Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.07 @ 19:53:30 Player: Jefffff Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (200) 1000 Value Destroyed (5698) 5698 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (68) 68 TOTAL SCORE: 11426 Bonus ------- High Alert Combat Kills 68 Cogmind --------- Core Integrity 0/1000 Matter 227/300 Energy 150/150 System Corruption 12% Temperature Cool (0) Movement Core (250) Ox4 Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Improved Salvage Targeting Computer Improved Launcher Guidance Computer Improved Launcher Guidance Computer System Shield > --- WEAPON (3) ------- Heavy Flak Cannon > --- INVENTORY (5) ---- Improved Heat Sink Improved Sensor Array Weapon Cycler Improved Actuator Array Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Gravmag Array Gravmag Array > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Recoil Stabilizer Improved Kinecellerator Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- Heavy Plasma Cannon Coil Gun Enhanced Gauss Cannon > --- INVENTORY -------- Deuterium Engine Reinforced Deuterium Engine Fission Core Improved Titanium Leg Improved Cooling System Compact Battery Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Core Analyzer Recoil Stabilizer Recoil Stabilizer Kinecellerator Improved Actuator Array System Shield Component Analysis Suite Heavy Plasma Cannon Improved Proton Missile Launcher Remote Datajack Impact Mace [Rating: 75] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Gravmag Array Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Field Propulsion Drive Utility Weapon Cycler Device Weapon Cycler Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Medium Armor Plating Weapon Coil Gun Energy Gun Advanced Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Special Weapon Welding Torch Impact Weapon Impact Mace Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Slots Evolved 10 | . . . 2 2 . 2 2 . . 2 Power . | . . . . . . . . . . . Propulsion 4 | . . . . 1 . 1 1 . . 1 Utility 5 | . . . 2 1 . 1 . . . 1 Weapon 1 | . . . . . . . 1 . . . Parts Attached 178 | 8 15 5 34 28 16 19 27 . . 26 Power 21 | 1 4 2 2 3 . 2 4 . . 3 Engine 12 | 1 3 . 1 . . 2 3 . . 2 Core 9 | . 1 2 1 3 . . 1 . . 1 Reactor . | . . . . . . . . . . . Propulsion 50 | 3 5 . 9 6 1 5 12 . . 9 Treads 12 | . . . 2 4 1 3 2 . . . Leg 9 | . . . 1 1 . 1 1 . . 5 Wheel 25 | 3 5 . 6 1 . 1 6 . . 3 Hover 3 | . . . . . . . 3 . . . Flight 1 | . . . . . . . . . . 1 Utility 49 | 2 1 2 9 10 5 5 6 . . 9 Device 24 | 1 1 2 2 5 2 3 4 . . 4 Storage 8 | 1 . . 3 2 1 1 . . . . Processor 5 | . . . . . . 1 . . . 4 Hackware 1 | . . . . . . . . . . 1 Protection 11 | . . . 4 3 2 . 2 . . . Artifact . | . . . . . . . . . . . Weapon 58 | 2 5 1 14 9 10 7 5 . . 5 Energy Gun 9 | 2 1 . 3 1 . 1 1 . . . Energy Cannon 4 | . . . 1 . 1 . 1 . . 1 Ballistic Gun 23 | . 2 . 8 6 3 2 2 . . . Ballistic Cannon 11 | . 2 . . 1 2 3 1 . . 2 Launcher 3 | . . . . 1 1 . . . . 1 Special Weapon 1 | . . . . . 1 . . . . . Impact Weapon 4 | . . . . . 2 1 . . . 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 3 | . . 1 2 . . . . . . . Unidentified Prototypes 5 | . . . 1 3 . 1 . . . . Parts Lost 38 | . 2 . 3 1 4 2 7 . 1 18 Power 5 | . 1 . 1 . . . 1 . . 2 Propulsion 20 | . 1 . 2 . 1 2 5 . 1 8 Utility 11 | . . . . 1 2 . 1 . . 7 Weapon 2 | . . . . . 1 . . . . 1 Highest Loss Streak 15 | . 2 . 1 1 3 1 4 . 1 15 To Critical Strikes 1 | . . . . . . . 1 . . . Average Slot Usage (%) 91 | . 99 100 99 99 100 98 89 86 81 61 Engine 3 | . 6 . . . . 5 5 6 6 3 Core 4 | . 7 14 10 9 9 1 . . . . Treads 11 | . . . 6 24 27 27 5 . . . Leg 1 | . . . 1 2 . . 2 . . 3 Wheel 6 | . 27 28 13 . . . 10 6 1 . Hover 3 | . . . . . . . 4 13 13 7 Device 20 | . 14 14 20 23 27 23 18 20 20 16 Storage 8 | . 14 14 11 9 9 7 6 6 6 3 Processor 3 | . . . . . . 6 6 6 6 5 Protection 7 | . . . 12 12 9 7 7 6 6 3 Energy Gun 1 | . 11 . 3 3 . 1 . . . . Energy Cannon 2 | . . . 7 . 1 . 5 6 6 2 Ballistic Gun 7 | . 6 20 10 9 7 7 7 6 6 2 Ballistic Cannon 4 | . 10 . . 4 5 3 4 6 6 4 Peak Build Rating 75 | 7 11 15 23 36 36 48 66 66 66 75 Average Rating 41 | 5 8 13 20 32 35 42 57 66 65 55 On Entrance 33 | . 7 11 15 21 36 36 48 66 66 65 Naked Turns 2 | . . . . . . . . . . 2 Heaviest Build 95 | 12 16 17 36 59 59 64 95 89 89 95 Greatest Support 82 | 26 26 26 46 68 65 82 36 10 10 50 Greatest Overweight (x) 29 | . 1 . 1 . . 1 24 8 29 29 Average Overweight (x) 1 | . . . . . . . 3 8 15 2 Largest Inventory Capacity 20 | 8 8 8 15 20 20 20 20 20 20 20 Average Capacity 16 | 7 8 8 9 15 20 20 20 20 20 16 Most Carried 20 | 8 8 8 12 20 20 20 20 20 20 20 Average Carried 16 | 3 7 7 9 15 19 19 19 20 20 15 Final Capacity 20 | 8 8 8 15 20 20 20 20 20 20 5 Final Carried 20 | 8 8 8 12 20 20 20 20 20 20 5 Class Distribution -------------------- 44% | Mutant 26% | Gunner 18% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Matter Collected 5514 | 280 418 162 552 998 912 614 690 323 83 482 Remotely 444 | 74 370 . . . . . . . . . Salvage Created 7836 | 134 486 254 1534 1394 1228 771 950 241 183 661 Parts 433 | 9 21 22 86 85 70 50 41 11 10 28 Haulers Intercepted 15 | . . . 5 3 6 1 . . . . Recyclers Shooed 10 | . 2 . 1 . 1 1 2 . . 3 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . 14 10 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Combat Hostiles Destroyed 126 | . 6 9 18 30 17 16 13 5 3 9 Guns 68 | . 2 9 7 20 11 11 4 2 1 1 Cannons 54 | . 4 . 10 10 6 5 9 2 2 6 AOE 1 | . . . . . . . . . . 1 Classes Destroyed 16 | 2 4 1 4 1 . 2 1 1 . . Worker 10 | . 1 . 2 3 2 1 1 . . . Builder 11 | . 1 . . 3 3 . 1 . . 3 Tunneler 5 | 3 . . . . . 1 1 . . . Hauler 15 | . . . 5 3 6 1 . . . . Recycler 16 | 1 3 . 4 . 4 . 2 . . 2 Operator 4 | . . . . 1 1 2 . . . . Watcher 13 | . 1 . 5 3 2 . 2 . . . Swarmer 30 | . . 5 . 9 7 3 4 2 . . Grunt 58 | . 6 4 10 13 5 7 4 2 2 5 Brawler 4 | . . . 1 . . . 2 . 1 . Duelist 1 | . . . 1 . . . . . . . Sentry 23 | . . . 6 8 5 2 1 1 . . Hunter 4 | . . . . . . 2 . . . 2 Programmer 5 | . . . . . . 2 1 . . 2 Behemoth 1 | . . . . . . . 1 . . . Samaritan 1 | . . . . . . . . 1 . . Best Kill Streak 10 | 4 9 3 7 7 10 6 9 3 3 7 Combat Bots Only 8 | . 2 3 3 4 8 3 7 3 3 5 Max Kills in Single Turn 3 | 1 1 2 2 2 2 2 2 1 1 3 Gunslinging 1 | . . 1 . . . . . . . . Exploded 1 | . . . . . . . . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Hostile Shots Fired 906 | . 36 34 71 134 106 108 127 36 5 249 Missed 289 | . 8 7 20 45 41 37 33 14 . 84 Damage Taken 7989 | . 294 237 554 964 730 773 1381 219 78 2759 Core 1473 | . 17 29 73 102 66 94 76 16 . 1000 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 165 | . . . 19 84 10 24 28 . . . Ignored by Resistances 2356 | . 85 76 160 281 226 232 451 66 20 759 Core Remaining (%) 84 | 100 . 81 81 . 69 86 . . 89 . Volleys Fired 524 | 6 29 28 84 116 83 63 48 16 7 44 Largest 3 | 2 2 2 2 2 2 2 3 3 3 3 Hottest 177 | 90 85 40 98 84 100 72 173 173 173 177 Shots Fired 1017 | 11 56 35 168 231 148 114 131 41 15 67 Gun 557 | 11 27 35 94 177 65 64 58 12 6 8 Cannon 440 | . 29 . 74 54 64 50 73 29 9 58 Launcher 20 | . . . . . 19 . . . . 1 Special . | . . . . . . . . . . . Kinetic 732 | . 29 35 84 173 122 114 83 29 12 51 Thermal 265 | 11 27 . 84 58 7 . 48 12 3 15 Explosive 19 | . . . . . 19 . . . . . Electromagnetic 1 | . . . . . . . . . . 1 Robot Hit Streak 61 | 9 12 25 14 17 59 61 15 9 13 20 Robot Miss Streak 4 | . 2 2 3 3 2 3 4 1 1 3 Penetration Max 1 | . . . . . . . 1 . . 1 Secondary Targets 3 | . . 1 . 2 . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . Shots Hit Robots 723 | 9 39 32 118 161 94 87 91 26 13 53 Core Hits 309 | 5 18 15 44 63 42 39 36 7 6 34 Critical Kills 6 | . . 1 1 . . . 1 1 1 1 Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 24 | . 2 1 2 6 3 1 3 1 1 4 Burn 6 | . . . 1 5 . . . . . . Meltdown 4 | . . . 1 . . . 1 1 . 1 Destroy 3 | . . 1 . . . . 1 . 1 . Blast 11 | . 2 . . 1 3 1 1 . . 3 Melee Attacks 50 | . . 1 . . 49 . . . . . Impact 49 | . . . . . 49 . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16066 | 108 617 375 2335 3087 2062 1778 2664 679 249 2112 Guns 7067 | 108 225 375 858 2295 864 980 994 161 82 125 Cannons 8654 | . 392 . 1475 792 1152 798 1670 518 167 1690 Explosions 316 | . . . . . 46 . . . . 270 Melee . | . . . . . . . . . . . Ramming 29 | . . . 2 . . . . . . 27 Kinetic 10737 | . 392 375 739 2167 1866 1778 1450 423 150 1397 Thermal 4984 | 108 225 . 1594 920 150 . 1214 256 99 418 Explosive 276 | . . . . . 46 . . . . 230 Electromagnetic 40 | . . . . . . . . . . 40 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 12 | . 2 2 2 3 6 . 10 6 6 12 Average Corruption 4 | . 1 2 1 3 4 . 5 6 6 9 Corruption Purged 5 | . . . . . . . 5 . . . Corruption Blocked . | . . . . . . . . . . . Effects 143 | . . 6 8 20 27 . 30 19 26 7 Message Errors 41 | . . 2 4 3 11 . 6 7 7 1 Matter Fused 26 | . . 1 2 . 6 . 6 5 3 3 Heat Flow Errors 20 | . . . . 6 1 . 6 3 4 . Energy Discharges 19 | . . 1 1 2 2 . 4 1 7 1 Parts Rejected 1 | . . . . 1 . . . . . . Data Loss (minor) 18 | . . 1 . 4 4 . 6 1 2 . Data Loss (major) 3 | . . . . . . . 1 . . 2 Misfires 3 | . . . . 1 1 . . 1 . . Alerts 8 | . . 1 1 1 2 . . 1 2 . Weapon Failures 4 | . . . . 2 . . 1 . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 249 | . 17 . 10 21 17 4 66 79 . 35 Projectiles 231 | . 17 . 10 21 17 4 66 79 . 17 Explosions 18 | . . . . . . . . . . 18 Melee . | . . . . . . . . . . . Knockbacks 38 | . 4 . . 5 6 5 2 3 . 13 Impact 1 | . . . . . . . . . . 1 Kinetic 37 | . 4 . . 5 6 5 2 3 . 12 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 46 | . . . 1 . 32 . . . . 13 Shots 1 | . . . . . 1 . . . . . Rammed 4 | . . . 1 . . . . . . 3 Targets Rammed 4 | . . . 1 . . . . . . 3 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 476 | 90 476 8 345 294 145 . 390 270 158 221 Average Temperature 92 | 38 223 8 38 54 14 . 135 107 65 65 Received Heat Transfer 2604 | . 207 171 273 684 279 336 225 96 45 288 Effects 21 | . 10 . . . . . 9 2 . . Shutdowns 4 | . 2 . . . . . 2 . . . Energy Bleed 1 | . . . . . . . 1 . . . Interference 8 | . 1 . . . . . 5 2 . . Matter Decay 2 | . 1 . . . . . 1 . . . Damage (minor) 4 | . 4 . . . . . . . . . Damage (major) 2 | . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 4 | . . . 1 . . . 1 1 . 1 Combat Hostiles 3 | . . . 1 . . . . 1 . 1 Parts Melted 9 | . . . . 3 2 . 2 . . 2 Heat Transferred 8823 | 297 666 . 2516 2072 222 . 1850 400 150 650 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Peak Influence 486 | 20 209 227 424 486 477 272 179 . . 231 Initial 154 | . 11 2 74 81 119 154 78 . . . Average 177 | 8 81 135 256 263 317 181 68 . . 40 Maximum Alert Level 2 | . 1 1 2 2 2 1 . . . 1 Low Security (%) 59 | 100 98 85 24 33 15 57 100 . . 92 Level 1 35 | . 1 14 63 53 73 42 . . . 7 Level 2 5 | . . . 12 13 11 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 22 | . . . 2 5 4 5 2 . . 4 Investigation 5 | . . . 2 . 1 1 1 . . . Extermination 3 | . . . . . . 1 1 . . 1 Reinforcement 9 | . . . . 2 1 3 . . . 3 Assault 2 | . . . . . 2 . . . . . Garrison 3 | . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . 1 . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Distress Signals 6 | . 1 . 2 2 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 169 | . 11 9 25 40 22 20 15 6 3 18 Peak Tracking Total 9 | . 4 3 3 4 7 3 7 3 3 9 Tactical Retreats 4 | . . . . 1 . . . . . 3 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Traps Triggered 12 | . 3 . 1 . 4 1 2 . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts 49 | . . 13 36 . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 12 | . . . 6 . 6 . . . . . Reprogrammed 1 | . . 1 . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Machines Disabled 11 | . . . 1 2 1 1 . . . 6 Max in Single Turn 5 | . . . 1 1 1 1 . . . 5 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Machines Accessed 24 | . 5 2 7 1 4 2 2 . . 1 Terminals 18 | . 5 1 5 1 4 1 1 . . . Fabricators 2 | . . . . . . 1 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . . . . 1 Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 75 | . 15 5 27 3 15 4 4 . . 2 Successful 43 | . 5 3 20 2 8 4 . . . 1 Failed 32 | . 10 2 7 1 7 . 4 . . 1 Catastrophic 2 | . . 1 . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 48 | . 13 4 11 2 16 . 2 . . . Terminals 57 | . 15 4 17 3 15 1 2 . . . Fabricators 5 | . . . . . . 3 2 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . . . 2 . . . . . . 2 Scanalyzers 8 | . . . 8 . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 17 | . 2 2 6 2 4 1 . . . . Record 1 | . . . . . 1 . . . . . Robot Analysis 1 | . . . 1 . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . Open Door 1 | . . 1 . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . Branch Access Points 2 | . . 1 . . 1 . . . . . Terminal Index 1 | . 1 . . . . . . . . . Alert Level 3 | . . . 1 1 1 . . . . . Unreport Threat 2 | . . . 1 1 . . . . . . Disarm Traps 1 | . . . . . 1 . . . . . Patrol Status 1 | . . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks 3 | . . . . . . 3 . . . . Network Status 1 | . . . . . . 1 . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . . . 1 . . . . . . 1 Report Inventory 1 | . . . 1 . . . . . . . Retrieve Components 1 | . . . . . . . . . . 1 Scanalyzer 8 | . . . 8 . . . . . . . Insert Component 4 | . . . 4 . . . . . . . Analyze 4 | . . . 4 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 13 | . 3 1 5 . 4 . . . . . Terminals 12 | . 3 1 4 . 4 . . . . . Assimilate 1 | . . . 1 . . . . . . . Botnet 11 | . 3 1 3 . 4 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Tunnel 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used 1 | . . . . . 1 . . . . . Hacking Detections 19 | . 3 1 7 1 3 1 2 . . 1 Full Trace Events 7 | . 1 . 2 . 2 1 1 . . . Feedback Events 3 | . 1 . . . 2 . . . . . Corruption 3 | . 1 . . . 2 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . . . Parts Built 2 | . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . Time 73 | . . . . . . 73 . . . . Total Part Build Rating 6 | . . . . . . 6 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 7 | . . . . . . . . . . 7 Parts Scanalyzed 4 | . . . 4 . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . 1 . . . . . . . . Non-combat 1 | . . 1 . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . 1 . . . . . . . . parse_system 1 | . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Total Allies 3 | . . . 1 . 2 . . . . . Largest Group 2 | . . . 1 . 2 2 . . . . Highest-Rated Group 62 | . . . 10 . 62 62 . . . . Highest-Rated Ally 31 | . . . 10 . 31 31 . . . . Total Orders 1 | . . . 1 . . . . . . . FOLLOW 1 | . . . 1 . . . . . . . Ally Attacks 13 | . . . . . . 13 . . . . Total Damage 128 | . . . . . . 128 . . . . Kills 1 | . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Turns Passed 9344 | 93 547 371 1038 1289 1100 1171 1329 615 893 898 Spaces Moved 4416 | 67 370 310 539 565 482 561 715 285 133 389 Core 201 | 13 . . . . . . 4 . 48 136 Treads 1763 | . . . 146 565 482 561 9 . . . Legs 41 | . . . . . . . 25 . . 16 Wheels 2184 | 54 370 310 393 . . . 677 285 85 10 Hover 163 | . . . . . . . . . . 163 Flight 64 | . . . . . . . . . . 64 Fastest Speed 45 | 50 80 90 90 155 158 158 116 200 200 45 Average Speed 163 | 80 87 90 118 157 158 172 158 200 669 180 Slowest Speed 1500 | 100 95 90 160 160 158 243 1250 200 1500 1500 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . 5 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 35 | 4 54 77 49 47 53 15 15 47 20 8 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . . . . . 2 . . Spaces Dug 13 | . . . . . 13 . . . . . Terrain Destroyed 142 | . . . 12 15 39 2 15 12 2 45 Melee 1 | . . . . . 1 . . . . . Projectile 72 | . . . 12 15 5 2 15 12 2 9 AOE 69 | . . . . . 33 . . . . 36 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Total 5759 | 95 546 372 775 789 663 701 847 306 139 526 Wait 290 | . 103 . 47 38 13 18 10 6 . 55 Move 4396 | 66 369 309 538 564 481 560 714 284 132 379 Hop 5 | . . . . . . . . . . 5 Pick Up 122 | 13 14 6 14 19 11 18 21 . . 6 Fast Attach 46 | 3 4 . 4 5 1 3 12 . . 14 Attach 34 | 4 2 1 3 2 4 3 4 . . 11 Detach 1 | . . . . . . . . . . 1 Swap 98 | 1 9 4 27 21 11 13 11 . . 1 Drop 140 | 2 16 10 21 24 10 23 27 . . 7 Fire 524 | 6 29 28 84 116 83 63 48 16 7 44 Melee 50 | . . 1 . . 49 . . . . . Ram 4 | . . . 1 . . . . . . 3 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 49 | . . 13 36 . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 9) 309 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 16) 620 | -10/Materials | Discovered new exit (range 15) 641 | -10/Materials | Entered Mines 682 | -10/Mines | Build established: Scavenger-Mutant 786 | -10/Mines | Learned 2 Materials zone layouts 788 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1001 | -10/Mines | Discovered new exit (range 9) 1012 | -10/Mines | Entered Materials 1012 | -9/Materials | Evolved 2 slots: Utility x2 1013 | -9/Materials | Identified exit to Materials 1130 | -9/Materials | Build established: Mutant 1619 | -9/Materials | Build established: Scavenger-Mutant 1815 | -9/Materials | Discovered exit to Materials (range 9) 2050 | -9/Materials | Entered another Materials area 2050 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2260 | -8/Materials | Build established: Mutant 2822 | -8/Materials | Garrison activated, responded to threat 3015 | -8/Materials | Discovered new exit (range 16) 3043 | -8/Materials | Discovered new exit (range 15) 3339 | -8/Materials | Entered Storage 3846 | -8/Storage | Destroyed 8 combat bots 3904 | -8/Storage | Identified exit to Recycling 4328 | -8/Storage | Discovered new exit (range 15) 4346 | -8/Storage | Lost 3 parts (1n1u1w) 4352 | -8/Storage | Met a pair of Derelict thieves 4439 | -8/Storage | Entered Factory 4439 | -7/Factory | Accompanied by 2 allies 4439 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4851 | -7/Factory | Fabricated Recoil Stabilizer (x2) 5201 | -7/Factory | Build established: Scavenger-Mutant 5569 | -7/Factory | Discovered new exit (range 5) 5610 | -7/Factory | Entered another Factory area 5610 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5842 | -6/Factory | Spotted B-75 Beast 5860 | -6/Factory | Destroyed B-75 Beast 5896 | -6/Factory | System corruption reached 10% 5908 | -6/Factory | Build established: Gunner 5926 | -6/Factory | Lost 4 parts (3n1u) 6212 | -6/Factory | Lost 3 parts (1p2n) 6222 | -6/Factory | Destroyed 7 combat bots 6598 | -6/Factory | Build established: Scavenger-Gunner 6871 | -6/Factory | Discovered new exit (range 11) 6939 | -6/Factory | Entered Lower Caves 6950 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7068 | -6/Lower Caves | Build established: Gunner 7328 | -6/Lower Caves | Discovered new exit (range 18) 7554 | -6/Lower Caves | Entered another Lower Caves area 7686 | -6/Lower Caves | Discovered new exit (range 8) 8447 | -6/Lower Caves | Entered Factory 8447 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9132 | -5/Factory | Released all parts (8) 9160 | -5/Factory | Core integrity fell below 50% 9188 | -5/Factory | System corruption reached 10% 9219 | -5/Factory | Core integrity fell below 20% 9240 | -5/Factory | Lost 15 parts (2p8n4u1w) 9345 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 09233_ Triggered Proton Bomb Trap. 09233_ A bubble of electromagnetic force engulfs the area. 09233_ Door malfunctions. 09234_ System corrupted: Energy discharge (-32). 09237_ Acquired Hvy. Flak Cannon. 09242_ P-70 Sage knocked back. 09253_ Construction Platform disabled. 09254_ System corrupted: Matter fused (-8). 09254_ P-70 Sage knocked back. 09260_ P-70 Sage destroyed. 09262_ M-28 Smith knocked back. 09270_ Acquired Mic. Fission Core. 09274_ Acquired Imp. Heat Sink. 09275_ Acquired 39 matter. 09280_ Acquired 10 matter. 09281_ ALERT: Rogue bot located, Programmers report to Factory Zone 6T. 09296_