Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.09 @ 03:30:47 Player: J1ang-5h1 Result: Destroyed by Autobeam Turret with Autobeam Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (44) 220 Value Destroyed (991) 991 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (5150) 5150 TOTAL SCORE: 6781 Bonus ------- Prayed to X0-1V1 5000 Major X0-1V1 Interference 150 Cogmind --------- Core Integrity 0/150 Matter 116/500 Energy 240/250 System Corruption 1% Temperature Cool (6) Movement Treading (160) Location -10/Subcaves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Heat Sink Large Storage Unit > --- WEAPON (2) ------- Improved Light Cannon > --- INVENTORY (15) --- Subdweller Power Source Subdweller Monowheel Medium Battery (150) Subdweller Optics Hacking Suite X0-1V1's Piety Tracker Medium Laser Subdweller Laser Improved Light Cannon Datajack Mining Laser EMP Trap Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Trap Extractor > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Ion Engine Light Treads Compact Wheel Heat Sink Heat Sink Medium Battery Seismic Detector Hacking Suite X0-1V1's Piety Tracker Medium Laser Improved Light Cannon Improved Light Cannon Grenade Launcher Datajack Mining Laser [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Special Melee Weapon Datajack Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 28 | 8 17 3 Power 5 | 1 3 1 Engine 5 | 1 3 1 Core . | . . . Reactor . | . . . Propulsion 6 | 2 4 . Treads 6 | 2 4 . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 7 | 2 5 . Device 5 | 1 4 . Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 10 | 3 5 2 Energy Gun 2 | 2 . . Energy Cannon 1 | . . 1 Ballistic Gun 1 | 1 . . Ballistic Cannon 3 | . 3 . Launcher 2 | . 1 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 1 | . 1 . Unidentified Prototypes 1 | . 1 . Parts Lost 8 | . 4 4 Power 2 | . 2 . Propulsion . | . . . Utility 3 | . 1 2 Weapon 3 | . 1 2 Highest Loss Streak 3 | . 2 3 To Critical Strikes . | . . . Average Backups 10 | 4 9 14 Power . | . . 1 Propulsion 2 | 2 2 1 Utility 2 | . 1 5 Weapon 4 | 1 4 5 Tool/Special . | . . . Unused Backups 10 | . 2 8 Power . | . . . Propulsion 3 | . 1 2 Utility 3 | . . 3 Weapon 4 | . 1 3 Tool/Special . | . . . Average Slot Usage (%) 94 | . 92 99 Engine 13 | . 13 14 Treads 28 | . 28 28 Device 8 | . 6 13 Storage 14 | . 14 14 Energy Gun 2 | . 3 . Ballistic Gun 2 | . 3 . Ballistic Cannon 21 | . 18 26 Special Melee Weapon 1 | . 1 . Peak Build Rating 13 | 7 12 13 Average Rating 9 | 5 8 11 On Entrance 6 | . 7 12 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 38 | 13 38 38 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 2 | 2 . . Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 15 Average Capacity 11 | 7 10 15 Most Carried 15 | 7 15 15 Average Carried 10 | 4 9 14 Final Capacity 15 | 8 15 15 Final Carried 15 | 5 15 12 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 982 | 280 589 113 Remotely . | . . . Salvage Created 1195 | 158 918 119 Parts 73 | 10 54 9 Haulers Intercepted 2 | . 2 . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 5 | . . 5 Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 25 | . 18 7 Guns 4 | . 4 . Cannons 12 | . 8 4 AOE 8 | . 5 3 Classes Destroyed 11 | 2 6 3 Worker 1 | . 1 . Builder 2 | . 2 . Tunneler 6 | 4 2 . Hauler 2 | . 2 . Recycler 2 | 1 1 . Operator 3 | . 3 . Watcher 3 | . 3 . Swarmer 4 | . . 4 Grunt 18 | . 18 . Sentry 1 | . . 1 Subdweller 2 | . . 2 Best Kill Streak 10 | 3 10 4 Combat Bots Only 6 | . 6 4 Max Kills in Single Turn 3 | 1 3 3 Gunslinging . | . . . Exploded 2 | . 2 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 202 | . 84 118 Missed 63 | . 20 43 Hits 139 | . 64 75 Projectile 139 | . 64 75 Damage Taken 1501 | . 795 706 Core 255 | . 129 126 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 109 | 17 72 20 Largest 2 | 2 2 2 Hottest 113 | 100 70 113 Shots Fired 199 | 26 134 39 Gun 63 | 26 37 . Cannon 122 | . 89 33 Launcher 14 | . 8 6 Special . | . . . Kinetic 137 | . 110 27 Thermal 48 | 26 16 6 Explosive 6 | . . 6 Electromagnetic 8 | . 8 . Robot Hit Streak 12 | 8 12 7 Robot Miss Streak 5 | 3 3 5 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 118 | 18 86 14 Core Hits 55 | 6 40 9 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 5 | 1 4 . Burn 2 | 1 1 . Blast 3 | . 3 . Melee Attacks 5 | . 5 . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks 5 | . 5 . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2606 | 240 1808 558 Guns 475 | 240 235 . Cannons 1443 | . 1121 322 Explosions 688 | . 452 236 Melee . | . . . Ramming . | . . . Kinetic 1537 | . 1243 294 Thermal 444 | 240 176 28 Explosive 236 | . . 236 Electromagnetic 389 | . 389 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 1 Average Corruption 1 | . 1 1 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 13 | . 6 7 Message Errors 3 | . 1 2 Matter Fused 2 | . 1 1 Heat Flow Errors 2 | . . 2 Data Loss (minor) 4 | . 2 2 Data Loss (major) 1 | . 1 . Misfires 1 | . 1 . Overload Shots . | . . . Overflow Damage 67 | . 28 39 Projectiles 28 | . 28 . Explosions 39 | . . 39 Melee . | . . . Knockbacks 9 | . 8 1 Impact . | . . . Kinetic 9 | . 8 1 Secondary . | . . . Self-Inflicted Damage 155 | . 71 84 Shots 9 | . 6 3 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 235 | 235 112 23 Average Temperature 42 | 100 26 10 Received Heat Transfer 726 | . 402 324 Effects 1 | 1 . . Interference 1 | 1 . . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted 1 | . 1 . Combat Hostiles 1 | . 1 . Parts Fried 1 | . 1 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 1371 | 777 557 37 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 4 | . 4 . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level 1 | . 1 . Low Security (%) 86 | 100 84 . Level 1 13 | . 15 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 257 | 10 257 . Initial . | . . . Average 115 | 1 129 . Influence Increases 782 | 25 612 145 Destroy 0b10 Robot/C 460 | . 360 100 Destroy 0b10 Robot/NC 95 | 25 70 . Destroy Leader 90 | . 90 . Successful Hack 28 | . 28 . Select Force Hacks 30 | . 30 . Disable Machine 15 | . 15 . Destroy Structure 19 | . 19 . Lose Combat Pursuer 45 | . . 45 Influence Decreases 703 | 25 477 201 Entered New Map 66 | . . 66 Time Decay 567 | 25 437 105 Lost Part 70 | . 40 30 Squads Dispatched 5 | . 5 . Investigation 2 | . 2 . Extermination . | . . . Reinforcement 3 | . 3 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 41 | . 29 12 Peak Tracking Total 12 | . 12 6 Tactical Retreats 1 | . . 1 Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 2 | . 2 . Indirectly 1 | . 1 . Trap Hack Attempts 32 | . 32 . Triggered . | . . . Disarmed 1 | . 1 . Reprogrammed 3 | . 3 . Reused 1 | . . 1 Traps Extracted 3 | . 3 . Installed 1 | . . 1 Triggered . | . . . Most Traps Carried 3 | . 3 3 Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled 6 | . 2 4 Max in Single Turn 2 | . 1 2 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 7 | . 7 . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 23 | . 23 . Successful 13 | . 13 . Failed 10 | . 10 . Catastrophic . | . . . Database Lockouts . | . . . Manual 16 | . 16 . Terminals 15 | . 15 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 8 | . 8 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 3 . Robot Analysis 2 | . 2 . Locate Traps 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 4 | . 4 . Report Inventory 2 | . 2 . Retrieve Components 2 | . 2 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 6 | . 6 . Terminals 5 | . 5 . Botnet 2 | . 2 . Skim 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Tunnel 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 6 | . 6 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 19 | . 19 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked 3 | . 3 . Non-combat 3 | . 3 . Combat . | . . . Robot Hacks Applied 4 | . 4 . parse_system 1 | . 1 . no_distress 3 | . 3 . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . X0-1V1 Amusement Gains 7 | . 2 5 Average Entertainment 1 | . 2 1 Good Acts 3 | . . 3 Bad Acts 2 | . . 2 Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) 988 | 32 420 536 Seismic 988 | 32 420 536 Robot Analysis Total 2 | . 2 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 2354 | 195 1551 608 Spaces Moved 1210 | 99 780 331 Core 25 | 25 . . Treads 1185 | 74 780 331 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 157 | 134 160 160 Slowest Speed 160 | 160 160 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 36 | 4 93 13 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . 1 . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 53 | . 19 34 Melee . | . . . Projectile 10 | . 7 3 AOE 43 | . 12 31 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 1457 | 134 951 372 Wait 6 | . 6 . Move 1208 | 98 779 331 Hop . | . . . Pick Up 37 | 10 22 5 Fast Attach 5 | 3 2 . Attach 13 | 4 4 5 Detach . | . . . Swap 21 | 1 16 4 Drop 20 | 1 13 6 Fire 109 | 17 72 20 Melee 5 | . 5 . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap 33 | . 32 1 Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / [*Sub]) -10/Subcaves (discovered 1 exit: [*Rec]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 13) 196 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 14) 312 | -10/Materials | Build established: Mutant 537 | -10/Materials | Discovered new exit (range 6) 807 | -10/Materials | Discovered new exit (range 3) 1196 | -10/Materials | Core integrity fell below 50% 1378 | -10/Materials | Discovered new exit (range 14) 1658 | -10/Materials | Discovered new exit (range 7) 1746 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1747 | -10/Materials | Entered Subcaves 1779 | -10/Subcaves | Matter capacity permanently improved by X0-1V1 (+200; -100 max core) 2164 | -10/Subcaves | X0-1V1 activates XOMVISION 2308 | -10/Subcaves | Discovered new exit (range 12) 2323 | -10/Subcaves | Core integrity fell below 20% 2355 | -10/Subcaves | Destroyed by Autobeam Turret with Autobeam Last Messages --------------- repair. 02317_ S-10 Pest destroyed. 02322_ Machine disabled. 02325_ Seismic Detector destroyed. 02325_ X0-1V1 is interested. 02325_ Destroyed Seismic Detector. 02325_ Grenade Launcher destroyed. 02325_ Destroyed Grenade Launcher. 02328_ The unstable cave ceiling collapses. 02331_ Subatomizers dissect the Lgt. Ion Engine. 02333_ The unstable cave ceiling collapses. 02333_ Machine disabled. 02334_ Lgt. Ion Engine fries itself beyond repair. 02341_ Imp. Light Cannon destroyed. 02348_ Sensor data returns to normal. 02352_ Sub. Beam Cannon shoots sparks and powers down. 02355_ Dropped Broken Sub. Beam Cannon. 02355_ X0-1V1 bursts into laughter! 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