Cogmind - Beta 15 --- EXPLORER MODE // 2025.05.09 @ 18:24:00 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (39) 195 Value Destroyed (1461) 1461 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (2093) 2093 TOTAL SCORE: 8109 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 374 Friendly Fire -81 Cogmind --------- Core Integrity 865/1000 Matter 500/500 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Walking (1030) Ox13 Location -5/Warlord Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (8) ------ Humpback High-capacity Matter Pod Targeting Computer Core Shielding Improved System Restoration Module > --- WEAPON (4) ------- (None) > --- INVENTORY (35) --- Ion Engine Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Angular Momentum Engine Light Angular Momentum Engine Reinforced Fission Core Micro Fission Core Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Matter Compressor (250) Terrain Scanner Improved Weapon Cycler Transmission Jammer Hardened Heavy Armor Plating EM Shield Autogun Overtuned Barrage Gun Enhanced Autogun Flak Gun Heavy Battle Rifle Mass Driver Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Thunder Leg > --- UTILITY ---------- Humpback High-capacity Matter Pod Experimental Terrain Scanner Targeting Computer Core Shielding System Shield Improved System Restoration Module > --- WEAPON ----------- KE Penetrator Gauss Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Ion Engine Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Angular Momentum Engine Light Angular Momentum Engine Reinforced Fission Core Micro Fission Core Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Matter Compressor Terrain Scanner Improved Weapon Cycler Transmission Jammer Hardened Heavy Armor Plating EM Shield Autogun Overtuned Barrage Gun Enhanced Autogun Flak Gun Heavy Battle Rifle Mass Driver [Rating: 81] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Targeting Computer Device Experimental Terrain Scanner Storage Humpback Processor Targeting Computer Hackware System Shield Protection Core Shielding Weapon Magnetic Acceleration Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -10 -7 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Upp Upp War Slots Evolved 11 | . 1 . . 10 . . . Power 1 | . . . . 1 . . . Propulsion 2 | . . . . 2 . . . Utility 6 | . 1 . . 5 . . . Weapon 2 | . . . . 2 . . . Parts Attached 35 | 7 2 . 4 15 3 4 . Power 5 | 1 . . 1 3 . . . Engine 4 | 1 . . 1 2 . . . Core . | . . . . . . . . Reactor 1 | . . . . 1 . . . Propulsion 8 | 2 . . 1 3 . 2 . Treads . | . . . . . . . . Leg 8 | 2 . . 1 3 . 2 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 2 2 . 1 6 1 . . Device 4 | . 1 . 1 2 . . . Storage 4 | 1 1 . . 2 . . . Processor 1 | 1 . . . . . . . Hackware 1 | . . . . . 1 . . Protection 2 | . . . . 2 . . . Artifact . | . . . . . . . . Weapon 10 | 2 . . 1 3 2 2 . Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 7 | 2 . . 1 2 1 1 . Ballistic Cannon 3 | . . . . 1 1 1 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 8 | . . . . . 3 2 3 Power . | . . . . . . . . Propulsion 2 | . . . . . 1 . 1 Utility 3 | . . . . . 1 . 2 Weapon 3 | . . . . . 1 2 . Highest Loss Streak 3 | . . . . . 3 2 3 To Critical Strikes . | . . . . . . . . Average Backups 18 | . 4 5 8 16 24 26 30 Power 5 | . 1 2 2 4 6 8 9 Propulsion 3 | . . 1 1 4 6 4 5 Utility 5 | . 1 2 3 4 5 7 10 Weapon 3 | . . . 1 2 5 6 6 Tool/Special . | . . . . . . . . Unused Backups 23 | . 1 . 2 . . 1 19 Power 7 | . . . 1 . . . 6 Propulsion 4 | . . . 1 . . 1 2 Utility 7 | . . . . . . . 7 Weapon 5 | . 1 . . . . . 4 Tool/Special . | . . . . . . . . Average Slot Usage (%) 95 | . 100 100 100 91 92 94 93 Engine 7 | . 12 12 12 5 5 5 5 Reactor 3 | . . . . 4 5 5 4 Leg 22 | . 25 25 25 21 20 22 21 Device 11 | . 12 12 12 10 11 11 11 Storage 11 | . 12 12 12 10 11 11 11 Processor 7 | . 12 12 12 5 5 5 5 Hackware 1 | . . . . . . 5 5 Protection 5 | . . . . 10 9 5 5 Ballistic Gun 16 | . 25 25 25 16 16 13 4 Ballistic Cannon 5 | . . . . 3 5 7 15 Peak Build Rating 81 | 7 8 8 29 68 71 81 81 Average Rating 51 | 5 8 8 14 62 70 73 80 On Entrance 33 | . 7 8 8 29 68 70 81 Naked Turns . | . . . . . . . . Heaviest Build 258 | 18 29 29 39 248 248 258 258 Greatest Support 76 | 20 20 20 28 76 76 73 73 Greatest Overweight (x) 6 | 1 1 1 2 6 4 3 6 Average Overweight (x) 2 | . . 1 1 3 3 3 3 Largest Inventory Capacity 35 | 10 15 15 15 35 35 35 35 Average Capacity 28 | 8 13 15 15 34 35 35 35 Most Carried 31 | 3 6 5 15 21 28 31 31 Average Carried 19 | 1 4 5 9 16 25 27 31 Final Capacity 35 | 10 15 15 15 35 35 35 35 Final Carried 31 | 3 5 5 14 20 28 31 31 Class Distribution -------------------- 64% | Hauler-Gunner 34% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Mutant | -7/Scraptown Hauler-Gunner | -5/Factory Hauler-Gunner | -5/Upper Caves Hauler-Gunner | -5/Upper Caves Hauler-Gunner | -5/Warlord Resources | -11 -10 -10 -7 -5 -5 -5 -5 ----------- Run | Yrd Mat Sub Scr Fac Upp Upp War Matter Collected 2207 | 197 229 . 168 798 284 399 132 Remotely . | . . . . . . . . Salvage Created 1609 | . 159 . . 988 260 91 111 Parts 83 | . 11 . . 46 19 2 5 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -7 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Upp Upp War Combat Hostiles Destroyed 33 | . 5 . . 13 10 2 3 Guns 22 | . 5 . . 9 6 1 1 Cannons 11 | . . . . 4 4 1 2 Classes Destroyed 8 | . 2 . . 5 1 . . Worker 1 | . . . . 1 . . . Builder 1 | . . . . 1 . . . Recycler 2 | . . . . 2 . . . Operator 2 | . . . . 2 . . . Swarmer 13 | . 2 . . 3 8 . . Grunt 15 | . 3 . . 8 . 2 2 Hunter 2 | . . . . . 2 . . Programmer 3 | . . . . 2 . . 1 Best Kill Streak 5 | . 2 . . 5 4 1 2 Combat Bots Only 5 | . 2 . . 5 4 1 2 Max Kills in Single Turn 1 | . 1 . . 1 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -7 -5 -5 -5 -5 -------- Run | Yrd Mat Sub Scr Fac Upp Upp War Hostile Shots Fired 186 | . 28 . . 41 66 9 42 Missed 61 | . 10 . . 13 19 3 16 Hits 125 | . 18 . . 28 47 6 26 Melee 3 | . . . . . . . 3 Projectile 122 | . 18 . . 28 47 6 23 Critical Strikes 3 | . . . . 2 1 . . Damage Taken 1320 | . 106 . . 338 496 68 312 Core 155 | . 20 . . 30 27 . 78 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 105 | . . . . 35 52 . 18 Ignored by Resistances 791 | . 72 . . 200 302 42 175 Regen/Repaired (Parts) 65 | . . . . . . . 65 Core Remaining (%) 96 | 100 . . 92 . . . . Volleys Fired 86 | . 16 . . 42 16 6 6 Largest 4 | . 2 . . 4 4 4 4 Hottest 161 | . 40 . . 112 113 153 161 Shots Fired 298 | . 32 . . 156 63 23 24 Gun 231 | . 32 . . 131 47 15 6 Cannon 67 | . . . . 25 16 8 18 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 298 | . 32 . . 156 63 23 24 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 39 | . 11 . . 37 39 17 6 Robot Miss Streak 3 | . 1 . . 3 1 1 1 Penetration Max 1 | . . . . . . . 1 Secondary Targets 2 | . 1 . . 1 . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . Shots Hit Robots 232 | . 25 . . 128 50 17 12 Core Hits 92 | . 8 . . 48 21 9 6 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . . . . . . 3 Blast 3 | . . . . . . . 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4203 | . 274 . . 2309 776 375 469 Guns 2670 | . 274 . . 1614 493 226 63 Cannons 1477 | . . . . 639 283 149 406 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 56 | . . . . 56 . . . Kinetic 4147 | . 274 . . 2253 776 375 469 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . 2 . . 3 Average Corruption 1 | . . . . 1 . . 1 Corruption Purged 2 | . . . . 2 . . . Corruption Blocked . | . . . . . . . . Effects 3 | . . . . 3 . . . Message Errors 1 | . . . . 1 . . . Heat Flow Errors 1 | . . . . 1 . . . Alerts 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 70 | . . . . 40 9 . 21 Projectiles 59 | . . . . 29 9 . 21 Explosions . | . . . . . . . . Melee 11 | . . . . 11 . . . Knockbacks 4 | . . . . 2 1 . 1 Impact 1 | . . . . 1 . . . Kinetic 3 | . . . . 1 1 . 1 Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 2 | . . . . 2 . . . Kicked 2 | . . . . 2 . . . Crushed . | . . . . . . . . Highest Temperature 280 | . 6 . . 193 280 224 253 Average Temperature 80 | . 6 . . 35 113 107 104 Received Heat Transfer 312 | . 72 . . 168 . 54 18 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . 3 . . . Impact Corruptions 1 | . . . . 1 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged 9 | . . . . . . . 9 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -7 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Upp Upp War Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 . . 100 . . . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 135 | . 55 . . 135 . . . Initial . | . . . . . . . . Average 24 | . 15 . . 27 . . . Influence Increases 930 | . 137 . . 463 230 40 60 Destroy 0b10 Robot/C 660 | . 100 . . 260 200 40 60 Destroy 0b10 Robot/NC 30 | . . . . 30 . . . Destroy Leader 100 | . 20 . . 50 30 . . Successful Hack 14 | . 2 . . 12 . . . Destroy Structure 6 | . . . . 6 . . . Lose Combat Pursuer 120 | . 15 . . 105 . . . Influence Decreases 930 | . 112 25 . 463 230 40 60 Entered New Map 16 | . . 16 . . . . . Time Decay 894 | . 112 9 . 463 215 35 60 Lost Part 20 | . . . . . 15 5 . Squads Dispatched 5 | . 1 . . 4 . . . Investigation 3 | . 1 . . 2 . . . Extermination 1 | . . . . 1 . . . Reinforcement 1 | . . . . 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -7 -5 -5 -5 -5 --------- Run | Yrd Mat Sub Scr Fac Upp Upp War Distress Signals 4 | . 1 . . 1 . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 78 | . 8 . 4 24 10 3 29 Peak Tracking Total 19 | . 3 . 4 4 4 3 19 Tactical Retreats 6 | . 1 . . 5 . . . Traps | -11 -10 -10 -7 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Upp Upp War Traps Triggered 1 | . . . . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -7 -5 -5 -5 -5 ---------- Run | Yrd Mat Sub Scr Fac Upp Upp War Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -7 -5 -5 -5 -5 --------- Run | Yrd Mat Sub Scr Fac Upp Upp War Machines Accessed 12 | . 3 . 5 1 1 . 2 Terminals 5 | . 3 . . 1 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 66 | . 9 . 42 3 1 . 11 Successful 60 | . 5 . 42 1 1 . 11 Failed 6 | . 4 . . 2 . . . Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . . . 1 Terminals 13 | . 9 . . 3 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 60 | . 5 . 42 1 1 . 11 Record 48 | . 1 . 42 . 1 . 4 Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 9 | . 2 . . . . . 7 Branch Access Points 1 | . . . . 1 . . . Locate Traps 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 5 | . 3 . . 1 1 . . Full Trace Events 4 | . 3 . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -7 -5 -5 -5 -5 ------------ Run | Yrd Mat Sub Scr Fac Upp Upp War Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -7 -5 -5 -5 -5 -------- Run | Yrd Mat Sub Scr Fac Upp Upp War Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted 2 | . . . 2 . . . . Intel | -11 -10 -10 -7 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Upp Upp War Active Infowar (turns) 9586 | . 253 314 2621 1314 2168 1127 1789 Terrain 9586 | . 253 314 2621 1314 2168 1127 1789 Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 4 | . . . . . 1 3 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -7 -5 -5 -5 -5 ------------- Run | Yrd Mat Sub Scr Fac Upp Upp War Turns Passed 9727 | 75 254 314 2681 1314 2168 1127 1794 Spaces Moved 3590 | 56 120 166 1357 338 643 349 561 Core 16 | 16 . . . . . . . Treads . | . . . . . . . . Legs 3574 | 40 120 166 1357 338 643 349 561 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 190 315 315 315 315 Average Speed 257 | 105 166 190 190 338 324 315 315 Slowest Speed 540 | 120 190 190 260 540 372 315 540 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 4 27 9 87 9 74 51 65 Regions Visited 7 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken 6 | 1 1 . 1 1 1 1 . Unknown Exits Taken 1 | . . 1 . . . . . Scrap Searched 7 | . . . 3 . 2 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed 17 | . . . . 1 4 3 9 Melee . | . . . . . . . . Projectile 17 | . . . . 1 4 3 9 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -7 -5 -5 -5 -5 --------- Run | Yrd Mat Sub Scr Fac Upp Upp War Total 3900 | 68 146 165 1459 432 697 365 568 Wait 113 | 3 3 . 88 19 . . . Move 3583 | 55 119 165 1356 337 642 348 561 Hop . | . . . . . . . . Pick Up 39 | 3 4 . 7 11 9 5 . Fast Attach 12 | 7 . . 2 2 . . 1 Attach 18 | . 1 . . 11 3 3 . Detach 5 | . . . 1 3 1 . . Swap 9 | . 1 . 2 4 . 2 . Drop 7 | . 2 . 3 1 . 1 . Fire 86 | . 16 . . 42 16 6 6 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 2 | . . . . 2 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 26 | . . . . . 26 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord History --------- Turn | Location | Event 15 | -11/Scrapyard | Identified exit to Materials 15 | -11/Scrapyard | Discovered exit to Materials (range 16) 76 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Evolved 1 slot: Utility x1 302 | -10/Materials | Build established: Hacker-Mutant 313 | -10/Materials | Identified exit to Subcaves 313 | -10/Materials | Discovered exit to Subcaves (range 9) 330 | -10/Materials | Entered Subcaves 331 | -10/Subcaves | Approached by a straggling Scientist 592 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 644 | -10/Subcaves | Entered Scraptown 995 | -7/Scraptown | Visited Spacefarers 1117 | -7/Scraptown | Visited Fellowship of the Rings 1164 | -7/Scraptown | Visited The Evicted 2033 | -7/Scraptown | Identified exit to Factory 2033 | -7/Scraptown | Discovered exit to Factory (range 7) 2188 | -7/Scraptown | Visited Cave Peace 2241 | -7/Scraptown | Visited TADAMA 2321 | -7/Scraptown | Visited UFD Registry 2359 | -7/Scraptown | Registered with UFD as "Carbonforce" 2404 | -7/Scraptown | Visited Chapter 10 2475 | -7/Scraptown | Visited Scrap Suit Storage 2516 | -7/Scraptown | Visited Derelict Rescue Squad 2844 | -7/Scraptown | Visited Scrapoid Pod Storage 2916 | -7/Scraptown | Met Optimus 2916 | -7/Scraptown | Accepted into 0bPrime 3006 | -7/Scraptown | Visited Infowarlord's Domain 3021 | -7/Scraptown | Found Exp. Terrain Scanner 3070 | -7/Scraptown | Visited Supply Room 3119 | -7/Scraptown | Visited Junk Repository 3189 | -7/Scraptown | Civil war broke out across Scraptown 3208 | -7/Scraptown | Discovered exit to Factory (range 9) 3236 | -7/Scraptown | Lost 4 allies 3325 | -7/Scraptown | Entered Factory 3325 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x5, Weapon x2 3566 | -5/Factory | Identified exit to Upper Caves 3566 | -5/Factory | Identified exit to Extension 3756 | -5/Factory | Build established: Hauler-Gunner 4639 | -5/Factory | Entered Upper Caves 5118 | -5/Upper Caves | Encountered a Warlord checkpoint 6317 | -5/Upper Caves | Identified exit to Upper Caves 6317 | -5/Upper Caves | Discovered exit to Upper Caves (range 28) 6432 | -5/Upper Caves | Lost 3 parts (1n1u1w) 6770 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 6807 | -5/Upper Caves | Entered another Upper Caves area 7845 | -5/Upper Caves | Learned Factory terminal intel 7854 | -5/Upper Caves | Identified exit to Warlord 7854 | -5/Upper Caves | Discovered exit to Warlord (range 5) 7883 | -5/Upper Caves | Learned location of 1 exit from Factory 7934 | -5/Upper Caves | Entered Warlord 8801 | -5/Warlord | Rebuked by Warlord 8814 | -5/Warlord | Warlord's base attacked by MAIN.C 9164 | -5/Warlord | Warlord forces counterattacked 9410 | -5/Warlord | Lost 4 allies 9489 | -5/Warlord | Warlord base infiltrated, sounded retreat 9581 | -5/Warlord | Spotted Striker 9629 | -5/Warlord | Spotted Executioner 9714 | -5/Warlord | Spotted Executioner 9715 | -5/Warlord | Spotted Executioner 9715 | -5/Warlord | Spotted Executioner 9728 | -5/Warlord | Self-destructed Last Messages --------------- 09720_ Penetrated by Slug. 09721_ The unstable cave ceiling collapses. 09722_ Acquired Magnetic Acceleration Cannon. 09722_ Slug penetrates 94-V7J(Y). 09722_ 94-V7J(Y) destroyed. 09722_ QR-G6R(b) destroyed. 09723_ The unstable cave ceiling collapses. 09723_ Imp. Deuterium Engine blown off. 09723_ Magnetic Acceleration Cannon blown off. 09723_ X9-O5K(M) destroyed. 09723_ Penetrated by Slug. 09723_ Exp. Terrain Scanner destroyed. 09724_ System Shield destroyed. 09725_ Penetrated by Slug. 09725_ Flexi-carbon Leg destroyed. 09725_ Slug penetrates Wall. 09725_ Penetrated by Slug. 09726_ KP-1NX(M) suffers critical hit (Destroy). 09726_ KP-1NX(M) destroyed. 09728_ Executioner knocked back. Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ?????????????#????????????????? | | ??????????????????????????????? | | #???????????????#???????????#?? | | ???????###?#?#????#???????????? | | ??????#???????????#?????#??#??# | | #???????###??????????#???????#? | | ##?#????##??#?????????????????? | | ?#???#?????????#?#??#?????????? | | ????#?#?##?????????????##?????? | | ???????????????????????#????#?? | | ?#?#?????? ?#??#????## ??#?#? | | ????##? ???#????##;; ???#?#? | | ##?#?##??????#???##; ??????? | | ????##? ??????????# ?? ??? | | ??###?? ?? ?#?????# * ??#?## | | ???#?##? ?? ?#????? =%! ?????? | | ?????#???#? ??#?### M?"???? | | ????????##????##?# #; [%?????? | | ?????#?????#???##?#;; %????## | | ??#????#???#? ##### *###??? | | #??##?#????? ?? =% ;###? | | ???#??##??###? ### #;; ## | | ##??#####?#??? ###;%/ E# | | ?###?########### "" # #? | | ###?##????#??### " # @ #?? | | ?#?##?????###??## ""# =! #?? | | ?#???##?##?#???##" "##%eE##? | | ##########?#### "" /p[gg%## | | # ##"######= # # #x]lbb # | | % =" = =[[[ #p g# | | %=*[=![]%%[=# ## # %%%%p[g< | | ! =!%*%%=%=*!#!% # g < | | % =%==%%!%!%%=!=%= ## # | | %!%*%%%=%%!%%%= != #### # | | / %[!!%!==!=!= # # #i | | [%*!==[!=! #% = ## # | | !!=![=!%!"=!#!# #=[ ##""# ^ ## | | = "=#!#"!#*# " "##" " "?# | | #" ############"" " "## | | ####?#####?#?##" %"" % ### | | #???#????#?##?# ""# ! "#?? | | #??###?##?##### "# # "#?? | | ?#?#####?#??## ####" ""#?? | | ???####??#???# #?#?#" ###?? | | ?#?####????#?# "##?### ##?## | | ?????#####?##" "###??## ##??# | | ????####???##" "#??#?## #??? | | ?#?????######^ ###### #?## | | #???##??#### ##?# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 32 Energy Capacity 490 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 30 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ContainmentPoweredNanosword Manual? 0 Play Time 00:51:34 Cumulative 2011.8 hours Start 2025.05.08 @ 16:28:03 End 2025.05.09 @ 18:24:00 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1015 Rogue 62 Adventurer 0 Explorer 953 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 70 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 55x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 85a8e401-cfba-40fe-9c91-14ace53fd440