Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.21 @ 19:02:21 // AFD2020/Player2 Player: Sandwich Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (168) 840 Value Destroyed (6233) 6233 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (7290) 7290 TOTAL SCORE: 19623 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2960 Follower Combat Kills 3732 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -1302 Cogmind --------- Core Integrity 0/1000 Matter 271/300 Energy 304/315 System Corruption 4% Temperature Cool (0) Movement Rolling (130) Ox2 Location -5/Factory Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (6) ------ Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Experimental Core Analyzer Improved Medium Armor Plating > --- WEAPON (8) ------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Autogun Gauss Rifle KE Penetrator Enhanced Coil Gun > --- INVENTORY (15) --- Reinforced Deuterium Engine Armored Treads Armored Treads Armored Treads Armored Treads Medium Treads Wheel Medium Storage Unit High-capacity Matter Pod (198) Autogun Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Experimental Core Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Gauss Rifle Gauss Rifle KE Penetrator Enhanced Coil Gun > --- INVENTORY -------- Reinforced Deuterium Engine Neutrino Core Armored Treads Armored Treads Armored Treads Armored Treads Medium Treads Wheel Medium Storage Unit High-capacity Matter Pod Autogun Autogun Autogun [Rating: 74] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . . 4 . . . 2 . . . . 2 2 Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 4 | . . . . . . . 1 . . . . 1 2 Weapon 6 | . . . 4 . . . 1 . . . . 1 . Parts Attached 113 | 6 3 1 7 7 2 11 5 1 1 10 4 24 31 Power 9 | 1 . . 1 1 . 2 . . . . . 2 2 Engine 6 | 1 . . 1 1 . 1 . . . . . 2 . Core 3 | . . . . . . 1 . . . . . . 2 Reactor . | . . . . . . . . . . . . . . Propulsion 18 | 2 . 1 1 1 . 3 1 . . 4 . 2 3 Treads 10 | 1 . 1 1 1 . 2 . . . 2 . 2 . Leg . | . . . . . . . . . . . . . . Wheel 8 | 1 . . . . . 1 1 . . 2 . . 3 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 25 | 1 3 . 1 . . . 1 . . 1 2 5 11 Device 11 | . . . . . . . 1 . . 1 2 2 5 Storage 8 | 1 2 . 1 . . . . . . . . 2 2 Processor 2 | . . . . . . . . . . . . 1 1 Hackware . | . . . . . . . . . . . . . . Protection 4 | . 1 . . . . . . . . . . . 3 Artifact . | . . . . . . . . . . . . . . Weapon 61 | 2 . . 4 5 2 6 3 1 1 5 2 15 15 Energy Gun 1 | 1 . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 60 | 1 . . 4 5 2 6 3 1 1 5 2 15 15 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . . . 1 . . . 2 . 3 Parts Lost 64 | . . . 1 7 2 9 2 . . 16 1 8 18 Power 5 | . . . . 1 . 2 . . . 1 . . 1 Propulsion 12 | . . . 1 1 . 2 1 . . 4 . 2 1 Utility 5 | . . . . . . . . . . 1 . 1 3 Weapon 42 | . . . . 5 2 5 1 . . 10 1 5 13 Highest Loss Streak 11 | . . . 1 4 1 4 1 . . 11 1 6 3 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 99 100 88 98 99 95 99 100 100 64 54 89 93 Engine 5 | . 14 14 9 8 9 1 7 7 7 1 . 6 2 Core 1 | . . . . . . 6 . . . . . . 2 Treads 12 | . 14 25 15 18 18 13 13 7 7 8 15 12 7 Wheel 3 | . 14 2 . . . . 1 7 7 2 . . 2 Device 3 | . . . . . . . 7 7 7 7 7 5 5 Storage 14 | . 14 14 11 18 18 18 15 15 15 15 15 13 10 Processor 2 | . . . . . . . . . . . . 5 5 Protection 3 | . 13 14 6 . . . . . . . . . 4 Energy Gun 2 | . 14 14 9 1 . . . . . . . . . Ballistic Gun 40 | . 14 14 36 51 53 53 53 53 53 27 16 43 46 Peak Build Rating 74 | 6 7 7 17 17 15 17 22 22 26 27 31 63 74 Average Rating 30 | 3 6 7 14 15 13 14 19 22 22 21 27 51 61 On Entrance 18 | . 6 7 7 17 14 15 14 22 22 26 24 30 56 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 96 | 13 29 29 40 40 39 39 43 43 48 50 34 79 96 Greatest Support 56 | 20 16 40 40 40 40 40 40 16 16 56 56 56 48 Greatest Overweight (x) 9 | . 1 1 1 . . 1 2 2 2 9 . 2 9 Average Overweight (x) 1 | . . . . . . . 1 2 2 1 . . 3 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 2 8 8 12 13 10 15 15 15 15 15 12 15 15 Average Carried 11 | . 6 8 8 11 8 12 13 15 15 10 11 11 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 8 8 12 9 10 14 15 15 15 12 11 14 10 Class Distribution -------------------- 70% | Scavenger-Executioner 17% | Mutant 6% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Executioner | -8/Materials Scavenger-Executioner | -8/Garrison Scavenger-Executioner | -8/Materials Scavenger-Executioner | -8/Garrison Scavenger-Executioner | -7/Factory Scavenger-Executioner | -7/Lower Caves Scavenger-Executioner | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Executioner | -6/Factory Scavenger-Executioner | -5/Factory Resources | -11 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Sub Mat Gar Mat Gar Fac Low Low Zio Pro Fac Fac Matter Collected 6894 | 232 79 13 358 180 140 633 256 98 12 345 105 1401 3042 Remotely . | . . . . . . . . . . . . . . Salvage Created 8799 | . 322 46 278 353 454 641 585 164 45 . 78 1225 4608 Parts 418 | . 13 3 17 23 26 44 38 4 1 . 5 60 184 Haulers Intercepted 6 | . 1 . . . . . . . . . . 1 4 Recyclers Shooed 8 | . 1 . 1 . . . . . . . . 3 3 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . 17 . . . . . 5 . . 11 . . Prevented 2 | . . . . . . . . . 2 . . . . Kills | -11 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 129 | . 3 1 6 10 8 19 9 3 1 . 2 15 52 Guns 129 | . 3 1 6 10 8 19 9 3 1 . 2 15 52 Classes Destroyed 19 | . 5 1 2 1 . 1 2 . . . . 2 5 Worker 7 | . . . 1 . . . 1 . . . . 1 4 Builder 6 | . . . . . . . . . . . . . 6 Tunneler 1 | . . . . . . . . . . . . . 1 Hauler 6 | . 1 . . . . . . . . . . 1 4 Recycler 15 | . 2 . 1 . 1 . 3 . . . . 1 7 Mechanic 2 | . . . . . . . . . . . . . 2 Watcher 2 | . 1 . . . 1 . . . . . . . . Swarmer 30 | . 2 . 4 3 1 9 3 . . . 1 . 7 Saboteur 4 | . . . . . . . . . . . . . 4 Grunt 56 | . 1 . . 4 6 6 4 3 1 . 1 6 24 Brawler 2 | . . . . . . . . . . . . . 2 Duelist 7 | . . . . . . . . . . . . 1 6 Protector 1 | . . . . . . . 1 . . . . . . Sentry 12 | . . . 2 2 1 1 . . . . . 2 4 Demolisher 1 | . . . . 1 . . . . . . . . . Hunter 7 | . . . . . . . 1 . . . . 3 3 Programmer 7 | . . . . . . 3 . . . . . 2 2 Behemoth 1 | . . . . . . . . . . . . 1 . Subdweller 1 | . . 1 . . . . . . . . . . . Best Kill Streak 19 | . 3 1 3 4 5 4 8 3 1 . 1 4 19 Combat Bots Only 18 | . 2 1 3 4 4 4 6 3 1 . 1 3 18 Max Kills in Single Turn 3 | . 1 1 1 2 1 2 2 1 1 . 1 2 3 Gunslinging 1 | . . . . 1 . 1 . . . . . . 1 Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . . . 12-ASH (-7/Zion) Combat | -11 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Sub Mat Gar Mat Gar Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 621 | . 11 2 34 46 23 89 41 8 . 68 18 86 195 Missed 160 | . 6 . 7 13 11 18 18 1 . 13 3 16 54 Damage Taken 9285 | . 43 132 306 613 177 957 368 109 . 1355 246 1747 3232 Core 891 | . . 34 . 55 31 113 55 . . 124 13 237 229 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 4 | . . . 4 . . . . . . . . . . Core Remaining (%) 55 | 100 . 52 . . . 36 . . . . 29 58 . Volleys Fired 302 | . 21 3 13 16 14 37 18 7 1 19 10 48 95 Largest 8 | . 2 2 6 6 6 6 7 7 7 7 2 8 8 Hottest 239 | . 70 70 156 156 126 126 148 148 148 170 51 239 229 Shots Fired 1859 | . 42 6 68 90 83 214 126 49 7 122 20 283 749 Gun 1859 | . 42 6 68 90 83 214 126 49 7 122 20 283 749 Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 1820 | . 21 3 55 88 83 214 126 49 7 122 20 283 749 Thermal 39 | . 21 3 13 2 . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 25 | . 7 4 6 10 11 10 11 13 4 12 3 23 25 Robot Miss Streak 7 | . 3 1 6 4 3 6 6 1 1 5 4 4 7 Penetration Max 3 | . . . . . . . . . . . . 1 3 Secondary Targets 48 | . . . . 4 3 7 4 2 . . . 2 26 Max Gunslinging Chain 2 | . . . . 2 1 1 1 1 . . . 1 2 Shots Hit Robots 1102 | . 26 4 29 57 56 118 65 37 5 76 10 179 440 Core Hits 469 | . 13 1 16 25 30 49 40 11 3 10 3 67 201 Critical Kills 29 | . . . . . . 1 2 . . . . 9 17 Critical Parts Destroyed 45 | . . . . 1 1 . . . . 2 . 22 19 Critical Strikes 81 | . 2 . 1 1 1 1 2 . . 4 . 31 38 Burn 3 | . 2 . 1 . . . . . . . . . . Destroy 78 | . . . . 1 1 1 2 . . 4 . 31 38 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 16506 | . 275 44 357 601 554 1120 719 399 46 854 169 2263 9105 Guns 16271 | . 275 44 357 601 554 1120 719 399 46 854 169 2263 8870 Cannons . | . . . . . . . . . . . . . . Explosions 228 | . . . . . . . . . . . . . 228 Melee . | . . . . . . . . . . . . . . Ramming 7 | . . . . . . . . . . . . . 7 Kinetic 15982 | . 100 18 281 589 554 1120 719 399 46 854 169 2263 8870 Thermal 361 | . 175 26 76 12 . . . . . . . . 72 Explosive 156 | . . . . . . . . . . . . . 156 Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . 8 . . . . . 1 4 Average Corruption 3 | . . . . . . 7 . . . . . 1 2 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 29 | . . . . . . 14 . . . . . 10 5 Message Errors 3 | . . . . . . 1 . . . . . 2 . Matter Fused 9 | . . . . . . 6 . . . . . 2 1 Heat Flow Errors 6 | . . . . . . 2 . . . . . 3 1 Energy Discharges 2 | . . . . . . 1 . . . . . 1 . Data Loss (minor) 2 | . . . . . . . . . . . . . 2 Data Loss (major) 2 | . . . . . . 2 . . . . . . . Misfires 1 | . . . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . . 1 . Weapon Failures 3 | . . . . . . 2 . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 35 | . . . . . . . . . . . . . 35 Projectiles . | . . . . . . . . . . . . . . Explosions 35 | . . . . . . . . . . . . . 35 Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 227 | . . . . . . . . . . . . . 227 Shots 2 | . . . . . . . . . . . . . 2 Rammed 1 | . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 479 | . 140 . 162 228 233 479 318 361 64 402 . 347 402 Average Temperature 97 | . 48 . 49 92 105 103 118 203 39 167 . 74 98 Received Heat Transfer 1641 | . . . 54 279 81 198 72 81 . . . 198 678 Effects 11 | . . . . . . 3 . 3 . 1 . . 4 Shutdowns 1 | . . . . . . 1 . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . 1 Interference 7 | . . . . . . 1 . 3 . . . . 3 Matter Decay 1 | . . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 19 | . 3 1 4 1 . . 1 . . . . 1 8 Heat Transferred 1123 | . 666 74 296 37 . . . . . . . . 50 Parts Sabotaged 1 | . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Fac Low Low Zio Pro Fac Fac Peak Influence 3348 | . 167 . 498 620 673 1331 815 . . . . 1102 3348 Initial 698 | . . . . 323 302 437 698 . . . . 19 539 Average 658 | . 26 . 176 498 439 966 755 . . . . 315 1333 Maximum Alert Level 5 | . . . 2 2 2 4 3 . . . . 4 5 Low Security (%) 27 | 100 100 . 60 . . . . . . . . 37 . Level 1 14 | . . . 19 20 58 . . . . . . 42 2 Level 2 19 | . . . 19 79 41 14 26 . . . . 5 28 Level 3 21 | . . . . . . 52 73 . . . . 14 16 Level 4 10 | . . . . . . 32 . . . . . . 21 Level 5 4 | . . . . . . . . . . . . . 18 High Security 3 | . . . . . . . . . . . . . 12 Max Security . | . . . . . . . . . . . . . . Squads Dispatched 48 | . 2 . 4 . 3 . 2 . . . . 14 23 Investigation 2 | . . . . . 1 . . . . . . 1 . Extermination 6 | . . . . . . . . . . . . 4 2 Reinforcement 16 | . 2 . . . 2 . 1 . . . . 6 5 Assault 16 | . . . . . . . 1 . . . . 1 14 Garrison 8 | . . . 4 . . . . . . . . 2 2 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . 3 Haulers Reinforced 3 | . . . . . . . . . . . . 1 2 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Sub Mat Gar Mat Gar Fac Low Low Zio Pro Fac Fac Distress Signals 9 | . . . 3 . 1 . . . . . . 2 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 290 | . 6 2 19 15 13 31 13 4 1 4 12 47 123 Peak Tracking Total 11 | . 4 2 6 4 6 6 6 4 1 2 7 7 11 Tactical Retreats 10 | . 1 . . . . . 1 . . . . 4 4 Traps | -11 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Fac Low Low Zio Pro Fac Fac Traps Triggered 7 | . . 2 . 1 . 3 . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 1 . . 1 . Machines | -11 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Sub Mat Gar Mat Gar Fac Low Low Zio Pro Fac Fac Machines Disabled 22 | . . . . . . . . . . . . 5 17 Max in Single Turn 2 | . . . . . . . . . . . . 2 2 Garrison Access 1 | . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Sub Mat Gar Mat Gar Fac Low Low Zio Pro Fac Fac Machines Accessed 15 | . 3 1 4 . 4 1 . . 1 . . 1 . Terminals 11 | . 3 . 3 . 3 1 . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . . . . . . Total Hacks 41 | . 13 4 11 . 8 3 . . 1 . . 1 . Successful 21 | . 7 4 5 . 4 . . . 1 . . . . Failed 20 | . 6 . 6 . 4 3 . . . . . 1 . Catastrophic 2 | . 1 . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 22 | . 10 . 4 . 7 . . . . . . 1 . Terminals 33 | . 13 . 9 . 7 3 . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . 2 . 1 . . . . . . . . Terminal Hacks 7 | . 1 4 1 . . . . . 1 . . . . Record 4 | . . 4 . . . . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . . . . . . Unlock Access 2 | . . . 1 . 1 . . . . . . . . Unauthorized Hacks 12 | . 6 . 3 . 3 . . . . . . . . Terminals 12 | . 6 . 3 . 3 . . . . . . . . Botnet 8 | . 3 . 3 . 2 . . . . . . . . Skim 4 | . 3 . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 12 | . 3 . 3 . 4 1 . . . . . 1 . Full Trace Events 2 | . . . . . 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Sub Mat Gar Mat Gar Fac Low Low Zio Pro Fac Fac Used RIF Installer 2 | . . . . 1 . 1 . . . . . . . Signal Jammer 1 | . . . . . . 1 . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Sub Mat Gar Mat Gar Fac Low Low Zio Pro Fac Fac Total Allies 1 | . 1 . . . . . . . . . . . . Largest Group 1 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 Highest-Rated Group 137 | . 57 59 68 66 68 71 80 76 78 82 92 120 137 Highest-Rated Ally 137 | . 57 59 68 66 68 71 80 76 78 82 92 120 137 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 433 | . 6 16 38 16 10 33 16 6 . 44 15 76 157 Total Damage 17120 | . 19 171 794 535 293 710 405 203 . 1512 603 3678 8197 Kills 161 | . 1 1 16 4 3 13 2 1 . 13 5 34 68 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Sub Mat Gar Mat Gar Fac Low Low Zio Pro Fac Fac Turns Passed 10029 | 84 1236 362 349 425 253 1254 609 531 294 396 496 1806 1934 Spaces Moved 4313 | 55 267 221 165 225 127 585 256 391 219 134 289 674 705 Core 18 | 4 . . . . . . . . . 14 . . . Treads 2835 | 3 . 172 165 225 127 578 196 . . 58 289 674 348 Legs . | . . . . . . . . . . . . . . Wheels 1460 | 48 267 49 . . . 7 60 391 219 62 . . 357 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 115 160 160 160 115 130 130 130 115 160 160 130 Average Speed 178 | 99 112 150 172 160 160 186 200 130 130 178 160 233 212 Slowest Speed 500 | 160 115 160 240 160 160 240 240 130 130 500 160 360 255 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 30 | 4 45 16 18 37 16 68 7 56 39 14 56 25 19 Regions Visited 13 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . . . . . . . Unknown Exits Taken 9 | 1 1 1 . . . . 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . . . . 4 1 . 1 . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 114 | . . . . . . . . . . . . 28 86 Melee . | . . . . . . . . . . . . . . Projectile 36 | . . . . . . . . . . . . 1 35 AOE 69 | . . . . . . . . . . . . 19 50 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Sub Mat Gar Mat Gar Fac Low Low Zio Pro Fac Fac Total 5949 | 81 1164 242 197 256 147 674 321 403 227 253 304 789 891 Wait 1131 | 19 868 18 6 5 1 25 38 4 6 86 1 23 31 Move 4302 | 54 266 220 165 224 127 584 255 390 218 133 288 673 705 Hop . | . . . . . . . . . . . . . . Pick Up 65 | 2 5 . 5 4 3 10 4 . . 5 . 13 14 Fast Attach 39 | 6 2 . 4 . . 3 1 . . 2 2 9 10 Attach 53 | . . . 2 7 2 6 4 . . 8 1 8 15 Detach 3 | . . . . . . . 1 . . . . . 2 Swap 21 | . 1 1 1 . . 2 . 1 1 . 1 7 6 Drop 26 | . 1 . 1 . . 1 . 1 1 . 1 8 12 Fire 302 | . 21 3 13 16 14 37 18 7 1 19 10 48 95 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . 1 Escape Stasis 6 | . . . . . . 6 . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat] / [*Min x2] / *Sub) -10/Subcaves -8/Materials -8/Garrison -8/Materials -8/Garrison (discovered 3 exits: [*Fac x3]) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 51 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 12) 216 | -10/Materials | Discovered new exit (range 7) 289 | -10/Materials | Discovered new exit (range 14) 317 | -10/Materials | Build established: Mutant 1309 | -10/Materials | Discovered new exit (range 4) 1321 | -10/Materials | Entered Subcaves 1345 | -10/Subcaves | Visited Clippyterm 1348 | -10/Subcaves | Learned Factory trap positions 1565 | -10/Subcaves | Discovered new exit (range 15) 1683 | -10/Subcaves | Entered Materials 1683 | -8/Materials | Evolved 4 slots: Weapon x4 1958 | -8/Materials | Garrison activated, responded to threat 2028 | -8/Materials | Identified exit to Garrison 2032 | -8/Materials | Entered Garrison 2047 | -8/Garrison | Installed Relay Interface Framework 2086 | -8/Garrison | Triggered checkpoint 2176 | -8/Garrison | Build established: Scavenger-Executioner 2203 | -8/Garrison | Triggered checkpoint 2211 | -8/Garrison | Triggered checkpoint 2356 | -8/Garrison | Triggered checkpoint 2393 | -8/Garrison | Lost 4 parts (1p3w) 2429 | -8/Garrison | Discovered new exit (range 14) 2457 | -8/Garrison | Entered Materials 2710 | -8/Materials | Identified exit to Garrison 2710 | -8/Materials | Entered Garrison 2750 | -8/Garrison | Triggered checkpoint 2786 | -8/Garrison | Triggered checkpoint 2862 | -8/Garrison | Triggered checkpoint 2876 | -8/Garrison | Triggered checkpoint 2999 | -8/Garrison | Discovered new exit (range 14) 3215 | -8/Garrison | Spotted B-75 Beast 3215 | -8/Garrison | Spotted B-75 Beast 3344 | -8/Garrison | Triggered checkpoint 3469 | -8/Garrison | Discovered new exit (range 10) 3530 | -8/Garrison | Core integrity fell below 50% 3562 | -8/Garrison | Lost 4 parts (1n3w) 3594 | -8/Garrison | Triggered checkpoint 3805 | -8/Garrison | Expanded RIF knowledge: Signal Jamming 3898 | -8/Garrison | Triggered checkpoint 3941 | -8/Garrison | Discovered new exit (range 13) 3964 | -8/Garrison | Entered Factory 3964 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3965 | -7/Factory | Loaded intel: 104 trap records 4031 | -7/Factory | Discovered new exit (range 16) 4364 | -7/Factory | First assault squad dispatched 4573 | -7/Factory | Entered Lower Caves 5080 | -7/Lower Caves | Discovered new exit (range 14) 5104 | -7/Lower Caves | Entered another Lower Caves area 5170 | -7/Lower Caves | Encountered a Warlord checkpoint 5246 | -7/Lower Caves | Learned 4 Factory zone layouts 5340 | -7/Lower Caves | Discovered new exit (range 15) 5398 | -7/Lower Caves | Entered Zion 5438 | -7/Zion | RIF detected upon attempting to enter Zion 5438 | -7/Zion | Attacked by Zionites 5438 | -7/Zion | Spotted 7S-C6C(B) 5438 | -7/Zion | Spotted OJ-W4B(B) 5446 | -7/Zion | Allies destroyed OJ-W4B(B) 5472 | -7/Zion | Allies destroyed 7S-C6C(B) 5500 | -7/Zion | Lost 5 parts (2n3w) 5510 | -7/Zion | 12-ASH came to Zion's defense 5537 | -7/Zion | Allies destroyed 12-ASH 5568 | -7/Zion | Lost 11 parts (1p2n1u7w) 5649 | -7/Zion | Found Prototype Processor 5696 | -7/Zion | Discovered new exit (range 9) 5794 | -7/Zion | Entered Proximity Caves 5803 | -6/Proximity Caves | Core integrity fell below 50% 5912 | -6/Proximity Caves | Build established: Scavenger-Mutant 6283 | -6/Proximity Caves | Discovered new exit (range 5) 6285 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6290 | -6/Proximity Caves | Entered Factory 6290 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6485 | -6/Factory | Build established: Scavenger-Gunner 6921 | -6/Factory | Build established: Scavenger-Executioner 7511 | -6/Factory | Spotted B-75 Beast 7519 | -6/Factory | Destroyed B-75 Beast 7684 | -6/Factory | Cargo convoy interrupted 7690 | -6/Factory | Garrison activated, responded to threat 7750 | -6/Factory | Discovered new exit (range 16) 7978 | -6/Factory | Lost 6 parts (1n1u4w) 8096 | -6/Factory | Entered another Factory area 8096 | -5/Factory | Evolved 2 slots: Utility x2 8396 | -5/Factory | First assault squad dispatched 9561 | -5/Factory | Lost 3 parts (1u2w) 9746 | -5/Factory | Identified Exp. Core Analyzer 9783 | -5/Factory | High security lockdown imminent 9863 | -5/Factory | High security lockdown engaged 9893 | -5/Factory | Garrison activated, responded to threat 9906 | -5/Factory | Core integrity fell below 50% 9998 | -5/Factory | Destroyed 18 combat bots 10006 | -5/Factory | Core integrity fell below 20% 10030 | -5/Factory | Core destroyed Last Messages --------------- 10007_ G-50 Soldier destroyed. 10011_ Slug penetrates G-50 Soldier. 10011_ Slug penetrates Wall. 10011_ Slug penetrates G-50 Soldier. 10011_ G-50 Soldier suffers critical hit (Destroy). 10011_ G-50 Soldier destroyed. 10018_ Acquired 57 matter. 10020_ Acquired 143 matter. 10023_ Acquired Imp. Medium Armor Plating. 10025_ Acquired 70 matter. 10028_ Garrison Access under remote control. 10029_ C-30 ARC bursts open, deploying its payload. 10029_ G-67 Veteran unfolds itself. 10029_ L-41 Fighter unfolds itself. 10029_ G-50 Soldier unfolds itself. 10029_ M-28 Smith unfolds itself. 10030_ Slug penetrates Earth. 10030_ Slug penetrates G-67 Veteran. 10030_ G-67 Veteran suffers critical hit (Destroy). 10030_ G-67 Veteran destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ???? ????????????????????? | | ?????????????????????# ??? = ?????????????????? | | ?????????????????????# #?? %% ???????????????? | | ?????????????? ?????# #?? ??????????????? | | ??????????????? ?????" ### #???????????????? | | ???????????? ###+####" =%*= ????????????????? | | ????????????? """ =%* +???????????????? | | ?????????????? " " !* ""#???????????????? | | ????????????"""" "#????????????????? | | ???????# ?? """" !" #?????????????????? | | ??????## ? """" [!%%" ??????????????????? | | ??????# **%"["#???????????????????? | | ??????# """" """" =% " #???????????????????? | | ??????# """" %% %!%=!=" #????????????????????? | | ?????## ""%" % /==*[!########???????????????? | | ????? !!!==*!%%*!%!%! "#????????????? | | ????? =!!/=#######!* #?????????????? | | ???? gl * =*!##*=;;#??????????????????? | | ????? l%! !!!!%*%[ !#??????????????????? | | ??????# ####### !=! * [ !"= #??????????????????? | | ????????????### = [=="G" #??????????????????? | | ????????????# ! **! "=" + ????????????????? | | ????????????### = = !@ ! #??????????????????? | | ?????????????# ########??????????????????? | | ?????????????### #????????????????????????? | | ????????????#### #????????????????????????? | | ????????????+ #????????????????????????? | | ????????????##""#"# #????????????????????????? | | ??????? ???# #### #????????????????????????? | | ??????? ?###???# #????????????????????????? | | ????? ! ???????# #????????????????????????? | | ????? ????????# #????????????????????????? | | ????? ? ??????# #????????????????????????? | | ????? #?????# +????????????????????????? | | ????? = ??????# #?????? ????????????????? | | ????? %! ???????# #???? ????????????????? | | ???? %%= ???###?### #?? ???????????????? | | ######+######"###"# # ??????????????? | | ! %= ^%![! " ??????????????? | | !%= | ^=%*]! #########????????????????? | | !* % !% = %![%*% ??????????????? | | !!! %! =/ ! !%% ! ??????????????? | | =%| *% =^! ??????????????? | | =!* = ####"###################???????????????? | | !% # ???????????????????????????? | | = # = ????????????????????????????? | | + ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 19 Energy Capacity 315 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Core Analysis 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Sub Mat Gar Mat Gar Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . 4 . . . 2 . . . . 2 2 . Power . | . . . . . . . . . . . . . . Propulsion 3 | . . 2 . . . 1 . . . . . . . Utility 5 | . . 1 . . . 1 . . . . 1 2 . Weapon 2 | . . 1 . . . . . . . . 1 . . Parts Attached 147 | . 13 3 18 4 3 7 22 2 1 4 5 34 31 Parts Lost 48 | . . 1 . 1 . 2 7 . . 3 3 3 28 Damage Taken 9061 | . 19 314 504 304 117 326 583 70 . 477 382 1818 4147 Core 1424 | . . 84 60 31 7 53 165 . . 4 131 116 773 Player 2/Cogmind (%) 61 | . . 71 100 36 18 31 75 . . 3 90 32 77 Absorbed by Shields 243 | . . . . . . . 88 24 . 131 . . . Damage Inflicted 17120 | . 19 171 794 535 293 710 405 203 . 1512 603 3678 8197 Player 2/Cogmind (%) 50 | . 6 79 68 47 34 38 36 33 . 63 78 61 47 Combat Hostiles Destroyed 113 | . . 1 12 4 3 13 1 1 . 3 5 23 47 Player 2/Cogmind (%) 46 | . . 50 66 28 27 40 10 25 . 100 71 60 47 Game ------ Seed CentriumThunderArmor Manual? 0 Play Time 01:02:25 Cumulative 242.7 hours Start 2024.10.21 @ 17:16:51 End 2024.10.21 @ 19:02:21 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 302 Rogue 258 Adventurer 4 Explorer 40 Win Type - Total 12 Types 9/1/1/1/0/0/0/0/0 Lore% 50 Gallery% 72 Achievement% 62 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 97338d58-fa6d-4b52-a1ed-dff34ec3b91f