Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.07 @ 03:52:01 Player: LED Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (160) 800 Value Destroyed (5946) 5946 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 12418 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 0/1300 Matter 18/300 Energy 100/100 System Corruption 8% Temperature Cool (2) Movement Flying (40) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Q-thruster > --- UTILITY (11) ----- Advanced Melee Analysis Suite > --- WEAPON (4) ------- Railgun > --- INVENTORY (5) ---- Myomer Leg Matter Filter Quantum Capacitor Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Energy Filter Improved Reaction Control System Layered Light Armor Plating Advanced Focal Shield > --- WEAPON ----------- Plasma Rifle Wave Gun Cooled Plasma Rifle Railgun > --- INVENTORY -------- Micro Nuclear Core Particle Reactor Flexi-carbon Leg Thunder Leg Myomer Leg Cryofiber Web Advanced Heat Sink Advanced Targeting Computer Energy Filter Quantum Capacitor Quantum Capacitor Improved Grenade Launcher Spear [Rating: 109] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Insulated Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Slashing Weapon Mining Claw Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 . . 2 2 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . . 1 . . . . . 1 . Utility 9 | . . 2 1 2 1 . . 2 1 . Weapon 2 | . . . . . 1 . . . . 1 Parts Attached 131 | 7 10 17 16 19 12 4 . 16 16 14 Power 16 | 1 1 2 2 2 1 1 . 1 1 4 Engine 8 | 1 1 2 1 1 1 1 . . . . Core 4 | . . . 1 1 . . . 1 . 1 Reactor 4 | . . . . . . . . . 1 3 Propulsion 32 | 2 2 2 5 6 3 2 . 4 5 1 Treads 10 | 2 2 2 2 2 . . . . . . Leg 14 | . . . 1 . 3 2 . 4 4 . Wheel . | . . . . . . . . . . . Hover 4 | . . . 2 1 . . . . 1 . Flight 4 | . . . . 3 . . . . . 1 Utility 49 | 2 2 6 3 8 5 . . 9 8 6 Device 20 | 1 . 1 1 3 1 . . 4 6 3 Storage 2 | 1 . 1 . . . . . . . . Processor 14 | . 1 2 1 3 2 . . 3 . 2 Hackware 2 | . 1 1 . . . . . . . . Protection 11 | . . 1 1 2 2 . . 2 2 1 Artifact . | . . . . . . . . . . . Weapon 34 | 2 5 7 6 3 3 1 . 2 2 3 Energy Gun 22 | 1 4 6 4 1 2 . . 2 2 . Energy Cannon 1 | . . . . . . 1 . . . . Ballistic Gun 6 | 1 . 1 1 . 1 . . . . 2 Ballistic Cannon 2 | . . . 1 . . . . . . 1 Launcher 1 | . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . 1 . . . . . . . . . Piercing Weapon 1 | . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 4 1 1 . . . 1 . Parts Lost 34 | . . 1 4 5 4 . . 5 4 11 Power 2 | . . . 1 1 . . . . . . Propulsion 8 | . . . 2 3 . . . 1 1 1 Utility 16 | . . . 1 . 3 . . 4 2 6 Weapon 8 | . . 1 . 1 1 . . . 1 4 Highest Loss Streak 9 | . . 1 2 2 1 . . 1 2 9 To Critical Strikes . | . . . . . . . . . . . Average Backups 10 | 1 6 6 12 14 13 14 15 14 13 9 Power 1 | . 1 1 1 . 1 3 3 2 2 1 Propulsion 1 | . . . . . 1 2 2 1 . 2 Utility 4 | . 2 1 2 6 6 6 7 6 6 4 Weapon 3 | . 1 3 7 6 3 2 3 3 4 1 Tool/Special . | . . . . . . . . . . . Unused Backups 20 | . 7 3 . 2 2 . . . . 6 Power 5 | . . 1 . 1 2 . . . . 1 Propulsion 4 | . 2 . . . . . . . . 2 Utility 9 | . 5 2 . . . . . . . 2 Weapon 2 | . . . . 1 . . . . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 97 | . 99 99 96 98 99 99 100 99 98 64 Engine 5 | . 14 11 6 2 . 6 6 2 . . Core 2 | . . . 2 4 5 . . 2 1 . Treads 11 | . 28 21 22 8 4 . . . . . Leg 8 | . . . . 2 13 19 20 16 19 12 Device 13 | . 2 10 9 19 13 13 13 22 21 14 Storage 5 | . 7 4 9 7 6 6 6 5 5 2 Processor 16 | . 6 19 17 17 19 20 20 17 21 13 Hackware 3 | . 11 7 . . . . . . . . Protection 6 | . . . 9 7 12 13 13 11 9 2 Energy Gun 16 | . 17 21 17 14 19 15 13 16 14 7 Ballistic Gun 1 | . 7 . . . . 2 . . . 2 Peak Build Rating 109 | 7 12 18 28 47 63 61 61 78 94 109 Average Rating 43 | 5 9 16 23 39 55 60 61 75 86 71 On Entrance 41 | . 7 12 16 28 41 61 61 61 75 93 Naked Turns 45 | . . . . . . . . . . 45 Heaviest Build 80 | 14 14 32 41 43 48 57 57 66 61 80 Greatest Support 83 | 40 40 40 60 40 60 60 60 63 83 80 Greatest Overweight (x) 11 | 4 . . 1 11 2 1 . 1 1 1 Average Overweight (x) . | . . . . 1 . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 Average Capacity 12 | 7 6 9 15 15 15 15 15 15 15 11 Most Carried 15 | 4 8 10 15 15 15 15 15 15 15 15 Average Carried 10 | 1 6 6 12 14 13 14 15 14 13 10 Final Capacity 15 | 8 5 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 5 9 14 14 15 15 15 12 15 4 Class Distribution -------------------- 35% | Scavenger-Mutant 24% | Gunner 23% | Scavenger-Gunner 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -5/Factory Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Matter Collected 1935 | 279 184 245 285 195 243 90 . 175 174 65 Remotely . | . . . . . . . . . . . Salvage Created 6813 | 82 531 982 561 716 978 . 47 1451 968 497 Parts 312 | 9 31 63 37 33 27 . 2 55 39 16 Haulers Intercepted 10 | . 2 2 2 1 2 . . 1 . . Recyclers Shooed 2 | . . 1 . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . 2 . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Combat Hostiles Destroyed 116 | . 11 21 16 10 14 . 1 27 12 4 Guns 99 | . 10 20 15 10 14 . . 22 7 1 Cannons 4 | . . . 1 . . . 1 . . 2 AOE 4 | . 1 1 . . . . . . 2 . Classes Destroyed 14 | 1 5 6 1 1 . . . . . . Worker 4 | . . 1 . . . . . . 3 . Builder 3 | . . 1 . . . . . 1 1 . Tunneler 3 | 3 . . . . . . . . . . Hauler 10 | . 2 2 2 1 2 . . 1 . . Recycler 4 | . . 1 . 2 . . . . . 1 Operator 6 | . 2 2 . . . . . 1 1 . Watcher 14 | . 2 3 2 . 2 . . 2 2 1 Swarmer 29 | . 3 3 4 3 3 . . 13 . . Grunt 51 | . 8 14 7 4 6 . . 5 4 3 Brawler 1 | . . 1 . . . . . . . . Duelist 2 | . . 1 . . . . . . 1 . Sentry 13 | . . 2 4 1 1 . . 3 1 1 Hunter 8 | . . . 1 . 2 . . 1 4 . Programmer 12 | . . . . 2 2 . 1 5 2 . Best Kill Streak 9 | 1 2 9 7 3 3 . 1 6 6 3 Combat Bots Only 7 | . 2 7 5 2 3 . 1 6 4 3 Max Kills in Single Turn 6 | 1 1 3 2 2 1 . 1 2 6 1 Gunslinging 1 | . . . 1 . . . . 1 . . Exploded 2 | . 1 1 . . . . . . 2 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Hostile Shots Fired 850 | . 64 68 74 82 80 3 10 128 120 221 Missed 302 | . 15 18 18 30 26 . 1 53 51 90 Hits 548 | . 49 50 56 52 54 3 9 75 69 131 Melee 3 | . . . . . . 3 . . . . Projectile 545 | . 49 50 56 52 54 . 9 75 69 131 Critical Strikes 25 | . . 3 3 . 1 . 1 4 2 11 Part Disruptions 2 | . . . . . . . . 1 1 . Damage Taken 8656 | . 539 626 781 686 773 22 225 1380 1002 2622 Core 2129 | . 97 116 136 131 50 22 55 107 102 1313 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 241 | . . . . 33 32 . 3 24 66 83 Regen/Repaired (Parts) 370 | . 103 161 . . 106 . . . . . Core Remaining (%) 81 | 100 61 71 75 81 . . 85 89 91 . Volleys Fired 406 | 9 84 54 51 37 48 2 1 67 31 22 Largest 4 | 2 2 2 2 2 3 3 3 3 3 4 Hottest 228 | 60 70 130 130 110 171 171 200 211 228 215 Shots Fired 964 | 18 164 105 99 73 144 5 3 194 93 66 Gun 942 | 18 164 105 94 72 144 5 2 192 93 53 Cannon 22 | . . . 5 1 . . 1 2 . 13 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 128 | 9 84 . 5 1 . . . . . 29 Thermal 818 | . 79 97 94 72 144 5 3 194 93 37 Explosive . | . . . . . . . . . . . Electromagnetic 18 | 9 1 8 . . . . . . . . Robot Hit Streak 37 | 4 13 8 37 27 23 1 2 27 17 27 Robot Miss Streak 6 | 2 6 3 5 3 2 4 . 2 1 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 22 | . 1 4 1 1 4 . . 7 4 . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . 1 1 . Shots Hit Robots 711 | 12 98 83 87 59 100 1 1 148 75 47 Core Hits 400 | 4 32 99 96 19 44 . 1 55 34 16 Critical Kills 2 | . . . . . . . . . . 2 Critical Parts Destroyed 2 | 1 . . . . . . . . . 1 Critical Strikes 26 | 1 1 . 2 . 6 . . 4 4 8 Burn 19 | . 1 . 2 . 6 . . 4 4 2 Destroy 7 | 1 . . . . . . . . . 6 Melee Attacks 13 | . 3 1 . 2 4 . . . 3 . Impact . | . . . . . . . . . . . Slashing 4 | . 3 1 . . . . . . . . Piercing 9 | . . . . 2 4 . . . 3 . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14829 | 125 1210 1517 1634 1344 2050 38 40 3357 2437 1077 Guns 13352 | 125 995 1343 1572 1344 2040 38 . 3219 1781 895 Cannons 353 | . . . 62 . . . 40 69 . 182 Explosions 1045 | . 215 174 . . . . . . 656 . Melee . | . . . . . . . . . . . Ramming 79 | . . . . . 10 . . 69 . . Kinetic 886 | 47 353 . 62 . . . . . . 424 Thermal 13634 | . 841 1381 1572 1344 2040 38 40 3288 2437 653 Explosive . | . . . . . . . . . . . Electromagnetic 230 | 78 16 136 . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . . . 1 . . . 10 3 8 Average Corruption 4 | . . . . 1 . . . 6 1 6 Corruption Purged 3 | . . . . . . . . . 3 . Corruption Blocked . | . . . . . . . . . . . Effects 37 | . . . . 6 . . . 19 1 11 Message Errors 10 | . . . . 2 . . . 5 . 3 Matter Fused 5 | . . . . 1 . . . 2 1 1 Heat Flow Errors 3 | . . . . 1 . . . 1 . 1 Energy Discharges 9 | . . . . 1 . . . 6 . 2 Parts Rejected 2 | . . . . . . . . . . 2 Parts Fused 1 | . . . . 1 . . . . . . Data Loss (minor) 1 | . . . . . . . . 1 . . Data Loss (major) 2 | . . . . . . . . 1 . 1 Misfires 2 | . . . . . . . . 2 . . Alerts 2 | . . . . . . . . 1 . 1 Overload Shots 2 | . . . . . . . . . 2 . Overflow Damage 212 | . 75 . . . . . . 6 131 . Projectiles 6 | . . . . . . . . 6 . . Explosions 206 | . 75 . . . . . . . 131 . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 76 | . . 76 . . . . . . . . Shots 1 | . . 1 . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 6 | . . . . . 2 . . 3 1 . Kicked 6 | . . . . . 2 . . 3 1 . Crushed . | . . . . . . . . . . . Highest Temperature 579 | 20 202 156 168 118 72 6 273 266 10 579 Average Temperature 56 | 13 50 37 59 78 24 4 106 73 6 221 Received Heat Transfer 2369 | . 201 267 333 195 192 . 322 147 91 621 Effects 10 | . . . . . . . . 1 . 9 Energy Bleed 1 | . . . . . . . . 1 . . Interference 2 | . . . . . . . . . . 2 Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . . 2 Damage (major) 4 | . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 9 | . . . . . . . . 5 3 1 Combat Hostiles 9 | . . . . . . . . 5 3 1 Parts Melted 67 | . 3 4 3 3 15 . . 20 15 4 Heat Transferred 23638 | . 1810 2055 2424 2220 4181 74 50 5761 3747 1316 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 2 | . . . . . . 2 . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Maximum Alert Level 2 | . . 1 1 . . . . 2 1 1 Low Security (%) 76 | 100 100 52 10 100 100 . . 54 78 82 Level 1 22 | . . 47 89 . . . . 41 21 17 Level 2 . | . . . . . . . . 4 . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 457 | 5 113 360 289 144 123 . . 457 375 343 Initial 219 | . . . 140 119 37 . . . 219 196 Average 105 | . 17 165 234 98 38 . . 157 144 147 Influence Increases 4461 | 15 384 667 498 342 487 . 45 934 570 519 Destroy 0b10 Robot/C 2320 | . 220 420 320 200 280 . 20 540 240 80 Destroy 0b10 Robot/NC 220 | 15 30 50 20 15 20 . . 25 35 10 Destroy Leader 588 | . 68 100 88 52 78 . 10 116 54 22 Successful Hack 204 | . 17 11 21 12 12 . . 76 55 . Disable Machine 255 | . 30 45 . 15 30 . . 30 90 15 Destroy Structure 109 | . 19 26 4 3 7 . . 12 36 2 Partial Spotted 45 | . . . . . . . . . . 45 Lose Combat Pursuer 720 | . . 15 45 45 60 . 15 135 60 345 Influence Decreases 4134 | 15 384 334 567 529 448 116 45 485 644 567 Entered New Map 831 | . . . 193 145 40 44 . . 230 179 Time Decay 2926 | 15 317 324 334 334 398 72 45 435 374 278 Lost Part 310 | . . 10 40 50 10 . . 50 40 110 Purge Threat 67 | . 67 . . . . . . . . . Squads Dispatched 25 | . 2 3 2 2 5 . . 3 3 5 Investigation 7 | . . 1 1 . 2 . . 1 . 2 Extermination 9 | . . . . 1 2 . . 2 2 2 Reinforcement 9 | . 2 2 1 1 1 . . . 1 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Distress Signals 8 | . . 2 1 . . . . 1 2 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 204 | . 24 33 25 14 20 2 2 41 18 25 Peak Tracking Total 15 | . 5 4 4 3 4 2 2 6 5 15 Tactical Retreats 22 | . . 1 1 3 2 . 1 3 2 9 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Traps Triggered 5 | . . 1 1 . 1 . . . 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Machines Disabled 17 | . 2 3 . 1 2 . . 2 6 1 Max in Single Turn 6 | . 1 2 . 1 1 . . 1 6 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Machines Accessed 41 | . 8 8 4 1 6 . . 5 6 3 Terminals 25 | . 5 6 3 . 2 . . 1 6 2 Fabricators 1 | . . . . . . . . 1 . . Repair Stations 6 | . 1 2 . 1 1 . . 1 . . Recycling Units 5 | . 2 . 1 . 1 . . 1 . . Scanalyzers 2 | . . . . . 1 . . 1 . . Garrison Access 2 | . . . . . 1 . . . . 1 Total Hacks 119 | . 25 21 13 2 17 . . 11 25 5 Successful 60 | . 14 15 7 1 8 . . 5 10 . Failed 58 | . 10 6 6 1 9 . . 6 15 5 Catastrophic 11 | . . . 2 . 1 . . 2 2 4 Database Lockouts 1 | . 1 . . . . . . . . . Manual 73 | . 15 15 8 . 7 . . 1 24 3 Terminals 79 | . 18 14 11 . 6 . . 2 25 3 Fabricators 4 | . . . . . . . . 4 . . Repair Stations 16 | . 4 7 . 2 2 . . 1 . . Recycling Units 9 | . 3 . 2 . 2 . . 2 . . Scanalyzers 5 | . . . . . 3 . . 2 . . Garrison Access 6 | . . . . . 4 . . . . 2 Terminal Hacks 16 | . 5 3 3 . 1 . . . 4 . Part Schematic 1 | . . . . . 1 . . . . . Robot Analysis 8 | . 2 3 2 . . . . . 1 . Branch Access Points 2 | . 1 . . . . . . . 1 . Terminal Index 2 | . 1 . . . . . . . 1 . Unreport Threat 1 | . 1 . . . . . . . . . Maintenance Status 1 | . . . . . . . . . 1 . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . 1 . . Build 1 | . . . . . . . . 1 . . Repair Station Hacks 12 | . 3 6 . 1 2 . . . . . Scan Component 7 | . 2 3 . 1 1 . . . . . Repair 5 | . 1 3 . . 1 . . . . . Recycling Unit Hacks 3 | . 1 . 1 . 1 . . . . . Retrieve Components 3 | . 1 . 1 . 1 . . . . . Scanalyzer 4 | . . . . . 2 . . 2 . . Insert Component 2 | . . . . . 1 . . 1 . . Analyze 2 | . . . . . 1 . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 23 | . 5 6 3 . 2 . . 1 6 . Terminals 22 | . 5 6 3 . 1 . . 1 6 . Botnet 2 | . . . . . . . . . 2 . Skim 20 | . 5 6 3 . 1 . . 1 4 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Researchers 1 | . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 1 1 . Used 1 | . . . . . . . . . 1 . Hacking Detections 37 | . 7 7 4 1 4 . . 5 6 3 Full Trace Events 6 | . . . 1 . 2 . . 1 . 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 2 . . 1 . . Parts Built 2 | . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . Time 36 | . . . . . . . . 36 . . Total Part Build Rating 6 | . . . . . . . . 6 . . Parts Repaired 5 | . 1 3 . . 1 . . . . . Time 154 | . 26 90 . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 13 | . 10 . 1 . 2 . . . . . Parts Scanalyzed 2 | . . . . . 1 . . 1 . . Part Schematics Acquired 2 | . . . . . 1 . . 1 . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . . . Programmers 4 | . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Active Infowar (turns) 332 | 25 307 . . . . . . . . . Seismic 332 | 25 307 . . . . . . . . . Robot Analysis Total 8 | . 2 3 2 . . . . . 1 . Derelict Logs Recovered 3 | . . . . . . 1 2 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Turns Passed 9875 | 206 1915 1295 745 756 1531 376 273 1291 877 610 Spaces Moved 5209 | 98 692 587 321 270 815 292 220 679 565 670 Core 212 | 25 . . . 1 . . . . . 186 Treads 2039 | 73 692 587 321 206 160 . . . . . Legs 2658 | . . . . . 655 292 220 679 565 247 Wheels . | . . . . . . . . . . . Hover 21 | . . . . 21 . . . . . . Flight 279 | . . . . 42 . . . . . 237 Fastest Speed 40 | 50 160 160 160 160 120 120 123 120 125 40 Average Speed 138 | 170 160 160 166 211 143 122 123 130 127 74 Slowest Speed 600 | 250 160 160 240 600 260 190 123 190 200 196 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 11 | . . . . . . . . . . 11 Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 8 85 51 29 8 15 46 27 14 20 20 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 7 | . 2 3 . . . . 2 . . . Known Exits Taken 4 | . 1 1 . . . . . 1 1 . Unknown Exits Taken 6 | 1 . . 1 1 1 1 1 . . . Scrap Searched 3 | . . . . . . 3 . . . . Spaces Dug 10 | . 2 1 . 2 3 . . . 1 1 Terrain Destroyed 76 | . 22 24 3 2 3 . . 1 18 3 Melee 8 | . 2 1 . 1 3 . . . 1 . Projectile 8 | . . . 3 1 . . . 1 . 3 AOE 60 | . 20 23 . . . . . . 17 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Total 7058 | 117 1350 837 428 378 1057 307 220 975 661 728 Wait 1087 | . 530 146 9 19 140 4 . 197 24 18 Move 5176 | 97 691 586 320 269 814 291 219 678 563 648 Hop 11 | . . . . . . . . . . 11 Pick Up 72 | 4 11 12 9 9 11 1 . 3 9 3 Fast Attach 62 | 7 3 9 6 10 6 2 . 7 4 8 Attach 42 | . . 4 6 6 7 2 . 6 5 6 Detach 26 | . 1 6 4 4 5 2 . 1 1 2 Swap 70 | . 11 8 14 9 10 1 . 5 9 3 Drop 86 | . 16 11 9 13 10 2 . 8 10 7 Fire 406 | 9 84 54 51 37 48 2 1 67 31 22 Melee 13 | . 3 1 . 2 4 . . . 3 . Ram . | . . . . . . . . . . . Kick 6 | . . . . . 2 . . 3 1 . Crush . | . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . 1 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory (discovered 6 exits: *Res / Upp x2 / Ext x2 / Arm) -3/Research History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 16) 207 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 1111 | -10/Materials | Discovered new exit (range 14) 1196 | -10/Materials | Discovered new exit (range 16) 1230 | -10/Materials | Identified exit to Materials 1318 | -10/Materials | Central database locked down 1359 | -10/Materials | Identified exit to Mines 1438 | -10/Materials | Repaired Lgt. Treads 1569 | -10/Materials | Discovered exit to Materials (range 15) 1660 | -10/Materials | Learned 2 Mines zone layouts 1725 | -10/Materials | Learned Storage garrison access intel 1735 | -10/Materials | Build established: Scavenger-Mutant 1780 | -10/Materials | Learned location of Mines (-9) 1826 | -10/Materials | Identified exit to Subcaves 1863 | -10/Materials | Learned location of Mines (-10) 1911 | -10/Materials | Learned 4 Recycling zone layouts 1940 | -10/Materials | Learned 2 Materials zone layouts 2090 | -10/Materials | Learned location of 1 exit from Storage 2122 | -10/Materials | Entered another Materials area 2122 | -9/Materials | Evolved 2 slots: Utility x2 2123 | -9/Materials | Identified exit to Materials 2183 | -9/Materials | Repaired Lgt. Treads 2528 | -9/Materials | Discovered exit to Materials (range 10) 2661 | -9/Materials | Destroyed 7 combat bots 2702 | -9/Materials | Discovered new exit (range 6) 2708 | -9/Materials | Identified exit to Mines 2910 | -9/Materials | Discovered exit to Mines (range 15) 3084 | -9/Materials | Learned location of Zion (-7) 3119 | -9/Materials | Learned 2 Storage zone layouts 3145 | -9/Materials | Learned Storage security intel 3170 | -9/Materials | Learned Materials emergency access door positions 3171 | -9/Materials | Learned Materials emergency access door positions 3179 | -9/Materials | Learned 2 Storage zone layouts 3188 | -9/Materials | Repaired Spread Laser 3221 | -9/Materials | Repaired Spread Laser 3263 | -9/Materials | Learned Materials emergency access door positions 3417 | -9/Materials | Entered another Materials area 3417 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4114 | -8/Materials | Discovered new exit (range 15) 4162 | -8/Materials | Entered Factory 4162 | -7/Factory | Evolved 2 slots: Utility x2 4604 | -7/Factory | Discovered new exit (range 10) 4918 | -7/Factory | Entered another Factory area 4918 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5145 | -6/Factory | Build established: Scavenger-Gunner 5489 | -6/Factory | Repaired Insulated Plating 6432 | -6/Factory | Discovered new exit (range 7) 6449 | -6/Factory | Entered Lower Caves 6807 | -6/Lower Caves | Discovered new exit (range 14) 6825 | -6/Lower Caves | Entered another Lower Caves area 6909 | -6/Lower Caves | Spotted B-75 Beast 7080 | -6/Lower Caves | Build established: Gunner 7092 | -6/Lower Caves | Discovered new exit (range 7) 7098 | -6/Lower Caves | Entered Factory 7098 | -5/Factory | Evolved 2 slots: Utility x2 7099 | -5/Factory | Identified exit to Upper Caves 7125 | -5/Factory | Found Imp. Powered Armor 7323 | -5/Factory | Fabricated Cryofiber Web (x2) 7396 | -5/Factory | Spotted B-75 Beast 8307 | -5/Factory | System corruption reached 10% 8316 | -5/Factory | Discovered new exit (range 9) 8388 | -5/Factory | Identified exit to Factory 8389 | -5/Factory | Entered another Factory area 8389 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8601 | -4/Factory | Identified exit to Upper Caves 8601 | -4/Factory | Identified exit to Extension 8601 | -4/Factory | Identified exit to Armory 8905 | -4/Factory | Found Quantum Capacitor 9128 | -4/Factory | Spotted B-86 Titan 9233 | -4/Factory | Discovered new exit (range 15) 9261 | -4/Factory | Identified exit to Research 9266 | -4/Factory | Entered Research 9266 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 9347 | -3/Research | Found Quantum Capacitor 9475 | -3/Research | Spotted B-86 Titan 9541 | -3/Research | Build established: Scavenger-Gunner 9657 | -3/Research | Released all parts (15) 9688 | -3/Research | Lost 9 parts (1n5u3w) 9710 | -3/Research | Core integrity fell below 50% 9729 | -3/Research | Core integrity fell below 20% 9876 | -3/Research | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 09816_ Acquired Matter Filter. 09817_ Dropped Quantum Capacitor. 09827_ Connecting with Garrison Access... 09827_ ALERT: Suspicious activity at Garrison Access R003. Dispatching Investigation squad. 09829_ System corrupted: Substantial component data lost. 09841_ Slug penetrates TF Node. 09841_ TF Node disabled. 09841_ Adv. Sensor Array tumbles out of TF Node. 09841_ Adv. Signal Interpreter tumbles out of TF Node. 09842_ Slug penetrates Wall. 09842_ Slug penetrates Door. 09847_ System corrupted: Railgun rejected. 09847_ Acquired Railgun. 09848_ Drone sends a signal. 09865_ Slug penetrates Wall. 09868_ ,HF6PNJTO/>OCGQIT0FXX:7LKS 09876_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????# ???????????????????????? | | ????????????????????????# ???????????????????????? | | ????????????????????????# ???????????????????????? | | ????????????????????????# #??????????????????????? | | ??????????????????????### ###????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# ! #????????????????????? | | ??????????????????????# ! #????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????# h ?????????????????????? | | ???????????????????????# ###########???????????? | | ???????????????????????# # ] #???????????? | | ???????????????????????# + #???????????? | | ???????????????????????# # #???????????? | | ???????????????????????# # """"" #???????????? | | ???????????????????????# #? """"" #???????????? | | ???????????????????????# #? """"???????????????? | | ???????????????????????# u#?? ???????????????? | | ???????????????????????# #?? ??????????????? | | ???????????????????????# #???####??????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# Y ######????????????????? | | ???????????????????????# @ #????????????????? | | ???????????????????????# ###??????????????? | | ??????????????????????## ""#??????????????? | | ??????????????????????# ""#??????????????? | | ??????????????????????# ""#??????????????? | | ??????????????????????# G#??????????????? | | ??????????????????????# ""#??????????????? | | ??????????????????????# ""#??????????????? | | ??????????????????????# ""#??????????????? | | ??????????????????????# ###??????????????? | | ????????????????####### #????????????????? | | ????????????????# + #????????????????? | | ????????????????# # #????????????????? | | ????????????????# # #????????????????? | | ????????????????# ######### #????????????????? | | ????????????????# ######??# #????????????????? | | ????????????????# # #??# #????????????????? | | ????????????????# # #### #????????????????? | | ????????????????####### + #????????????????? | | ??????????????????????# # #????????????????? | | ??????????????????????#!! # #????????????????? | | ??????????????????????#! # #????????????????? | | ???????????????############# ######+####??????? | | ????????????? #??????? | | ????????????? #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 35 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 550 Resistance: KI 30 Resistance: TH 10 Resistance: EM 15 Weapon Cycling 15 Evasion (%) 80 Targeting Accuracy 32 Melee Accuracy 8 Recoil Reduction 3 Energy Filtering 30 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- Adv. Targeting Computer | -6/Factory | Scanalyzed Cryofiber Web | -6/Factory | Hacked Adv. Signal Interpreter | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cryofiber Web | x2 | -5/Factory Repaired ---------- Lgt. Treads | 26% | -10/Materials Lgt. Treads | 62% | -9/Materials Spread Laser | 5% | -9/Materials Spread Laser | 58% | -9/Materials Insulated Plating | 11% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaImpactBeacon Manual? 0 Play Time 01:31:58 Cumulative 50.0 hours Start 2025.10.07 @ 02:06:51 End 2025.10.07 @ 03:52:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 36 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae847cb7-1c13-425e-9b2a-248ae9c7183b