Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.22 @ 08:42:57 Player: UlyssesB Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (46) 230 Value Destroyed (1681) 1681 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (711) 711 TOTAL SCORE: 4942 Bonus ------- High Alert Combat Kills 11 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- Axe > --- INVENTORY (4) ---- Medium Storage Unit Improved Weapon Shielding Hardened Medium Armor Plating Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Advanced Treads Armored Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Heat Sink Medium Storage Unit > --- WEAPON ----------- Particle Gun Particle Gun Particle Gun Electrolaser > --- INVENTORY -------- Light Treads Improved Treads Improved Weapon Shielding Hardened Light Armor Plating Hardened Medium Armor Plating Advanced Beam Cannon Grenade Launcher Datajack [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . . 2 . . Weapon 2 | . . 2 . . . . Parts Attached 44 | . 12 9 2 14 5 2 Power 4 | . 1 2 . . 1 . Engine 4 | . 1 2 . . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 11 | . 5 1 1 2 2 . Treads 5 | . 1 1 . 2 1 . Leg 4 | . 3 . . . 1 . Wheel 2 | . 1 . 1 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | . 2 1 . 4 . . Device 3 | . . 1 . 2 . . Storage 1 | . 1 . . . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 2 | . . . . 2 . . Artifact . | . . . . . . . Weapon 22 | . 4 5 1 8 2 2 Energy Gun 16 | . 3 5 . 6 1 1 Energy Cannon 1 | . . . . 1 . . Ballistic Gun 3 | . 1 . 1 . 1 . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 30 | . 6 . . 13 8 3 Power 3 | . 1 . . 1 1 . Propulsion 6 | . 1 . . 2 1 2 Utility 5 | . . . . 3 2 . Weapon 16 | . 4 . . 7 4 1 Highest Loss Streak 6 | . 2 . . 6 5 3 Average Slot Usage (%) 85 | . 91 98 100 86 61 15 Engine 8 | . 10 10 11 7 3 . Treads 8 | . 3 11 11 9 14 3 Leg 5 | . 21 . . . 1 4 Wheel 6 | . 3 11 11 6 . . Device 7 | . . 7 11 16 9 . Storage 10 | . 14 11 11 9 9 2 Processor 4 | . 13 3 . . . . Protection 2 | . . . . 5 8 . Energy Gun 21 | . 19 32 33 24 1 1 Energy Cannon 1 | . . . . 1 7 . Ballistic Gun 6 | . 5 11 11 4 2 . Naked Turns . | . . . . . . . Heaviest Build 28 | 10 17 23 23 28 25 8 Greatest Support 45 | 20 20 20 12 45 43 20 Greatest Overweight (x) 2 | . 1 2 2 2 1 2 Average Overweight (x) 1 | . . 1 1 1 . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 Average Capacity 7 | . 7 8 8 8 8 5 Most Carried 8 | . 8 8 8 8 4 4 Average Carried 6 | . 6 7 7 7 3 3 Final Capacity 8 | 6 8 8 8 8 8 4 Final Carried 8 | 6 8 8 8 4 3 4 Class Distribution -------------------- 45% | Mutant 33% | Scavenger-Gunner 9% | Scavenger-Tank 7% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Tank | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Min Mat Gar Mat Matter Collected 697 | 195 148 147 13 132 62 . Remotely . | . . . . . . . Salvage Created 1893 | . 341 483 9 720 284 56 Parts 105 | . 23 34 1 28 14 5 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Combat Hostiles Destroyed 42 | . 10 9 . 13 9 1 Melee 3 | . . . . . 2 1 Guns 30 | . 10 8 . 11 1 . Cannons 4 | . . . . 2 2 . AOE 4 | . . . . . 4 . Classes Destroyed 8 | . 2 2 1 2 1 . Builder 1 | . . 1 . . . . Tunneler 1 | . . . 1 . . . Hauler 1 | . . . . 1 . . Watcher 1 | . . . . 1 . . Swarmer 6 | . 3 . . . 3 . Grunt 26 | . 7 3 . 11 5 . Brawler 1 | . . . . . 1 . Sentry 9 | . . 6 . 2 . 1 Best Kill Streak 4 | . 3 4 1 4 3 1 Combat Bots Only 3 | . 3 3 . 3 3 1 Max Kills in Single Turn 2 | . 1 2 1 1 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Mat Damage Taken 3505 | . 655 280 . 1403 826 341 Core 713 | . 115 45 . 261 120 172 Absorbed by Shields 4 | . . . . . 4 . Core Remaining (%) 80 | 100 54 . 88 . . . Volleys Fired 119 | . 40 19 1 41 15 3 Largest 4 | . 2 4 4 4 2 1 Hottest 258 | . 130 181 181 258 133 50 Shots Fired 310 | . 71 76 4 134 22 3 Gun 288 | . 71 76 4 127 7 3 Cannon 19 | . . . . 7 12 . Launcher 3 | . . . . . 3 . Special . | . . . . . . . Kinetic 58 | . 16 19 1 21 1 . Thermal 246 | . 55 57 3 113 18 . Explosive 3 | . . . . . 3 . Electromagnetic 3 | . . . . . . 3 Robot Hit Streak 16 | . 10 13 2 16 7 4 Robot Miss Streak 4 | . 4 2 2 3 3 1 Penetration Max . | . . . . . . . Secondary Targets 6 | . 3 . . 3 . . Max Gunslinging Chain 1 | . 1 . . 1 . . Shots Hit Robots 209 | . 41 53 2 92 11 10 Core Hits 89 | . 16 18 1 42 11 1 Critical Hits 4 | . . . . 1 3 . Critical Kills 2 | . . . . . 2 . Critical Parts Destroyed 2 | . . . . 1 1 . Melee Attacks 7 | . . . . . . 7 Impact . | . . . . . . . Slashing 7 | . . . . . . 7 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3355 | . 536 637 41 1332 435 374 Guns 2536 | . 536 637 41 1200 67 55 Cannons 289 | . . . . 125 164 . Explosions 202 | . . . . . 202 . Melee 319 | . . . . . . 319 Ramming 9 | . . . . 7 2 . Kinetic 200 | . 49 90 14 47 . . Thermal 2570 | . 487 547 27 1278 231 . Explosive 202 | . . . . . 202 . Electromagnetic 55 | . . . . . . 55 Impact . | . . . . . . . Slashing 319 | . . . . . . 319 Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Effects 1 | . . . . . . 1 Message Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 2 | . . . . . . 2 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 2 | . . . . . . 2 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 27 | . . . . . 27 . Shots 2 | . . . . . 2 . Rammed 5 | . . . . 3 2 . Targets Rammed 7 | . . . . 3 4 . Kicked . | . . . . . . . Crushed 2 | . . . . . 2 . Highest Temperature 434 | . 330 399 72 434 271 15 Average Temperature 121 | . 72 141 45 154 102 10 Received Heat Transfer 1740 | . 282 111 . 756 420 171 Effects 8 | . 1 4 . 1 2 . Energy Bleed 3 | . 1 1 . 1 . . Interference 5 | . . 3 . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 8 | . 1 4 1 2 . . Heat Transferred 5771 | . 1069 1290 74 2894 444 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Peak Influence 411 | . 250 411 87 278 295 153 Average Influence 157 | . 107 209 82 146 223 136 Maximum Alert Level 2 | . 1 2 . 1 1 . Low Security (%) 58 | . 81 28 100 62 29 100 Level 1 40 | . 18 69 . 37 70 . Level 2 . | . . 2 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 2 . . 6 . . Investigation 4 | . 1 . . 3 . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . . 2 . . Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Distress Signals 5 | . . 3 . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 70 | . 20 18 . 18 11 3 Peak Tracking Total 6 | . 6 5 . 6 6 3 Tactical Retreats 3 | . 1 1 . . . 1 Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Traps Triggered 2 | . . . . 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Min Mat Gar Mat Machines Disabled 2 | . 1 1 . . . . Max in Single Turn 1 | . 1 1 . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Machines Accessed 14 | . 7 5 . 2 . . Terminals 10 | . 6 3 . 1 . . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 48 | . 24 17 . 7 . . Successful 29 | . 16 12 . 1 . . Failed 19 | . 8 5 . 6 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 31 | . 15 10 . 6 . . Terminals 37 | . 23 10 . 4 . . Fabricators . | . . . . . . . Repair Stations 3 | . . 3 . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 4 | . . 4 . . . . Garrison Access 3 | . . . . 3 . . Terminal Hacks 13 | . 11 2 . . . . Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 3 | . 2 1 . . . . Terminal Index 1 | . 1 . . . . . Recycling Unit Index 1 | . 1 . . . . . Locate Traps 2 | . 1 1 . . . . Dispatch Records 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . 4 . . . . Insert Component 2 | . . 2 . . . . Analyze 2 | . . 2 . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 30 | . 15 9 . 6 . . Terminals 8 | . 4 4 . . . . Track 1 | . . 1 . . . . Assimilate 2 | . 1 1 . . . . Botnet 3 | . 2 1 . . . . Operators 2 | . 1 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 5 4 . 2 . . Full Trace Events 2 | . . . . 2 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 38 | . . 38 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Min Mat Gar Mat Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Min Mat Gar Mat Turns Passed 2071 | . 547 527 203 384 331 79 Spaces Moved 1261 | 1 349 335 195 170 174 37 Core 19 | . . . . . . 19 Treads 200 | . . 1 . 12 172 15 Legs 233 | 1 227 . . . 2 3 Wheels 809 | . 122 334 195 158 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 120 90 90 100 100 150 50 Average Speed 111 | 120 109 97 100 110 159 105 Slowest Speed 180 | 120 120 180 100 160 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 1 69 32 47 18 31 8 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . 1 . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 2 | . . . 2 . . . Spaces Dug 9 | . . . . . 9 . Terrain Destroyed 9 | . . . . . 9 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 9 | . . . . . 9 . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Total 1668 | . 443 489 200 272 203 61 Wait 194 | . 30 113 . 40 . 11 Move 1257 | . 348 334 194 170 174 37 Hop . | . . . . . . . Pick Up 19 | . 8 5 1 1 4 . Fast Attach 20 | . 3 7 1 7 . 2 Attach 17 | . 5 2 . 5 5 . Detach 1 | . . . . . . 1 Swap 7 | . 4 . 1 2 . . Drop 19 | . 5 9 2 3 . . Fire 119 | . 40 19 1 41 15 3 Melee 7 | . . . . . . 7 Ram . | . . . . . . . Kick . | . . . . . . . Crush 6 | . . . . 3 3 . Escape Stasis 2 | . . . . . 2 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Discovered new exit (range 8) 432 | -10/Materials | Discovered new exit (range 5) 468 | -10/Materials | Discovered new exit (range 15) 502 | -10/Materials | Discovered new exit (range 16) 548 | -10/Materials | Entered another Materials area 548 | -9/Materials | Evolved 2 slots: Weapon x2 787 | -9/Materials | Discovered new exit (range 5) 904 | -9/Materials | Discovered new exit (range 15) 983 | -9/Materials | Build established: Scavenger-Gunner 1018 | -9/Materials | Repaired Lgt. Deuterium Engine 1075 | -9/Materials | Entered Mines 1095 | -9/Mines | Assembled infested the area 1100 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1241 | -9/Mines | Learned 4 Materials zone layouts 1259 | -9/Mines | Discovered new exit (range 12) 1262 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1278 | -9/Mines | Entered Materials 1278 | -8/Materials | Evolved 2 slots: Utility x2 1581 | -8/Materials | Garrison activated, responded to threat 1631 | -8/Materials | Lost 6 parts (1p1n1u3w) 1662 | -8/Materials | Identified exit to Garrison 1662 | -8/Materials | Entered Garrison 1671 | -8/Garrison | Lost 3 parts (1n1u1w) 1760 | -8/Garrison | Triggered checkpoint 1848 | -8/Garrison | Triggered checkpoint 1887 | -8/Garrison | Build established: Mutant 1901 | -8/Garrison | Core integrity fell below 50% 1966 | -8/Garrison | Discovered new exit (range 8) 1986 | -8/Garrison | Installed Relay Interface Framework 1992 | -8/Garrison | Lost 5 parts (1p1n1u2w) 1993 | -8/Garrison | Entered Materials 2035 | -8/Materials | Core integrity fell below 20% 2069 | -8/Materials | Lost 3 parts (2n1w) 2072 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02002_ F6PZ5 NAI S>ZIDJVCSFT2SO3A 02021_ T-07 Excavator is excavating. 02024_ Lgt. Treads destroyed. 02025_ Acquired Prototype Energy Gun. 02025_ Identified Hvy. EM Shotgun. 02025_ T-07 Excavator is excavating. 02030_ Acquired Axe. 02030_ Aluminum Leg destroyed. 02034_ T-07 Excavator is excavating. 02038_ Hvy. EM Shotgun destroyed. 02042_ T-07 Excavator is excavating. 02049_ Destroyed Particle Gun. 02050_ K-01 Serf collects debris. 02058_ Y-45 Defender destroyed. 02058_ K-01 Serf collects debris. 02070_ Sneak attack on A-02 Transporter. 02070_ Lgt. Treads severed. 02071_ C-30 ARC bursts open, deploying its payload. 02071_ G-50 Soldier unfolds itself. 02071_ G-47 Trooper unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????????????????? ????????????? | | ???????????????????????????????# ###?????????? | | ????????????????????????? ????? # ????????? | | ???????????????????##?###+####? # ????????? | | ???????????????????# %g #? +?????????? | | ???????????????????# """g #? #?????????? | | ???????????????????# "R" """ #? ??????????? | | ???????????????????# " " """ ## #??????????? | | ???????????????????# """ ## #??????????? | | ???????????????????# ## #??????????? | | ???????????????????#! ## #??????????? | | ???????????????????# @k[ ## ##?????????? | | ???????????????????#######/### ###???????? | | ????????????????????????# *= # #??????? | | ???????????????? ######## a #??????? | | ???????????????# ! [ # #??????? | | ?????????????????## !/[ #?????????? | | ??????????????????# // ##?????????? | | ??????????????????# #??????????? | | ??????????????????####### +??????????? | | ????????????????????????+ #??????????? | | ??????????????????????? # """" #??????????? | | ??????????????????????? # """" #??????????? | | ?????????????????????? ?# """" #??????????? | | ?????????????????????? ?# #??????????? | | ????????????????????? ??# #??+#??????? | | ????????????????????????# ### #??????? | | ???????????????????###/## ###????? | | ???????????????????# !!! #????? | | ???????????????? / !!! #????? | | ????????????????? # !!! #????? | | ???????????????????###+####### #????? | | ?????????????????????????????# ##### #????? | | ?????????????????????????????# #?????#????? | | ?????????????????????????????# #??????????? | | ?????????????????????????????# #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 14 Energy Capacity 140 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Imp. Weapon Shielding | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicAssemblyCorpse Manual? 0 Play Time 00:32:41 Cumulative 143.5 hours Start 2020.03.22 @ 06:48:14 End 2020.03.22 @ 08:42:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/1/0/0/0/0 Lore% 69 Gallery% 62 Achievement% 46 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 76x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: a32e7008-12fd-4043-a04d-0cbef13e996d