Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.09.06 @ 21:12:40 Player: Rainynight Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (39) 195 Value Destroyed (1269) 1269 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4044 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 158/300 Energy 265/265 System Corruption 0% Temperature Hot (242) Movement Treading (165) Location -7/Waste Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Light Treads Armored Treads > --- UTILITY (5) ------ Heat Sink Medium Storage Unit Weapon Shielding Light Armor Plating > --- WEAPON (5) ------- Light Cannon Advanced Assault Cannon > --- INVENTORY (10) --- Light Nuclear Core Light Nuclear Core Large Storage Unit Medium Matter Pod (34) Light Armor Plating Light Armor Plating Long-range Tractor Beam Light Cannon Heavy Missile Launcher Mace Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Heat Sink Medium Storage Unit Weapon Shielding Light Armor Plating Light Armor Plating > --- WEAPON ----------- Light Cannon Light Cannon Light Cannon Light Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Large Storage Unit Medium Matter Pod Light Armor Plating Light Armor Plating Long-range Tractor Beam Light Cannon Heavy Missile Launcher Mace [Rating: 24] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Weapon Shielding Weapon Light Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 7 | . 1 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . . 1 2 . Weapon 3 | . 1 2 . . . Parts Attached 47 | 10 12 17 5 3 . Power 4 | 1 1 2 . . . Engine 4 | 1 1 2 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 18 | 4 3 8 3 . . Treads 9 | 2 . 4 3 . . Leg 9 | 2 3 4 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 3 1 2 2 2 . Device 3 | . 1 2 . . . Storage 2 | 1 . . 1 . . Processor 1 | 1 . . . . . Hackware . | . . . . . . Protection 4 | 1 . . 1 2 . Artifact . | . . . . . . Weapon 15 | 2 7 5 . 1 . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 6 | 2 3 1 . . . Ballistic Cannon 9 | . 4 4 . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 2 | . . . . . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Highest Loss Streak 2 | . . . . . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 95 100 98 100 97 Engine 9 | . 11 10 8 7 7 Treads 9 | . . 8 23 21 21 Leg 11 | . 23 11 . . . Device 6 | . 1 10 8 7 7 Storage 9 | . 12 10 8 7 7 Processor 3 | . 10 . . . . Protection 3 | . . . 8 21 21 Ballistic Gun 6 | . 20 . . . . Ballistic Cannon 35 | . 13 49 41 35 32 Naked Turns . | . . . . . . Heaviest Build 46 | 20 25 36 37 46 46 Greatest Support 60 | 40 20 40 60 60 60 Greatest Overweight (x) 2 | 2 1 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 Average Capacity 9 | 8 10 10 10 10 10 Most Carried 10 | 5 10 10 10 10 10 Average Carried 9 | 2 8 9 9 9 9 Final Capacity 10 | 10 10 10 10 10 10 Final Carried 10 | 5 10 9 10 10 10 Class Distribution -------------------- 69% | Hacker-Gunner 26% | Hacker-Tank 3% | Hacker-Mutant Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 1798 | 216 378 818 290 30 66 Remotely . | . . . . . . Salvage Created 1470 | . 333 653 311 . 173 Parts 71 | . 21 38 12 . . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 29 | . 3 20 5 . 1 Cannons 29 | . 3 20 5 . 1 Classes Destroyed 9 | . 4 3 1 . 1 Recycler 5 | . 3 . 2 . . Mechanic 1 | . . 1 . . . Watcher 4 | . 2 1 1 . . Swarmer 1 | . 1 . . . . Grunt 16 | . 2 13 1 . . Brawler 2 | . . 1 1 . . Sentry 8 | . . 6 2 . . Hunter 1 | . . . 1 . . Compactor 1 | . . . . . 1 Best Kill Streak 4 | . 3 4 3 . 1 Combat Bots Only 4 | . 2 4 2 . 1 Max Kills in Single Turn 2 | . 2 2 2 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 662 | . 40 407 97 48 70 Core 42 | . . 42 . . . Absorbed by Shields . | . . . . . . Redirected to Shielding 23 | . . . 9 14 . Core Remaining (%) 97 | 100 100 89 100 . . Volleys Fired 62 | . 8 32 12 . 10 Largest 5 | . 3 5 5 . 5 Hottest 188 | . 105 175 175 . 188 Shots Fired 288 | . 22 159 60 . 47 Gun 2 | . 2 . . . . Cannon 286 | . 20 159 60 . 47 Launcher . | . . . . . . Special . | . . . . . . Kinetic 288 | . 22 159 60 . 47 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 54 | . 7 14 29 . 54 Robot Miss Streak 2 | . 2 2 1 . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 188 | . 13 88 41 . 46 Core Hits 60 | . 10 28 17 . 5 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . . 4 1 . 2 Blast 7 | . . 4 1 . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3526 | . 256 1708 668 . 894 Guns 14 | . 14 . . . . Cannons 3510 | . 242 1706 668 . 894 Explosions . | . . . . . . Melee . | . . . . . . Ramming 2 | . . 2 . . . Kinetic 3524 | . 256 1706 668 . 894 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 5 | . . 5 . . . Projectiles 5 | . . 5 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 29 | . 2 23 4 . . Impact . | . . . . . . Kinetic 25 | . 1 20 4 . . Secondary 4 | . 1 3 . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . . 1 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 364 | . 216 364 321 . 283 Average Temperature 119 | . 85 124 96 . 149 Received Heat Transfer 390 | . 36 291 63 . . Effects 2 | . . 1 . . 1 Interference 1 | . . . . . 1 Short Circuit 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 265 | . 143 265 250 15 3 Initial 62 | . . 42 62 . 3 Average 89 | . 23 149 134 11 2 Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 77 | 100 100 55 70 100 100 Level 1 22 | . . 44 29 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . 3 . 2 . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 4 | . . 2 . 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 4 | . 1 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 46 | . 6 29 6 2 3 Peak Tracking Total 5 | . 3 5 2 1 2 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 6 | . 4 . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 7 | . 4 1 2 . . Terminals 7 | . 4 1 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 18 | . 8 2 8 . . Successful 11 | . 7 . 4 . . Failed 7 | . 1 2 4 . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 15 | . 7 2 6 . . Terminals 18 | . 8 2 8 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 7 . 4 . . Robot Analysis 5 | . 2 . 3 . . Prototype ID Bank 2 | . 2 . . . . Locate Traps 2 | . 2 . . . . Maintenance Status 1 | . . . 1 . . Surveillance Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 1 2 . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 14 | . . . . . 14 Total Damage 227 | . . . . . 227 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total 4 | . 2 . 2 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 2682 | 97 757 1103 400 262 63 Spaces Moved 1315 | 56 368 516 206 155 14 Core 4 | 4 . . . . . Treads 646 | 26 . 245 206 155 14 Legs 665 | 26 368 271 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 166 166 Average Speed 174 | 138 189 175 164 166 166 Slowest Speed 190 | 160 190 190 166 166 166 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 6 63 39 19 6 12 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | 1 1 1 1 . . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 1538 | 71 412 630 237 161 27 Wait 55 | . 7 41 6 . 1 Move 1311 | 55 367 515 205 155 14 Hop . | . . . . . . Pick Up 28 | 5 9 7 4 2 1 Fast Attach 20 | 7 10 2 1 . . Attach 9 | 1 1 4 1 2 . Detach 3 | 1 2 . . . . Swap 18 | 2 1 11 3 1 . Drop 31 | . 7 17 5 1 1 Fire 62 | . 8 32 12 . 10 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 15 | -11/Scrapyard | Identified exit to Materials 15 | -11/Scrapyard | Discovered exit to Materials (range 16) 98 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Evolved 1 slot: Weapon x1 249 | -10/Materials | Identified exit to Mines 249 | -10/Materials | Discovered exit to Mines (range 15) 309 | -10/Materials | Build established: Hacker-Gunner 362 | -10/Materials | Identified exit to Materials 362 | -10/Materials | Discovered exit to Materials (range 3) 793 | -10/Materials | Discovered exit to Materials (range 11) 855 | -10/Materials | Entered another Materials area 855 | -9/Materials | Evolved 2 slots: Weapon x2 989 | -9/Materials | Identified exit to Mines 989 | -9/Materials | Discovered exit to Mines (range 16) 1837 | -9/Materials | Identified exit to Materials 1837 | -9/Materials | Discovered exit to Materials (range 15) 1958 | -9/Materials | Entered another Materials area 1958 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2275 | -8/Materials | Build established: Hacker-Tank 2342 | -8/Materials | Identified exit to Factory 2342 | -8/Materials | Discovered exit to Factory (range 10) 2358 | -8/Materials | Entered Factory 2358 | -7/Factory | Evolved 2 slots: Utility x2 2620 | -7/Factory | Sucked down chute 2620 | -7/Factory | Entered Waste 2621 | -7/Waste | Met a frightened Derelict 2629 | -7/Waste | Spotted C-40 Crusher 2634 | -7/Waste | Destroyed C-40 Crusher 2644 | -7/Waste | Spotted C-40 Crusher 2655 | -7/Waste | Spotted C-40 Crusher 2678 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2681 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2683 | -7/Waste | Self-destructed Last Messages --------------- 02642_ Dropped Med. Matter Pod. 02643_ Extracted 66 matter. 02643_ 7 Matter crushed. 02643_ Acquired Med. Matter Pod. 02651_ C-40 Crusher Imp. Propulsion Shielding blasted off. 02652_ Imp. Propulsion Shielding crushed. 02654_ 173 Matter crushed. 02661_ 8 Matter crushed. 02664_ 67-FKV(g) Beamcaster crushed. 02664_ 67-FKV(g) Carbon-fiber Leg crushed. 02664_ 67-FKV(g) destroyed. 02667_ 54 Matter crushed. 02671_ 4 Matter crushed. 02678_ Lgt. Cannon crushed. 02678_ Critical hit (Destroy). 02679_ Overheating: System interference. 02679_ Lgt. Cannon temporarily disabled. 02681_ Lgt. Armor Plating crushed. 02681_ Lgt. Cannon crushed. 02681_ Arm. Treads crushed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ?????????????############?????????????? | | ?????????????# #???????#?????? | | ?????????????# #????? #?????? | | ?????????????# %%% #### [ #####?? | | ?????????????# % ==% % ? | | ?????????????#@= " ? | | ?????????????#]CCCC ? | | ?????????????# CCCC % % % ? | | ?????????????#% % #### ###???? | | ?????????????# #?????? #?????? | | ?????????????# #?????????????? | | ?????????????############?????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SchematicHeavyInverter Manual? 0 Play Time 00:19:34 Cumulative 174.2 hours Start 2022.09.06 @ 20:53:56 End 2022.09.06 @ 21:12:40 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 197 Rogue 189 Adventurer 0 Explorer 8 Win Type - Total 7 Types 7/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 71 Achievement% 59 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 291aa5ed-716c-4e9a-a47e-a6cababb3722