Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.23 @ 11:45:25 Player: Sixten Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (161) 805 Value Destroyed (4886) 4886 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (619) 619 TOTAL SCORE: 11050 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 35 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -28 Cogmind --------- Core Integrity 210/850 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Large Storage Unit Triangulator Enhanced Optical Array Target Analyzer Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Improved Medium Treads Compact Wheel Compact Wheel Cesium-ion Thruster Improved Cryofiber Web Enhanced Optical Array Improved Light Armor Plating Medium Reactive Plating Improved Hardlight Generator Hacking Drone Bay (1/1) Bomb Factory No. 2 Flak Gun Flak Gun Peak State ------------ > --- POWER ------------ Fusion Compressor > --- PROPULSION ------- Improved Medium Treads Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Triangulator Improved Targeting Computer Target Analyzer Improved Heavy Armor Plating Improved Hardlight Generator Improved System Shield > --- WEAPON ----------- Advanced Assault Cannon Great Axe > --- INVENTORY -------- Angular Momentum Engine Cesium-ion Thruster Improved Light Armor Plating Medium Reactive Plating Hacking Drone Bay Bomb Factory No. 2 Flak Gun [Rating: 56] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fusion Compressor Propulsion Improved Treads Treads Improved Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . . . 4 2 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . Utility 6 | . . . . . 2 2 . . . . 2 Weapon . | . . . . . . . . . . . . Parts Attached 103 | 6 9 4 . 2 19 27 1 7 1 8 19 Power 12 | 1 1 1 . . 3 1 1 1 . 1 2 Engine 9 | 1 1 1 . . 2 1 1 1 . 1 . Core 3 | . . . . . 1 . . . . . 2 Reactor . | . . . . . . . . . . . . Propulsion 31 | 2 2 2 . . 6 9 . 1 . 2 7 Treads 18 | 2 2 2 . . 6 5 . . . 1 . Leg 6 | . . . . . . 4 . 1 . 1 . Wheel 7 | . . . . . . . . . . . 7 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 34 | 1 4 . . . 5 11 . 3 1 3 6 Device 6 | . . . . . . 1 . 1 1 . 3 Storage 4 | 1 2 . . . . 1 . . . . . Processor 8 | . 1 . . . 3 3 . . . . 1 Hackware 5 | . . . . . 1 3 . . . . 1 Protection 11 | . 1 . . . 1 3 . 2 . 3 1 Artifact . | . . . . . . . . . . . . Weapon 26 | 2 2 1 . 2 5 6 . 2 . 2 4 Energy Gun 8 | 2 . . . . 3 2 . . . . 1 Energy Cannon 1 | . . . . . . . . . . 1 . Ballistic Gun 9 | . 2 1 . 2 . 2 . 1 . . 1 Ballistic Cannon 5 | . . . . . 2 1 . 1 . 1 . Launcher 2 | . . . . . . 1 . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 . . 1 . 1 Parts Lost 53 | . . . . . 8 12 . 4 . 15 14 Power 7 | . . . . . 2 . . 1 . 2 2 Propulsion 20 | . . . . . 4 5 . . . 6 5 Utility 13 | . . . . . 1 5 . . . 4 3 Weapon 13 | . . . . . 1 2 . 3 . 3 4 Highest Loss Streak 10 | . . . . . 7 4 . 3 . 7 10 To Critical Strikes . | . . . . . . . . . . . . Average Backups 11 | . 7 11 14 13 10 12 14 12 13 10 8 Power 1 | . . . 1 1 1 2 1 1 1 . . Propulsion 3 | . 2 3 5 5 3 4 5 5 4 2 1 Utility 3 | . 2 5 6 6 3 1 2 2 3 4 4 Weapon 3 | . 1 2 2 1 1 4 6 3 4 3 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 13 | . . . 1 . 2 2 . . 3 . 5 Power 1 | . . . . . . . . . . . 1 Propulsion 5 | . . . . . . 1 . . 2 . 2 Utility 5 | . . . . . 2 . . . 1 . 2 Weapon 2 | . . . 1 . . 1 . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 91 | . 99 100 100 92 96 95 92 98 85 78 82 Engine 7 | . 14 14 14 14 7 7 7 6 7 6 . Treads 17 | . 28 28 28 28 35 22 . . . . 3 Leg 8 | . . . . . . 5 30 29 30 11 . Wheel 1 | . . . . . . . . . . . 18 Device 1 | . . . . . . 1 7 8 . . 8 Storage 8 | . 14 14 14 14 9 7 7 7 7 7 6 Processor 14 | . 6 14 14 14 16 14 15 15 15 15 15 Hackware 6 | . . . . . 9 11 7 7 7 7 5 Protection 6 | . 6 . . . 1 7 . 5 14 13 5 Energy Gun 3 | . 5 . . . 8 6 7 1 . . . Ballistic Gun 7 | . 22 28 28 21 2 5 . 7 . 1 1 Ballistic Cannon 3 | . . . . . 5 1 . 4 . 11 4 Peak Build Rating 56 | 6 12 14 15 25 46 47 43 45 49 45 56 Average Rating 33 | 4 10 12 14 20 34 36 41 42 37 35 49 On Entrance 24 | . 6 12 14 15 25 26 43 41 44 38 31 Avg Prop Armor Cover (%) 5 | . . . . . . . . . . . 5 Naked Turns . | . . . . . . . . . . . . Heaviest Build 82 | 12 31 33 33 37 43 79 42 48 48 56 82 Greatest Support 112 | 40 46 46 46 46 112 86 76 76 70 70 58 Greatest Overweight (x) 19 | . . . . . . 19 . 1 . 18 6 Average Overweight (x) . | . . . . . . . . . . 1 . Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 15 15 15 15 15 Average Capacity 14 | 6 10 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 1 10 15 15 15 15 15 15 14 15 14 15 Average Carried 11 | . 7 11 14 13 10 12 14 12 13 11 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 1 10 15 15 13 8 15 14 14 14 9 14 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Matter Collected 4016 | 244 585 210 . 70 457 1023 98 278 94 454 503 Remotely . | . . . . . . . . . . . . Salvage Created 5890 | . 993 263 . 204 1375 1611 24 309 . 400 711 Parts 292 | . 49 16 . 6 76 80 4 13 . 16 32 Haulers Intercepted 7 | . 2 . . . 2 3 . . . . . Recyclers Shooed 5 | . 4 . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . 6 9 . 16 . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 120 | . 10 8 . 13 33 28 2 11 . 11 4 Melee 2 | . . . . . . . . . . . 2 Guns 85 | . 9 8 . 13 24 24 . 3 . 3 1 Cannons 21 | . . . . . 9 2 . 2 . 8 . AOE 10 | . . . . . . 2 2 6 . . . Classes Destroyed 16 | . 9 1 . 1 2 2 . . . 1 . Worker 9 | . 4 . . . 2 1 . . . . 2 Builder 9 | . 1 . . . 1 1 . . . . 6 Tunneler 2 | . 1 . . . 1 . . . . . . Hauler 7 | . 2 . . . 2 3 . . . . . Recycler 12 | . 4 . . . 1 4 . . . . 3 Operator 2 | . 1 . . . 1 . . . . . . Watcher 10 | . 2 . . . 4 3 . . . . 1 Swarmer 34 | . 3 3 . 3 12 4 2 4 . 2 1 Grunt 37 | . 7 4 . . 14 6 . 1 . 5 . Brawler 4 | . . . . . . 1 . 2 . 1 . Duelist 4 | . . . . . 1 . . 2 . 1 . Sentry 16 | . . 1 . . 5 6 . 2 . 1 1 Hunter 3 | . . . . . 1 2 . . . . . Programmer 11 | . . . . . . 9 . . . . 2 Behemoth 1 | . . . . . . . . . . 1 . Assembled 10 | . . . . 10 . . . . . . . Best Kill Streak 9 | . 5 3 . 4 6 4 2 9 . 4 5 Combat Bots Only 9 | . 3 3 . 4 4 4 2 9 . 4 1 Max Kills in Single Turn 3 | . 2 1 . 2 1 3 2 2 . 1 2 Gunslinging 1 | . . . . 1 . . . . . . . Exploded 2 | . . . . . . 2 2 2 . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 1077 | . 71 25 . 29 163 315 1 92 . 154 227 Missed 360 | . 18 8 . 10 49 107 1 39 . 49 79 Hits 717 | . 53 17 . 19 114 208 . 53 . 105 148 Melee 15 | . . . . . 1 1 . 13 . . . Projectile 702 | . 53 17 . 19 113 207 . 40 . 105 148 AOE 1 | . . . . . . . . . . . 1 Critical Strikes 19 | . . 1 . . 4 4 . 2 . 3 5 Actively Blocked 1 | . . . . . . . . . . 1 . Part Disruptions 4 | . . . . 3 . . . . . . 1 Damage Taken 9799 | . 635 214 . 220 1570 2375 . 995 . 1713 2077 Core 1611 | . 111 48 . 51 272 190 . 122 . 177 640 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 27 | . . . . . . . . . . 27 . Ignored by Resistances 231 | . . . . . . 121 . . . 110 . Regen/Repaired (Parts) 333 | . . . . . . 285 . . . . 48 Core Remaining (%) 49 | 100 . . . 16 50 . . . . 30 . Volleys Fired 412 | . 89 17 . 10 88 104 1 19 . 58 26 Largest 2 | . 2 2 . 2 2 2 2 2 . 2 1 Hottest 138 | . 90 46 . 46 138 120 119 119 . 130 40 Shots Fired 800 | . 160 34 . 38 212 202 3 37 . 87 27 Gun 618 | . 160 34 . 38 152 180 1 29 . 20 4 Cannon 175 | . . . . . 60 21 . 4 . 67 23 Launcher 7 | . . . . . . 1 2 4 . . . Special . | . . . . . . . . . . . . Kinetic 549 | . 128 34 . 38 115 100 . 29 . 78 27 Thermal 219 | . 7 . . . 97 101 1 4 . 9 . Explosive 7 | . . . . . . 1 2 4 . . . Electromagnetic 25 | . 25 . . . . . . . . . . Robot Hit Streak 20 | . 17 8 . 8 14 19 . 13 . 20 5 Robot Miss Streak 8 | . 6 1 . 2 5 4 4 8 . 2 3 Penetration Max 1 | . . . . . . 1 . 1 . 1 . Secondary Targets 6 | . 1 1 . 1 . 2 . 1 . . . Max Gunslinging Chain 1 | . 1 1 . 1 . 1 . 1 . . . Autonomous 79 | . . . . 23 56 . . . . . . Shots Hit Robots 553 | . 95 24 . 29 136 152 . 29 . 65 23 Core Hits 322 | . 35 13 . 16 57 100 3 43 . 27 28 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 9 | . 2 . . 1 1 3 . 1 . 1 . Critical Strikes 22 | . 3 . . 1 5 4 . 1 . 6 2 Burn 1 | . . . . . 1 . . . . . . Destroy 9 | . 2 . . 1 1 3 . 1 . 1 . Blast 11 | . . . . . 3 1 . . . 5 2 Corrupt 1 | . 1 . . . . . . . . . . Melee Attacks 42 | . . . . . . . . . . . 42 Impact . | . . . . . . . . . . . . Slashing 42 | . . . . . . . . . . . 42 Piercing . | . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . . . . 7 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 14711 | . 1567 374 . 701 3528 3649 68 1373 . 1867 1584 Guns 9227 | . 1524 374 . 701 2531 3160 . 538 . 359 40 Cannons 3088 | . . . . . 960 312 . 53 . 1508 255 Explosions 1518 | . 42 . . . . 167 68 782 . . 459 Melee 715 | . . . . . . . . . . . 715 Ramming 163 | . 1 . . . 37 10 . . . . 115 Kinetic 8811 | . 1290 374 . 701 2550 1507 . 503 . 1591 295 Thermal 3396 | . 91 . . . 941 1965 . 88 . 276 35 Explosive 1017 | . . . . . . 167 68 782 . . . Electromagnetic 609 | . 185 . . . . . . . . . 424 Impact . | . . . . . . . . . . . . Slashing 715 | . . . . . . . . . . . 715 Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . . . . . . 10 10 10 10 . 7 Average Corruption 4 | . . . . . . 2 10 10 10 . 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 145 | . . . . . . 55 28 25 7 . 30 Message Errors 29 | . . . . . . 12 4 3 2 . 8 Matter Fused 39 | . . . . . . 19 5 8 3 . 4 Heat Flow Errors 20 | . . . . . . 6 3 4 1 . 6 Energy Discharges 16 | . . . . . . 6 4 3 . . 3 Parts Fused 1 | . . . . . . . . . . . 1 Data Loss (minor) 17 | . . . . . . 6 6 2 . . 3 Data Loss (major) 9 | . . . . . . 1 4 1 1 . 2 Misfires 6 | . . . . . . 2 1 2 . . 1 Alerts 5 | . . . . . . 1 1 1 . . 2 Weapon Failures 3 | . . . . . . 2 . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 177 | . . . . . 6 . . 58 . . 113 Projectiles 6 | . . . . . 6 . . . . . . Explosions 63 | . . . . . . . . 58 . . 5 Melee 108 | . . . . . . . . . . . 108 Knockbacks 21 | . . . . . 10 2 . . . 4 5 Impact 1 | . . . . . . . . . . . 1 Kinetic 20 | . . . . . 10 2 . . . 4 4 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 406 | . 46 . . . . . . 158 . . 202 Shots 7 | . 1 . . . . . . 3 . . 3 Rammed 25 | . 1 . . . 4 2 . . . . 18 Targets Rammed 27 | . 1 . . . 6 2 . . . . 18 Kicked . | . . . . . . . . . . . . Crushed 2 | . . . . . 2 . . . . . . Highest Temperature 564 | . 427 30 . 28 521 382 231 204 173 564 202 Average Temperature 110 | . 92 10 . 9 128 114 81 79 87 168 58 Received Heat Transfer 2308 | . 240 99 . 100 603 309 . 78 . 507 372 Effects 27 | . 3 . . . 11 4 3 . . 6 . Shutdowns 6 | . 2 . . . 2 . . . . 2 . Energy Bleed 5 | . . . . . 2 1 . . . 2 . Interference 10 | . 1 . . . 4 1 3 . . 1 . Matter Decay 1 | . . . . . . 1 . . . . . Short Circuit 3 | . . . . . 1 1 . . . 1 . Damage (minor) 1 | . . . . . 1 . . . . . . Damage (core) 1 | . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 2 | . 1 . . . . . . . . . 1 Combat Hostiles 2 | . 1 . . . . . . . . . 1 Parts Fried 2 | . . . . . . . . . . . 2 Impact Corruptions 1 | . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 6 | . . . . . 1 4 . . . . 1 Heat Transferred 7016 | . 198 . . . 1961 4157 . 200 . 400 100 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . . . . . . . 2 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Maximum Alert Level 2 | . . . . . 1 2 . . . . . Low Security (%) 95 | 100 100 100 . 100 92 91 . . . . 100 Level 1 3 | . . . . . 7 6 . . . . . Level 2 . | . . . . . . 2 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 414 | . 147 110 . 70 222 414 . . . . 94 Initial 47 | . . . . . . 47 . . . . . Average 57 | . 39 34 . 5 110 71 . . . . 7 Influence Increases 3535 | . 339 220 . 83 1070 929 50 271 . 250 323 Destroy 0b10 Robot/C 2220 | . 200 160 . 60 660 560 40 240 . 220 80 Destroy 0b10 Robot/NC 255 | . 75 . . . 60 60 . . . . 60 Destroy Leader 484 | . 48 30 . 10 142 182 10 . . 30 32 Allied During Kill 1 | . . . . . . . . 1 . . . Successful Hack 103 | . 10 . . . 20 35 . . . . 38 Disable Machine 180 | . . 30 . . 45 45 . . . . 60 Destroy Structure 127 | . 6 . . 13 38 47 . . . . 23 Partial Spotted 45 | . . . . . 15 . . . . . 30 Lose Combat Pursuer 120 | . . . . . 90 . . 30 . . . Influence Decreases 3484 | . 339 174 46 83 965 625 459 271 . 248 274 Entered New Map 258 | . . . 46 . . 58 152 . . . 2 Time Decay 2460 | . 339 174 . 81 585 487 307 191 . 156 140 Lost Part 424 | . . . . . 80 80 . 40 . 92 132 Lost Ally 42 | . . . . 2 . . . 40 . . . Purge Threat 300 | . . . . . 300 . . . . . . Squads Dispatched 31 | . 2 . . . 8 14 . 1 . . 6 Investigation 10 | . 1 . . . 4 5 . . . . . Extermination 12 | . . . . . . 8 . . . . 4 Reinforcement 4 | . 1 . . . 1 1 . . . . 1 Assault 1 | . . . . . . . . 1 . . . Garrison 4 | . . . . . 3 . . . . . 1 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Distress Signals 3 | . . . . . 2 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 166 | . 15 8 . 21 45 36 2 14 . 12 13 Peak Tracking Total 9 | . 3 3 . 8 5 4 2 9 . 4 6 Tactical Retreats 9 | . . . . 3 5 . . 1 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Traps Triggered 6 | . 1 . . . 1 4 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Machines Disabled 13 | . . 2 . . 3 3 . 1 . . 4 Max in Single Turn 2 | . . 1 . . 2 1 . 1 . . 2 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Machines Accessed 35 | . 2 . 1 . 10 11 1 . 1 . 9 Terminals 18 | . 2 . . . 8 5 . . . . 3 Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 3 | . . . . . . 1 . . . . 2 Recycling Units 6 | . . . . . 1 3 . . . . 2 Scanalyzers 3 | . . . . . 1 1 . . . . 1 Garrison Access 1 | . . . . . . . . . . . 1 Total Hacks 104 | . 7 . 1 . 37 34 1 . 6 . 18 Successful 61 | . 2 . 1 . 22 22 1 . 6 . 7 Failed 43 | . 5 . . . 15 12 . . . . 11 Catastrophic 12 | . 1 . . . 5 2 . . . . 4 Database Lockouts . | . . . . . . . . . . . . Manual 54 | . 7 . 1 . 24 15 . . . . 7 Terminals 62 | . 7 . . . 34 16 . . . . 5 Fabricators 2 | . . . . . . 2 . . . . . Repair Stations 12 | . . . . . . 7 . . . . 5 Recycling Units 9 | . . . . . 1 5 . . . . 3 Scanalyzers 8 | . . . . . 2 4 . . . . 2 Garrison Access 3 | . . . . . . . . . . . 3 Terminal Hacks 37 | . 2 . 1 . 19 7 1 . 6 . 1 Record 4 | . . . . . 4 . . . . . . Part Schematic 6 | . . . . . . . . . 6 . . Open Door 1 | . . . . . . . 1 . . . . Branch Access Points 2 | . . . . . 2 . . . . . . Emergency Access Points 2 | . 1 . . . 1 . . . . . . Terminal Index 3 | . 1 . . . . 1 . . . . 1 Fabricator Index 1 | . . . . . . 1 . . . . . Alert Level 6 | . . . . . 4 2 . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . Patrol Status 2 | . . . . . 2 . . . . . . Transport Status 1 | . . . . . 1 . . . . . . Investigation Status 2 | . . . . . . 2 . . . . . Reinforcement Status 1 | . . . . . 1 . . . . . . Coupling Status 1 | . . . . . . 1 . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . 1 . . . . . Build 1 | . . . . . . 1 . . . . . Repair Station Hacks 9 | . . . . . . 6 . . . . 3 Scan Component 5 | . . . . . . 3 . . . . 2 Repair 4 | . . . . . . 3 . . . . 1 Recycling Unit Hacks 6 | . . . . . 1 3 . . . . 2 Report Inventory 5 | . . . . . 1 2 . . . . 2 Retrieve Components 1 | . . . . . . 1 . . . . . Scanalyzer 7 | . . . . . 2 4 . . . . 1 Insert Component 4 | . . . . . 1 2 . . . . 1 Analyze 3 | . . . . . 1 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 27 | . 2 . . . 9 9 . . . . 7 Full Trace Events 8 | . . . . . 3 5 . . . . . Feedback Events 1 | . . . . . . 1 . . . . . Corruption 1 | . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . 1 2 . . 21 . . Parts Built 1 | . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . Time 36 | . . . . . . 36 . . . . . Total Part Build Rating 3 | . . . . . . 3 . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired 4 | . . . . . . 3 . . . . 1 Time 124 | . . . . . . 102 . . . . 22 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 6 | . . . . . . 6 . . . . . Parts Scanalyzed 4 | . . . . . 1 2 . . . . 1 Part Schematics Acquired 3 | . . . . . 1 2 . . . . . Parts Damaged 1 | . . . . . . . . . . . 1 Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Total Allies 7 | . . . . 5 . . . 2 . . . Largest Group 3 | . . . . 3 . . . 2 . . . Highest-Rated Group 46 | . . . . 41 . . . 46 . . . Highest-Rated Ally 31 | . . . . 31 . . . 30 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 19 | . . . . 14 . . . 5 . . . Total Damage 288 | . . . . 158 . . . 130 . . . Kills 6 | . . . . 5 . . . 1 . . . Allies Corrupted 1 | . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Active Infowar (turns) 1303 | . . . . . . . . 15 . 8 1280 Optics 694 | . . . . . . . . . . . 694 Triangulation 1280 | . . . . . . . . . . . 1280 ECM 23 | . . . . . . . . 15 . 8 . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 2 . 1 . . 2 1 3 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Turns Passed 17520 | 125 1769 506 498 1017 2548 4260 886 605 1773 1670 1863 Spaces Moved 9956 | 76 950 282 311 587 1293 2262 704 421 1412 695 963 Core 21 | 5 . . . . . 4 . . . 10 2 Treads 5287 | 71 950 282 311 587 1293 1730 . . . 27 36 Legs 3723 | . . . . . . 528 704 421 1412 658 . Wheels 925 | . . . . . . . . . . . 925 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 125 125 123 125 125 90 Average Speed 150 | 152 160 160 160 160 160 160 125 125 125 216 116 Slowest Speed 1000 | 160 160 160 160 160 160 1000 125 190 125 950 350 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 53 | 4 91 30 62 74 56 40 70 41 82 77 15 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . . . . 3 . . Known Exits Taken 2 | . . . 1 . 1 . . . . . . Unknown Exits Taken 9 | 1 1 1 . 1 . 1 1 1 1 1 . Scrap Searched 16 | . . . . 3 . . 2 4 4 3 . Spaces Dug 27 | . . . . . 4 . . . . . 23 Terrain Destroyed 225 | . 4 . . 20 37 46 28 51 . 8 31 Melee 22 | . . . . . . . . . . . 22 Projectile 79 | . . . . 20 37 6 . 4 . 8 4 AOE 123 | . 4 . . . . 39 28 47 . . 5 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Total 11652 | 82 1065 307 313 651 1613 2661 708 458 1424 771 1599 Wait 958 | . 1 . . 51 176 223 . . . . 507 Move 9945 | 75 949 281 310 586 1292 2261 703 420 1411 694 963 Hop . | . . . . . . . . . . . . Pick Up 57 | 1 10 3 1 . 11 17 . 2 2 4 6 Fast Attach 50 | 6 2 . . . . 20 1 5 1 3 12 Attach 49 | . 2 1 . 1 16 6 . 4 1 9 9 Detach 24 | . . 1 . . 3 4 1 2 3 . 10 Swap 36 | . 5 4 . 1 11 10 . . . 2 3 Drop 45 | . 6 . 2 2 10 14 2 . 6 . 3 Fire 412 | . 89 17 . 10 88 104 1 19 . 58 26 Melee 42 | . . . . . . . . . . . 42 Ram 18 | . . . . . . . . . . . 18 Kick . | . . . . . . . . . . . . Crush 9 | . 1 . . . 6 2 . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 7 | . . . . . . . . 6 . 1 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 126 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 12) 717 | -10/Materials | Discovered new exit (range 14) 1316 | -10/Materials | Discovered new exit (range 13) 1516 | -10/Materials | Discovered new exit (range 16) 1895 | -10/Materials | Entered Mines 1940 | -10/Mines | Core integrity fell below 50% 2212 | -10/Mines | Learned 2 Materials zone layouts 2391 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2393 | -10/Mines | Discovered new exit (range 5) 2401 | -10/Mines | Entered Exiles 2402 | -10/Exiles | Identified exit to Mines 2497 | -10/Exiles | Met 8R-AWN 2528 | -10/Exiles | Met EX-HEX 2600 | -10/Exiles | Met EX-BIN 2625 | -10/Exiles | Aligned with FarCom system 2627 | -10/Exiles | Given EX-Vault access code 2678 | -10/Exiles | Opened EX-Vault 2719 | -10/Exiles | Found AWS/Gauss 2752 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2807 | -10/Exiles | Met EX-DEC 2899 | -10/Exiles | Left Exiles lab with AWS/Gauss 2899 | -10/Exiles | Entered Mines 2944 | -9/Mines | Found a hidden stash of uninstalled traps 3032 | -9/Mines | Assembled infested the area 3037 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3045 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3150 | -9/Mines | Lost 3 allies 3527 | -9/Mines | Core integrity fell below 20% 3855 | -9/Mines | Discovered new exit (range 11) 3916 | -9/Mines | Entered Materials 3916 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3917 | -8/Materials | Identified exit to Factory 4482 | -8/Materials | AWS/Gauss suddenly broke down 4760 | -8/Materials | Garrison activated, responded to threat 6019 | -8/Materials | Lost 7 parts (2p3n1u1w) 6410 | -8/Materials | Build established: Scavenger-Mutant 6464 | -8/Materials | Entered Factory 6464 | -7/Factory | Evolved 2 slots: Utility x2 7262 | -7/Factory | Repaired Imp. Treads 7302 | -7/Factory | Repaired Imp. Light Armor Plating 7365 | -7/Factory | Repaired Imp. Treads 8894 | -7/Factory | Discovered new exit (range 3) 9486 | -7/Factory | Discovered new exit (range 14) 9609 | -7/Factory | Lost 4 parts (2n2u) 9974 | -7/Factory | Build established: Mutant 10341 | -7/Factory | Fabricated Hacking Suite (x1) 10628 | -7/Factory | System corruption reached 10% 10665 | -7/Factory | Discovered new exit (range 9) 10724 | -7/Factory | Entered Lower Caves 11358 | -7/Lower Caves | Discovered new exit (range 15) 11428 | -7/Lower Caves | Learned Factory machine intel 11488 | -7/Lower Caves | Encountered a Warlord checkpoint 11503 | -7/Lower Caves | Learned Factory terminal intel 11610 | -7/Lower Caves | Entered another Lower Caves area 11679 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 11732 | -7/Lower Caves | Lost 3 parts (1p2w) 11736 | -7/Lower Caves | Destroyed 9 combat bots 11787 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12200 | -7/Lower Caves | Discovered new exit (range 10) 12215 | -7/Lower Caves | Entered Zion 12238 | -7/Zion | Given the Hacking Drone Bay 12241 | -7/Zion | Found Prototype Device 12241 | -7/Zion | Identified Hacking Drone Bay 12301 | -7/Zion | Learned location of Warlord (-5) 12351 | -7/Zion | System corruption cleaned by Quarantine Array 12555 | -7/Zion | Learned Factory emergency access door positions 12561 | -7/Zion | Learned 4 Factory zone layouts 12661 | -7/Zion | Learned location of 1 exit from Factory 12771 | -7/Zion | Rebuked by Imprinter 12990 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 13184 | -7/Zion | Learned location of Data Miner (-6) 13399 | -7/Zion | Found Prototype Device 13968 | -7/Zion | Discovered new exit (range 16) 13988 | -7/Zion | Entered Proximity Caves 14012 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14047 | -6/Proximity Caves | Lost 4 parts (1p3n) 14206 | -6/Proximity Caves | Core integrity fell below 50% 14240 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 15401 | -6/Proximity Caves | Spotted B-75 Beast 15497 | -6/Proximity Caves | Destroyed B-75 Beast 15523 | -6/Proximity Caves | Lost 7 parts (1p1n3u2w) 15624 | -6/Proximity Caves | Discovered new exit (range 10) 15658 | -6/Proximity Caves | Entered Factory 15658 | -6/Factory | Evolved 2 slots: Utility x2 15659 | -6/Factory | Identified exit to Factory 15660 | -6/Factory | Identified Bomb Factory No. 2 15662 | -6/Factory | Loaded intel: 284 machine locations 15663 | -6/Factory | Loaded intel: 26 terminal locations 16947 | -6/Factory | Lost 3 parts (1p1n1w) 17156 | -6/Factory | Repaired Great Axe 17218 | -6/Factory | Build established: Scavenger-Mutant 17514 | -6/Factory | Core integrity fell below 50% 17521 | -6/Factory | Self-destructed Last Messages --------------- 17502_ P-60 Hacker resets U-05 Engineer, system corruption cleaned. 17502_ Shock Rifle destroyed. 17503_ Wheel destroyed. 17504_ The unstable cave ceiling collapses. 17504_ Com. Wheel destroyed. 17505_ U-05 Engineer lays Concrete. 17507_ Neutrino Reactor explodes. 17507_ U-05 Engineer destroyed. 17507_ Neutrino Reactor explodes. 17507_ U-05 Engineer destroyed. 17507_ Chain reaction triggered in Corrupted Lgt. Deuterium Engine. 17508_ Y-54 Guardian system terminally corrupted. 17508_ Imp. Heat Sink fried. 17509_ Great Axe destroyed. 17509_ Imp. Targeting Computer destroyed. 17509_ Com. Wheel destroyed. 17512_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 17514_ Imp. Proton Missile Launcher destroyed. 17520_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 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Deuterium Engine | -7/Factory | Scanalyzed Riot Gun | -7/Zion | Free Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Ripper | -7/Zion | Free Bore Cannon | -7/Zion | Free Plasma Flamer | -7/Zion | Free Adv. Terrain Scanner | -7/Zion | Archive Chainsword | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive X-57 Shotgunner | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Hacking Suite | x1 | -7/Factory Repaired ---------- Imp. Treads | 9% | -7/Factory Imp. Light Armor Plating | 54% | -7/Factory Imp. Treads | 59% | -7/Factory Great Axe | 12% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 10k Club A New Friend Challenges ------------ None Game ------ Seed ProtonMicrowarpDetonator Manual? 0 Play Time 01:49:37 Cumulative 32.7 hours Start 2026.10.23 @ 07:59:12 End 2026.10.23 @ 11:45:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 110 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ac522779-b551-4f0c-9f10-16bd15ff9b04