Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.27 @ 18:22:34 Player: Neow Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (87) 435 Value Destroyed (3224) 3224 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (606) 606 TOTAL SCORE: 7925 Bonus ------- Follower Combat Kills 106 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 89/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (1700) Ox33 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Huge Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Heat Sink Heat Sink Improved Terrain Scanner Heavy Laser Heavy Ion Cannon Heavy Ion Cannon Gauss Rifle Heavy Machine Gun Rocket Launcher Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Heat Sink Improved Heat Sink Huge Storage Unit Hardened Medium Armor Plating Medium Reactive Plating > --- WEAPON ----------- Heavy Laser Coil Gun Long-range Missile Launcher > --- INVENTORY -------- Light Ion Engine Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Heat Sink Coolant Injector Large Storage Unit Targeting Computer Medium Reactive Plating Remote Shield Lightning Gun Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Gauss Rifle Flak Gun Heavy Machine Gun Advanced EMP Blaster Advanced EMP Blaster Rocket Launcher [Rating: 59] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Huge Storage Unit Processor Improved Terrain Scan Processor Hackware System Shield Protection Medium Reactive Plating Weapon Light Assault Rifle Energy Gun Precision Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Sto Fac DSF Fac Slots Evolved 8 | . . 2 . 2 . 2 . 2 Power 2 | . . 2 . . . . . . Propulsion 2 | . . . . 1 . 1 . . Utility 3 | . . . . 1 . 1 . 1 Weapon 1 | . . . . . . . . 1 Parts Attached 143 | 10 6 12 12 13 23 4 31 32 Power 27 | 2 1 4 4 1 5 1 3 6 Engine 24 | 2 1 4 4 1 5 1 1 5 Core 3 | . . . . . . . 2 1 Reactor . | . . . . . . . . . Propulsion 36 | 3 2 3 3 3 7 . 11 4 Treads 5 | . . . 1 . 3 . . 1 Leg 10 | 2 1 . . 3 4 . . . Wheel 19 | 1 . 3 1 . . . 11 3 Hover 1 | . 1 . . . . . . . Flight 1 | . . . 1 . . . . . Utility 36 | 3 1 1 . 6 5 1 7 12 Device 18 | 3 . . . 2 1 1 5 6 Storage 4 | . 1 1 . . 1 . . 1 Processor 3 | . . . . 1 1 . . 1 Hackware 1 | . . . . . 1 . . . Protection 10 | . . . . 3 1 . 2 4 Artifact . | . . . . . . . . . Weapon 44 | 2 2 4 5 3 6 2 10 10 Energy Gun 12 | . . 1 1 3 1 . 3 3 Energy Cannon 4 | . . . . . 1 1 1 1 Ballistic Gun 16 | 2 1 2 3 . 2 1 2 3 Ballistic Cannon . | . . . . . . . . . Launcher 12 | . 1 1 1 . 2 . 4 3 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 2 . . . Corrupted Parts 3 | . . . . . 2 . 1 . System Corruption 15 | . . . . . 7 . 8 . Parts Lost 64 | . . 2 6 . 16 . 15 25 Power 19 | . . 1 1 . 7 . 4 6 Propulsion 14 | . . . 2 . 4 . 3 5 Utility 14 | . . . . . 2 . 4 8 Weapon 17 | . . 1 3 . 3 . 4 6 Highest Loss Streak 14 | . . 2 6 . 5 . 10 14 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 83 | . 100 85 93 94 82 83 66 73 Engine 17 | . 14 20 30 27 20 15 8 9 Core 1 | . . . . . . . 3 3 Treads 2 | . . . 7 4 6 . . . Leg 8 | . 27 . . 15 14 23 . . Wheel 7 | . . 21 12 1 . . 14 12 Device 11 | . 17 11 11 9 6 6 10 16 Storage 8 | . 10 11 11 9 9 7 7 6 Hackware 1 | . . . . . 4 7 2 . Protection 3 | . . . . 7 1 7 2 6 Energy Gun 5 | . . 2 6 14 7 . 3 3 Ballistic Gun 8 | . 17 9 12 3 4 6 3 9 Launcher 3 | . 10 9 1 . 3 3 3 1 Naked Turns . | . . . . . . . . . Heaviest Build 146 | 8 20 41 44 51 99 113 122 146 Greatest Support 64 | 20 20 24 24 25 60 30 64 56 Greatest Overweight (x) 33 | . 3 1 3 3 9 3 5 33 Average Overweight (x) 1 | . . . 1 1 1 3 1 1 Largest Inventory Capacity 25 | 5 10 15 15 15 25 25 25 25 Average Capacity 18 | 5 8 10 15 15 19 25 25 25 Most Carried 25 | 5 10 10 9 15 15 13 25 25 Average Carried 12 | 2 6 8 6 10 13 11 18 21 Final Capacity 25 | 5 10 15 15 15 25 25 25 25 Final Carried 22 | 5 6 8 6 15 14 12 22 10 Class Distribution -------------------- 54% | Mutant 31% | Scavenger-Mutant 13% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Mutant | -7/DSF Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -6 ----------- Run | Jun Mat Mat Min Mat Sto Fac DSF Fac Matter Collected 2524 | 336 114 218 207 230 224 . 441 754 Remotely . | . . . . . . . . . Salvage Created 3488 | 67 107 305 151 236 1181 . 596 845 Parts 187 | 9 6 22 14 12 51 . 22 51 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 2 | . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Sto Fac DSF Fac Combat Hostiles Destroyed 70 | 1 3 11 6 5 20 . 13 11 Guns 43 | 1 1 5 5 5 13 . 5 8 Cannons 3 | . . . . . . . . 3 AOE 23 | . 2 6 1 . 6 . 8 . Classes Destroyed 15 | 2 . 3 . . 5 . 3 2 Worker 4 | . . . . . 1 . . 3 Builder 2 | . . . . . 1 . . 1 Tunneler 3 | 2 . . 1 . . . . . Hauler 1 | . . . . . 1 . . . Recycler 2 | . . . . . 1 . . 1 Operator 1 | . . . . . . . . 1 Watcher 4 | . . 1 . 1 . . . 2 Swarmer 11 | . . 4 4 2 1 . . . Grunt 35 | 1 3 6 . 3 13 . 6 3 Brawler 2 | . . . . . 2 . . . Sentry 9 | . . 1 2 . 4 . . 2 Specialist 5 | . . . . . . . 5 . Hunter 3 | . . . . . . . . 3 Programmer 4 | . . . . . . . 1 3 Heavy 1 | . . . . . . . 1 . Best Kill Streak 6 | 2 3 4 4 6 6 . 5 4 Combat Bots Only 5 | 1 3 4 4 5 4 . 5 2 Max Kills in Single Turn 4 | 1 2 4 1 1 3 . 2 2 Gunslinging . | . . . . . . . . . Exploded 4 | . 2 4 1 . 3 . 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -6 -------- Run | Jun Mat Mat Min Mat Sto Fac DSF Fac Damage Taken 9847 | 21 52 440 597 436 1403 . 2226 4672 Core 1683 | . . 58 94 120 221 . 335 855 Absorbed by Shields 176 | . . . . . . . 24 152 Redirected to Shielding 147 | . . . . 46 26 . 75 . Core Remaining (%) 70 | 100 100 . 62 . 38 . 52 . Volleys Fired 294 | 9 11 43 27 20 73 . 37 74 Largest 3 | 2 2 2 2 2 2 . 2 3 Hottest 170 | 40 50 86 56 110 110 . 124 170 Shots Fired 512 | 18 15 45 35 37 102 . 64 196 Gun 449 | 18 14 43 32 37 94 . 41 170 Cannon 28 | . . . . . . . 3 25 Launcher 35 | . 1 2 3 . 8 . 20 1 Special . | . . . . . . . . . Kinetic 309 | 18 14 39 32 14 55 . 22 115 Thermal 53 | . . 4 . 4 . . . 45 Explosive 32 | . 1 2 3 . 6 . 20 . Electromagnetic 118 | . . . . 19 41 . 22 36 Robot Hit Streak 19 | 9 2 5 9 7 19 . 11 13 Robot Miss Streak 9 | 2 3 3 5 4 2 . 3 9 Penetration Max 2 | . . . . . . . . 2 Secondary Targets 6 | . . . . 3 3 . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . Shots Hit Robots 335 | 13 5 26 18 22 85 . 46 120 Core Hits 189 | 6 6 16 11 11 50 . 41 48 Critical Kills 2 | . . . . . 1 . . 1 Critical Parts Destroyed 1 | 1 . . . . . . . . Critical Strikes 3 | 1 . . . . 1 . . 1 Destroy 3 | 1 . . . . 1 . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7903 | 136 168 846 248 377 1851 . 2072 2205 Guns 4502 | 136 58 382 180 377 1085 . 531 1753 Cannons 498 | . . . . . . . 49 449 Explosions 2898 | . 110 464 63 . 766 . 1492 3 Melee . | . . . . . . . . . Ramming 5 | . . . 5 . . . . . Kinetic 2775 | 136 58 382 180 41 367 . 290 1321 Thermal 732 | . . . . 13 82 . 59 578 Explosive 2580 | . 110 464 63 . 510 . 1433 . Electromagnetic 1811 | . . . . 323 892 . 290 306 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 15 | . 3 . . . 15 . 9 5 Average Corruption 5 | . 2 . . . 8 . 7 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 47 | . 2 . . . 25 . 5 15 Message Errors 10 | . . . . . 5 . 2 3 Matter Fused 16 | . 2 . . . 8 . 1 5 Heat Flow Errors 2 | . . . . . 1 . . 1 Energy Discharges 4 | . . . . . 3 . . 1 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 5 | . . . . . 2 . 1 2 Data Loss (major) 1 | . . . . . 1 . . . Misfires 2 | . . . . . . . . 2 Misdirections 1 | . . . . . 1 . . . Weapon Failures 5 | . . . . . 4 . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 89 | . . 26 13 . 14 . 8 28 Projectiles 28 | . . . . . . . . 28 Explosions 61 | . . 26 13 . 14 . 8 . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 242 | . . . 36 . 123 . 66 17 Shots 10 | . . . 1 . 6 . 2 1 Rammed . | . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked . | . . . . . . . . . Crushed 1 | . . . 1 . . . . . Highest Temperature 575 | 6 5 65 70 575 314 . 408 358 Average Temperature 100 | 6 3 22 22 225 78 . 139 81 Received Heat Transfer 1670 | 12 27 222 108 135 666 . 288 212 Effects 17 | . . . . 17 . . . . Shutdowns 7 | . . . . 7 . . . . Energy Bleed 1 | . . . . 1 . . . . Interference 1 | . . . . 1 . . . . Matter Decay 2 | . . . . 2 . . . . Short Circuit 1 | . . . . 1 . . . . Damage (minor) 1 | . . . . 1 . . . . Damage (major) 3 | . . . . 3 . . . . Damage (core) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 13 | . . . . 2 8 . 2 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1088 | . . . . 37 150 . 50 851 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . 2 . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Sto Fac DSF Fac Peak Influence 413 | 30 165 389 210 228 246 73 334 413 Initial 175 | . 19 . 73 3 11 73 54 175 Average 139 | 10 67 177 100 69 98 73 172 262 Maximum Alert Level 2 | . . 1 1 1 1 . 1 2 Low Security (%) 65 | 100 100 62 69 82 88 100 54 18 Level 1 33 | . . 37 30 17 11 . 45 79 Level 2 . | . . . . . . . . 2 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Squads Dispatched 19 | . 1 2 . 1 4 . 3 8 Investigation 7 | . . 2 . . 1 . . 4 Extermination 3 | . . . . . . . . 3 Reinforcement 6 | . 1 . . 1 . . 3 1 Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Sto Fac DSF Fac Distress Signals 5 | . 1 . . 3 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 111 | 1 6 13 7 14 28 . 16 26 Peak Tracking Total 7 | 1 3 4 6 6 5 . 6 7 Tactical Retreats 13 | . . 1 2 1 4 . 4 1 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Sto Fac DSF Fac Traps Triggered 13 | . 2 2 . . 2 . 3 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -6 ---------- Run | Jun Mat Mat Min Mat Sto Fac DSF Fac Machines Disabled 13 | . 2 2 2 . 2 . . 5 Max in Single Turn 2 | . 2 1 2 . 1 . . 2 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Sto Fac DSF Fac Machines Accessed 17 | . 2 4 . . 3 1 . 7 Terminals 8 | . . 2 . . 1 1 . 4 Fabricators 1 | . . . . . . . . 1 Repair Stations 2 | . 1 1 . . . . . . Recycling Units 4 | . 1 . . . 2 . . 1 Scanalyzers 2 | . . 1 . . . . . 1 Garrison Access . | . . . . . . . . . Total Hacks 49 | . 5 14 . . 5 1 . 24 Successful 35 | . 4 10 . . 4 1 . 16 Failed 14 | . 1 4 . . 1 . . 8 Catastrophic 3 | . . 2 . . . . . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 20 | . . 7 . . 1 1 . 11 Fabricators 2 | . . . . . . . . 2 Repair Stations 3 | . 1 2 . . . . . . Recycling Units 16 | . 4 . . . 4 . . 8 Scanalyzers 8 | . . 5 . . . . . 3 Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . . 5 . . 1 1 . 4 Record 1 | . . . . . . . . 1 Open Door 1 | . . . . . 1 . . . Open DSF 3 | . . . . . . 1 . 2 Emergency Access Points 2 | . . 2 . . . . . . Alert Level 1 | . . 1 . . . . . . Locate Traps 1 | . . . . . . . . 1 Maintenance Status 1 | . . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 Network Status 1 | . . . . . . . . 1 Load Schematic 1 | . . . . . . . . 1 Repair Station Hacks 1 | . 1 . . . . . . . Scan Component 1 | . 1 . . . . . . . Recycling Unit Hacks 13 | . 3 . . . 3 . . 7 Recycle Component 6 | . 3 . . . 1 . . 2 Process 2 | . . . . . . . . 2 Report Inventory 2 | . . . . . 1 . . 1 Retrieve Matter 1 | . . . . . . . . 1 Retrieve Components 2 | . . . . . 1 . . 1 Scanalyzer 8 | . . 5 . . . . . 3 Insert Component 4 | . . 3 . . . . . 1 Analyze 4 | . . 2 . . . . . 2 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used . | . . . . . . . . . Hacking Detections 11 | . 1 4 . . 1 . . 5 Full Trace Events 7 | . . 3 . . . . . 4 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 6 | . 3 . . . 1 . . 2 Recycled Matter 41 | . . . . . . . . 41 Retrieved Matter 27 | . . . . . . . . 27 Retrieved Components 10 | . . . . . 10 . . . Parts Scanalyzed 2 | . . 1 . . . . . 1 Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged 1 | . . 1 . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -6 ------------ Run | Jun Mat Mat Min Mat Sto Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -6 -------- Run | Jun Mat Mat Min Mat Sto Fac DSF Fac Total Allies 3 | . . . 3 . . . . . Largest Group 3 | . . . 3 3 . . . . Highest-Rated Group 40 | . . . 40 40 . . . . Highest-Rated Ally 16 | . . . 16 16 . . . . Total Orders . | . . . . . . . . . Ally Attacks 35 | . . . . 35 . . . . Total Damage 308 | . . . . 308 . . . . Kills 5 | . . . . 5 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Sto Fac DSF Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches 6 | . . . . . . 2 4 . Drone Recoveries 4 | . . . . . . . 4 . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -6 ------------- Run | Jun Mat Mat Min Mat Sto Fac DSF Fac Turns Passed 5619 | 167 570 416 639 740 1066 199 469 1353 Spaces Moved 2373 | 90 289 281 260 267 262 55 215 654 Core 18 | 17 . . . . . . . 1 Treads 249 | . . . 124 45 75 . . 5 Legs 828 | 68 284 7 . 222 187 55 5 . Wheels 1273 | 5 . 274 136 . . . 210 648 Hover 5 | . 5 . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 90 105 190 160 330 115 115 Average Speed 163 | 104 122 97 208 231 260 330 125 130 Slowest Speed 1700 | 120 250 120 320 330 750 330 330 1700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 5 43 27 58 20 37 2 96 17 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 194 | . 6 43 18 . 57 . 62 8 Melee . | . . . . . . . . . Projectile 9 | . . . . . . . 2 7 AOE 184 | . 6 43 18 . 57 . 60 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Sto Fac DSF Fac Total 3721 | 146 494 383 329 365 556 76 359 1013 Wait 640 | 25 168 18 15 21 168 14 7 204 Move 2365 | 89 288 280 259 266 261 54 214 654 Hop . | . . . . . . . . . Pick Up 149 | 12 12 17 7 24 21 1 34 21 Fast Attach 4 | . . . 1 . 1 . . 2 Attach 127 | 8 1 11 11 11 21 4 31 29 Detach 37 | 1 1 4 5 8 3 2 5 8 Swap 12 | 2 5 1 . 2 1 . . 1 Drop 66 | . 8 9 3 13 7 1 13 12 Fire 294 | 9 11 43 27 20 73 . 37 74 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . 1 . . . . . Escape Stasis 26 | . . . . . . . 18 8 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 3 exits: Fac x2 / *Sto) -8/Storage -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 96 | -11/Junkyard | Discovered new exit (range 8) 168 | -11/Junkyard | Entered Materials 308 | -10/Materials | Build established: Mutant 494 | -10/Materials | Discovered new exit (range 7) 570 | -10/Materials | Discovered new exit (range 16) 738 | -10/Materials | Entered another Materials area 738 | -9/Materials | Evolved 2 slots: Power x2 1133 | -9/Materials | Discovered new exit (range 10) 1154 | -9/Materials | Entered Mines 1168 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1327 | -9/Mines | Lost 6 parts (1p2n3w) 1659 | -9/Mines | Discovered new exit (range 8) 1676 | -9/Mines | Build established: Scavenger-Mutant 1752 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1793 | -9/Mines | Entered Materials 1793 | -8/Materials | Accompanied by 3 allies 1793 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1794 | -8/Materials | Identified exit to Factory 1990 | -8/Materials | Discovered new exit (range 6) 2456 | -8/Materials | Build established: Mutant 2533 | -8/Materials | Entered Storage 2855 | -8/Storage | Garrison activated, responded to threat 3127 | -8/Storage | Core integrity fell below 50% 3130 | -8/Storage | Lost 3 parts (1p1u1w) 3155 | -8/Storage | Build established: Scavenger-Mutant 3209 | -8/Storage | Lost 5 parts (2p2n1w) 3327 | -8/Storage | System corruption reached 10% 3535 | -8/Storage | Lost 3 parts (2p1n) 3550 | -8/Storage | Discovered exit to Factory (range 16) 3599 | -8/Storage | Entered Factory 3599 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3798 | -7/Factory | Identified exit to DSF 3798 | -7/Factory | Entered DSF 3798 | -7/DSF | Accompanied by 2 allies 3846 | -7/DSF | Additional patrols routed to DSF 3966 | -7/DSF | Lost 10 parts (2p3n3u2w) 4087 | -7/DSF | Sterilization system engaged 4107 | -7/DSF | Ambient heat levels rising (+10) 4122 | -7/DSF | Ambient heat levels rising (+10) 4137 | -7/DSF | Ambient heat levels rising (+10) 4150 | -7/DSF | Lost 4 parts (1p1u2w) 4152 | -7/DSF | Ambient heat levels rising (+10) 4167 | -7/DSF | Ambient heat levels rising (+10) 4182 | -7/DSF | Ambient heat levels rising (+10) 4197 | -7/DSF | Ambient heat levels rising (+10) 4212 | -7/DSF | Ambient heat levels rising (+10) 4227 | -7/DSF | Ambient heat levels rising (+10) 4238 | -7/DSF | Discovered new exit (range 16) 4242 | -7/DSF | Ambient heat levels rising (+10) 4257 | -7/DSF | Ambient heat levels rising (+10) 4267 | -7/DSF | Entered Factory 4267 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4338 | -6/Factory | Build established: Mutant 4974 | -6/Factory | Build established: Scavenger-Tank 5542 | -6/Factory | Core integrity fell below 50% 5567 | -6/Factory | Lost 14 parts (3p2n5u4w) 5614 | -6/Factory | Core integrity fell below 20% 5620 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05591_ Adv. EMP Blaster destroyed. 05593_ Slug penetrates Construction Platform. 05595_ U-05 Engineer lays Concrete. 05597_ Penetrated by Slug. 05598_ U-05 Engineer lays Concrete. 05604_ Penetrated by Slug. 05604_ U-05 Engineer lays Concrete. 05604_ Slug penetrates Construction Platform. 05605_ U-05 Engineer lays Concrete. 05607_ Imp. Medium Treads destroyed. 05607_ U-05 Engineer lays Concrete. 05608_ Penetrated by Slug. 05608_ Adv. EMP Blaster destroyed. 05611_ System corrupted: Component data lost. 05613_ Penetrated by Slug. 05616_ Coolant Injector destroyed. 05618_ Slug penetrates Construction Platform. 05619_ Penetrated by Slug. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????? ???#" = # """ ## # | | ?????????????# ????? ? #"" # ## # | | ?????????????# ? ???? #"T = # """ ## # | | ?????????????# ^ ? ??#??#" # """ ## # | | ?????????????# ^ ???#??#" """ # """ ## # | | ?????????????# ??????# """ # ## ### | | ?????????????# ?????# # ## #?? | | ??????????#### ##########/######+##### #?? | | ????????? #?? | | ????????? #?? | | ???????? #?? | | ???????? #?? | | ???????? ##? | | ????????????##########/##### ##########+#####? | | ??????????????# # #?????# ! #? | | ??????????????# """""""h # #???#?#! #? | | ??????# ### """"""" # #??#??# !!! #? | | ??????# + """"""" # #?????#[ !!! ## | | ??????# ### """""""u # #??#?## = #? | | ??????????????# u # #????# ! #? | | ??????????????# """ " # #??#?## #? | | ??????????????# " # #?????# #? | | ??????????????# h # #?????# "T" #? | | ??????????????# u # #?????##########? | | ??????????????# phg #? ???????????#???????? | | ??????????????# = @ #?????????????????????? | | ??????????????##############?????????????????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????#???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 33 Energy Capacity 595 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 450 Resistance: KI 30 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Mining Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness Let's See Who's Tougher Loot Pinata Made in Tau Ceti IV Novice Programmer Omniscient Cartographer One Hack Too Far Party Time Please Form A Line Power Corrupts Risk Taker Serviceable Loadout Storm Trooper System Compromised Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed BehemothAntimissileFlamer Manual? 0 Play Time 02:23:29 Cumulative 4.7 hours Start 2023.10.24 @ 15:17:57 End 2023.10.27 @ 18:22:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d1eb170-9bb3-4369-ae18-38f93e24c906