Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.14 @ 18:50:04 // Halloween2020/ForbiddenLore Player: tiniuclx Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (464) 2320 Value Destroyed (22219) 22219 Prototype IDs (75) 1500 Alien Tech Used (4) 800 Bonus (12006) 12006 TOTAL SCORE: 47945 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4329 Follower Combat Kills 107 Met Data Miner 300 Met Zhirov 300 Used Core Reset Matrix 3000 Hacked Protovariant 500 Win 3000 Friendly Fire -30 Cogmind --------- Core Integrity 1050/1600 Matter 207/300 Energy 1216/1580 System Corruption 21% Temperature Cool (13) Movement Treading (165) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Particle Reactor Particle Reactor > --- PROPULSION (4) --- Advanced Heavy Treads > --- UTILITY (15) ----- 2N-1CE's Frost Array Large Storage Unit Large Storage Unit High-capacity Storage Unit Experimental Energy Well Experimental Sensor Array Experimental Signal Interpreter Long-range Terrain Scanner Improved Armor Integrity Analyzer Centrium Medium Armor Plating Medium Regenerative Plating Advanced Dynamic Insulation System > --- WEAPON (4) ------- Mini Smartbomb Launcher > --- INVENTORY (24) --- Light Particle Reactor Enhanced Armored Medium Treads Armored Heavy Treads Advanced Cooling System Advanced Cooling System Long-range Sensor Array Terrain Scan Processor Advanced Weapon Cycler Experimental ECM Suite Medium Regenerative Plating Transdimensional Reconstructor Quantum Rifle Enhanced Quantum Rifle Heavy Proton Cannon Heavy Proton Cannon Enhanced Nova Cannon Potential Cannon Compact Mass Driver Compact Mass Driver Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Enhanced Armored Heavy Treads > --- UTILITY ---------- 2N-1CE's Frost Array Large Storage Unit Large Storage Unit High-capacity Storage Unit Experimental Energy Well Experimental Signal Interpreter Advanced Terrain Scan Processor Experimental Targeting Computer Advanced Weapon Cycler Advanced Transmission Jammer Medium Regenerative Plating Advanced Shield Generator System Mapper Improved System Shield Advanced Component Analysis Suite > --- WEAPON ----------- Long-range Phase Cannon Cooled Nova Cannon Sigix Broadsword > --- INVENTORY -------- Particle Reactor Light Quantum Reactor Enhanced Armored Medium Treads Biometal Medium Treads Armored Heavy Treads Advanced Heat Sink Long-range Sensor Array Experimental Sensor Array Terrain Scanner Particle Charger Advanced ECM Suite Experimental ECM Suite Advanced Dynamic Insulation System Advanced Recalibrator Drone Bay Transdimensional Reconstructor Subatomic Replicator Phase Gun Heavy Proton Cannon Heavy Proton Cannon Potential Cannon Mini Smartbomb Launcher [Rating: 207] Favorites ----------- Power Micro Fission Core Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Wheel Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Layered Medium Armor Plating Weapon Autogun Energy Gun Plasma Rifle Energy Cannon Long-range Phase Cannon Ballistic Gun Autogun Ballistic Cannon Compact Mass Driver Launcher Precision Grenade Launcher Special Weapon Molecular Deconstructor Slashing Weapon Sigix Broadsword Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 . . . 2 . . . . 2 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . Utility 13 | . . . 1 . . . 1 2 2 . . . . . . . . 2 1 . 2 . 2 Weapon 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . Parts Attached 804 | 7 8 . 25 4 . . 57 38 63 15 5 23 74 12 39 12 4 38 77 65 34 46 158 Power 54 | 1 1 . 2 1 . . 3 3 5 1 . . 5 . 2 1 . 2 4 5 3 3 12 Engine 14 | 1 1 . 2 . . . 2 1 4 1 . . 1 . . . . . 1 . . . . Core 12 | . . . . 1 . . 1 2 1 . . . 4 . 1 . . 1 . . . . 1 Reactor 28 | . . . . . . . . . . . . . . . 1 1 . 1 3 5 3 3 11 Propulsion 98 | 2 1 . 11 2 . . 19 2 10 . . 1 9 . 1 1 1 13 4 8 5 . 8 Treads 67 | 2 1 . 11 2 . . 19 2 2 . . . . . . . . 3 4 8 5 . 8 Leg 29 | . . . . . . . . . 6 . . 1 9 . 1 1 1 10 . . . . . Wheel 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 413 | 1 3 . 6 . . . 10 13 29 10 2 19 35 10 23 6 2 14 53 42 26 32 77 Device 319 | . 1 . . . . . 6 8 17 9 2 18 28 8 17 5 2 10 43 38 22 27 58 Storage 21 | 1 2 . 2 . . . 2 . 2 . . . 1 . 1 . . . 3 1 1 2 3 Processor 14 | . . . . . . . . 1 2 . . . 2 . . . . 2 3 1 1 . 2 Hackware 6 | . . . . . . . 1 . 1 . . . . . . . . 1 . . . 2 1 Protection 53 | . . . 4 . . . 1 4 7 1 . 1 4 2 5 1 . 1 4 2 2 1 13 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 239 | 3 3 . 6 1 . . 25 20 19 4 3 3 25 2 13 4 1 9 16 10 . 11 61 Energy Gun 52 | 2 . . . . . . 12 4 11 2 2 2 3 . . . . 2 2 2 . . 8 Energy Cannon 62 | . . . . . . . . 2 1 . . . 3 . 2 1 . 1 3 5 . 8 36 Ballistic Gun 80 | 1 3 . 5 1 . . 9 8 6 2 1 . 16 1 7 3 . 6 9 2 . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Launcher 22 | . . . 1 . . . 4 3 1 . . . . 1 3 . 1 . . . . . 8 Special Weapon 6 | . . . . . . . . . . . . 1 3 . 1 . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 14 | . . . . . . . . 3 . . . . . . . . . . . 1 . 3 7 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . . . 2 . . . 5 2 . . . 2 1 . . 4 . . 1 4 1 4 4 Parts Lost 101 | . . . . . . 1 3 11 21 . . . 9 . 6 . 1 7 13 8 . . 21 Power 14 | . . . . . . . 1 1 3 . . . 3 . . . . . 3 1 . . 2 Propulsion 12 | . . . . . . . 1 2 4 . . . . . 1 . 1 2 . . . . 1 Utility 31 | . . . . . . 1 . 1 4 . . . 2 . 2 . . 3 6 1 . . 11 Weapon 44 | . . . . . . . 1 7 10 . . . 4 . 3 . . 2 4 6 . . 7 Highest Loss Streak 7 | . . . . . . 1 1 2 7 . . . 4 . 2 . 1 3 4 4 . . 5 Average Slot Usage (%) 93 | . 96 100 98 100 100 93 99 98 91 97 81 99 94 99 96 82 99 96 89 88 89 85 87 Engine 2 | . 14 14 10 1 . . 7 1 2 5 6 6 2 . . . . . 2 . . . . Core 2 | . . . . 9 11 11 1 5 2 . . . 6 11 11 5 5 2 . . . . . Reactor 3 | . . . . . . . . . . . . . . . . 4 5 7 5 8 8 8 8 Treads 12 | . 28 28 33 33 33 33 26 23 7 . . . . . . . . 2 10 9 11 8 8 Leg 6 | . . . . . . . . . 9 20 20 20 21 23 22 23 22 16 . . . . . Device 12 | . 6 . . . . . 6 8 13 12 13 12 10 9 15 16 17 12 14 14 20 19 22 Storage 17 | . 17 28 22 22 22 22 18 23 20 20 20 20 17 17 17 17 17 15 15 14 13 13 15 Processor 7 | . . . . . . . . 1 6 13 13 13 14 17 4 . . 6 9 17 17 14 12 Hackware 3 | . . . . . . . 8 6 1 . . . . . . . . 4 4 4 4 6 4 Protection 4 | . . . 9 11 11 4 1 3 5 5 6 5 2 . 5 11 11 10 4 . . 1 4 Energy Gun 3 | . . . . . . . 14 10 8 11 . 16 4 . . . . 1 3 1 . . . Energy Cannon 2 | . . . . . . . . 3 . . . . 1 . 4 . 5 1 . 8 8 8 7 Ballistic Gun 9 | . 27 28 21 22 22 22 11 7 9 5 . 3 9 16 9 . 5 11 13 3 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 184 | 13 43 43 81 81 78 78 95 109 117 123 113 119 121 115 131 138 140 142 144 149 155 162 184 Greatest Support 155 | 40 40 40 60 60 60 60 84 76 84 47 47 60 84 76 76 64 63 145 145 145 155 155 155 Greatest Overweight (x) 10 | . 1 1 1 1 1 1 1 1 10 2 2 2 1 1 2 2 2 5 2 2 1 1 2 Average Overweight (x) . | . . 1 . 1 1 1 . 1 2 2 2 1 1 1 1 1 2 1 . . . . . Largest Inventory Capacity 26 | 6 16 16 20 20 20 20 26 26 26 26 26 26 26 26 26 26 26 26 26 24 24 24 24 Average Capacity 23 | 5 8 16 18 20 20 20 20 26 26 26 26 26 26 26 26 26 26 26 24 24 24 24 24 Most Carried 26 | 5 12 11 20 20 20 20 26 26 26 26 26 26 26 26 26 26 26 26 26 24 24 24 24 Average Carried 22 | 2 7 11 17 19 20 20 20 24 23 25 26 25 25 24 23 25 25 25 23 23 23 23 23 Final Capacity 26 | 6 16 16 20 20 20 20 26 26 26 26 26 26 26 26 26 26 26 26 24 24 24 24 24 Final Carried 26 | 4 11 11 20 20 20 20 26 24 26 26 26 26 26 25 26 26 25 26 24 23 24 24 24 Class Distribution -------------------- 16% | Hauler-Mutant 14% | Hauler-Skirmisher 11% | Scavenger-Assassin 11% | Hauler-Gunner 10% | Scavenger-Mutant 8% | Mutant 6% | Hauler-Tank 5% | Scavenger-Skirmisher 4% | Scavenger-Tank 3% | Hauler-Assassin 3% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Gunner | -8/Materials Hauler-Tank | -7/Factory Hauler-Mutant | -6/Factory Hauler-Skirmisher | -6/Lower Caves Hauler-Mutant | -6/Data Miner Hauler-Skirmisher | -5/Proximity Caves Hauler-Skirmisher | -5/Factory Hauler-Skirmisher | -5/Upper Caves Hauler-Skirmisher | -5/Upper Caves Hauler-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Scavenger-Assassin | -3/Quarantine Scavenger-Assassin | -2/Research Hacker-Assassin | -2/Testing Scavenger-Assassin | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc Matter Collected 16342 | 157 615 141 760 74 10 55 836 697 1109 214 . 375 1581 434 727 302 87 1295 2124 1195 592 490 2472 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 23753 | 114 615 38 973 41 . 55 1802 1212 1450 103 . 150 1880 209 751 230 99 1733 3069 1155 874 1220 5980 Parts 1183 | 3 37 5 73 2 . 1 108 50 68 2 . 7 102 6 25 12 4 76 170 95 47 64 226 Haulers Intercepted 18 | . 1 . 3 . . . 6 1 1 . . . . . . . . 1 1 . . . 4 Recyclers Shooed 21 | . . . . . . . . 1 7 . . . 7 . . . . 1 4 . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . . . . . . 2 . 16 . 10 13 9 2 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc Combat Hostiles Destroyed 341 | . 12 . 19 3 . 1 33 23 16 2 . 3 15 6 20 . 4 24 28 17 10 15 90 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Guns 179 | . 12 . 17 3 . 1 28 17 14 2 . 3 11 3 6 . . 21 26 7 . . 8 Cannons 84 | . . . . . . . . 3 . . . . 3 . 2 . 1 3 2 10 10 8 42 AOE 67 | . . . 2 . . . 5 3 1 . . . . 3 12 . 3 . . . . 2 36 Classes Destroyed 19 | 2 3 1 4 . . 1 1 2 . . . . . . 1 . 1 . . 1 . . 2 Worker 27 | . . 2 2 . . . . . 1 . . . 5 . . . . . 8 3 . 1 5 Builder 19 | . 1 . . . . . 1 . 2 . . . 5 . . . . . 2 . 1 1 6 Tunneler 3 | 1 . . . . . . . . 1 . . . 1 . . . . . . . . . . Hauler 18 | . 1 . 3 . . . 6 1 1 . . . . . . . . 1 1 . . . 4 Recycler 32 | 1 1 . 1 . . . 3 2 4 . . . 5 . . . . 2 5 . 2 . 6 Operator 3 | . . . . . . . 1 . . . . . . . . . . . . . 1 1 . Watcher 19 | . . . 1 . . . 1 3 . . . . 2 . . . . 1 3 2 1 1 4 Swarmer 47 | . . . 7 3 . . 7 4 . . . . . . 5 . 4 9 . . . . 8 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Grunt 101 | . 12 . 4 . . . 16 7 4 1 . . 1 1 5 . . 9 2 . . 4 35 Brawler 7 | . . . 1 . . . . . . . . . . . 1 . . . . . . . 5 Duelist 9 | . . . . . . . . 1 . . . . . 3 1 . . . . . . . 4 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Researcher 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . Sentry 44 | . . . 7 . . . 10 1 3 1 . 1 2 2 1 . . 2 7 . 2 . 5 Hunter 27 | . . . . . . 1 . 7 4 . . 2 5 . 2 . . . . . . 2 4 Programmer 96 | . . . . . . . . 3 5 . . . 7 . . . . 4 19 17 8 8 25 Behemoth 2 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 Protovariant P 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Samaritan 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . Thug 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Savage 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . Best Kill Streak 15 | 2 4 1 5 3 . 1 10 4 4 1 . 1 6 3 5 . 4 7 13 4 3 5 15 Combat Bots Only 12 | . 4 . 5 3 . 1 5 4 4 1 . 1 2 3 5 . 4 6 5 3 3 4 12 Max Kills in Single Turn 4 | 2 1 1 2 2 . 1 2 2 1 1 . 1 2 2 3 . 2 2 2 1 1 3 4 Gunslinging 1 | . . . . 1 . . 1 . . . . . . . . . . 1 1 . . . . Exploded 4 | . . . 2 . . . 1 2 1 . . . . 2 3 . 2 . . . . 2 4 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc Damage Taken 35590 | 27 416 . 798 50 . 256 1787 2160 4202 204 . 141 2854 327 2089 . 122 1861 2972 1783 767 1753 11021 Core 2765 | . 101 . 170 7 . 66 150 167 424 37 . 25 333 34 110 . . 244 125 106 44 72 550 Absorbed by Shields 3188 | . . . . . . . . . . . . . . . . . . . 1231 677 434 221 625 Reduced by Siege Mode 962 | . . . . . . . . . . . . . . . . . . . 256 31 63 207 405 Core Remaining (%) 68 | 100 . 59 . . . 39 72 76 . . . 42 . . . . 52 78 . 82 . 92 65 Volleys Fired 1190 | 2 42 6 70 4 . 11 98 86 99 3 . 11 88 13 49 24 10 63 105 76 36 44 250 Largest 4 | 2 2 2 2 2 . 2 3 3 3 3 . 3 3 3 3 1 2 3 4 4 2 3 3 Hottest 370 | 80 46 46 46 46 . 46 193 191 178 178 . 225 193 101 229 33 126 193 249 303 215 355 370 Shots Fired 2764 | 4 84 9 137 8 . 22 271 241 246 9 . 30 209 30 93 24 11 185 368 183 69 83 448 Gun 1962 | 4 84 9 135 8 . 22 261 206 241 9 . 29 160 26 49 24 1 175 353 87 . . 79 Cannon 722 | . . . . . . . . 32 3 . . . 43 . 27 . 7 10 13 96 69 83 339 Launcher 70 | . . . 2 . . . 10 3 2 . . . . 4 16 . 3 . . . . . 30 Special 10 | . . . . . . . . . . . . 1 6 . 1 . . . 2 . . . . Kinetic 1374 | . 84 9 135 8 . 22 133 77 139 2 . 2 123 26 49 24 1 170 271 76 . . 23 Thermal 1231 | . . . . . . . 128 161 102 7 . 27 80 . 27 . 7 15 95 102 69 63 348 Explosive 70 | . . . 2 . . . 10 3 2 . . . . 4 16 . 3 . . . . . 30 Electromagnetic 79 | 4 . . . . . . . . 3 . . . . . . . . . . 5 . 20 47 Robot Hit Streak 48 | 4 14 4 10 5 . 9 19 35 9 3 . 7 16 15 16 17 7 16 20 21 17 19 48 Robot Miss Streak 9 | . 2 1 3 1 . 1 4 5 9 2 . 2 8 1 4 2 . 7 3 2 3 2 7 Penetration Max 1 | . . . . . . . . . 1 . . . 1 1 1 1 . 1 1 1 . . 1 Secondary Targets 17 | . . . . 1 . . 3 2 . . . 1 1 . . . . 3 5 . . . 1 Max Gunslinging Chain 1 | . . . . 1 . . 1 1 . . . 1 1 . . . . 1 1 . . . 1 Shots Hit Robots 1987 | 4 62 5 93 6 . 15 186 182 184 7 . 18 142 22 65 20 7 138 267 121 55 57 331 Core Hits 1153 | 2 22 3 44 3 . 3 85 80 112 4 . 6 111 16 51 8 10 117 152 42 21 23 238 Critical Hits 78 | . 1 . 1 . . . . . . . . . 17 3 6 6 . 1 3 7 7 3 23 Critical Kills 27 | . 1 . . . . . . . . . . . 8 2 2 1 . . . 2 3 1 7 Critical Parts Destroyed 41 | . . . 1 . . . . . . . . . 7 . 3 3 . 1 3 5 4 1 13 Melee Attacks 71 | . . . . . . . . 6 . . . . . . . . . . . 4 11 20 30 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 71 | . . . . . . . . 6 . . . . . . . . . . . 4 11 20 30 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . . . . . . . . . 2 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 69103 | 102 954 76 1520 67 . 150 3574 3722 4105 123 . 361 3327 748 3116 154 541 3168 7985 4863 2887 3089 24471 Guns 30365 | 37 954 73 1336 67 . 150 2754 2741 3682 123 . 361 2183 430 629 154 . 2950 7822 1748 . . 2171 Cannons 22356 | . . . . . . . . 541 36 . . . 1097 . 832 . 236 215 163 2706 2351 2509 11670 Explosions 15002 | 65 . . 184 . . . 812 440 377 . . . . 318 1655 . 305 . . 45 . 492 10309 Melee 1309 | . . . . . . . . . . . . . . . . . . . . 364 536 88 321 Ramming 71 | . . 3 . . . . 8 . 10 . . . 47 . . . . 3 . . . . . Kinetic 20744 | . 954 73 1336 67 . 150 1298 1036 2265 15 . . 1545 430 629 154 . 2862 5425 1461 . . 1044 Thermal 32071 | 65 . . . . . . 1456 2246 1595 108 . 361 1735 . 832 . 236 303 2560 2888 2351 2263 13072 Explosive 12705 | . . . 184 . . . 812 435 199 . . . . 318 1655 . 305 . . . . . 8797 Electromagnetic 2203 | 37 . . . . . . . 5 36 . . . . . . . . . . 150 . 738 1237 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1309 | . . . . . . . . . . . . . . . . . . . . 364 536 88 321 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 37 | . . . . . . . 1 1 8 8 8 8 18 16 17 15 . 2 20 37 2 7 21 Average Corruption 7 | . . . . . . . 1 1 5 8 8 8 6 14 13 8 . 1 9 16 1 3 5 Corruption Purged 52 | . . . . . . . . . . . . . 3 2 4 15 . . 10 18 . . . Effects 730 | . . . . . . . 9 . 62 23 6 31 54 52 63 56 . 3 98 123 12 34 104 Message Errors 129 | . . . . . . . 3 . 11 4 3 10 7 6 8 15 . . 14 13 6 10 19 Matter Fused 133 | . . . . . . . . . 11 6 1 7 11 16 8 12 . . 10 17 . 9 25 Heat Flow Errors 64 | . . . . . . . . . 8 2 2 2 6 3 4 9 . . 7 4 2 6 9 Energy Discharges 65 | . . . . . . . 2 . 5 4 . 2 3 6 9 3 . 2 5 11 2 2 9 Parts Rejected 5 | . . . . . . . . . 1 1 . . 2 . . . . . 1 . . . . Data Loss (minor) 77 | . . . . . . . 3 . 7 2 . 5 5 11 9 7 . . 8 10 . 3 7 Data Loss (major) 16 | . . . . . . . . . 1 1 . 1 2 . 1 4 . . 1 4 . . 1 Misfires 16 | . . . . . . . . . 3 1 . 1 . 1 1 1 . . 2 2 . 1 3 Alerts 5 | . . . . . . . . . . . . . 1 . 2 . . . 1 1 . . . Misdirections 37 | . . . . . . . . . . . . . 2 4 7 . . . 10 12 . . 2 Targeting Errors 149 | . . . . . . . 1 . 12 2 . 3 13 3 11 4 . 1 31 41 2 3 22 Weapon Failures 34 | . . . . . . . . . 3 . . . 2 2 3 1 . . 8 8 . . 7 Overload Shots 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Overflow Damage 2426 | . . . . . . . 48 11 35 . . . 88 22 11 . 22 . . 317 435 166 1271 Projectiles 1178 | . . . . . . . . 8 . . . . 81 . . . 16 . . 187 110 146 630 Explosions 754 | . . . . . . . 48 3 35 . . . . 22 11 . 6 . . . . 20 609 Melee 494 | . . . . . . . . . . . . . 7 . . . . . . 130 325 . 32 Knockbacks 11 | . . . . . . . . . . . . . 1 . . . . . . . . . 10 Impact 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Kinetic 9 | . . . . . . . . . . . . . . . . . . . . . . . 9 Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 732 | 27 . . . . . . 28 . 105 . . . 4 34 64 . 23 . . . . 98 349 Shots 18 | 1 . . . . . . 2 . 2 . . . . 1 2 . 1 . . . . 1 8 Rammed 8 | . . 1 . . . . 2 . 2 . . . 2 . . . . 1 . . . . . Targets Rammed 13 | . . 1 . . . . 2 . 2 . . . 7 . . . . 1 . . . . . Kicked 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 432 | 48 30 6 34 20 . 20 352 316 432 163 237 226 315 235 402 244 . 87 234 186 234 231 219 Average Temperature 82 | 25 9 4 10 9 . 6 101 118 94 65 104 81 88 69 150 109 . 25 41 38 72 94 108 Received Heat Transfer 3583 | . 198 . 228 . . . 792 363 345 51 . 18 27 36 291 . . 294 144 . 25 129 642 Effects 18 | . . . . . . . 3 2 4 . . . 4 . 4 . . . . . 1 . . Shutdowns 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Energy Bleed 3 | . . . . . . . 2 . . . . . 1 . . . . . . . . . . Interference 11 | . . . . . . . . 1 3 . . . 3 . 3 . . . . . 1 . . Short Circuit 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Siege Activations 32 | . . . . . . . . . . . . . . . . . . 1 7 3 6 5 10 Total Turns 578 | . . . . . . . . . . . . . . . . . . 1 131 33 138 73 202 Longest Duration 57 | . . . . . . . . . . . . . . . . . . 1 33 19 46 25 57 Robots Corrupted 9 | . . . . . . . . . . . . . . . . . . . . . . 6 3 Combat Hostiles 8 | . . . . . . . . . . . . . . . . . . . . . . 5 3 Parts Fried 26 | . . . . . . . . . . . . . . . . . . . . . . 11 15 Impact Corruptions 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 1 . . . 1 . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . . 1 . . . 1 . . . . . . . . . . Parts Melted 84 | . . . . . . . 3 13 7 . . 4 7 . 1 . 1 3 8 1 1 8 27 Heat Transferred 36015 | 100 . . . . . . 3071 4441 3110 250 . 850 2731 . 1200 . 350 500 3014 1999 1638 1751 11010 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | 1 . . . . . . . . . . . . . . . . . . . 1 . 1 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc Peak Influence 2944 | 10 246 73 489 226 . 35 483 295 268 . . . 346 . . . . 587 595 349 154 371 2944 Initial 307 | . 6 73 . 156 . . 13 86 125 . . . . . . . . . 307 159 45 33 140 Average 251 | 1 123 32 282 92 . 18 209 159 94 . . . 127 . . . . 267 317 101 40 153 894 Maximum Alert Level 5 | . 1 . 2 1 . . 2 1 1 . . . 1 . . . . 2 2 1 . 1 5 Low Security (%) 56 | 100 75 100 27 78 . 100 58 52 85 . . . 77 . . . . 41 . 81 100 63 10 Level 1 30 | . 24 . 42 21 . . 32 47 14 . . . 22 . . . . 26 83 18 . 36 29 Level 2 6 | . . . 30 . . . 9 . . . . . . . . . . 31 16 . . . 9 Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . 17 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . 14 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . 8 High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . 10 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 109 | . 3 . 2 . . . 4 13 11 . . . 6 . . . . 6 10 8 5 12 29 Investigation 16 | . 3 . 2 . . . 2 1 2 . . . . . . . . 1 1 1 . . 3 Extermination 35 | . . . . . . . . 3 5 . . . 3 . . . . 2 5 5 4 3 5 Reinforcement 34 | . . . . . . . 2 6 4 . . . 3 . . . . 1 3 2 1 8 4 Assault 15 | . . . . . . . . . . . . . . . . . . . . . . 1 14 Garrison 9 | . . . . . . . . 3 . . . . . . . . . 2 1 . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 9 | . . . . . . . . . 4 . . . 1 . . . . 1 . . . 1 2 Haulers Reinforced 7 | . . . . . . . . 1 . . . . 1 . . . . . 1 1 . 1 2 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc Distress Signals 36 | . 2 . 5 . . . 6 1 2 . . . 2 . . . . 5 4 1 . 2 6 Communications Jammed 19 | . . . . . . . . . . . . . . . . . . . . . . . 19 Distress Signals 19 | . . . . . . . . . . . . . . . . . . . . . . . 19 Times Spotted 514 | . 24 . 30 3 . 1 57 34 28 4 . 8 27 6 20 . 4 37 39 27 15 20 130 Peak Tracking Total 18 | . 7 . 5 3 . 1 7 4 4 3 . 5 4 4 5 . 4 6 6 3 3 4 18 Tactical Retreats 30 | . 1 . 4 . . . 5 . 1 . . . 2 . . . . 7 . 1 . 1 8 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc Traps Triggered 11 | . 2 . . . . . . . 2 . . . 4 . . . . . . 1 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc Machines Disabled 38 | . . . 1 . . . 3 7 4 . . 1 5 . . . . . . 7 . 7 3 Max in Single Turn 4 | . . . 1 . . . 1 4 3 . . 1 1 . . . . . . 1 . 1 1 Garrison Access 6 | . . . . . . . 1 . . . . . . . . . . 1 . 1 . 1 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc Machines Accessed 93 | . 10 . 10 1 1 . 16 2 3 2 4 . 2 . . 6 . 2 5 9 5 8 7 Terminals 57 | . 8 . 8 . . . 9 1 3 . . . 1 . . . . . 3 7 5 7 5 Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Stations 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . 1 . . . 2 1 . . . . 1 . . . . . . . . . . Scanalyzers 5 | . . . 1 . . . 2 . . . . . . . . . . . 1 1 . . . Garrison Access 7 | . . . . . . . 1 . . . . . . . . . . 1 1 1 . 1 2 Total Hacks 317 | . 30 . 31 1 23 . 41 2 9 5 29 . 5 . . 28 . 6 19 24 16 36 12 Successful 201 | . 17 . 20 1 23 . 23 1 3 5 29 . 2 . . 28 . 3 9 8 6 21 2 Failed 116 | . 13 . 11 . . . 18 1 6 . . . 3 . . . . 3 10 16 10 15 10 Catastrophic 18 | . . . . . . . 1 . 2 . . . . . . . . 1 3 4 2 2 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 118 | . 17 . 20 . . . 13 1 8 . . 1 2 . . . . 1 5 15 7 19 9 Terminals 185 | . 27 . 25 . . . 25 1 9 . . . 2 . . . . . 15 20 16 35 10 Fabricators 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . Repair Stations 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . Recycling Units 11 | . 3 . 1 . . . 3 1 . . . . 3 . . . . . . . . . . Scanalyzers 15 | . . . 5 . . . 6 . . . . . . . . . . . 2 2 . . . Garrison Access 11 | . . . . . . . 1 . . . . . . . . . . 3 2 2 . 1 2 Terminal Hacks 139 | . 9 . 7 1 23 . 8 . 3 5 29 . 1 . . 28 . . 5 5 3 12 . Record 57 | . . . . . 23 . . . . 4 11 . . . . 16 . . . 2 . 1 . Part Schematic 12 | . . . . . . . . . . . 8 . . . . 4 . . . . . . . Robot Schematic 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . Robot Analysis 5 | . . . . . . . 1 . . . . . . . . 4 . . . . . . . Prototype ID Bank 11 | . 1 . 1 . . . . . . . 3 . . . . 4 . . . 1 . 1 . Open Door 2 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 6 | . 1 . 1 . . . 1 . . . . . 1 . . . . . 1 . 1 . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 14 | . . . . . . . 3 . 2 . . . . . . . . . 2 2 2 3 . Locate Traps 3 | . . . 1 . . . . . . . . . . . . . . . 1 . . 1 . Recall Investigation 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 10 | . 3 . 3 . . . . . 1 . . . . . . . . . 1 . . 2 . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . Scan Component 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Repair 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . 2 . . . . . 1 . . . . . . . . . . Process 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Retrieve Matter 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . Scanalyzer 9 | . . . 4 . . . 4 . . . . . . . . . . . 1 . . . . Insert Component 5 | . . . 2 . . . 2 . . . . . . . . . . . 1 . . . . Analyze 4 | . . . 2 . . . 2 . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . 1 . . . . . . . . . . . . 1 . 1 1 Seal Access 4 | . . . . . . . 1 . . . . . . . . . . . . 1 . 1 1 Unauthorized Hacks 40 | . 8 . 9 . . . 4 1 . . . . . . . . . 1 3 2 3 8 1 Terminals 32 | . 6 . 7 . . . 3 . . . . . . . . . . . 3 2 3 8 . Track 5 | . 1 . 1 . . . . . . . . . . . . . . . . 1 . 2 . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Botnet 25 | . 4 . 6 . . . 3 . . . . . . . . . . . 3 1 3 5 . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . 1 . . . 1 1 . . . . . . . . . . . . . . . Tunnel 5 | . 2 . 1 . . . 1 1 . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Extract 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 Jam 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Hacking Detections 66 | . 8 . 7 . . . 13 1 3 . . . 2 . . . . 2 5 8 5 7 5 Full Trace Events 6 | . 1 . . . . . 2 . 1 . . . . . . . . . 1 . . . 1 Feedback Events 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . 3 . . . 1 . . . 8 . . . . 4 . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Matter 285 | . . . . . . . . . . . . . . . . . . 285 . . . . . Time 76 | . . . . . . . . . . . . . . . . . . 76 . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . Parts Repaired 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Time 132 | . . . . . . . 132 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 267 | . . . . . . . 267 . . . . . . . . . . . . . . . . Retrieved Matter 506 | . . . . . . . 506 . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . Programmers 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc Total Allies 7 | . . 3 . 2 . . . . . . . 1 . . . . . . . . . 1 . Largest Group 3 | . . 3 3 2 2 . . . . . . 1 . . . . . . . . . 1 1 Highest-Rated Group 94 | . . 40 40 49 49 . . . . . . 94 . . . . . . . . . 26 26 Highest-Rated Ally 94 | . . 16 16 31 31 . . . . . . 94 . . . . . . . . . 26 26 Total Orders 8 | . . . . . . . . . 3 . . 1 . 2 . . . . . . . . 2 EXPLORE 5 | . . . . . . . . . 2 . . . . 2 . . . . . . . . 1 RETURN 3 | . . . . . . . . . 1 . . 1 . . . . . . . . . . 1 Ally Attacks 45 | . . . 19 . . . . . 8 1 . 14 . 3 . . . . . . . . . Total Damage 461 | . . . 233 . . . . . . . . 228 . . . . . . . . . . . Kills 4 | . . . 3 . . . . . . . . 1 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc Robot Analysis Total 5 | . . . . . . . 1 . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 7 | . . 2 . 2 . . . . . 1 . 1 . . . . 1 . . . . . . Drone Launches 22 | . . . . . . . . . 12 1 . 5 . 3 . . . . . . . . 1 Drone Recoveries 4 | . . . . . . . . . 3 . . 1 . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc Turns Passed 32230 | 78 1097 991 1395 938 490 285 2722 2657 2052 597 175 852 1540 1077 1124 1739 589 1157 2144 2308 1333 1682 3208 Spaces Moved 13605 | 38 535 539 637 501 273 141 1160 1151 791 302 93 406 622 356 590 207 304 453 863 1098 589 739 1217 Core 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . Treads 9934 | 36 535 539 637 501 273 141 1160 1151 341 . . . . . . . . 114 863 1098 589 739 1217 Legs 3532 | . . . . . . . . . 313 302 93 406 622 356 590 207 304 339 . . . . . Wheels 137 | . . . . . . . . . 137 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 160 180 180 180 160 183 150 180 180 150 150 150 150 150 180 150 155 152 156 170 150 Average Speed 171 | 154 165 180 173 180 180 180 184 185 181 180 180 169 150 150 152 150 180 172 167 162 166 170 172 Slowest Speed 270 | 160 180 180 180 180 180 180 190 190 240 180 180 180 150 150 180 180 180 270 200 210 179 195 195 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 4 82 99 66 90 71 44 92 28 23 41 68 62 20 58 75 62 45 11 20 74 12 60 36 Regions Visited 23 Branch Regions 13 Pre-discovered Areas 13 | . 2 1 1 1 1 . 1 1 . 1 1 . . . . 3 . . . . . . . Known Exits Taken 14 | . 1 . 1 . . . . 1 1 1 1 1 1 1 . . . 1 1 1 1 1 . Unknown Exits Taken 9 | 1 . 1 . 1 1 1 1 . . . . . . . 1 1 1 . . . . . . Scrap Searched 10 | . . 1 . 2 . 1 . . . 2 . 1 . 3 . . . . . . . . . Spaces Dug 118 | . . . . . . . . 6 . . . . 1 . 14 . . 2 8 16 8 27 36 Terrain Destroyed 933 | 2 . . 12 . . . 77 39 49 . . . 9 14 93 . 42 5 17 51 17 61 445 Melee 53 | . . . . . . . . 6 . . . . . . . . . . . 2 8 13 24 Projectile 167 | . . . . . . . . . . . . . 9 3 5 . 2 5 17 36 9 20 61 AOE 713 | 2 . . 12 . . . 77 33 49 . . . . 11 88 . 40 . . 13 . 28 360 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc Total 20202 | 51 689 552 816 533 272 153 1561 1479 1204 347 100 548 1053 875 723 1620 334 697 1325 1469 860 1050 1891 Wait 3718 | . 76 7 52 15 . 2 158 164 196 17 . 87 209 485 26 1344 17 99 206 147 135 131 145 Move 13581 | 37 534 538 636 500 272 140 1159 1150 790 301 92 405 621 355 589 206 303 452 862 1097 588 738 1216 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 322 | 5 13 . 12 4 . . 33 18 31 3 . 6 16 4 9 11 . 15 36 30 22 28 26 Fast Attach 154 | 5 4 . 3 1 . . 7 7 6 5 3 4 13 1 3 9 . 7 9 18 10 9 30 Attach 193 | 1 . . 4 1 . . 10 15 27 3 . 7 15 4 14 3 1 9 22 14 4 3 36 Detach 77 | . 3 . 3 . . . 4 2 7 1 . 3 6 1 9 2 . 2 7 5 1 2 19 Swap 461 | 1 4 . 18 2 . . 40 16 30 7 2 12 46 7 22 1 3 22 46 35 20 34 93 Drop 422 | . 13 . 18 6 . . 50 15 16 7 3 13 32 5 2 20 . 27 32 43 33 41 46 Fire 1190 | 2 42 6 70 4 . 11 98 86 99 3 . 11 88 13 49 24 10 63 105 76 36 44 250 Melee 71 | . . . . . . . . 6 . . . . . . . . . . . 4 11 20 30 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick 7 | . . . . . . . . . . . . . 7 . . . . . . . . . . Crush 6 | . . 1 . . . . 2 . 2 . . . . . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 3 exits: *Res / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access (discovered 2 exits: *Sur / [Com]) To Fleet Rendezvous History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 79 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 7) 539 | -10/Materials | Discovered new exit (range 16) 549 | -10/Materials | Identified exit to Mines 1019 | -10/Materials | Discovered new exit (range 11) 1176 | -10/Materials | Entered Mines 1314 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1442 | -10/Mines | Discovered new exit (range 5) 1446 | -10/Mines | Learned location of Zion (-7) 1534 | -10/Mines | Discovered new exit (range 11) 1679 | -10/Mines | Learned 4 Materials zone layouts 2167 | -10/Mines | Entered Materials 2167 | -9/Materials | Accompanied by 3 allies 2167 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2548 | -9/Materials | Discovered new exit (range 10) 2580 | -9/Materials | Identified exit to Mines 2958 | -9/Materials | Build established: Hauler-Mutant 3105 | -9/Materials | Discovered new exit (range 16) 3562 | -9/Materials | Entered Mines 3582 | -9/Mines | Met a Derelict bent on vengeance 3613 | -9/Mines | Discovered new exit (range 9) 3621 | -9/Mines | Found the Drone Emporium 3635 | -9/Mines | Found Prototype Device 3731 | -9/Mines | Learned Materials terminal intel 3793 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3896 | -9/Mines | Discovered new exit (range 7) 4011 | -9/Mines | Build established: Scavenger-Mutant 4045 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4051 | -9/Mines | Found Prototype Device 4459 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4460 | -9/Mines | Discovered new exit (range 5) 4500 | -9/Mines | Entered Exiles 4500 | -9/Exiles | Accompanied by 2 allies 4530 | -9/Exiles | Led the pair of lost Derelicts to a safe place 4544 | -9/Exiles | Met 8R-AWN 4576 | -9/Exiles | Met EX-HEX 4630 | -9/Exiles | Met EX-BIN 4693 | -9/Exiles | Met EX-DEC 4775 | -9/Exiles | Visited The Gauntlet 4968 | -9/Exiles | Discovered new exit (range 12) 4990 | -9/Exiles | Entered Mines 5117 | -8/Mines | Core integrity fell below 50% 5219 | -8/Mines | Discovered new exit (range 9) 5275 | -8/Mines | Entered Materials 5275 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5275 | -8/Materials | Identified Bomb Drone Bay 5276 | -8/Materials | Loaded intel: 12 terminal locations 5277 | -8/Materials | Identified Exp. Sensor Array 6178 | -8/Materials | Discovered new exit (range 9) 6418 | -8/Materials | Discovered new exit (range 10) 6436 | -8/Materials | Build established: Hauler-Mutant 6545 | -8/Materials | Repaired Broken Exp. Sensor Array 6747 | -8/Materials | Repaired Med. Armor Plating 6773 | -8/Materials | Build established: Hauler-Gunner 6917 | -8/Materials | Discovered new exit (range 14) 7997 | -8/Materials | Entered Factory 7997 | -7/Factory | Evolved 2 slots: Utility x2 8256 | -7/Factory | Garrison activated, responded to threat 9467 | -7/Factory | Build established: Hauler-Tank 9617 | -7/Factory | Discovered new exit (range 5) 10022 | -7/Factory | Identified exit to Factory 10654 | -7/Factory | Entered another Factory area 10654 | -6/Factory | Evolved 2 slots: Utility x2 10654 | -6/Factory | Discovered new exit (range 8) 10720 | -6/Factory | Identified exit to Lower Caves 10761 | -6/Factory | Found Powered Armor 10764 | -6/Factory | Found Powered Armor 10767 | -6/Factory | Found Powered Armor 10772 | -6/Factory | Found Powered Armor 11268 | -6/Factory | Lost 3 parts (2n1w) 11432 | -6/Factory | Lost 3 parts (1p2w) 11637 | -6/Factory | Lost 7 parts (2p2n2u1w) 11688 | -6/Factory | Discovered new exit (range 41) 12706 | -6/Factory | Entered Lower Caves 12708 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12854 | -6/Lower Caves | Core integrity fell below 50% 12959 | -6/Lower Caves | Encountered a Warlord checkpoint 13075 | -6/Lower Caves | Learned location of Extension (-4) 13122 | -6/Lower Caves | Learned 8 Research zone layouts 13122 | -6/Lower Caves | Learned Research emergency access door positions 13122 | -6/Lower Caves | Learned Armory security intel 13122 | -6/Lower Caves | Learned Extension garrison access intel 13169 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 13184 | -6/Lower Caves | Identified exit to Data Miner 13303 | -6/Lower Caves | Entered Data Miner 13305 | -6/Data Miner | Discovered new exit (range 6) 13339 | -6/Data Miner | Met Data Miner 13370 | -6/Data Miner | Learned location of Section 7 (-2) 13370 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13406 | -6/Data Miner | Received God Mode back door access code from Data Miner 13473 | -6/Data Miner | Identified exit to Proximity Caves 13478 | -6/Data Miner | Entered Proximity Caves 13504 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13638 | -5/Proximity Caves | Learned Factory security intel 13844 | -5/Proximity Caves | Escorted by Enhanced Grunt 13917 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 13928 | -5/Proximity Caves | Found Prototype Special Weapon 13928 | -5/Proximity Caves | Identified Molecular Deconstructor 14137 | -5/Proximity Caves | Discovered new exit (range 12) 14158 | -5/Proximity Caves | Identified exit to Factory 14322 | -5/Proximity Caves | Build established: Hauler-Skirmisher 14329 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 14330 | -5/Proximity Caves | Entered Factory 14330 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 14969 | -5/Factory | Lost 4 parts (2u2w) 15276 | -5/Factory | Identified exit to Upper Caves 15489 | -5/Factory | System corruption reached 10% 15870 | -5/Factory | Entered Upper Caves 15871 | -5/Upper Caves | Encountered a Warlord checkpoint 16070 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 16241 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16294 | -5/Upper Caves | Discovered new exit (range 8) 16355 | -5/Upper Caves | Identified exit to Upper Caves 16947 | -5/Upper Caves | Entered another Upper Caves area 17141 | -5/Upper Caves | Spotted B-75 Beast 17190 | -5/Upper Caves | Destroyed B-75 Beast 17268 | -5/Upper Caves | Discovered new exit (range 10) 17363 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17506 | -5/Upper Caves | Ambushed by wild Derelicts 18051 | -5/Upper Caves | Discovered new exit (range 12) 18071 | -5/Upper Caves | Entered Zhirov 18073 | -5/Zhirov | Discovered new exit (range 3) 18100 | -5/Zhirov | Met Zhirov 18128 | -5/Zhirov | Learned location of Quarantine (-3) 18128 | -5/Zhirov | Learned location of Testing (-2) 18128 | -5/Zhirov | Learned location of Command (-1) 18158 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18182 | -5/Zhirov | Found Alien Artifact 18182 | -5/Zhirov | Identified Integrated Dissipator 18182 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 18207 | -5/Zhirov | Found Alien Artifact 18283 | -5/Zhirov | Build established: Hauler-Mutant 18356 | -5/Zhirov | Found Hvy. Reflective Plating 19810 | -5/Zhirov | Entered Proximity Caves 19910 | -4/Proximity Caves | Learned Research trap positions 20181 | -4/Proximity Caves | Build established: Scavenger-Mutant 20197 | -4/Proximity Caves | Discovered new exit (range 11) 20399 | -4/Proximity Caves | Entered Factory 20399 | -4/Factory | Evolved 2 slots: Utility x2 20500 | -4/Factory | Fabricated Exp. Targeting Computer (x1) 20759 | -4/Factory | Build established: Scavenger-Tank 20965 | -4/Factory | Lost 3 parts (1n1u1w) 21061 | -4/Factory | Discovered new exit (range 6) 21078 | -4/Factory | Identified exit to Research 21171 | -4/Factory | Garrison activated, responded to threat 21441 | -4/Factory | Garrison activated, responded to threat 21556 | -4/Factory | Entered Research 21556 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 21558 | -3/Research | Loaded intel: 110 trap records 21573 | -3/Research | Identified exit to Quarantine 21851 | -3/Research | Discovered new exit (range 6) 21900 | -3/Research | Identified exit to Research 22578 | -3/Research | Found Prototype Device 22658 | -3/Research | System corruption reached 10% 22688 | -3/Research | Lost 4 parts (1p1u2w) 22789 | -3/Research | Garrison activated, responded to threat 22893 | -3/Research | Lost 3 parts (2u1w) 23700 | -3/Research | Entered Quarantine 23831 | -3/Quarantine | Found Alien Artifact 23831 | -3/Quarantine | Identified Subatomic Replicator 23965 | -3/Quarantine | Found Alien Artifact 23972 | -3/Quarantine | System corruption reached 30% 24011 | -3/Quarantine | Lost 4 parts (1p3w) 24052 | -3/Quarantine | Found Fusion Bomb Launcher 24096 | -3/Quarantine | Found Alien Artifact 24123 | -3/Quarantine | Found Alien Artifact 24324 | -3/Quarantine | Identified Exp. Thermal Shield 24559 | -3/Quarantine | Identified Core Reset Matrix 24559 | -3/Quarantine | Identified Transdimensional Reconstructor 24559 | -3/Quarantine | Identified Terrabomb (x2) 24559 | -3/Quarantine | Used Core Reset Matrix 24563 | -3/Quarantine | Detected hypermatrix surge 24563 | -3/Quarantine | Sensed 10 artifacts in vicinity 24994 | -3/Quarantine | Found Sigix Broadsword 25139 | -3/Quarantine | Discovered exit to Research (range 5) 25299 | -3/Quarantine | Build established: Scavenger-Assassin 25722 | -3/Quarantine | Found Prototype Device 25727 | -3/Quarantine | Identified Exp. Focal Shield 26008 | -3/Quarantine | Entered Research 26008 | -2/Research | Evolved 2 slots: Utility x2 26215 | -2/Research | Identified exit to Testing 26770 | -2/Research | Found Prototype Processor 26783 | -2/Research | Identified Exp. Signal Interpreter 27341 | -2/Research | Entered Testing 27363 | -2/Testing | Protovariant out of control (PP-NVATKH75R3) 27363 | -2/Testing | Unleashed a protovariant (PP-NVATKH75R3) 27515 | -2/Testing | Found Prototype Processor 27535 | -2/Testing | Identified Exp. Melee Analysis Suite 27591 | -2/Testing | Found Prototype Energy Cannon 27591 | -2/Testing | Identified Cld. Nova Cannon 27640 | -2/Testing | Spotted PP-NVATKH75R3 27726 | -2/Testing | Destroyed PP-NVATKH75R3 27874 | -2/Testing | Identified exit to Access 27881 | -2/Testing | Found Prototype Launcher 27882 | -2/Testing | Identified Mni. Smartbomb Launcher 27919 | -2/Testing | Found Prototype Hackware 27919 | -2/Testing | Identified System Mapper 28174 | -2/Testing | Found Prototype Protection 28242 | -2/Testing | Identified Med. Regenerative Plating 28693 | -2/Testing | Found Prototype Device 28711 | -2/Testing | Build established: Hacker-Assassin 28724 | -2/Testing | Identified Exp. ECM Suite 28738 | -2/Testing | Found Prototype Energy Cannon 28738 | -2/Testing | Identified Hpw. Disruptor Cannon 28873 | -2/Testing | Found Prototype Energy Cannon 28873 | -2/Testing | Identified Potential Cannon 29023 | -2/Testing | Entered Access 29023 | -1/Access | Accompanied by 1 ally 29023 | -1/Access | Evolved 2 slots: Utility x2 29643 | -1/Access | Found Prototype Launcher 29643 | -1/Access | Identified Ragnarok Missile Launcher 29879 | -1/Access | Build established: Hauler-Assassin 29907 | -1/Access | Spotted B-99 Colossus 29981 | -1/Access | Destroyed B-99 Colossus 30009 | -1/Access | Lost 5 parts (1p3u1w) 30210 | -1/Access | Build established: Scavenger-Assassin 30321 | -1/Access | Destroyed 12 combat bots 30384 | -1/Access | Incoming investigation squad redirected 30773 | -1/Access | First assault squad dispatched 30788 | -1/Access | Used Subatomic Replicator to replicate Med. Regenerative Plating 30801 | -1/Access | Incoming assault squad redirected 31057 | -1/Access | Garrison activated, responded to threat 31247 | -1/Access | Discovered new exit (range 22) 31294 | -1/Access | Incoming assault squad redirected 31607 | -1/Access | Discovered new exit (range 22) 31790 | -1/Access | Incoming assault squad redirected 31813 | -1/Access | Door terminal overloaded 31865 | -1/Access | Build established: Hauler-Assassin 31895 | -1/Access | High security lockdown imminent 31928 | -1/Access | Destroyed 8 combat bots 31975 | -1/Access | High security lockdown engaged 32065 | -1/Access | Destroyed 8 combat bots 32109 | -1/Access | System corruption reached 10% 32141 | -1/Access | Lost 5 parts (1p3u1w) 32154 | -1/Access | Destroyed 12 combat bots 32205 | -1/Access | Identified exit to Surface 32209 | -1/Access | Spotted Striker 32229 | -1/Access | Spotted Investigator 32231 | *** | Heading to fleet! Last Messages --------------- 32227_ The unstable cave ceiling collapses. 32227_ 44 Matter crushed. 32228_ C-30 ARC bursts open, deploying its payload. 32228_ G-73 Enforcer unfolds itself. 32228_ B-74 Champion unfolds itself. 32228_ L-61 Swordsman unfolds itself. 32228_ G-73 Enforcer unfolds itself. 32228_ M-36 Artificer unfolds itself. 32229_ The unstable cave ceiling collapses. 32229_ C-30 ARC bursts open, deploying its payload. 32229_ G-73 Enforcer unfolds itself. 32229_ B-74 Champion unfolds itself. 32229_ M-36 Artificer unfolds itself. 32229_ Investigator unfolds itself. 32229_ Investigator: "PRIMARY THREAT IDENTIFIED. CONTAINMENT PROTOCOL APPLICABLE." 32229_ Cld. Nova Cannon destroyed. 32230_ Enh. Nova Cannon destroyed. 32231_ System corrupted: Energy discharge (-345). [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | ####### #!# ############## # "" # | | ######!### ############## # "" # | | ## ###*### ############## !! # """""" # | | ### # # ############# !|! # """""" # | | ###=## ########"###########+#### "" # | | +k %%!%k %%! =!= =|!+ "" # | | ################################k # | | ## # # # ##################### # | | m # # # ##################### # | | ==% # ## ########## ############# k !# | | #+################### ;##############"##+###### | | %%= ! !* %c k ### | | =% m %%%gm ! # | | ########/####### #m#p b ""#####+#"###### # | | ##%# ] ### g g ""### ? ## # | | ## #### g% l ""### ## # | | # " ##### # g ### ## + | | #### """ ###### ""### "" ## # | | #### """ ####### ""### "" ## # | | #### " ######## ""### """" ## # | | #### ####### ## """" ## ### | | #### ######## ### """" ## ### | | ##################### ### """" ## ### | | ##################### K! ### """" ## ### | | ###################?# = ### "" ## ?##? | | ##################### @" ### ## ### | | ##################### " ### ## ### | | ##################### ### ## #?# | | ##################### ### ## ?#?# | | ##################### ### ? ## #?? | | #####################""""""""""########??#+## ##? | | ###################?#"""""""?""### ?#### ?##? | | #####################""?"""""""### #### ? ? | | #####################"?""""""""### + ??? ????? | | #############??###### ? ### ? ????#+##+?#?? | | ############?#####?## BB ? BB ?## ? #?#? ?????? | | ##############???#?#? BB BB ##?? ????# ??????? | | ##########?#######??# ?##? ? #?#????????? | | ?? ????##??#?## ??#? # ?????????? | | ? ??##?#??##?? ??? ??##? ? ?? ?????????? | | ?????????#?#??? ???? ????####???????????? | | ? ??????#?#?#?????????? ?#??#??###???????????? | | ? ?????????#????? ?? ? ? ###??????????????????? | | """????????????????? # ? ??#??#????????????????? | | ?????????????????????????? ????????????A?????????? | | "????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 203 Energy Generation 45 Energy Capacity 1590 Matter Stores 300 Matter Capacity 550 Sight Range 20 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 5 Jamming Range 16 EM Shielding 7 Armor Coverage 900 Resistance: TH 25 Resistance: EM 15 Weapon Cycling 25 Evasion (%) 40 Targeting Accuracy 12 Target Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 4 Particle Charging 15 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Exp. Targeting Computer | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Subatomic Replicator Core Reset Matrix Sigix Broadsword Achievements -------------- Home At Last? Challenges ------------ None Game ------ Seed TerrainArchitectPenetrator Manual? 0 Play Time 07:25:09 Cumulative 136.3 hours Start 2020.11.06 @ 20:48:10 End 2020.11.14 @ 18:50:04 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 52 Rogue 46 Adventurer 6 Explorer 0 Win Type 2 Total 6 Types 4/0/1/1/0/0/0/0/0 Lore% 70 Gallery% 71 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1551fecb-00be-491d-ac39-796798c6cabf