Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.24 @ 17:40:57 Player: OctagonalPrism Result: Destroyed by as-91628 with Assembled Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (23) 115 Value Destroyed (507) 507 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1022 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 290/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -10/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Improved Heat Sink Small Storage Unit > --- WEAPON (2) ------- Light Assault Rifle Light Cannon > --- INVENTORY (8) ---- Ion Engine Structural Scanner Sensor Array Experimental Sensor Array Signal Interpreter Hacking Suite Rocket Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit > --- WEAPON ----------- Light Assault Rifle Light Cannon > --- INVENTORY -------- Ion Engine Structural Scanner Sensor Array Experimental Sensor Array Signal Interpreter Hacking Suite Rocket Launcher [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 16 | 7 9 . Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 5 | 2 3 . Treads 3 | 2 1 . Leg 2 | . 2 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 2 3 . Device 4 | 1 3 . Storage 1 | 1 . . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 4 | 2 2 . Energy Gun 2 | 2 . . Energy Cannon . | . . . Ballistic Gun 1 | . 1 . Ballistic Cannon 1 | . 1 . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 5 | . 5 . Power 1 | . 1 . Propulsion 2 | . 2 . Utility . | . . . Weapon 2 | . 2 . Highest Loss Streak 4 | . 4 . To Critical Strikes . | . . . Average Slot Usage (%) 95 | . 94 100 Engine 12 | . 12 14 Treads 21 | . 24 . Leg 4 | . 1 28 Device 13 | . 13 14 Storage 14 | . 14 14 Energy Gun 19 | . 22 . Ballistic Gun 3 | . 1 14 Ballistic Cannon 3 | . 2 14 Peak Build Rating 10 | 9 9 10 Average Rating 7 | 6 7 9 On Entrance 6 | . 9 9 Naked Turns . | . . . Heaviest Build 14 | 14 14 13 Greatest Support 40 | 40 40 20 Greatest Overweight (x) 4 | . 4 . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 7 8 8 Most Carried 7 | 1 6 7 Average Carried 3 | . 3 6 Final Capacity 8 | 8 8 8 Final Carried 7 | 1 5 7 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 442 | 233 209 . Remotely . | . . . Salvage Created 721 | 58 663 . Parts 48 | 9 39 . Haulers Intercepted 1 | . 1 . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 13 | . 13 . Guns 8 | . 8 . Cannons 4 | . 4 . Classes Destroyed 8 | 1 7 . Builder 1 | . 1 . Tunneler 3 | 3 . . Hauler 1 | . 1 . Recycler 1 | . 1 . Operator 2 | . 2 . Watcher 2 | . 2 . Swarmer 3 | . 3 . Grunt 10 | . 10 . Best Kill Streak 4 | 2 4 . Combat Bots Only 4 | . 4 . Max Kills in Single Turn 1 | 1 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 118 | . 114 4 Missed 25 | . 25 . Damage Taken 984 | . 905 79 Core 253 | . 206 47 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 79 | 8 69 2 Largest 2 | 2 2 2 Hottest 90 | 90 90 55 Shots Fired 148 | 16 128 4 Gun 127 | 16 109 2 Cannon 21 | . 19 2 Launcher . | . . . Special . | . . . Kinetic 34 | . 30 4 Thermal 114 | 16 98 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 13 | 2 13 . Robot Miss Streak 7 | 7 6 5 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 87 | 6 81 . Core Hits 39 | 4 34 1 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 5 | 1 4 . Burn 5 | 1 4 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1098 | 96 995 7 Guns 898 | 96 795 7 Cannons 200 | . 200 . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 254 | . 247 7 Thermal 844 | 96 748 . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks 5 | . 5 . Impact . | . . . Kinetic 5 | . 5 . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 483 | 154 483 . Average Temperature 201 | 67 240 . Received Heat Transfer 369 | . 369 . Effects 14 | . 14 . Shutdowns 2 | . 2 . Energy Bleed 7 | . 7 . Interference 3 | . 3 . Short Circuit 1 | . 1 . Damage (minor) 1 | . 1 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted 1 | . 1 . Combat Hostiles 1 | . 1 . Parts Melted 6 | 1 5 . Heat Transferred 2565 | 310 2255 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Peak Influence 293 | 15 293 51 Initial 51 | . 9 51 Average 136 | 8 164 51 Maximum Alert Level 1 | . 1 . Low Security (%) 69 | 100 62 100 Level 1 30 | . 37 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 2 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 4 | . 4 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 30 | . 28 2 Peak Tracking Total 6 | . 6 2 Tactical Retreats 2 | . 2 . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 2 | . 2 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 6 | . 6 . Successful 4 | . 4 . Failed 2 | . 2 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 4 | . 4 . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 2 . Robot Analysis 1 | . 1 . Locate Traps 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 2 | . 2 . Terminals 2 | . 2 . Botnet 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used 1 | . 1 . Hacking Detections 2 | . 2 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Robot Analysis Total 1 | . 1 . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 1175 | 118 932 125 Spaces Moved 572 | 57 420 95 Core 11 | 7 4 . Treads 426 | 50 376 . Legs 135 | . 40 95 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 149 | 146 157 120 Slowest Speed 250 | 160 250 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 29 | 5 54 29 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . . 1 Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 738 | 72 563 103 Wait 62 | . 58 4 Move 570 | 56 419 95 Hop . | . . . Pick Up 7 | 1 4 2 Fast Attach 13 | 7 6 . Attach . | . . . Detach 1 | . 1 . Swap 3 | . 3 . Drop 3 | . 3 . Fire 79 | 8 69 2 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Core integrity fell below 50% 314 | -10/Materials | Build established: Mutant 497 | -10/Materials | Discovered new exit (range 11) 740 | -10/Materials | Discovered new exit (range 11) 885 | -10/Materials | Core integrity fell below 20% 908 | -10/Materials | Lost 4 parts (1p1n2w) 1051 | -10/Materials | Entered Mines 1067 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1122 | -10/Mines | Assembled infested the area 1123 | -10/Mines | Learned location of Zion (-6) 1138 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1140 | -10/Mines | Found Prototype Device 1176 | -10/Mines | Destroyed by as-91628 with Assembled Rifle Last Messages --------------- to the mining laser wimps, I say!" 8V-OA0(g): "Would you like a rocket launcher? I know I would if I were you, so I'm going to lend you mine." 8V-OA0(g) slips back into the shadows. Acquired Rocket Launcher. ALERT: Infestation in the mines, dispatching Demolisher response squad. Acquired derelict log, extracted data. World map updated: -6/Zion. A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." Acquired Prototype Device. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ????????????????????????????????????????????????? | | ????????????????###?????????????????????????????? | | ??????????????## ##????????????????????????????? | | ???????????#### #????????????????????????????? | | ??????????## #????????????????????????????? | | ?????????## ##???????????????????????????? | | ????????## #???????????????????????????? | | ???????## #???????????????????????????? | | ???##### #????????????????????????????? | | ???# ##????????????????????????????? | | ???# #### #?????????????????????????????? | | # ##### #??# #?????????????????????????????? | | # #??????# #??# #?????????????????????????????? | | ? #??????# #??# #?????????????????????????????? | | # ???????# #??# #?????????####????????????????? | | ????????# #??# #??????#### ##???????????????? | | ?????????# #??# ######## ###?????????????? | | ?????????# #??# ##@ ##????????????? | | ??####???# #??# ##aa #????????????? | | ### ##??# #??### ## ## #????????????? | | ## ##?# #????# ## ### ##????????????? | | ### #????# ####### ##?####?????????????? | | #????# ?????####???????????????????? | | #????###????????????????????????????? | | ######???????????????????????????????????? | | ######????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????????????????????????????????? | | # ????????????????????????????????????????????? | | ? ?????????????????????????????????????????????? | | ? ??????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConcussiveSingularityPendant Manual? 0 Play Time 00:08:54 Cumulative 120.5 hours Start 2024.09.24 @ 17:32:52 End 2024.09.24 @ 17:40:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 110 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 57 Achievement% 45 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x47 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2b0229b4-0a62-4602-b9ea-60a326567380