Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 12:48:08 Player: Bross Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (79) 395 Value Destroyed (2805) 2805 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (34) 34 TOTAL SCORE: 6694 Bonus ------- High Alert Combat Kills 34 Cogmind --------- Core Integrity 494/850 Matter 285/300 Energy 245/360 System Corruption 6% Temperature Cool (5) Movement Treading (170) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (4) --- Armored Treads Armored Treads > --- UTILITY (8) ------ Improved Cooling System Large Storage Unit Large Battery Hacking Suite Hacking Suite > --- WEAPON (2) ------- Shock Rifle > --- INVENTORY (15) --- Medium Matter Pod (100) Medium Matter Pod (100) Structural Scanner Improved Trap Scanner Improved Signal Interpreter ECM Suite Focal Shield Component Analysis Suite Heavy Assault Cannon Heavy Flak Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Structural Scanner Reactive Plating Light Regenerative Plating Hacking Suite Hacking Suite Component Analysis Suite > --- WEAPON ----------- Precision Shock Rifle Heavy Flak Cannon > --- INVENTORY -------- Enhanced Nuclear Core Light Fission Core Cooling System Improved Cooling System Large Battery Medium Matter Pod Medium Matter Pod Improved Signal Interpreter ECM Suite Focal Shield Gatling Laser EM Pulse Cannon Ion Cannon Mini Grenade Launcher [Rating: 52] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Armored Wheel Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Surge Thruster Utility Hacking Suite Device Sensor Array Storage Large Storage Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Slots Evolved 8 | . . 2 . 2 . 2 2 Power . | . . . . . . . . Propulsion 2 | . . 2 . . . . . Utility 6 | . . . . 2 . 2 2 Weapon . | . . . . . . . . Parts Attached 115 | 6 1 5 . 3 29 42 29 Power 12 | 1 . . . 1 4 3 3 Engine 6 | 1 . . . 1 3 1 . Core 6 | . . . . . 1 2 3 Reactor . | . . . . . . . . Propulsion 32 | 2 . 4 . . 12 9 5 Treads 11 | . . . . . . 9 2 Leg 11 | 2 . 4 . . 5 . . Wheel 9 | . . . . . 6 . 3 Hover . | . . . . . . . . Flight 1 | . . . . . 1 . . Utility 34 | 1 1 1 . 2 5 16 8 Device 18 | . 1 . . . 1 10 6 Storage 4 | 1 . 1 . . . 1 1 Processor . | . . . . . . . . Hackware 3 | . . . . . . 3 . Protection 9 | . . . . 2 4 2 1 Artifact . | . . . . . . . . Weapon 37 | 2 . . . . 8 14 13 Energy Gun 16 | 1 . . . . 4 5 6 Energy Cannon 5 | . . . . . . 2 3 Ballistic Gun 7 | 1 . . . . 4 2 . Ballistic Cannon 6 | . . . . . . 2 4 Launcher 3 | . . . . . . 3 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 50 | . . . . 1 21 11 17 Power 5 | . . . . 1 2 . 2 Propulsion 20 | . . . . . 10 4 6 Utility 11 | . . . . . 4 3 4 Weapon 14 | . . . . . 5 4 5 Highest Loss Streak 12 | . . . . 1 12 3 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 98 89 100 99 84 97 84 Engine 4 | . 14 11 11 8 7 2 . Core 3 | . . . . . . 4 5 Treads 8 | . . . . . . 12 13 Leg 8 | . 28 33 44 36 21 . . Wheel 9 | . . . . . 8 16 . Device 10 | . 12 11 11 9 8 8 16 Storage 8 | . 14 11 11 9 9 8 8 Hackware 11 | . . . . . . 19 13 Protection 8 | . . . . 18 14 6 10 Energy Gun 5 | . 14 11 11 9 6 2 4 Energy Cannon 2 | . . . . . . 2 5 Ballistic Gun 4 | . 14 11 11 9 6 3 . Ballistic Cannon 1 | . . . . . . 1 1 Launcher 1 | . . . . . . 2 . Naked Turns . | . . . . . . . . Heaviest Build 64 | 14 15 30 30 36 37 44 64 Greatest Support 80 | 20 20 40 40 40 48 80 60 Greatest Overweight (x) 21 | . . . . . 11 2 21 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 Average Capacity 14 | 7 8 11 15 15 15 15 15 Most Carried 15 | 4 8 14 14 13 15 15 15 Average Carried 12 | 2 5 9 14 11 12 12 14 Final Capacity 15 | 8 8 15 15 15 15 15 15 Final Carried 15 | 4 8 14 14 11 13 15 12 Class Distribution -------------------- 64% | Hacker-Mutant 27% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Matter Collected 2284 | 235 77 96 . 60 540 816 460 Remotely . | . . . . . . . . Salvage Created 2919 | . 79 96 . 60 840 687 1157 Parts 153 | . 2 3 . 2 45 41 60 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 15 | . . 1 . . 9 . 5 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Combat Hostiles Destroyed 56 | . 2 2 . 1 19 18 14 Guns 29 | . 2 2 . 1 19 4 1 Cannons 15 | . . . . . . 7 8 AOE 8 | . . . . . . 6 2 Classes Destroyed 11 | . 1 1 . . 3 3 3 Worker 9 | . . . . . 1 4 4 Builder 7 | . . . . . . 4 3 Recycler 3 | . . . . . . . 3 Watcher 4 | . . . . . . 3 1 Swarmer 7 | . . . . . 4 3 . Grunt 22 | . 2 1 . . 6 6 7 Duelist 1 | . . . . . 1 . . Sentry 14 | . . 1 . 1 8 4 . Hunter 1 | . . . . . . . 1 Programmer 10 | . . . . . . 5 5 Heavy 1 | . . . . . . . 1 Best Kill Streak 9 | . 2 1 . 1 5 9 7 Combat Bots Only 5 | . 2 1 . 1 4 5 5 Max Kills in Single Turn 6 | . 1 1 . 1 1 3 6 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . 2 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Hostile Shots Fired 852 | . 29 13 9 8 193 407 193 Missed 239 | . 5 6 4 2 40 138 44 Damage Taken 8744 | . 271 98 43 92 2339 3145 2756 Core 958 | . 76 26 9 18 245 228 356 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 126 | . . . . . . . 126 Regen/Repaired (Parts) 577 | . . . . . . 370 207 Core Remaining (%) 75 | 100 69 . 91 . 52 67 . Volleys Fired 325 | . 14 9 . 4 126 103 69 Largest 2 | . 2 2 . 2 2 2 2 Hottest 140 | . 70 70 . 70 115 131 140 Shots Fired 487 | . 25 16 . 8 176 150 112 Gun 339 | . 25 16 . 8 176 74 40 Cannon 137 | . . . . . . 65 72 Launcher 11 | . . . . . . 11 . Special . | . . . . . . . . Kinetic 231 | . 14 9 . 4 94 79 31 Thermal 167 | . 11 7 . 4 82 32 31 Explosive 11 | . . . . . . 11 . Electromagnetic 78 | . . . . . . 28 50 Robot Hit Streak 20 | . 14 5 . 13 18 20 14 Robot Miss Streak 7 | . 1 1 . . 7 3 6 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 362 | . 22 12 . 8 124 97 99 Core Hits 166 | . 4 4 . 2 45 50 61 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 12 | . . 2 . 1 9 . . Burn 12 | . . 2 . 1 9 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8075 | . 273 151 . 97 1620 3135 2799 Guns 3752 | . 273 151 . 97 1620 802 809 Cannons 2633 | . . . . . . 1224 1409 Explosions 1682 | . . . . . . 1107 575 Melee . | . . . . . . . . Ramming 8 | . . . . . . 2 6 Kinetic 2807 | . 160 74 . 47 725 1139 662 Thermal 2935 | . 113 77 . 50 895 526 1274 Explosive 1072 | . . . . . . 1072 . Electromagnetic 1253 | . . . . . . 396 857 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . 2 2 . . 9 6 Average Corruption 4 | . . 2 2 . . 4 3 Corruption Purged 5 | . . . . . . 5 . Corruption Blocked . | . . . . . . . . Effects 62 | . . 2 2 . . 44 14 Message Errors 12 | . . 1 . . . 8 3 Matter Fused 13 | . . . 1 . . 12 . Heat Flow Errors 6 | . . . 1 . . 4 1 Energy Discharges 8 | . . 1 . . . 4 3 Parts Rejected 2 | . . . . . . 2 . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 12 | . . . . . . 7 5 Data Loss (major) 4 | . . . . . . 3 1 Misfires 2 | . . . . . . 1 1 Alerts 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 214 | . . . . . . 69 145 Projectiles 81 | . . . . . . 44 37 Explosions 133 | . . . . . . 25 108 Melee . | . . . . . . . . Knockbacks 40 | . . . . . . 11 29 Impact . | . . . . . . . . Kinetic 38 | . . . . . . 10 28 Secondary 2 | . . . . . . 1 1 Self-Inflicted Damage 63 | . . . . . . 52 11 Shots 2 | . . . . . . 1 1 Rammed 6 | . . . . . . 2 4 Targets Rammed 6 | . . . . . . 2 4 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 371 | . 243 9 249 81 371 330 208 Average Temperature 89 | . 130 7 130 48 90 93 60 Received Heat Transfer 2373 | . 144 42 . 18 990 657 522 Effects 7 | . . . . . 3 4 . Shutdowns 1 | . . . . . 1 . . Interference 5 | . . . . . 1 4 . Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . . . . . 1 2 Combat Hostiles 3 | . . . . . . 1 2 Parts Fried 6 | . . . . . . 2 4 Impact Corruptions 1 | . . . . . . 1 . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 24 | . . 1 . 2 14 1 6 Heat Transferred 6466 | . 333 370 . 222 2923 938 1680 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 1 Alert | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Peak Influence 495 | . 56 113 43 66 201 495 333 Initial 219 | . . 23 43 16 27 23 219 Average 116 | . 32 64 43 30 97 114 202 Maximum Alert Level 2 | . . . . . 1 2 1 Low Security (%) 77 | 100 100 100 100 100 98 75 38 Level 1 19 | . . . . . 1 17 61 Level 2 3 | . . . . . . 7 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 1 . . . 1 10 5 Investigation . | . . . . . . . . Extermination 6 | . . . . . . 5 1 Reinforcement 8 | . 1 . . . 1 2 4 Assault . | . . . . . . . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . . 1 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Distress Signals 8 | . . 1 . . 4 1 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 118 | . 3 8 3 5 32 39 28 Peak Tracking Total 8 | . 4 4 3 3 5 6 8 Tactical Retreats 2 | . . . . . 1 . 1 Traps | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Traps Triggered 2 | . . 1 . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 3 | . . . . . 3 . . Reprogrammed 3 | . . 3 . . . . . Reused 1 | . . 1 . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . 1 . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Machines Disabled 2 | . . . . . . 2 . Max in Single Turn 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Machines Accessed 14 | . 1 2 . . 7 3 1 Terminals 13 | . 1 2 . . 7 2 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 33 | . 5 4 . . 18 5 1 Successful 16 | . 1 3 . . 9 3 . Failed 17 | . 4 1 . . 9 2 1 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 31 | . 5 4 . . 18 3 1 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . 2 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 15 | . 1 3 . . 9 2 . Open Door 1 | . . . . . 1 . . Open DSF 1 | . . . . . . 1 . Level Access Points 1 | . . 1 . . . . . Branch Access Points 1 | . . . . . 1 . . Alert Level 2 | . 1 . . . 1 . . Unreport Threat 2 | . . . . . 1 1 . Locate Traps 3 | . . 1 . . 2 . . Disarm Traps 1 | . . . . . 1 . . Reprogram Traps 1 | . . 1 . . . . . Zone Layout 2 | . . . . . 2 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . Scan Component 1 | . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 1 2 . . 5 1 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Turns Passed 5276 | 60 189 258 60 96 1221 2467 925 Spaces Moved 2533 | 43 121 158 51 37 579 1233 311 Core 33 | 6 . . . . 19 . 8 Treads 771 | . . . . . . 491 280 Legs 743 | 37 121 158 51 37 339 . . Wheels 986 | . . . . . 221 742 23 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 90 90 105 Average Speed 132 | 110 120 120 120 120 124 122 204 Slowest Speed 1100 | 120 120 120 120 120 600 330 1100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 19 | 4 25 15 12 6 72 15 7 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 32 | . . . . . . 26 6 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 32 | . . . . . . 26 6 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Total 3954 | 52 140 209 50 80 910 2034 479 Wait 900 | . . 33 . 37 156 625 49 Move 2526 | 42 120 157 50 36 578 1232 311 Hop . | . . . . . . . . Pick Up 62 | 4 5 4 . . 18 21 10 Fast Attach 25 | 6 . 2 . . 6 5 6 Attach 45 | . 1 . . 3 17 14 10 Detach 1 | . . . . . . . 1 Swap 45 | . . 3 . . 6 23 13 Drop 19 | . . 1 . . 3 9 6 Fire 325 | . 14 9 . 4 126 103 69 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 6 | . . . . . . 2 4 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Discovered new exit (range 15) 207 | -10/Materials | Discovered new exit (range 12) 250 | -10/Materials | Entered another Materials area 250 | -9/Materials | Evolved 2 slots: Propulsion x2 318 | -9/Materials | Build established: Mutant 445 | -9/Materials | Identified exit to Materials 448 | -9/Materials | Discovered new exit (range 11) 508 | -9/Materials | Entered Mines 508 | -9/Mines | Discovered exit to Materials (range 9) 568 | -9/Mines | Entered Materials 568 | -8/Materials | Evolved 2 slots: Utility x2 570 | -8/Materials | Discovered new exit (range 15) 664 | -8/Materials | Entered Storage 1044 | -8/Storage | Identified exit to Recycling 1153 | -8/Storage | Found Prototype Protection 1251 | -8/Storage | Lost 3 parts (2n1w) 1503 | -8/Storage | Lost 12 parts (1p6n3u2w) 1869 | -8/Storage | Discovered new exit (range 14) 1885 | -8/Storage | Entered Factory 1885 | -7/Factory | Evolved 2 slots: Utility x2 2195 | -7/Factory | Build established: Hacker-Mutant 2968 | -7/Factory | Identified Lgt. Regenerative Plating 3395 | -7/Factory | Lost 3 parts (1u2w) 3401 | -7/Factory | Garrison activated, responded to threat 3982 | -7/Factory | Discovered new exit (range 13) 4352 | -7/Factory | Entered another Factory area 4352 | -6/Factory | Evolved 2 slots: Utility x2 5165 | -6/Factory | Lost 7 parts (1p3n1u2w) 5277 | -6/Factory | Self-destructed Last Messages --------------- 05263_ Imp. Particle Charger destroyed. 05265_ Penetrated by Slug. 05267_ K-01 Serf collects debris. 05267_ Slug penetrates G-50 Soldier. 05268_ Penetrated by Slug. 05268_ Critical hit (Burn: +37). 05270_ Imp. Heat Sink destroyed. 05271_ K-01 Serf collects debris. 05272_ Ion Cannon destroyed. 05273_ M-28 Smith repairs G-50 Soldier. 05273_ Slug penetrates G-50 Soldier. 05274_ Penetrated by Slug. 05274_ K-01 Serf collects debris. 05274_ R-10 Processor collects Corrupted Hvy. Laser. 05276_ Slug penetrates Wall. 05277_ X-62 Marksman misfires. 05277_ Slug penetrates M-28 Smith. 05277_ M-28 Smith repairs Lgt. Angular Momentum Engine. 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""" # ## ########## | | ????????????????? # ## ####### | | ????????????????? # ## #????????? | | ????????????????########### ## #????????? | | ??????????????????????????# ## #????????? | | ??????????????????????????# ## #????????? | | ??????????????????????????# ## #????????? | | ??????????????????????????# #? ?????????? | | ??????????????????????????? #????????????????? | | ??????????????????????????? ?????????????????? | | ??????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 18 Energy Capacity 510 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Resistance: KI 20 Resistance: EM 15 Evasion (%) 55 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oops Power Corrupts Challenges ------------ None Game ------ Seed MeleeSystemEngine Manual? 0 Play Time 01:26:37 Cumulative 15.0 hours Start 2024.04.19 @ 19:31:37 End 2024.04.20 @ 12:48:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 012fd70a-8d92-4d0e-a1f6-ceea631ba25c