Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.16 @ 13:51:44 Player: Zoe Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (171) 855 Value Destroyed (6782) 6782 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (413) 413 TOTAL SCORE: 14170 Bonus ------- High Alert Combat Kills 505 Follower Combat Kills 42 Friendly Fire -134 Cogmind --------- Core Integrity 0/1300 Matter 45/300 Energy 98/100 System Corruption 62% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Improved Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Micro Antimatter Reactor Light Quantum Reactor Phase Gun Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Medium Treads Biometal Medium Treads Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Experimental Matter Compressor Improved Targeting Computer Improved Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Experimental Thermal Shield Improved Shield Generator > --- WEAPON ----------- Gamma Rifle Heavy Mass Driver > --- INVENTORY -------- Light Ion Engine Light Ion Engine Micro Antimatter Reactor Advanced Heat Sink Gamma Rifle Gamma Rifle Compact HERF Cannon Compact HERF Cannon [Rating: 122] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Improved Fusion Compressor Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Biometal Medium Treads Leg Carbon-fiber Leg Flight Unit Improved Flight Unit Utility Improved Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Improved System Shield Protection Core Shielding Weapon Heavy Plasma Cannon Energy Gun Gamma Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Mass Driver Launcher Shock Bomb Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Sto Fac Fac Fac Res Slots Evolved 14 | . . . 2 2 2 . . . 2 2 2 2 Power 1 | . . . . . . . . . . 1 . . Propulsion 4 | . . . 2 . . . . . 2 . . . Utility 8 | . . . . 2 2 . . . . 1 1 2 Weapon 1 | . . . . . . . . . . . 1 . Parts Attached 197 | 6 . 1 11 12 10 . 8 22 22 7 26 72 Power 32 | 1 . . 1 4 . . 1 2 2 2 4 15 Engine 19 | 1 . . 1 4 . . 1 2 1 2 1 6 Core 4 | . . . . . . . . . 1 . 2 1 Reactor 9 | . . . . . . . . . . . 1 8 Propulsion 65 | 2 . . 5 . 5 . 2 10 9 3 9 20 Treads 3 | . . . . . . . . . . . . 3 Leg 58 | 2 . . 1 . 5 . 2 10 9 3 9 17 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 4 | . . . 4 . . . . . . . . . Utility 60 | 1 . . 1 6 4 . 1 8 7 2 9 21 Device 31 | . . . 1 4 1 . . 2 5 1 4 13 Storage 8 | 1 . . . . . . . 2 1 1 1 2 Processor 11 | . . . . 2 2 . . . . . 3 4 Hackware 1 | . . . . . . . . . . . . 1 Protection 9 | . . . . . 1 . 1 4 1 . 1 1 Artifact . | . . . . . . . . . . . . . Weapon 40 | 2 . 1 4 2 1 . 4 2 4 . 4 16 Energy Gun 12 | . . . 2 . 1 . . . . . . 9 Energy Cannon 15 | . . . . . . . 2 2 4 . 3 4 Ballistic Gun 8 | 2 . . 2 1 . . 2 . . . . 1 Ballistic Cannon 3 | . . . . . . . . . . . 1 2 Launcher 1 | . . . . 1 . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . . . . 1 1 . . 2 Corrupted Parts 8 | . . . . . . . . . . . . 8 System Corruption 20 | . . . . . . . . . . . . 20 Parts Lost 100 | . . 1 . 5 1 . 1 8 2 1 14 67 Power 14 | . . . . 2 . . . . . . 2 10 Propulsion 30 | . . . . 1 1 . . 2 . . 4 22 Utility 35 | . . . . 2 . . . 5 2 1 6 19 Weapon 21 | . . 1 . . . . 1 1 . . 2 16 Highest Loss Streak 25 | . . 1 . 3 1 . 1 5 2 1 8 25 To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Slot Usage (%) 89 | . 85 75 78 88 93 100 96 89 99 99 95 81 Engine 5 | . 14 14 11 9 7 7 7 7 5 7 4 1 Core 1 | . . . . . . . . . . 2 3 1 Reactor 1 | . . . . . . . . . . . 2 5 Leg 27 | . 28 28 23 . 24 30 30 28 39 35 30 20 Flight 2 | . . . 13 31 3 . . . . . . . Device 11 | . . . 1 15 6 7 7 8 15 21 13 12 Storage 7 | . 14 14 11 9 7 7 7 7 6 6 6 7 Processor 10 | . . . . 9 25 23 23 15 . . 10 14 Protection 6 | . . . . . 2 7 6 11 17 11 5 . Energy Gun 2 | . . . 7 9 13 15 4 . . . . 4 Energy Cannon 6 | . . . . . . . 3 7 13 11 12 3 Ballistic Gun 2 | . 28 15 11 4 . . 3 . . . . . Peak Build Rating 122 | 6 6 6 20 26 29 29 38 45 59 71 89 122 Average Rating 57 | 3 6 5 10 22 24 29 32 39 51 68 81 93 On Entrance 31 | . 6 6 5 20 21 29 29 36 45 57 70 89 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 112 | 13 13 13 16 17 24 24 38 82 81 99 110 112 Greatest Support 130 | 20 20 20 30 20 57 57 67 72 85 89 102 130 Greatest Overweight (x) 2 | . . . 2 . . . . 1 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 8 20 20 20 20 20 Average Capacity 16 | 6 8 8 8 8 8 8 8 18 20 20 20 19 Most Carried 20 | 2 3 3 8 8 8 4 8 20 20 20 20 20 Average Carried 12 | . 2 3 3 7 4 4 5 16 19 18 16 11 Final Capacity 20 | 8 8 8 8 8 8 8 8 20 20 20 20 5 Final Carried 20 | 2 3 3 8 7 4 4 8 20 19 19 19 4 Class Distribution -------------------- 34% | Mutant 33% | Scavenger-Gunner 22% | Scavenger-Mutant 3% | Scavenger-Tank 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Storage Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Sto Fac Fac Fac Res Matter Collected 3702 | 157 166 48 162 102 128 . 122 244 268 383 778 1144 Remotely . | . . . . . . . . . . . . . Salvage Created 9135 | . 200 114 411 160 128 . 122 1487 785 231 2456 3041 Parts 418 | . 21 9 30 9 4 . 6 70 37 10 91 131 Haulers Intercepted 5 | . . . 1 . . . . 3 1 . . . Recyclers Shooed 17 | . 1 2 2 . . . . 2 1 1 7 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Sto Fac Fac Fac Res Combat Hostiles Destroyed 106 | . 5 2 6 3 2 . 2 20 9 2 24 31 Guns 28 | . 5 2 6 2 2 . . . . . . 11 Cannons 68 | . . . . . . . 2 20 8 1 21 16 AOE 1 | . . . . 1 . . . . . . . . Classes Destroyed 16 | . 5 2 1 1 . . . 5 1 . 1 . Worker 13 | . . . . . . . . 2 4 . 1 6 Builder 13 | . 2 . . . . . . 1 2 . 2 6 Tunneler 2 | . . 1 . . . . . . . . . 1 Hauler 5 | . . . 1 . . . . 3 1 . . . Recycler 17 | . . 1 1 . . . . 1 1 1 5 7 Mechanic 1 | . 1 . . . . . . . . . . . Operator 2 | . . . . . . . . 1 . . . 1 Watcher 11 | . 1 . 2 1 . . . . 1 . 4 2 Swarmer 17 | . 3 2 . 1 . . . . 3 . . 8 Grunt 43 | . 2 . 6 . 2 . 1 12 1 . 9 10 Brawler 1 | . . . . . . . . 1 . . . . Duelist 1 | . . . . . . . . 1 . . . . Sentry 14 | . . . . 2 . . 1 4 2 . 2 3 Hunter 10 | . . . . . . . . . 2 2 4 2 Programmer 19 | . . . . . . . . 2 1 . 8 8 Heavy 1 | . . . . . . . . . . . 1 . Thug 1 | . . . . . . . . 1 . . . . Best Kill Streak 13 | . 5 2 4 1 2 . 1 4 4 2 11 13 Combat Bots Only 11 | . 5 2 3 1 2 . 1 4 3 2 4 11 Max Kills in Single Turn 2 | . 2 1 1 1 1 . 1 1 1 1 2 2 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Sto Fac Fac Fac Res Hostile Shots Fired 1275 | . 10 16 23 72 18 . 38 208 90 37 260 503 Missed 445 | . 3 4 8 31 5 . 18 64 38 13 90 171 Damage Taken 14547 | . 73 102 171 547 215 . 177 1940 609 273 3001 7439 Core 2229 | . . 20 53 150 18 . 17 205 32 37 392 1305 Absorbed by Shields 769 | . . . . . . . . . . 141 346 282 Redirected to Shielding 264 | . . . . . . . . 21 15 90 36 102 Ignored by Resistances 115 | . . . . . . . . 10 . . . 105 Regen/Repaired (Parts) 141 | . . . . . . . 75 . 66 . . . Core Remaining (%) 84 | 100 . 92 86 72 . . . 65 96 96 65 . Volleys Fired 522 | . 24 16 32 27 10 . 11 114 37 16 91 144 Largest 3 | . 2 1 2 2 2 . 2 1 2 2 3 3 Hottest 278 | . 40 100 79 81 95 . 95 90 180 180 270 278 Shots Fired 941 | . 48 16 60 51 20 . 12 113 74 32 236 279 Gun 313 | . 48 12 60 48 20 . 2 . . . . 123 Cannon 621 | . . . . . . . 10 113 74 32 236 156 Launcher 3 | . . . . 3 . . . . . . . . Special 4 | . . 4 . . . . . . . . . . Kinetic 200 | . 48 12 32 24 . . . . . . 25 59 Thermal 543 | . . 4 9 24 10 . 11 113 69 32 165 106 Explosive . | . . . . . . . . . . . . . Electromagnetic 198 | . . . 19 3 10 . 1 . 5 . 46 114 Robot Hit Streak 23 | . 7 4 7 10 13 . 6 14 17 7 23 22 Robot Miss Streak 5 | . 5 1 3 4 1 . 1 3 1 3 3 5 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . Shots Hit Robots 614 | . 27 7 36 25 15 . 11 79 47 17 168 182 Core Hits 260 | . 15 6 14 8 6 . 3 35 23 5 66 79 Critical Kills 8 | . . . . . . . . . 1 1 4 2 Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 17 | . . . . . . . . . 1 1 7 8 Meltdown 7 | . . . . . . . . . 1 1 4 1 Destroy 1 | . . . . . . . . . . . . 1 Blast 5 | . . . . . . . . . . . 3 2 Corrupt 4 | . . . . . . . . . . . . 4 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 20209 | . 296 72 493 450 185 . 337 2957 1545 574 5637 7663 Guns 3474 | . 296 72 463 417 185 . 29 . . . . 2012 Cannons 16229 | . . . . . . . 308 2918 1545 574 5597 5287 Explosions 494 | . . . 30 33 . . . 39 . . 40 352 Melee . | . . . . . . . . . . . . . Ramming 12 | . . . . . . . . . . . . 12 Kinetic 4413 | . 296 72 179 197 . . . . . . 644 3025 Thermal 12400 | . . . 131 220 64 . 322 2918 1441 574 4124 2606 Explosive 54 | . . . . . . . . 39 . . 15 . Electromagnetic 3330 | . . . 183 33 121 . 15 . 104 . 854 2020 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 62 | . . . . . . . . 18 . . 8 62 Average Corruption 16 | . . . . . . . . 7 . . 4 28 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 130 | . . . . . . . . 23 . . 24 83 Message Errors 29 | . . . . . . . . 5 . . 6 18 Matter Fused 32 | . . . . . . . . 10 . . 6 16 Heat Flow Errors 9 | . . . . . . . . 1 . . 1 7 Energy Discharges 13 | . . . . . . . . 2 . . 2 9 Parts Rejected 3 | . . . . . . . . . . . 1 2 Parts Fused 1 | . . . . . . . . 1 . . . . Data Loss (minor) 9 | . . . . . . . . 1 . . 1 7 Data Loss (major) 4 | . . . . . . . . 1 . . 1 2 Misfires 2 | . . . . . . . . . . . 1 1 Alerts 8 | . . . . . . . . 1 . . 4 3 Misdirections 3 | . . . . . . . . . . . . 3 Weapon Failures 17 | . . . . . . . . 1 . . 1 15 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1148 | . . . . . . . . 95 96 6 163 788 Projectiles 1056 | . . . . . . . . 95 96 6 163 696 Explosions 92 | . . . . . . . . . . . . 92 Melee . | . . . . . . . . . . . . . Knockbacks 20 | . . . . . . . . . . . 4 16 Impact 1 | . . . . . . . . . . . . 1 Kinetic 17 | . . . . . . . . . . . 3 14 Secondary 2 | . . . . . . . . . . . 1 1 Self-Inflicted Damage 146 | . . . . . . . . 76 . . . 70 Shots 2 | . . . . . . . . 1 . . . 1 Rammed . | . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . . . 2 Kicked 2 | . . . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . Highest Temperature 373 | . 6 60 189 199 198 . 196 306 93 . 314 373 Average Temperature 81 | . 6 25 52 71 101 . 88 100 25 . 75 91 Received Heat Transfer 1793 | . 24 . 96 234 135 . 66 636 162 . 201 239 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . 1 4 Combat Hostiles 4 | . . . . . . . . . . . 1 3 Parts Fried 24 | . . . . . . . . . . . 9 15 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 7 | . . . . . . . . . 1 1 4 1 Combat Hostiles 5 | . . . . . . . . . 1 1 2 1 Parts Melted 61 | . . . . . 2 . . 5 9 4 24 17 Heat Transferred 16808 | . . . 322 481 185 . 370 3071 1966 900 6250 3263 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 1 . . . . . . . 1 2 Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Sto Fac Fac Fac Res Peak Influence 605 | . 167 142 270 570 345 120 154 605 373 202 560 592 Initial 294 | . . 64 55 113 259 120 84 69 214 131 98 294 Average 279 | . 97 116 130 320 283 120 106 328 266 144 299 390 Maximum Alert Level 2 | . . . 1 2 1 . . 2 1 1 2 2 Low Security (%) 31 | 100 100 100 85 18 . 100 100 27 5 89 24 . Level 1 46 | . . . 14 53 100 . . 39 94 10 51 50 Level 2 22 | . . . . 28 . . . 33 . . 24 49 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 29 | . . . 1 3 . . . 6 2 1 6 10 Investigation 3 | . . . . 2 . . . 1 . . . . Extermination 11 | . . . . . . . . 1 1 . 4 5 Reinforcement 9 | . . . 1 1 . . . 2 1 1 2 1 Assault 2 | . . . . . . . . 2 . . . . Garrison 4 | . . . . . . . . . . . . 4 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced 3 | . . . . . . . . 2 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Sto Fac Fac Fac Res Distress Signals 10 | . . . 1 2 . . . . . . 5 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 188 | . 8 3 10 29 4 . 2 30 13 2 40 47 Peak Tracking Total 12 | . 3 3 5 12 4 . 1 7 3 2 5 6 Tactical Retreats 14 | . . . . 5 1 . . 2 . . 4 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Sto Fac Fac Fac Res Traps Triggered 5 | . . . . 1 1 . 1 1 . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Sto Fac Fac Fac Res Machines Disabled 18 | . . . . 2 . . . 6 2 . 2 6 Max in Single Turn 2 | . . . . 1 . . . 2 1 . 2 1 Garrison Access 2 | . . . . 1 . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Sto Fac Fac Fac Res Machines Accessed 25 | . 2 . . 3 1 . 3 6 7 1 . 2 Terminals 11 | . 2 . . 2 . . . 5 1 . . 1 Fabricators 3 | . . . . . . . 2 . 1 . . . Repair Stations 5 | . . . . . 1 . 1 . 3 . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . 1 1 . . Garrison Access 4 | . . . . 1 . . . 1 1 . . 1 Total Hacks 61 | . 4 . . 7 3 . 8 19 14 4 . 2 Successful 28 | . 3 . . 2 2 . 4 9 5 3 . . Failed 33 | . 1 . . 5 1 . 4 10 9 1 . 2 Catastrophic 8 | . 1 . . 2 . . . 2 3 . . . Database Lockouts . | . . . . . . . . . . . . . Manual 4 | . . . . 3 . . . 1 . . . . Terminals 29 | . 4 . . 6 . . . 17 1 . . 1 Fabricators 5 | . . . . . . . 3 . 2 . . . Repair Stations 16 | . . . . . 3 . 5 . 8 . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . 1 4 . . Garrison Access 6 | . . . . 1 . . . 2 2 . . 1 Terminal Hacks 13 | . 3 . . 1 . . . 8 1 . . . Record 2 | . 1 . . . . . . 1 . . . . Part Schematic 1 | . . . . . . . . 1 . . . . Robot Schematic 1 | . . . . . . . . . 1 . . . Prototype ID Bank 2 | . . . . 1 . . . 1 . . . . Open Door 1 | . . . . . . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . Repair Station Index 1 | . . . . . . . . 1 . . . . Alert Level 1 | . . . . . . . . 1 . . . . Hauler Manifests 2 | . 1 . . . . . . 1 . . . . Registered Components 1 | . . . . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . 1 . 1 . . . Load Schematic 1 | . . . . . . . . . 1 . . . Build 1 | . . . . . . . 1 . . . . . Repair Station Hacks 8 | . . . . . 2 . 3 . 3 . . . Scan Component 5 | . . . . . 1 . 2 . 2 . . . Repair 2 | . . . . . . . 1 . 1 . . . Refit 1 | . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . 3 . . Insert Component 1 | . . . . . . . . . . 1 . . Analyze 2 | . . . . . . . . . . 2 . . Garrison Access Hacks 2 | . . . . 1 . . . 1 . . . . Seal Access 2 | . . . . 1 . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 1 . . . 1 Used 2 | . . . . . . . . 1 . . . 1 Hacking Detections 18 | . 2 . . 1 . . 3 4 6 . . 2 Full Trace Events 2 | . . . . 1 . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 1 . 1 . . Parts Built 2 | . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . Time 53 | . . . . . . . 53 . . . . . Total Part Build Rating 12 | . . . . . . . 12 . . . . . Parts Repaired 2 | . . . . . . . 1 . 1 . . . Time 64 | . . . . . . . 26 . 38 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Sto Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Sto Fac Fac Fac Res Total Allies 3 | . . 1 . . . . . 2 . . . . Largest Group 2 | . . 1 . . . . . 2 . . . . Highest-Rated Group 62 | . . 31 . . . . . 62 . . . . Highest-Rated Ally 31 | . . 31 . . . . . 31 . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 13 | . . 6 . . . . . 7 . . . . Total Damage 165 | . . 61 . . . . . 104 . . . . Kills 2 | . . 1 . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Sto Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Sto Fac Fac Fac Res Turns Passed 6983 | 73 230 283 261 323 230 102 370 931 1004 316 1025 1835 Spaces Moved 3932 | 54 131 204 192 642 199 82 198 380 561 142 349 798 Core 42 | 3 . . . . . . . . . . . 39 Treads . | . . . . . . . . . . . . . Legs 3075 | 51 131 204 93 . 125 82 198 380 561 142 349 759 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 815 | . . . 99 642 74 . . . . . . . Fastest Speed 31 | 50 120 120 31 31 34 125 125 125 120 110 115 50 Average Speed 124 | 116 120 120 75 32 89 125 126 164 140 180 184 154 Slowest Speed 210 | 120 120 120 210 34 125 125 127 197 190 190 188 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 15 | . . . 1 14 . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 Exploration Rate (%) 26 | 4 26 43 22 52 5 73 6 56 17 5 14 22 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . . . . 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 10 | . . 3 . . . . . . 4 . . 3 Terrain Destroyed 173 | . . 4 3 . . . 1 34 12 13 72 34 Melee . | . . . . . . . . . . . . . Projectile 114 | . . 4 . . . . 1 21 12 13 39 24 AOE 59 | . . . 3 . . . . 13 . . 33 10 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Sto Fac Fac Fac Res Total 5078 | 61 160 220 246 691 230 81 302 578 707 168 533 1101 Wait 315 | . 5 . 7 18 2 . 81 30 61 4 54 53 Move 3893 | 53 130 203 189 615 199 81 197 379 560 141 348 798 Hop 13 | . . . 1 12 . . . . . . . . Pick Up 81 | 2 1 . 6 1 4 . 3 21 13 . 11 19 Fast Attach 45 | 6 . . 2 5 4 . 1 5 1 . 1 20 Attach 77 | . . . 2 2 2 . 1 6 6 3 16 39 Detach 7 | . . . . 1 . . 1 . . . 1 4 Swap 75 | . . 1 7 5 4 . 6 11 15 4 9 13 Drop 43 | . . . . 5 5 . 1 12 14 . 2 4 Fire 522 | . 24 16 32 27 10 . 11 114 37 16 91 144 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . 2 Crush . | . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . 5 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Storage -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 13) 303 | -10/Materials | Build established: Mutant 304 | -10/Materials | Entered Mines 307 | -10/Mines | Received a Mining Laser from a helpful Derelict 572 | -10/Mines | Discovered new exit (range 8) 587 | -10/Mines | Entered Materials 587 | -9/Materials | Evolved 2 slots: Propulsion x2 809 | -9/Materials | Discovered new exit (range 14) 848 | -9/Materials | Entered another Materials area 848 | -8/Materials | Evolved 2 slots: Utility x2 1047 | -8/Materials | Lost 3 parts (1p1n1u) 1169 | -8/Materials | Discovered new exit (range 5) 1170 | -8/Materials | Identified exit to Factory 1171 | -8/Materials | Entered Factory 1171 | -7/Factory | Evolved 2 slots: Utility x2 1401 | -7/Factory | Sucked down chute 1401 | -7/Factory | Entered Waste 1401 | -7/Waste | The area was eerily silent 1490 | -7/Waste | Discovered new exit (range 11) 1501 | -7/Waste | Identified exit to Factory 1503 | -7/Waste | Entered Factory 1587 | -7/Factory | Repaired Aluminum Leg 1700 | -7/Factory | Fabricated Hvy. Phase Cannon (x2) 1836 | -7/Factory | Discovered new exit (range 11) 1868 | -7/Factory | Identified exit to Storage 1873 | -7/Factory | Entered Storage 2341 | -7/Storage | Met a pair of Derelict thieves 2508 | -7/Storage | System corruption reached 10% 2545 | -7/Storage | Lost 5 parts (4u1w) 2650 | -7/Storage | Discovered new exit (range 8) 2804 | -7/Storage | Entered Factory 2804 | -6/Factory | Evolved 2 slots: Propulsion x2 2857 | -6/Factory | Build established: Scavenger-Mutant 3689 | -6/Factory | Repaired Carbon-fiber Leg 3780 | -6/Factory | Discovered new exit (range 10) 3808 | -6/Factory | Entered another Factory area 3808 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3961 | -5/Factory | Discovered new exit (range 16) 4124 | -5/Factory | Entered another Factory area 4124 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4573 | -4/Factory | Lost 8 parts (2p2n3u1w) 4792 | -4/Factory | Build established: Scavenger-Gunner 5128 | -4/Factory | Discovered new exit (range 6) 5149 | -4/Factory | Entered Research 5149 | -3/Research | Evolved 2 slots: Utility x2 5485 | -3/Research | Garrison activated, responded to threat 5508 | -3/Research | Lost 3 parts (1n1u1w) 5661 | -3/Research | Lost 4 parts (3n1u) 5742 | -3/Research | Garrison activated, responded to threat 5793 | -3/Research | System corruption reached 10% 5809 | -3/Research | Destroyed 11 combat bots 5810 | -3/Research | Lost 6 parts (1p2n2u1w) 5917 | -3/Research | Spotted B-86 Titan 5988 | -3/Research | System corruption reached 30% 6040 | -3/Research | Lost 25 parts (6p5n8u6w) 6691 | -3/Research | Found Prototype Device 6691 | -3/Research | Identified Exp. Thermal Shield 6804 | -3/Research | Crushed by falling debris 6932 | -3/Research | Core integrity fell below 50% 6964 | -3/Research | Core integrity fell below 20% 6984 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06945_ Mic. Antimatter Reactor destroyed. 06948_ Lgt. Particle Reactor destroyed. 06949_ Acquired Mic. Antimatter Reactor. 06954_ Biometal Medium Treads destroyed. 06954_ P-80 Master resets P-80 Master, system corruption cleaned. 06955_ Com. HERF Cannon destroyed. 06955_ P-80 Master resets P-80 Master, system corruption cleaned. 06960_ Gamma Rifle destroyed. 06960_ Com. HERF Cannon destroyed. 06960_ Exp. Thermal Shield destroyed. 06961_ Integrated Corrupted Phase Gun (+1). 06961_ Corrupted Phase Gun temporarily disabled. 06963_ Adv. Heat Sink destroyed. 06966_ QP:Y4E6E3WA90P FYYWMT56IEVRGQ2< 6NC UY 06968_ P-80 Master resets P-80 Master, system corruption cleaned. 06981_ System corrupted: Component data lost. 06981_ Lgt. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | "" # / "" #?? | | S + ^ # """ #?? | | "" # # """ #?? | | | "" "" + ^ # """ #?? | | """ "" ####+### ############### """ #?? | | """ #? ??# ##????????????# #?? | | ## ???# ########??????# #?? | | ## ???# #??????#"########?? | | +##########+## ????# #?????"" #????????? | | #???????????#?????# #???"Y"""#????????? | | #?????????????????# #?? ????????? | | #?????????????????######## #? ????????? | | #?????????????????# # #? ????????? | | #?????????????????# # # ????????? | | #?????????????????# p+ # ???????? | | #?????????????????# p# #? ???????? | | #?????????????????# # +?? ???????? | | #?????????????????# # #???? ???????? | | #?????????????????# #### #?????? ????????? | | #?????????????????# #??? #?????????????????? | | #?????????????????# #??? #?????????????????? | | #?????????????????# #??? #?????????????????? | | #?????????????????# #????#?????????????????? | | ######### #?????# #??????????????????????? | | #?????# #??????????????????????? | | #?????######@#??????????????????????? | | +??????????# #??????????????????????? | | """ #??????????# #??????????????????????? | | """ ####??????????# #??????????????????????? | | """ #?????????????# #??????????????????????? | | #?????????????# #??????????????????????? | | #????????????? ??????????????????????? | | ! #????????????? ??????????????????????? | | """ #????????????? ??????????????????????? | | """ #????????????? ??????????????????????? | | """ ]#????????????? ??????????????????????? | | #????????????? ??????????????????????? | | #????????????? ??????????????????????? | | #????????????? ??????????????????????? | | ##### #????????????? ??????????????????????? | | #?????## #????????????? ??????????????????????? | | #???????????????????????????????????????????????? | | ####????????????????????H???????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #??#####?????????????????????????????????????? | | #??# #?????????????????????????????????????? | | #??# #?????????????????????????????????????? | | #+###### #?????????????????????????????????????? | | ## ! #?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 150 Coolant Potential 50 Energy Generation 55 Energy Capacity 870 Matter Stores 300 Matter Capacity 800 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Core Shielding 20 Propulsion Shielding 66 Utility Shielding 66 Phase Shifting 10 Evasion (%) 63 Targeting Accuracy 18 Target Analysis 12 Core Analysis 6 Defensive Hacking 12 Item Schematics ----------------- Gravmag Array | -7/Storage | Hacked Carbon-fiber Leg | -5/Factory | Scanalyzed Robot Schematics ------------------ A-02 Transporter | -6/Factory | Hacked Fabricated ------------ Hvy. Phase Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RemoteNeutrinoSystem Manual? 0 Play Time 01:38:36 Cumulative 50.0 hours Start 2025.03.16 @ 11:52:43 End 2025.03.16 @ 13:51:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 41 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a31a580-667d-4c6b-bb9f-a096c915ae89