Cogmind - Beta 12 *** ADVENTURER MODE // 2023.11.28 @ 13:07:58

Player: Mojosoup

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (164)     820
Value Destroyed (5440)     5440
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (169)                169
              TOTAL SCORE: 10369

 Bonus
-------
High Alert Combat Kills    134
Follower Combat Kills      35

 Cogmind 
---------
Core Integrity             482/850
Matter                     120/300
Energy                     93/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (850) Ox16
Location                   -6/Lower Caves

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (8) ------
  High-capacity Storage Unit
       Enhanced Optical Array
       Advanced Sensor Array
       Improved Signal Interpreter
       Advanced Targeting Computer
       Advanced Targeting Computer
       Advanced Targeting Computer
>               --- WEAPON (2) -------
           Mini Assault Cannon
           Mini Assault Cannon
>               --- INVENTORY (20) ---
       Improved Heat Sink
          Large Matter Pod (150)
                Gravity Neutralizer
                Weapon Cycler
   High-powered Field Laser
      Precision Assault Rifle
       Improved Heavy Machine Gun
           Mini Assault Cannon
           Mini Assault Cannon
                Greatsword

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
     Reinforced Deuterium Engine
>               --- PROPULSION -------
          Light Treads
       Improved Medium Treads
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
       Enhanced Optical Array
       Advanced Sensor Array
       Improved Signal Interpreter
       Advanced Targeting Computer
       Advanced Targeting Computer
       Advanced Targeting Computer
>               --- WEAPON -----------
           Mini Assault Cannon
           Mini Assault Cannon
>               --- INVENTORY --------
       Improved Heat Sink
          Large Matter Pod
                Gravity Neutralizer
                Weapon Cycler
   High-powered Field Laser
      Precision Assault Rifle
       Improved Heavy Machine Gun
           Mini Assault Cannon
           Mini Assault Cannon
                Greatsword
[Rating: 55]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Wheel
  Treads                   Improved Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Advanced Targeting Computer
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved Spread Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Concussive RPG

 Build                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  
-------                    Run  | Jun Mat Mat Min Mat Fac Sto Fac Low 
Slots Evolved              8    | .   .   2   .   2   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   
  Utility                  6    | .   .   2   .   2   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             104  | 6   6   10  2   17  4   28  30  1   
  Power                    12   | 1   1   2   .   1   .   2   5   .   
    Engine                 6    | 1   1   2   .   1   .   .   1   .   
    Core                   6    | .   .   .   .   .   .   2   4   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   .   3   1   2   1   7   6   .   
    Treads                 2    | .   .   .   .   .   .   .   2   .   
    Leg                    2    | .   .   .   .   .   .   2   .   .   
    Wheel                  18   | 2   .   3   1   2   1   5   4   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  35   | 1   2   4   1   6   3   11  6   1   
    Device                 15   | .   1   .   .   2   1   6   5   .   
    Storage                2    | 1   1   .   .   .   .   .   .   .   
    Processor              9    | .   .   3   .   3   1   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             9    | .   .   1   1   1   1   5   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   35   | 2   3   1   .   8   .   8   13  .   
    Energy Gun             10   | 2   .   .   .   1   .   4   3   .   
    Energy Cannon          3    | .   .   .   .   1   .   1   1   .   
    Ballistic Gun          13   | .   3   1   .   6   .   1   2   .   
    Ballistic Cannon       8    | .   .   .   .   .   .   2   6   .   
    Launcher               1    | .   .   .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   3   .   4   2   .   
Parts Lost                 36   | .   .   4   2   5   1   10  9   5   
  Power                    4    | .   .   .   .   .   .   1   1   2   
  Propulsion               17   | .   .   3   1   2   1   5   3   2   
  Utility                  11   | .   .   .   1   2   .   3   4   1   
  Weapon                   4    | .   .   1   .   1   .   1   1   .   
  Highest Loss Streak      6    | .   .   2   2   2   1   6   4   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   99  98  99  99  92  92  88  66  
  Engine                   6    | .   14  11  11  9   7   3   4   .   
  Core                     1    | .   .   .   .   .   .   3   3   .   
  Treads                   1    | .   .   .   .   .   .   .   5   6   
  Wheel                    14   | .   28  20  21  17  15  10  10  .   
  Device                   10   | .   13  11  11  9   7   10  12  6   
  Storage                  8    | .   14  11  11  9   7   7   6   6   
  Processor                22   | .   .   11  11  26  30  30  26  33  
  Protection               5    | .   .   10  10  9   7   4   4   .   
  Energy Gun               2    | .   11  .   .   .   .   6   3   .   
  Ballistic Gun            10   | .   16  22  22  16  15  3   .   .   
  Ballistic Cannon         3    | .   .   .   .   .   .   3   8   13  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             75   | 10  52  60  60  61  71  75  73  49  
  Greatest Support         50   | 32  32  32  20  20  20  26  50  30  
  Greatest Overweight (x)  23   | .   1   5   5   5   3   23  4   1   
  Average Overweight (x)   1    | .   .   1   2   2   2   2   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  
  Average Capacity         19   | 7   9   20  20  20  20  20  20  20  
  Most Carried             20   | 6   8   20  17  20  20  20  18  11  
  Average Carried          15   | 2   7   16  16  17  19  17  13  11  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  
  Final Carried            20   | 6   8   17  17  20  18  17  12  11  

 Class Distribution 
--------------------
 64% | Mutant
 25% | Scavenger-Mutant
  8% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Storage
 Scavenger-Mutant | -6/Factory
       Skirmisher | -6/Lower Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -6   -6   
-----------                Run  | Jun  Mat  Mat  Min  Mat  Fac  Sto  Fac  Low  
Matter Collected           3408 | 251  80   594  46   609  155  861  653  159  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            5805 | .    191  843  55   1343 454  1673 1003 243  
  Parts                    301  | .    21   58   5    61   21   74   47   14   
Haulers Intercepted        7    | .    .    3    .    2    .    2    .    .    
Recyclers Shooed           3    | .    .    1    .    .    .    1    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      13   | .    .    .    .    .    .    .    .    13   
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  
-------                    Run  | Jun Mat Mat Min Mat Fac Sto Fac Low 
Combat Hostiles Destroyed  130  | .   8   18  3   26  10  35  20  10  
  Guns                     85   | .   8   18  3   21  10  22  3   .   
  Cannons                  44   | .   .   .   .   4   .   13  17  10  
Classes Destroyed          13   | .   3   4   .   1   1   1   3   .   
  Worker                   6    | .   .   1   .   1   .   2   2   .   
  Builder                  4    | .   .   1   .   2   .   1   .   .   
  Hauler                   7    | .   .   3   .   2   .   2   .   .   
  Recycler                 7    | .   .   .   .   1   1   2   3   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   
  Watcher                  9    | .   1   4   .   1   .   2   1   .   
  Swarmer                  44   | .   6   8   3   5   4   10  4   4   
  Grunt                    56   | .   2   5   .   18  4   16  8   3   
  Duelist                  2    | .   .   .   .   .   .   .   1   1   
  Sentry                   20   | .   .   5   .   3   .   8   3   1   
  Hunter                   3    | .   .   .   .   .   2   .   1   .   
  Programmer               4    | .   .   .   .   .   .   1   2   1   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   
Best Kill Streak           13   | .   5   13  3   6   7   10  10  3   
  Combat Bots Only         10   | .   5   4   3   3   6   10  8   3   
Max Kills in Single Turn   2    | .   2   2   1   2   1   2   1   1   
  Gunslinging              1    | .   1   1   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -6   -6   
--------                   Run   | Jun  Mat  Mat  Min  Mat  Fac  Sto  Fac  Low  
Damage Taken               5595  | .    143  635  91   915  193  1931 1198 489  
  Core                     1030  | .    49   90   6    156  34   327  273  95   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  50    | .    .    .    .    .    .    12   38   .    
Core Remaining (%)         75    | 100  80   .    76   71   .    48   .    .    
Volleys Fired              390   | .    13   56   6    94   26   109  64   22   
  Largest                  2     | .    2    2    2    2    2    2    2    2    
  Hottest                  150   | .    60   46   46   68   50   150  150  96   
Shots Fired                705   | .    26   111  12   159  52   175  126  44   
  Gun                      476   | .    26   111  12   130  52   118  27   .    
  Cannon                   228   | .    .    .    .    29   .    57   98   44   
  Launcher                 1     | .    .    .    .    .    .    .    1    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  583   | .    14   111  12   130  52   116  104  44   
  Thermal                  108   | .    12   .    .    29   .    46   21   .    
  Explosive                1     | .    .    .    .    .    .    .    1    .    
  Electromagnetic          13    | .    .    .    .    .    .    13   .    .    
  Robot Hit Streak         53    | .    10   26   9    39   40   41   53   48   
  Robot Miss Streak        2     | .    1    2    1    2    1    2    2    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        8     | .    1    3    1    .    2    1    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    1    1    .    .    
Shots Hit Robots           576   | .    21   84   10   131  44   146  105  35   
  Core Hits                339   | .    12   34   3    62   23   105  87   13   
  Critical Kills           1     | .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    .    1    1    1    .    .    
  Critical Strikes         12    | .    .    .    .    2    1    3    4    2    
    Meltdown               1     | .    .    .    .    1    .    .    .    .    
    Destroy                3     | .    .    .    .    1    1    1    .    .    
    Blast                  7     | .    .    .    .    .    .    1    4    2    
    Corrupt                1     | .    .    .    .    .    .    1    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           12427 | .    249  1326 157  2277 813  3588 3041 976  
  Guns                     6996  | .    249  1326 151  1775 671  2124 700  .    
  Cannons                  4737  | .    .    .    .    474  .    1365 1922 976  
  Explosions               624   | .    .    .    .    .    142  90   392  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  70    | .    .    .    6    28   .    9    27   .    
  Kinetic                  9021  | .    138  1326 151  1775 671  1980 2004 976  
  Thermal                  2520  | .    111  .    .    474  142  1190 603  .    
  Explosive                392   | .    .    .    .    .    .    .    392  .    
  Electromagnetic          409   | .    .    .    .    .    .    409  .    .    
  Impact                   15    | .    .    .    .    .    .    .    15   .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         1     | .    .    .    .    .    .    1    .    .    
  Average Corruption       1     | .    .    .    .    .    .    1    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       14    | .    .    .    .    .    .    .    14   .    
  Effects                  3     | .    .    .    .    .    .    3    .    .    
    Message Errors         2     | .    .    .    .    .    .    2    .    .    
    Matter Fused           1     | .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            205   | .    .    .    .    2    75   44   20   64   
  Projectiles              113   | .    .    .    .    2    .    27   20   64   
  Explosions               92    | .    .    .    .    .    75   17   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 45    | .    .    .    1    1    .    6    28   9    
  Impact                   2     | .    .    .    1    1    .    .    .    .    
  Kinetic                  39    | .    .    .    .    .    .    6    25   8    
  Secondary                4     | .    .    .    .    .    .    .    3    1    
Self-Inflicted Damage      151   | .    .    .    3    14   .    48   86   .    
  Shots                    2     | .    .    .    .    .    .    1    1    .    
  Rammed                   6     | .    .    .    1    2    .    1    2    .    
Targets Rammed             6     | .    .    .    1    2    .    1    2    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        330   | .    65   14   .    152  .    268  330  8    
  Average Temperature      61    | .    33   6    .    42   .    115  132  4    
  Received Heat Transfer   2298  | .    63   198  .    549  27   837  381  243  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    3    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    .    .    
  Parts Melted             6     | .    .    .    .    2    .    2    2    .    
  Heat Transferred         2862  | .    250  .    .    851  100  1166 495  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  
-------                    Run  | Jun Mat Mat Min Mat Fac Sto Fac Low 
Peak Influence             606  | .   208 479 141 421 310 606 380 .   
  Initial                  235  | .   .   74  91  .   43  85  235 .   
  Average                  199  | .   117 218 93  206 179 285 201 .   
Maximum Alert Level        2    | .   1   2   .   2   1   2   1   .   
  Low Security (%)         50   | 100 69  45  100 41  54  36  41  .   
  Level 1                  41   | .   30  41  .   53  45  37  58  .   
  Level 2                  7    | .   .   12  .   5   .   26  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   1   1   .   4   1   7   6   .   
  Investigation            2    | .   1   .   .   1   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   1   1   .   
  Reinforcement            12   | .   .   1   .   1   1   4   5   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   2   .   2   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -6  -6  
---------                  Run  | Jun Mat Mat Min Mat Fac Sto Fac Low 
Distress Signals           5    | .   .   2   .   2   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              184  | .   9   26  3   45  14  43  34  10  
  Peak Tracking Total      9    | .   3   4   3   8   5   9   6   3   
  Tactical Retreats        11   | .   .   3   .   4   1   2   1   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  
-------                    Run  | Jun Mat Mat Min Mat Fac Sto Fac Low 
Traps Triggered            4    | .   1   .   .   .   1   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -6  -6  
----------                 Run  | Jun Mat Mat Min Mat Fac Sto Fac Low 
Machines Disabled          13   | .   .   .   .   .   7   3   3   .   
  Max in Single Turn       7    | .   .   .   .   .   7   1   1   .   
  Garrison Access          3    | .   .   .   .   1   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -6  -6  
---------                  Run  | Jun Mat Mat Min Mat Fac Sto Fac Low 
Machines Accessed          29   | .   2   6   1   6   1   8   5   .   
  Terminals                24   | .   2   6   .   5   .   7   4   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   1   1   .   
Total Hacks                82   | .   7   18  1   17  2   24  13  .   
  Successful               41   | .   3   10  1   10  1   9   7   .   
  Failed                   40   | .   4   7   .   7   1   15  6   .   
    Catastrophic           6    | .   .   1   .   2   .   2   1   .   
  Database Lockouts        1    | .   .   1   .   .   .   .   .   .   
  Manual                   14   | .   2   6   .   5   .   1   .   .   
  Terminals                75   | .   7   18  .   15  .   23  12  .   
  Fabricators              2    | .   .   .   .   .   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   2   .   1   1   .   
Terminal Hacks             37   | .   3   10  1   9   .   8   6   .   
  Record                   3    | .   .   3   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        4    | .   .   2   .   1   .   1   .   .   
  Open Door                5    | .   .   .   1   .   .   4   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   1   .   .   2   .   
  Unreport Threat          5    | .   .   .   .   2   .   2   1   .   
  Locate Traps             2    | .   1   .   .   1   .   .   .   .   
  Reinforcement Status     1    | .   .   1   .   .   .   .   .   .   
  Assault Status           1    | .   .   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   
  Registered Components    2    | .   1   .   .   .   .   .   1   .   
  Zone Layout              7    | .   1   2   .   2   .   1   1   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   1   .   1   1   .   
  Seal Access              3    | .   .   .   .   1   .   1   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   2   6   .   6   .   4   4   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   1   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   84  .   .   .   
  Total Part Build Rating  4    | .   .   .   .   .   4   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -6  -6  
------------               Run  | Jun Mat Mat Min Mat Fac Sto Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -6  -6  
--------                   Run  | Jun Mat Mat Min Mat Fac Sto Fac Low 
Total Allies               1    | .   .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   .   1   1   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   31  31  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  31  .   .   .   .   
Total Orders               15   | .   .   .   .   .   .   15  .   .   
  ROAM                     4    | .   .   .   .   .   .   4   .   .   
  EXPLORE                  9    | .   .   .   .   .   .   9   .   .   
  RETURN                   2    | .   .   .   .   .   .   2   .   .   
Ally Attacks               3    | .   .   .   .   3   .   .   .   .   
  Total Damage             43   | .   .   .   .   43  .   .   .   .   
  Kills                    1    | .   .   .   .   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  
-------                    Run  | Jun Mat Mat Min Mat Fac Sto Fac Low 
Robot Analysis Total       1    | .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   1   .   .   .   .   1   
Drone Launches             14   | .   .   .   .   .   .   14  .   .   
  Drone Recoveries         6    | .   .   .   .   .   .   6   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -6   -6   
-------------              Run  | Jun  Mat  Mat  Min  Mat  Fac  Sto  Fac  Low  
Turns Passed               6410 | 57   381  815  589  838  531  1085 1526 588  
Spaces Moved               3700 | 44   302  492  494  465  353  447  890  213  
  Core                     4    | 3    .    .    .    .    .    1    .    .    
  Treads                   375  | .    .    .    .    .    .    .    162  213  
  Legs                     57   | .    .    .    .    .    .    57   .    .    
  Wheels                   3264 | 41   302  492  494  465  353  389  728  .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  110  110  110  110  110  101  240  
  Average Speed            131  | 96   102  118  111  112  119  152  139  240  
  Slowest Speed            1200 | 100  115  155  155  155  125  1200 240  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 4    55   46   95   44   16   86   29   30   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    
  Known Exits Taken        4    | .    .    1    .    .    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    .    1    1    .    .    .    .    
Scrap Searched             2    | .    .    .    2    .    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    .    .    .    1    .    
Terrain Destroyed          82   | .    .    .    .    .    33   8    36   5    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               14   | .    .    .    .    .    .    1    8    5    
  AOE                      68   | .    .    .    .    .    33   7    28   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -6   -6   
---------                  Run  | Jun  Mat  Mat  Min  Mat  Fac  Sto  Fac  Low  
Total                      4627 | 55   354  617  521  649  435  703  1048 245  
  Wait                     277  | .    13   29   17   42   43   85   39   9    
  Move                     3692 | 43   301  491  493  464  352  446  889  213  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  64   | 6    10   21   2    14   3    8    .    .    
  Fast Attach              41   | 6    2    2    .    5    1    14   11   .    
  Attach                   31   | .    .    6    2    6    2    8    6    1    
  Detach                   22   | .    .    2    .    4    1    8    7    .    
  Swap                     32   | .    4    2    .    6    1    6    13   .    
  Drop                     58   | .    11   8    .    12   6    12   9    .    
  Fire                     390  | .    13   56   6    94   26   109  64   22   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      5    | .    .    .    1    2    .    1    1    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    1    .    
  Escape Stasis            8    | .    .    .    .    .    .    .    8    .    
  Rewire                   1    | .    .    .    .    .    .    1    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            5    | .    .    .    .    .    .    5    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Storage
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
   27 | -11/Junkyard   | Discovered new exit (range 15)
   58 | -11/Junkyard   | Entered Materials
  122 | -10/Materials  | Discovered new exit (range 6)
  283 | -10/Materials  | Discovered new exit (range 14)
  331 | -10/Materials  | Build established: Mutant
  439 | -10/Materials  | Entered another Materials area
  439 | -9/Materials   | Evolved 2 slots: Utility x2
  741 | -9/Materials   | Identified exit to Mines
 1104 | -9/Materials   | Central database locked down
 1254 | -9/Materials   | Entered Mines
 1254 | -9/Mines       | Discovered new exit (range 9)
 1322 | -9/Mines       | Discovered new exit (range 9)
 1332 | -9/Mines       | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1355 | -9/Mines       | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1722 | -9/Mines       | Learned location of Storage (-7)
 1782 | -9/Mines       | Received a Mining Laser from a helpful Derelict
 1843 | -9/Mines       | Entered Materials
 1843 | -8/Materials   | Accompanied by 1 ally
 1843 | -8/Materials   | Evolved 2 slots: Utility x2
 2173 | -8/Materials   | Garrison activated, responded to threat
 2659 | -8/Materials   | Discovered new exit (range 19)
 2681 | -8/Materials   | Entered Factory
 2681 | -7/Factory     | Evolved 2 slots: Utility x2
 3096 | -7/Factory     | Fabricated Imp. EM Pulse Cannon (x1)
 3163 | -7/Factory     | Discovered new exit (range 16)
 3211 | -7/Factory     | Identified exit to Storage
 3212 | -7/Factory     | Entered Storage
 3477 | -7/Storage     | Destroyed 10 combat bots
 3479 | -7/Storage     | Lost 6 parts (3n2u1w)
 3659 | -7/Storage     | Garrison activated, responded to threat
 4217 | -7/Storage     | Build established: Scavenger-Mutant
 4246 | -7/Storage     | Core integrity fell below 50%
 4251 | -7/Storage     | Discovered new exit (range 12)
 4271 | -7/Storage     | Identified exit to Factory
 4297 | -7/Storage     | Entered Factory
 4297 | -6/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 4734 | -6/Factory     | Destroyed 8 combat bots
 4741 | -6/Factory     | Lost 3 parts (2n1u)
 4812 | -6/Factory     | Lost 4 parts (1p1n1u1w)
 5461 | -6/Factory     | Cargo convoy interrupted
 5527 | -6/Factory     | Discovered new exit (range 18)
 5818 | -6/Factory     | Identified exit to Lower Caves
 5823 | -6/Factory     | Entered Lower Caves
 5881 | -6/Lower Caves | Lost 4 parts (2p1n1u)
 6080 | -6/Lower Caves | Learned Factory stockpile data
 6129 | -6/Lower Caves | Build established: Skirmisher
 6391 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 6411 | -6/Lower Caves | Self-destructed

 Last Messages 
---------------
06080_ Acquired derelict log, extracted data.
Data stored: Factory stockpile data.
06095_ Acquired 3 matter.
06097_ Acquired 28 matter.
06102_ Acquired 4 matter.
06360_ S-27 Virus destroyed. <x2>
06366_ Acquired 22 matter.
06368_ S-27 Virus destroyed.
06369_ VTOL Module fries itself beyond repair.
06371_ Autogun fries itself beyond repair. <x2>
06391_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT."
06395_ S-27 Virus knocked back.
06395_ S-27 Virus destroyed.
06398_ Y-54 Guardian destroyed.
06406_ Imp. Medium Treads destroyed.
06408_ Destroyed Hvy. Laser.
06408_ G-50 Soldier suffers critical hit (Blast).
06408_ G-50 Soldier destroyed.
06409_ VTOL Module fries itself beyond repair.
06409_ Imp. Heat Sink fries itself beyond repair.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ???????????????????????????????#?????????????????? |
| ?????????????????????????????## ?????????????????? |
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| ????????#         ####  ##?#    ##########   #???# |
| ????????#               #??##   #????????### ####  |
| ????????##       &##   ##???#  ##??????????#       |
| ?????????## ###   ###  #????  ##???????????#       |
| ??????????###?## ##?#  #???? ##????#???????####  # |
| ???????????????###?##  #???  ???## #??????????#  # |
| ???????????????????#   #???  ?##   #????%#???##    |
| ???????????????????##  #??#  ?     ### !%#####     |
| ????????????????????#  #??#             %          |
| ????????????????????#  #??#               %###     |
| ????????????????????#  #??#       ### !# ????##    |
| ????????????????????#  #### %     #?????#?????##   |
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| ????   %  %   % %    % ##;  ;#????????     #????#  |
| ????     %    %       ####  ##??????????#   #####  |
| ???                   #??#  #????????????#         |
| ????                   ???  #?????s??????#         |
| ????     #####         ???  #???s????????##        |
| ????   ??????#         ???  #????s????????####  #  |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          26
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Additional Mass Support    12
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       33
Weapon Cycling             15
Evasion (%)                40
Targeting Accuracy         24
Recoil Reduction           2
Matter Filtering           30
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. EM Pulse Cannon | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArcSmallCarapace
  Manual?         0
Play Time         01:06:10
  Cumulative      209.7 hours
  Start           2023.11.28 @ 11:56:45
  End             2023.11.28 @ 13:07:58
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          155
  Rogue           31
  Adventurer      45
  Explorer        79
Win Type          -
  Total           32
  Types           22/2/7/1/0/0/0/0/0
Lore%             77
Gallery%          81
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 794288c4-8462-4b2d-b448-1e580a987ab1