Cogmind - Beta 16 --- EXPLORER MODE // 2025.11.22 @ 14:01:07 // Winter2019/RPGLIKE Player: RR-3MY Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (70) 350 Value Destroyed (2277) 2277 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (370) 370 TOTAL SCORE: 7577 Bonus ------- Follower Combat Kills 70 Aligned with FarCom 300 Cogmind --------- Core Integrity 229/800 Matter 300/300 Energy 278/280 System Corruption 1% Temperature Cool (5) Movement Flying (27) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (6) --- Flight Unit Flight Unit Improved Flight Unit Improved Flight Unit Cesium-ion Thruster > --- UTILITY (7) ------ Machine Analyzer Seismic Detector Core Analyzer Improved Weapon Cycler Advanced ECM Suite Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON (4) ------- Assault Rifle Light Assault Rifle Greatsword > --- INVENTORY (5) ---- Medium Armor Plating Authchip [R/Combat] Authchip [Power] Authchip [Propulsion] Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Improved Flight Unit Improved Flight Unit Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Heat Sink Machine Analyzer Core Analyzer Improved Weapon Cycler Advanced ECM Suite Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Assault Rifle Light Assault Rifle Greatsword > --- INVENTORY -------- Medium Armor Plating Authchip [R/Combat] Authchip [Power] [Rating: 54] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Processor Core Analyzer Protection Light Armor Plating Weapon Assault Rifle Energy Gun AWS/Thermal Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Greatsword Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Slots Evolved 14 | 5 1 . 1 1 2 2 . . 2 . Power . | . . . . . . . . . . . Propulsion 5 | 1 1 . 1 . 2 . . . . . Utility 6 | 1 . . . 1 . 2 . . 2 . Weapon 3 | 3 . . . . . . . . . . Parts Attached 35 | 5 6 2 2 . . 7 4 4 5 . Power 4 | 1 1 1 . . . 1 . . . . Engine 3 | 1 1 . . . . 1 . . . . Core 1 | . . 1 . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 8 | . 3 . 1 . . 4 . . . . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 8 | . 3 . 1 . . 4 . . . . Utility 13 | 1 1 . . . . . 3 4 4 . Device 5 | 1 . . . . . . 1 2 1 . Storage . | . . . . . . . . . . . Processor 2 | . . . . . . . . 1 1 . Hackware . | . . . . . . . . . . . Protection 6 | . 1 . . . . . 2 1 2 . Artifact . | . . . . . . . . . . . Weapon 10 | 3 1 1 1 . . 2 1 . 1 . Energy Gun 2 | . . . 1 . . . 1 . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 4 | 3 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . 1 . . . . . . . . Special Weapon 1 | . . . . . . 1 . . . . Impact Weapon 1 | . . . . . . 1 . . . . Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 2 | . . . . . . 1 . . 1 . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . . . . 1 . Utility 1 | . . . . . . 1 . . . . Weapon . | . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . 1 . . 1 . To Critical Strikes . | . . . . . . . . . . . Average Backups 2 | . 2 1 1 1 2 3 2 3 3 3 Power . | . . . . . . . . . . . Propulsion . | . 1 1 . . . . . . . . Utility 1 | . . . . . . . 1 2 3 3 Weapon 1 | . . . 1 1 2 3 1 1 . . Tool/Special . | . . . . . . . . . . . Unused Backups 3 | . . . . . . . . . . 3 Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 3 | . . . . . . . . . . 3 Weapon . | . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 83 | . 76 100 95 85 72 74 81 90 86 88 Engine 3 | . 3 7 . . . . 6 6 5 5 Core 2 | . . 2 9 8 7 5 . . . . Flight 31 | . 19 30 35 33 28 36 37 37 32 27 Device 10 | . 10 10 9 8 7 6 10 15 16 16 Processor 1 | . . . . . . . . 2 6 11 Protection 7 | . 1 10 9 8 7 5 8 9 7 11 Energy Gun 3 | . . . 3 8 7 6 5 6 . . Ballistic Gun 19 | . 41 39 22 16 14 9 12 12 11 11 Peak Build Rating 54 | 5 10 13 27 28 27 38 37 35 54 51 Average Rating 26 | 4 7 10 18 27 27 35 27 32 43 51 On Entrance 23 | . 5 10 13 27 27 27 36 28 35 51 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 37 | 12 14 19 20 22 20 23 27 34 37 29 Greatest Support 38 | 3 22 22 26 26 26 38 38 38 38 33 Greatest Overweight (x) 4 | 3 4 . . . . . . . . . Average Overweight (x) . | 2 . . . . . . . . . . Largest Inventory Capacity 5 | 4 4 4 4 4 4 4 5 5 5 5 Average Capacity 4 | 4 4 4 4 4 4 4 4 5 5 5 Most Carried 5 | 1 4 2 2 2 3 3 3 4 5 4 Average Carried 2 | . 2 1 1 1 2 3 2 3 3 3 Final Capacity 5 | 4 4 4 4 4 4 4 5 5 5 5 Final Carried 4 | 1 1 2 1 2 3 3 3 4 3 4 Class Distribution -------------------- 36% | Commander-Sprinter 27% | Scavenger-Sprinter 15% | Hacker-Gunner 10% | Hacker-Sprinter 9% | Scavenger-Gunner Dominant Class ---------------- Hacker-Gunner | -10/Materials Scavenger-Gunner | -10/Mines Scavenger-Sprinter | -10/Exiles Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -8/Materials Commander-Sprinter | -8/Storage Commander-Sprinter | -8/Recycling Commander-Sprinter | -8/Scraptown Commander-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Matter Collected 1415 | 199 414 130 . 139 16 254 134 . 76 53 Remotely . | . . . . . . . . . . . Salvage Created 2534 | 97 532 411 . 227 257 492 71 . 101 346 Parts 169 | 4 39 18 . 10 21 45 9 . 11 12 Haulers Intercepted 2 | . 1 . . . . 1 . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Combat Hostiles Destroyed 52 | . 11 6 . 6 4 14 3 . 3 5 Melee 8 | . . . . . . . . . 3 5 Guns 44 | . 11 6 . 6 4 14 3 . . . Classes Destroyed 12 | 2 5 . . 1 1 2 . . . 1 Worker 2 | . 2 . . . . . . . . . Builder 3 | . . . . . . 3 . . . . Tunneler 1 | 1 . . . . . . . . . . Hauler 2 | . 1 . . . . 1 . . . . Recycler 3 | 1 1 1 . . . . . . . . Watcher 7 | . 3 . . . 1 2 . . 1 . Swarmer 8 | . 4 . . 2 . 2 . . . . Grunt 26 | . 7 6 . 3 . 5 . . 3 2 Brawler 1 | . . . . 1 . . . . . . Duelist 1 | . . . . . . 1 . . . . Sentry 14 | . . . . . 4 6 3 . . 1 Programmer 2 | . . . . . . . . . . 2 Best Kill Streak 7 | 1 7 2 . 2 4 6 2 . 3 3 Combat Bots Only 5 | . 5 2 . 2 2 3 2 . 3 3 Max Kills in Single Turn 3 | 1 1 1 . 1 1 3 1 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Hostile Shots Fired 202 | . 25 11 . 10 10 33 6 . 70 37 Missed 78 | . 13 5 . 2 3 11 2 . 29 13 Hits 124 | . 12 6 . 8 7 22 4 . 41 24 Melee 3 | . . . . . . 3 . . . . Projectile 121 | . 12 6 . 8 7 19 4 . 41 24 Critical Strikes 1 | . . . . . 1 . . . . . Damage Taken 1770 | . 102 47 . 73 63 252 37 . 890 306 Core 1234 | . 80 28 . 43 40 163 30 . 653 197 Absorbed by Shields . | . . . . . . . . . . . Redirected to Core 1131 | . 57 28 . 36 40 153 22 . 598 197 Ignored by Resistances 730 | . 69 30 . 49 39 153 25 . 179 186 Core Remaining (%) 100 | 100 . . . 100 . . . 100 . . Volleys Fired 113 | 4 26 13 . 11 8 43 6 . 2 . Largest 4 | 3 4 4 . 2 2 2 2 . 2 . Hottest 100 | 60 80 80 . 40 40 100 40 . 40 . Shots Fired 351 | 12 101 49 . 40 24 109 12 . 4 . Gun 340 | 12 101 48 . 38 24 101 12 . 4 . Cannon . | . . . . . . . . . . . Launcher 8 | . . 1 . 2 . 5 . . . . Special 3 | . . . . . . 3 . . . . Kinetic 280 | 12 101 48 . 18 16 69 12 . 4 . Thermal 63 | . . . . 20 8 35 . . . . Explosive 8 | . . 1 . 2 . 5 . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 31 | 6 12 20 . 21 31 28 28 . 30 . Robot Miss Streak 2 | 2 2 1 . 1 1 2 . . 1 . Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . 2 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Autonomous 61 | . . . . 20 8 33 . . . . Shots Hit Robots 282 | 6 63 34 . 33 20 91 10 . 12 13 Core Hits 123 | 3 27 13 . 10 9 43 6 . 6 6 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 7 | . . . . . . . . . 3 4 Sever 7 | . . . . . . . . . 3 4 Melee Attacks 52 | . . . . . . 1 . . 35 16 Impact 1 | . . . . . . 1 . . . . Slashing 51 | . . . . . . . . . 35 16 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5118 | 74 743 392 . 680 296 1589 107 . 559 678 Guns 3753 | 74 743 392 . 680 296 1430 107 . 31 . Cannons . | . . . . . . . . . . . Explosions 159 | . . . . . . 159 . . . . Melee 1206 | . . . . . . . . . 528 678 Ramming . | . . . . . . . . . . . Kinetic 2215 | 74 743 392 . 157 125 586 107 . 31 . Thermal 1538 | . . . . 523 171 844 . . . . Explosive 159 | . . . . . . 159 . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 1206 | . . . . . . . . . 528 678 Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . . 2 2 2 2 1 1 Average Corruption 1 | . . . . . 1 2 2 2 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 20 | . . . . . 2 10 7 . . 1 Message Errors 5 | . . . . . 1 1 2 . . 1 Matter Fused 4 | . . . . . 1 1 2 . . . Heat Flow Errors 3 | . . . . . . 3 . . . . Energy Discharges 2 | . . . . . . 2 . . . . Parts Fused 1 | . . . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . 2 . . . . Data Loss (major) 1 | . . . . . . . 1 . . . Alerts 1 | . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 5 | . . . . . . 2 . . . 3 Projectiles . | . . . . . . . . . . . Explosions 2 | . . . . . . 2 . . . . Melee 3 | . . . . . . . . . . 3 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 49 | . . . . 29 . 20 . . . . Shots 3 | . . . . 2 . 1 . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 341 | . 114 171 185 156 33 341 120 3 66 230 Average Temperature 68 | . 30 65 80 68 10 89 25 3 19 90 Received Heat Transfer 498 | . 39 45 . 24 45 117 18 . 84 126 Effects 2 | . . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . . 1 Interference 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | . . . . 3 1 2 . . . . Heat Transferred 1961 | . . . . 666 222 1073 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 . 100 . Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 195 | 5 145 70 . 88 98 195 97 . 149 . Initial 24 | . . 20 . . . 24 16 . . . Average 55 | 1 63 26 . 19 39 123 22 . 59 . Influence Increases 2070 | 10 404 168 . 169 158 507 198 . 356 100 Destroy 0b10 Robot/C 1180 | . 220 120 . 120 80 280 80 . 180 100 Destroy 0b10 Robot/NC 95 | 10 35 5 . . 5 35 . . 5 . Destroy Leader 320 | . 58 30 . 30 42 98 . . 62 . Allied During Kill 31 | . . . . 2 8 15 6 . . . Successful Hack 41 | . 13 . . . 6 . 22 . . . Select Force Hacks 240 | . 60 . . . . 30 90 . 60 . Disable Machine 16 | . . 4 . . . 12 . . . . Destroy Structure 87 | . 3 9 . 17 2 37 . . 19 . Lose Combat Pursuer 60 | . 15 . . . 15 . . . 30 . Influence Decreases 2070 | 10 328 206 38 169 75 529 259 . 326 130 Entered New Map 214 | . . 56 38 . . 59 45 . . 16 Time Decay 1636 | 10 328 150 . 169 75 420 214 . 156 114 Lost Part 20 | . . . . . . 10 . . 10 . Lost Ally 200 | . . . . . . 40 . . 160 . Squads Dispatched 7 | . 2 . . . 1 1 . . 3 . Investigation 7 | . 2 . . . 1 1 . . 3 . Extermination . | . . . . . . . . . . . Reinforcement . | . . . . . . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Distress Signals 7 | . 1 . . . 1 2 . . 3 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 69 | . 14 6 . 6 5 15 3 . 13 7 Peak Tracking Total 6 | . 5 2 . 2 3 3 1 . 6 5 Tactical Retreats 5 | . 1 . . . 1 . . . 2 1 ECM-based Alert Blocks 4 | . . . . . . . . . 2 2 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Traps Triggered 2 | . 1 . . . 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Machines Disabled 4 | . . 1 . . . 3 . . . . Max in Single Turn 1 | . . 1 . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Machines Accessed 36 | . 10 . 1 . 3 6 9 . 4 3 Terminals 21 | . 8 . . . 3 5 5 . . . Fabricators 1 | . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units 10 | . 2 . . . . 1 4 . 3 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 95 | . 34 . 1 . 7 13 26 . 9 5 Successful 66 | . 26 . 1 . 2 10 17 . 5 5 Failed 29 | . 8 . . . 5 3 9 . 4 . Catastrophic 1 | . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 58 | . 21 . 1 . 6 11 14 . 5 . Terminals 63 | . 29 . . . 7 12 15 . . . Fabricators 1 | . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units 25 | . 5 . . . . 1 11 . 8 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 22 | . 10 . 1 . 2 2 2 . . 5 Record 3 | . . . . . . . . . . 3 Robot Analysis 1 | . . . . . 1 . . . . . Prototype ID Bank 4 | . 3 . . . . 1 . . . . Open Door 3 | . . . . . . 1 . . . 2 Branch Access Points 1 | . . . . . 1 . . . . . Terminal Index 2 | . 1 . . . . . 1 . . . Locate Traps 1 | . 1 . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 3 | . 2 . . . . . 1 . . . Proto ID Catalog 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 7 | . 2 . . . . . 3 . 2 . Report Inventory 2 | . 1 . . . . . . . 1 . Retrieve Components 5 | . 1 . . . . . 3 . 1 . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 36 | . 14 . . . . 8 12 . 2 . Terminals 28 | . 12 . . . . 7 9 . . . Botnet 13 | . 5 . . . . 4 4 . . . Skim 15 | . 7 . . . . 3 5 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 8 | . 2 . . . . 1 3 . 2 . Tunnel 8 | . 2 . . . . 1 3 . 2 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 24 | . 9 . . . 3 4 6 . 2 . Full Trace Events 3 | . . . . . 1 . 1 . 1 . Feedback Events 1 | . . . . . 1 . . . . . Corruption 1 | . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 14 | . 7 . . . . . 5 . 2 . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Total Allies 13 | . . . . 3 . 10 . . . . Largest Group 11 | . . . . 3 3 11 11 11 10 . Highest-Rated Group 204 | . . . . 75 75 204 204 204 173 . Highest-Rated Ally 31 | . . . . 31 31 31 31 31 29 . Total Orders 1 | . . . . . . . 1 . . . GUARD 1 | . . . . . . . 1 . . . Ally Attacks 78 | . . . . 1 . 12 3 . 62 . Total Damage 1058 | . . . . 22 . 125 51 . 860 . Kills 8 | . . . . . . 1 1 . 6 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Active Infowar (turns) 3335 | 82 497 273 160 397 103 571 476 263 226 287 Sensors 1 | . . . . . . . . 1 . . Seismic 3332 | 82 497 273 160 397 103 571 476 263 223 287 Machine Analysis 357 | . . . . . . . . . 70 287 ECM 362 | . . . . . . . . 51 67 244 Robot Analysis Total 1 | . . . . . 1 . . . . . Derelict Logs Recovered 3 | . . . . 1 . . . . . 2 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Turns Passed 3336 | 83 497 273 160 397 103 571 476 263 226 287 Spaces Moved 5864 | 37 746 609 452 657 175 594 739 672 419 764 Core 68 | 37 31 . . . . . . . . . Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 5796 | . 715 609 452 657 175 594 739 672 419 764 Fastest Speed 23 | 50 34 34 31 31 31 23 23 23 23 27 Average Speed 30 | 170 43 34 31 31 31 24 23 23 23 27 Slowest Speed 250 | 200 250 34 34 31 31 31 23 23 27 27 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 12 | . . 1 . 3 . 7 1 . . . Potential Cave-ins 7 | . . . . . . 3 . . 4 . Cave-ins Triggered 2 | . . . . . . . . . 2 . Exploration Rate (%) 65 | 4 100 97 90 98 17 58 96 56 16 84 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 12 | . 3 . . 1 . 1 4 . 2 1 Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched 7 | . . . . 2 . . . 2 . 3 Spaces Dug 112 | . . 11 . 17 . 55 . . 26 3 Terrain Destroyed 118 | . . 11 . 19 2 57 . . 26 3 Melee 29 | . . . . . . . . . 26 3 Projectile 9 | . . . . 2 2 5 . . . . AOE 80 | . . 11 . 17 . 52 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Total 7070 | 46 854 644 471 827 208 928 1031 779 470 812 Wait 946 | . 66 16 11 157 25 275 275 99 . 22 Move 5834 | 36 745 606 451 651 174 582 736 671 418 764 Hop 8 | . . 1 . 2 . 4 1 . . . Pick Up 10 | 1 2 1 . 1 1 . 2 . 1 1 Fast Attach 32 | 5 4 1 3 . . 5 4 5 5 . Attach 5 | . 3 . 1 . . . . . 1 . Detach 3 | . 1 . 1 . . . . 1 . . Swap 8 | . . 1 . 2 . 5 . . . . Drop 20 | . 1 1 4 . . 3 3 3 5 . Fire 113 | 4 26 13 . 11 8 43 6 . 2 . Melee 52 | . . . . . . 1 . . 35 16 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 39 | . 6 4 . 3 . 10 4 . 3 9 Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / Sub) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory -6/Lower Caves (discovered 1 exit: *Low) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x3) 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 15) 84 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Identified exit to Mines 173 | -10/Materials | Discovered exit to Mines (range 6) 272 | -10/Materials | Discovered exit to Mines (range 14) 304 | -10/Materials | Build established: Hacker-Gunner 323 | -10/Materials | Learned 2 Mines zone layouts 326 | -10/Materials | Identified exit to Subcaves 326 | -10/Materials | Discovered exit to Subcaves (range 6) 358 | -10/Materials | Learned location of 2 exits from Mines 382 | -10/Materials | Identified exit to Materials 395 | -10/Materials | Learned Storage trap positions 397 | -10/Materials | Learned 4 Subcaves zone layouts 398 | -10/Materials | Learned location of 2 exits from Mines 518 | -10/Materials | Reached level 2 518 | -10/Materials | Upgraded with Propulsion slot (x1) 581 | -10/Materials | Entered Mines 582 | -10/Mines | Identified exit to Exiles 635 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 645 | -10/Mines | Met a Derelict bent on vengeance 674 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 831 | -10/Mines | Build established: Scavenger-Gunner 854 | -10/Mines | Entered Exiles 856 | -10/Exiles | Reached level 3 858 | -10/Exiles | Upgraded with Propulsion slot (x1) 860 | -10/Exiles | Identified exit to Mines 860 | -10/Exiles | Discovered exit to Mines (range 15) 865 | -10/Exiles | Met 8R-AWN 870 | -10/Exiles | Met EX-HEX 887 | -10/Exiles | Met EX-DEC 901 | -10/Exiles | Visited The Gauntlet 941 | -10/Exiles | Met EX-BIN 946 | -10/Exiles | Aligned with FarCom system 946 | -10/Exiles | Given EX-Vault access code 954 | -10/Exiles | Opened EX-Vault 959 | -10/Exiles | Found AWS/Thermal 986 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1011 | -10/Exiles | Discovered exit to Mines (range 10) 1014 | -10/Exiles | Left Exiles lab with AWS/Thermal 1014 | -10/Exiles | Entered Mines 1017 | -9/Mines | Identified exit to Materials 1017 | -9/Mines | Discovered exit to Materials (range 13) 1043 | -9/Mines | Learned location of Zion (-6) 1091 | -9/Mines | Reached level 4 1124 | -9/Mines | Upgraded with Utility slot (x1) 1136 | -9/Mines | Build established: Scavenger-Sprinter 1339 | -9/Mines | Discovered exit to Materials (range 8) 1360 | -9/Mines | Received a Mining Laser from a helpful Derelict 1411 | -9/Mines | Entered Materials 1411 | -8/Materials | Accompanied by 3 allies 1413 | -8/Materials | Reached level 5 1413 | -8/Materials | Reached level 6 1413 | -8/Materials | Upgraded with Propulsion slot (x2) 1416 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1447 | -8/Materials | Identified exit to Storage 1474 | -8/Materials | Identified exit to Factory 1474 | -8/Materials | Discovered exit to Factory (range 15) 1514 | -8/Materials | Entered Storage 1514 | -8/Storage | Accompanied by 3 allies 1515 | -8/Storage | Identified exit to Recycling 1516 | -8/Storage | Loaded intel: 16 trap records 1516 | -8/Storage | Reached level 7 1548 | -8/Storage | Reached level 8 1551 | -8/Storage | Upgraded with Utility slot (x2) 1771 | -8/Storage | AWS/Thermal suddenly broke down 1794 | -8/Storage | Reached level 9 1807 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2058 | -8/Storage | Used back door to open Recycling access 2085 | -8/Storage | Entered Recycling 2085 | -8/Recycling | Accompanied by 11 allies 2110 | -8/Recycling | Build established: Commander-Sprinter 2137 | -8/Recycling | Reached level 10 2332 | -8/Recycling | Identified exit to Factory 2332 | -8/Recycling | Discovered exit to Factory (range 10) 2347 | -8/Recycling | Scanned before Scraplab entrance 2386 | -8/Recycling | Learned Factory trap positions 2422 | -8/Recycling | Identified exit to Scraptown 2465 | -8/Recycling | Learned location of 1 exit from Storage 2471 | -8/Recycling | Learned 2 Lower Caves zone layouts 2472 | -8/Recycling | Learned Factory trap positions 2479 | -8/Recycling | Learned Factory fabricator intel 2494 | -8/Recycling | Learned location of 1 exit from Lower Caves 2521 | -8/Recycling | Entered Scraplab 2561 | -8/Recycling | Entered Scraptown 2561 | -8/Scraptown | Accompanied by 11 allies 2562 | -8/Scraptown | System corruption cleaned by C-Scrubber 2591 | -8/Scraptown | Led the pair of lost Derelicts to a safe place 2602 | -8/Scraptown | Visited Awakened 2610 | -8/Scraptown | Visited CPS Storage 2613 | -8/Scraptown | Visited Comm Corps 2703 | -8/Scraptown | Visited Shadow of the Wyrm 2708 | -8/Scraptown | Visited Symbiants 2711 | -8/Scraptown | Visited Observation Area 2717 | -8/Scraptown | Turned away by UFD registrar 2720 | -8/Scraptown | Visited Cyclists 2739 | -8/Scraptown | Discovered exit to Factory (range 11) 2824 | -8/Scraptown | Entered Factory 2824 | -6/Factory | Accompanied by 10 allies 2825 | -6/Factory | Loaded intel: 105 trap records 2826 | -6/Factory | Loaded intel: 6 fabricator locations 2826 | -6/Factory | Reached level 11 2826 | -6/Factory | Reached level 12 2827 | -6/Factory | Upgraded with Utility slot (x1) 2840 | -6/Factory | Reached level 13 2842 | -6/Factory | Upgraded with Utility slot (x1) 2874 | -6/Factory | Crushed by falling debris 2977 | -6/Factory | Identified exit to Lower Caves 2977 | -6/Factory | Discovered exit to Lower Caves (range 12) 3000 | -6/Factory | Crushed by falling debris 3000 | -6/Factory | Core integrity fell below 50% 3048 | -6/Factory | Reached level 14 3050 | -6/Factory | Entered Lower Caves 3051 | -6/Lower Caves | Identified exit to Lower Caves 3052 | -6/Lower Caves | Learned Factory stockpile data 3063 | -6/Lower Caves | Core integrity fell below 20% 3146 | -6/Lower Caves | Learned Factory terminal intel 3155 | -6/Lower Caves | Encountered a Warlord checkpoint 3330 | -6/Lower Caves | Build established: Hacker-Sprinter 3337 | -6/Lower Caves | Self-destructed Last Messages --------------- 03229_ Connecting with WAR.Sys... >>Record "Event 006546732468" Scouting mission reported back with intel. World map updated: -4/Factory. >>Record "Event 779636465755" Spotted a Behemoth in Cave 10. A BEHEMOTH! Didn't play with it. What is MAIN.C doing way out there with that kind of firepower? >>Record "Event 514506931909" Elite squad passed through on the way to Complex 0b10. They get to do all the exciting stuff. Not fair. 03289_ 1M-H46(k) breaks down the debris. 03294_ Overheating: System interference. 03294_ Adv. ECM Suite temporarily disabled. 03295_ Overheating: Energy bleed (-50). 03314_ Upgraded: Heat Dissipation (+12) 03337_ Connecting with WAR.Sys... >>Open Door Sealed Heavy Doors opened. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ????????????????????????????????????????????# | | ???????????????????????????????????????????## | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ?????????????????????????????????????#?????# | | ????????????????????????????????????? ??????### | | ?????????????????????????????????????? ???????# | | ???????????????????????????????????????# ????##? | | ???????????????????????????????????????# ??## # | | ???????????????????????????????????????# ## | | ??????????????????????????? ###????????# | | ??????????????????????????? ##???????# | | ??????????????????????????? ????????## | | ?????????????????????????? ?????#???#### | | ??????????????????????????? ?????## ####### | | ??????????????????????????? ?????# ## | | ??????????????????????????? #??????# | | ??????????????????????????? #??????# | | ???????????????????????????# #??????# | | ??????????????????????####?# #??????# ## | | ??????????????????????# ## #??????### ??## | | ?????????????????###???? #??###???#????# | | ?????????????????#!!/##### #??# ##??????## | | ?????????????????#!!// X# #??## ######## | | ?????????????????#b @## #### ## | | ?????????????????#!![[ # | | ?????????????????#!![### ## | | ?????????????????###???### #### | | ?????????????????????????# #??# | | ?????????????????????????## #?## # | | ??????????????????????????####### #?# ###### | | ????????????????????????????????#######?###????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 34 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 6 Terrain Scan Density 110 ECM Strength 2 Armor Coverage 450 Resistance: KI 40 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Cycling 20 Evasion (%) 65 Core Analysis 6 Offensive Hacking 20 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Cya! Network Effect Sixth Sense You May Approach The Wall Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Levels Raised 13 | . 1 . 1 1 2 3 1 . 4 . XP Earned 26544 | 6000 1650 1250 350 1543 4102 3339 1956 500 4854 1000 XP Spent 23455 | 5975 1500 . 1480 905 3150 4970 1400 . 3875 200 Upgrades 38 | 11 3 . 4 3 3 6 2 . 4 2 Propulsion Slot 5 | 1 1 . 1 . 2 . . . . . Utility Slot 6 | 1 . . . 1 . 2 . . 2 . Weapon Slot 3 | 3 . . . . . . . . . . Core Integrity 4 | 1 . . 2 1 . . . . . . Heat Dissipation 4 | . . . . 1 . 1 . . . 2 Energy Generation 4 | . . . 1 . . 3 . . . . Mass Support 2 | . 2 . . . . . . . . . Inventory Capacity 5 | 4 . . . . . . 1 . . . Sensor Range 3 | . . . . . 1 . . . 2 . Terrain Scan Density 1 | 1 . . . . . . . . . . KI Resistance % 1 | . . . . . . . 1 . . . Protomatter Created 1002 | . 128 36 . 66 55 407 110 . 131 69 Integrity Restored 766 | . 114 64 . 46 . 203 60 . 72 207 Core 663 | . 75 30 . 46 . 203 30 . 72 207 Parts 103 | . 39 34 . . . . 30 . . . Protomatter Decayed 791 | . 86 12 . 5 55 293 87 . 253 . Game ------ Seed SpacefoldColdReconstructor Manual? 0 Play Time 01:05:30 Cumulative 95.8 hours Start 2025.11.02 @ 07:19:45 End 2025.11.22 @ 14:01:07 Sessions 9 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 21 Rogue 0 Adventurer 3 Explorer 18 Win Type - Total 11 Types 4/1/1/2/0/0/1/0/0/2 Lore% 56 Gallery% 46 Achievement% 45 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a09d3898-d635-4b4b-87ed-6773344fc84b