Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.07 @ 15:13:21

Player: Triffids

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (57)      285
Value Destroyed (1352)     1352
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (270)                270
              TOTAL SCORE: 4127

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -30

 Cogmind 
---------
Core Integrity             207/400
Matter                     208/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (90)
Location                   -8/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                Potential Leg
                Potential Leg
>               --- UTILITY (3) ------
       Improved Heat Sink
          Large Storage Unit
>               --- WEAPON (2) -------
                Rocket Launcher
>               --- INVENTORY (10) ---
       Improved Ion Engine
  High-capacity Matter Pod (200)
                Sensor Array
                Hacking Suite

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Potential Leg
                Potential Leg
>               --- UTILITY ----------
         Medium Storage Unit
                Signal Interpreter
         Medium Armor Plating
>               --- WEAPON -----------
          Heavy EM Pulse Gun
                Rocket Launcher
>               --- INVENTORY --------
       Improved Ion Engine
       Improved Heat Sink
  High-capacity Matter Pod
                Sensor Array
                Hacking Suite
                Beam Rifle
                Particle Cannon
                Stasis Trap
[Rating: 32]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     Light Cannon
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Cannon         Light Cannon
  Launcher                 EMP Blaster

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             49   | 6   15  2   17  2   3   4   
  Power                    5    | 1   3   .   1   .   .   .   
    Engine                 5    | 1   3   .   1   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               11   | 2   3   .   4   .   2   .   
    Treads                 1    | .   .   .   1   .   .   .   
    Leg                    10   | 2   3   .   3   .   2   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  14   | 1   5   1   4   1   1   1   
    Device                 5    | .   3   .   1   .   .   1   
    Storage                3    | 1   1   .   .   .   1   .   
    Processor              1    | .   .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             5    | .   1   .   3   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   19   | 2   4   1   8   1   .   3   
    Energy Gun             10   | 2   2   .   5   .   .   1   
    Energy Cannon          1    | .   .   .   .   .   .   1   
    Ballistic Gun          .    | .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   1   .   1   .   .   .   
    Launcher               6    | .   1   1   2   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 14   | .   2   .   6   .   .   6   
  Power                    2    | .   .   .   1   .   .   1   
  Propulsion               3    | .   .   .   2   .   .   1   
  Utility                  1    | .   .   .   .   .   .   1   
  Weapon                   8    | .   2   .   3   .   .   3   
  Highest Loss Streak      6    | .   2   .   2   .   .   6   
Average Slot Usage (%)     98   | .   97  100 99  100 100 90  
  Engine                   12   | .   14  14  11  11  11  9   
  Leg                      29   | .   28  28  28  33  33  31  
  Device                   3    | .   9   .   3   .   .   2   
  Storage                  12   | .   14  14  11  11  11  11  
  Processor                8    | .   .   11  11  11  11  8   
  Protection               5    | .   2   2   7   11  11  8   
  Energy Gun               9    | .   13  .   13  16  11  8   
  Ballistic Cannon         5    | .   6   14  1   .   .   .   
  Launcher                 9    | .   7   14  7   5   11  5   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             37   | 13  25  25  25  29  37  37  
  Greatest Support         60   | 20  20  20  30  30  60  60  
  Greatest Overweight (x)  2    | 1   2   1   1   .   .   1   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   
Largest Inventory Capacity 10   | 6   10  8   8   8   10  10  
  Average Capacity         8    | 5   7   8   8   8   8   10  
  Most Carried             8    | 4   8   8   8   8   8   8   
  Average Carried          7    | 2   7   8   7   7   8   7   
  Final Capacity           10   | 6   8   8   8   8   10  10  
  Final Carried            8    | 2   8   8   8   8   8   4   

 Class Distribution 
--------------------
 72% | Mutant
 27% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines

 Resources                      | -11 -10 -10 -9  -9  -9  -8  
-----------                Run  | Scr Mat Min Mat Min Exi Min 
Matter Collected           1162 | 234 462 143 213 52  .   58  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1759 | .   669 177 691 68  .   154 
  Parts                    97   | .   41  8   35  2   .   11  
Haulers Intercepted        1    | .   1   .   .   .   .   .   
Recyclers Shooed           2    | .   .   1   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  44   | .   12  8   15  2   .   7   
  Guns                     16   | .   6   .   9   .   .   1   
  Cannons                  6    | .   2   2   1   .   .   1   
  AOE                      21   | .   4   6   4   2   .   5   
Classes Destroyed          11   | .   6   .   2   1   .   2   
  Worker                   1    | .   .   .   .   1   .   .   
  Builder                  1    | .   .   .   .   .   .   1   
  Hauler                   1    | .   1   .   .   .   .   .   
  Recycler                 4    | .   1   1   2   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   
  Watcher                  4    | .   3   .   1   .   .   .   
  Swarmer                  18   | .   2   6   6   .   .   4   
  Grunt                    20   | .   10  2   4   2   .   2   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   5    | .   .   .   5   .   .   .   
Best Kill Streak           6    | .   6   3   5   3   .   4   
  Combat Bots Only         4    | .   3   3   4   2   .   4   
Max Kills in Single Turn   3    | .   2   3   3   2   .   3   
  Gunslinging              1    | .   .   .   1   .   .   .   
  Exploded                 3    | .   2   2   1   1   .   3   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Damage Taken               1776 | .    318  201  614  38   .    605  
  Core                     237  | .    28   16   83   .    .    110  
  Absorbed by Shields      3    | .    3    .    .    .    .    .    
Core Remaining (%)         91   | 100  .    82   .    .    .    .    
Volleys Fired              118  | .    41   12   44   2    .    19   
  Largest                  2    | .    2    2    2    2    .    2    
  Hottest                  124  | .    90   68   110  78   .    124  
Shots Fired                210  | .    80   22   77   4    .    27   
  Gun                      133  | .    56   .    64   2    .    11   
  Cannon                   39   | .    13   12   3    .    .    11   
  Launcher                 38   | .    11   10   10   2    .    5    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  28   | .    13   12   3    .    .    .    
  Thermal                  52   | .    30   .    9    .    .    13   
  Explosive                15   | .    .    5    3    2    .    5    
  Electromagnetic          115  | .    37   5    62   2    .    9    
  Robot Hit Streak         22   | .    12   2    22   4    .    7    
  Robot Miss Streak        6    | .    6    5    5    1    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    
Shots Hit Robots           135  | .    45   7    61   3    .    19   
  Core Hits                87   | .    25   12   29   5    .    16   
  Critical Hits            .    | .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3701 | .    778  578  1343 217  .    785  
  Guns                     1192 | .    407  .    664  32   .    89   
  Cannons                  458  | .    157  102  37   .    .    162  
  Explosions               2036 | .    214  476  642  185  .    519  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  15   | .    .    .    .    .    .    15   
  Kinetic                  296  | .    157  102  37   .    .    .    
  Thermal                  625  | .    206  .    187  56   .    176  
  Explosive                1443 | .    .    382  413  129  .    519  
  Electromagnetic          1322 | .    415  94   706  32   .    75   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            56   | .    .    6    50   .    .    .    
  Projectiles              5    | .    .    5    .    .    .    .    
  Explosions               51   | .    .    1    50   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 2    | .    1    1    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  2    | .    1    1    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      163  | .    17   21   38   38   .    49   
  Shots                    10   | .    2    1    2    1    .    4    
  Rammed                   2    | .    .    .    .    .    .    2    
Targets Rammed             3    | .    .    .    .    .    .    3    
  Kicked                   1    | .    .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        355  | .    136  92   197  21   .    355  
  Average Temperature      67   | .    36   34   50   11   .    158  
  Received Heat Transfer   571  | .    136  18   174  .    .    243  
  Effects                  2    | .    .    .    .    .    .    2    
    Interference           1    | .    .    .    .    .    .    1    
    Matter Decay           1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    
  Parts Fried              6    | .    .    .    5    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         1212 | .    544  .    285  50   .    333  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    1    .    3    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Peak Influence             353  | .   234 125 353 205 .   137 
  Initial                  129  | .   .   32  .   129 .   .   
  Average                  106  | .   78  55  201 163 .   78  
Maximum Alert Level        1    | .   1   .   1   1   .   .   
  Low Security (%)         83   | 100 92  100 58  55  .   100 
  Level 1                  16   | .   7   .   41  44  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          9    | .   5   .   3   .   .   1   
  Investigation            5    | .   3   .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   2   .   1   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Distress Signals           3    | .   .   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              60   | .   23  8   21  2   .   6   
  Peak Tracking Total      5    | .   4   3   5   2   .   3   
  Tactical Retreats        3    | .   1   .   2   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Traps Triggered            2    | .   2   .   .   .   .   .   
  Indirectly               1    | .   1   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min 
Machines Disabled          3    | .   1   1   .   1   .   .   
  Max in Single Turn       1    | .   1   1   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Machines Accessed          15   | .   3   .   8   .   4   .   
  Terminals                7    | .   2   .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                53   | .   6   .   28  .   19  .   
  Successful               42   | .   5   .   18  .   19  .   
  Failed                   11   | .   1   .   10  .   .   .   
    Catastrophic           3    | .   1   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   18   | .   .   .   17  .   1   .   
  Terminals                24   | .   4   .   20  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   3   .   .   .   
  Scanalyzers              5    | .   .   .   5   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             31   | .   3   .   9   .   19  .   
  Record                   20   | .   .   .   2   .   18  .   
  Robot Analysis           1    | .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   
  Locate Traps             3    | .   1   .   2   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   2   .   2   .   .   .   
  Report Inventory         2    | .   1   .   1   .   .   .   
  Retrieve Matter          1    | .   .   .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   3   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   4   .   .   .   
  Terminals                2    | .   .   .   2   .   .   .   
    Track                  2    | .   .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   
    Extract                2    | .   .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         10   | .   3   .   7   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   10  .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min 
Total Allies               2    | .   .   .   .   2   .   .   
  Largest Group            2    | .   .   .   .   2   2   .   
  Highest-Rated Group      42   | .   .   .   .   42  42  .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               1    | .   .   .   .   1   .   .   
  Total Damage             22   | .   .   .   .   22  .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Robot Analysis Total       1    | .   .   .   1   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  
-------------              Run  | Scr Mat Min Mat Min Exi Min 
Turns Passed               3757 | 56  921 939 661 369 681 130 
Spaces Moved               2498 | 45  505 581 366 280 654 67  
  Core                     18   | 18  .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     2480 | 27  505 581 366 280 654 67  
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 150 120 120 90  90  
  Average Speed            127  | 97  142 150 130 120 102 90  
  Slowest Speed            180  | 120 180 150 150 120 120 130 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       52   | 3   71  96  40  48  94  15  
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     2    | .   .   1   .   1   .   .   
  Known Exits Taken        4    | .   .   1   1   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   .   .   
Scrap Searched             2    | .   .   1   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          148  | .   5   50  19  21  .   53  
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      148  | .   5   50  19  21  .   53  
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Total                      2870 | 55  632 627 471 310 667 108 
  Wait                     155  | 1   47  31  32  22  8   14  
  Move                     2492 | 44  504 580 365 279 653 67  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  26   | 4   11  1   8   2   .   .   
  Fast Attach              14   | 4   5   .   3   .   2   .   
  Attach                   12   | 2   2   .   6   .   .   2   
  Detach                   2    | .   2   .   .   .   .   .   
  Swap                     23   | .   8   2   8   2   1   2   
  Drop                     25   | .   12  1   5   3   3   1   
  Fire                     118  | .   41  12  44  2   .   19  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     3    | .   .   .   .   .   .   3   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   57 | -11/Scrapyard | Entered Materials
  167 | -10/Materials | Discovered new exit (range 15)
  309 | -10/Materials | Build established: Mutant
  775 | -10/Materials | Discovered new exit (range 14)
  978 | -10/Materials | Entered Mines
 1005 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1071 | -10/Mines     | Learned 8 Materials zone layouts
 1123 | -10/Mines     | Discovered new exit (range 8)
 1139 | -10/Mines     | Identified exit to Materials
 1213 | -10/Mines     | Discovered exit to Materials (range 6)
 1264 | -10/Mines     | Learned 2 Materials zone layouts
 1304 | -10/Mines     | Learned location of Storage (-8)
 1917 | -10/Mines     | Entered Materials
 1917 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2377 | -9/Materials  | Discovered new exit (range 12)
 2390 | -9/Materials  | Identified exit to Materials
 2473 | -9/Materials  | Identified exit to Mines
 2535 | -9/Materials  | Build established: Scavenger-Mutant
 2578 | -9/Materials  | Entered Mines
 2713 | -9/Mines      | Found a hidden stash of uninstalled traps
 2775 | -9/Mines      | Discovered exit to Materials (range 16)
 2917 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2918 | -9/Mines      | Discovered new exit (range 5)
 2922 | -9/Mines      | Identified exit to Exiles
 2947 | -9/Mines      | Entered Exiles
 2947 | -9/Exiles     | Accompanied by 2 allies
 2971 | -9/Exiles     | Discovered new exit (range 14)
 2977 | -9/Exiles     | Led the pair of lost Derelicts to a safe place
 2996 | -9/Exiles     | Identified exit to Mines
 3020 | -9/Exiles     | Met 8R-AWN
 3044 | -9/Exiles     | Met EX-HEX
 3098 | -9/Exiles     | Met EX-DEC
 3186 | -9/Exiles     | Met EX-BIN
 3200 | -9/Exiles     | Aligned with FarCom system
 3201 | -9/Exiles     | Given EX-Vault access code
 3265 | -9/Exiles     | Opened EX-Vault
 3272 | -9/Exiles     | Found Prototype Leg
 3272 | -9/Exiles     | Identified Potential Leg
 3275 | -9/Exiles     | Found Potential Leg
 3313 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 3408 | -9/Exiles     | Discovered exit to Mines (range 12)
 3478 | -9/Exiles     | Visited The Gauntlet
 3565 | -9/Exiles     | Build established: Mutant
 3628 | -9/Exiles     | Left Exiles lab with Potential Leg
 3628 | -9/Exiles     | Entered Mines
 3758 | -8/Mines      | Self-destructed

 Last Messages 
---------------
03722_ Potential Leg permanently disabled.
03722_ Destabilizing: Short circuit.
03723_ Overheating: Matter decay (-55).
03723_ Slammed into G-47 Trooper.
03726_ Med. Armor Plating destroyed.
03727_ K-01 Serf collects debris. <x2>
03732_ Overheating: System interference.
03732_ Imp. Heat Sink temporarily disabled.
03732_ Particle Cannon destroyed.
03738_ Aluminum Leg destroyed.
03739_ Imp. Ion Engine destroyed.
03739_ Dropped Stasis Trap.
03751_ U-05 Engineer lays Concrete.
03752_ G-47 Trooper destroyed.
03753_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
03753_ U-05 Engineer builds a Wall.
03756_ G-47 Trooper destroyed.
03756_ U-05 Engineer destroyed.
03757_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|         ?#     """  #??#   ??????????????????????? |
|         ?#     """  #??#   ??????????????????????? |
|         ?#          ### g  ??????????????????????? |
|         ?#          #?  g  ? ????????????????????? |
|         ?####### ####?       #???????????????????? |
|         ???????# #????      #????????????????????? |
|         ???????# ###      #??????????????????????? |
|         ???#####       ## #???###????????????????? |
|         ???#     ###  ###=####  ##???????????????? |
|         ???# #####??????#!%  !   ##??????????????? |
|         ???# #??????????#####*    ### ##     ????? |
|         ???# ###??????????###    /           ????? |
|         ???#   ##???#####?       #####       ????? |
|         ???#    ######  ##       #???????? ??????? |
|         ???#    #####%      *%   #???????????????? |
|         ???#     ##      # =     #???????????????? |
|         ???##           u@ %     #???????????????? |
|         ????##    ##    #        #???????????????? |
|         ?????##  ####  ###       #???????????????? |
|         ??????####?######?#  #####???????????????? |
|         ????????????###????###???????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
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|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
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|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50

 Item Schematics 
-----------------
        Hacking Suite | -9/Materials | Scanalyzed
   Imp. Assault Rifle | -9/Materials | Extracted
   Lgt. Armor Plating | -9/Materials | Extracted
             Datajack | -9/Materials | Extracted
   Hvy. Assault Rifle | -9/Materials | Extracted
          EMP Blaster | -9/Materials | Extracted
 Integration Mediator | -9/Materials | Extracted
     Adv. Beam Cannon | -9/Materials | Extracted
      Imp. EM Shotgun | -9/Materials | Extracted
         Med. Battery | -9/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StructuralNeutrinoDoomcannon
  Manual?         0
Play Time         01:19:14
  Cumulative      63.5 hours
  Start           2021.12.07 @ 11:36:15
  End             2021.12.07 @ 15:13:21
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          77
  Rogue           77
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          35
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3e0725f2-4bc5-4f75-9f18-c87929712ebd