Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.30 @ 14:58:04 Player: Longball Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (182) 910 Value Destroyed (7466) 7466 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (2737) 2737 TOTAL SCORE: 17653 Bonus ------- High Alert Combat Kills 1606 Follower Combat Kills 1584 Friendly Fire -453 Cogmind --------- Core Integrity 0/1300 Matter 196/300 Energy 91/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Improved Dynamic Insulation System > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Matter Compressor (0) Linear Accelerator Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Advanced Heavy Treads Improved Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Improved Target Analyzer Core Analyzer Improved Light Armor Plating Improved Hacking Suite > --- WEAPON ----------- Disruptor Cannon Heavy Phase Cannon Hypervelocity Gauss Rifle Falx > --- INVENTORY -------- Neutrino Core ECM Suite KE Penetrator Fusion Bomb Launcher [Rating: 113] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Xenon Bombardment Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Core Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Slashing Weapon Falx Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Fac Was Fac Fac Res Arm Slots Evolved 14 | . . 2 2 . . 4 . . 2 . . 2 2 . Power 1 | . . . . . . 1 . . . . . . . . Propulsion 4 | . . 2 1 . . 1 . . . . . . . . Utility 6 | . . . 1 . . 1 . . 1 . . 2 1 . Weapon 3 | . . . . . . 1 . . 1 . . . 1 . Parts Attached 156 | 6 5 8 22 . . 23 4 13 28 4 4 25 12 2 Power 20 | 1 . 1 2 . . 4 . 2 3 . 2 4 1 . Engine 13 | 1 . 1 2 . . 3 . 2 3 . . 1 . . Core 5 | . . . . . . 1 . . . . 2 2 . . Reactor 2 | . . . . . . . . . . . . 1 1 . Propulsion 56 | 2 2 1 10 . . 9 1 8 7 3 . 7 6 . Treads 13 | . 2 1 . . . 1 1 3 1 3 . . 1 . Leg 24 | 2 . . 10 . . 6 . . 6 . . . . . Wheel 5 | . . . . . . . . . . . . 4 1 . Hover 4 | . . . . . . . . . . . . . 4 . Flight 10 | . . . . . . 2 . 5 . . . 3 . . Utility 38 | 1 2 2 5 . . 3 1 1 8 . 1 8 5 1 Device 24 | . 1 2 3 . . 2 1 1 4 . 1 5 3 1 Storage 4 | 1 1 . . . . . . . . . . 1 1 . Processor 3 | . . . . . . . . . 2 . . . 1 . Hackware 3 | . . . 1 . . . . . 1 . . 1 . . Protection 4 | . . . 1 . . 1 . . 1 . . 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 42 | 2 1 4 5 . . 7 2 2 10 1 1 6 . 1 Energy Gun 14 | 1 1 1 2 . . 2 . . 3 . . 3 . 1 Energy Cannon 7 | . . 1 . . . 2 . 1 2 . 1 . . . Ballistic Gun 13 | 1 . 2 1 . . 2 2 . 2 . . 3 . . Ballistic Cannon 2 | . . . . . . . . 1 1 . . . . . Launcher 4 | . . . 1 . . 1 . . 1 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . 1 . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 1 . . . . 1 3 . . . 4 . Corrupted Parts 2 | . . . 1 . . 1 . . . . . . . . System Corruption 12 | . . . 6 . . 6 . . . . . . . . Parts Lost 84 | . . 3 14 . . 11 4 . 17 . 1 28 3 3 Power 16 | . . 1 2 . . 3 1 . 3 . . 5 . 1 Propulsion 28 | . . 1 7 . . 5 2 . 7 . . 5 1 . Utility 20 | . . 1 3 . . 1 . . 2 . 1 9 2 1 Weapon 20 | . . . 2 . . 2 1 . 5 . . 9 . 1 Highest Loss Streak 11 | . . 1 3 . . 5 4 . 5 . 1 11 3 3 To Critical Strikes 3 | . . . . . . . 1 . . . . 1 . 1 Average Backups 8 | 3 8 14 14 14 14 14 7 4 4 4 5 6 4 1 Power . | . 1 1 . 1 1 . . . . 1 1 . . . Propulsion 2 | 2 5 6 4 2 2 2 1 1 . . . 3 4 . Utility 2 | . . 2 4 5 6 6 2 . 1 2 2 1 . 1 Weapon 2 | . 1 4 4 4 5 4 3 3 1 1 2 1 . . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 29 | . 3 2 . 2 . 4 7 3 4 . . 3 . 1 Power 1 | . . . . 1 . . . . . . . . . . Propulsion 8 | . 2 . . . . 1 1 1 . . . 3 . . Utility 9 | . . . . 1 . . 6 1 1 . . . . . Weapon 11 | . 1 2 . . . 3 . 1 3 . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 96 77 85 100 100 90 69 96 87 86 81 68 11 23 Engine 8 | . 14 10 7 9 9 6 10 13 10 11 10 2 . . Treads 9 | . 23 24 2 . . 4 4 8 15 6 17 3 . . Leg 12 | . 4 . 32 45 45 32 9 . 7 14 . . . . Flight 3 | . . . . . . . 4 27 3 . . 1 . . Device 9 | . 11 8 7 9 9 6 8 13 10 11 10 11 5 2 Storage 3 | . 14 11 9 9 9 6 1 . . . . 2 . . Processor 3 | . . . . . . . . . 5 11 11 9 2 2 Hackware 4 | . . . 6 9 9 6 6 6 5 5 5 3 . . Protection 2 | . . . . . . 5 6 6 4 . . 2 . . Energy Gun 6 | . 13 7 13 18 18 9 4 . 3 . . 3 . 1 Energy Cannon 2 | . . 3 . . . 3 1 5 2 4 9 2 . . Ballistic Gun 5 | . 14 11 4 . . 5 8 7 3 11 6 9 . . Ballistic Cannon 1 | . . . . . . . . 4 6 . . . . . Slashing Weapon 1 | . . . . . . . . . 1 5 5 1 . . Peak Build Rating 113 | 6 8 14 23 23 23 56 57 73 86 109 110 113 62 67 Average Rating 54 | 4 7 9 20 22 23 44 44 67 76 94 109 81 20 35 On Entrance 42 | . 6 8 14 22 23 23 56 52 72 78 109 110 8 62 Avg Prop Armor Cover (%) 6 | . . . 5 . . 7 3 2 1 13 . . 24 9 Naked Turns 73 | . . . . . . . . . . . . . . 73 Heaviest Build 67 | 13 28 35 37 28 28 46 46 46 56 46 55 67 16 21 Greatest Support 225 | 20 40 60 56 53 53 79 79 120 147 225 225 225 48 48 Greatest Overweight (x) 4 | 1 . . 3 . . 1 . 1 4 . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 5 5 5 15 5 5 Average Capacity 9 | 7 10 15 15 15 15 15 7 5 5 5 5 9 5 5 Most Carried 15 | 6 12 15 15 15 15 15 14 5 5 5 5 14 5 2 Average Carried 8 | 3 8 14 14 14 14 14 7 4 4 4 4 7 4 1 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 5 5 5 5 5 5 Final Carried 15 | 6 12 15 13 15 15 14 5 5 5 5 5 5 1 2 Class Distribution -------------------- 28% | Mutant 22% | Scavenger-Gunner 21% | Tank 13% | Scavenger-Mutant 12% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Tank | -6/Factory Tank | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Mutant | -3/Research Mutant | -3/Armory Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Fac Was Fac Fac Res Arm Matter Collected 4360 | 207 148 183 453 87 16 497 252 321 947 241 223 785 . . Remotely 124 | . . 124 . . . . . . . . . . . . Salvage Created 7642 | . 297 534 1449 287 114 1417 34 62 1746 35 445 1222 . . Parts 392 | . 30 40 69 22 7 69 . 6 75 2 19 53 . . Haulers Intercepted 1 | . . . . . . . . . . . . 1 . . Recyclers Shooed 7 | . 1 . . . . 5 . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Fac Was Fac Fac Res Arm Combat Hostiles Destroyed 132 | . 9 13 25 6 2 16 1 4 35 . 2 19 . . Melee 6 | . . . 1 . . . . . 5 . . . . . Guns 63 | . 9 8 16 4 2 5 . . 7 . 1 11 . . Cannons 24 | . . 5 . . . 1 . 1 13 . 1 3 . . AOE 38 | . . . 8 2 . 10 1 3 9 . . 5 . . Classes Destroyed 16 | . 5 1 3 1 . 3 . . 2 . . 1 . . Worker 19 | . 1 . 2 . . 10 . . 5 . . 1 . . Builder 7 | . . . . 1 . 2 . . 4 . . . . . Tunneler 2 | . . . . . . 1 . . . . 1 . . . Hauler 1 | . . . . . . . . . . . . 1 . . Recycler 6 | . . . 2 . . 2 . . . . 2 . . . Operator 2 | . 1 . . . . 1 . . . . . . . . Watcher 11 | . 2 2 1 . . 4 . . 1 . . 1 . . Swarmer 23 | . 6 4 . 2 . 3 . 4 . . . 4 . . Grunt 59 | . 3 4 17 1 . 9 1 . 16 . 1 7 . . Brawler 2 | . . . 1 . . . . . 1 . . . . . Duelist 2 | . . . 1 . . . . . 1 . . . . . Protector 1 | . . . . . . . . . 1 . . . . . Sentry 18 | . . 5 6 3 2 . . . 1 . . 1 . . Hunter 8 | . . . . . . 2 . . 1 . . 5 . . Programmer 16 | . . . . . . 2 . . 12 . . 2 . . Heavy 1 | . . . . . . . . . 1 . . . . . Wasp 1 | . . . . . . . . . . 1 . . . . Thug 3 | . . . . . . . . . 1 . 2 . . . Best Kill Streak 13 | . 7 4 7 4 1 13 1 3 8 . 3 7 . . Combat Bots Only 7 | . 6 4 5 3 1 4 1 3 7 . 1 4 . . Max Kills in Single Turn 7 | . 2 1 4 3 1 7 1 2 5 1 1 4 . . Gunslinging 1 | . 1 . . . . . . . . . . 1 . . Exploded 5 | . . . 2 2 . 2 1 2 5 . . 4 . . Melee 1 | . . . 1 . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Fac Was Fac Fac Res Arm Hostile Shots Fired 1119 | . 22 60 131 14 2 83 7 20 212 . 13 371 130 54 Missed 363 | . 3 14 30 4 . 25 3 7 62 . 1 135 61 18 Hits 756 | . 19 46 101 10 2 58 4 13 150 . 12 236 69 36 Melee 18 | . . . 12 . . . 3 . . . . . . 3 Projectile 738 | . 19 46 89 10 2 58 1 13 150 . 12 236 69 33 AOE 5 | . . . . . . . . . 1 . . 1 . 3 Critical Strikes 38 | . . 2 6 1 . 1 2 2 12 . 2 6 3 1 Part Disruptions 4 | . . . . . . . . . 3 . . 1 . . Damage Taken 15354 | . 178 521 1798 123 26 1226 182 215 3678 . 466 4672 1454 815 Core 3341 | . 37 56 369 41 . 26 15 . 499 . . 974 896 428 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 100 | . . . . . . 10 6 . 84 . . . . . Ignored by Resistances 30 | . . . 30 . . . . . . . . . . . Regen/Repaired (Parts) 489 | . . . 21 . . . 25 143 7 293 . . . . Core Remaining (%) 65 | 100 85 86 . . 25 . . 95 . . 50 15 . . Volleys Fired 405 | . 45 41 55 16 2 54 28 12 81 . 16 54 . 1 Largest 4 | . 2 2 2 2 2 3 3 3 4 . 3 4 . 1 Hottest 251 | . 60 79 122 122 122 170 145 158 240 . 204 251 . 60 Shots Fired 968 | . 89 81 103 31 5 142 54 33 210 3 47 169 . 1 Gun 705 | . 89 73 97 30 5 117 35 20 86 1 23 128 . 1 Cannon 237 | . . 8 . . . 20 14 11 120 2 24 38 . . Launcher 26 | . . . 6 1 . 5 5 2 4 . . 3 . . Special . | . . . . . . . . . . . . . . . Kinetic 452 | . 45 41 32 . . 45 20 20 125 1 23 100 . . Thermal 405 | . 39 32 65 30 5 55 29 11 81 2 16 40 . . Explosive 19 | . . . . . . 5 5 2 4 . . 3 . . Electromagnetic 92 | . 5 8 6 1 . 37 . . . . 8 26 . 1 Robot Hit Streak 17 | . 11 17 15 5 4 11 9 3 13 . 4 11 . . Robot Miss Streak 9 | . 5 2 3 3 . 4 3 9 5 3 4 4 . 1 Penetration Max 2 | . . . . . . . . . 1 . 1 2 . . Secondary Targets 10 | . 3 . 2 . . 2 . . . . . 3 . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 . . . . . 1 . . Shots Hit Robots 578 | . 44 52 71 17 2 84 37 9 144 . 24 94 . . Core Hits 336 | . 21 25 49 9 2 73 10 7 77 1 11 51 . . Critical Kills 7 | . . . . . . . . . 2 . 2 3 . . Critical Parts Destroyed 10 | . . . . . . . . . . . 3 7 . . Critical Strikes 38 | . . . 7 . . 1 . . 13 . 6 11 . . Burn 8 | . . . 5 . . 1 . . 1 . . 1 . . Destroy 18 | . . . . . . . . . 2 . 6 10 . . Blast 6 | . . . . . . . . . 6 . . . . . Sever 6 | . . . 2 . . . . . 4 . . . . . Melee Attacks 36 | . . . 8 . . . . . 27 . 1 . . . Impact . | . . . . . . . . . . . . . . . Slashing 36 | . . . 8 . . . . . 27 . 1 . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 1 . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 20034 | . 452 651 2667 483 40 3628 1158 376 7046 60 676 2776 21 . Guns 7870 | . 452 524 1245 360 40 1559 522 91 1464 27 191 1395 . . Cannons 4698 | . . 127 . . . 304 333 92 2899 33 409 501 . . Explosions 6344 | . . . 1197 123 . 1760 303 193 1888 . . 880 . . Melee 1083 | . . . 218 . . . . . 789 . 76 . . . Ramming 39 | . . . 7 . . 5 . . 6 . . . 21 . Kinetic 5691 | . 152 280 324 . . 544 370 78 2784 27 191 941 . . Thermal 7659 | . 232 244 1163 360 40 1204 485 105 2628 33 369 796 . . Explosive 3121 | . . . 482 . . 562 303 193 796 . . 785 . . Electromagnetic 2441 | . 68 127 473 123 . 1313 . . 43 . 40 254 . . Impact . | . . . . . . . . . . . . . . . Slashing 1083 | . . . 218 . . . . . 789 . 76 . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 21 | . . . 8 9 9 13 13 13 16 16 19 21 . . Average Corruption 11 | . . . 6 8 9 7 13 13 8 16 16 18 . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 284 | . . . 24 10 16 23 20 37 52 17 35 50 . . Message Errors 65 | . . . 7 . 5 4 6 8 15 6 10 4 . . Matter Fused 60 | . . . 2 6 3 7 6 7 11 3 7 8 . . Heat Flow Errors 31 | . . . 3 2 1 . 2 4 4 1 3 11 . . Energy Discharges 29 | . . . 2 . 4 2 1 7 1 2 4 6 . . Parts Rejected 3 | . . . . . . 1 . . 1 . 1 . . . Parts Fused 3 | . . . 1 1 . . . . 1 . . . . . Data Loss (minor) 32 | . . . 5 1 1 3 . 4 8 2 6 2 . . Data Loss (major) 9 | . . . 2 . 1 1 . . 3 . 1 1 . . Misfires 17 | . . . . . 1 2 3 3 2 3 . 3 . . Alerts 9 | . . . 1 . . 2 . 2 1 . 1 2 . . Misdirections 8 | . . . . . . . 1 1 1 . 1 4 . . Weapon Failures 18 | . . . 1 . . 1 1 1 4 . 1 9 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 889 | . . . 50 . . 206 . . 543 . 7 83 . . Projectiles 248 | . . . . . . 25 . . 216 . 7 . . . Explosions 558 | . . . 32 . . 181 . . 262 . . 83 . . Melee 83 | . . . 18 . . . . . 65 . . . . . Knockbacks 22 | . . . . . . . . . 20 . . . 2 . Impact 2 | . . . . . . . . . . . . . 2 . Kinetic 20 | . . . . . . . . . 20 . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 559 | . . . 68 . . 218 . . 178 . . 85 10 . Shots 14 | . . . 4 . . 7 . . 2 . . 1 . . Rammed 6 | . . . . . . . . . 1 . . 1 4 . Targets Rammed 9 | . . . 2 . . 1 . . 1 . . 1 4 . Kicked 3 | . . . 2 . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 520 | . 26 62 263 235 163 162 188 158 520 195 144 234 30 26 Average Temperature 74 | . 12 24 78 52 48 42 31 45 147 127 49 83 29 12 Received Heat Transfer 2551 | . 42 195 648 63 9 279 27 18 561 . 45 291 295 78 Effects 23 | . . . 3 . . . . . 20 . . . . . Shutdowns 2 | . . . . . . . . . 2 . . . . . Energy Bleed 2 | . . . 1 . . . . . 1 . . . . . Interference 16 | . . . 2 . . . . . 14 . . . . . Short Circuit 1 | . . . . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . . . . 1 . . . . . Damage (core) 1 | . . . . . . . . . 1 . . . . . Siege Activations 1 | . . . . . . . . . . . . 1 . . Total Turns 10 | . . . . . . . . . . . . 10 . . Longest Duration 10 | . . . . . . . . . . . . 10 . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . 1 . . . . . 1 . . Combat Hostiles 2 | . . . . . . 1 . . . . . 1 . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 12 | . . . 2 . . 8 . . . . . 2 . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . Parts Melted 5 | . . . 1 1 . 1 . . 1 . . 1 . . Heat Transferred 11156 | . 525 550 2385 666 74 1721 851 148 2754 37 370 1075 . . Parts Sabotaged 6 | . . . . . . . . . . . . . . 6 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 12 | . . . 2 . . 9 . . . . . 1 . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Fac Was Fac Fac Res Arm Maximum Alert Level 4 | . . . 1 1 . 2 1 2 4 2 3 2 2 2 Low Security (%) 39 | 100 100 100 77 56 100 89 73 10 2 . 1 . 9 7 Level 1 17 | . . . 22 43 . 6 26 28 . 44 38 5 77 76 Level 2 23 | . . . . . . 4 . 60 20 55 16 94 13 16 Level 3 13 | . . . . . . . . . 45 . 43 . . . Level 4 7 | . . . . . . . . . 31 . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 1471 | . 152 150 355 229 106 661 254 544 1471 508 1009 590 454 418 Initial 508 | . . 33 52 142 85 100 229 28 191 508 224 481 267 223 Average 388 | . 57 67 151 184 28 76 145 377 882 413 575 479 274 273 Influence Increases 8803 | . 281 385 811 207 61 1150 86 895 2204 2 1155 764 487 315 Destroy 0b10 Robot/C 3560 | . 180 260 500 120 40 320 20 340 960 . 440 380 . . Destroy 0b10 Robot/NC 330 | . 20 10 25 5 . 100 . 25 80 . 50 15 . . Destroy Leader 826 | . 44 84 122 30 . 88 . 84 214 . 86 74 . . Allied During Kill 1096 | . . . . . . . 1 373 312 . 410 . . . Successful Hack 87 | . 7 . 11 7 21 . . 3 4 . 27 . 7 . Disable Machine 930 | . . 15 60 15 . 450 . 15 210 . 105 60 . . Destroy Structure 719 | . . 1 48 . . 92 50 40 334 2 22 130 . . Advance Influence 100 | . . . . . . 100 . . . . . . . . Partial Spotted 90 | . . . 30 . . . 15 . . . . . 15 30 Lose Combat Pursuer 1065 | . 30 15 15 30 . . . 15 90 . 15 105 465 285 Influence Decreases 8395 | . 200 340 600 325 280 495 700 545 1142 1135 492 1238 570 333 Entered New Map 3078 | . . 48 74 195 134 . 426 13 200 945 96 502 242 203 Time Decay 3989 | . 200 262 386 130 146 387 214 392 642 190 326 416 198 100 Search Patrol Dispatched 100 | . . . . . . . . . . . . . 100 . Lost Part 838 | . . 30 140 . . 108 40 . 170 . 10 280 30 30 Lost Ally 390 | . . . . . . . 20 140 130 . 60 40 . . Squads Dispatched 52 | . 2 3 3 2 . 5 . 4 15 . 7 7 3 1 Investigation 8 | . 1 1 . 1 . 1 . 1 2 . . . 1 . Extermination 12 | . . . . . . 2 . 1 4 . 1 3 1 . Reinforcement 23 | . 1 2 3 1 . 2 . 2 6 . 1 3 1 1 Assault 5 | . . . . . . . . . 3 . 1 1 . . Garrison 4 | . . . . . . . . . . . 4 . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 . Construction Impeded 7 | . . . 1 . . 1 . 1 2 . 1 1 . . Haulers Reinforced 2 | . . . . . . . . . 1 . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Fac Was Fac Fac Res Arm Distress Signals 21 | . 1 2 4 3 . 1 . 1 1 . 1 4 1 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 322 | . 15 20 37 10 1 23 9 12 55 . 24 51 43 22 Peak Tracking Total 16 | . 8 5 6 4 . 4 4 4 9 . 5 13 12 16 Tactical Retreats 30 | . 2 1 1 2 . . . 1 4 . 1 5 7 6 ECM-based Alert Blocks 5 | . . . . . . . . . . . . 5 . . Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Fac Was Fac Fac Res Arm Traps Triggered 8 | . . 1 . . . 2 . . 2 . . . 2 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Fac Was Fac Fac Res Arm Machines Disabled 62 | . . 1 4 1 . 30 . 1 14 . 7 4 . . Max in Single Turn 11 | . . 1 2 1 . 11 . . 3 . 1 1 . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Fac Was Fac Fac Res Arm Machines Accessed 41 | . 3 1 4 4 8 3 . 5 6 . 3 2 2 . Terminals 22 | . 3 . 3 3 6 1 . 2 2 . 2 . . . Fabricators 7 | . . . . . . 1 . 2 1 . 1 1 1 . Repair Stations 4 | . . . 1 . . . . 1 2 . . . . . Recycling Units 5 | . . 1 . . 2 . . . . . . 1 1 . Scanalyzers 2 | . . . . . . 1 . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Total Hacks 109 | . 10 2 19 8 27 7 . 9 13 . 8 2 4 . Successful 55 | . 5 2 11 4 13 2 . 6 6 . 3 1 2 . Failed 54 | . 5 . 8 4 14 5 . 3 7 . 5 1 2 . Catastrophic 12 | . 1 . 3 1 3 1 . . 2 . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 45 | . 5 1 13 4 13 . . 3 4 . 2 . . . Terminals 73 | . 10 . 17 6 20 2 . 4 8 . 6 . . . Fabricators 11 | . . . . . . 2 . 3 1 . 2 1 2 . Repair Stations 6 | . . . 2 . . . . 2 2 . . . . . Recycling Units 12 | . . 2 . . 7 . . . . . . 1 2 . Scanalyzers 5 | . . . . . . 3 . . 2 . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . . . Terminal Hacks 23 | . 5 . 5 2 6 . . 1 2 . 2 . . . Part Schematic 4 | . 1 . . 1 2 . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . . 1 . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . Level Access Points 2 | . 1 . . . . . . . . . 1 . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . Locate Traps 5 | . 1 . 2 . . . . 1 . . 1 . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . Zone Layout 4 | . . . 1 . 2 . . . 1 . . . . . Fabricator Hacks 4 | . . . . . . . . 2 1 . . . 1 . Network Status 2 | . . . . . . . . 1 1 . . . . . Build 2 | . . . . . . . . 1 . . . . 1 . Repair Station Hacks 4 | . . . 2 . . . . 2 . . . . . . Scan Component 2 | . . . 1 . . . . 1 . . . . . . Repair 2 | . . . 1 . . . . 1 . . . . . . Recycling Unit Hacks 6 | . . 1 . . 3 . . . . . . 1 1 . Report Inventory 5 | . . 1 . . 2 . . . . . . 1 1 . Retrieve Components 1 | . . . . . 1 . . . . . . . . . Scanalyzer 4 | . . . . . . 2 . . 2 . . . . . Insert Component 2 | . . . . . . 1 . . 1 . . . . . Analyze 2 | . . . . . . 1 . . 1 . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . Unauthorized Hacks 13 | . . 1 4 1 4 . . 1 1 . 1 . . . Terminals 10 | . . . 4 1 2 . . 1 1 . 1 . . . Botnet 8 | . . . 2 1 2 . . 1 1 . 1 . . . Disrupt 2 | . . . 2 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 3 | . . 1 . . 2 . . . . . . . . . Monitor 1 | . . 1 . . . . . . . . . . . . Mask 2 | . . . . . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 36 | . 3 1 4 4 6 3 . 3 5 . 3 2 2 . Full Trace Events 5 | . 1 . 1 1 2 . . . . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 169 | . . . . . . . . . . . . . 169 . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . 1 . . 1 2 1 . . 1 . . . . . Parts Built 1 | . . . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 117 | . . . . . . . . 117 . . . . . . Total Part Build Rating 7 | . . . . . . . . 7 . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . 1 . . . . . . Time 69 | . . . 26 . . . . 43 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 1 . . 1 . . . . . Part Schematics Acquired 2 | . . . . . . 1 . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Fac Was Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Fac Was Fac Fac Res Arm Total Allies 40 | . . . . . . . 20 . . 20 . . . . Largest Group 20 | . . . . . . . 19 18 10 20 19 2 . . Highest-Rated Group 821 | . . . . . . . 702 668 376 821 796 84 . . Highest-Rated Ally 50 | . . . . . . . 50 50 46 50 50 46 . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 468 | . . . . . . . 114 132 89 . 123 10 . . Total Damage 12093 | . . . . . . . 2994 2448 3017 . 3480 154 . . Kills 73 | . . . . . . . 7 18 20 . 28 . . . Allies Corrupted 1 | . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Fac Was Fac Fac Res Arm Active Infowar (turns) 298 | . . . . . . . . . . . . 298 . . ECM 298 | . . . . . . . . . . . . 298 . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Fac Was Fac Fac Res Arm Turns Passed 10395 | 67 605 574 904 273 565 975 447 923 2304 397 733 1009 405 214 Spaces Moved 6787 | 47 286 264 441 166 455 536 327 786 1145 229 381 824 543 357 Core 962 | 8 . . . . . . 44 . 1 . . 223 499 187 Treads 2336 | . 232 264 67 . . . 134 208 735 212 381 103 . . Legs 2106 | 39 54 . 374 166 455 536 56 . 409 17 . . . . Wheels 393 | . . . . . . . . . . . . 387 . 6 Hover 208 | . . . . . . . . . . . . . 44 164 Flight 782 | . . . . . . . 93 578 . . . 111 . . Fastest Speed 24 | 50 120 160 120 120 120 120 35 24 124 125 161 34 50 50 Average Speed 114 | 112 152 160 130 120 120 121 102 83 153 155 161 85 50 56 Slowest Speed 330 | 120 160 160 330 120 120 190 160 170 250 161 161 180 63 90 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . . . . . . . Potential Cave-ins 3 | . . . . . . . . . 1 . . 2 . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . Exploration Rate (%) 38 | 3 45 29 43 32 93 17 96 24 28 85 14 28 15 22 Regions Visited 14 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 3 | . 1 . 1 . . . . . . . 1 . . . Unknown Exits Taken 7 | 1 . 1 . 1 1 . . 1 . . . 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 11 | . . . . . . . . 2 3 . 3 3 . . Terrain Destroyed 404 | . . . 45 . . 91 42 14 110 1 5 96 . . Melee 3 | . . . . . . . . . 3 . . . . . Projectile 83 | . . . . . . 4 4 7 38 1 5 24 . . AOE 315 | . . . 45 . . 87 38 7 69 . . 69 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Fac Was Fac Fac Res Arm Total 8526 | 58 376 344 644 211 470 756 393 1028 1470 270 462 1008 669 367 Wait 921 | . 28 17 87 18 12 116 28 197 154 31 53 67 107 6 Move 6772 | 46 285 263 440 165 454 536 324 785 1145 228 380 822 542 357 Hop 1 | . . . . . . . 1 . . . . . . . Pick Up 76 | 6 8 6 8 6 1 8 2 4 9 1 1 15 . 1 Fast Attach 116 | 6 2 7 14 . . 17 4 13 24 3 2 15 7 2 Attach 39 | . . . 11 . . 5 1 . 3 . . 13 6 . Detach 14 | . 1 1 2 . . 3 . 1 1 . . 3 2 . Swap 50 | . 3 1 14 2 . 6 2 3 8 2 5 4 . . Drop 85 | . 4 8 3 4 1 10 3 13 17 5 3 13 1 . Fire 405 | . 45 41 55 16 2 54 28 12 81 . 16 54 . 1 Melee 36 | . . . 8 . . . . . 27 . 1 . . . Ram 5 | . . . . . . . . . . . . 1 4 . Kick 3 | . . . 2 . . 1 . . . . . . . . Crush 1 | . . . . . . . . . 1 . . . . . Escape Stasis 1 | . . . . . . . . . . . . 1 . . Rewire 1 | . . . . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage -8/Recycling -6/Factory -6/Waste -6/Factory -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 501 | -10/Materials | Identified exit to Mines 521 | -10/Materials | Identified exit to Materials 673 | -10/Materials | Entered another Materials area 673 | -9/Materials | Evolved 2 slots: Propulsion x2 1174 | -9/Materials | Discovered new exit (range 15) 1247 | -9/Materials | Entered another Materials area 1247 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1416 | -8/Materials | Lost 3 parts (1p1n1u) 1707 | -8/Materials | Repaired Aluminum Leg 1835 | -8/Materials | Core integrity fell below 50% 1862 | -8/Materials | Lost 3 parts (1p1n1w) 1991 | -8/Materials | Identified exit to Storage 2126 | -8/Materials | Discovered new exit (range 16) 2151 | -8/Materials | Entered Storage 2375 | -8/Storage | Used back door to open Recycling access 2375 | -8/Storage | Discovered new exit (range 5) 2423 | -8/Storage | Build established: Scavenger-Mutant 2424 | -8/Storage | Entered Recycling 2732 | -8/Recycling | Discovered new exit (range 14) 2989 | -8/Recycling | Entered Factory 2989 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 3220 | -6/Factory | Lost 5 parts (1p2n1u1w) 3441 | -6/Factory | Build established: Scavenger-Tank 3926 | -6/Factory | System corruption reached 10% 3964 | -6/Factory | Sucked down chute 3964 | -6/Factory | Entered Waste 3965 | -6/Waste | Met a frightened Derelict 3970 | -6/Waste | Spotted C-40 Crusher 3979 | -6/Waste | Allies destroyed C-40 Crusher 4051 | -6/Waste | Spotted C-40 Crusher 4069 | -6/Waste | Spotted C-40 Crusher 4073 | -6/Waste | Spotted C-40 Crusher 4078 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4079 | -6/Waste | Spotted C-40 Crusher 4081 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4084 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4106 | -6/Waste | Warlord forces began an assault 4115 | -6/Waste | Lost 4 parts (1p2n1w) 4130 | -6/Waste | Allies destroyed C-40 Crusher 4137 | -6/Waste | Allies destroyed C-40 Crusher 4143 | -6/Waste | Allies destroyed C-40 Crusher 4147 | -6/Waste | Allies destroyed C-40 Crusher 4157 | -6/Waste | Discovered new exit (range 13) 4158 | -6/Waste | Spotted C-40 Crusher 4170 | -6/Waste | Allies destroyed C-40 Crusher 4411 | -6/Waste | Entered Factory 4411 | -6/Factory | Accompanied by 18 allies 4566 | -6/Factory | Lost 4 allies 4723 | -6/Factory | Discovered new exit (range 7) 4855 | -6/Factory | Build established: Tank 4908 | -6/Factory | Fabricated Hvy. Siege Treads (x1) 5028 | -6/Factory | Repaired Broken Hardcell Cannon 5334 | -6/Factory | Entered another Factory area 5334 | -5/Factory | Accompanied by 10 allies 5334 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5634 | -5/Factory | First assault squad dispatched 6782 | -5/Factory | System corruption reached 10% 6788 | -5/Factory | Lost 3 parts (1n2w) 6945 | -5/Factory | Destroyed 7 combat bots 6949 | -5/Factory | Lost 5 parts (2p2n1w) 7038 | -5/Factory | Build established: Mutant 7053 | -5/Factory | Lost 3 parts (2n1w) 7421 | -5/Factory | Build established: Scavenger-Gunner 7554 | -5/Factory | Discovered new exit (range 15) 7638 | -5/Factory | Sucked down chute 7638 | -5/Factory | Entered Waste 7639 | -5/Waste | Joined by Warlord forces that had cleared the area 7854 | -5/Waste | Found Fusion Bomb Launcher 7993 | -5/Waste | Discovered new exit (range 12) 8035 | -5/Waste | Entered Factory 8035 | -5/Factory | Accompanied by 19 allies 8183 | -5/Factory | Identified exit to Factory 8269 | -5/Factory | Garrison activated, responded to threat 8335 | -5/Factory | First assault squad dispatched 8452 | -5/Factory | Lost 12 allies 8590 | -5/Factory | P-70 Sage assimilated allied NK-P99(g) 8592 | -5/Factory | Garrison activated, responded to threat 8768 | -5/Factory | Entered another Factory area 8768 | -4/Factory | Accompanied by 2 allies 8768 | -4/Factory | Evolved 2 slots: Utility x2 8946 | -4/Factory | Crushed by falling debris 8947 | -4/Factory | System corruption reached 10% 8991 | -4/Factory | Lost 5 parts (1p1n1u2w) 9492 | -4/Factory | Spotted B-86 Titan 9518 | -4/Factory | First assault squad dispatched 9584 | -4/Factory | Lost 5 parts (1p2n2w) 9686 | -4/Factory | Lost 11 parts (2p2n4u3w) 9690 | -4/Factory | Core integrity fell below 50% 9719 | -4/Factory | Core integrity fell below 20% 9771 | -4/Factory | Discovered new exit (range 15) 9777 | -4/Factory | Entered Research 9777 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 9937 | -3/Research | Build established: Mutant 10027 | -3/Research | Search patrols dispatched 10061 | -3/Research | Lost 3 parts (1n2u) 10061 | -3/Research | Core integrity fell below 50% 10169 | -3/Research | Found Prototype Processor 10169 | -3/Research | Identified Exp. Target Analyzer 10176 | -3/Research | Discovered new exit (range 8) 10182 | -3/Research | Entered Armory 10289 | -3/Armory | Core integrity fell below 20% 10323 | -3/Armory | Lost 3 parts (1p1u1w) 10396 | -3/Armory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 10277_ Hpw. Shock Rifle destroyed. 10280_ Slug penetrates Wall. 10280_ Critical hit (Destroy). 10280_ Antimatter Reactor destroyed. 10290_ The unstable cave ceiling collapses. 10290_ Slug penetrates Wall. 10290_ Penetrated by Slug. 10292_ Exp. Target Analyzer destroyed. 10296_ Hds. Centrium Wheel blown off. 10296_ Imp. Gyrokinetic Inverter blown off. 10296_ E-15 Imp destroyed. 10302_ Imp. Gyrokinetic Inverter blown off. 10302_ E-15 Imp destroyed. 10308_ Exp. Coolant Injector blown off. 10308_ E-15 Imp destroyed. 10311_ Triggered Blade Trap. 10311_ Massive razor-sharp blades shoot up from within the floor. 10319_ Penetrated by Slug. 10375_ Acquired Linear Accelerator. 10381_ Acquired Imp. Dynamic Insulation System. Map ----- +----------------------------------------------------+ | ??????????# # #?????# #??? | | ??????????# #######?????# #??? | | ??????????# #??????# #??? | | ??????????# ###########+##+#??? | | ??????????# """ #??? | | ??????????# """ #??? | | ########### """ #??? | | # ## #??? | | # + #??? | | # """ ## #??? | | # #### #### #??? | | / """ #??# ######??# #??? | | ???????" #??# #???????# #??? | | ??????? #??# #???????# #??? | | ???????" #??# +???????# #??? | | ??????? #??# #######????####+#### | | ???????###??# #??????????# # | | ????????????# #??????????# """ # | | ????????????# #??????????# """ # | | ????????????# #??????????# """ # | | ????????????# +????###+### # | | ????????????? #????# # """ # | | ????????????? #?#### # """ # | | ????????????? ???? H """ # | | ???????????????????????# # # | | ???????????????????????# @ # """ # | | ???????????????????????### ##; """ # | | ?????????????????????????# ### """ # | | ?????????????????????????# + # | | ?????????????????????????##### """ # | | ?????????????????????????????# """ # | | ?????????????????????????????# """ # | | ?????????????????????????????# # | | ?????????????????????????????######### | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Coolant Potential 120 Energy Generation 32 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 12 EM Shielding 3 Armor Coverage 300 Resistance: TH 10 Core Shielding 30 Power Shielding 90 Phase Shifting 10 Evasion (%) 65 Target Analysis 10 Core Analysis 6 Recoil Reduction 6 Particle Charging 15 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Sensor Array | -10/Materials | Hacked Signal Interpreter | -8/Storage | Hacked Nuclear Core | -8/Recycling | Hacked Airjet | -8/Recycling | Hacked ECM Suite | -6/Factory | Scanalyzed Lgt. Armored Exoskeleton | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Siege Treads | x1 | -6/Factory | Preloaded Repaired ---------- Aluminum Leg | 76% | -8/Materials Hardcell Cannon | 51% | -6/Factory | Broken Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction Dramatic Entrance Ghost 'Em Immobile And Lovin' It My Bad Myspace Physics Hates This One Trick Plot Armor Suspicious Well Done Challenges ------------ None Game ------ Seed PersonalSignalThrower Manual? 0 Play Time 02:22:10 Cumulative 263.4 hours Start 2025.11.26 @ 10:43:41 End 2025.11.30 @ 14:58:04 Sessions 21 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 212 Rogue 212 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 58 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 99ef7914-95c4-473e-baa2-dd65ecb52b3f