Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.06 @ 10:17:33

Player: N00Bk1llr

Result: Destroyed by DAS Turret with DAS Cannon

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (64)      320
Value Destroyed (1236)     1236
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (-250)               -250
              TOTAL SCORE: 2966

 Bonus
-------
High Alert Combat Kills    65
Follower Combat Kills      14
Friendly Fire              -329

 Cogmind 
---------
Core Integrity             0/400
Matter                     127/300
Energy                     97/100
System Corruption          0%
Temperature                Cool (1)
Movement                   Walking (190) Ox1
Location                   -9/Exiles

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
       Advanced Myomer Leg
>               --- UTILITY (3) ------
  High-capacity Storage Unit
>               --- WEAPON (3) -------
                8R-AWN's Boregun
>               --- INVENTORY (20) ---
       Improved Ion Engine
          Heavy Ion Engine
     Reinforced Fission Core
   Experimental Heat Sink
                Cooling System
          Large Battery (200)
         Medium Matter Pod (0)
                Seismic Detector
       Advanced Weapon Cycler
       Improved Trap Extractor (0/6)
                AS-neutralizer No. 17b
                Grenade Launcher
                Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
          Light Treads
       Advanced Myomer Leg
>               --- UTILITY ----------
                Cooling System
  High-capacity Storage Unit
>               --- WEAPON -----------
          Heavy Assault Rifle
                8R-AWN's Boregun
                Gauss Cannon
>               --- INVENTORY --------
       Improved Ion Engine
          Heavy Ion Engine
     Reinforced Fission Core
          Light Treads
   Experimental Heat Sink
                Cooling System
          Large Battery
         Medium Matter Pod
                Seismic Detector
       Advanced Weapon Cycler
         Medium Armor Plating
       Improved Trap Extractor
                AS-neutralizer No. 17b
                Grenade Launcher
                Rocket Launcher
[Rating: 35]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Advanced Myomer Leg
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Autogun
  Energy Gun               Medium Laser
  Ballistic Gun            Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             47   | 2   6   .   15  7   17  
  Power                    3    | .   .   .   2   .   1   
    Engine                 3    | .   .   .   2   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | 2   .   .   4   .   6   
    Treads                 10   | 2   .   .   4   .   4   
    Leg                    2    | .   .   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  15   | .   4   .   2   4   5   
    Device                 4    | .   1   .   .   .   3   
    Storage                2    | .   2   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             8    | .   .   .   2   4   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   17   | .   2   .   7   3   5   
    Energy Gun             4    | .   1   .   3   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          7    | .   .   .   2   2   3   
    Ballistic Cannon       3    | .   1   .   1   .   1   
    Launcher               3    | .   .   .   1   1   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   4   
Parts Lost                 20   | .   1   .   4   .   15  
  Power                    2    | .   .   .   1   .   1   
  Propulsion               6    | .   .   .   2   .   4   
  Utility                  5    | .   .   .   .   .   5   
  Weapon                   7    | .   1   .   1   .   5   
  Highest Loss Streak      8    | .   1   .   2   .   8   
  To Critical Strikes      5    | .   .   .   .   .   5   
Average Slot Usage (%)     96   | .   89  100 95  100 96  
  Engine                   11   | .   14  14  11  11  10  
  Treads                   22   | .   28  28  21  22  21  
  Device                   5    | .   1   14  11  5   2   
  Storage                  11   | .   14  14  11  11  11  
  Protection               11   | .   .   .   7   16  18  
  Energy Gun               10   | .   23  14  19  4   .   
  Ballistic Gun            18   | .   .   .   4   28  30  
  Ballistic Cannon         2    | .   3   14  8   .   1   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             84   | 14  70  52  65  84  84  
  Greatest Support         40   | 40  40  40  40  40  40  
  Greatest Overweight (x)  3    | .   1   1   1   2   3   
  Average Overweight (x)   1    | .   .   1   1   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  
  Average Capacity         18   | 8   13  20  20  20  20  
  Most Carried             20   | 7   13  12  20  20  20  
  Average Carried          15   | 4   6   12  15  19  17  
  Final Capacity           20   | 8   20  20  20  20  20  
  Final Carried            20   | 2   12  12  20  20  13  

 Class Distribution 
--------------------
 70% | Tank
 21% | Mutant
  7% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
   Tank | -9/Materials
   Tank | -9/Mines
   Tank | -9/Exiles

 Resources                      | -11 -10 -10 -9  -9  -9  
-----------                Run  | Yrd Mat Min Mat Min Exi 
Matter Collected           1510 | 220 236 .   335 276 443 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1786 | 78  410 .   982 203 113 
  Parts                    126  | 2   32  .   63  23  6   
Haulers Intercepted        5    | .   2   .   3   .   .   
Recyclers Shooed           2    | .   1   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Combat Hostiles Destroyed  43   | .   9   .   23  8   3   
  Melee                    1    | .   1   .   .   .   .   
  Guns                     20   | .   6   .   10  3   1   
  Cannons                  7    | .   1   .   6   .   .   
  AOE                      14   | .   .   .   7   5   2   
Classes Destroyed          12   | 1   5   .   5   .   1   
  Worker                   3    | .   1   .   1   1   .   
  Builder                  1    | .   .   .   1   .   .   
  Tunneler                 3    | .   .   .   1   2   .   
  Hauler                   5    | .   2   .   3   .   .   
  Recycler                 3    | 1   .   .   2   .   .   
  Watcher                  6    | .   2   .   4   .   .   
  Swarmer                  18   | .   3   .   7   8   .   
  Grunt                    19   | .   6   .   11  2   .   
  Brawler                  1    | .   .   .   1   .   .   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   3    | .   .   .   3   .   .   
  Assembled                2    | .   .   .   .   .   2   
Best Kill Streak           6    | 1   3   .   6   3   2   
  Combat Bots Only         5    | .   3   .   5   3   2   
Max Kills in Single Turn   3    | 1   1   .   2   3   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   2   1   
  Melee                    1    | .   1   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   1   
  8R-AWN (-9/Exiles)

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  
Hostile Shots Fired        271  | .    54   .    82   22   113  
  Missed                   61   | .    11   .    27   7    16   
Damage Taken               3300 | .    477  .    562  270  1991 
  Core                     528  | .    95   .    89   33   311  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Ignored by Resistances   315  | .    .    .    .    .    315  
Core Remaining (%)         81   | 100  .    62   .    .    .    
Volleys Fired              182  | 2    40   .    58   19   63   
  Largest                  3    | 2    2    .    3    3    3    
  Hottest                  150  | 100  115  .    150  111  69   
Shots Fired                401  | 4    78   .    161  33   125  
  Gun                      345  | 4    72   .    116  30   123  
  Cannon                   43   | .    6    .    37   .    .    
  Launcher                 13   | .    .    .    8    3    2    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  210  | .    6    .    61   20   123  
  Thermal                  178  | 4    72   .    92   10   .    
  Explosive                13   | .    .    .    8    3    2    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         18   | 2    8    .    10   8    18   
  Robot Miss Streak        6    | 1    4    .    4    6    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           251  | 2    48   .    91   19   91   
  Core Hits                128  | 2    21   .    66   21   18   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         9    | .    5    .    4    .    .    
    Burn                   8    | .    5    .    3    .    .    
    Blast                  1    | .    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4730 | 25   677  .    1900 705  1423 
  Guns                     3108 | 25   573  .    996  213  1301 
  Cannons                  442  | .    74   .    368  .    .    
  Explosions               1126 | .    .    .    521  483  122  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  54   | .    30   .    15   9    .    
  Kinetic                  2029 | .    74   .    551  103  1301 
  Thermal                  1712 | 25   573  .    813  301  .    
  Explosive                935  | .    .    .    521  292  122  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            8    | .    .    .    .    8    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               8    | .    .    .    .    8    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 5    | .    2    .    3    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  5    | .    2    .    3    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      86   | .    .    .    .    86   .    
  Shots                    2    | .    .    .    .    2    .    
  Rammed                   25   | .    18   .    5    2    .    
Targets Rammed             26   | .    19   .    5    2    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    
Highest Temperature        358  | 78   358  .    236  112  342  
  Average Temperature      99   | 40   112  .    80   40   178  
  Received Heat Transfer   441  | .    255  .    186  .    .    
  Effects                  6    | .    2    .    .    .    4    
    Shutdowns              2    | .    1    .    .    .    1    
    Interference           2    | .    .    .    .    .    2    
    Matter Decay           1    | .    1    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    
  Parts Melted             10   | .    4    .    4    2    .    
  Heat Transferred         4420 | 74   1998 .    2013 335  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Peak Influence             599  | 5   197 .   599 273 .   
  Initial                  233  | .   3   .   .   233 .   
  Average                  159  | 3   56  .   229 179 .   
Maximum Alert Level        2    | .   1   .   2   1   .   
  Low Security (%)         57   | 100 99  100 54  32  .   
  Level 1                  32   | .   .   .   15  67  .   
  Level 2                  9    | .   .   .   30  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   1   .   4   .   .   
  Investigation            3    | .   1   .   2   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Distress Signals           1    | .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              78   | .   14  .   33  10  21  
  Peak Tracking Total      9    | .   4   .   5   3   9   
  Tactical Retreats        11   | .   1   .   3   .   7   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Traps Triggered            1    | .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   3   
  Triggered                .    | .   .   .   .   .   .   
Most Traps Carried         3    | .   .   .   .   3   3   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Min Mat Min Exi 
Machines Disabled          12   | .   1   .   3   4   4   
  Max in Single Turn       4    | .   1   .   1   4   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Machines Accessed          9    | .   3   .   3   2   1   
  Terminals                6    | .   2   .   3   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                19   | .   6   .   8   4   1   
  Successful               8    | .   2   .   4   1   1   
  Failed                   11   | .   4   .   4   3   .   
    Catastrophic           1    | .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   9    | .   2   .   4   3   .   
  Terminals                16   | .   5   .   8   3   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             6    | .   1   .   3   1   1   
  Record                   1    | .   .   .   .   .   1   
  Prototype ID Bank        2    | .   1   .   1   .   .   
  Open Door                1    | .   .   .   .   1   .   
  Transport Status         1    | .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   1   .   .   
  Terminals                1    | .   .   .   1   .   .   
    Botnet                 1    | .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   2   .   3   1   .   
  Full Trace Events        1    | .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Yrd Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Min Mat Min Exi 
Total Allies               3    | .   .   .   .   3   .   
  Largest Group            3    | .   .   .   .   3   .   
  Highest-Rated Group      40   | .   .   .   .   40  .   
  Highest-Rated Ally       16   | .   .   .   .   16  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               11   | .   .   .   .   11  .   
  Total Damage             76   | .   .   .   .   76  .   
  Kills                    2    | .   .   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  
Turns Passed               5199 | 25   899  94   1178 1544 1459 
Spaces Moved               1782 | 11   385  40   386  543  417  
  Core                     .    | .    .    .    .    .    .    
  Treads                   1754 | 6    385  40   386  543  394  
  Legs                     28   | 5    .    .    .    .    23   
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            120  | 120  160  240  240  240  190  
  Average Speed            251  | 141  184  240  240  271  300  
  Slowest Speed            400  | 160  240  240  240  320  400  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       45   | 3    57   15   38   96   62   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3    | .    1    .    .    1    1    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    1    .    
Spaces Dug                 1    | .    .    .    .    .    1    
Terrain Destroyed          124  | .    .    .    71   28   25   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    6    
  AOE                      117  | .    .    .    71   28   18   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Total                      2188 | 20  487 39  519 588 535 
  Wait                     57   | .   17  .   15  5   20  
  Move                     1777 | 10  384 39  385 542 417 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  49   | .   13  .   25  6   5   
  Fast Attach              12   | .   4   .   3   1   4   
  Attach                   20   | 2   2   .   6   2   8   
  Detach                   9    | 2   4   .   .   .   3   
  Swap                     15   | .   .   .   6   4   5   
  Drop                     38   | 4   4   .   16  7   7   
  Fire                     182  | 2   40  .   58  19  63  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    26   | .   19  .   5   2   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     3    | .   .   .   .   .   3   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   26 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  431 | -10/Materials | Discovered new exit (range 7)
  669 | -10/Materials | Discovered new exit (range 16)
  925 | -10/Materials | Entered Mines
  986 | -10/Mines     | Met a Derelict bent on vengeance
  995 | -10/Mines     | Discovered new exit (range 5)
 1019 | -10/Mines     | Entered Materials
 1019 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1320 | -9/Materials  | Build established: Gunner
 1416 | -9/Materials  | Discovered new exit (range 8)
 1726 | -9/Materials  | Build established: Tank
 2197 | -9/Materials  | Entered Mines
 2277 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2314 | -9/Mines      | Learned location of Storage (-9)
 2322 | -9/Mines      | Discovered new exit (range 10)
 2488 | -9/Mines      | Found a hidden stash of uninstalled traps
 3043 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 3136 | -9/Mines      | Discovered new exit (range 15)
 3562 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 3728 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3728 | -9/Mines      | Discovered new exit (range 5)
 3741 | -9/Mines      | Entered Exiles
 3815 | -9/Exiles     | Met 8R-AWN
 3908 | -9/Exiles     | Met EX-HEX
 4013 | -9/Exiles     | Met EX-BIN
 4045 | -9/Exiles     | Met EX-DEC
 4080 | -9/Exiles     | Learned location of Zion (-7)
 4612 | -9/Exiles     | Discovered new exit (range 14)
 4709 | -9/Exiles     | Warned about trapping Exiles lab
 4719 | -9/Exiles     | Attacked by the Exiles
 4910 | -9/Exiles     | Core integrity fell below 50%
 4957 | -9/Exiles     | Destroyed 8R-AWN
 4978 | -9/Exiles     | Found Prototype Ballistic Gun
 4978 | -9/Exiles     | Identified 8R-AWN's Boregun
 4982 | -9/Exiles     | Found Prototype Device
 4982 | -9/Exiles     | Identified AS-neutralizer No. 17b
 4986 | -9/Exiles     | Lost 8 parts (2n3u3w)
 5158 | -9/Exiles     | Core integrity fell below 20%
 5200 | -9/Exiles     | Destroyed by DAS Turret with DAS Cannon

 Last Messages 
---------------
05097_ HV Slug penetrates Machine. <x2>
05099_ HV Slug penetrates DAS Turret.
05120_ HV Slug penetrates Wall. <x4>
05133_ HV Slug penetrates Machine.
05135_ HV Slug penetrates Wall.
05135_ HV Slug penetrates Earth.
05137_ HV Slug penetrates Wall. <x2>
05139_ HV Slug penetrates Machine. <x2>
05153_ Acquired 5 matter.
05156_ Acquired 6 matter.
05159_ Med. Armor Plating destroyed.
05163_ Lgt. Treads destroyed.
05167_ Gauss Cannon destroyed.
05167_ Hvy. Assault Rifle destroyed.
05169_ Lgt. Treads destroyed.
05180_ HV Slug penetrates Wall. <x7>
05188_ Wall collapses.
05196_ Cooling System destroyed.
05198_ Hvy. Ion Engine destroyed.
05200_ Acquired 9 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Resistance: KI             30
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              OpticalCatalystDevice
  Manual?         0
Play Time         00:28:47
  Cumulative      63.9 hours
  Start           2024.06.05 @ 10:13:42
  End             2024.06.06 @ 10:17:33
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          113
  Rogue           91
  Adventurer      22
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          56
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 698d4d01-8aa3-45a5-bce9-1ecb6eff3618