Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.19 @ 21:51:32 Player: the Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (56) 280 Value Destroyed (1038) 1038 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2498 Bonus ------- None Cogmind --------- Core Integrity 340/400 Matter 257/300 Energy 280/280 System Corruption 4% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (2) ------ High-capacity Storage Unit Seismic Detector > --- WEAPON (3) ------- Improved Medium Laser Heavy Assault Rifle Light Cannon > --- INVENTORY (20) --- Improved Ion Engine Improved Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads Improved Treads Improved Treads Improved Treads Improved Treads High-capacity Storage Unit Medium Laser Grenade Launcher Grenade Launcher Mining Laser Katana Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit > --- WEAPON ----------- Medium Laser Medium Laser Improved Medium Laser > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads Improved Treads Improved Treads Improved Treads Improved Treads High-capacity Storage Unit Seismic Detector Medium Laser Medium Laser Light Cannon Grenade Launcher Grenade Launcher Mining Laser [Rating: 17] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility . | . . . . Weapon 1 | . . . 1 Parts Attached 36 | 9 17 2 8 Power 4 | 1 2 . 1 Engine 3 | 1 1 . 1 Core 1 | . 1 . . Reactor . | . . . . Propulsion 8 | 4 2 1 1 Treads 6 | 2 2 1 1 Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 2 7 . 1 Device 4 | 1 2 . 1 Storage 5 | 1 4 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 14 | 2 6 1 5 Energy Gun 6 | . 3 . 3 Energy Cannon . | . . . . Ballistic Gun 5 | 2 2 . 1 Ballistic Cannon 1 | . . . 1 Launcher 1 | . . 1 . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 4 | . 3 . 1 Power 1 | . 1 . . Propulsion 1 | . 1 . . Utility 2 | . 1 . 1 Weapon . | . . . . Highest Loss Streak 1 | . 1 . 1 To Critical Strikes . | . . . . Average Backups 13 | 4 11 16 16 Power 1 | . 1 2 2 Propulsion 4 | 1 3 6 6 Utility 1 | . 2 2 1 Weapon 5 | 1 4 6 5 Tool/Special . | . . . . Unused Backups 18 | 1 4 . 13 Power 6 | . 2 . 4 Propulsion 5 | . 1 . 4 Utility 2 | . 1 . 1 Weapon 5 | 1 . . 4 Tool/Special . | . . . . Average Slot Usage (%) 98 | . 98 100 97 Engine 12 | . 11 14 9 Core 1 | . 1 . . Treads 25 | . 21 28 32 Leg 3 | . 5 . . Device 12 | . 12 14 10 Storage 13 | . 14 14 11 Energy Gun 18 | . 16 20 27 Ballistic Gun 6 | . 11 . 1 Launcher 2 | . . 7 . Peak Build Rating 17 | 7 12 10 17 Average Rating 9 | 5 9 10 15 On Entrance 6 | . 7 10 10 Avg Prop Armor Cover (%) 24 | 24 . . . Naked Turns . | . . . . Heaviest Build 58 | 11 52 53 58 Greatest Support 60 | 20 40 40 60 Greatest Overweight (x) 1 | . 1 1 1 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 16 | 7 15 20 20 Most Carried 19 | 6 18 17 19 Average Carried 13 | 4 11 16 16 Final Capacity 20 | 8 20 20 20 Final Carried 17 | 5 16 17 16 Class Distribution -------------------- 88% | Mutant 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 994 | 352 307 83 252 Remotely . | . . . . Salvage Created 1608 | 255 713 65 575 Parts 126 | 21 57 9 39 Haulers Intercepted 4 | . 2 . 2 Recyclers Shooed 2 | . 1 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 30 | . 16 5 9 Guns 28 | . 16 5 7 Cannons 2 | . . . 2 Classes Destroyed 11 | 3 6 . 2 Worker 2 | 1 . . 1 Builder 2 | . 1 . 1 Tunneler 10 | 8 1 . 1 Hauler 4 | . 2 . 2 Recycler 3 | 1 1 . 1 Operator 1 | . 1 . . Watcher 4 | . 2 . 2 Swarmer 11 | . 6 5 . Grunt 15 | . 10 . 5 Duelist 2 | . . . 2 Sentry 2 | . . . 2 Best Kill Streak 6 | 6 2 3 4 Combat Bots Only 3 | . 2 3 3 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging 1 | . . . 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 188 | . 123 27 38 Missed 45 | . 28 4 13 Hits 143 | . 95 23 25 Melee 6 | . . . 6 Projectile 137 | . 95 23 19 Critical Strikes 4 | . 2 . 2 Damage Taken 1605 | . 973 176 456 Core 250 | . 152 38 60 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 278 | . 278 . . Core Remaining (%) 62 | 100 . 24 . Volleys Fired 191 | 26 110 10 45 Largest 3 | 2 2 2 3 Hottest 156 | 40 100 100 156 Shots Fired 405 | 52 216 20 117 Gun 379 | 52 211 20 96 Cannon 21 | . . . 21 Launcher . | . . . . Special 5 | . 5 . . Kinetic 193 | 52 120 . 21 Thermal 212 | . 96 20 96 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 10 | 10 10 4 9 Robot Miss Streak 5 | 3 5 4 4 Penetration Max . | . . . . Secondary Targets 5 | . 2 2 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 235 | 33 124 9 69 Core Hits 95 | 16 47 5 27 Critical Kills . | . . . . Critical Parts Destroyed 1 | 1 . . . Critical Strikes 21 | 1 9 2 9 Burn 19 | . 9 2 8 Destroy 1 | 1 . . . Blast 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2881 | 281 1346 140 1114 Guns 2500 | 281 1247 136 836 Cannons 229 | . . . 229 Explosions 49 | . . . 49 Melee . | . . . . Ramming 103 | . 99 4 . Kinetic 1094 | 281 584 . 229 Thermal 1635 | . 663 136 836 Explosive 49 | . . . 49 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . 2 2 4 Average Corruption 2 | . 2 2 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 38 | . 14 18 6 Message Errors 10 | . 4 5 1 Matter Fused 12 | . 3 8 1 Heat Flow Errors 6 | . 3 1 2 Energy Discharges 4 | . 2 2 . Data Loss (minor) 4 | . . 2 2 Data Loss (major) 1 | . 1 . . Misfires 1 | . 1 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 2 | . . . 2 Impact . | . . . . Kinetic 2 | . . . 2 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 14 | . 13 1 . Targets Rammed 22 | . 21 1 . Kicked 7 | . 7 . . Crushed 1 | . 1 . . Highest Temperature 466 | . 276 252 466 Average Temperature 90 | . 56 105 142 Received Heat Transfer 405 | . 327 . 78 Effects 17 | . 4 1 12 Shutdowns 1 | . . . 1 Energy Bleed 2 | . 1 . 1 Interference 9 | . 3 1 5 Matter Decay 1 | . . . 1 Damage (major) 4 | . . . 4 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles . | . . . . Parts Melted 11 | . 6 2 3 Heat Transferred 6031 | . 2627 555 2849 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 188 | 15 188 101 114 Initial 21 | . . 21 . Average 58 | 2 92 11 51 Influence Increases 1089 | 50 599 120 320 Destroy 0b10 Robot/C 600 | . 320 100 180 Destroy 0b10 Robot/NC 130 | 50 40 . 40 Destroy Leader 156 | . 78 20 58 Successful Hack 19 | . 19 . . Disable Machine 30 | . . . 30 Destroy Structure 19 | . 7 . 12 Partial Spotted 15 | . 15 . . Lose Combat Pursuer 120 | . 120 . . Influence Decreases 1007 | 50 543 176 238 Entered New Map 35 | . . 35 . Time Decay 932 | 50 513 141 228 Lost Part 40 | . 30 . 10 Squads Dispatched 4 | . 3 . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . 3 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 3 | . 1 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 59 | . 40 6 13 Peak Tracking Total 5 | . 5 3 3 Tactical Retreats 7 | . 7 . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 2 | . . . 2 Max in Single Turn 2 | . . . 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 9 | . 9 . . Terminals 6 | . 6 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 32 | . 32 . . Successful 15 | . 15 . . Failed 17 | . 17 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 16 | . 16 . . Terminals 20 | . 20 . . Fabricators . | . . . . Repair Stations 7 | . 7 . . Recycling Units 5 | . 5 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Prototype ID Bank 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 6 . . Scan Component 3 | . 3 . . Repair 3 | . 3 . . Recycling Unit Hacks 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 7 | . 7 . . Terminals 7 | . 7 . . Botnet 2 | . 2 . . Skim 5 | . 5 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 9 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 3 | . 3 . . Time 78 | . 78 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 1 | . 1 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 3522 | 19 1946 1344 213 Terrain 39 | . . . 39 Seismic 3483 | 19 1946 1344 174 Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 4587 | 277 2436 1356 518 Spaces Moved 1932 | 117 1064 547 204 Core 44 | 44 . . . Treads 1561 | . 810 547 204 Legs 327 | 73 254 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 240 160 Average Speed 187 | 93 174 240 164 Slowest Speed 240 | 120 240 240 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 55 | 4 97 96 25 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 2 | . . 2 . Spaces Dug 3 | . 3 . . Terrain Destroyed 25 | . 5 . 20 Melee . | . . . . Projectile 5 | . 5 . . AOE 20 | . . . 20 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 2533 | 241 1430 569 293 Wait 273 | 80 166 10 17 Move 1929 | 116 1063 546 204 Hop . | . . . . Pick Up 36 | 5 27 . 4 Fast Attach 15 | 8 3 . 4 Attach 13 | 2 6 . 5 Detach 6 | 3 3 . . Swap 24 | . 14 2 8 Drop 24 | 1 17 . 6 Fire 191 | 26 110 10 45 Melee . | . . . . Ram . | . . . . Kick 7 | . 7 . . Crush 15 | . 14 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -9/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 278 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 5) 438 | -10/Materials | Discovered new exit (range 6) 654 | -10/Materials | Discovered new exit (range 14) 866 | -10/Materials | Core integrity fell below 50% 1426 | -10/Materials | Discovered new exit (range 4) 1803 | -10/Materials | Discovered new exit (range 16) 2297 | -10/Materials | Repaired Lgt. Treads 2324 | -10/Materials | Repaired Lgt. Treads 2351 | -10/Materials | Repaired Lgt. Treads 2714 | -10/Materials | Entered Mines 2848 | -10/Mines | Learned Materials machine intel 2906 | -10/Mines | Discovered new exit (range 9) 3290 | -10/Mines | Discovered new exit (range 14) 3817 | -10/Mines | Discovered new exit (range 8) 4070 | -10/Mines | Entered Materials 4070 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4071 | -9/Materials | Loaded intel: 44 machine locations 4371 | -9/Materials | Build established: Gunner 4588 | -9/Materials | Self-destructed Last Messages --------------- 04491_ Seismic Detector temporarily disabled. 04493_ L-31 Rogue destroyed. 04500_ Y-45 Defender destroyed. 04504_ Power failure, Hvy. Ion Engine shutdown. 04504_ Overheating: Matter decay (-31). 04505_ Overheating: Lgt. Treads damaged (-51). 04505_ Overheating: Lgt. Treads damaged (-30). 04505_ Overheating: Hvy. Ion Engine damaged (-19). 04505_ Overheating: Lgt. Treads damaged (-35). 04506_ K-01 Serf collects debris. 04509_ Overheating: Energy bleed (-36). 04509_ K-01 Serf collects debris. 04513_ Acquired 44 matter. 04518_ K-01 Serf collects debris. 04529_ Acquired Hvy. Assault Rifle. 04533_ K-01 Serf collects debris. 04557_ ,JC=MBDYZ ELDIZCYP>3 04572_ K-01 Serf collects debris. 04584_ Acquired 10 matter. 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Treads | 12% | -10/Materials Lgt. Treads | 25% | -10/Materials Lgt. Treads | 63% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidanceDirtyCannon Manual? 0 Play Time 00:26:50 Cumulative 404.2 hours Start 2025.11.19 @ 20:13:42 End 2025.11.19 @ 21:51:32 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 265 Rogue 265 Adventurer 0 Explorer 0 Win Type - Total 6 Types 4/0/1/0/0/0/0/1/0/0 Lore% 82 Gallery% 80 Achievement% 52 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19816904-3441-464a-87e6-fb0ffb1f1274