Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 22:08:50 Player: graour Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (60) 300 Value Destroyed (1879) 1879 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5219 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 192/300 Energy 21/100 System Corruption 1% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit Improved Signal Interpreter Advanced Terrain Scanner Improved Targeting Computer Force Field > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Recalibrator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Advanced Visual Processing Unit Improved Signal Interpreter Advanced Terrain Scanner Improved Medium Armor Plating System Shield > --- WEAPON ----------- Cooled Particle Cannon Neutron Cannon Neutron Cannon Neutron Cannon > --- INVENTORY -------- Light Nuclear Core Improved Signal Interpreter Recalibrator Missile Launcher Heavy Rocket Launcher [Rating: 69] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Compact Wheel Utility Advanced Visual Processing Unit Device Terrain Scanner Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Medium Armor Plating Weapon Neutron Cannon Energy Gun EM Pulse Gun Energy Cannon Neutron Cannon Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . 1 . 1 . Propulsion 1 | . . . . 1 . Utility 3 | . . 1 1 . 1 Weapon 2 | . . . 1 . 1 Parts Attached 56 | 5 1 10 8 10 22 Power 14 | 1 . 3 1 4 5 Engine 10 | 1 . 3 1 2 3 Core 4 | . . . . 2 2 Reactor . | . . . . . . Propulsion 7 | 2 . 2 1 1 1 Treads 5 | . . 2 1 1 1 Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | . 1 3 3 2 11 Device 12 | . . 3 1 1 7 Storage . | . . . . . . Processor 6 | . 1 . 2 . 3 Hackware 1 | . . . . 1 . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 15 | 2 . 2 3 3 5 Energy Gun 2 | 1 . . . . 1 Energy Cannon 8 | . . 1 2 2 3 Ballistic Gun 2 | 1 . 1 . . . Ballistic Cannon 1 | . . . 1 . . Launcher 2 | . . . . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 18 | . . . . 2 16 Power 5 | . . . . . 5 Propulsion 4 | . . . . 1 3 Utility 4 | . . . . 1 3 Weapon 5 | . . . . . 5 Highest Loss Streak 12 | . . . . 2 12 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 84 97 97 98 96 Engine 13 | . 14 22 18 13 7 Core 5 | . . . . 8 10 Treads 17 | . . 9 18 22 18 Wheel 2 | . 28 12 . . . Device 9 | . . 20 14 7 6 Processor 15 | . 13 11 19 17 13 Hackware 3 | . . . . 4 5 Protection 2 | . . . . . 5 Energy Gun 1 | . 14 2 . . . Energy Cannon 14 | . . 8 16 15 16 Ballistic Gun 4 | . 14 11 9 1 . Launcher 4 | . . . . 4 8 Naked Turns . | . . . . . . Heaviest Build 68 | 8 8 19 25 43 68 Greatest Support 68 | 32 32 40 40 60 68 Greatest Overweight (x) 5 | . . 5 . 2 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 Average Carried 4 | 2 5 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 1 Class Distribution -------------------- 40% | Skirmisher 23% | Mutant 19% | Tank 15% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Gunner | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 967 | 254 18 142 169 132 252 Remotely . | . . . . . . Salvage Created 2430 | 115 79 463 652 393 728 Parts 107 | 5 3 30 31 12 26 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 5 | . 1 2 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 35 | . . 9 8 9 9 Guns 9 | . . 4 3 . 2 Cannons 16 | . . 3 2 6 5 AOE 10 | . . 2 3 3 2 Classes Destroyed 13 | 2 . 6 2 1 2 Worker 3 | . . 2 . . 1 Builder 3 | . . 1 1 1 . Tunneler 1 | 1 . . . . . Hauler 1 | . . . . . 1 Recycler 7 | 1 1 1 2 . 2 Mechanic 1 | . . . 1 . . Watcher 9 | . . 2 4 1 2 Swarmer 6 | . . 3 3 . . Grunt 15 | . . 3 1 7 4 Brawler 1 | . . . . . 1 Sentry 8 | . . 3 3 1 1 Hunter 1 | . . . 1 . . Programmer 4 | . . . . 1 3 Best Kill Streak 7 | 2 1 3 7 2 6 Combat Bots Only 3 | . . 3 3 2 3 Max Kills in Single Turn 2 | 1 1 1 2 2 2 Gunslinging . | . . . . . . Exploded 1 | . . 1 1 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 266 | . 2 17 47 69 131 Missed 83 | . . 8 19 23 33 Damage Taken 3351 | . 21 82 314 858 2076 Core 1243 | . . 6 56 318 863 Absorbed by Shields 72 | . . 21 51 . . Regen/Repaired (Parts) 32 | . . . . 32 . Core Remaining (%) 88 | 100 100 98 89 54 . Volleys Fired 140 | 4 15 31 38 26 26 Largest 4 | 2 2 2 3 3 4 Hottest 300 | 60 60 79 142 243 300 Shots Fired 289 | 8 30 44 72 49 86 Gun 82 | 8 30 18 18 1 7 Cannon 195 | . . 26 54 46 69 Launcher 12 | . . . . 2 10 Special . | . . . . . . Kinetic 56 | 4 15 13 23 1 . Thermal 113 | . . . . 44 69 Explosive 12 | . . . . 2 10 Electromagnetic 108 | 4 15 31 49 2 7 Robot Hit Streak 7 | 2 4 5 7 7 7 Robot Miss Streak 7 | 2 5 7 4 5 4 Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 158 | 4 16 26 45 26 41 Core Hits 85 | 2 4 18 22 14 25 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . 1 . . Corrupt 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6312 | 49 196 761 1434 1298 2574 Guns 644 | 49 155 167 185 . 88 Cannons 3660 | . . 414 855 989 1402 Explosions 1955 | . 40 178 374 308 1055 Melee . | . . . . . . Ramming 53 | . 1 2 20 1 29 Kinetic 416 | 9 83 112 212 . . Thermal 3358 | . 40 130 374 1105 1709 Explosive 942 | . . 48 . 146 748 Electromagnetic 1543 | 40 72 469 828 46 88 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . 1 Average Corruption 1 | . 1 . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . . 3 Message Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 136 | . . 26 28 19 63 Projectiles 99 | . . 26 26 19 28 Explosions 34 | . . . 2 . 32 Melee 3 | . . . . . 3 Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 205 | . . . . 31 174 Shots 3 | . . . . 1 2 Rammed 8 | . 1 . 3 1 3 Targets Rammed 9 | . 1 1 3 1 3 Kicked . | . . . . . . Crushed 1 | . . 1 . . . Highest Temperature 857 | 20 40 144 270 587 857 Average Temperature 183 | 15 19 37 72 239 275 Received Heat Transfer 1113 | . 12 12 90 303 696 Effects 103 | . . . 3 31 69 Shutdowns 39 | . . . . 12 27 Energy Bleed 11 | . . . . 4 7 Interference 16 | . . . 3 3 10 Matter Decay 4 | . . . . . 4 Short Circuit 10 | . . . . 4 6 Damage (minor) 8 | . . . . 2 6 Damage (major) 11 | . . . . 4 7 Damage (core) 4 | . . . . 2 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 12 | . . 5 6 1 . Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 1 . . 1 Heat Transferred 1170 | . 50 150 350 . 620 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 14 | . 1 3 6 2 2 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 368 | 10 30 368 342 182 209 Initial 93 | . 6 12 84 93 79 Average 102 | 7 16 184 226 67 58 Maximum Alert Level 1 | . . 1 1 . 1 Low Security (%) 84 | 100 100 71 33 100 99 Level 1 15 | . . 28 66 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 2 . 1 5 6 Investigation 3 | . 1 . . 2 . Extermination 4 | . . . . 1 3 Reinforcement 7 | . 1 . 1 2 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 5 | . 1 3 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 64 | . 8 13 17 10 16 Peak Tracking Total 4 | . 4 3 4 3 4 Tactical Retreats 4 | . . . 2 . 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 3 | . 1 . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 11 | . . 2 4 . 5 Max in Single Turn 2 | . . 1 2 . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 14 | . 2 2 4 4 2 Terminals 11 | . 2 2 3 2 2 Fabricators 1 | . . . . 1 . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 31 | . 7 3 9 9 3 Successful 16 | . 4 2 5 4 1 Failed 15 | . 3 1 4 5 2 Catastrophic 3 | . . . 2 . 1 Database Lockouts . | . . . . . . Manual 3 | . . . . 2 1 Terminals 24 | . 7 3 7 4 3 Fabricators 1 | . . . . 1 . Repair Stations 4 | . . . . 4 . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 4 2 3 1 1 Record 2 | . . . 1 1 . Open DSF 1 | . . . . . 1 Emergency Access Points 1 | . . 1 . . . Alert Level 2 | . 1 . 1 . . Unreport Threat 1 | . 1 . . . . Dispatch Records 1 | . . . 1 . . Hauler Manifests 1 | . . 1 . . . Registered Components 1 | . 1 . . . . Registered Prototypes 1 | . 1 . . . . Fabricator Hacks 1 | . . . . 1 . Load Schematic 1 | . . . . 1 . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 1 1 1 3 1 Full Trace Events 1 | . 1 . . . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 26 | . . . . 26 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5024 | 126 234 567 919 1414 1764 Spaces Moved 2540 | 105 190 387 460 687 711 Core 43 | 4 . 4 . . 35 Treads 1934 | . . 111 460 687 676 Legs . | . . . . . . Wheels 563 | 101 190 272 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 170 170 50 Average Speed 171 | 98 100 122 170 183 216 Slowest Speed 330 | 100 100 300 170 330 245 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 4 41 27 41 16 18 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 2 | 1 . . . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 201 | . 2 35 16 51 97 Melee . | . . . . . . Projectile 37 | . . . 3 18 16 AOE 164 | . 2 35 13 33 81 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2946 | 118 206 438 534 786 864 Wait 150 | . . . 14 50 86 Move 2536 | 104 190 386 459 686 711 Hop . | . . . . . . Pick Up 21 | 5 . 1 4 5 6 Fast Attach 26 | 5 1 7 4 4 5 Attach 14 | . . 1 1 2 10 Detach 7 | . . 2 . 1 4 Swap 16 | . . 2 3 4 7 Drop 28 | . . 7 8 7 6 Fire 140 | 4 15 31 38 26 26 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 8 | . . 1 3 1 3 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 11) 307 | -10/Materials | Build established: Mutant 308 | -10/Materials | Discovered new exit (range 15) 360 | -10/Materials | Identified exit to Materials 361 | -10/Materials | Entered another Materials area 361 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 636 | -9/Materials | Discovered new exit (range 10) 924 | -9/Materials | Identified exit to Materials 928 | -9/Materials | Entered another Materials area 928 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1227 | -8/Materials | Build established: Tank 1614 | -8/Materials | Build established: Skirmisher 1783 | -8/Materials | Discovered new exit (range 19) 1843 | -8/Materials | Identified exit to Factory 1847 | -8/Materials | Entered Factory 1847 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2012 | -7/Factory | Repaired Lgt. Ion Engine 2702 | -7/Factory | Build established: Gunner 3171 | -7/Factory | Discovered new exit (range 15) 3261 | -7/Factory | Entered another Factory area 3261 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4045 | -6/Factory | Build established: Skirmisher 4906 | -6/Factory | Lost 3 parts (1p1n1w) 4914 | -6/Factory | Build established: Tank 4949 | -6/Factory | Core integrity fell below 50% 4991 | -6/Factory | Core integrity fell below 20% 5025 | -6/Factory | Discovered new exit (range 12) 5025 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- R-10 Processor collects Carbon-fiber Leg. System Shield destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Door. U-05 Engineer lays Concrete. Broken Imp. Deuterium Engine destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Acquired Imp. Targeting Computer. Acquired Force Field. EXIT=FOUND Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ????????????????????????? ???? ????? | | ????????????????????????? ?????????? | | ????????????????????????? ?????????? | | ?????????????????????????