Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.27 @ 14:22:28 Player: leek.801 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (179) 895 Value Destroyed (5862) 5862 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 10937 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 181/300 Energy 242/300 System Corruption 16% Temperature Cool (27) Movement Core (400) Ox7 Location -5/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- Long-range Proton Cannon > --- INVENTORY (5) ---- Large Storage Unit Advanced Sensor Array Weapon Cycler Improved Transmission Jammer Peak State ------------ > --- POWER ------------ Light Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Flexi-carbon Leg Wheel Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Weapon Cycler Medium Reactive Plating Advanced Shield Generator > --- WEAPON ----------- Tesla Rifle Plasma Rifle Heavy Plasma Cannon Heavy Assault Rifle > --- INVENTORY -------- Improved Medium Treads Large Storage Unit 0b10 Decoder Chip [Looter] Advanced Recoil Stabilizer Transmission Jammer Medium Reactive Plating Improved Shock Absorption System Improved Trap Extractor Improved Datajack Powered Hammer [Rating: 66] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Armored Treads Leg Titanium Leg Wheel Wheel Flight Unit Field Propulsion Drive Utility Improved Signal Interpreter Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Improved System Shield Protection Layered Medium Armor Plating Weapon Autogun Energy Gun Plasma Rifle Energy Cannon Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . . 1 1 . . . Utility 5 | . . 2 1 1 . . . 1 Weapon 2 | . . . 1 . 1 . . . Parts Attached 137 | 7 3 12 27 20 20 2 14 32 Power 15 | 1 . 3 1 2 3 . 2 3 Engine 10 | 1 . 3 1 1 1 . . 3 Core 5 | . . . . 1 2 . 2 . Reactor . | . . . . . . . . . Propulsion 34 | 2 . 2 9 2 5 . 3 11 Treads 5 | . . . 2 1 1 . . 1 Leg 2 | . . . . . . . 2 . Wheel 25 | 2 . 2 7 1 4 . 1 8 Hover . | . . . . . . . . . Flight 2 | . . . . . . . . 2 Utility 46 | 2 2 3 8 7 6 2 4 12 Device 23 | 1 . 1 3 4 4 2 2 6 Storage 3 | 1 1 . 1 . . . . . Processor 3 | . 1 . 1 . . . . 1 Hackware 1 | . . . . . . . . 1 Protection 16 | . . 2 3 3 2 . 2 4 Artifact . | . . . . . . . . . Weapon 42 | 2 1 4 9 9 6 . 5 6 Energy Gun 15 | . 1 . 5 3 2 . 2 2 Energy Cannon 6 | . . . . 1 1 . 2 2 Ballistic Gun 12 | 2 . 2 3 1 2 . 1 1 Ballistic Cannon 4 | . . 1 . 2 . . . 1 Launcher 2 | . . 1 . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . 1 1 . . . . Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 2 1 1 . . . Parts Lost 60 | . . 3 5 5 4 5 21 17 Power 4 | . . . . . . . 2 2 Propulsion 20 | . . 2 . 1 3 1 6 7 Utility 18 | . . . 3 3 . 2 6 4 Weapon 18 | . . 1 2 1 1 2 7 4 Highest Loss Streak 9 | . . 2 2 2 1 3 6 9 To Critical Strikes 1 | . . . . . . . 1 . Average Backups 11 | 3 9 9 10 13 14 14 7 8 Power . | . 1 . 1 . 1 1 . . Propulsion 2 | 1 4 3 3 2 2 3 . . Utility 4 | . 2 2 3 5 6 5 4 5 Weapon 3 | . 1 2 1 4 5 4 1 . Tool/Special . | . . . . . . . . . Unused Backups 19 | . 2 4 5 3 2 . . 3 Power 5 | . . 3 2 . . . . . Propulsion 4 | . 1 1 2 . . . . . Utility 6 | . . . 1 1 2 . . 2 Weapon 3 | . 1 . . 2 . . . . Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 93 | . 100 97 98 96 97 93 75 84 Engine 6 | . 14 11 9 6 . 6 1 4 Core 1 | . . . . . 5 . 4 4 Treads 3 | . . . 4 3 . 10 2 1 Wheel 15 | . 28 20 13 19 22 10 3 9 Device 17 | . 11 14 15 17 20 18 16 18 Storage 7 | . 14 10 8 7 6 6 6 4 Processor 8 | . 2 11 11 9 6 6 6 6 Protection 6 | . . 7 7 7 5 6 4 5 Energy Gun 8 | . 6 6 12 1 9 13 8 6 Energy Cannon 1 | . . . . 2 . . 3 2 Ballistic Gun 10 | . 21 11 13 13 13 7 5 3 Ballistic Cannon 1 | . . 3 . 3 . . . . Peak Build Rating 66 | 7 8 17 29 40 51 58 54 66 Average Rating 38 | 5 7 14 24 35 44 53 42 55 On Entrance 27 | . 7 8 17 27 40 51 51 46 Avg Prop Armor Cover (%) 2 | . . . . 2 2 1 7 4 Naked Turns 52 | . . . . . . . . 52 Heaviest Build 93 | 13 19 28 39 59 59 62 61 93 Greatest Support 65 | 20 20 20 40 43 65 65 42 52 Greatest Overweight (x) 7 | . . 2 1 2 4 1 5 7 Average Overweight (x) . | . . 1 . . 1 . 2 1 Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 10 Average Capacity 12 | 7 9 9 11 15 15 15 11 9 Most Carried 15 | 7 10 10 15 15 15 15 15 10 Average Carried 11 | 3 9 9 10 14 14 14 7 8 Final Capacity 15 | 8 10 10 15 15 15 15 10 5 Final Carried 15 | 7 10 10 15 15 15 15 6 4 Class Distribution -------------------- 32% | Scavenger-Tank 21% | Tank 19% | Gunner 8% | Mutant 7% | Scavenger-Gunner 7% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Tank | -6/Factory Tank | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Matter Collected 4750 | 282 64 490 952 993 577 443 384 565 Remotely 36 | . . . . . . . 36 . Salvage Created 6993 | 103 216 932 1565 1067 705 636 817 952 Parts 355 | 6 23 63 82 66 38 17 27 33 Haulers Intercepted 3 | . 1 . 1 . . . . 1 Recyclers Shooed 8 | . . . 1 4 . . . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 30 | . . . . . . 9 21 . Prevented 13 | . . . . . . 9 4 . Parts Restored 1 | . . . . . . . . 1 Broken 1 | . . . . . . . . 1 Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 129 | . 8 24 26 21 15 14 15 6 Guns 96 | . 8 18 23 11 12 10 12 2 Cannons 25 | . . 4 3 10 2 . 3 3 AOE 7 | . . 2 . . 1 4 . . Classes Destroyed 16 | 2 3 3 5 2 . 1 . . Worker 16 | . . 2 4 1 4 . . 5 Builder 7 | . . . 2 2 2 . . 1 Tunneler 5 | 1 . . 1 . 1 . . 2 Hauler 3 | . 1 . 1 . . . . 1 Recycler 7 | 1 . 1 1 1 . . . 3 Mechanic 3 | . . . 1 1 . . 1 . Operator 2 | . . . 1 1 . . . . Watcher 7 | . . 1 3 3 . . . . Swarmer 33 | . 6 6 . 4 8 5 4 . Grunt 52 | . 2 14 17 4 5 4 3 3 Brawler 5 | . . . 1 . . . 4 . Duelist 3 | . . . 1 . . 2 . . Sentry 19 | . . 4 7 5 . 2 1 . Hunter 4 | . . . . 2 . . 2 . Programmer 12 | . . . . 6 2 . 1 3 Thief 1 | . . . . . . 1 . . Best Kill Streak 11 | 2 3 6 11 4 4 6 7 3 Combat Bots Only 9 | . 3 4 9 2 4 6 7 3 Max Kills in Single Turn 3 | 1 1 2 2 2 1 3 1 1 Gunslinging 1 | . . . 1 . . . . . Exploded 3 | . . 1 . . 1 3 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Hostile Shots Fired 1060 | . 29 65 161 210 58 108 185 244 Missed 313 | . 10 16 51 68 13 44 46 65 Hits 747 | . 19 49 110 142 45 64 139 179 Melee 13 | . . . . . . 8 5 . Projectile 734 | . 19 49 110 142 45 56 134 179 AOE 3 | . . . . . . . . 3 Critical Strikes 37 | . . 1 6 1 1 4 7 17 Actively Blocked 2 | . . . . 1 . . . 1 Damage Taken 11288 | . 185 607 1661 1473 809 1060 2299 3194 Core 2144 | . 77 126 289 187 49 57 352 1007 Absorbed by Shields 109 | . . . . . . . . 109 Redirected to Shielding 338 | . . 34 101 108 . . . 95 Ignored by Resistances 347 | . . . 84 . . . . 263 Regen/Repaired (Parts) 472 | . . 163 218 43 . . . 48 Core Remaining (%) 67 | 100 69 68 47 73 . . 46 . Volleys Fired 460 | 6 23 55 87 96 34 34 52 73 Largest 4 | 2 2 2 3 3 4 4 4 4 Hottest 244 | 40 70 73 141 172 184 216 234 244 Shots Fired 1059 | 12 46 106 241 214 106 72 134 128 Gun 892 | 12 46 91 219 146 95 67 113 103 Cannon 157 | . . 12 20 68 11 . 21 25 Launcher 10 | . . 3 2 . . 5 . . Special . | . . . . . . . . . Kinetic 616 | 12 34 69 135 177 66 21 39 63 Thermal 347 | . 12 34 104 35 26 41 66 29 Explosive 5 | . . 3 2 . . . . . Electromagnetic 91 | . . . . 2 14 10 29 36 Robot Hit Streak 19 | 6 6 8 16 14 7 11 8 19 Robot Miss Streak 10 | 3 2 3 6 10 4 4 5 5 Penetration Max 1 | . . . . 1 . . . . Secondary Targets 13 | . . . 3 . 2 4 4 . Max Gunslinging Chain 1 | . . . 1 . 1 1 1 . Shots Hit Robots 694 | 8 29 67 169 119 68 55 88 91 Core Hits 375 | 5 15 46 74 58 51 44 57 25 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 8 | . . 1 . 1 1 . . 5 Critical Strikes 36 | . . 5 7 4 3 6 3 8 Burn 20 | . . 3 6 . 2 6 1 2 Destroy 8 | . . 1 . 2 1 . . 4 Blast 4 | . . 1 1 2 . . . . Corrupt 3 | . . . . . . . 2 1 Smash 1 | . . . . . . . . 1 Melee Attacks 49 | . . . 3 3 8 13 5 17 Impact 48 | . . . 3 2 8 13 5 17 Slashing 1 | . . . . 1 . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . 1 . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14179 | 64 324 1112 3107 2561 1504 1423 1947 2137 Guns 10076 | 64 324 842 2531 1525 1173 1061 1510 1046 Cannons 2622 | . . 126 351 1030 126 . 367 622 Explosions 802 | . . 144 189 . 82 362 . 25 Melee 595 | . . . . . 123 . 70 402 Ramming 84 | . . . 36 6 . . . 42 Kinetic 7095 | 64 175 683 1585 2028 760 353 522 925 Thermal 4670 | . 149 285 1297 493 417 621 952 456 Explosive 333 | . . 144 189 . . . . . Electromagnetic 1402 | . . . . 34 204 449 403 312 Impact 595 | . . . . . 123 . 70 402 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 16 | . . . . 1 1 1 14 16 Average Corruption 4 | . . . . 1 1 1 12 10 Corruption Purged 1 | . . . . . . 1 . . Corruption Blocked . | . . . . . . . . . Effects 109 | . . . . 11 8 18 36 36 Message Errors 28 | . . . . 2 2 5 8 11 Matter Fused 19 | . . . . 3 . 5 6 5 Heat Flow Errors 11 | . . . . 2 . 1 5 3 Energy Discharges 13 | . . . . 1 3 3 1 5 Parts Fused 2 | . . . . . 1 . 1 . Data Loss (minor) 15 | . . . . . 1 4 8 2 Data Loss (major) 8 | . . . . 1 1 . 4 2 Misfires 4 | . . . . . . . 1 3 Alerts 3 | . . . . 1 . . 1 1 Misdirections 2 | . . . . . . . . 2 Weapon Failures 4 | . . . . 1 . . 1 2 Overload Shots . | . . . . . . . . . Overflow Damage 435 | . . . 2 102 103 . 63 165 Projectiles 197 | . . . 2 60 . . 63 72 Explosions 42 | . . . . 42 . . . . Melee 196 | . . . . . 103 . . 93 Knockbacks 19 | . . 1 4 3 1 . 1 9 Impact 3 | . . . . . . . 1 2 Kinetic 16 | . . 1 4 3 1 . . 7 Secondary . | . . . . . . . . . Self-Inflicted Damage 216 | . . . 43 76 61 15 . 21 Shots 4 | . . . 1 1 1 1 . . Rammed 10 | . . . 6 1 . . . 3 Targets Rammed 10 | . . . 6 1 . . . 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 444 | . 146 27 109 360 442 252 444 211 Average Temperature 75 | . 60 8 37 96 127 72 100 60 Received Heat Transfer 2812 | . 45 270 954 276 144 249 418 456 Effects 6 | . . . . 1 5 . . . Shutdowns 1 | . . . . . 1 . . . Energy Bleed 2 | . . . . . 2 . . . Interference 2 | . . . . 1 1 . . . Damage (minor) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Robots Corrupted 3 | . . . . . . . . 3 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 7 | . . . . . . 1 1 5 Impact Corruptions 8 | . . . . . 4 . . 4 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 21 | . . 1 7 . 1 7 4 1 Heat Transferred 11983 | . 444 1073 3256 933 894 2200 1983 1200 Parts Sabotaged . | . . . . . . . . . Parts Stolen 2 | . . . . . . 2 . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . . 1 Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Maximum Alert Level 1 | . . 1 1 1 . . . . Low Security (%) 75 | 100 100 64 29 88 100 . . 100 Level 1 24 | . . 35 70 11 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 374 | 10 104 316 374 288 133 . . 43 Initial 150 | . . 33 125 150 133 . . . Average 111 | . 49 158 259 76 55 . . 5 Influence Increases 4124 | 10 231 765 936 715 467 300 420 280 Destroy 0b10 Robot/C 2560 | . 160 480 520 420 300 260 300 120 Destroy 0b10 Robot/NC 250 | 10 5 20 70 45 35 . 5 60 Destroy Leader 580 | . 32 132 148 146 60 10 40 12 Successful Hack 104 | . 19 33 27 14 11 . . . Disable Machine 135 | . . 15 15 30 15 . . 60 Destroy Structure 150 | . . 40 36 30 16 . . 28 Lose Combat Pursuer 345 | . 15 45 120 30 30 30 75 . Influence Decreases 4107 | 10 150 548 903 773 730 310 420 263 Entered New Map 546 | . . 48 173 181 140 4 . . Time Decay 3122 | 10 150 470 680 552 550 266 258 186 Lost Part 439 | . . 30 50 40 40 40 162 77 Squads Dispatched 32 | . 1 6 3 10 6 . 1 5 Investigation 8 | . . 4 2 1 1 . . . Extermination 10 | . . . . 5 2 . . 3 Reinforcement 8 | . 1 2 1 1 1 . . 2 Assault 3 | . . . . . 2 . 1 . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 Haulers Reinforced 1 | . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Distress Signals 7 | . 1 1 4 1 . . . . Communications Jammed 16 | . . . . 16 . . . . Distress Signals 16 | . . . . 16 . . . . Times Spotted 196 | . 13 34 44 33 17 18 22 15 Peak Tracking Total 10 | . 5 4 8 6 4 7 7 10 Tactical Retreats 18 | . 1 3 6 2 2 1 3 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Traps Triggered 7 | . . 2 1 . 2 . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Disabled 9 | . . 1 1 2 1 . . 4 Max in Single Turn 2 | . . 1 1 2 1 . . 1 Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 33 | . 4 5 10 4 5 . . 5 Terminals 22 | . 4 4 8 2 3 . . 1 Fabricators 1 | . . . . . 1 . . . Repair Stations 6 | . . 1 2 1 . . . 2 Recycling Units 3 | . . . . 1 . . . 2 Scanalyzers 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 86 | . 7 19 22 12 11 . . 15 Successful 52 | . 4 13 16 7 5 . . 7 Failed 33 | . 3 6 6 5 5 . . 8 Catastrophic 3 | . . . . 1 1 . . 1 Database Lockouts 1 | . . . . . 1 . . . Manual 41 | . 6 9 14 3 7 . . 2 Terminals 55 | . 7 14 18 6 8 . . 2 Fabricators 1 | . . . . . 1 . . . Repair Stations 18 | . . 5 4 3 . . . 6 Recycling Units 10 | . . . . 3 . . . 7 Scanalyzers 2 | . . . . . 2 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 14 | . 2 4 4 2 2 . . . Record 1 | . . . 1 . . . . . Robot Analysis 1 | . . 1 . . . . . . Branch Access Points 2 | . 1 1 . . . . . . Terminal Index 3 | . . 1 1 . 1 . . . Alert Level 1 | . . . 1 . . . . . Locate Traps 4 | . 1 1 1 1 . . . . Zone Layout 2 | . . . . 1 1 . . . Fabricator Hacks 1 | . . . . . 1 . . . Network Status 1 | . . . . . 1 . . . Repair Station Hacks 13 | . . 4 4 2 . . . 3 Scan Component 7 | . . 2 2 1 . . . 2 Repair 6 | . . 2 2 1 . . . 1 Recycling Unit Hacks 6 | . . . . 2 . . . 4 Process 1 | . . . . . . . . 1 Report Inventory 3 | . . . . 1 . . . 2 Retrieve Matter 2 | . . . . 1 . . . 1 Scanalyzer 1 | . . . . . 1 . . . Retrieve Study 1 | . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 17 | . 2 5 8 1 1 . . . Terminals 17 | . 2 5 8 1 1 . . . Botnet 8 | . 2 2 2 1 1 . . . Skim 9 | . . 3 6 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . . Used 1 | . . . . 1 . . . . Hacking Detections 23 | . 3 5 5 4 3 . . 3 Full Trace Events 5 | . . 2 1 1 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . . . . 1 . . . Parts Repaired 6 | . . 2 2 1 . . . 1 Time 199 | . . 52 58 51 . . . 38 Parts Recycled . | . . . . . . . . . Recycled Matter 42 | . . . . . . . . 42 Retrieved Matter 160 | . . . . 118 . . . 42 Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Active Infowar (turns) 11364 | 9 265 429 1275 2174 1755 2723 912 1822 Sensors 1821 | . . . . . . . . 1821 Traps 3592 | . . . . . 739 2442 411 . Seismic 6950 | 9 265 429 1275 2174 1755 1043 . . Jamming 4253 | . . . . 2130 779 279 514 551 Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Turns Passed 14940 | 91 328 1184 2681 3345 1755 2723 944 1889 Spaces Moved 8774 | 66 295 813 1629 1970 1208 1484 430 879 Core 106 | 2 . . . . . . . 104 Treads 1603 | . . . 326 222 18 839 50 148 Legs 348 | . . . . . . . 144 204 Wheels 6714 | 64 295 813 1303 1748 1190 645 236 420 Hover . | . . . . . . . . . Flight 3 | . . . . . . . . 3 Fastest Speed 50 | 50 80 80 80 98 97 97 98 50 Average Speed 122 | 79 80 95 109 113 99 160 167 152 Slowest Speed 625 | 80 80 110 165 245 320 237 270 625 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 3 54 53 72 32 19 93 49 14 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 5 | . . . 5 . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 9 | . . . . . . 4 5 . Spaces Dug 25 | . . . 3 3 6 7 2 4 Terrain Destroyed 146 | . . 30 30 42 15 7 7 15 Melee 25 | . . . 3 3 6 7 2 4 Projectile 21 | . . 1 . 7 . . 5 8 AOE 100 | . . 29 27 32 9 . . 3 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total 12048 | 91 347 1118 2351 2915 1663 1740 536 1287 Wait 2319 | 6 18 206 536 772 354 174 19 234 Move 8766 | 65 294 812 1628 1969 1207 1483 429 879 Hop . | . . . . . . . . . Pick Up 96 | 7 6 13 24 16 6 5 4 15 Fast Attach 71 | 7 . 6 11 9 13 1 8 16 Attach 53 | . . 4 6 11 3 5 14 10 Detach 10 | . . . . 6 2 . 1 1 Swap 122 | . 3 13 28 17 23 12 4 22 Drop 80 | . 3 9 22 15 13 1 . 17 Fire 460 | 6 23 55 87 96 34 34 52 73 Melee 49 | . . . 3 3 8 13 5 17 Ram 8 | . . . 4 1 . . . 3 Kick . | . . . . . . . . . Crush 2 | . . . 2 . . . . . Escape Stasis . | . . . . . . . . . Rewire 12 | . . . . . . 12 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 12) 325 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 16) 382 | -10/Materials | Identified exit to Mines 420 | -10/Materials | Entered another Materials area 420 | -9/Materials | Evolved 2 slots: Utility x2 424 | -9/Materials | Discovered new exit (range 7) 775 | -9/Materials | Build established: Scavenger-Mutant 789 | -9/Materials | Discovered new exit (range 3) 897 | -9/Materials | Discovered new exit (range 15) 999 | -9/Materials | Discovered new exit (range 15) 1127 | -9/Materials | Discovered new exit (range 13) 1181 | -9/Materials | Repaired Med. Storage Unit 1390 | -9/Materials | Identified exit to Mines 1390 | -9/Materials | Identified exit to Storage 1510 | -9/Materials | Repaired Wheel 1604 | -9/Materials | Entered another Materials area 1604 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1943 | -8/Materials | Destroyed 9 combat bots 2186 | -8/Materials | Build established: Gunner 3273 | -8/Materials | Core integrity fell below 50% 3316 | -8/Materials | Repaired Autogun 3451 | -8/Materials | Discovered new exit (range 12) 3486 | -8/Materials | Repaired Med. Storage Unit 3535 | -8/Materials | Identified exit to Factory 3949 | -8/Materials | Learned location of Zion (-7) 4091 | -8/Materials | Learned Factory trap positions 4146 | -8/Materials | Learned Factory garrison access intel 4285 | -8/Materials | Entered Factory 4285 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4286 | -7/Factory | Loaded intel: 113 trap records 4287 | -7/Factory | Loaded intel: 4 garrison access locations 4675 | -7/Factory | Repaired Hvy. Ion Engine 5072 | -7/Factory | Discovered new exit (range 3) 5074 | -7/Factory | Identified exit to Lower Caves 5127 | -7/Factory | Garrison activated, responded to threat 5712 | -7/Factory | Discovered new exit (range 8) 5747 | -7/Factory | Identified exit to Factory 5774 | -7/Factory | Build established: Scavenger-Tank 6892 | -7/Factory | Build established: Gunner 7630 | -7/Factory | Entered another Factory area 7630 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8201 | -6/Factory | Build established: Tank 8263 | -6/Factory | Central database locked down 8541 | -6/Factory | Build established: Scavenger-Tank 9157 | -6/Factory | Discovered new exit (range 5) 9161 | -6/Factory | Identified exit to Lower Caves 9197 | -6/Factory | Cargo convoy interrupted 9385 | -6/Factory | Entered Lower Caves 9636 | -6/Lower Caves | Encountered a Warlord checkpoint 9769 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10472 | -6/Lower Caves | Build established: Tank 10518 | -6/Lower Caves | Learned 4 Factory zone layouts 10683 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10763 | -6/Lower Caves | Lost 3 parts (1n1u1w) 10838 | -6/Lower Caves | Discovered new exit (range 14) 12106 | -6/Lower Caves | Identified exit to Lower Caves 12108 | -6/Lower Caves | Entered another Lower Caves area 12222 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 12252 | -6/Lower Caves | System corruption reached 10% 12301 | -6/Lower Caves | Destroyed 7 combat bots 12315 | -6/Lower Caves | Lost 6 parts (1p1n2u2w) 12384 | -6/Lower Caves | Lost 4 parts (3n1w) 12550 | -6/Lower Caves | Lost 3 parts (1u2w) 12645 | -6/Lower Caves | Lost 3 parts (1p1u1w) 12755 | -6/Lower Caves | Core integrity fell below 50% 12790 | -6/Lower Caves | Lost 3 parts (2n1u) 12848 | -6/Lower Caves | Spotted B-75 Beast 13011 | -6/Lower Caves | Build established: Scavenger-Gunner 13038 | -6/Lower Caves | Discovered new exit (range 6) 13050 | -6/Lower Caves | Identified exit to Factory 13052 | -6/Lower Caves | Entered Factory 13052 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 13273 | -5/Factory | Repaired Lgt. Nuclear Core 13653 | -5/Factory | Build established: Scavenger-Tank 14039 | -5/Factory | Lost 3 parts (1n1u1w) 14395 | -5/Factory | System corruption reached 10% 14479 | -5/Factory | Lost 9 parts (5n1u3w) 14719 | -5/Factory | Build established: Mutant 14874 | -5/Factory | Released all parts (10) 14890 | -5/Factory | Core integrity fell below 50% 14902 | -5/Factory | Lost 4 parts (1p1n2u) 14931 | -5/Factory | Core integrity fell below 20% 14941 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 14917_ System corrupted: Matter fused (-9). 14921_ Slug penetrates G-50 Soldier. 14922_ U-05 Engineer builds a Door. 14926_ Acquired Lrn. Proton Cannon. 14928_ G-50 Soldier destroyed. 14930_ Critical hit (Burn: +37). 14933_ K-01 Serf cleans the Power Conduit. 14935_ Power Conduit explodes. 14935_ K-01 Serf destroyed. 14935_ U-05 Engineer destroyed. 14935_ P-70 Sage destroyed. 14935_ K-01 Serf destroyed. 14935_ U-05 Engineer lays Concrete. 14935_ Penetrated by Slug. 14936_ U-05 Engineer builds a Door. 14937_ System corrupted: Substantial component data lost. 14938_ Penetrated by Slug. 14940_ U-05 Engineer lays Concrete. 14941_ Critical hit (Burn: +37). 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Y #########???? | | ????????????????? + """ "???? | | ???????????????? #######+## # """ "???? | | ???????????????## ???????? # # """ "???? | | ????????????????####+??????? # #? ???? | | ?????????????????????????? # #? ??? | | ?????????????????????????# # #??#######??# | | ?????????????????????????# # #?????????# # | | ?????????????????????????# # ######### | | ?????????????????????????# # "" | | ?????????????????????????######### T | | ?????????????????????????# # ! | | ?????????????????????????# # ##### | | ?????????????????????????# # ######### | | ?????????????????????????# # #! | | ?????????????????????????# * # # """"""" | | ?????????????????????????# ** # + """"""" | | ?????????????????????????# * # # """"""" | | ?????????????????????????# # # """"""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 27 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: KI 30 Resistance: TH 10 Resistance: EX 50 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 33 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 5 Melee Accuracy 8 Recoil Reduction 6 Matter Filtering 30 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Storage Unit | 50% | -9/Materials Wheel | 2% | -9/Materials Autogun | 9% | -8/Materials Med. Storage Unit | 54% | -8/Materials Hvy. Ion Engine | 60% | -7/Factory Lgt. Nuclear Core | 4% | -5/Factory Studied --------- Flak Gun | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Deductive Reasoning Item+ Jackpot Challenges ------------ None Game ------ Seed VariableSiegeHammerchucker Manual? 0 Play Time 08:22:28 Cumulative 142.1 hours Start 2026.03.28 @ 14:40:52 End 2026.04.27 @ 14:22:28 Sessions 59 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 136 Rogue 136 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 26 Achievement% 17 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0e81b3a-4399-4c42-8be4-261bb301ab86