Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.15 @ 11:02:46

Player: Leeman

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (31)      155
Value Destroyed (734)      734
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (374)                374
              TOTAL SCORE: 2103

 Bonus
-------
Follower Combat Kills      87
Aligned with FarCom        300
Friendly Fire              -13

 Cogmind 
---------
Core Integrity             0/250
Matter                     279/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (2) ---
     Light Treads
     Light Treads
>          --- UTILITY (2) ------
           Heat Sink
     Large Storage Unit
>          --- WEAPON (2) -------
           Beam Rifle
           Rocket Launcher
>          --- INVENTORY (15) ---
     Light Ion Engine
     Light Treads
     Light Treads
           Heat Sink
  Hardened Light Armor Plating
    Medium Laser
     Small Laser
           Spread Laser
           Assault Rifle
           AWS/Gauss

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Heat Sink
     Large Storage Unit
>          --- WEAPON -----------
           Beam Rifle
           Spread Laser
>          --- INVENTORY --------
     Light Ion Engine
     Light Treads
     Light Treads
           Heat Sink
  Hardened Light Armor Plating
    Medium Laser
     Small Laser
           Spread Laser
           Assault Rifle
           AWS/Gauss
           Rocket Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Large Storage Unit
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             16   | 6   6   3   .   1   
  Power                    2    | 1   .   1   .   .   
    Engine                 2    | 1   .   1   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               3    | 2   .   1   .   .   
    Treads                 3    | 2   .   1   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 1   3   .   .   .   
    Device                 1    | .   1   .   .   .   
    Storage                3    | 1   2   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   7    | 2   3   1   .   1   
    Energy Gun             5    | 1   3   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 3    | .   .   2   .   1   
  Power                    1    | .   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   1   .   1   
  Highest Loss Streak      2    | .   .   2   .   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   97  99  100 100 
  Engine                   13   | .   14  13  14  14  
  Treads                   28   | .   28  28  28  28  
  Device                   13   | .   12  14  14  14  
  Storage                  14   | .   14  14  14  14  
  Energy Gun               27   | .   27  27  28  27  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             32   | 14  32  32  30  31  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  2    | 2   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  
  Most Carried             12   | 2   10  11  12  12  
  Average Carried          9    | 1   7   9   10  11  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            12   | 2   10  10  12  11  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Jun Mat Min Exi Min 
Matter Collected           350  | 258 62  30  .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            782  | .   335 287 .   160 
  Parts                    49   | .   17  22  .   10  
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Combat Hostiles Destroyed  26   | .   10  12  .   4   
  Guns                     26   | .   10  12  .   4   
Classes Destroyed          4    | .   4   .   .   .   
  Hauler                   2    | .   2   .   .   .   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  11   | .   5   6   .   .   
  Grunt                    15   | .   5   6   .   4   
Best Kill Streak           3    | .   3   3   .   2   
  Combat Bots Only         3    | .   3   3   .   2   
Max Kills in Single Turn   1    | .   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Jun  Mat  Min  Exi  Min  
Damage Taken               869  | .    268  327  .    274  
  Core                     250  | .    69   74   .    107  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              89   | .    54   26   .    9    
  Largest                  2    | .    2    2    .    2    
  Hottest                  121  | .    121  121  .    121  
Shots Fired                152  | .    93   41   .    18   
  Gun                      151  | .    93   41   .    17   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 1    | .    .    .    .    1    
  Special                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  151  | .    93   41   .    17   
  Explosive                1    | .    .    .    .    1    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         9    | .    9    7    .    9    
  Robot Miss Streak        6    | .    6    6    .    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           102  | .    58   32   .    12   
  Core Hits                100  | .    53   31   .    16   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    2    .    .    .    
    Burn                   2    | .    2    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1343 | .    784  393  .    166  
  Guns                     1332 | .    784  393  .    155  
  Cannons                  .    | .    .    .    .    .    
  Explosions               11   | .    .    .    .    11   
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  1332 | .    784  393  .    155  
  Explosive                11   | .    .    .    .    11   
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        432  | .    432  180  .    108  
  Average Temperature      84   | .    103  51   .    48   
  Received Heat Transfer   216  | .    117  63   .    36   
  Effects                  2    | .    2    .    .    .    
    Shutdowns              1    | .    1    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | .    2    1    .    1    
  Heat Transferred         2685 | .    1659 719  .    307  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Peak Influence             170  | .   154 170 .   85  
  Initial                  .    | .   .   .   .   .   
  Average                  45   | .   43  59  .   20  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Distress Signals           2    | .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              44   | .   23  13  .   8   
  Peak Tracking Total      5    | .   5   3   .   3   
  Tactical Retreats        2    | .   1   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Jun Mat Min Exi Min 
Machines Disabled          1    | .   1   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Machines Accessed          9    | .   5   .   4   .   
  Terminals                5    | .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                60   | .   11  .   49  .   
  Successful               54   | .   5   .   49  .   
  Failed                   6    | .   6   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                11   | .   11  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             54   | .   5   .   49  .   
  Record                   49   | .   .   .   49  .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Locate Traps             3    | .   3   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Jun Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Jun Mat Min Exi Min 
Total Allies               2    | .   .   1   .   1   
  Largest Group            1    | .   .   1   1   1   
  Highest-Rated Group      31   | .   .   31  31  31  
  Highest-Rated Ally       31   | .   .   31  31  31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               11   | .   .   4   .   7   
  Total Damage             169  | .   .   64  .   105 
  Kills                    3    | .   .   1   .   2   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Jun  Mat  Min  Exi  Min  
Turns Passed               4401 | 62   1605 1271 993  470  
Spaces Moved               2443 | 36   868  690  617  232  
  Core                     9    | 9    .    .    .    .    
  Treads                   2434 | 27   868  690  617  232  
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  
  Average Speed            159  | 143  160  160  160  160  
  Slowest Speed            160  | 160  160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       63   | 4    91   99   94   30   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             3    | .    .    2    .    1    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          10   | .    .    .    .    10   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      10   | .    .    .    .    10   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Total                      2786 | 43  991 816 623 313 
  Wait                     221  | .   49  96  5   71  
  Move                     2439 | 35  867 689 616 232 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  16   | 2   11  2   1   .   
  Fast Attach              7    | 6   1   .   .   .   
  Attach                   4    | .   1   2   .   1   
  Detach                   1    | .   1   .   .   .   
  Swap                     5    | .   4   1   .   .   
  Drop                     3    | .   3   .   .   .   
  Fire                     89   | .   54  26  .   9   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   1    | .   .   .   1   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
   37 | -11/Junkyard  | Discovered new exit (range 16)
   63 | -11/Junkyard  | Entered Materials
  313 | -10/Materials | Build established: Mutant
  562 | -10/Materials | Discovered new exit (range 16)
 1016 | -10/Materials | Discovered new exit (range 16)
 1185 | -10/Materials | Discovered new exit (range 6)
 1253 | -10/Materials | Discovered new exit (range 5)
 1668 | -10/Materials | Entered Mines
 1699 | -10/Mines     | Learned Materials emergency access door positions
 1707 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1707 | -10/Mines     | Discovered new exit (range 5)
 2082 | -10/Mines     | Discovered new exit (range 15)
 2327 | -10/Mines     | Core integrity fell below 50%
 2395 | -10/Mines     | Escorted by a lone wolf Derelict
 2501 | -10/Mines     | Discovered new exit (range 10)
 2793 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2939 | -10/Mines     | Entered Exiles
 2939 | -10/Exiles    | Accompanied by 1 ally
 2978 | -10/Exiles    | Discovered new exit (range 15)
 3037 | -10/Exiles    | Met 8R-AWN
 3066 | -10/Exiles    | Met EX-HEX
 3199 | -10/Exiles    | Visited The Gauntlet
 3366 | -10/Exiles    | Met EX-DEC
 3421 | -10/Exiles    | Met EX-BIN
 3443 | -10/Exiles    | Aligned with FarCom system
 3445 | -10/Exiles    | Given EX-Vault access code
 3512 | -10/Exiles    | Opened EX-Vault
 3525 | -10/Exiles    | Found Prototype Ballistic Gun
 3572 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 3671 | -10/Exiles    | Learned location of Zion (-6)
 3730 | -10/Exiles    | Discovered new exit (range 11)
 3932 | -10/Exiles    | Left Exiles lab with AWS/Gauss
 3932 | -10/Exiles    | Entered Mines
 4256 | -9/Mines      | Discovered new exit (range 7)
 4329 | -9/Mines      | Discovered new exit (range 7)
 4333 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 4390 | -9/Mines      | Assembled infested the area
 4400 | -9/Mines      | Core integrity fell below 20%
 4402 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
  Here, take my spare."
SP-Y0O(g): "You're apparently new around these parts, I'll cover you."
SP-Y0O(g): "Mining lasers are a lot more useful than you might think..."
B-36 Bruiser suffers critical hit (Burn).
B-36 Bruiser destroyed.
G-34 Mercenary destroyed.
Ion Engine melted.
G-34 Mercenary destroyed.
Searching scrap...
Found Hammer.
Found 37 Matter.
ALERT: Infestation in the mines, dispatching Demolisher response squad.
C-30 ARC bursts open, deploying its payload.
D-53 Grenadier unfolds itself. <x2>
D-53 Grenadier suffers critical hit (Burn).
T-07 Excavator destroyed.
Spread Laser destroyed.
R-06 Scavenger collects Aluminum Leg.
SP-Y0O(g) destroyed.
U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoreIonicGenerator
  Manual?         0
Play Time         00:26:00
  Cumulative      13.4 hours
  Start           2023.12.15 @ 10:32:21
  End             2023.12.15 @ 11:02:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          12
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e41088e5-41fe-47bc-918c-8ccd52c342bf