Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.04 @ 10:49:31 Player: Shimmyarah Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (47) 235 Value Destroyed (1128) 1128 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3003 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 162/300 Energy 273/430 System Corruption 0% Temperature Critical (512) Movement Core (450) Ox8 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Improved Ion Engine > --- PROPULSION (2) --- Light Treads Compact Wheel > --- UTILITY (3) ------ Visual Processing Unit Signal Interpreter > --- WEAPON (4) ------- Ion Cannon Improved Assault Rifle Light Cannon > --- INVENTORY (5) ---- Cesium-ion Thruster Sensor Array Improved Medium Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Compact Wheel > --- UTILITY ---------- Visual Processing Unit Sensor Array Signal Interpreter > --- WEAPON ----------- Beam Rifle Improved Medium Laser Ion Cannon Heavy Assault Rifle > --- INVENTORY -------- Cesium-ion Thruster Sensor Array Particle Gun Improved Assault Rifle Light Cannon [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Flight Unit Flight Unit Utility Sensor Array Device Sensor Array Processor Signal Interpreter Weapon Grenade Launcher Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . . 1 . Weapon 2 | . . 1 1 Parts Attached 35 | 6 9 14 6 Power 6 | 1 1 3 1 Engine 5 | 1 1 2 1 Core 1 | . . 1 . Reactor . | . . . . Propulsion 6 | 2 . 4 . Treads 4 | 2 . 2 . Leg . | . . . . Wheel 1 | . . 1 . Hover . | . . . . Flight 1 | . . 1 . Utility 6 | 1 3 2 . Device 4 | 1 2 1 . Storage . | . . . . Processor 2 | . 1 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 17 | 2 5 5 5 Energy Gun 7 | 1 1 3 2 Energy Cannon 1 | . . . 1 Ballistic Gun 5 | 1 1 2 1 Ballistic Cannon 3 | . 2 . 1 Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 5 | . 3 . 2 Power 1 | . 1 . . Propulsion . | . . . . Utility 2 | . 1 . 1 Weapon 2 | . 1 . 1 Highest Loss Streak 1 | . 1 . 1 To Critical Strikes . | . . . . Average Slot Usage (%) 92 | . 90 93 98 Engine 12 | . 13 8 18 Treads 21 | . 28 13 9 Wheel 3 | . . 8 9 Device 14 | . 15 16 7 Processor 7 | . 3 12 18 Energy Gun 4 | . . 9 17 Ballistic Gun 11 | . 11 11 9 Ballistic Cannon 5 | . 2 11 6 Launcher 7 | . 13 . . Peak Build Rating 21 | 8 9 15 21 Average Rating 9 | 4 7 11 18 On Entrance 7 | . 8 7 15 Naked Turns . | . . . . Heaviest Build 30 | 8 10 18 30 Greatest Support 40 | 40 40 40 16 Greatest Overweight (x) 9 | . . 1 9 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 2 5 5 5 Average Carried 3 | . 2 4 4 Final Capacity 5 | 5 5 5 5 Final Carried 5 | . 4 5 3 Class Distribution -------------------- 63% | Mutant 26% | Scavenger-Skirmisher 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1067 | 290 152 458 167 Remotely . | . . . . Salvage Created 1247 | 131 415 459 242 Parts 102 | 11 45 37 9 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 1 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 23 | . 12 8 3 Guns 7 | . 2 2 3 Cannons 6 | . 1 5 . AOE 10 | . 9 1 . Classes Destroyed 9 | 3 5 1 . Worker 4 | 1 2 1 . Builder 5 | . 4 1 . Tunneler 5 | 3 2 . . Recycler 2 | 1 . . 1 Mechanic 1 | . 1 . . Watcher 7 | . 2 5 . Swarmer 3 | . 3 . . Grunt 15 | . 9 5 1 Sentry 5 | . . 3 2 Best Kill Streak 5 | 2 5 2 3 Combat Bots Only 3 | . 3 2 2 Max Kills in Single Turn 3 | 1 3 2 1 Gunslinging . | . . . . Exploded 2 | . 2 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 71 | . 29 16 26 Missed 16 | . 8 3 5 Damage Taken 1606 | . 557 191 858 Core 821 | . 180 26 615 Absorbed by Shields . | . . . . Core Remaining (%) 73 | 100 28 93 . Volleys Fired 102 | 10 34 32 26 Largest 4 | 2 2 3 4 Hottest 195 | 60 65 114 195 Shots Fired 249 | 20 55 91 83 Gun 166 | 20 28 61 57 Cannon 62 | . 6 30 26 Launcher 21 | . 21 . . Special . | . . . . Kinetic 139 | 10 34 60 35 Thermal 53 | . . 5 48 Explosive 21 | . 21 . . Electromagnetic 36 | 10 . 26 . Robot Hit Streak 14 | 6 14 8 5 Robot Miss Streak 9 | 2 6 5 9 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 115 | 12 31 42 30 Core Hits 74 | 5 36 24 9 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . . 1 Burn 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3053 | 203 1317 1014 519 Guns 1058 | 173 171 377 337 Cannons 432 | . 39 211 182 Explosions 1563 | 30 1107 426 . Melee . | . . . . Ramming . | . . . . Kinetic 810 | 89 210 358 153 Thermal 604 | 30 118 90 366 Explosive 1287 | . 989 298 . Electromagnetic 352 | 84 . 268 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 130 | . 111 19 . Projectiles . | . . . . Explosions 130 | . 111 19 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 348 | . 348 . . Shots 13 | . 13 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 1052 | . 42 219 1052 Average Temperature 258 | . 11 73 458 Received Heat Transfer 222 | . 57 66 99 Effects 59 | . . . 59 Shutdowns 16 | . . . 16 Energy Bleed 4 | . . . 4 Interference 3 | . . . 3 Matter Decay 2 | . . . 2 Short Circuit 6 | . . . 6 Damage (minor) 7 | . . . 7 Damage (major) 15 | . . . 15 Damage (core) 6 | . . . 6 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 1175 | 50 100 174 851 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | 1 . 1 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 272 | 25 241 224 272 Initial 101 | . 16 101 64 Average 108 | 11 96 139 127 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 83 | 100 88 70 84 Level 1 16 | . 11 29 15 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 2 1 . Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 45 | . 22 14 9 Peak Tracking Total 4 | . 3 3 4 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly 1 | . . 1 . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 11 | . 5 4 2 Max in Single Turn 3 | . 3 3 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 4 | . 2 . 2 Terminals 2 | . . . 2 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 6 | . 4 . 2 Successful 4 | . 2 . 2 Failed 2 | . 2 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 2 | . . . 2 Fabricators . | . . . . Repair Stations 3 | . 3 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . . . 2 Alert Level 1 | . . . 1 Recall Investigation 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 1 | . 1 . . Scan Component 1 | . 1 . . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 . 1 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3354 | 140 1875 1029 310 Spaces Moved 2085 | 65 1103 733 184 Core 7 | 6 . . 1 Treads 1352 | 59 1103 190 . Legs . | . . . . Wheels 726 | . . 543 183 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 100 115 Average Speed 142 | 149 160 122 117 Slowest Speed 500 | 160 160 160 500 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 4 88 36 9 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug 1 | . . . 1 Terrain Destroyed 143 | 5 129 7 2 Melee . | . . . . Projectile 2 | . . . 2 AOE 141 | 5 129 7 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2265 | 88 1157 800 220 Wait . | . . . . Move 2082 | 64 1102 732 184 Hop . | . . . . Pick Up 31 | 7 10 12 2 Fast Attach 1 | . . 1 . Attach 15 | 6 4 3 2 Detach . | . . . . Swap 19 | . 5 10 4 Drop 15 | 1 2 10 2 Fire 102 | 10 34 32 26 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 141 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 8) 1063 | -10/Materials | Discovered new exit (range 15) 1277 | -10/Materials | Discovered new exit (range 4) 1420 | -10/Materials | Discovered new exit (range 16) 1534 | -10/Materials | Discovered new exit (range 15) 1973 | -10/Materials | Core integrity fell below 50% 1995 | -10/Materials | Identified exit to Materials 2016 | -10/Materials | Entered another Materials area 2016 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2261 | -9/Materials | Discovered new exit (range 12) 2443 | -9/Materials | Build established: Skirmisher 2749 | -9/Materials | Build established: Scavenger-Skirmisher 2959 | -9/Materials | Discovered new exit (range 16) 3044 | -9/Materials | Identified exit to Materials 3045 | -9/Materials | Entered another Materials area 3045 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3318 | -8/Materials | Core integrity fell below 50% 3343 | -8/Materials | Core integrity fell below 20% 3356 | -8/Materials | Core destroyed Last Messages --------------- 03350_ Lgt. Cannon temporarily disabled. 03350_ Beam Rifle temporarily disabled. 03352_ Overheating: Broken Com. Wheel damaged (-9). 03352_ Overheating: Visual Processing Unit damaged (-7). 03352_ Overheating: Ion Cannon damaged (-27). 03352_ Overheating: Beam Rifle damaged (-9). 03353_ Visual Processing Unit broken. 03353_ Overheating: Short circuit. 03353_ K-01 Serf collects debris. 03354_ Overheating: Broken Signal Interpreter damaged (-4). 03354_ Overheating: Beam Rifle damaged (-6). 03354_ Overheating: Broken Visual Processing Unit damaged (-1). 03354_ Beam Rifle destroyed. 03355_ Overheating: Energy bleed (-83). 03355_ U-05 Engineer builds a Wall. 03356_ Overheating: Core damaged (-77). 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""""" # | | ?????????????????????# ????????## * """" # | | ?????????????????????# ????????# / [ # | | ?????????????????????# ????????## # * | | ??????????????????????#??????????################# | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GaussMasterArray Manual? 0 Play Time 00:42:54 Cumulative 4.4 hours Start 2024.11.04 @ 09:06:10 End 2024.11.04 @ 10:49:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Tallcaps Map View 50x49 Zoom Use 6% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d813da95-aaf1-41c0-a348-332bfc0c00a8