Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.15 @ 22:30:40

Player: SunnyVampire

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (51)      255
Value Destroyed (1084)     1084
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (-318)               -318
              TOTAL SCORE: 3061

 Bonus
-------
Follower Combat Kills      40
Friendly Fire              -358

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     275/275
System Corruption          0%
Temperature                Cool (35)
Movement                   Core (300) Ox5
Location                   -8/Materials

 Parts 
-------
>           --- POWER (1) --------
            Deuterium Engine
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (4) ------
   Improved Heat Sink
            Terrain Scan Processor
            Recoil Stabilizer
  Makeshift Hacking Suite
>           --- WEAPON (2) -------
            Particle Gun
  Makeshift Hammer
>           --- INVENTORY (5) ----
      Light Ion Engine
            Surge Thruster
            Trap Scanner
            Recalibrator
      Light EM Pulse Cannon

 Peak State 
------------
>           --- POWER ------------
      Micro Nuclear Core
>           --- PROPULSION -------
            Cesium-ion Thruster
            Cesium-ion Thruster
            Cesium-ion Thruster
            Surge Thruster
>           --- UTILITY ----------
            Terrain Scanner
            Terrain Scan Processor
      Light Armor Plating
  Makeshift Hacking Suite
>           --- WEAPON -----------
            Beamcaster
            Assault Cannon
>           --- INVENTORY --------
            Flight Unit
            Flight Unit
            Flight Unit
            Flight Unit
  Makeshift Hammer
[Rating: 32]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 Makeshift Hacking Suite
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Makeshift Hammer

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             72   | 6   10  3   6   8   39  
  Power                    8    | 1   .   .   1   .   6   
    Engine                 5    | 1   .   .   .   .   4   
    Core                   3    | .   .   .   1   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               25   | 2   1   2   .   4   16  
    Treads                 5    | 2   1   .   .   .   2   
    Leg                    5    | .   .   2   .   1   2   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 15   | .   .   .   .   3   12  
  Utility                  15   | 1   3   .   1   3   7   
    Device                 7    | .   2   .   .   1   4   
    Storage                2    | 1   1   .   .   .   .   
    Processor              2    | .   .   .   .   1   1   
    Hackware               1    | .   .   .   1   .   .   
    Protection             3    | .   .   .   .   1   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   24   | 2   6   1   4   1   10  
    Energy Gun             8    | 1   .   .   1   1   5   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          9    | 1   6   1   1   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   3   
    Launcher               1    | .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   1   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 30   | .   2   1   3   3   21  
  Power                    3    | .   .   .   .   .   3   
  Propulsion               13   | .   1   1   .   2   9   
  Utility                  5    | .   .   .   1   .   4   
  Weapon                   9    | .   1   .   2   1   5   
  Highest Loss Streak      11   | .   2   1   3   2   11  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   93  97  99  92  71  
  Engine                   10   | .   14  14  11  .   2   
  Core                     2    | .   .   .   2   14  4   
  Treads                   8    | .   27  4   .   .   .   
  Leg                      14   | .   .   21  28  15  4   
  Flight                   2    | .   .   .   .   9   14  
  Device                   8    | .   8   14  7   3   9   
  Storage                  11   | .   14  14  14  8   .   
  Processor                1    | .   .   .   .   .   9   
  Hackware                 4    | .   .   .   5   14  9   
  Energy Gun               6    | .   8   .   6   15  6   
  Ballistic Gun            13   | .   19  28  13  .   .   
  Impact Weapon            3    | .   .   .   6   9   6   
Peak Build Rating          32   | 6   8   8   17  17  32  
  Average Rating           11   | 4   7   7   12  15  20  
  On Entrance              9    | .   6   8   8   17  16  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             33   | 14  31  29  33  31  20  
  Greatest Support         40   | 40  40  40  20  20  40  
  Greatest Overweight (x)  3    | .   1   1   1   3   3   
  Average Overweight (x)   .    | .   .   .   1   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  5   
  Average Capacity         13   | 7   14  15  15  11  5   
  Most Carried             15   | 4   15  14  15  13  5   
  Average Carried          10   | 2   10  13  13  10  3   
  Final Capacity           15   | 8   15  15  15  5   5   
  Final Carried            14   | 4   14  14  13  5   5   

 Class Distribution 
--------------------
 83% | Mutant
  9% | Scavenger-Mutant
  4% | Scavenger-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           1603 | 260 476 124 110 99  534 
  Remotely                 248  | .   248 .   .   .   .   
Salvage Created            1680 | .   585 152 154 64  725 
  Parts                    99   | .   48  12  2   2   35  
Haulers Intercepted        1    | .   1   .   .   .   .   
Recyclers Shooed           2    | .   1   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  40   | .   15  6   .   4   15  
  Melee                    1    | .   .   .   .   .   1   
  Guns                     29   | .   15  6   .   4   4   
  Cannons                  7    | .   .   .   .   .   7   
Classes Destroyed          13   | .   6   .   1   1   5   
  Worker                   1    | .   .   .   .   .   1   
  Builder                  1    | .   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   1   
  Hauler                   1    | .   1   .   .   .   .   
  Recycler                 3    | .   1   1   .   .   1   
  Mechanic                 1    | .   .   .   .   .   1   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   
  Swarmer                  20   | .   9   6   .   2   3   
  Grunt                    15   | .   6   .   1   .   8   
  Sentry                   4    | .   .   .   .   .   4   
  Hunter                   1    | .   .   .   1   .   .   
  Assembled                2    | .   .   .   .   2   .   
Best Kill Streak           7    | .   7   3   .   2   6   
  Combat Bots Only         5    | .   5   3   .   2   5   
Max Kills in Single Turn   2    | .   2   1   1   1   1   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        329  | .    73   42   .    11   203  
  Missed                   97   | .    21   13   .    3    60   
Damage Taken               3462 | .    584  229  435  167  2047 
  Core                     717  | .    41   31   36   48   561  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         68   | 100  .    .    .    37   .    
Volleys Fired              231  | .    62   28   6    7    128  
  Largest                  2    | .    2    2    1    2    1    
  Hottest                  115  | .    60   40   40   115  75   
Shots Fired                313  | .    114  56   7    8    128  
  Gun                      274  | .    114  56   2    8    94   
  Cannon                   34   | .    .    .    .    .    34   
  Launcher                 5    | .    .    .    5    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  195  | .    105  56   .    .    34   
  Thermal                  98   | .    .    .    .    4    94   
  Explosive                5    | .    .    .    5    .    .    
  Electromagnetic          15   | .    9    .    2    4    .    
  Robot Hit Streak         21   | .    20   21   .    3    9    
  Robot Miss Streak        6    | .    4    5    1    2    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           205  | .    75   28   5    5    92   
  Core Hits                83   | .    32   12   6    4    29   
  Critical Kills           1    | .    .    .    1    .    .    
  Critical Parts Destroyed 3    | .    .    .    1    .    2    
  Critical Strikes         15   | .    .    .    2    1    12   
    Burn                   8    | .    .    .    .    1    7    
    Blast                  3    | .    .    .    .    .    3    
    Smash                  4    | .    .    .    2    .    2    
Melee Attacks              65   | .    .    .    57   .    8    
  Impact                   65   | .    .    .    57   .    8    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    2    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3789 | .    937  223  608  80   1941 
  Guns                     2232 | .    874  223  .    78   1057 
  Cannons                  595  | .    .    .    .    .    595  
  Explosions               215  | .    43   .    172  .    .    
  Melee                    725  | .    .    .    436  .    289  
  Ramming                  22   | .    20   .    .    2    .    
  Kinetic                  1588 | .    770  223  .    .    595  
  Thermal                  1143 | .    43   .    .    43   1057 
  Explosive                172  | .    .    .    172  .    .    
  Electromagnetic          139  | .    104  .    .    35   .    
  Impact                   725  | .    .    .    436  .    289  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    4    5    .    
  Average Corruption       4    | .    .    .    4    4    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  26   | .    .    .    16   10   .    
    Message Errors         9    | .    .    .    5    4    .    
    Matter Fused           4    | .    .    .    2    2    .    
    Heat Flow Errors       3    | .    .    .    1    2    .    
    Energy Discharges      4    | .    .    .    4    .    .    
    Data Loss (minor)      1    | .    .    .    1    .    .    
    Data Loss (major)      3    | .    .    .    2    1    .    
    Misfires               1    | .    .    .    1    .    .    
    Alerts                 1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            392  | .    .    .    272  .    120  
  Projectiles              19   | .    .    .    .    .    19   
  Explosions               12   | .    .    .    12   .    .    
  Melee                    361  | .    .    .    260  .    101  
Knockbacks                 9    | .    .    .    2    .    7    
  Impact                   3    | .    .    .    2    .    1    
  Kinetic                  5    | .    .    .    .    .    5    
  Secondary                1    | .    .    .    .    .    1    
Self-Inflicted Damage      24   | .    23   .    .    1    .    
  Shots                    1    | .    1    .    .    .    .    
  Rammed                   5    | .    4    .    .    1    .    
Targets Rammed             5    | .    4    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        367  | .    48   .    268  129  367  
  Average Temperature      141  | .    16   .    120  53   180  
  Received Heat Transfer   1243 | .    168  .    .    49   1026 
  Effects                  8    | .    .    .    .    .    8    
    Shutdowns              3    | .    .    .    .    .    3    
    Energy Bleed           1    | .    .    .    .    .    1    
    Matter Decay           2    | .    .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    2    .    2    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Fried              4    | .    .    .    1    .    3    
  Impact Corruptions       11   | .    .    .    6    .    5    
Robots Melted              2    | .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    2    
  Parts Melted             7    | .    .    .    .    1    6    
  Heat Transferred         3282 | .    100  .    .    148  3034 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             352  | .   208 163 .   78  352 
  Initial                  48   | .   .   48  .   .   29  
  Average                  68   | .   57  86  .   3   112 
Maximum Alert Level        1    | .   1   .   .   .   1   
  Low Security (%)         91   | 100 97  100 .   100 71  
  Level 1                  8    | .   2   .   .   .   28  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          12   | .   5   .   .   .   7   
  Investigation            8    | .   3   .   .   .   5   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   2   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           3    | .   1   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              77   | .   28  12  .   5   32  
  Peak Tracking Total      12   | .   4   3   .   3   12  
  Tactical Retreats        11   | .   5   4   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            8    | .   3   .   .   3   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          8    | .   .   .   5   .   3   
  Max in Single Turn       1    | .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          8    | .   2   .   1   1   4   
  Terminals                6    | .   2   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                46   | .   6   .   23  1   16  
  Successful               34   | .   2   .   23  1   8   
  Failed                   12   | .   4   .   .   .   8   
    Catastrophic           2    | .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   17   | .   5   .   2   .   10  
  Terminals                22   | .   6   .   .   .   16  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             34   | .   2   .   23  1   8   
  Record                   28   | .   .   .   23  .   5   
  Prototype ID Bank        1    | .   .   .   .   .   1   
  Open Door                1    | .   .   .   .   1   .   
  Branch Access Points     2    | .   1   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   1   
  Hauler Manifests         1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   2   .   .   .   4   
  Full Trace Events        6    | .   2   .   .   .   4   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   2   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               4    | .   .   .   2   2   .   
  Largest Group            2    | .   .   .   2   2   2   
  Highest-Rated Group      45   | .   .   .   29  45  45  
  Highest-Rated Ally       31   | .   .   .   21  31  31  
Total Orders               1    | .   .   .   1   .   .   
  STAY                     1    | .   .   .   1   .   .   
Ally Attacks               5    | .   .   .   .   4   1   
  Total Damage             83   | .   .   .   .   63  20  
  Kills                    2    | .   .   .   .   1   1   
Allies Corrupted           2    | .   .   .   2   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               5395 | 116  1608 633  1835 352  851  
Spaces Moved               2401 | 63   538  270  871  208  451  
  Core                     21   | 3    .    .    .    .    18   
  Treads                   639  | 60   538  39   .    .    2    
  Legs                     1365 | .    .    231  871  102  161  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   376  | .    .    .    .    106  270  
  Fastest Speed            26   | 50   160  160  190  37   26   
  Average Speed            160  | 154  161  195  190  146  90   
  Slowest Speed            330  | 160  240  240  190  330  200  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    2    .    .    
Exploration Rate (%)       45   | 4    44   44   93   55   32   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    
  Known Exits Taken        1    | .    1    .    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          29   | .    3    .    24   .    2    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    2    
  AOE                      27   | .    3    .    24   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  
Total                      3569 | 79   1172 330  988  250  750  
  Wait                     705  | 7    538  28   16   10   106  
  Move                     2396 | 62   537  269  869  208  451  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  32   | 4    13   1    2    3    9    
  Fast Attach              29   | 6    4    .    .    4    15   
  Attach                   21   | .    1    1    3    2    14   
  Detach                   6    | .    1    .    .    3    2    
  Swap                     22   | .    5    2    3    2    10   
  Drop                     28   | .    7    1    2    11   7    
  Fire                     231  | .    62   28   6    7    128  
  Melee                    65   | .    .    .    57   .    8    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    4    | .    4    .    .    .    .    
  Escape Stasis            1    | .    .    .    1    .    .    
  Rewire                   29   | .    .    .    29   .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 1 exit: *Sto)

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 14)
  117 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
 1169 | -10/Materials | Discovered new exit (range 14)
 1206 | -10/Materials | Identified exit to Mines
 1725 | -10/Materials | Entered Mines
 2184 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2212 | -10/Mines     | Learned 2 Materials zone layouts
 2349 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2351 | -10/Mines     | Discovered new exit (range 5)
 2358 | -10/Mines     | Entered Exiles
 2358 | -10/Exiles    | Found Exiles lab destroyed
 2940 | -10/Exiles    | Learned location of Zion (-7)
 3363 | -10/Exiles    | Crushed by falling debris
 3365 | -10/Exiles    | Crushed by falling debris
 3394 | -10/Exiles    | Lost 3 parts (1u2w)
 4166 | -10/Exiles    | Discovered new exit (range 14)
 4193 | -10/Exiles    | Entered Mines
 4194 | -9/Mines      | Assembled infested the area
 4211 | -9/Mines      | Met a Derelict bent on vengeance
 4341 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 4358 | -9/Mines      | Core integrity fell below 50%
 4517 | -9/Mines      | Discovered new exit (range 8)
 4545 | -9/Mines      | Entered Materials
 4545 | -8/Materials  | Accompanied by 2 allies
 4545 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 4550 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 4581 | -8/Materials  | Identified exit to Storage
 4791 | -8/Materials  | Lost 11 parts (2p4n2u3w)
 4889 | -8/Materials  | Core integrity fell below 50%
 4994 | -8/Materials  | Met 7R-MNS
 4994 | -8/Materials  | Lost 8 parts (1p4n2u1w)
 5273 | -8/Materials  | Core integrity fell below 20%
 5298 | -8/Materials  | Build established: Scavenger-Mutant
 5396 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
>>Query(Human)
Homo sapiens, dominant species in the [Solar
  System] until civilization in that system was
  presumably wiped out during the [Solar War].
>>Query(Solar War)
In 2198 a hostile alien race known as the
  [Sigix] arrived in the [Solar System], likely
  using their superior technology to crush
  [Human] defenses. The lack of contact after
  the initial burst of warning messages in
  [2210] suggests Humans were swiftly overcome
  by the assault.
05375_ ALERT: Suspicious activity at Terminal
  M007. Dispatching Investigation squad.
05380_ R-06 Scavenger collects Wheel.
05383_ G-47 Trooper destroyed.
05384_ R-06 Scavenger collects Aluminum Leg.
05392_ R-06 Scavenger collects Imp. Heat Sink.
05392_ Aluminum Leg destroyed.
05394_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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|  #####%=      #???????#   #??????????????????????? |
|      +        ##??????#   #??????????????????????? |
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|                  T  #?##%##?????????????????? % ?? |
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| ?????#         #   ##??# #????????????  #          |
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| #?#        ## =![  "       ? ??? ????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       85
ECM Strength               1
Armor Coverage             150
Evasion (%)                64
Recoil Reduction           4
Offensive Hacking          11

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
I Survived The Infestation
Party Time
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              MicrowarpMobileWeb
  Manual?         0
Play Time         00:47:00
  Cumulative      9.0 hours
  Start           2024.09.15 @ 21:46:22
  End             2024.09.15 @ 22:30:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          8
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bd1a7550-c734-4b99-a1ca-e8bd2b9571cb