Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.24 @ 15:06:31 Player: Bereft Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (51) 255 Value Destroyed (1047) 1047 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (738) 738 TOTAL SCORE: 3580 Bonus ------- Follower Combat Kills 138 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (24) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Storm Laser Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Makeshift Leg Armored Leg > --- UTILITY ---------- Humpback Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON ----------- Beamcaster Phasing Sabre > --- INVENTORY -------- Light Nuclear Core Makeshift Power Source Aluminum Leg Aluminum Leg Improved Cryofiber Web Heat Sink Advanced Heat Sink Improved Terrain Scanner Seismic Detector Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Heavy Armor Plating Mobile Refinery Mk. CCLXVII Improved Field Recycling Unit Storm Laser Improved Datajack Mining Laser Plasma Cutter [Rating: 39] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Signal Interpreter Device Improved Terrain Scanner Storage Humpback Processor Signal Interpreter Weapon Phasing Sabre Energy Gun Beamcaster Ballistic Gun Light Assault Rifle Special Weapon Plasma Cutter Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 67 | 7 7 21 17 5 10 Power 10 | 1 1 3 3 1 1 Engine 9 | 1 1 3 2 1 1 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 21 | 2 2 7 6 1 3 Treads 2 | . . . . . 2 Leg 19 | 2 2 7 6 1 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 2 . 6 3 1 3 Device 7 | 1 . 2 2 . 2 Storage 3 | 1 . 1 . 1 . Processor 5 | . . 3 1 . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 21 | 2 4 5 5 2 3 Energy Gun 6 | 1 1 1 1 1 1 Energy Cannon . | . . . . . . Ballistic Gun 10 | 1 1 4 3 . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 4 | . 2 . 1 . 1 Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 14 | . 4 6 1 . 3 Power 3 | . 1 1 . . 1 Propulsion 3 | . 1 2 . . . Utility 3 | . . 3 . . . Weapon 5 | . 2 . 1 . 2 Highest Loss Streak 3 | . 3 3 1 . 2 To Critical Strikes . | . . . . . . Average Backups 13 | 3 6 6 8 14 18 Power . | . 1 . . . 1 Propulsion . | . . . . . 1 Utility 8 | . 2 2 6 9 11 Weapon 1 | 1 2 2 1 1 1 Tool/Special . | . . . . . . Unused Backups 19 | . . 3 1 . 15 Power 1 | . . . . . 1 Propulsion 1 | . . 1 . . . Utility 14 | . . 2 . . 12 Weapon 1 | . . . . . 1 Tool/Special 2 | . . . 1 . 1 Average Slot Usage (%) 90 | . 95 92 99 88 86 Engine 9 | . 12 10 5 9 10 Core 1 | . . . 5 1 . Leg 21 | . 27 21 22 22 20 Device 3 | . 14 14 10 . 1 Storage 10 | . 14 11 11 11 10 Processor 20 | . . 12 22 22 20 Energy Gun 8 | . 7 1 . 11 10 Ballistic Gun 4 | . 12 16 19 . . Slashing Weapon 8 | . . . . 10 10 Peak Build Rating 39 | 9 9 16 17 31 39 Average Rating 26 | 6 8 12 15 29 35 On Entrance 13 | . 9 9 13 16 31 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 20 | . . . . . 20 Heaviest Build 214 | 14 14 22 18 214 213 Greatest Support 56 | 20 20 23 23 30 56 Greatest Overweight (x) 10 | 3 1 1 . 10 7 Average Overweight (x) 4 | . . . . 6 4 Largest Inventory Capacity 35 | 8 8 10 10 35 35 Average Capacity 28 | 7 8 9 10 33 32 Most Carried 26 | 6 7 10 10 19 26 Average Carried 16 | 3 6 6 9 17 21 Final Capacity 35 | 8 8 10 10 35 5 Final Carried 19 | 6 7 10 10 19 4 Class Distribution -------------------- 72% | Hauler-Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1212 | 277 90 376 275 60 134 Remotely 225 | . . 225 . . . Salvage Created 1534 | 125 325 584 381 . 119 Parts 103 | 12 16 42 29 . 4 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 12 | . . . . 4 8 Prevented 4 | . . . . . 4 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 41 | . 7 20 12 . 2 Guns 40 | . 7 20 12 . 1 Classes Destroyed 8 | 2 2 4 . . . Worker 1 | . . 1 . . . Tunneler 4 | 3 . . 1 . . Recycler 2 | 1 1 . . . . Watcher 3 | . . 3 . . . Swarmer 21 | . 3 12 6 . . Grunt 18 | . 4 6 6 . 2 Brawler 1 | . . 1 . . . Sentry 1 | . . 1 . . . Best Kill Streak 7 | 3 4 7 4 . 2 Combat Bots Only 6 | . 4 6 4 . 2 Max Kills in Single Turn 2 | 2 1 2 1 . 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 432 | . 76 161 70 . 125 Missed 130 | . 22 36 23 . 49 Hits 302 | . 54 125 47 . 76 Projectile 302 | . 54 125 47 . 76 Critical Strikes 7 | . . 3 1 . 3 Damage Taken 3057 | . 512 1294 512 . 739 Core 526 | . 124 230 92 . 80 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 98 | . . 98 . . . Core Remaining (%) 75 | 100 50 . . . . Volleys Fired 193 | 7 51 66 55 . 14 Largest 2 | 2 2 2 2 . 2 Hottest 140 | 60 100 100 60 . 140 Shots Fired 322 | 14 66 129 89 . 24 Gun 285 | 14 56 126 75 . 14 Cannon . | . . . . . . Launcher . | . . . . . . Special 37 | . 10 3 14 . 10 Kinetic 208 | 7 28 96 71 . 6 Thermal 96 | . 34 33 18 . 11 Explosive . | . . . . . . Electromagnetic 18 | 7 4 . . . 7 Robot Hit Streak 13 | 10 9 9 13 . 4 Robot Miss Streak 4 | 1 3 3 2 . 4 Penetration Max . | . . . . . . Secondary Targets 10 | . 1 5 4 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 186 | 12 36 78 48 . 12 Core Hits 92 | 7 17 33 27 . 8 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 2 . . . 1 Burn 3 | . 2 . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2086 | 134 385 948 384 . 235 Guns 1988 | 134 385 933 376 . 160 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 23 | . . 15 8 . . Kinetic 1265 | 55 112 684 341 . 73 Thermal 599 | . 240 249 35 . 75 Explosive . | . . . . . . Electromagnetic 199 | 79 33 . . . 87 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 8 | . . 5 3 . . Kicked 8 | . . 5 3 . . Crushed . | . . . . . . Highest Temperature 141 | 20 141 92 51 . 108 Average Temperature 33 | 14 37 29 16 . 47 Received Heat Transfer 990 | . 120 363 216 . 291 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 3 | . 2 . . . 1 Heat Transferred 2374 | . 851 728 75 . 720 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 98 | 100 100 92 100 . . Level 1 1 | . . 7 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 245 | 15 60 245 148 . . Initial 88 | . . . 88 . . Average 43 | 1 16 62 42 . . Influence Increases 1225 | 20 184 533 300 . 188 Destroy 0b10 Robot/C 880 | . 140 400 240 . 100 Destroy 0b10 Robot/NC 50 | 20 5 20 5 . . Destroy Leader 166 | . 30 86 40 . 10 Allied During Kill 18 | . . . . . 18 Successful Hack 8 | . . 8 . . . Disable Machine 15 | . . . 15 . . Destroy Structure 13 | . 9 4 . . . Lose Combat Pursuer 75 | . . 15 . . 60 Influence Decreases 1159 | 20 184 306 451 76 122 Entered New Map 215 | . . . 139 76 . Time Decay 784 | 20 144 266 302 . 52 Lost Part 120 | . 40 40 10 . 30 Lost Ally 40 | . . . . . 40 Squads Dispatched 6 | . 2 3 1 . . Investigation 5 | . 2 2 1 . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 7 | . . 4 1 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 68 | . 9 29 13 . 17 Peak Tracking Total 7 | . 5 7 7 . 7 Tactical Retreats 4 | . . 1 . . 3 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 8 | . 3 2 1 1 1 Terminals 4 | . 2 1 . . 1 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 23 | . 10 8 1 3 1 Successful 12 | . 2 5 1 3 1 Failed 11 | . 8 3 . . . Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 12 | . 7 4 . . 1 Fabricators . | . . . . . . Repair Stations 4 | . . 4 . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . . 2 1 3 1 Record 1 | . . . . . 1 Part Schematic 3 | . . . . 3 . Prototype ID Bank 1 | . . 1 . . . Open Door 1 | . . . 1 . . Locate Traps 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . 3 . . . Scan Component 2 | . . 2 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 2 . . 1 Full Trace Events 4 | . 2 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 18 | . . . . 18 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 160 | . . . . 160 160 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 40 | . . . . . 40 Total Damage 640 | . . . . . 640 Kills 3 | . . . . . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 4929 | 51 441 348 3441 648 . Terrain 4908 | 51 441 348 3420 648 . Seismic 364 | . . 333 31 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 5 | . . . 2 1 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 22475 | 146 441 1057 3647 13899 3285 Spaces Moved 4457 | 98 175 352 827 2270 735 Core 60 | 20 . . . . 40 Treads 103 | . . . . . 103 Legs 4294 | 78 175 352 827 2270 592 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 405 | 111 120 142 120 575 435 Slowest Speed 820 | 200 190 190 120 820 620 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 53 | 6 32 24 96 93 69 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 5 | . . . 1 1 3 Spaces Dug 12 | . 9 3 . . . Terrain Destroyed 13 | . 10 3 . . . Melee . | . . . . . . Projectile 13 | . 10 3 . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 8503 | 119 320 781 3378 3119 786 Wait 3672 | 1 84 299 2449 823 16 Move 4452 | 97 174 351 826 2269 735 Hop . | . . . . . . Pick Up 46 | 7 1 15 2 13 8 Fast Attach 32 | 6 3 8 4 3 8 Attach 7 | 1 1 2 2 1 . Detach 1 | . . . 1 . . Swap 39 | . 6 16 12 2 3 Drop 44 | . . 19 15 8 2 Fire 193 | 7 51 66 55 . 14 Melee . | . . . . . . Ram . | . . . . . . Kick 8 | . . 5 3 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 9 | . . . 9 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 147 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 10) 471 | -10/Materials | Lost 3 parts (1p1n1w) 490 | -10/Materials | Discovered new exit (range 9) 588 | -10/Materials | Entered another Materials area 588 | -9/Materials | Evolved 2 slots: Utility x2 783 | -9/Materials | Build established: Scavenger-Mutant 967 | -9/Materials | Lost 3 parts (1n2u) 1496 | -9/Materials | Repaired Hvy. Assault Rifle 1541 | -9/Materials | Core integrity fell below 50% 1623 | -9/Materials | Discovered new exit (range 12) 1636 | -9/Materials | Identified exit to Mines 1645 | -9/Materials | Entered Mines 1821 | -9/Mines | Assembled infested the area 2288 | -9/Mines | Discovered new exit (range 8) 2552 | -9/Mines | Identified exit to Materials 2990 | -9/Mines | Discovered exit to Materials (range 15) 4196 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4197 | -9/Mines | Learned location of 1 exit from Materials 4211 | -9/Mines | Identified exit to Zion 4221 | -9/Mines | Discovered new exit (range 8) 4415 | -9/Mines | Identified exit to Exiles 4756 | -9/Mines | Learned location of Zion (-7) 5036 | -9/Mines | Met a Derelict shopkeep closing up shop 5167 | -9/Mines | Core integrity fell below 20% 5292 | -9/Mines | Entered Zion 6221 | -7/Zion | Build established: Hauler-Mutant 6789 | -7/Zion | Found Prototype Energy Gun 8763 | -7/Zion | Met Imprinter 8862 | -7/Zion | Imprinted 8868 | -7/Zion | Declared Zion's savior 10071 | -7/Zion | Found Prototype Device 13277 | -7/Zion | Discovered new exit (range 11) 13332 | -7/Zion | Identified exit to Proximity Caves 19191 | -7/Zion | Entered Proximity Caves 19191 | -6/Proximity Caves | Accompanied by 4 allies 20205 | -6/Proximity Caves | Learned Factory security intel 20503 | -6/Proximity Caves | Learned Factory emergency access door positions 21352 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 22187 | -6/Proximity Caves | Spotted B-75 Beast 22188 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 22239 | -6/Proximity Caves | Released all parts (7) 22456 | -6/Proximity Caves | Derelicts attacked a huge 0b10 base 22474 | -6/Proximity Caves | Released all parts (5) 22476 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- Critical hit (Burn: +37). G-50 Soldier critical meltdown. Hvy. Laser melted. Acquired 34 matter. Dropped Barrage Gun. Hvy. Laser fries itself beyond repair. Dropped Hvy. Riot Gun. Acquired Hvy. Riot Gun. Acquired 10 matter. Adv. Heat Sink fries itself beyond repair. W-25 Informer sends out distress signal. PUBLIC SERVICE ANNOUNCEMENT: Unaware base is under attack. Good riddance. Hvy. Riot Gun destroyed. L-41 Fighter shuts down. Enh. Flamer destroyed. Released Weapon Cycler. Released Med. Treads. Released Angular Momentum Engine. Released Imp. Heat Sink. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ????????????????????????# Y#?????????????????????? | | #???????????????????????# #?????????????????????? | | #???????????????????????# #?????????????????????? | | #???????????????????????# #?????????????????????? | | #??????????????????????#l #?????????????????????? | | #???????????????????????#Y #?????????????????????? | | #???????????????????????#!*#?????????????????????? | | #???????????????????????#=!#?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | #???????????????????????#@ #?????????????????????? | | #???????????????????????# #?????????????????????? | | #?????????????????????### ###???????????????????? | | #?????????????????????# #???????????????????? | | ??????????????????????### ###???????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????#g/#?????????????????????? | | ????????????????????????# #?????????????????????? | | ??????????????????###???#g #?????????????????????? | | ?????????????????## ##### #?????????????????????? | | ?????????????????# % #?????????????????????? | | ???????????##???## [ %# #?????????????????????? | | ??????????## ### #### ????????????????????? | | ??????????# ##???# ???????????????????? | | ??????????## ##??#### ??????????????????? | | ?????? ???## #??# #### ????????????????? | | ????? ????# #?# ##?? ???????????????? | | #### ????## ## #### ??????????????? | | #????###### #? #?????????????? | | #?????????# #??#?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 2 Item Schematics ----------------- Weapon Cycler | -7/Zion | Archive Arm. Leg | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Coil Gun | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Microactuators | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Force Field | -7/Zion | Archive Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive M-28 Smith | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 14% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BattlePhasingKatana Manual? 0 Play Time 00:53:52 Cumulative 25.2 hours Start 2026.04.24 @ 14:10:29 End 2026.04.24 @ 15:06:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 23 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6ae35698-7772-4cd5-bfeb-f8f405043b5c