Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.09 @ 18:08:30 // AFD2020/Player2 Player: Yog-Sothoth Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (9) 45 Value Destroyed (140) 140 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (78) 78 TOTAL SCORE: 1223 Bonus ------- Follower Combat Kills 177 Friendly Fire -99 Cogmind --------- Core Integrity 392/400 Matter 246/300 Energy 256/265 System Corruption 0% Temperature Cool (114) Movement Flying (37) Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Flight Unit VTOL Module > --- UTILITY (4) ------ Weight Redist. System Sensor Array Signal Interpreter ECM Suite > --- WEAPON (2) ------- Improved Medium Laser Improved Medium Laser > --- INVENTORY (4) ---- Improved Ion Engine Flight Unit EM Shotgun Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Flight Unit VTOL Module > --- UTILITY ---------- Weight Redist. System Sensor Array Signal Interpreter ECM Suite > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Improved Ion Engine Flight Unit EM Shotgun Light Assault Rifle [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Flight Unit Flight Unit Utility ECM Suite Device ECM Suite Storage Small Storage Unit Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 24 | 6 11 7 Power 3 | 1 2 . Engine 3 | 1 2 . Core . | . . . Reactor . | . . . Propulsion 6 | 2 3 1 Treads 2 | 2 . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight 4 | . 3 1 Utility 7 | 1 4 2 Device 5 | . 3 2 Storage 1 | 1 . . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 8 | 2 2 4 Energy Gun 6 | 2 . 4 Energy Cannon . | . . . Ballistic Gun 2 | . 2 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . Average Slot Usage (%) 85 | . 78 100 Engine 13 | . 14 11 Treads 8 | . 12 . Flight 17 | . 15 22 Device 17 | . 10 33 Processor 6 | . 4 11 Energy Gun 8 | . 6 13 Ballistic Gun 12 | . 14 8 Naked Turns . | . . . Heaviest Build 15 | 12 9 15 Greatest Support 40 | 40 40 15 Greatest Overweight (x) 1 | 1 . . Average Overweight (x) . | . . . Largest Inventory Capacity 6 | 6 6 4 Average Capacity 4 | 5 4 4 Most Carried 6 | 6 5 4 Average Carried 2 | 3 2 2 Final Capacity 6 | 6 4 4 Final Carried 6 | 6 4 3 Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 406 | 231 119 56 Remotely . | . . . Salvage Created 317 | . 261 56 Parts 23 | . 19 4 Haulers Intercepted 2 | . 1 1 Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 4 | . 4 . Guns 4 | . 4 . Classes Destroyed 5 | . 5 . Hauler 2 | . 1 1 Recycler 1 | . 1 . Watcher 2 | . 2 . Swarmer 2 | . 2 . Grunt 2 | . 2 . Best Kill Streak 4 | . 4 1 Combat Bots Only 3 | . 3 . Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 57 | . 24 33 Core 8 | . . 8 Absorbed by Shields . | . . . Core Remaining (%) 96 | 100 93 . Volleys Fired 29 | . 24 5 Largest 2 | . 2 2 Hottest 112 | . 40 112 Shots Fired 44 | . 34 10 Gun 44 | . 34 10 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 20 | . 20 . Thermal 10 | . . 10 Explosive . | . . . Electromagnetic 14 | . 14 . Robot Hit Streak 16 | . 14 16 Robot Miss Streak 2 | . 2 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 35 | . 27 8 Core Hits 15 | . 14 1 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 470 | . 353 117 Guns 414 | . 297 117 Cannons . | . . . Explosions 56 | . 56 . Melee . | . . . Ramming . | . . . Kinetic 121 | . 121 . Thermal 173 | . 56 117 Explosive . | . . . Electromagnetic 176 | . 176 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 126 | . 14 126 Average Temperature 36 | . 5 65 Received Heat Transfer 36 | . 12 24 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . 1 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 271 | . 12 259 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 2 | . 2 . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 328 | . 328 20 Initial 9 | . . 9 Average 64 | . 115 12 Maximum Alert Level 1 | . 1 . Low Security (%) 85 | 100 72 100 Level 1 14 | . 27 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 1 1 Investigation 2 | . 1 1 Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 3 | . 1 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 17 | . 10 7 Peak Tracking Total 10 | . 3 10 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 5 | . 1 4 Terminals 4 | . 1 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . . 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 16 | . 5 11 Successful 9 | . 2 7 Failed 7 | . 3 4 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual . | . . . Terminals 13 | . 5 8 Fabricators . | . . . Repair Stations . | . . . Recycling Units 3 | . . 3 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 7 | . 2 5 Record 2 | . . 2 Prototype ID Bank 1 | . . 1 Unreport Threat 2 | . 2 . Hauler Manifests 1 | . . 1 Zone Layout 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 2 | . . 2 Report Inventory 1 | . . 1 Retrieve Components 1 | . . 1 Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 1 3 Full Trace Events 1 | . . 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 2 | . . 2 Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies 1 | . 1 . Largest Group 1 | . 1 1 Highest-Rated Group 63 | . 60 63 Highest-Rated Ally 63 | . 60 63 Total Orders . | . . . Ally Attacks 20 | . 18 2 Total Damage 459 | . 420 39 Kills 8 | . 8 . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 531 | 120 281 130 Spaces Moved 360 | 57 171 132 Core 5 | 5 . . Treads 105 | 52 53 . Legs . | . . . Wheels . | . . . Hover . | . . . Flight 250 | . 118 132 Fastest Speed 37 | 50 37 37 Average Speed 73 | 152 75 37 Slowest Speed 160 | 160 160 37 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 18 | 6 32 16 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 8 | . 8 . Melee . | . . . Projectile . | . . . AOE 8 | . 8 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 589 | 87 298 204 Wait 138 | 19 66 53 Move 358 | 56 170 132 Hop . | . . . Pick Up 19 | 6 10 3 Fast Attach 9 | 6 3 . Attach 8 | . 5 3 Detach 3 | . 3 . Swap 7 | . 3 4 Drop 18 | . 14 4 Fire 29 | . 24 5 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 13) 402 | -10/Materials | Identified exit to Materials 402 | -10/Materials | Entered another Materials area 402 | -9/Materials | Accompanied by 1 ally 402 | -9/Materials | Evolved 2 slots: Utility x2 532 | -9/Materials | Self-destructed Last Messages --------------- diagnosing prototype malfunctions, examining the properties of self-developed [Derelict] components, and reverse engineering technology recovered from the surface battle site. Capable of producing schematics for components scanned, though multiple scans may be required and the deconstruction process may render the component itself useless. Advanced scanalyzers are equipped with a wider array of devices for more quickly and safely analyzing esoteric technologies. >>Query(Lightweight Power Sources) Many engines, cores, and reactors have an alternative lightweight variant that retains the generation efficiency of its standard version but minimizes built-in battery space to reduce weight for certain robot designs, especially those with strict weight restrictions such as hovering and flight-based models. R-06 Scavenger collects Integration Mediator. C-30 ARC bursts open, deploying its payload. L-31 Rogue unfolds itself. G-34 Mercenary unfolds itself. W-16 Scout distress signal alerts nearby ally. 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" #?????????????????? | | # """ #????????????????? ??????????????????? | | # #??????????????????????????????????????? | | ###########??????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 ---------- Run | Scr Mat Mat Slots Evolved 2 | . 2 . Power . | . . . Propulsion 1 | . 1 . Utility . | . . . Weapon 1 | . 1 . Parts Attached 20 | . 16 4 Parts Lost . | . . . Damage Taken 194 | . 131 63 Core 16 | . 16 . Player 2/Cogmind (%) 66 | . 100 . Absorbed by Shields . | . . . Damage Inflicted 459 | . 420 39 Player 2/Cogmind (%) 49 | . 54 25 Combat Hostiles Destroyed 7 | . 7 . Player 2/Cogmind (%) 63 | . 63 . Game ------ Seed FactoryTacticalBeamcaster Manual? 0 Play Time 00:09:26 Cumulative 21.9 hours Start 2021.01.08 @ 18:50:00 End 2021.01.09 @ 18:08:30 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode AFD2020/Player2 Game No. 37 Rogue 0 Adventurer 37 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 28 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c0753aed-5285-4add-9701-05b15914580c