Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.17 @ 16:40:38 Player: DuckBoy Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (33) 165 Value Destroyed (989) 989 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (254) 254 TOTAL SCORE: 3148 Bonus ------- Met Imprinter 300 Friendly Fire -46 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 2/100 System Corruption 11% Temperature Cool (2) Movement Core (500) Ox9 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit Signal Interpreter Shield Generator > --- WEAPON (2) ------- Phase Cannon > --- INVENTORY (15) --- Medium Treads Improved Terrain Scanner Improved Terrain Scanner Makeshift System Shield Phase Cannon Phase Cannon Phase Cannon Heavy Assault Rifle Improved Light Cannon EMP Blaster EMP Blaster Missile Launcher Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Signal Interpreter Phasing AFG > --- WEAPON ----------- Heavy Assault Rifle Improved Light Cannon > --- INVENTORY -------- Light Ion Engine Light Treads Wheel Compact Wheel Improved Terrain Scanner Improved Terrain Scanner Light Armor Plating Shield Generator Shock Rifle Improved Light Cannon EMP Blaster Missile Launcher Datajack Mining Laser [Rating: 27] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Signal Interpreter Device Improved Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Shock Rifle Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Special Weapon Enhanced Flamer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 46 | 7 3 5 14 6 2 9 Power 3 | 1 . . 2 . . . Engine 3 | 1 . . 2 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 13 | 2 . 3 4 2 . 2 Treads . | . . . . . . . Leg 5 | 2 . 3 . . . . Wheel 7 | . . . 3 2 . 2 Hover . | . . . . . . . Flight 1 | . . . 1 . . . Utility 12 | 1 1 1 3 2 2 2 Device 6 | 1 . . 2 1 1 1 Storage 1 | . . 1 . . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 4 | . . . 1 1 1 1 Artifact . | . . . . . . . Weapon 18 | 3 2 1 5 2 . 5 Energy Gun 6 | 3 . . 1 . . 2 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 3 | . . . 2 1 . . Ballistic Cannon 3 | . 2 . 1 . . . Launcher 1 | . . . . . . 1 Special Weapon 3 | . . 1 . 1 . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 11 | . . . 1 2 . 8 Power 1 | . . . . . . 1 Propulsion 7 | . . . . 2 . 5 Utility 1 | . . . . . . 1 Weapon 2 | . . . 1 . . 1 Highest Loss Streak 4 | . . . 1 2 . 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 87 100 89 94 100 91 Engine 11 | . 14 14 11 11 11 11 Leg 11 | . 28 28 17 . . . Wheel 16 | . . . 6 27 33 32 Device 5 | . 14 9 7 2 . 5 Storage 9 | . . 4 11 11 11 11 Processor 11 | . 1 14 11 11 11 11 Protection 4 | . . . 2 8 11 5 Energy Gun 1 | . 5 . 4 . . 1 Ballistic Gun 4 | . . . 1 8 11 2 Ballistic Cannon 11 | . 22 24 10 11 11 1 Special Weapon 3 | . . 3 6 2 . . Naked Turns . | . . . . . . . Heaviest Build 40 | 9 14 33 39 39 39 40 Greatest Support 48 | 20 20 20 48 48 42 42 Greatest Overweight (x) 2 | . . 1 2 2 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 5 5 15 15 15 15 15 Average Capacity 13 | 5 5 8 15 15 15 15 Most Carried 15 | 3 5 6 15 15 15 15 Average Carried 11 | 1 4 5 11 14 14 13 Final Capacity 15 | 5 5 15 15 15 15 15 Final Carried 15 | 3 5 6 14 15 15 13 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1132 | 270 100 161 245 168 24 164 Remotely . | . . . . . . . Salvage Created 1201 | 144 53 92 337 163 . 412 Parts 72 | 16 4 6 20 13 . 13 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 Prevented 10 | . . . . . . 10 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 25 | . 2 3 7 6 . 7 Guns 3 | . . . 2 1 . . Cannons 16 | . 2 3 5 5 . 1 AOE 5 | . . . . . . 5 Classes Destroyed 10 | 3 2 1 3 1 . . Worker 2 | 1 . . 1 . . . Tunneler 4 | 4 . . . . . . Recycler 2 | 1 . 1 . . . . Operator 1 | . . . 1 . . . Watcher 1 | . 1 . . . . . Swarmer 3 | . . 1 . . . 2 Grunt 13 | . 2 2 1 4 . 4 Brawler 1 | . . . 1 . . . Sentry 6 | . . . 5 . . 1 Assembled 2 | . . . . 2 . . Best Kill Streak 4 | 3 1 1 2 4 . 4 Combat Bots Only 4 | . 1 1 2 4 . 4 Max Kills in Single Turn 2 | 2 1 1 1 1 . 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1821 | . 64 237 424 134 . 962 Core 455 | . . 54 104 34 . 263 Absorbed by Shields 46 | . . . . . . 46 Core Remaining (%) 89 | 100 . 78 . . . . Volleys Fired 115 | 10 10 14 24 29 1 27 Largest 2 | 2 2 2 2 2 1 2 Hottest 119 | 90 78 119 119 100 39 100 Shots Fired 193 | 20 20 28 43 39 1 42 Gun 66 | 20 . . 17 10 . 19 Cannon 102 | . 20 27 22 22 1 10 Launcher 12 | . . . . . . 12 Special 13 | . . 1 4 7 . 1 Kinetic 120 | . 20 27 27 32 1 13 Thermal 40 | 20 . 1 4 7 . 8 Explosive . | . . . . . . . Electromagnetic 33 | . . . 12 . . 21 Robot Hit Streak 21 | 8 4 4 21 5 . 5 Robot Miss Streak 4 | 2 4 4 2 3 . 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 98 | 12 11 13 33 12 . 17 Core Hits 55 | 7 4 5 14 7 . 18 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | 1 . 1 4 . . . Burn 2 | 1 . . 1 . . . Blast 4 | . . 1 3 . . . Melee Attacks 1 | . . . 1 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2285 | 153 222 303 606 215 . 786 Guns 611 | 153 . . 233 85 . 140 Cannons 1027 | . 222 291 341 130 . 43 Explosions 603 | . . . . . . 603 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1270 | . 222 291 405 215 . 137 Thermal 274 | 153 . 12 32 . . 77 Explosive . | . . . . . . . Electromagnetic 741 | . . . 169 . . 572 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 35 | . . . . . . 35 Projectiles . | . . . . . . . Explosions 35 | . . . . . . 35 Melee . | . . . . . . . Knockbacks 9 | . 2 4 2 . . 1 Impact . | . . . . . . . Kinetic 9 | . 2 4 2 . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 32 | . . . . . . 32 Shots 1 | . . . . . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 331 | 90 140 331 132 51 . 160 Average Temperature 57 | 32 55 155 43 20 . 42 Received Heat Transfer 621 | . 36 153 183 42 . 207 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | 2 . . . . . . Heat Transferred 1039 | 459 . 80 400 . . 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 142 | 30 97 142 131 125 . . Initial 51 | . 19 37 . 51 . . Average 46 | 13 62 67 33 77 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 37 | . 3 4 14 6 . 10 Peak Tracking Total 6 | . 3 3 3 2 . 6 Tactical Retreats 3 | . . 1 . . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 4 | . 1 . . . . 3 Max in Single Turn 2 | . 1 . . . . 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 11 | . 1 . 9 . . 1 Terminals 11 | . 1 . 9 . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 33 | . 2 . 21 . . 10 Successful 20 | . . . 10 . . 10 Failed 13 | . 2 . 11 . . . Catastrophic 3 | . 1 . 2 . . . Database Lockouts . | . . . . . . . Manual 18 | . 2 . 16 . . . Terminals 33 | . 2 . 21 . . 10 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 15 | . . . 5 . . 10 Record 11 | . . . 1 . . 10 Branch Access Points 1 | . . . 1 . . . Terminal Index 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Security Status 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 5 | . . . 5 . . . Terminals 5 | . . . 5 . . . Assimilate 2 | . . . 2 . . . Botnet 2 | . . . 2 . . . Operators 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 1 . 9 . . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 13 | . . . . . 13 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . 1 . . . Non-combat 1 | . . . 1 . . . Combat . | . . . . . . . Robot Hacks Applied 1 | . . . 1 . . . parse_system 1 | . . . 1 . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 3 | . . . 1 2 . . Largest Group 2 | . . . 1 2 2 . Highest-Rated Group 45 | . . . 10 45 45 . Highest-Rated Ally 31 | . . . 10 31 31 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 3950 | 151 153 498 1407 324 877 540 Spaces Moved 2902 | 83 92 324 768 227 931 477 Core 5 | 5 . . . . . . Treads . | . . . . . . . Legs 1032 | 78 92 324 538 . . . Wheels 1865 | . . . 230 227 931 477 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 100 93 93 93 Average Speed 118 | 115 120 136 163 100 93 93 Slowest Speed 190 | 120 120 190 190 130 93 115 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 50 | 4 20 81 66 45 82 52 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 3 . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 4 | . . 1 . . 2 1 Spaces Dug 8 | . . . 2 4 . 2 Terrain Destroyed 19 | . 1 . 2 5 . 11 Melee . | . . . . . . . Projectile 15 | . 1 . 2 5 . 7 AOE 4 | . . . . . . 4 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 3195 | 114 115 353 875 270 943 525 Wait 76 | 12 5 4 47 2 . 6 Move 2895 | 82 91 323 767 226 930 476 Hop . | . . . . . . . Pick Up 34 | 3 4 2 13 3 5 4 Fast Attach 14 | 6 1 1 5 1 . . Attach 18 | . 2 . 4 4 2 6 Detach 4 | . . . 1 3 . . Swap 14 | 1 . 4 5 1 . 3 Drop 24 | . 2 5 8 1 5 3 Fire 115 | 10 10 14 24 29 1 27 Melee 1 | . . . 1 . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min / Sto) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 152 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Entered Mines 307 | -10/Mines | Build established: Mutant 309 | -10/Mines | Met a Derelict bent on vengeance 421 | -10/Mines | Discovered new exit (range 10) 499 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 672 | -10/Mines | Learned 4 Materials zone layouts 740 | -10/Mines | Discovered new exit (range 10) 757 | -10/Mines | Identified exit to Materials 803 | -10/Mines | Entered Materials 803 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 804 | -9/Materials | Identified exit to Storage 804 | -9/Materials | Identified exit to Materials 1168 | -9/Materials | Build established: Scavenger-Mutant 1478 | -9/Materials | Discovered exit to Materials (range 14) 1922 | -9/Materials | Identified exit to Mines 2210 | -9/Materials | Entered Mines 2218 | -9/Mines | Excavation squad dispatched 2218 | -9/Mines | A large section of the Mines collapsed 2234 | -9/Mines | Build established: Mutant 2434 | -9/Mines | Learned Materials terminal intel 2449 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2532 | -9/Mines | Identified exit to Zion 2534 | -9/Mines | Entered Zion 2534 | -7/Zion | Accompanied by 2 allies 2561 | -7/Zion | Found Prototype Device 2563 | -7/Zion | Identified Phasing AFG 2584 | -7/Zion | Led the pair of lost Derelicts to a safe place 2762 | -7/Zion | Learned location of Quarantine (-3) 2933 | -7/Zion | Learned Factory emergency access door positions 3249 | -7/Zion | Learned location of Warlord (-4) 3402 | -7/Zion | Discovered new exit (range 10) 3409 | -7/Zion | Identified exit to Proximity Caves 3411 | -7/Zion | Entered Proximity Caves 3493 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3500 | -6/Proximity Caves | Spotted B-75 Beast 3504 | -6/Proximity Caves | Core integrity fell below 50% 3554 | -6/Proximity Caves | Core integrity fell below 20% 3604 | -6/Proximity Caves | Learned location of 1 exit from Research 3604 | -6/Proximity Caves | Learned location of 1 exit from Factory 3604 | -6/Proximity Caves | Learned 6 Upper Caves zone layouts 3604 | -6/Proximity Caves | Learned Factory emergency access door positions 3604 | -6/Proximity Caves | Learned Extension emergency access door positions 3604 | -6/Proximity Caves | Learned Armory emergency access door positions 3604 | -6/Proximity Caves | Learned Armory security intel 3604 | -6/Proximity Caves | Learned Factory security intel 3751 | -6/Proximity Caves | Learned 4 Factory zone layouts 3951 | -6/Proximity Caves | Crushed by falling debris 3951 | -6/Proximity Caves | Smashed by cave-in Last Messages --------------- 03629_ Dropped Mining Laser. 03630_ Acquired Phase Cannon. 03661_ Dropped Lgt. Armor Plating. 03675_ Searching scrap... 03675_ Found Proton Cannon. 03675_ Found 21 Matter. 03676_ Acquired 21 matter. 03751_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). 03849_ Acquired 35 matter. 03951_ The unstable cave ceiling collapses. 03951_ Crushed by falling debris. 03951_ Wheel destroyed. 03951_ System corrupted by crushing effect (+5). 03951_ Deuterium Engine destroyed. 03951_ System corrupted by crushing effect (+1). 03951_ Com. Wheel destroyed. 03951_ System corrupted by crushing effect (+1). 03951_ Com. Wheel destroyed. 03951_ System corrupted by crushing effect (+4). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ????????????????????????????????? | | ????????????? ??????????????????????????????? | | ??????????? ??????????????????????????????? | | ??????????? ???????????????????????????????? | | ??????????? ???????????????????????????????? | | ??????????? ???????????????????????????????? | | ???????????? ???????????????????????????????? | | ???????????? ????????????????????????????????? | | ???????????? ????????????????????????????????? | | ????????????? ????????????????????????????????? | | ????????????? #????????????????????????????????? | | ?????????????# #??#?????????????????????????????? | | ?????????###?# ## #????????????????? ???????????? | | ????????## ### ?????????????#### ???????????? | | ??###???# ## ##????????????? ??????????? | | ??# #### ##??????????? ??????????? | | ??# ## #?????????? ??????????? | | ??# ##????????? #??????????? | | ??# ## #?????????# $ ????????????? | | ??# ## #????????# ???????????????? | | ??# ## #??????## #??????????????????? | | ??# ## #?????##@ #??????????????????? | | ??# #### #????## ### #??????????????????? | | ??# ##??## ##??## ##??? #??????????????????? | | ??# ##????### ####;##???? ######?????????????? | | ??## #???????## ;#???? #?????????????? | | ???# ###??????# #??## ##????????????? | | ???## ##?????## ### ###??????????? | | ????# #??????## ##" #??????????? | | ????# #???????######?# #?????????????? | | ???## ##????????????## #?????????????? | | ??## ####?????##### ## #??????????????? | | ??# #?????# ## %##??#### #??????????????? | | ?## #?????# ##?????????????????????? | | ?# ### ##?##### ##????????????????????? | | ?# ##?###?## ####?????????????????? | | ## ##??????# ## ##????????????????? | | #"# ######### #### #????????????????? | | "#### ## ##?## #????????????????? | | ##??# #?## ##???##??????????? | | ##?#### ##?# #### ###????????? | | ##??## ######?## ## ##???????? | | #### ######### ### #???????? | | #?## #???????? | | ##### ##?# ##???????? | | #???## ######+#### #?##### ##???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- Proton Missile Launcher | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Adv. Hacking Suite | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Gravmag System | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Microactuators | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive K-01 Serf | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DerelictAuthchipExoskeleton Manual? 0 Play Time 00:40:00 Cumulative 111.7 hours Start 2022.09.17 @ 15:56:04 End 2022.09.17 @ 16:40:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 82 Adventurer 3 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 50 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e03126d1-cfde-47a5-9f26-02f60cebd94b