Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.28 @ 02:30:09 Player: Flender Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (59) 295 Value Destroyed (1772) 1772 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 4122 Bonus ------- High Alert Combat Kills 35 Cogmind --------- Core Integrity 0/550 Matter 98/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (300) Ox5 Location -8/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Cold Fusion Reactor Light Treads Improved Heat Sink Kinecellerator Hardened Medium Armor Plating Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Cooling System Large Storage Unit Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Particle Cannon Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Armored Wheel Kinecellerator Hardened Medium Armor Plating Particle Gun Advanced Beam Cannon Light Assault Rifle Light Assault Rifle Grenade Launcher Rocket Launcher Rocket Launcher [Rating: 26] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon 1 | . . . . 1 . Parts Attached 47 | 6 7 8 2 15 9 Power 8 | 1 . 2 1 2 2 Engine 5 | 1 . 1 . 1 2 Core 3 | . . 1 1 1 . Reactor . | . . . . . . Propulsion 10 | 2 4 2 . 1 1 Treads . | . . . . . . Leg 2 | . . 2 . . . Wheel 6 | 2 2 . . 1 1 Hover . | . . . . . . Flight 2 | . 2 . . . . Utility 8 | 1 2 2 . 3 . Device 2 | . . . . 2 . Storage 2 | 1 1 . . . . Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection 2 | . . 1 . 1 . Artifact . | . . . . . . Weapon 21 | 2 1 2 1 9 6 Energy Gun 5 | 1 . . . 1 3 Energy Cannon 6 | . . . 1 4 1 Ballistic Gun 5 | 1 . 1 . 1 2 Ballistic Cannon 1 | . . . . 1 . Launcher 4 | . 1 1 . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 23 | . . 1 1 8 13 Power 6 | . . 1 1 2 2 Propulsion 4 | . . . . 2 2 Utility 2 | . . . . 1 1 Weapon 11 | . . . . 3 8 Highest Loss Streak 6 | . . 1 1 6 6 Average Slot Usage (%) 92 | . 99 87 98 97 68 Engine 4 | . 14 6 . 2 7 Core 8 | . . 2 9 14 . Leg 11 | . . 1 22 15 . Wheel 7 | . 26 20 . . 9 Device 5 | . . . . 9 9 Storage 10 | . 14 11 11 9 9 Processor 13 | . 13 19 22 9 9 Protection 7 | . . 3 11 9 6 Energy Gun 2 | . 3 . . 2 6 Energy Cannon 9 | . . . 11 17 . Ballistic Gun 3 | . 14 11 . 1 2 Ballistic Cannon 1 | . . . . 1 4 Launcher 7 | . 10 11 11 4 4 Naked Turns . | . . . . . . Heaviest Build 49 | 10 24 34 37 49 42 Greatest Support 32 | 32 32 32 20 20 22 Greatest Overweight (x) 5 | . 1 1 1 4 5 Average Overweight (x) 1 | . . . 1 2 2 Largest Inventory Capacity 10 | 6 10 10 10 10 10 Average Capacity 9 | 5 7 10 10 10 10 Most Carried 10 | 5 6 10 10 10 8 Average Carried 7 | 3 5 7 9 8 6 Final Capacity 10 | 6 10 10 10 10 10 Final Carried 9 | 4 6 9 9 8 6 Class Distribution -------------------- 64% | Mutant 29% | Gunner 6% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Mat Sto Matter Collected 1067 | 184 14 321 128 318 102 Remotely . | . . . . . . Salvage Created 1742 | . 123 370 143 838 268 Parts 92 | . 5 18 8 46 15 Haulers Intercepted 2 | . . 1 . 1 . Recyclers Shooed 2 | . . 1 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Combat Hostiles Destroyed 40 | . 1 9 6 18 6 Guns 6 | . . 1 . 3 2 Cannons 16 | . . . 1 11 4 AOE 18 | . 1 8 5 4 . Classes Destroyed 9 | . 4 2 . 3 . Worker 11 | . 1 3 . 6 1 Hauler 2 | . . 1 . 1 . Recycler 4 | . 1 1 . 2 . Watcher 2 | . 1 1 . . . Swarmer 3 | . . . . 3 . Grunt 24 | . 1 4 6 9 4 Duelist 1 | . . . . 1 . Sentry 11 | . . 5 . 4 2 Hunter 1 | . . . . 1 . Best Kill Streak 10 | . 3 3 3 10 3 Combat Bots Only 4 | . 1 3 3 4 3 Max Kills in Single Turn 3 | . 3 2 2 3 2 Gunslinging . | . . . . . . Exploded 2 | . 1 2 2 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Damage Taken 3146 | . . 497 197 1569 883 Core 748 | . . 154 39 336 219 Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 100 100 . 51 . . Volleys Fired 107 | . 4 27 8 47 21 Largest 3 | . 2 2 2 3 3 Hottest 204 | . 53 53 101 204 133 Shots Fired 248 | . 7 52 16 133 40 Gun 97 | . 4 27 . 39 27 Cannon 99 | . . . 8 81 10 Launcher 52 | . 3 25 8 13 3 Special . | . . . . . . Kinetic 84 | . 4 27 . 37 16 Thermal 112 | . . . 8 83 21 Explosive 52 | . 3 25 8 13 3 Electromagnetic . | . . . . . . Robot Hit Streak 14 | . 6 14 4 11 14 Robot Miss Streak 3 | . 1 2 3 3 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 169 | . 6 39 9 87 28 Core Hits 116 | . 7 30 11 51 17 Critical Hits 9 | . . . . 8 1 Critical Kills 5 | . . . . 4 1 Critical Parts Destroyed 4 | . . . . 4 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5001 | . 276 1330 535 2209 651 Guns 741 | . 27 150 . 366 198 Cannons 1225 | . . . 82 936 207 Explosions 3002 | . 249 1180 453 902 218 Melee . | . . . . . . Ramming 33 | . . . . 5 28 Kinetic 674 | . 27 150 . 354 143 Thermal 1488 | . . 123 82 1021 262 Explosive 2806 | . 249 1057 453 829 218 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 100 | . . 29 2 15 54 Projectiles 23 | . . . . 1 22 Explosions 77 | . . 29 2 14 32 Melee . | . . . . . . Knockbacks 10 | . . . . 7 3 Impact . | . . . . . . Kinetic 9 | . . . . 7 2 Secondary 1 | . . . . . 1 Self-Inflicted Damage 204 | . . 84 22 47 51 Shots 9 | . . 3 1 3 2 Rammed 16 | . . . . 1 15 Targets Rammed 16 | . . . . 1 15 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 374 | . 16 76 195 374 81 Average Temperature 101 | . 10 20 80 138 27 Received Heat Transfer 1095 | . . 159 99 531 306 Effects 6 | . . . . 6 . Shutdowns 1 | . . . . 1 . Energy Bleed 1 | . . . . 1 . Interference 4 | . . . . 4 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . . 4 1 Heat Transferred 2803 | . . 200 148 1900 555 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Peak Influence 452 | . 57 350 281 452 296 Average Influence 164 | . 35 196 208 158 225 Maximum Alert Level 2 | . . 1 1 2 1 Low Security (%) 64 | 100 100 55 40 73 45 Level 1 33 | . . 44 59 22 54 Level 2 1 | . . . . 4 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . 1 . 1 2 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . 1 . 1 . Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Distress Signals 2 | . . 1 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | . 3 10 8 31 7 Peak Tracking Total 9 | . 3 3 3 9 2 Tactical Retreats 4 | . . . 1 3 . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Mat Sto Machines Disabled 5 | . . 1 1 3 . Max in Single Turn 1 | . . 1 1 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Machines Accessed 9 | . 3 1 . 2 3 Terminals 5 | . 3 . . 1 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 . 1 . Garrison Access 1 | . . . . . 1 Total Hacks 32 | . 4 11 . 12 5 Successful 29 | . 4 10 . 10 5 Failed 3 | . . 1 . 2 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 9 | . 4 . . 3 2 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units . | . . . . . . Scanalyzers 20 | . . 11 . 9 . Garrison Access 1 | . . . . . 1 Terminal Hacks 7 | . 4 . . 1 2 Emergency Access Points 1 | . 1 . . . . Recycling Unit Index 1 | . 1 . . . . Locate Traps 3 | . 1 . . 1 1 Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 19 | . . 10 . 9 . Insert Component 9 | . . 5 . 4 . Analyze 10 | . . 5 . 5 . Garrison Access Hacks 1 | . . . . . 1 Unlock Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 1 . 1 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 8 | . . 4 . 4 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 32 | . . . . . 32 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 8 | . . 4 . 4 . Part Schematics Acquired 8 | . . 4 . 4 . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Mat Sto Turns Passed 2058 | 53 223 267 387 838 290 Spaces Moved 1150 | 43 189 160 239 375 144 Core 12 | 11 . . . . 1 Treads . | . . . . . . Legs 585 | . . 10 239 336 . Wheels 551 | 32 187 150 . 39 143 Hover . | . . . . . . Flight 2 | . 2 . . . . Fastest Speed 50 | 50 100 100 150 120 95 Average Speed 136 | 87 100 104 150 174 115 Slowest Speed 300 | 100 117 150 150 240 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 2 40 23 40 34 21 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 407 | . 30 177 78 101 21 Melee . | . . . . . . Projectile 2 | . . . . 2 . AOE 405 | . 30 177 78 99 21 Actions | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Total 1411 | 58 216 214 251 455 217 Wait 27 | . 2 2 2 . 21 Move 1145 | 42 188 159 238 374 144 Hop . | . . . . . . Pick Up 51 | 10 9 12 1 12 7 Fast Attach . | . . . . . . Attach 29 | 6 1 3 1 9 9 Detach . | . . . . . . Swap 18 | . 6 5 1 6 . Drop 18 | . 6 6 . 6 . Fire 107 | . 4 27 8 47 21 Melee . | . . . . . . Ram 15 | . . . . . 15 Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage (discovered 1 exit: Gar) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 13) 277 | -10/Materials | Entered another Materials area 277 | -9/Materials | Evolved 2 slots: Utility x2 309 | -9/Materials | Build established: Mutant 511 | -9/Materials | Discovered new exit (range 8) 544 | -9/Materials | Entered Mines 546 | -9/Mines | Discovered new exit (range 6) 931 | -9/Mines | Entered Materials 931 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1704 | -8/Materials | Core integrity fell below 50% 1737 | -8/Materials | Lost 6 parts (1p2n1u2w) 1746 | -8/Materials | Discovered new exit (range 10) 1769 | -8/Materials | Entered Storage 1809 | -8/Storage | Build established: Gunner 1851 | -8/Storage | Identified exit to Garrison 1877 | -8/Storage | Repaired Imp. Ion Engine 1902 | -8/Storage | Garrison activated, responded to threat 2004 | -8/Storage | Lost 5 parts (1n1u3w) 2027 | -8/Storage | Core integrity fell below 20% 2059 | -8/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 02022_ Broken Imp. Targeting Computer permanently disabled. 02023_ Imp. Ion Engine destroyed. 02023_ Slammed into Y-45 Defender. 02026_ Arm. Wheel destroyed. 02026_ Slammed into Y-45 Defender. 02026_ Destabilizing: System interference. 02026_ Imp. Heat Sink temporarily disabled. 02029_ Transport Mainframe disabled. 02029_ Slammed into Y-45 Defender. 02041_ Acquired Beam Rifle. 02044_ Beam Rifle destroyed. 02045_ R-06 Scavenger collects Heat Sink. 02046_ Slammed into Y-45 Defender. 02047_ U-05 Engineer builds a Door. 02049_ R-06 Scavenger collects Lgt. Treads. 02050_ Slammed into Y-45 Defender. 02054_ Destabilizing: Short circuit. 02054_ Broken Imp. Targeting Computer permanently disabled. 02056_ Imp. Ion Engine destroyed. 02058_ Slammed into Y-45 Defender. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????? ???????? | | ???????????????####???????????????????? ???????? | | ????????????#### ##??????????????????? ???????? | | ????????????# "######?#####???????# #??????? | | ?????????????# ** "" #?#"""#???????# #??????? | | ????????????## * "# #?#"G"######### ####???? | | ????????????# " "# ###">"######### # ???? | | ???????????## ## # r # # ???? | | ?? ???????# ##/### # %"""" # # ???# | | ?# ###### ## # """" """ + # ???/ | | ?# % / #@Y """ R" # # ???# | | ?????###+### ## ## # """" """ # + ???# | | ???????? ## # # %u a # # ???# | | ??????# ""# ####+##+############# ####???# | | ??????# T"# #????????#####+#####???# | | ??????# """ ""# ##### #????????# ##### | | ??????# """ ### #???# ########## """ + | | ??????# """ ??# #???# + """" " ##### | | ??????#######??#+##### #####+#### " "" " #???# | | ??????????????? # #??## ## " "" " #???# | | ??????????????? """ + #??#T # " """" #???# | | ??????????????? """ # #??# # """ #???# | | ??????????????? """ # #??# # #???# | | ??????????????? + #??#################???# | | ??????????????? #+##+##?????????????????????# | | ???????????????####### #?????????????????????# | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????#######?????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 41 Targeting Accuracy 11 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Kinecellerator | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Remodeling Shopping List Troublemaker Challenges ------------ None Game ------ Seed TacticalSpikedStorm Manual? 0 Play Time 00:40:22 Cumulative 20.3 hours Start 2020.03.28 @ 01:49:40 End 2020.03.28 @ 02:30:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 19 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 32/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f372365-482f-4b8e-b0a4-5fc8322b5e5a