Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.07.26 @ 19:34:59 Player: cogger Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (120) 600 Value Destroyed (5464) 5464 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1598) 1598 TOTAL SCORE: 13962 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 1078 Met Imprinter 300 Was Imprinted 300 Friendly Fire -86 Cogmind --------- Core Integrity 0/1300 Matter 148/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Heavy Siege Treads Improved Titanium Leg Quantum Capacitor Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Improved VSS Leg Enhanced Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Cargo Storage Unit Energy Well Experimental Energy Well Cloaking Device Layered Light Armor Plating Layered Medium Armor Plating Improved Shock Absorption System Force Field Hacking Drone Bay > --- WEAPON ----------- Coil Gun KE Penetrator Hardcell Cannon Hypervelocity Mass Driver Mace > --- INVENTORY -------- Light Angular Momentum Engine Neutrino Core Antimatter Reactor Heavy Siege Treads Improved Titanium Leg Flexi-carbon Leg Improved VSS Leg Myomer Leg Large Storage Unit Large Storage Unit Quantum Capacitor Improved Transmission Jammer Mini Drone Bay Phase Cannon Heavy Phase Cannon Matter Neutralizer Advanced Assault Cannon Heavy Gauss Cannon Improved Proton Missile Launcher Advanced Concussive RPG Self-destruct Interrupter Self-destruct Interrupter [Rating: 136] Favorites ----------- Power Neutrino Core Engine Cooled Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Large Storage Unit Device Force Field Storage Large Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Phase Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Mace Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Fac Res Slots Evolved 15 | . 1 2 2 2 . . . . 2 . 2 2 2 Power . | . . . . . . . . . . . . . . Propulsion 4 | . . 1 1 1 . . . . . . 1 . . Utility 8 | . . 1 1 . . . . . 2 . 1 1 2 Weapon 3 | . 1 . . 1 . . . . . . . 1 . Parts Attached 141 | 8 4 12 12 9 14 2 3 9 10 8 10 27 13 Power 14 | 1 1 3 1 2 1 . 1 . . . . 2 2 Engine 4 | 1 1 1 . 1 . . . . . . . . . Core 5 | . . 2 1 1 1 . . . . . . . . Reactor 5 | . . . . . . . 1 . . . . 2 2 Propulsion 43 | 2 . 1 3 5 6 2 2 2 1 4 3 10 2 Treads 1 | . . . . . 1 . . . . . . . . Leg 42 | 2 . 1 3 5 5 2 2 2 1 4 3 10 2 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 37 | 3 1 3 2 . 3 . . . 5 . 5 8 7 Device 11 | . . . . . . . . . 1 . 3 4 3 Storage 9 | 1 1 1 . . . . . . . . 1 2 3 Processor 4 | 1 . . 1 . . . . . 2 . . . . Hackware . | . . . . . . . . . . . . . . Protection 13 | 1 . 2 1 . 3 . . . 2 . 1 2 1 Artifact . | . . . . . . . . . . . . . . Weapon 47 | 2 2 5 6 2 4 . . 7 4 4 2 7 2 Energy Gun 10 | . . 1 3 1 . . . 2 1 1 . 1 . Energy Cannon 2 | . . . . . . . . . . . 1 . 1 Ballistic Gun 11 | 2 2 3 . . 1 . . 1 . . . 2 . Ballistic Cannon 5 | . . . . 1 . . . . 1 . . 2 1 Launcher 8 | . . 1 . . 2 . . 2 . 2 . 1 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 11 | . . . 3 . 1 . . 2 2 1 1 1 . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 3 1 . . . 1 2 . 1 . 1 Parts Lost 30 | . . . . 1 5 . . 2 2 4 1 2 13 Power 1 | . . . . . . . . . . . . . 1 Propulsion 9 | . . . . 1 3 . . . 1 1 . . 3 Utility 9 | . . . . . 1 . . . . . 1 2 5 Weapon 11 | . . . . . 1 . . 2 1 3 . . 4 Highest Loss Streak 8 | . . . . 1 5 . . 1 1 2 1 2 8 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 97 99 99 99 99 100 100 98 99 98 98 98 79 Engine 1 | . 12 1 . 4 3 . . . . . . . . Core 3 | . . 8 8 2 3 7 6 . . . . . . Reactor 2 | . . . . . . . . 7 6 6 5 5 3 Leg 32 | . 25 30 33 34 34 35 35 34 30 30 32 29 22 Device 2 | . . . . . . . . . 2 . 5 14 12 Storage 13 | . 12 19 16 14 14 14 14 14 12 12 12 14 12 Processor 6 | . . . 8 7 7 7 7 7 12 12 10 3 . Protection 7 | . 12 9 8 7 6 7 7 6 9 11 9 6 6 Energy Gun 6 | . . 9 8 11 8 7 7 6 9 10 5 3 . Ballistic Gun 8 | . 34 20 8 2 5 7 7 9 6 1 . 8 7 Ballistic Cannon 5 | . . . . 7 7 7 7 3 1 6 5 6 7 Launcher 2 | . . . . . 4 7 7 3 . 2 . . . Impact Weapon 2 | . . . 6 7 2 . . 3 6 3 4 4 3 Naked Turns 64 | . . . . . . . . . . . . . 64 Heaviest Build 223 | 20 33 60 62 73 73 73 73 73 76 81 93 213 223 Greatest Support 138 | 20 20 30 48 60 57 55 80 98 98 103 123 138 138 Greatest Overweight (x) 3 | 3 1 1 1 1 3 1 1 1 . 1 . 1 3 Average Overweight (x) . | . . 1 1 1 1 1 . . . . . . 1 Largest Inventory Capacity 30 | 10 15 15 15 15 15 15 15 15 15 15 15 30 30 Average Capacity 15 | 8 12 15 15 15 15 15 15 15 15 15 15 16 27 Most Carried 30 | 6 14 15 15 15 14 15 15 15 15 15 15 20 30 Average Carried 14 | 3 10 14 14 14 13 14 14 13 12 14 13 14 22 Final Capacity 30 | 10 15 15 15 15 15 15 15 15 15 15 15 30 5 Final Carried 19 | 6 14 15 15 15 14 15 15 11 15 15 14 19 5 Class Distribution -------------------- 27% | Hacker-Gunner 26% | Scavenger-Tank 17% | Scavenger-Gunner 12% | Hacker-Mutant 9% | Hacker-Tank 7% | Scavenger-Mutant Dominant Class ---------------- Hacker-Tank | -10/Materials Hacker-Tank | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Extension Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Fac Res Matter Collected 3519 | 226 193 232 214 256 320 62 30 228 220 125 209 797 407 Remotely . | . . . . . . . . . . . . . . Salvage Created 5882 | . 301 350 649 540 561 106 . 348 478 261 505 1231 552 Parts 238 | . 19 17 26 16 22 5 . 10 20 3 18 56 26 Haulers Intercepted 2 | . 1 . . 1 . . . . . . . . . Recyclers Shooed 4 | . . . 1 1 . . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Fac Res Combat Hostiles Destroyed 100 | . 4 5 11 9 14 3 . 8 7 3 8 21 7 Melee 2 | . . . . 1 . . . . . . . 1 . Guns 54 | . 4 5 11 3 7 1 . 3 7 1 2 9 1 Cannons 28 | . . . . 4 1 . . 2 . . 6 10 5 AOE 14 | . . . . 1 6 2 . 2 . 2 . 1 . Classes Destroyed 15 | . 6 1 2 1 . . . 1 . . 1 3 . Worker 3 | . 1 1 . 1 . . . . . . . . . Builder 4 | . . . . . . . . . . . . 1 3 Hauler 2 | . 1 . . 1 . . . . . . . . . Recycler 4 | . 1 1 . . . . . . . 1 . . 1 Operator 1 | . . . . . . . . . . . 1 . . Watcher 6 | . 1 1 1 . . . . . . . 2 1 . Swarmer 18 | . 2 . . 1 8 . . 2 . . . 5 . Grunt 40 | . 2 3 5 4 2 3 . 3 5 1 4 5 3 Brawler 6 | . . . 2 2 1 . . . 1 . . . . Duelist 6 | . . . 1 . 2 . . 2 . 1 . . . Sentry 11 | . . 2 3 1 1 . . . 1 1 1 1 . Specialist 1 | . . . . . . . . . . . . 1 . Hunter 6 | . . . . . . . . 1 . . . 5 . Programmer 11 | . . . . 1 . . . . . . 3 3 4 Executioner 1 | . . . . . . . . . . . . 1 . Best Kill Streak 7 | . 4 2 4 3 7 2 . 3 2 2 3 6 4 Combat Bots Only 7 | . 2 2 4 2 7 2 . 3 2 2 2 5 3 Max Kills in Single Turn 2 | . 1 1 1 2 2 1 . 2 1 2 1 2 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . 1 2 1 . 2 . 2 . 1 . Melee 1 | . . . . 1 . . . . . . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . . ME-RLN (-5/Factory) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Fac Res Damage Taken 7925 | . 31 82 253 720 622 25 . 828 293 443 313 1282 3033 Core 1681 | . 4 11 7 29 21 . . 100 31 42 20 109 1307 Absorbed by Shields 832 | . . . . . . . . . . . 197 635 . Redirected to Shielding 24 | . . . . . . . . . 6 11 7 . . Regen/Repaired (Parts) 185 | . . 15 . . . . . . . . 104 66 . Core Remaining (%) 93 | 100 98 97 98 . . . . 78 . 91 98 90 . Volleys Fired 248 | . 15 19 27 29 20 4 . 18 20 4 24 34 34 Largest 4 | . 3 3 3 3 4 3 . 4 3 3 3 4 4 Hottest 214 | . 60 99 129 154 154 124 . 160 147 183 213 214 194 Shots Fired 669 | . 39 48 60 82 54 9 . 52 54 6 70 120 75 Gun 456 | . 39 44 60 53 33 5 . 43 51 2 22 77 27 Cannon 194 | . . . . 29 17 2 . 5 3 1 48 41 48 Launcher 19 | . . 4 . . 4 2 . 4 . 3 . 2 . Special . | . . . . . . . . . . . . . . Kinetic 403 | . 39 29 27 43 28 5 . 29 23 1 24 101 54 Thermal 185 | . . 15 26 23 17 2 . 6 11 1 46 17 21 Explosive 17 | . . 4 . . 4 2 . 4 . 3 . . . Electromagnetic 64 | . . . 7 16 5 . . 13 20 1 . 2 . Robot Hit Streak 43 | . 10 9 31 36 43 4 . 29 24 9 29 27 27 Robot Miss Streak 4 | . 2 2 1 1 1 1 . 1 3 . 3 4 3 Penetration Max 2 | . . . . . . . . . . . . 1 2 Secondary Targets 1 | . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . Shots Hit Robots 495 | . 20 23 48 76 33 5 . 41 40 2 60 91 56 Core Hits 240 | . 10 13 26 24 26 6 . 23 20 7 30 39 16 Critical Kills 11 | . . . . . . . . . . . . 9 2 Critical Parts Destroyed 16 | . . . 1 . . . . . . . . 12 3 Critical Strikes 39 | . . 1 3 3 2 . . . . . . 25 5 Burn 9 | . . 1 2 1 1 . . . . . . 4 . Meltdown 1 | . . . . . . . . . . . . . 1 Destroy 25 | . . . 1 . . . . . . . . 21 3 Blast 3 | . . . . 2 1 . . . . . . . . Smash 1 | . . . . . . . . . . . . . 1 Melee Attacks 12 | . . . 1 4 . . . . . . 1 5 1 Impact 12 | . . . 1 4 . . . . . . 1 5 1 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 12504 | . 244 364 859 1575 1026 226 . 1197 761 344 1592 2322 1994 Guns 6765 | . 244 364 832 756 404 72 . 639 734 49 537 1506 628 Cannons 3842 | . . . . 601 186 . . 130 27 26 1013 547 1312 Explosions 1532 | . . . . 132 436 154 . 428 . 269 . 113 . Melee 365 | . . . 27 86 . . . . . . 42 156 54 Ramming . | . . . . . . . . . . . . . . Kinetic 5879 | . 244 165 307 763 320 36 . 407 226 26 410 1785 1190 Thermal 3998 | . . 199 366 565 211 36 . 175 168 32 1140 356 750 Explosive 1233 | . . . . . 436 154 . 374 . 269 . . . Electromagnetic 1029 | . . . 159 161 59 . . 241 367 17 . 25 . Impact 365 | . . . 27 86 . . . . . . 42 156 54 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 16 | . . . 1 1 1 1 1 . . 1 . 4 16 Average Corruption 1 | . . . 1 1 1 1 1 . . 1 . 3 7 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 41 | . . . 1 6 6 6 2 . . . . 11 9 Message Errors 9 | . . . . . 1 1 2 . . . . 3 2 Matter Fused 5 | . . . . 1 . . . . . . . 3 1 Heat Flow Errors 5 | . . . 1 . 2 1 . . . . . . 1 Energy Discharges 4 | . . . . 2 . 1 . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . 1 . Data Loss (minor) 9 | . . . . 1 3 1 . . . . . 2 2 Data Loss (major) 1 | . . . . 1 . . . . . . . . . Misfires 6 | . . . . 1 . 1 . . . . . 2 2 Alerts 1 | . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 216 | . . . . 10 2 . . 2 . . 20 22 160 Projectiles 116 | . . . . 10 . . . . . . . . 106 Explosions 4 | . . . . . 2 . . 2 . . . . . Melee 96 | . . . . . . . . . . . 20 22 54 Knockbacks 25 | . . . 1 1 2 . . . . . 6 5 10 Impact 3 | . . . 1 . . . . . . . . 1 1 Kinetic 21 | . . . . 1 2 . . . . . 6 4 8 Secondary 1 | . . . . . . . . . . . . . 1 Self-Inflicted Damage 103 | . . . . 37 . . . 66 . . . . . Shots 3 | . . . . 1 . . . 2 . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 664 | . 40 218 408 391 402 112 . 224 417 114 568 518 664 Average Temperature 145 | . 17 62 95 165 164 52 . 67 133 53 165 151 273 Received Heat Transfer 2146 | . 12 93 144 363 99 36 . 274 213 123 85 81 623 Effects 61 | . . . 1 8 2 . . . 4 . 15 7 24 Shutdowns 10 | . . . . 1 1 . . . . . 2 1 5 Energy Bleed 11 | . . . 1 2 1 . . . 1 . 3 1 2 Interference 14 | . . . . 3 . . . . . . 5 3 3 Matter Decay 6 | . . . . . . . . . . . . 1 5 Short Circuit 3 | . . . . 1 . . . . 1 . . 1 . Damage (minor) 8 | . . . . 1 . . . . . . 1 . 6 Damage (major) 8 | . . . . . . . . . 2 . 4 . 2 Damage (core) 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . Parts Fried 7 | . . . 1 . . . . 3 . . 1 2 . Impact Corruptions 4 | . . . . . . . . . . . 1 2 1 Robots Melted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Melted 12 | . . 2 1 1 1 . . . . . 2 2 3 Heat Transferred 7465 | . . 518 888 1038 481 74 . 298 333 75 1870 1150 740 Parts Sabotaged 2 | . . . . . . . . 2 . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Fac Res Peak Influence 419 | . 159 252 243 169 . . . . 263 189 302 419 166 Initial 111 | . . 11 8 79 . . . . 57 12 43 10 111 Average 89 | . 58 60 105 73 . . . . 112 49 87 153 83 Maximum Alert Level 2 | . . 1 1 . . . . . 1 . 1 2 . Low Security (%) 90 | 100 100 94 87 100 . . . . 88 100 88 67 100 Level 1 9 | . . 5 12 . . . . . 11 . 11 29 . Level 2 . | . . . . . . . . . . . . 3 . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 27 | . . 1 1 8 . . . 1 1 . 7 5 3 Investigation 2 | . . . . . . . . . . . 1 1 . Extermination 7 | . . . . 2 . . . . . . 1 2 2 Reinforcement 11 | . . 1 1 2 . . . . 1 . 3 2 1 Assault 3 | . . . . 1 . . . 1 . . 1 . . Garrison 4 | . . . . 3 . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . 1 . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . 1 . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Fac Res Distress Signals 7 | . 2 1 . . . . . . . 1 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 196 | . 8 9 19 15 14 3 1 24 10 15 29 36 13 Peak Tracking Total 10 | . 3 3 4 6 7 3 1 10 4 6 5 7 7 Tactical Retreats 19 | . 1 . 4 1 1 . . 4 2 1 1 4 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Fac Res Traps Triggered 7 | . . . 2 2 . . . . . 1 . 2 . Indirectly 1 | . . . . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 3 | . . . . 3 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Fac Res Machines Disabled 15 | . 1 . . 1 1 . . . . 3 7 2 . Max in Single Turn 1 | . 1 . . 1 1 . . . . 1 . 1 . Garrison Access 2 | . . . . 1 . . . . . . 1 . . Energy Cycler 2 | . . . . . . . . . . 2 . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . 1 . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Fac Res Machines Accessed 13 | . . 1 2 3 . . . . 1 2 1 3 . Terminals 6 | . . . 2 2 . . . . . 2 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 6 | . . 1 . 1 . . . . 1 . 1 2 . Recycling Units 1 | . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 28 | . . 2 4 7 . . . . 3 2 3 7 . Successful 20 | . . 2 3 5 . . . . 1 2 2 5 . Failed 8 | . . . 1 2 . . . . 2 . 1 2 . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 41 | . . . . . . . 12 . 3 5 9 8 4 Terminals 11 | . . . 4 5 . . . . . 2 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 15 | . . 2 . 2 . . . . 3 . 3 5 . Recycling Units 2 | . . . . . . . . . . . . 2 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 9 | . . . 3 4 . . . . . 2 . . . Record 1 | . . . . 1 . . . . . . . . . Open Door 2 | . . . . . . . . . . 2 . . . Alert Level 1 | . . . . 1 . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . Zone Layout 3 | . . . 1 2 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 9 | . . 2 . 1 . . . . 1 . 2 3 . Scan Component 6 | . . 1 . 1 . . . . 1 . 1 2 . Repair 3 | . . 1 . . . . . . . . 1 1 . Recycling Unit Hacks 2 | . . . . . . . . . . . . 2 . Report Inventory 1 | . . . . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 9 | . . 1 1 3 . . . . 1 . . 3 . Full Trace Events 1 | . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . 5 . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 3 | . . 1 . . . . . . . . 1 1 . Time 107 | . . 38 . . . . . . . . 44 25 . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . 3 . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . 2 . . . . . . 1 . . Machine Destruction 3 | . . . . 2 . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Fac Res Total Allies 13 | . . . . . . . 6 . . 4 3 . . Largest Group 6 | . . . . . . . 6 2 . 4 3 . . Highest-Rated Group 340 | . . . . . . . 340 192 . 148 250 . . Highest-Rated Ally 165 | . . . . . . . 96 96 . 39 165 . . Zionite Dispatches 2 | . . . . . . . . . . . 1 1 . Recon 1 | . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 123 | . . . . . . . 1 26 . 48 48 . . Total Damage 4426 | . . . . . . . . 1553 . 800 2073 . . Kills 33 | . . . . . . . . 8 . 10 15 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . . . . . . . Drone Launches 14 | . . . . . . . . . . . . 13 1 Drone Recoveries 8 | . . . . . . . . . . . . 8 . Zionite Intel Received 4 | . . . . . . . . . . 1 1 1 1 Main Access 1 | . . . . . . . . . . 1 . . . Branch Access 1 | . . . . . . . . . . . . . 1 Emergency Access 1 | . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Fac Res Turns Passed 12939 | 117 741 673 772 1067 1163 635 2671 734 650 592 1260 1187 677 Spaces Moved 6915 | 81 323 261 333 484 547 320 1615 476 433 417 763 628 234 Core 27 | 27 . . . . . . . . . . . . . Treads 1 | . . . . . 1 . . . . . . . . Legs 6887 | 54 323 261 333 484 546 320 1615 476 433 417 763 628 234 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 187 188 190 122 122 122 122 121 115 188 Average Speed 155 | 109 177 190 190 188 190 190 162 122 122 122 121 126 192 Slowest Speed 338 | 200 190 190 190 190 330 190 192 192 122 192 121 188 338 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 37 | 6 49 23 32 13 63 69 91 69 12 53 28 10 6 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 6 | . . . . . . . 1 . . . 5 . . Known Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched 9 | . . . . . 2 1 2 4 . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 185 | . . 33 . 2 32 13 . 41 . 11 8 40 5 Melee . | . . . . . . . . . . . . . . Projectile 21 | . . . . . 2 . . . . . 8 7 4 AOE 163 | . . 33 . 2 30 13 . 41 . 11 . 33 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Fac Res Total 8573 | 106 464 405 419 571 626 340 1660 591 515 493 1040 935 408 Wait 1076 | 10 105 95 30 30 41 14 30 86 37 58 233 203 104 Move 6902 | 80 322 260 332 483 546 319 1614 475 432 416 762 627 234 Hop . | . . . . . . . . . . . . . . Pick Up 93 | 7 12 5 3 7 4 1 5 1 10 3 7 21 7 Fast Attach 38 | 7 . 6 7 2 1 . 1 1 1 . 2 4 6 Attach 43 | 1 2 3 1 2 7 . . 4 6 2 7 6 2 Detach 14 | 1 1 4 2 . 1 . . . 2 . . . 3 Swap 61 | . 2 3 4 5 6 2 2 4 4 6 1 17 5 Drop 86 | . 5 10 12 9 . . 8 2 3 4 3 18 12 Fire 248 | . 15 19 27 29 20 4 . 18 20 4 24 34 34 Melee 12 | . . . 1 4 . . . . . . 1 5 1 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low / *Ext) -6/Extension (discovered 2 exits: *Fac x2) -5/Factory -4/Factory -3/Research (discovered 3 exits: Arm / Qua x2) History --------- Turn | Location | Event 24 | -11/Scrapyard | Identified exit to Materials 24 | -11/Scrapyard | Discovered exit to Materials (range 15) 118 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Evolved 1 slot: Weapon x1 452 | -10/Materials | Identified exit to Mines 452 | -10/Materials | Discovered exit to Mines (range 9) 547 | -10/Materials | Build established: Hacker-Tank 759 | -10/Materials | Discovered exit to Mines (range 16) 850 | -10/Materials | Identified exit to Materials 850 | -10/Materials | Discovered exit to Materials (range 6) 859 | -10/Materials | Entered another Materials area 859 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1367 | -9/Materials | Repaired Lgt. Nuclear Core 1453 | -9/Materials | Identified exit to Materials 1453 | -9/Materials | Discovered exit to Materials (range 16) 1532 | -9/Materials | Entered another Materials area 1532 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1950 | -8/Materials | Build established: Hacker-Mutant 2259 | -8/Materials | Identified exit to Factory 2259 | -8/Materials | Discovered exit to Factory (range 15) 2304 | -8/Materials | Entered Factory 2304 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3012 | -7/Factory | Build established: Hacker-Gunner 3203 | -7/Factory | Cargo convoy interrupted 3237 | -7/Factory | Garrison activated, responded to threat 3327 | -7/Factory | Identified exit to Lower Caves 3327 | -7/Factory | Discovered exit to Lower Caves (range 10) 3356 | -7/Factory | Garrison activated, responded to threat 3371 | -7/Factory | Entered Lower Caves 3570 | -7/Lower Caves | Identified exit to Lower Caves 3656 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3723 | -7/Lower Caves | Lost 5 parts (3n1u1w) 3724 | -7/Lower Caves | Destroyed 7 combat bots 4223 | -7/Lower Caves | Learned 4 Factory zone layouts 4225 | -7/Lower Caves | Build established: Hacker-Mutant 4534 | -7/Lower Caves | Entered another Lower Caves area 4643 | -7/Lower Caves | Build established: Hacker-Gunner 4793 | -7/Lower Caves | Learned location of 1 exit from Factory 4973 | -7/Lower Caves | Identified exit to Zion 4973 | -7/Lower Caves | Discovered exit to Zion (range 9) 5169 | -7/Lower Caves | Entered Zion 5241 | -7/Zion | Build established: Scavenger-Gunner 5307 | -7/Zion | Identified exit to Proximity Caves 5307 | -7/Zion | Discovered exit to Proximity Caves (range 7) 5376 | -7/Zion | System corruption cleaned by Quarantine Array 5530 | -7/Zion | Learned location of Warlord (-4) 5687 | -7/Zion | Given A8's code to call for help 5944 | -7/Zion | Build established: Hacker-Gunner 6059 | -7/Zion | Given the Hacking Drone Bay 6060 | -7/Zion | Found Prototype Device 6679 | -7/Zion | Imprinted 6681 | -7/Zion | Declared Zion's savior 7310 | -7/Zion | Build established: Scavenger-Gunner 7648 | -7/Zion | Enhanced Grunt warped into view, answering call for help 7655 | -7/Zion | Enhanced Grunt warped into view, answering call for help 7840 | -7/Zion | Entered Proximity Caves 7840 | -6/Proximity Caves | Accompanied by 2 allies 8105 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8563 | -6/Proximity Caves | Identified exit to Factory 8563 | -6/Proximity Caves | Discovered exit to Factory (range 10) 8574 | -6/Proximity Caves | Entered Factory 8574 | -6/Factory | Evolved 2 slots: Utility x2 8574 | -6/Factory | Identified Hacking Drone Bay 8575 | -6/Factory | Identified exit to Factory 8857 | -6/Factory | Identified exit to Lower Caves 8857 | -6/Factory | Discovered exit to Lower Caves (range 14) 9109 | -6/Factory | Build established: Scavenger-Tank 9209 | -6/Factory | Identified exit to Extension 9209 | -6/Factory | Discovered exit to Extension (range 11) 9224 | -6/Factory | Entered Extension 9353 | -6/Extension | Spotted B-75 Beast 9500 | -6/Extension | Retrieved Zion intel report: Main Access 9512 | -6/Extension | Rescued a captive Derelict 9512 | -6/Extension | Rescued a captive Derelict 9568 | -6/Extension | Energy Cycler disabled 9569 | -6/Extension | Rescued a captive Derelict 9569 | -6/Extension | Rescued a captive Derelict 9571 | -6/Extension | Rescued a captive Derelict 9571 | -6/Extension | Rescued a captive Derelict 9576 | -6/Extension | Rescued a captive Derelict 9577 | -6/Extension | Rescued a captive Derelict 9587 | -6/Extension | Rescued a captive Derelict 9816 | -6/Extension | Entered Factory 9816 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9961 | -5/Factory | Zion hero teleported in (ME-RLN) 10097 | -5/Factory | Repaired Imp. Titanium Leg 10191 | -5/Factory | Garrison activated, responded to threat 10697 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 10782 | -5/Factory | Allies destroyed ME-RLN 11044 | -5/Factory | Identified exit to Factory 11044 | -5/Factory | Discovered exit to Factory (range 3) 11076 | -5/Factory | Entered another Factory area 11076 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 11242 | -4/Factory | Repaired Energy Well 11276 | -4/Factory | Zion Recon squad teleported in 11708 | -4/Factory | Retrieved Zion intel report: Emergency Access 12015 | -4/Factory | Spotted Executioner 12016 | -4/Factory | Cargo convoy interrupted 12030 | -4/Factory | Destroyed Executioner 12113 | -4/Factory | Identified exit to Research 12113 | -4/Factory | Discovered exit to Research (range 7) 12172 | -4/Factory | Found Quantum Capacitor 12263 | -4/Factory | Entered Research 12263 | -3/Research | Evolved 2 slots: Utility x2 12552 | -3/Research | Retrieved Zion intel report: Branch Access 12552 | -3/Research | Identified exit to Armory 12552 | -3/Research | Identified exit to Quarantine 12840 | -3/Research | System corruption reached 10% 12850 | -3/Research | Lost 8 parts (3n3u2w) 12898 | -3/Research | Core integrity fell below 50% 12906 | -3/Research | Lost 4 parts (1p1u2w) 12925 | -3/Research | Core integrity fell below 20% 12940 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 12895_ Self-destruct Interrupter emitting active interruption sequence. 12896_ Self-destruct Interrupter emitting active interruption sequence. 12905_ Self-destruct Interrupter emitting active interruption sequence. 12907_ System corrupted: Matter fused (-7). 12907_ Self-destruct Interrupter's internal power supply exhausted. 12908_ Self-destruct Interrupter emitting active interruption sequence. 12913_ Self-destruct Interrupter's internal power supply exhausted. 12924_ R-10 Processor collects Unknown Device. 12925_ 6HVNZJA=D8|DAERT03SZGR4I6KDMLAJOR