Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.05 @ 21:19:45

Player: MarKhan

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (145)     725
Value Destroyed (7387)     7387
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (4947)               4947
              TOTAL SCORE: 17419

 Bonus
-------
High Alert Combat Kills    1321
Follower Combat Kills      882
Entered Garrisons          800
Used RIF Installer         2000
Friendly Fire              -56

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (32)
Location                   -6/Garrison

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
           VTOL Module
           VTOL Module
>          --- UTILITY (5) ------
           Relay Coupler [Swarmer] (24)
           Relay Coupler [Swarmer] (37)
           Relay Coupler [Grunt] (14)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Hardened Medium Armor Plating
           Relay Coupler [Demolisher] (19)
           Relay Coupler [Specialist] (22)
           Relay Coupler [Hunter] (17)
     Heavy Laser

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
       Light Quantum Reactor
>            --- PROPULSION -------
       Light Treads
       Light Treads
       Light Treads
     Compact Wheel
>            --- UTILITY ----------
       Large Storage Unit
    Enhanced Optical Array
    Improved Medium Armor Plating
             Focal Shield
             Relay Coupler [Grunt]
>            --- WEAPON -----------
             Phase Cannon
       Heavy Linear Accelerator
             Remote Datajack
>            --- INVENTORY --------
    Advanced Heat Sink
    Advanced Heat Sink
             Coolant Injector
     Compact Battery
     Compact Matter Pod
             Seismic Detector
    Hardened Medium Armor Plating
    Improved Light Armor Plating
             Relay Coupler [Duelist]
             Relay Coupler [Sentry]
             Relay Coupler [Demolisher]
             Relay Coupler [Specialist]
             Tractor Beam
             Flak Gun
  Long-range Missile Launcher
[Rating: 65]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Relay Coupler [Grunt]
  Protection               Improved Medium Armor Plating
Weapon                     Flak Gun
  Energy Gun               Particle Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Fac Gar 
Slots Evolved              8    | .   .   .   2   2   .   2   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   1   .   .   1   .   .   .   .   .   
  Utility                  3    | .   .   .   .   1   .   1   .   .   .   1   .   
  Weapon                   2    | .   .   .   1   1   .   .   .   .   .   .   .   
Parts Attached             283  | 7   18  3   37  9   24  9   47  34  50  16  29  
  Power                    19   | 1   2   2   6   .   .   .   3   2   1   1   1   
    Engine                 17   | 1   2   2   6   .   .   .   3   2   1   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               71   | 2   8   .   13  .   12  2   10  9   8   2   5   
    Treads                 49   | .   4   .   5   .   10  2   10  9   8   1   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  16   | 2   4   .   7   .   2   .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 5    | .   .   .   1   .   .   .   .   .   .   .   4   
  Utility                  82   | 2   4   .   3   2   8   6   8   11  17  9   12  
    Device                 26   | 1   3   .   3   2   3   5   3   1   2   3   .   
    Storage                3    | 1   1   .   .   .   .   1   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Hackware               27   | .   .   .   .   .   1   .   2   3   9   2   10  
    Protection             25   | .   .   .   .   .   4   .   3   7   6   4   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   111  | 2   4   1   15  7   4   1   26  12  24  4   11  
    Energy Gun             29   | 1   2   .   10  3   1   .   3   3   4   .   2   
    Energy Cannon          9    | .   .   .   1   3   2   .   1   .   1   .   1   
    Ballistic Gun          39   | 1   2   1   1   .   1   .   15  5   10  1   2   
    Ballistic Cannon       3    | .   .   .   .   1   .   .   .   1   1   .   .   
    Launcher               8    | .   .   .   2   .   .   .   4   .   .   1   1   
    Special Weapon         13   | .   .   .   1   .   .   .   .   .   5   2   5   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   1   .   .   2   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   7    | .   .   .   .   .   .   .   3   3   1   .   .   
  Unidentified Prototypes  3    | .   .   .   2   .   .   .   .   1   .   .   .   
  Corrupted Parts          2    | .   .   .   1   .   .   .   .   .   1   .   .   
    System Corruption      5    | .   .   .   4   .   .   .   .   .   1   .   .   
Parts Lost                 61   | .   4   .   8   .   6   .   3   3   16  2   19  
  Power                    5    | .   1   .   1   .   .   .   .   .   1   .   2   
  Propulsion               21   | .   2   .   3   .   1   .   1   2   4   2   6   
  Utility                  12   | .   .   .   .   .   4   .   1   .   1   .   6   
  Weapon                   23   | .   1   .   4   .   1   .   1   1   10  .   5   
  Highest Loss Streak      12   | .   3   .   4   .   1   .   2   3   8   2   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   99  100 97  100 92  92  95  98  94  87  71  
  Engine                   7    | .   14  14  10  9   9   7   7   7   6   6   3   
  Treads                   23   | .   8   .   6   9   25  30  29  29  27  22  12  
  Wheel                    3    | .   18  28  25  18  1   .   .   .   .   2   3   
  Device                   6    | .   14  14  11  18  4   7   6   7   4   5   3   
  Storage                  7    | .   14  14  11  9   9   7   7   7   7   6   3   
  Hackware                 4    | .   .   .   .   .   .   .   .   3   12  12  13  
  Protection               6    | .   .   .   .   .   6   7   11  11  5   5   4   
  Energy Gun               8    | .   8   14  26  24  9   5   6   9   8   .   .   
  Energy Cannon            3    | .   .   .   1   9   10  7   .   .   2   .   3   
  Ballistic Gun            11   | .   19  14  1   .   7   7   21  19  11  6   .   
  Ballistic Cannon         2    | .   .   .   .   1   9   7   .   .   .   6   3   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   2   5   4   
Peak Build Rating          65   | 7   11  9   17  20  32  37  50  49  51  62  65  
  Average Rating           37   | 4   8   9   14  18  28  35  48  45  37  56  47  
  On Entrance              27   | .   7   9   9   16  20  32  37  49  41  49  60  
Naked Turns                9    | .   .   .   .   .   .   .   .   .   .   .   9   
Heaviest Build             100  | 15  30  29  40  49  68  69  78  69  79  100 97  
  Greatest Support         91   | 26  40  26  60  26  60  80  91  91  83  80  16  
  Greatest Overweight (x)  6    | .   1   1   1   1   2   1   .   1   1   6   6   
  Average Overweight (x)   .    | .   .   1   .   1   .   .   .   .   .   2   2   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 6   14  15  15  15  15  15  15  15  15  15  11  
  Most Carried             15   | 5   15  15  15  15  15  15  15  15  15  15  15  
  Average Carried          14   | 3   9   15  14  14  14  14  14  14  14  14  11  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 5   15  15  14  15  15  15  15  15  15  15  5   

 Class Distribution 
--------------------
 40% | Bothacker-Tank
 24% | Scavenger-Tank
  8% | Scavenger-Gunner
  7% | Botlord-Tank
  5% | Bothacker-Gunner
  5% | Mutant
  3% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials
   Scavenger-Tank | -8/Garrison
   Scavenger-Tank | -7/Factory
   Bothacker-Tank | -7/Garrison
   Bothacker-Tank | -7/Factory
   Bothacker-Tank | -7/Garrison
     Botlord-Tank | -6/Factory
   Bothacker-Tank | -6/Garrison

 Resources                      | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Matter Collected           6353 | 253  375  63   560  .    887  137  1339 584  1051 555  549  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5202 | 29   514  63   921  .    1032 320  877  351  711  244  140  
  Parts                    268  | 4    22   6    63   .    45   13   46   13   36   15   5    
Haulers Intercepted        3    | .    1    .    2    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    1    .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Fac Gar 
Combat Hostiles Destroyed  124  | .   10  3   21  .   27  5   27  8   11  6   6   
  Melee                    4    | .   .   .   .   .   .   3   .   .   1   .   .   
  Guns                     74   | .   10  3   12  .   12  1   17  7   9   1   2   
  Cannons                  27   | .   .   .   3   .   14  1   2   .   1   3   3   
  AOE                      17   | .   .   .   6   .   .   .   8   .   .   2   1   
Classes Destroyed          15   | 1   4   2   4   .   2   1   .   .   .   .   1   
  Worker                   7    | .   .   1   4   .   .   .   .   2   .   .   .   
  Builder                  3    | .   .   .   3   .   .   .   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   1   .   2   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   .   1   .   .   .   1   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   1   .   2   .   .   1   .   .   .   .   .   
  Swarmer                  39   | .   .   3   5   .   7   .   13  .   4   3   4   
  Grunt                    44   | .   10  .   13  .   8   3   7   2   1   .   .   
  Brawler                  5    | .   .   .   1   .   1   1   .   2   .   .   .   
  Duelist                  3    | .   .   .   1   .   .   .   .   1   1   .   .   
  Sentry                   18   | .   .   .   1   .   7   .   7   2   .   1   .   
  Hunter                   4    | .   .   .   .   .   3   1   .   .   .   .   .   
  Programmer               10   | .   .   .   .   .   1   .   .   1   5   2   1   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           13   | 1   3   3   13  .   6   3   8   5   3   3   2   
  Combat Bots Only         9    | .   2   3   9   .   6   3   8   5   3   3   2   
Max Kills in Single Turn   4    | 1   1   2   4   .   1   1   4   1   1   2   1   
  Gunslinging              1    | .   .   .   1   .   .   .   1   .   .   .   .   
  Exploded                 4    | .   .   .   2   .   .   .   4   .   .   2   1   
  Melee                    1    | .   .   .   .   .   .   1   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Hostile Shots Fired        1228  | .    84   4    104  .    135  37   269  143  167  57   228  
  Missed                   381   | .    18   3    39   .    22   11   106  47   43   22   70   
Damage Taken               11758 | .    820  9    751  .    1891 428  1567 1275 2251 340  2426 
  Core                     1472  | .    58   .    124  .    109  68   84   93   84   16   836  
  Absorbed by Shields      12    | .    .    .    .    .    .    .    .    .    .    .    12   
  Redirected to Shielding  53    | .    .    .    .    .    53   .    .    .    .    .    .    
  Ignored by Resistances   293   | .    .    .    .    .    .    .    .    .    .    54   239  
  Regen/Repaired (Parts)   205   | .    .    .    .    .    .    .    .    .    .    205  .    
Core Remaining (%)         75    | 100  .    76   69   .    80   .    .    .    53   .    .    
Volleys Fired              400   | 3    50   5    56   1    60   14   46   21   94   16   34   
  Largest                  4     | 1    2    2    3    4    4    4    4    4    4    3    3    
  Hottest                  250   | 20   85   85   195  250  234  182  173  216  216  141  211  
Shots Fired                965   | 3    100  10   107  4    152  53   167  83   213  29   44   
  Gun                      697   | 3    100  10   83   2    63   25   147  83   164  11   6    
  Cannon                   197   | .    .    .    15   2    89   28   16   .    15   11   21   
  Launcher                 17    | .    .    .    9    .    .    .    4    .    .    2    2    
  Special                  54    | .    .    .    .    .    .    .    .    .    34   5    15   
  Kinetic                  507   | 3    66   5    .    .    89   28   122  53   109  22   10   
  Thermal                  259   | .    24   5    50   4    59   14   27   30   29   .    17   
  Explosive                17    | .    .    .    9    .    .    .    4    .    .    2    2    
  Electromagnetic          128   | .    10   .    48   .    4    11   14   .    41   .    .    
  Robot Hit Streak         22    | 1    9    3    9    10   8    9    22   10   14   5    8    
  Robot Miss Streak        10    | 2    4    1    5    3    3    8    10   6    3    5    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    1    .    .    
  Secondary Targets        15    | .    2    .    4    .    .    .    4    2    3    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    1    1    1    .    .    
Shots Hit Robots           631   | 1    65   7    69   1    93   31   106  73   145  20   20   
  Core Hits                357   | 1    24   4    54   .    40   11   99   62   48   7    7    
  Critical Kills           2     | .    .    .    .    .    1    .    1    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    1    .    .    
  Critical Strikes         11    | .    .    1    .    .    3    .    1    .    4    2    .    
    Burn                   2     | .    .    1    .    .    .    .    .    .    1    .    .    
    Meltdown               1     | .    .    .    .    .    1    .    .    .    .    .    .    
    Destroy                2     | .    .    .    .    .    .    .    1    .    1    .    .    
    Blast                  4     | .    .    .    .    .    2    .    .    .    .    2    .    
    Corrupt                2     | .    .    .    .    .    .    .    .    .    2    .    .    
Melee Attacks              35    | .    .    .    .    .    .    12   9    4    10   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 19    | .    .    .    .    .    .    12   .    .    7    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    .    .    .    .    .    3    1    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13164 | 23   869  109  1743 18   1972 755  2323 1403 2216 888  845  
  Guns                     8309  | 23   869  109  907  18   852  205  1725 1398 1989 154  60   
  Cannons                  3157  | .    .    .    166  .    1120 316  171  .    193  614  577  
  Explosions               1425  | .    .    .    670  .    .    .    427  .    .    120  208  
  Melee                    253   | .    .    .    .    .    .    219  .    .    34   .    .    
  Ramming                  20    | .    .    .    .    .    .    15   .    5    .    .    .    
  Kinetic                  6784  | 23   547  62   .    .    1125 275  1429 774  1267 768  514  
  Thermal                  3627  | .    252  47   739  18   794  182  364  624  484  .    123  
  Explosive                1224  | .    .    .    469  .    .    .    427  .    .    120  208  
  Electromagnetic          1256  | .    70   .    535  .    53   64   103  .    431  .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 253   | .    .    .    .    .    .    219  .    .    34   .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         15    | .    .    .    4    .    .    .    .    4    15   .    .    
  Average Corruption       10    | .    .    .    4    .    .    .    .    3    10   .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  85    | .    .    .    .    .    .    .    .    8    77   .    .    
    Message Errors         16    | .    .    .    .    .    .    .    .    1    15   .    .    
    Matter Fused           24    | .    .    .    .    .    .    .    .    2    22   .    .    
    Heat Flow Errors       13    | .    .    .    .    .    .    .    .    1    12   .    .    
    Energy Discharges      10    | .    .    .    .    .    .    .    .    .    10   .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      7     | .    .    .    .    .    .    .    .    .    7    .    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    2    .    .    
    Misfires               5     | .    .    .    .    .    .    .    .    2    3    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    1    .    .    
    Weapon Failures        5     | .    .    .    .    .    .    .    .    1    4    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            511   | .    .    .    22   .    24   10   25   .    119  164  147  
  Projectiles              325   | .    .    .    .    .    24   10   .    .    .    144  147  
  Explosions               186   | .    .    .    22   .    .    .    25   .    119  20   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 11    | .    .    .    .    .    6    1    .    .    .    3    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9     | .    .    .    .    .    5    1    .    .    .    2    1    
  Secondary                2     | .    .    .    .    .    1    .    .    .    .    1    .    
Self-Inflicted Damage      266   | .    .    .    92   .    .    .    23   .    151  .    .    
  Shots                    6     | .    .    .    3    .    .    .    2    .    1    .    .    
  Rammed                   1     | .    .    .    .    .    .    1    .    .    .    .    .    
Targets Rammed             2     | .    .    .    .    .    .    1    .    1    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    1    .    .    .    
Highest Temperature        479   | .    90   72   479  153  426  390  351  261  277  368  428  
  Average Temperature      119   | .    40   28   116  85   167  135  89   95   93   127  173  
  Received Heat Transfer   2547  | .    456  .    297  .    666  144  300  213  117  36   318  
  Effects                  20    | .    .    .    3    .    11   1    .    .    .    2    3    
    Shutdowns              3     | .    .    .    1    .    1    .    .    .    .    .    1    
    Energy Bleed           3     | .    .    .    1    .    2    .    .    .    .    .    .    
    Interference           10    | .    .    .    .    .    7    .    .    .    .    1    2    
    Matter Decay           2     | .    .    .    1    .    .    .    .    .    .    1    .    
    Short Circuit          1     | .    .    .    .    .    .    1    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    .    .    4    .    .    .    .    .    1    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    1    .    
Robots Melted              2     | .    .    .    .    .    1    .    .    1    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    1    .    .    1    .    .    .    
  Parts Melted             9     | .    1    .    3    .    2    .    .    2    1    .    .    
  Heat Transferred         7447  | .    606  185  1730 37   1480 296  772  1148 1008 .    185  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    3    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   
-------                    Run  | Yrd  Mat  Min  Mat  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Peak Influence             1538 | 5    314  124  600  223  976  534  1538 955  1113 789  636  
  Initial                  807  | .    3    49   48   208  144  512  340  807  614  583  431  
  Average                  688  | .    156  119  330  213  703  473  1003 856  711  617  559  
Maximum Alert Level        4    | .    1    .    2    1    3    2    4    3    4    3    2    
  Low Security (%)         7    | 100  63   100  33   .    7    .    .    .    .    .    .    
  Level 1                  8    | .    36   .    14   100  10   25   5    .    .    .    .    
  Level 2                  43   | .    .    .    52   .    27   74   13   .    70   88   100  
  Level 3                  30   | .    .    .    .    .    54   .    36   100  27   11   .    
  Level 4                  9    | .    .    .    .    .    .    .    44   .    1    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          17   | .    3    .    5    .    .    1    .    7    .    1    .    
  Investigation            5    | .    1    .    2    .    .    .    .    2    .    .    .    
  Extermination            1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Reinforcement            5    | .    2    .    2    .    .    .    .    1    .    .    .    
  Assault                  2    | .    .    .    1    .    .    .    .    1    .    .    .    
  Garrison                 4    | .    .    .    .    .    .    1    .    3    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    1    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Alert ID Control Effect    18   | .    .    .    .    .    .    .    .    1    11   .    6    

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Fac Gar 
Distress Signals           6    | .   1   .   2   .   .   .   .   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              230  | .   20  1   33  1   28  7   39  18  40  13  30  
  Peak Tracking Total      8    | .   5   1   7   1   6   3   7   6   6   4   8   
  Tactical Retreats        12   | .   1   .   1   .   1   .   1   1   1   1   5   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Fac Gar 
Traps Triggered            10   | .   .   .   .   .   6   .   2   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Fac Gar 
Machines Disabled          20   | .   .   .   1   .   2   .   5   .   7   2   3   
  Max in Single Turn       2    | .   .   .   1   .   1   .   1   .   2   2   1   
  Garrison Relay           12   | .   .   .   .   .   1   .   4   .   4   .   3   
  Phase Generator          2    | .   .   .   .   .   .   .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Fac Gar 
Machines Accessed          27   | .   4   .   4   2   2   1   2   4   3   4   1   
  Terminals                17   | .   3   .   2   1   2   .   2   2   3   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          3    | .   1   .   1   .   .   .   .   1   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   .   .   1   .   
  Garrison Access          4    | .   .   .   .   1   .   1   .   1   .   1   .   
Total Hacks                66   | .   11  .   13  4   5   1   3   10  5   12  2   
  Successful               31   | .   5   .   7   1   1   1   1   6   1   8   .   
  Failed                   35   | .   6   .   6   3   4   .   2   4   4   4   2   
    Catastrophic           8    | .   1   .   1   .   2   .   1   1   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   22   | .   7   .   4   1   2   .   2   6   .   .   .   
  Terminals                46   | .   9   .   9   2   5   .   3   7   5   4   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   4   .   
  Recycling Units          6    | .   2   .   2   .   .   .   .   2   .   .   .   
  Scanalyzers              4    | .   .   .   2   .   .   .   .   .   .   2   .   
  Garrison Access          6    | .   .   .   .   2   .   1   .   1   .   2   .   
Terminal Hacks             10   | .   1   .   2   .   1   .   1   2   1   2   .   
  Prototype ID Bank        2    | .   .   .   1   .   .   .   .   .   .   1   .   
  Open Door                2    | .   .   .   .   .   1   .   1   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   1   .   1   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   2   .   .   .   .   .   .   2   .   
  Insert Component         2    | .   .   .   1   .   .   .   .   .   .   1   .   
  Analyze                  2    | .   .   .   1   .   .   .   .   .   .   1   .   
Garrison Access Hacks      5    | .   .   .   .   1   .   1   .   1   .   2   .   
  Unlock Access            4    | .   .   .   .   1   .   1   .   1   .   1   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         9    | .   4   .   2   .   .   .   .   3   .   .   .   
  Terminals                4    | .   2   .   1   .   .   .   .   1   .   .   .   
    Botnet                 4    | .   2   .   1   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   1   .   .   .   .   2   .   .   .   
    Monitor                1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Recyclers              1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   1   .   1   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   3   .   4   2   2   1   1   3   3   3   1   
  Full Trace Events        6    | .   .   .   1   1   2   .   1   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   1   .   .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Time                     22   | .   .   .   .   .   .   .   .   .   .   22  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 2    | .   .   .   1   .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Fac Gar 
Used RIF Installer         4    | .   .   .   .   .   1   .   1   .   2   .   .   
  Command Fork             1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              36   | .   .   .   .   .   .   .   4   4   17  4   7   
  Non-combat               3    | .   .   .   .   .   .   .   .   1   .   2   .   
  Combat                   33   | .   .   .   .   .   .   .   4   3   17  2   7   
Robot Hacks Applied        38   | .   .   .   .   .   .   .   4   4   19  4   7   
  parse_system             3    | .   .   .   .   .   .   .   .   .   2   .   1   
  start_evac               1    | .   .   .   .   .   .   .   .   .   .   1   .   
  map_walls                1    | .   .   .   .   .   .   .   .   .   .   1   .   
  reboot_system            1    | .   .   .   .   .   .   .   .   .   1   .   .   
  overwrite_iff            4    | .   .   .   .   .   .   .   .   .   1   1   2   
  streamctrl_high          1    | .   .   .   .   .   .   .   .   .   1   .   .   
  formatsys_low            1    | .   .   .   .   .   .   .   .   1   .   .   .   
  formatsys_high           26   | .   .   .   .   .   .   .   4   3   14  1   4   
Relay Couplers Released    58   | .   .   .   .   .   8   .   15  .   16  .   19  
  Machine Destruction      51   | .   .   .   .   .   5   .   15  .   16  .   15  
  Programmers              7    | .   .   .   .   .   3   .   .   .   .   .   4   
  Attached                 26   | .   .   .   .   .   .   .   2   3   9   2   10  
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   2   .   2   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   2   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Total Allies               38   | .    .    .    .    .    2    .    6    4    16   2    8    
  Largest Group            6    | .    .    .    .    .    2    .    3    2    6    1    4    
  Highest-Rated Group      164  | .    .    .    .    .    56   .    102  64   115  41   164  
  Highest-Rated Ally       47   | .    .    .    .    .    31   .    39   32   32   41   47   
Total Orders               1    | .    .    .    .    .    .    .    .    .    1    .    .    
  ROAM                     1    | .    .    .    .    .    .    .    .    .    1    .    .    
Ally Attacks               209  | .    .    .    .    .    10   .    14   32   113  3    37   
  Total Damage             3880 | .    .    .    .    .    157  .    498  688  1438 67   1032 
  Kills                    29   | .    .    .    .    .    1    .    2    5    13   .    8    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   
-------------              Run   | Yrd  Mat  Min  Mat  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Turns Passed               10059 | 70   440  117  567  116  1690 629  2161 737  2140 666  726  
Spaces Moved               5359  | 55   222  93   298  86   742  327  1173 367  1110 323  563  
  Core                     273   | 2    .    .    .    .    .    .    .    .    .    .    271  
  Treads                   3848  | .    18   .    45   .    627  327  1173 367  1110 181  .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1170  | 53   204  93   253  86   115  .    .    .    .    142  224  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   68    | .    .    .    .    .    .    .    .    .    .    .    68   
  Fastest Speed            32    | 50   90   105  86   105  120  162  160  160  160  160  32   
  Average Speed            152   | 89   108  105  105  105  193  162  160  161  160  175  102  
  Slowest Speed            320   | 100  160  105  240  105  245  243  162  240  240  320  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    .    .    .    2    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32    | 3    42   20   26   9    66   11   77   8    79   12   32   
  Regions Visited          11
    Branch Regions         1
  Pre-discovered Areas     3     | .    1    .    1    .    .    .    .    1    .    .    .    
  Known Exits Taken        4     | .    .    .    .    1    .    1    .    1    .    1    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 2     | .    .    .    .    .    .    2    .    .    .    .    .    
Terrain Destroyed          260   | .    .    .    99   .    2    2    30   3    83   11   30   
  Melee                    2     | .    .    .    .    .    .    2    .    .    .    .    .    
  Projectile               13    | .    .    .    .    .    2    .    1    3    1    3    3    
  AOE                      245   | .    .    .    99   .    .    .    29   .    82   8    27   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Total                      6471 | 69   315  104  458  109  888  370  1348 446  1312 389  663  
  Wait                     93   | .    9    .    31   .    3    1    16   1    1    24   7    
  Move                     5341 | 54   221  92   297  85   740  326  1171 366  1108 322  559  
  Hop                      2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Pick Up                  127  | 5    13   1    18   7    18   4    15   5    23   6    12   
  Fast Attach              61   | 7    1    .    5    3    4    .    3    8    13   4    13   
  Attach                   42   | .    4    .    9    2    5    2    5    2    8    2    3    
  Detach                   7    | .    .    .    1    .    2    .    .    .    2    .    2    
  Swap                     180  | .    13   3    23   4    15   7    39   24   29   10   13   
  Drop                     135  | .    4    3    18   7    21   3    32   14   20   5    8    
  Fire                     400  | 3    50   5    56   1    60   14   46   21   94   16   34   
  Melee                    35   | .    .    .    .    .    .    12   9    4    10   .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    .    1    .    1    .    .    .    
  Escape Stasis            24   | .    .    .    .    .    16   .    .    .    .    .    8    
  Rewire                   22   | .    .    .    .    .    4    .    12   .    4    .    2    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-8/Garrison
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 2 exits: [*Fac] / Gar)
-6/Garrison

 History 
---------
  Turn | Location      | Event
     9 | -11/Scrapyard | Discovered new exit (range 15)
    71 | -11/Scrapyard | Entered Materials
   318 | -10/Materials | Build established: Mutant
   481 | -10/Materials | Lost 3 parts (1p2n)
   485 | -10/Materials | Discovered new exit (range 12)
   511 | -10/Materials | Entered Mines
   516 | -10/Mines     | Met a Derelict bent on vengeance
   618 | -10/Mines     | Discovered new exit (range 10)
   628 | -10/Mines     | Entered Materials
   628 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
   819 | -9/Materials  | Discovered new exit (range 7)
   906 | -9/Materials  | Lost 3 parts (3w)
   935 | -9/Materials  | Destroyed 9 combat bots
   952 | -9/Materials  | Discovered new exit (range 16)
  1007 | -9/Materials  | Lost 4 parts (1p2n1w)
  1028 | -9/Materials  | First assault squad dispatched
  1195 | -9/Materials  | Entered another Materials area
  1195 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  1310 | -8/Materials  | Identified exit to Garrison
  1311 | -8/Materials  | Entered Garrison
  1354 | -8/Garrison   | Build established: Scavenger-Gunner
  1425 | -8/Garrison   | Triggered checkpoint
  1551 | -8/Garrison   | Triggered checkpoint
  1567 | -8/Garrison   | Triggered checkpoint
  2008 | -8/Garrison   | Discovered new exit (range 15)
  2077 | -8/Garrison   | Triggered checkpoint
  2115 | -8/Garrison   | Triggered checkpoint
  2215 | -8/Garrison   | Triggered checkpoint
  2398 | -8/Garrison   | Installed Relay Interface Framework
  2461 | -8/Garrison   | Build established: Scavenger-Tank
  2583 | -8/Garrison   | Garrison Relay disabled
  3001 | -8/Garrison   | Entered Factory
  3001 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  3574 | -7/Factory    | Garrison activated, responded to threat
  3596 | -7/Factory    | Identified exit to Garrison
  3630 | -7/Factory    | Entered Garrison
  3818 | -7/Garrison   | Destroyed 7 combat bots
  3845 | -7/Garrison   | Garrison Relay disabled
  4031 | -7/Garrison   | Triggered checkpoint
  4067 | -7/Garrison   | Destroyed 7 combat bots
  4074 | -7/Garrison   | Triggered checkpoint
  4089 | -7/Garrison   | Build established: Bothacker-Tank
  4225 | -7/Garrison   | Destroyed 8 combat bots
  4404 | -7/Garrison   | Triggered checkpoint
  4418 | -7/Garrison   | Garrison Relay disabled
  4467 | -7/Garrison   | Discovered new exit (range 11)
  4600 | -7/Garrison   | Triggered checkpoint
  4644 | -7/Garrison   | Discovered new exit (range 13)
  4668 | -7/Garrison   | Triggered checkpoint
  4712 | -7/Garrison   | Lost 3 allies
  4852 | -7/Garrison   | Expanded RIF knowledge: Alert ID Control
  5030 | -7/Garrison   | Garrison Relay disabled
  5256 | -7/Garrison   | Triggered checkpoint
  5295 | -7/Garrison   | Garrison Relay disabled
  5487 | -7/Garrison   | Discovered new exit (range 13)
  5791 | -7/Garrison   | Entered Factory
  5791 | -7/Factory    | Accompanied by 2 allies
  6191 | -7/Factory    | First assault squad dispatched
  6241 | -7/Factory    | Garrison activated, responded to threat
  6332 | -7/Factory    | Lost 3 parts (2n1w)
  6514 | -7/Factory    | Identified exit to Garrison
  6528 | -7/Factory    | Entered Garrison
  6528 | -7/Garrison   | Accompanied by 1 ally
  6568 | -7/Garrison   | Triggered checkpoint
  6586 | -7/Garrison   | Triggered checkpoint
  6670 | -7/Garrison   | Lost 8 parts (2n1u5w)
  6744 | -7/Garrison   | Garrison Relay disabled
  7153 | -7/Garrison   | Discovered new exit (range 11)
  7200 | -7/Garrison   | Triggered checkpoint
  7246 | -7/Garrison   | Triggered checkpoint
  7254 | -7/Garrison   | Garrison Relay disabled
  7326 | -7/Garrison   | Build established: Bothacker-Gunner
  7396 | -7/Garrison   | Triggered checkpoint
  7474 | -7/Garrison   | Lost 5 allies
  7480 | -7/Garrison   | Lost 3 parts (1n2w)
  7490 | -7/Garrison   | Triggered checkpoint
  7582 | -7/Garrison   | Triggered checkpoint
  7604 | -7/Garrison   | Garrison Relay disabled
  7706 | -7/Garrison   | Discovered new exit (range 11)
  7773 | -7/Garrison   | Discovered new exit (range 74)
  7773 | -7/Garrison   | Discovered new exit (range 6)
  7773 | -7/Garrison   | Discovered new exit (range 59)
  7895 | -7/Garrison   | System corruption reached 10%
  7970 | -7/Garrison   | Expanded RIF knowledge: Command Fork
  8045 | -7/Garrison   | Phase Generator disabled
  8339 | -7/Garrison   | Build established: Bothacker-Tank
  8392 | -7/Garrison   | Triggered checkpoint
  8484 | -7/Garrison   | Garrison Relay disabled
  8633 | -7/Garrison   | Expanded RIF knowledge: Program Shield
  8668 | -7/Garrison   | Entered Factory
  8668 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
  8735 | -6/Factory    | Repaired Imp. Medium Armor Plating
  9034 | -6/Factory    | Build established: Botlord-Tank
  9146 | -6/Factory    | Discovered new exit (range 5)
  9332 | -6/Factory    | Identified exit to Garrison
  9334 | -6/Factory    | Entered Garrison
  9334 | -6/Garrison   | Accompanied by 1 ally
  9440 | -6/Garrison   | Triggered checkpoint
  9447 | -6/Garrison   | Build established: Bothacker-Tank
  9463 | -6/Garrison   | Garrison Relay disabled
  9504 | -6/Garrison   | Garrison Relay disabled
  9748 | -6/Garrison   | Triggered checkpoint
  9756 | -6/Garrison   | Spotted B-75 Beast
  9768 | -6/Garrison   | Triggered checkpoint
  9797 | -6/Garrison   | Spotted B-75 Beast
  9801 | -6/Garrison   | Released all parts (3)
  9802 | -6/Garrison   | Lost 5 allies
  9810 | -6/Garrison   | Core integrity fell below 50%
  9856 | -6/Garrison   | Lost 12 parts (2p4n3u3w)
  9869 | -6/Garrison   | Triggered checkpoint
  9951 | -6/Garrison   | Garrison Relay disabled
  9999 | -6/Garrison   | Destroyed B-75 Beast
 10004 | -6/Garrison   | Core integrity fell below 20%
 10040 | -6/Garrison   | Phase Generator disabled
 10060 | -6/Garrison   | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
10040_ Acquired 10 matter.
10041_ Acquired VTOL Module.
10044_ Acquired 10 matter.
10044_ Acquired Lgt. Nuclear Core.
10047_ Dropped Flexi-carbon Leg.
10047_ Acquired Hvy. Laser.
10048_ Acquired 10 matter.
10053_ Triggered Stasis Trap.
10053_ A bubble of rippling energy engulfs the
  area.
10053_ Field strength at 95.
10053_ Field strength at 90.
10054_ Field strength at 85.
10055_ Field strength at 76.
10056_ Field strength at 71.
10057_ Relay Coupler [Swarmer] destroyed.
10057_ Field strength at 62.
10058_ Field strength at 57.
10059_ Field strength at 52.
10060_ Field strength at 47.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Coolant Potential          65
Energy Generation          36
Energy Capacity            380
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Armor Coverage             825
Resistance: KI             20
Propulsion Shielding       33
Evasion (%)                63
Recoil Reduction           4
Offensive Hacking          10
Relay Coupler Types        3
Relay Coupler Value        144

 Item Schematics 
-----------------
      Lgt. Treads | -9/Materials | Scanalyzed
 Seismic Detector | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Assimilation Complete
Infiltrator

 Challenges 
------------
None

 Game 
------
Seed              GrenadeScatterNanosword
  Manual?         0
Play Time         02:09:17
  Cumulative      61.5 hours
  Start           2024.10.05 @ 19:12:08
  End             2024.10.05 @ 21:19:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          58
  Rogue           58
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          40
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c6573fd3-f566-4bcd-b014-d93dd5a0764c