Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.23 @ 18:39:28 Player: skye Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (46) 230 Value Destroyed (1142) 1142 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 3427 Bonus ------- Follower Combat Kills 35 Cogmind --------- Core Integrity 0/550 Matter 290/350 Energy 185/185 System Corruption 23% Temperature Cool (9) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Small Matter Pod (fused) Recoil Stabilizer > --- WEAPON (2) ------- Particle Gun > --- INVENTORY (10) --- Aluminum Leg Carbon-fiber Leg Medium Storage Unit Signal Interpreter Beam Rifle Particle Gun Minigun Heavy Flail Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Small Matter Pod Improved Signal Interpreter > --- WEAPON ----------- Particle Gun Precision Beam Rifle > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Medium Storage Unit Signal Interpreter Beam Rifle Particle Gun Minigun Rocket Launcher Heavy Flail [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 49 | . 4 . 8 8 29 Power 7 | . . . 1 . 6 Engine 3 | . . . 1 . 2 Core 4 | . . . . . 4 Reactor . | . . . . . . Propulsion 16 | . . . 2 5 9 Treads 4 | . . . . . 4 Leg 11 | . . . 2 4 5 Wheel 1 | . . . . 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | . 2 . 1 2 8 Device 5 | . . . 1 . 4 Storage 3 | . 1 . . . 2 Processor 3 | . 1 . . . 2 Hackware . | . . . . . . Protection 2 | . . . . 2 . Artifact . | . . . . . . Weapon 13 | . 2 . 4 1 6 Energy Gun 5 | . . . 2 . 3 Energy Cannon . | . . . . . . Ballistic Gun 3 | . 1 . 1 . 1 Ballistic Cannon . | . . . . . . Launcher 3 | . 1 . 1 1 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Corrupted Parts 1 | . . . . . 1 System Corruption 10 | . . . . . 10 Parts Lost 25 | . . . 1 3 21 Power 5 | . . . . . 5 Propulsion 9 | . . . 1 1 7 Utility 5 | . . . . 1 4 Weapon 6 | . . . . 1 5 Highest Loss Streak 16 | . . . 1 2 16 To Critical Strikes . | . . . . . . Average Backups 9 | 6 7 9 9 9 8 Power 1 | 1 1 1 2 2 . Propulsion 2 | 4 4 3 1 1 2 Utility . | . . . 1 1 . Weapon 4 | 1 2 3 4 4 4 Tool/Special . | . . . . . . Unused Backups 14 | . 2 . 3 4 5 Power 3 | . . . 2 1 . Propulsion 5 | . . . . 2 3 Utility 3 | . 2 . . . 1 Weapon 3 | . . . 1 1 1 Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 91 100 97 99 88 Engine 9 | . 14 14 11 11 6 Core 2 | . . . . . 6 Leg 27 | . 28 28 33 30 23 Device 5 | . . . 8 3 8 Storage 13 | . 14 14 11 11 14 Processor 8 | . 6 14 11 11 5 Protection 3 | . . . . 7 2 Energy Gun 10 | . 13 . 5 9 13 Ballistic Gun 7 | . 14 14 10 10 1 Launcher 2 | . . 14 5 1 1 Peak Build Rating 24 | 6 7 8 12 14 24 Average Rating 14 | 6 6 7 10 11 19 On Entrance 8 | 6 6 7 8 10 14 Naked Turns . | . . . . . . Heaviest Build 29 | 10 18 18 20 20 29 Greatest Support 44 | 20 20 20 30 36 44 Greatest Overweight (x) 4 | . . . . . 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 8 8 10 10 10 10 Most Carried 10 | 6 8 10 10 10 10 Average Carried 9 | 6 7 9 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 6 8 10 9 10 8 Class Distribution -------------------- 54% | Scavenger-Mutant 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1231 | 200 . 52 144 249 586 Remotely . | . . . . . . Salvage Created 1220 | . 46 50 369 251 504 Parts 90 | . 3 4 33 17 33 Haulers Intercepted 3 | . 1 . 1 . 1 Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 38 | . . 1 14 8 15 Melee 3 | . . . . . 3 Guns 21 | . . 1 6 8 6 AOE 13 | . . . 8 . 5 Classes Destroyed 10 | . 1 1 5 1 2 Builder 2 | . . . 1 . 1 Hauler 3 | . 1 . 1 . 1 Mechanic 2 | . . . 1 . 1 Watcher 1 | . . . 1 . . Swarmer 18 | . . . 7 4 7 Grunt 16 | . . 1 6 3 6 Brawler 1 | . . . . . 1 Duelist 1 | . . . . 1 . Sentry 1 | . . . 1 . . Hunter 1 | . . . . . 1 Best Kill Streak 9 | . 1 1 9 4 6 Combat Bots Only 7 | . . 1 7 4 5 Max Kills in Single Turn 4 | . 1 1 3 2 4 Gunslinging 1 | . . . . 1 . Exploded 3 | . . . 2 . 3 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 352 | . . 11 72 33 236 Missed 95 | . . 5 22 7 61 Hits 257 | . . 6 50 26 175 Melee 9 | . . . . 1 8 Projectile 248 | . . 6 50 25 167 Critical Strikes 7 | . . . . . 7 Actively Blocked 1 | . . . . . 1 Damage Taken 3592 | . 24 71 477 293 2727 Core 743 | . 8 13 87 78 557 Absorbed by Shields . | . . . . . . Redirected to Shielding 46 | . . . . 10 36 Regen/Repaired (Parts) 36 | . . . 25 . 11 Core Remaining (%) 83 | 100 . 91 . 58 . Volleys Fired 132 | . 2 5 36 19 70 Largest 2 | . 2 1 2 2 2 Hottest 126 | . 60 20 79 79 126 Shots Fired 175 | . 4 5 42 34 90 Gun 156 | . 4 5 32 34 81 Cannon . | . . . . . . Launcher 19 | . . . 10 . 9 Special . | . . . . . . Kinetic 82 | . 2 5 22 15 38 Thermal 74 | . 2 . 10 19 43 Explosive 19 | . . . 10 . 9 Electromagnetic . | . . . . . . Robot Hit Streak 15 | . 1 2 6 10 15 Robot Miss Streak 6 | . 1 1 6 2 4 Penetration Max . | . . . . . . Secondary Targets 3 | . . . 1 2 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 119 | . 2 3 23 25 66 Core Hits 67 | . 2 1 25 11 28 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 3 | . . . . . 3 Burn 2 | . . . . . 2 Smash 1 | . . . . . 1 Melee Attacks 12 | . . . . . 12 Impact 4 | . . . . . 4 Slashing 8 | . . . . . 8 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3206 | . 17 66 1029 346 1748 Guns 1612 | . 17 55 238 337 965 Cannons . | . . . . . . Explosions 1331 | . . . 791 . 540 Melee 240 | . . . . . 240 Ramming 23 | . . 11 . 9 3 Kinetic 873 | . 17 55 181 118 502 Thermal 739 | . . . 57 219 463 Explosive 1331 | . . . 791 . 540 Electromagnetic . | . . . . . . Impact 62 | . . . . . 62 Slashing 178 | . . . . . 178 Piercing . | . . . . . . Highest Corruption 23 | . . . . . 23 Average Corruption 13 | . . . . . 13 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 36 | . . . . . 36 Message Errors 9 | . . . . . 9 Matter Fused 6 | . . . . . 6 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 3 | . . . . . 3 Parts Rejected 3 | . . . . . 3 Parts Fused 1 | . . . . . 1 Data Loss (minor) 4 | . . . . . 4 Data Loss (major) 2 | . . . . . 2 Misfires 1 | . . . . . 1 Alerts 1 | . . . . . 1 Misdirections 2 | . . . . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 119 | . . . 62 . 57 Projectiles . | . . . . . . Explosions 89 | . . . 62 . 27 Melee 30 | . . . . . 30 Knockbacks 2 | . . . . . 2 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary 1 | . . . . . 1 Self-Inflicted Damage 113 | . . . 27 . 86 Shots 4 | . . . 1 . 3 Rammed . | . . . . . . Targets Rammed 6 | . . 2 1 2 1 Kicked 6 | . . 2 1 2 1 Crushed . | . . . . . . Highest Temperature 288 | . 20 . . 84 288 Average Temperature 63 | . 15 . . 29 79 Received Heat Transfer 1272 | . . 42 78 90 1062 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1924 | . . . 148 555 1221 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level 1 | . . . 1 . . Low Security (%) 97 | 100 100 100 80 100 100 Level 1 2 | . . . 19 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 300 | . . 56 300 109 189 Initial 109 | . . . . 109 . Average 47 | . . 15 127 35 45 Influence Increases 1220 | . 7 56 437 205 515 Destroy 0b10 Robot/C 780 | . . 40 280 160 300 Destroy 0b10 Robot/NC 40 | . 5 . 20 . 15 Destroy Leader 148 | . 2 10 54 30 52 Allied During Kill 6 | . . 6 . . . Successful Hack 33 | . . . 26 . 7 Disable Machine 105 | . . . 45 15 45 Destroy Structure 63 | . . . 12 . 51 Lose Combat Pursuer 45 | . . . . . 45 Influence Decreases 1188 | . 7 56 157 485 483 Entered New Map 171 | . . . . 171 . Time Decay 798 | . 7 56 147 295 293 Lost Part 219 | . . . 10 19 190 Squads Dispatched 4 | . . . 1 . 3 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 4 | . . . 1 . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 8 | . . . 5 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 75 | . 2 4 24 11 34 Peak Tracking Total 9 | . 2 2 8 4 9 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 3 | . 1 . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 7 | . . . 3 1 3 Max in Single Turn 1 | . . . 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 11 | . 2 . 6 . 3 Terminals 7 | . 1 . 4 . 2 Fabricators . | . . . . . . Repair Stations 2 | . . . 1 . 1 Recycling Units 2 | . 1 . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 30 | . 4 . 14 . 12 Successful 20 | . 2 . 13 . 5 Failed 10 | . 2 . 1 . 7 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 18 | . 3 . 7 . 8 Terminals 21 | . 3 . 10 . 8 Fabricators . | . . . . . . Repair Stations 7 | . . . 3 . 4 Recycling Units 2 | . 1 . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . . . 4 . 1 Record 1 | . . . 1 . . Terminal Index 2 | . . . 1 . 1 Alert Level 1 | . . . 1 . . Locate Traps 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . . 3 . 2 Scan Component 3 | . . . 2 . 1 Repair 2 | . . . 1 . 1 Recycling Unit Hacks 2 | . 1 . 1 . . Report Inventory 2 | . 1 . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 1 . 5 . 2 Terminals 8 | . 1 . 5 . 2 Assimilate 1 | . . . 1 . . Botnet 7 | . 1 . 4 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 1 . 5 . 3 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 1 . 1 Time 58 | . . . 26 . 32 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 3 | . . 2 1 . . Largest Group 2 | . . 2 1 . . Highest-Rated Group 49 | . . 49 10 . . Highest-Rated Ally 31 | . . 31 10 . . Total Orders . | . . . . . . Ally Attacks 6 | . . 6 . . . Total Damage 43 | . . 43 . . . Kills 1 | . . 1 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 52 | . . . . . 52 T.N.C. 52 | . . . . . 52 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 2648 | 4 216 189 339 749 1151 Spaces Moved 1472 | 4 169 142 186 513 458 Core 3 | . . . . . 3 Treads 27 | . . . . . 27 Legs 1435 | 4 169 142 186 513 421 Wheels 7 | . . . . . 7 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 115 | 120 120 120 120 120 115 Average Speed 140 | 120 120 120 120 120 187 Slowest Speed 260 | 120 120 120 120 120 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 2 28 29 19 91 38 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug 10 | . . . . . 10 Terrain Destroyed 68 | . . . 11 . 57 Melee 1 | . . . . . 1 Projectile . | . . . . . . AOE 67 | . . . 11 . 56 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1849 | 3 177 156 259 615 639 Wait 112 | . . . 22 58 32 Move 1467 | 3 168 141 185 512 458 Hop . | . . . . . . Pick Up 29 | . 2 5 2 6 14 Fast Attach 17 | . 1 . . 1 15 Attach 19 | . . . 3 3 13 Detach 2 | . . . . . 2 Swap 31 | . 3 . 7 7 14 Drop 22 | . 1 3 3 7 8 Fire 132 | . 2 5 36 19 70 Melee 12 | . . . . . 12 Ram . | . . . . . . Kick 6 | . . 2 1 2 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 5 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 7) 221 | -10/Materials | Entered Mines 261 | -10/Mines | Discovered new exit (range 10) 315 | -10/Mines | Build established: Mutant 346 | -10/Mines | Assembled infested the area 351 | -10/Mines | Assisted by a Guerilla fighting off Assembled 410 | -10/Mines | Entered Materials 410 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 461 | -9/Materials | Discovered new exit (range 11) 566 | -9/Materials | Repaired Grenade Launcher 737 | -9/Materials | Discovered new exit (range 10) 747 | -9/Materials | Destroyed 7 combat bots 749 | -9/Materials | Entered Mines 815 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1422 | -9/Mines | Build established: Scavenger-Mutant 1476 | -9/Mines | Discovered new exit (range 10) 1477 | -9/Mines | Learned location of Zion (-6) 1498 | -9/Mines | Entered Materials 1498 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1737 | -8/Materials | System corruption reached 10% 1805 | -8/Materials | Core integrity fell below 50% 1856 | -8/Materials | Lost 16 parts (4p6n3u3w) 2153 | -8/Materials | Repaired Particle Gun 2524 | -8/Materials | Core integrity fell below 20% 2613 | -8/Materials | Discovered new exit (range 12) 2649 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 02628_ Aluminum Leg destroyed. 02628_ Knocked back. 02629_ The unstable cave ceiling collapses. 02632_ Slug penetrates Wall. 02632_ U-05 Engineer lays Concrete. 02634_ System corrupted: Energy discharge (-50). 02634_ U-05 Engineer lays Concrete. 02634_ Kicked U-05 Engineer out of the way. 02635_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02636_ U-05 Engineer builds a Wall. 02641_ Terminal disabled. 02643_ Rocket Launcher destroyed. 02643_ Destroyed Rocket Launcher. 02643_ M-13 Machinist destroyed. 02644_ U-05 Engineer builds a Wall. 02648_ Penetrated by Slug. 02649_ System corrupted: Substantial component data lost. 02649_ U-05 Engineer builds a Wall. 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