processor 7082 | -3/Research | Identified Exp. Terrain Scan Processor 7086 | -3/Research | Found Exp. Terrain Scan Processor 7278 | -3/Research | Spotted B-86 Titan 7345 | -3/Research | Revealed the true nature of CR-A16's Pointy Stick 7348 | -3/Research | Destroyed B-86 Titan 7376 | -3/Research | Lost 4 parts (1p1n2u) 7494 | -3/Research | Discovered new exit (range 4) 7495 | -3/Research | Identified exit to Testing 7505 | -3/Research | Entered Testing 7508 | -3/Testing | Spotted PD-NJNVQ7H8PR 7512 | -3/Testing | Lost 3 parts (1n1u1w) 7539 | -3/Testing | Found Prototype Hackware 7539 | -3/Testing | Identified System Mapper 7699 | -3/Testing | System corruption reached 10% 7722 | -3/Testing | Core integrity fell below 50% 7750 | -3/Testing | Core integrity fell below 20% 7766 | -3/Testing | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 07731_ R-10 Processor collects Med. Matter Pod. 07734_ K-01 Serf cleans the Terminal. 07734_ K-01 Serf collects debris. 07734_ Terminal disabled. 07734_ K-01 Serf collects debris. 07736_ P-80 Master resets R-10 Processor, system corruption cleaned. 07737_ K-01 Serf collects debris. 07740_ System corrupted: Energy discharge (-17). 07741_ K-01 Serf collects debris. 07741_ P-80 Master resets P-80 Master, system corruption cleaned. 07746_ Cmb. Antigrav System destroyed. 07748_ U-05 Engineer builds a Wall. 07752_ Cmb. Gravmag System destroyed. 07756_ DFQSLLM|PBY48/LU<4MU,S7A/GAAP= 07757_ Slammed into K-01 Serf. 07757_ K-01 Serf cleans the Catalytron. 07759_ Catalytron disabled. 07760_ K-01 Serf collects debris. 07765_ K-01 Serf cleans the Catalytron. 07766_ Catalytron disabled. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ????#????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????#???????? | | ?#???????????????????????????????????????????????? | | ?????????????????????????????#???????????????????? | | ?????????????????????????????????#????????????#??? | | #?????????????????######??#######????????????????? | | ?????########?#???#""" #?## T "#???????????#????? | | ?????# #??#??#" ""## "?????????#?????#? | | ?????# =! #?????#"" ## "???????#?#??????? | | #????# !! #?????#" ""## #T"????????????????? | | ?????# = #?????#""" #??# ####???????????#????? | | ?????# ! =#?????## ##?# #?????????#?????????? | | ?????# #???######+#### ##################???? | | ?????######+##### ^ #?# + #?? | | ????????# #?# # #?? | | ????????# ### #?? #?? | | ????????# ! h +???? #?? | | ?????#??# #???? ? #?? | | ?#??????# """ """ """ """h""" #? ?????? #?? | | ###?????# """ """ """@""" """ #????? ??? #?? | | #?????# """ """ """ """ """ #????#????????? | | #?????# #?????????????? | | ####### """ """ """ "" """ #?????#???????? | | """ """ """ """ """ #???#?????????? | | """ """ """ """ """ #?#?#????#????? | | u p ##??#?????????? | | """ """ """ """ """kg############??? | | ############ """ """ """ """ """ # | | ?????????# """ """ "" p""" """ # | | ????"? # kk + | | "?????# kpA # | | """???+ #########/################### # | | """" # #???# " " ###???????????? # | | """"" # #???# T"R " ""#??#???????????# | | """" ? #??## " "" ""#??#??????? ???? | | """ ? #??## " " ""#????????????? ? | | "" ??? #???# T#??#???#?? ????? | | " "???? ###?# """ "" ""#????#????? ???? | | ?????? #??## """ "" ""#?#?##????? ???? | | ????? ? #???# """ """ ""#????????????? ? | | ########??#??? #???# ###???? ??? ??? ?# | | ????????????????#???# """ """ #????????????????# | | ??????# ??? ??? ????# """ """ #??? ????????????? | | ??????? ? ???? ?????# """ """ #??????"?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 1010 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 375 Propulsion Shielding 33 Phase Shifting 10 Evasion (%) 79 Recoil Reduction 4 Offensive Hacking 34 Authchip Count 1 Item Schematics ----------------- Adv. Melee Analysis Suite | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Fission Core | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Lyr. Medium Armor Plating | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Imp. Point Defense System | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Hyp. Gauss Cannon | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Lgt. Regenerative Plating | -3/Testing | Hacked Robot Schematics ------------------ S-27 Virus | -6/Zion | Archive W-25 Informer | -6/Zion | Archive L-61 Swordsman | -6/Zion | Archive Fabricated ------------ Antimatter Reactor | x2 | -7/Factory | Preloaded Repaired ---------- Cmb. Airjet | 11% | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrusterProjectionDrive Manual? 0 Play Time 01:02:50 Cumulative 177.3 hours Start 2025.07.21 @ 15:52:24 End 2025.07.21 @ 16:58:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 431 Rogue 431 Adventurer 0 Explorer 0 Win Type - Total 7 Types 5/0/1/1/0/0/0/0/0/0 Lore% 73 Gallery% 64 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 6932da5c-7eb8-4ad3-9d56-75f2774c0e6f