Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.24 @ 10:24:05 Player: szymekc Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (313) 1565 Value Destroyed (10640) 10640 Prototype IDs (74) 1480 Alien Tech Used (5) 1000 Bonus (15024) 15024 TOTAL SCORE: 40009 Bonus ------- Triggered High Security 500 Triggered Max Security 1000 High Alert Combat Kills 1414 Follower Combat Kills 374 Entered DSFs 500 Aligned with FarCom 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 1000 Win 3000 Friendly Fire -664 Cogmind --------- Core Integrity 1408/1600 Matter 204/300 Energy 76/100 System Corruption 2% Temperature Cool (8) Movement Flying (32) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Field Propulsion Array Improved Diametric Drive > --- UTILITY (14) ----- Advanced Cooling System Advanced Terrain Scan Processor Improved Targeting Computer Experimental Targeting Computer Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Core Analyzer Advanced Transmission Jammer Advanced Hacking Suite Advanced Hacking Suite Experimental Hacking Suite > --- WEAPON (2) ------- Lance > --- INVENTORY (5) ---- Quantum Reactor AEGIS Remote Shield Warp Cannon Tiamat Missile Launcher Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Field Propulsion Array Diametric Drive Q-thruster Improved Diametric Drive > --- UTILITY ---------- Experimental Cooling System Large Storage Unit Advanced Terrain Scan Processor Advanced Transmission Jammer Advanced Cloaking Device Medium Regenerative Plating AEGIS Remote Shield Advanced Hacking Suite Advanced Hacking Suite Experimental Hacking Suite Deep Network Scanner Advanced System Shield > --- WEAPON ----------- Warp Cannon Lance > --- INVENTORY -------- Micro Antimatter Reactor Superbattery Quantum Capacitor Transdimensional Reconstructor Core Reset Matrix Enhanced Nova Cannon Tiamat Missile Launcher Guided Remote Datajack Improved Plasma Cutter CPS Tube [Rating: 183] Favorites ----------- Power Micro Fission Core Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Armored Huge Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Combat Gravmag System Flight Unit Cooled Nuclear Pulse Thruster Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Melee Analysis Suite Hackware Advanced Hacking Suite Protection Layered Light Armor Plating Weapon Katana Energy Gun Beamcaster Energy Cannon Cooled Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Tiamat Missile Launcher Special Weapon Guided Remote Datajack Impact Weapon Power Maul Slashing Weapon Katana Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Acc Slots Evolved 18 | . . . 2 . . . 2 . . . 4 . . . . . 2 . . . . 2 . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 1 . . . 1 . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . Utility 11 | . . . 1 . . . 1 . . . 2 . . . . . 1 . . . . 1 . . 2 . 1 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 395 | 6 13 7 28 9 . 7 25 7 4 5 35 3 5 2 19 7 60 3 10 8 3 38 7 13 12 5 12 23 19 Power 46 | 1 1 . 2 1 . . 1 2 1 1 4 . . . 2 2 10 . 1 1 . 4 . . . . 3 7 2 Engine 19 | 1 1 . 2 1 . . . 1 1 . 3 . . . 2 2 3 . . . . 2 . . . . . . . Core 13 | . . . . . . . 1 1 . 1 1 . . . . . 7 . 1 . . 1 . . . . . . . Reactor 14 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 3 7 2 Propulsion 82 | 2 2 1 11 1 . 3 11 2 . 3 5 . 1 . 3 . 8 . 1 3 . 5 . . 6 5 4 4 1 Treads 5 | 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 24 | . . . 10 1 . 3 6 . . . 3 . 1 . . . . . . . . . . . . . . . . Wheel 8 | . . . . . . . 3 2 . 2 1 . . . . . . . . . . . . . . . . . . Hover 12 | . . . . . . . 1 . . 1 . . . . 3 . 7 . . . . . . . . . . . . Flight 33 | . . . 1 . . . 1 . . . 1 . . . . . 1 . 1 3 . 5 . . 6 5 4 4 1 Utility 129 | 1 4 3 9 . . 2 6 . 2 1 16 1 . . 4 1 23 . 2 3 2 13 2 8 2 . 5 8 11 Device 61 | . 2 . 5 . . . 2 . 1 1 7 1 . . 2 1 10 . . 1 . 11 1 5 2 . 3 3 3 Storage 5 | 1 1 . 1 . . . . . . . . . . . . . 2 . . . . . . . . . . . . Processor 22 | . . . 1 . . . . . . . 3 . . . 1 . 3 . 1 . . 1 1 . . . . 3 8 Hackware 10 | . . . . . . . 1 . . . 2 . . . . . 2 . . 1 2 . . 2 . . . . . Protection 31 | . 1 3 2 . . 2 3 . 1 . 4 . . . 1 . 6 . 1 1 . 1 . 1 . . 2 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 138 | 2 6 3 6 7 . 2 7 3 1 . 10 2 4 2 10 4 19 3 6 1 1 16 5 5 4 . . 4 5 Energy Gun 17 | 1 1 1 4 2 . . 2 . . . . . . . 1 . . . . . . 3 1 1 . . . . . Energy Cannon 43 | . . . . . . . . . . . 3 1 2 . 1 1 12 1 3 . . 5 4 1 4 . . 3 2 Ballistic Gun 7 | 1 5 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . Launcher 32 | . . . . 2 . 1 1 2 . . 4 1 2 . 3 1 5 1 2 . 1 3 . . . . . 1 2 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Impact Weapon 8 | . . 1 . . . . . . . . 2 . . 1 3 1 . . . . . . . . . . . . . Slashing Weapon 10 | . . . 1 2 . 1 2 . . . 1 . . 1 1 . 1 . . . . . . . . . . . . Piercing Weapon 17 | . . 1 1 1 . . . . . . . . . . 1 1 1 1 1 1 . 5 . 2 . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 40 | . . . 2 . . . 4 1 . . 6 . . . 3 . 2 . . 4 . 2 1 10 2 . . 2 1 Corrupted Parts 3 | . . . . . . 1 . . . . . . . . 1 1 . . . . . . . . . . . . . System Corruption 6 | . . . . . . 3 . . . . . . . . 2 1 . . . . . . . . . . . . . Parts Lost 47 | . 2 2 1 . . . 2 . 1 . 1 . . . 8 . 1 . 9 . . 3 . . . . 4 11 2 Power 7 | . . . . . . . 1 . . . . . . . 1 . . . 2 . . 1 . . . . 1 1 . Propulsion 15 | . 1 . 1 . . . . . . . . . . . 3 . . . 1 . . . . . . . 1 6 2 Utility 20 | . 1 1 . . . . . . 1 . 1 . . . 3 . 1 . 4 . . 2 . . . . 2 4 . Weapon 5 | . . 1 . . . . 1 . . . . . . . 1 . . . 2 . . . . . . . . . . Highest Loss Streak 7 | . 1 2 1 . . . 1 . 1 . 1 . . . 7 . 1 . 5 . . 1 . . . . 2 5 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 98 99 99 100 100 100 87 79 74 73 83 86 86 86 76 79 86 85 66 65 67 86 84 80 86 89 87 80 58 Engine 6 | . 14 14 11 11 11 11 5 6 6 7 6 6 6 6 8 13 1 5 1 . . 2 . . . . . . . Core 3 | . . . . . . . 3 2 2 1 6 6 6 6 2 . 9 5 5 5 5 3 . . . . . . . Treads 4 | . 27 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 7 | . . . 32 33 33 33 14 . . . 4 6 6 6 2 . . . . . . . . . . . . . . Wheel 5 | . . . . . . . 10 16 18 18 13 13 13 13 5 . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . . . 9 20 27 29 24 16 11 2 . . . . . . . Flight 3 | . . . . . . . . . . . . . . . . . . . . 14 23 26 26 25 22 26 28 28 9 Device 9 | . 10 . 11 11 11 2 2 9 9 10 12 13 13 13 10 13 11 11 7 2 . 12 15 12 18 18 14 8 5 Storage 8 | . 14 14 11 11 11 11 9 9 9 9 6 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 4 4 . Processor 7 | . . . 2 11 11 11 9 9 9 9 7 13 13 13 13 13 10 5 2 5 5 6 5 5 4 4 4 8 24 Hackware 2 | . . . . . . . 1 . . . 9 . . . . . . 5 2 2 8 15 15 17 22 22 19 13 11 Protection 5 | . 2 14 8 . . 8 12 9 2 . 1 6 6 6 5 6 5 5 4 5 5 . . . . . 1 5 . Energy Gun 1 | . 3 10 9 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . 4 5 5 6 . 4 5 3 1 . . 1 5 5 4 4 4 1 . Ballistic Gun 2 | . 24 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . 2 9 11 10 7 9 9 9 4 . . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . 11 10 9 11 11 8 . . . . . . . . . 1 3 1 . . 2 5 3 4 4 4 3 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 79 | 13 37 41 42 37 34 41 49 46 44 38 56 53 52 52 52 46 79 66 67 44 26 48 48 48 48 48 55 55 26 Greatest Support 73 | 40 40 40 42 42 42 42 59 56 56 56 56 56 56 56 56 46 73 73 73 53 26 57 48 48 49 57 56 64 30 Greatest Overweight (x) 3 | . . 1 1 . . . 1 . . 1 3 . . . 1 . 1 . 1 1 . . . . 1 1 . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 7 Most Carried 15 | 6 9 15 15 15 15 15 15 14 14 15 15 15 15 15 15 14 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 2 7 14 14 14 14 14 14 14 14 14 14 15 14 14 12 13 14 14 12 13 14 14 14 14 14 14 13 14 7 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 9 15 14 15 15 15 14 14 14 15 15 15 15 15 11 13 15 15 12 15 15 15 15 15 15 15 14 15 5 Class Distribution -------------------- 58% | Mutant 10% | Scavenger-Gladiator 10% | Scavenger-Mutant 6% | Hacker-Sprinter 4% | Gladiator 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gladiator | -9/Mines Scavenger-Gladiator | -9/Exiles Scavenger-Gladiator | -8/Mines Gladiator | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Hacker-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Ninja | -4/Armory Hacker-Sprinter | -4/Lab Wizard-Ninja | -3/Research Wizard-Ninja | -3/DSF Wizard-Ninja | -2/Research Hacker-Sprinter | -2/Quarantine Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Acc Matter Collected 5664 | 269 522 132 280 118 . 107 245 191 55 50 370 46 149 20 127 195 963 189 320 90 62 415 . 79 25 . 350 225 70 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12886 | 120 659 342 1138 402 . 103 1366 1053 716 81 1016 336 113 . 72 96 1836 263 755 305 57 549 . 79 25 . 665 466 273 Parts 611 | 12 35 18 60 27 . 20 84 58 29 3 34 5 7 . 2 3 108 5 14 3 8 21 . 3 4 . 22 17 9 Haulers Intercepted 11 | . 1 . 2 . . . 3 . . . 2 . . . . . 2 . . . . 1 . . . . . . . Recyclers Shooed 10 | . . . . . . . . . 2 . 4 . . . . . 1 . . . . 3 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . . . . . . 8 4 . . 8 . 1 8 2 3 . . . . . . . . Prevented 13 | . . . . . . . . . . . . 2 1 . . 3 . . 7 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Acc Combat Hostiles Destroyed 207 | . 14 3 22 9 . 3 22 13 5 . 8 7 8 . 1 2 33 7 18 . 5 9 . 1 . . 5 9 3 Melee 69 | . . . 16 1 . . 21 3 5 . 4 . 2 . 1 . 11 . 4 . . 1 . . . . . . . Guns 24 | . 12 3 6 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . Cannons 15 | . . . . . . . . . . . . . . . . . 4 . 1 . . . . . . . 3 7 . AOE 77 | . . . . 5 . 3 . 8 . . 3 3 6 . . 2 16 7 9 . 5 8 . . . . . . 2 Classes Destroyed 19 | 2 6 1 2 . . . 2 1 . 1 1 . . . . . 1 . 1 . . . . . . . 1 . . Worker 24 | . 1 3 1 2 . 1 1 6 . . 3 . . . . . 4 . . . . . . . . . 1 . 1 Builder 17 | . . 1 . . . 1 3 3 1 . . . . . . . 4 . . . . 3 . . 1 . . . . Tunneler 14 | 3 . 3 . 2 . 2 . . . . 1 . . . . . 3 . . . . . . . . . . . . Hauler 11 | . 1 . 2 . . . 3 . . . 2 . . . . . 2 . . . . 1 . . . . . . . Recycler 18 | 1 . 1 . . . . 1 1 6 . 2 . . . . . 1 . . . . 3 . . . . 2 . . Mechanic 4 | . . . . . . . . 2 . . . . . . . . 2 . . . . . . . . . . . . Operator 7 | . 2 . 1 . . . . 1 . . . . . . . . 1 . . . . 1 . . . . . . 1 Watcher 8 | . 2 . 1 . . . 1 . . . . . . . . . 3 . . . . . . . . . . . 1 Swarmer 51 | . 3 . 1 3 . 3 4 . . . . 3 8 . . 1 7 3 1 . 5 5 . . . . . 4 . Saboteur 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Grunt 91 | . 11 3 13 6 . . 11 8 2 . 5 4 . . . 1 10 3 8 . . 1 . . . . . 2 3 Brawler 9 | . . . . . . . 1 1 . . . . . . . . 2 . 4 . . 1 . . . . . . . Duelist 6 | . . . 1 . . . . . . . . . . . . . 2 1 2 . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Sentry 23 | . . . 7 . . . 5 2 3 . 1 . . . . . 2 . 2 . . . . . . . . 1 . Demolisher 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Hunter 3 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . Programmer 13 | . . . . . . . . . . . 2 . . . . . 9 . . . . 2 . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Tracker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Decomposer 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Thug 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 12 | 2 8 2 4 3 . 4 6 9 6 . 5 4 3 . 1 1 12 4 7 . 5 8 . 1 1 . 2 4 3 Combat Bots Only 9 | . 5 2 4 3 . 3 6 5 3 . 4 3 3 . 1 1 9 4 7 . 5 5 . 1 . . 2 4 3 Max Kills in Single Turn 4 | 1 1 1 1 3 . 2 1 4 1 1 2 2 2 . 1 1 4 2 2 . 4 4 . 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 3 . 2 . 2 . . 1 2 2 . . 1 3 2 2 . 4 3 . . . . . . 1 Melee 1 | . . . 1 1 . . 1 1 1 . 1 . 1 . 1 . 1 . 1 . . 1 . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . Z-Imprinter (-6/Deep Caves) A5 (-4/Lab) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Acc Hostile Shots Fired 1002 | . 67 42 99 26 . 1 92 41 20 . 68 10 18 . 84 . 127 5 99 . 14 29 . 15 . 8 44 85 8 Missed 290 | . 14 8 26 11 . 1 20 14 3 . 25 5 4 . 9 . 42 4 27 . 9 15 . 4 . 4 8 36 1 Damage Taken 14027 | . 703 353 817 161 . 54 1034 484 249 . 504 81 232 . 2523 . 2144 14 1571 . 163 386 . 282 . 44 781 1159 288 Core 2253 | . 103 42 70 23 . 27 78 19 70 . 36 . . . 739 . 203 . 121 . 63 61 . 78 . 21 200 107 192 Absorbed by Shields 163 | . . . 95 . . . . . . . . . . . . . . . . . . . . . . . 68 . . Redirected to Shielding 230 | . . . . . . . . . . . . . . . . . 113 . . . 39 . . . . . . 78 . Ignored by Resistances 34 | . . 24 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 1937 | . 85 . 72 . . . . 310 . . . . . 627 . . 673 . . . . . . . . . 45 125 . Core Remaining (%) 68 | 100 . 42 . . . 70 . . . 69 . . . . . 8 . . . . 61 . . 80 . 98 . 71 88 Volleys Fired 484 | 9 68 18 16 9 . 3 10 23 . . 18 2 5 . 9 7 102 5 33 . 2 48 9 13 3 12 27 22 11 Largest 2 | 2 2 2 2 2 . 1 1 1 . . 1 1 1 . 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 Hottest 120 | 70 100 40 90 90 . 30 75 48 . . 43 36 36 . 105 50 105 46 81 . 46 120 120 120 120 100 100 100 100 Shots Fired 582 | 18 136 24 24 16 . 3 10 23 . . 18 2 5 . 9 7 102 5 33 . 2 48 9 13 3 12 27 22 11 Gun 228 | 18 136 24 24 14 . . 10 . . . . . . . . . . . . . . 2 . . . . . . . Cannon 258 | . . . . . . . . 6 . . 13 . . . 7 . 87 . 19 . . 37 9 13 3 12 27 17 8 Launcher 96 | . . . . 2 . 3 . 17 . . 5 2 5 . 2 7 15 5 14 . 2 9 . . . . . 5 3 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 133 | 9 94 24 . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Thermal 292 | 9 42 . 6 . . . 10 . . . 13 . . . 7 . 74 . 3 . . 39 9 13 3 12 27 17 8 Explosive 65 | . . . . 2 . 3 . . . . . 2 5 . . . 15 5 14 . 2 9 . . . . . 5 3 Electromagnetic 92 | . . . 18 14 . . . 17 . . 5 . . . 2 7 13 . 16 . . . . . . . . . . Robot Hit Streak 28 | 8 9 6 10 8 . . 2 1 . . 4 . . . 2 . 7 . 16 . . 5 . 6 . . 16 21 28 Robot Miss Streak 4 | 2 3 2 4 2 . 1 2 1 . . 1 . . . 3 . 4 . 3 . . 3 . 2 . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 13 | . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . Shots Hit Robots 570 | 12 81 31 75 22 . 3 64 18 26 3 41 9 3 . 11 . 74 4 29 6 . 19 . 9 1 . 13 5 11 Core Hits 436 | 6 33 12 33 15 . 10 32 32 8 2 20 2 9 . 4 9 78 14 38 3 5 28 . 3 1 1 10 18 10 Critical Kills 5 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 2 . 1 Critical Parts Destroyed 5 | . 1 . . . . . . . . . . 3 1 . . . . . . . . . . . . . . . . Critical Strikes 47 | 1 6 1 9 1 . . 4 2 4 . 3 3 1 . 1 . 3 . 3 . . 1 . 1 . . 2 . 1 Burn 6 | 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 5 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 2 . 1 Destroy 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Smash 4 | . . . . . . . . . . . . 3 1 . . . . . . . . . . . . . . . . Sever 12 | . . . . . . . 1 2 4 . 3 . . . . . 2 . . . . . . . . . . . . Impale 18 | . . 1 9 1 . . 3 . . . . . . . 1 . . . 2 . . 1 . . . . . . . Melee Attacks 586 | . . 17 90 11 . 5 108 41 31 3 56 11 5 1 18 . 72 5 20 6 . 35 11 4 5 . 5 17 9 Impact 47 | . . 7 . . . . . . . . 8 11 5 1 15 . . . . . . . . . . . . . . Slashing 182 | . . . 1 7 . 1 20 41 31 3 48 . . . 2 . 28 . . . . . . . . . . . . Piercing 357 | . . 10 89 4 . 4 88 . . . . . . . 1 . 44 5 20 6 . 35 11 4 5 . 5 17 9 Sneak Attacks 92 | . . 9 8 6 . 3 11 8 14 3 11 1 . . . . 6 4 . . . 3 . . 1 . 3 . 1 Combat Hostiles 5 | . . . 1 . . . . . 3 . . 1 . . . . . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . 1 . . 4 . . . . . . . 2 . . . . . . . . . . . . . . Damage Inflicted 35449 | 124 1067 910 2322 991 . 417 2239 2140 1305 199 2182 795 630 . 578 351 6668 983 2853 467 436 2908 . 284 80 526 1582 1498 914 Guns 2068 | 124 1043 241 291 243 . . 126 . . . . . . . . . . . . . . . . . . . . . . Cannons 5243 | . . . . . . . . . . . 33 . . . 188 . 1319 . 460 . . 32 . 284 . 526 1346 726 329 Explosions 13362 | . . . . 284 . 262 . 1309 . . 472 210 483 . 3 351 3721 723 1947 . 436 2081 . . . . . 772 308 Melee 14745 | . . 669 2031 460 . 155 2113 831 1305 199 1674 585 147 . 387 . 1628 260 446 467 . 795 . . 80 . 236 . 277 Ramming 31 | . 24 . . 4 . . . . . . 3 . . . . . . . . . . . . . . . . . . Kinetic 979 | 38 700 241 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 5973 | 86 343 . 41 97 . . 126 135 . . 33 . . . 188 . 1587 . 94 . . 32 . 284 . 526 1346 726 329 Explosive 10661 | . . . . 187 . 262 . 184 . . . 210 483 . . . 3129 723 1886 . 436 2081 . . . . . 772 308 Electromagnetic 3060 | . . . 250 243 . . . 990 . . 472 . . . 3 351 324 . 427 . . . . . . . . . . Impact 1451 | . . 83 . . . . . . . . 327 585 147 . 309 . . . . . . . . . . . . . . Slashing 5483 | . . . . 291 . . 564 831 1305 199 1347 . . . 45 . 901 . . . . . . . . . . . . Piercing 7811 | . . 586 2031 169 . 155 1549 . . . . . . . 33 . 727 260 446 467 . 795 . . 80 . 236 . 277 Highest Corruption 9 | . . . 1 1 1 4 . . . . 2 2 2 2 2 3 9 4 8 8 8 2 . 2 . . 5 5 2 Average Corruption 2 | . . . 1 1 1 1 . . . . 2 2 2 2 2 2 2 4 6 8 8 1 . 1 . . 4 5 2 Corruption Purged 15 | . . . . . . . . . . . . . . . . . 13 . . . . 2 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 91 | . . . 6 7 5 1 . . . . 1 11 11 2 1 7 16 3 12 4 1 . . 1 . . 1 . 1 Message Errors 19 | . . . 3 2 1 . . . . . 1 4 2 . . 1 2 . 2 1 . . . . . . . . . Matter Fused 22 | . . . . 2 3 . . . . . . . 3 . . 2 5 1 4 . . . . 1 . . . . 1 Heat Flow Errors 13 | . . . 1 . 1 . . . . . . 1 1 . . 2 3 2 . 2 . . . . . . . . . Energy Discharges 20 | . . . . 2 . 1 . . . . . 4 3 1 . . 4 . 3 1 1 . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Data Loss (minor) 8 | . . . 1 1 . . . . . . . 1 1 1 1 1 . . 1 . . . . . . . . . . Data Loss (major) 6 | . . . 1 . . . . . . . . 1 1 . . 1 . . 1 . . . . . . . 1 . . Alerts 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Overload Shots 10 | . . . . . . . . . . . . . . . 7 . 3 . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Overflow Damage 2668 | . . 108 88 82 . 2 72 139 237 . 372 319 40 . 87 . 494 36 11 130 18 258 . . . . 127 22 26 Projectiles 185 | . . . . . . . . . . . 3 . . . 66 . 67 . 2 . . . . . . . 24 22 1 Explosions 513 | . . . . . . 2 . 8 . . . 43 . . . . 176 36 9 . 18 221 . . . . . . . Melee 1970 | . . 108 88 82 . . 72 131 237 . 369 276 40 . 21 . 251 . . 130 . 37 . . . . 103 . 25 Knockbacks 6 | . . 1 . . . . . . . . . 2 1 . 2 . . . . . . . . . . . . . . Impact 6 | . . 1 . . . . . . . . . 2 1 . 2 . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 562 | . . . . . . 54 . 60 . . . . 9 . . . 263 . 41 . . 72 . . . . . 63 . Shots 14 | . . . . . . 1 . 3 . . . . 1 . . . 5 . 1 . . 2 . . . . . 1 . Rammed 7 | . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 11 | . 8 . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . Kicked 3 | . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 602 | 70 120 80 354 279 202 . 144 26 . . 38 215 247 . 602 221 310 207 110 219 . 290 220 280 116 32 12 303 . Average Temperature 89 | 33 26 43 112 146 102 . 56 11 . . 17 110 133 . 292 94 102 80 32 80 . 78 100 130 45 15 8 98 . Received Heat Transfer 3272 | . 282 204 374 75 . . 459 99 81 . 177 18 . . 675 . 228 . 429 . 18 36 . . . . 27 72 18 Effects 24 | . . . 3 . . . . . . . . . . . 12 . 5 . . . . . 2 . . . . 2 . Shutdowns 5 | . . . 1 . . . . . . . . . . . 4 . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Interference 12 | . . . 2 . . . . . . . . . . . 2 . 4 . . . . . 2 . . . . 2 . Matter Decay 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Damage (major) 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Damage (core) 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 16 | . . . . 1 . . . 2 . . 3 5 . . . . 1 . 4 . . . . . . . . . . Combat Hostiles 14 | . . . . 1 . . . 2 . . 1 5 . . . . 1 . 4 . . . . . . . . . . Parts Fried 18 | . . . . 2 . . . 4 . . 8 2 . . . 2 . . . . . . . . . . . . . Impact Corruptions 21 | . . 1 . . . . . . . . 5 11 1 . 3 . . . . . . . . . . . . . . Robots Melted 10 | . 2 . . . . . . . . . . . . . . . 2 . . . . . . 1 . . 2 2 1 Combat Hostiles 9 | . 2 . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 2 2 1 Parts Melted 21 | 1 3 . 1 . . . . . . . . . . . . . 2 . . . . . . 6 . . 5 2 1 Heat Transferred 6810 | 333 1369 . 74 100 . . 222 200 . . 50 . . . 60 . 1810 . 100 . . 50 . 185 . 444 962 592 259 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 1 . . . 3 . . . . . . . . . . 1 . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Acc Peak Influence 2492 | 20 280 92 536 398 . 118 535 812 541 . 191 . . . . . 975 . . . . 571 405 . 32 39 155 2492 1733 Initial 1480 | . 13 12 . 193 . . . 225 316 . . . . . . . 31 . . . . 116 254 . . 24 21 87 1480 Average 284 | 8 108 20 290 336 . 46 241 450 411 . 80 . . . . . 281 . . . . 244 331 . 14 26 84 2025 1526 Maximum Alert Level 5 | . 1 . 2 1 . . 2 3 2 . . . . . . . 3 . . . . 2 2 . . . . 5 5 Low Security (%) 53 | 100 90 100 22 10 . 100 46 . . . 100 . . . . . 46 . . . . 55 . . 100 100 100 . . Level 1 25 | . 9 . 47 89 . . 29 51 33 . . . . . . . 28 . . . . 30 93 . . . . . . Level 2 13 | . . . 30 . . . 24 28 66 . . . . . . . 14 . . . . 14 6 . . . . . . Level 3 2 | . . . . . . . . 20 . . . . . . . . 10 . . . . . . . . . . . . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Max Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 . Squads Dispatched 79 | . 4 1 5 . . 1 4 3 . . 8 . . . . . 17 . 1 . . 5 . . . 1 3 25 1 Investigation 14 | . 2 1 3 . . . 2 . . . 1 . . . . . 4 . . . . 1 . . . . . . . Extermination 7 | . . . . . . . . . . . 1 . . . . . 4 . . . . 2 . . . . . . . Reinforcement 18 | . 2 . 2 . . 1 1 2 . . 3 . . . . . 4 . . . . 1 . . . 1 . . 1 Assault 24 | . . . . . . . . 1 . . . . . . . . 2 . 1 . . . . . . . . 20 . Garrison 11 | . . . . . . . 1 . . . 3 . . . . . 3 . . . . 1 . . . . . 3 . Intercept 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . 1 . 1 . . 2 . . . . . 2 . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Acc Distress Signals 13 | . 1 . 1 . . . 2 2 . . 1 . . . . . 3 . . . . . 2 . . . . 1 . Communications Jammed 41 | . . . . . . . . . . . . . . . . . . . . . . 17 21 . . . . 3 . Distress Signals 41 | . . . . . . . . . . . . . . . . . . . . . . 17 21 . . . . 3 . Times Spotted 404 | . 27 4 49 10 . 1 37 21 4 . 16 8 8 . 3 8 60 8 23 . 11 21 6 1 1 4 5 60 8 Peak Tracking Total 32 | . 5 3 5 4 . 1 8 4 2 . 5 3 3 . 3 3 7 5 16 . 10 9 3 1 1 3 4 32 4 Tactical Retreats 52 | . 1 1 8 . . . 6 1 . . 3 3 1 . . 1 8 1 3 . 2 2 . . . 1 . 9 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Acc Traps Triggered 23 | . 2 . 2 . . . 2 . . . . . . . . . 9 . . . . . . . . . 1 5 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Acc Machines Disabled 38 | . . . . 5 . . 1 7 . . . . . . 1 . 11 . . . . 2 3 1 . . . 7 . Max in Single Turn 4 | . . . . 3 . . 1 3 . . . . . . 1 . 4 . . . . 1 1 1 . . . 2 . Garrison Access 5 | . . . . . . . 1 1 . . . . . . . . 2 . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Acc Machines Accessed 93 | . 9 2 9 1 1 . 3 2 10 1 6 2 . . . . 18 . . 5 . 10 5 1 2 . 2 . 4 Terminals 48 | . 6 1 6 1 . . 2 1 4 . 6 . . . . . 8 . . . . 4 2 . 2 . 1 . 4 Fabricators 8 | . . . . . . . . . . . . . . . . . 3 . . . . 2 3 . . . . . . Repair Stations 4 | . 1 . 1 . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . Recycling Units 16 | . 2 . 1 . . . . . 6 . . . . . . . 3 . . . . 4 . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 . . . . . . . . . 3 . . . . . . . . . 1 . . Total Hacks 235 | . 22 4 24 1 1 . 5 8 22 4 12 4 . . . . 44 . . 18 . 32 16 1 4 . 4 . 9 Successful 137 | . 11 2 13 1 1 . 3 4 12 4 3 4 . . . . 20 . . 18 . 19 11 1 2 . 4 . 4 Failed 97 | . 10 2 11 . . . 2 4 10 . 9 . . . . . 24 . . . . 13 5 . 2 . . . 5 Catastrophic 16 | . 2 . 1 . . . 1 1 1 . 2 . . . . . 6 . . . . 1 . . . . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 100 | . 16 1 5 1 1 . 3 2 12 . 3 . . 5 . . 12 . . . . 18 10 1 2 . 1 . 7 Terminals 136 | . 18 3 18 1 . . 3 3 13 . 12 . . . . . 20 . . . . 20 9 . 4 . 3 . 9 Fabricators 21 | . . . . . . . . . . . . . . . . . 10 . . . . 4 7 . . . . . . Repair Stations 13 | . 2 . 3 . . . . 5 . . . . . . . . 3 . . . . . . . . . . . . Recycling Units 26 | . 2 . 1 . . . . . 9 . . . . . . . 6 . . . . 8 . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . 2 . . . . . . . . . 5 . . . . . . . . . 1 . . Terminal Hacks 72 | . 4 2 6 1 1 . 1 . 3 4 3 4 . . . . 5 . . 18 . 10 3 1 2 . 2 . 2 Record 14 | . . . . . . . . . . 4 . 3 . . . . . . . 6 . . . 1 . . . . . Part Schematic 7 | . . . . 1 . . . . . . . . . . . . . . . 4 . 1 1 . . . . . . Robot Analysis 7 | . 1 . . . . . . . . . . . . . . . . . . 4 . 2 . . . . . . . Prototype ID Bank 7 | . 1 . 1 . . . . . . . . . . . . . . . . 4 . . 1 . . . . . . Open Door 3 | . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Open DSF 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 6 | . . . . . . . 1 . . . 1 . . . . . 1 . . . . 1 . . 1 . 1 . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Recycling Unit Index 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . 1 . . . . . . . . . . . . . 3 . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Security Status 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Surveillance Status 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Zone Layout 10 | . 1 1 3 . . . . . 2 . . . . . . . 1 . . . . 1 1 . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 10 | . . . . . . . . . . . . . . . . . 5 . . . . 2 3 . . . . . . Network Status 2 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Load Schematic 3 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . Build 5 | . . . . . . . . . . . . . . . . . 2 . . . . 1 2 . . . . . . Repair Station Hacks 10 | . 2 . 2 . . . . 4 . . . . . . . . 2 . . . . . . . . . . . . Scan Component 5 | . 1 . 1 . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . Repair 5 | . 1 . 1 . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 8 | . . . . . . . . . 1 . . . . . . . 3 . . . . 4 . . . . . . . Retrieve Components 8 | . . . . . . . . . 1 . . . . . . . 3 . . . . 4 . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . . Seal Access 3 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . . Unauthorized Hacks 32 | . 5 . 3 . . . 1 . 8 . . . . . . . 4 . . . . 3 5 . . . 1 . 2 Terminals 17 | . 3 . 2 . . . 1 . 2 . . . . . . . 2 . . . . 1 3 . . . 1 . 2 Track 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Botnet 11 | . . . 2 . . . 1 . 2 . . . . . . . 2 . . . . 1 1 . . . . . 2 Operators 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabricators 4 | . . . . . . . . . . . . . . . . . 1 . . . . 1 2 . . . . . . Prioritize 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Liberate 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . 2 . 1 . . . . . 6 . . . . . . . . . . . . 1 . . . . . . . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Tunnel 9 | . 2 . 1 . . . . . 6 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Jam 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 60 | . 5 1 8 1 . . 2 3 3 . 5 . . . . . 15 . . . . 8 3 . 1 . 1 . 4 Full Trace Events 6 | . . . 1 . . . . . . . 1 . . . . . 3 . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 262 | . . . . . . . . . . . . . . . . . 169 . . . . . 93 . . . . . . Total Robot Build Rating 18 | . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . Part Schematics Acquired 23 | . . . 1 1 . . . . . . . . . 15 . . . . . 4 . 1 1 . . . . . . Parts Built 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 214 | . . . . . . . . . . . . . . . . . 106 . . . . 39 69 . . . . . . Total Part Build Rating 22 | . . . . . . . . . . . . . . . . . 6 . . . . 7 9 . . . . . . Parts Repaired 5 | . 1 . 1 . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . Time 161 | . 26 . 19 . . . . 88 . . . . . . . . 28 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 13 | . . . . . . . . . . . . . . . . . 5 . . . . 8 . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Machine Destruction 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . 4 . . . . . . . . . 2 . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Acc Total Allies 25 | . . 3 . . . . . . 4 . . 3 . 4 . . 3 . 2 . . 2 4 . . . . . . Largest Group 4 | . . 3 3 . . . . . 4 3 1 3 . 4 4 3 3 . 2 2 2 2 3 . . . . . . Highest-Rated Group 118 | . . 40 40 . . . . . 94 84 16 60 . 115 115 84 90 . 58 58 58 98 118 . . . . . . Highest-Rated Ally 49 | . . 16 16 . . . . . 34 34 16 20 . 31 31 28 30 . 29 29 29 49 46 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 133 | . . . 54 . . . . . . . 5 . . . 22 19 9 . . . 7 8 9 . . . . . . Total Damage 1978 | . . . 429 . . . . . . . 59 . . . 295 292 274 . . . 133 321 175 . . . . . . Kills 24 | . . . 7 . . . . . . . . . . . 7 7 1 . . . . 1 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Acc Robot Analysis Total 7 | . 1 . . . . . . . . . . . . . . . . . . 4 . 2 . . . . . . . Derelict Logs Recovered 9 | . . 2 . 1 . . . . . . . . . 3 . 1 . 1 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Traps 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Acc Turns Passed 21586 | 189 1719 1629 1693 826 440 524 1187 606 830 1098 1245 926 619 908 426 552 2656 267 582 176 126 816 293 119 136 57 234 421 286 Spaces Moved 20013 | 95 747 688 989 611 357 403 788 347 648 1070 928 845 586 894 419 363 2889 388 619 173 376 1719 493 197 375 77 420 1000 509 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1527 | 92 747 688 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 2668 | . . . 989 611 357 403 306 . . . 2 . . . . . . . . . . . . . . . . . . Wheels 5947 | . . . . . . . 482 347 648 1070 926 845 586 894 149 . . . . . . . . . . . . . . Hover 4635 | . . . . . . . . . . . . . . . 270 363 2889 388 619 106 . . . . . . . . . Flight 5233 | . . . . . . . . . . . . . . . . . . . . 67 376 1719 493 197 375 77 420 1000 509 Fastest Speed 7 | 50 160 160 123 123 123 123 100 100 100 100 100 100 100 100 52 52 52 60 60 31 31 15 25 25 24 15 17 7 29 Average Speed 79 | 156 160 217 123 123 123 123 104 100 100 100 100 100 100 100 69 52 56 60 64 58 31 25 25 25 25 20 17 17 30 Slowest Speed 330 | 160 160 240 195 123 123 123 186 100 100 115 330 100 100 100 115 52 101 60 129 111 31 31 25 25 99 99 20 98 32 Overloaded Moves 96 | . . . . . . . . . . . . . . . . . . . . . . 21 . . . 5 . 70 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 18 | . . . . . . . . . . . . . . . . . . . . . . 7 2 . 1 . 2 . 6 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Exploration Rate (%) 61 | 6 98 97 76 95 73 73 59 54 95 59 27 86 78 85 57 61 69 61 66 60 67 29 38 96 14 88 10 66 15 Regions Visited 29 Branch Regions 19 Pre-discovered Areas 15 | . 2 1 1 1 . . . . 6 . . . . 1 . . . . . 3 . . . . . . . . . Known Exits Taken 8 | . . . . . . . 1 . . . 1 . . . . . 1 1 . . 1 1 . . 1 . 1 . . Unknown Exits Taken 20 | 1 1 1 1 1 1 1 . 1 1 1 . 1 1 1 1 1 . . 1 1 . . 1 1 . . . 1 . Scrap Searched 22 | . . 1 . 3 . 2 . . . 2 . 2 3 4 . . . . 3 . 2 . . . . . . . . Spaces Dug 271 | . . . 13 . . 13 17 17 3 . 20 16 15 . . . 71 1 . . . 37 9 . 4 . 2 14 19 Terrain Destroyed 988 | . . . 13 38 . 39 17 41 3 . 30 16 38 . 4 . 214 101 174 . 36 112 16 . 7 . 3 50 36 Melee 147 | . . . 13 . . 1 17 16 3 . 18 1 . . . . 29 1 . . . 16 7 . 4 . 2 14 5 Projectile 115 | . . . . . . . . 6 . . 12 . . . 4 . 42 . 2 . . 36 9 . 3 . 1 . . AOE 726 | . . . . 38 . 38 . 19 . . . 15 38 . . . 143 100 172 . 36 60 . . . . . 36 31 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Acc Total 24309 | 117 1134 780 1349 656 358 422 1053 538 795 1095 1171 914 606 906 510 718 3696 410 732 239 383 1987 633 262 401 104 541 1194 605 Wait 2240 | . 273 31 183 12 . 3 81 120 29 5 83 53 3 5 34 336 493 5 25 42 . 109 103 9 . 6 56 90 51 Move 19948 | 94 746 687 988 610 356 402 787 346 647 1069 927 844 585 893 418 362 2888 387 618 172 375 1705 488 196 372 76 415 999 496 Hop 17 | . . . . . . . . . . . . . . . . . . . . . . 6 2 . 1 . 2 . 6 Pick Up 180 | 6 15 12 16 3 1 1 18 . . 5 17 . 1 3 3 2 30 1 2 2 2 15 2 9 3 2 1 6 2 Fast Attach 153 | 6 5 4 9 1 . 1 9 3 2 3 11 1 . . 9 1 22 1 3 6 . 11 2 8 4 2 4 12 13 Attach 103 | . 4 2 6 . . 1 5 . . 1 8 . . . 8 2 7 2 6 3 3 13 1 6 3 . 6 11 5 Detach 50 | . . . 2 . . . . . . . 3 . . . 5 2 1 2 3 3 1 8 . 3 . . 4 9 4 Swap 145 | . 4 1 13 8 . 5 11 4 2 1 16 2 5 2 2 4 31 . 1 . . 14 4 2 5 3 2 2 1 Drop 261 | 2 11 8 27 4 1 2 33 1 2 5 30 1 2 2 6 2 50 2 2 5 . 23 4 12 5 3 1 8 7 Fire 484 | 9 68 18 16 9 . 3 10 23 . . 18 2 5 . 9 7 102 5 33 . 2 48 9 13 3 12 27 22 11 Melee 570 | . . 17 89 8 . 4 99 41 31 3 56 11 5 1 16 . 72 5 20 6 . 35 11 4 5 . 5 17 9 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . Crush 8 | . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 18 . Rewire 111 | . . . . . . . . . 82 3 . . . . . . . . 19 . . . 7 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 7 exits: *Res x2 / Upp x2 / Ext x2 / *Arm) -4/Armory -4/Lab -3/Research (discovered 3 exits: Tes x2 / DSF) -3/DSF -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 190 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 474 | -10/Materials | Discovered new exit (range 16) 555 | -10/Materials | Repaired Lgt. Treads 572 | -10/Materials | Discovered new exit (range 10) 1224 | -10/Materials | Central database locked down 1313 | -10/Materials | Discovered new exit (range 15) 1615 | -10/Materials | Discovered new exit (range 6) 1785 | -10/Materials | Discovered new exit (range 12) 1909 | -10/Materials | Entered Mines 1918 | -10/Mines | Met a Derelict shopkeep closing up shop 2039 | -10/Mines | Core integrity fell below 50% 2178 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2246 | -10/Mines | Learned location of Recycling (-8) 2403 | -10/Mines | Learned Materials stockpile data 2463 | -10/Mines | Found a hidden stash of uninstalled traps 3026 | -10/Mines | Discovered new exit (range 5) 3081 | -10/Mines | Discovered new exit (range 7) 3531 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3538 | -10/Mines | Entered Materials 3538 | -9/Materials | Accompanied by 3 allies 3538 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4096 | -9/Materials | Discovered new exit (range 12) 4248 | -9/Materials | Discovered new exit (range 6) 4415 | -9/Materials | Discovered new exit (range 7) 4538 | -9/Materials | Repaired Carbon-fiber Leg 4687 | -9/Materials | Discovered new exit (range 8) 5202 | -9/Materials | Build established: Scavenger-Gladiator 5231 | -9/Materials | Entered Mines 5234 | -9/Mines | Met a Derelict bent on vengeance 5339 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5340 | -9/Mines | Discovered new exit (range 5) 5417 | -9/Mines | Discovered new exit (range 5) 5522 | -9/Mines | Discovered new exit (range 5) 5583 | -9/Mines | Learned location of Storage (-8) 5646 | -9/Mines | Learned Materials stockpile data 6057 | -9/Mines | Entered Exiles 6073 | -9/Exiles | Discovered new exit (range 15) 6113 | -9/Exiles | Met 8R-AWN 6131 | -9/Exiles | Met EX-HEX 6179 | -9/Exiles | Met EX-BIN 6252 | -9/Exiles | Aligned with FarCom system 6253 | -9/Exiles | Given EX-Vault access code 6281 | -9/Exiles | Opened EX-Vault 6292 | -9/Exiles | Found Superbattery 6341 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6374 | -9/Exiles | Met EX-DEC 6487 | -9/Exiles | Discovered new exit (range 10) 6497 | -9/Exiles | Left Exiles lab with Superbattery 6497 | -9/Exiles | Entered Mines 6537 | -8/Mines | Discovered new exit (range 7) 6794 | -8/Mines | Discovered new exit (range 8) 7021 | -8/Mines | Entered Materials 7021 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7316 | -8/Materials | Build established: Gladiator 7565 | -8/Materials | Discovered new exit (range 13) 7845 | -8/Materials | Identified exit to Storage 8047 | -8/Materials | Garrison activated, responded to threat 8208 | -8/Materials | Entered Storage 8393 | -8/Storage | Build established: Mutant 8565 | -8/Storage | Repaired Arm. Huge Wheel 8611 | -8/Storage | Repaired Arm. Huge Wheel 8796 | -8/Storage | Used back door to open Recycling access 8796 | -8/Storage | Discovered new exit (range 5) 8814 | -8/Storage | Entered Recycling 8853 | -8/Recycling | Scanned before Scraplab entrance 9093 | -8/Recycling | Discovered new exit (range 15) 9607 | -8/Recycling | Entered Scraplab 9615 | -8/Recycling | Discovered new exit (range 3) 9644 | -8/Recycling | Entered Scraptown 9644 | -8/Scraptown | Accompanied by 3 allies 9831 | -8/Scraptown | Visited Comm Corps 9865 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 9874 | -8/Scraptown | Visited Red Mages 10074 | -8/Scraptown | Discovered new exit (range 5) 10152 | -8/Scraptown | Visited Symbiants 10187 | -8/Scraptown | Turned away by UFD registrar 10208 | -8/Scraptown | Visited Fellowship of the Rings 10226 | -8/Scraptown | Visited Scrapoid Research Area 10266 | -8/Scraptown | Visited Supply Room 10742 | -8/Scraptown | Entered Factory 10742 | -6/Factory | Accompanied by 1 ally 10742 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 10761 | -6/Factory | Identified exit to DSF 10794 | -6/Factory | Identified exit to Lower Caves 11060 | -6/Factory | Found Prototype Processor 11323 | -6/Factory | Build established: Hacker-Mutant 11437 | -6/Factory | Discovered new exit (range 11) 11439 | -6/Factory | Identified Exp. Targeting Computer 11681 | -6/Factory | Garrison activated, responded to threat 11987 | -6/Factory | Entered Lower Caves 12014 | -6/Lower Caves | Build established: Mutant 12137 | -6/Lower Caves | Encountered a Warlord checkpoint 12704 | -6/Lower Caves | Discovered new exit (range 9) 12769 | -6/Lower Caves | A Commander dispatched an escort 12770 | -6/Lower Caves | Learned Extension trap positions 12770 | -6/Lower Caves | Learned Armory stockpile data 12770 | -6/Lower Caves | Learned Extension security intel 12913 | -6/Lower Caves | Entered another Lower Caves area 12913 | -6/Lower Caves | Accompanied by 3 allies 12914 | -6/Lower Caves | Commander's escort returned to base 12914 | -6/Lower Caves | Commander's escort returned to base 13024 | -6/Lower Caves | Encountered a Warlord checkpoint 13091 | -6/Lower Caves | Discovered new exit (range 5) 13385 | -6/Lower Caves | Discovered new exit (range 10) 13532 | -6/Lower Caves | Entered Zion 13580 | -6/Zion | Gained Derelict followers 13606 | -6/Zion | Discovered new exit (range 15) 13640 | -6/Zion | System corruption cleaned by Quarantine Array 13670 | -6/Zion | Learned Factory machine intel 13704 | -6/Zion | Learned Factory terminal intel 13713 | -6/Zion | Found CR-A16's Pointy Stick 13861 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 13915 | -6/Zion | Learned Factory terminal intel 14011 | -6/Zion | Rebuked by Imprinter 14140 | -6/Zion | Visited the Megawrench Repair Shop 14141 | -6/Zion | Megawrench repaired 11 parts 14173 | -6/Zion | Gained Derelict followers 14413 | -6/Zion | Opened final containment barrier to the Deep Caves 14430 | -6/Zion | Discovered new exit (range 3) 14430 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 14440 | -6/Zion | Entered Deep Caves 14440 | -6/Deep Caves | Accompanied by 4 allies 14588 | -6/Deep Caves | Attacked by Z-Imprinter 14629 | -6/Deep Caves | Core integrity fell below 50% 14641 | -6/Deep Caves | Core integrity fell below 20% 14645 | -6/Deep Caves | Destroyed Z-Imprinter 14665 | -6/Deep Caves | Lost 7 parts (1p3n2u1w) 14666 | -6/Deep Caves | Found Prototype Protection 14666 | -6/Deep Caves | Identified Zio. Weapon Casing 14751 | -6/Deep Caves | Z-Facility disabled 14845 | -6/Deep Caves | Discovered new exit (range 6) 14866 | -6/Deep Caves | Entered Proximity Caves 14866 | -5/Proximity Caves | Accompanied by 3 allies 14901 | -5/Proximity Caves | Build established: Scavenger-Mutant 14971 | -5/Proximity Caves | Spotted B-75 Beast 14989 | -5/Proximity Caves | Allies destroyed B-75 Beast 15006 | -5/Proximity Caves | Learned Factory stockpile data 15071 | -5/Proximity Caves | Discovered new exit (range 12) 15250 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 15418 | -5/Proximity Caves | Entered Factory 15418 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15420 | -5/Factory | Loaded intel: 267 machine locations 15421 | -5/Factory | Loaded intel: 25 terminal locations 15738 | -5/Factory | Discovered new exit (range 15) 15755 | -5/Factory | Build established: Scavenger-Gladiator 15795 | -5/Factory | Identified exit to Factory 16144 | -5/Factory | Discovered exit to Factory (range 5) 16346 | -5/Factory | Build established: Scavenger-Mutant 16484 | -5/Factory | Garrison activated, responded to threat 16776 | -5/Factory | Fabricated Lyr. Heavy Armor Plating? 17032 | -5/Factory | Build established: Mutant 17349 | -5/Factory | Build established: Scavenger-Mutant 17518 | -5/Factory | First assault squad dispatched 17536 | -5/Factory | Spotted B-75 Beast 17566 | -5/Factory | Discovered exit to Factory (range 21) 17629 | -5/Factory | Identified exit to Upper Caves 17707 | -5/Factory | Destroyed 9 combat bots 17883 | -5/Factory | Fabricated B-60 Warrior? 17891 | -5/Factory | Build established: Mutant 17997 | -5/Factory | Repaired Lyr. Heavy Armor Plating 18074 | -5/Factory | Entered Upper Caves 18136 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18228 | -5/Upper Caves | Identified exit to Upper Caves 18303 | -5/Upper Caves | Spotted B-75 Beast 18341 | -5/Upper Caves | Entered another Upper Caves area 18343 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18359 | -5/Upper Caves | Discovered exit to Factory (range 13) 18445 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 18523 | -5/Upper Caves | Destroyed 7 combat bots 18573 | -5/Upper Caves | Lost 5 parts (1p1n2u1w) 18650 | -5/Upper Caves | Lost 4 parts (1p2u1w) 18741 | -5/Upper Caves | Encountered a Warlord checkpoint 18880 | -5/Upper Caves | Discovered new exit (range 7) 18923 | -5/Upper Caves | Entered Zhirov 18923 | -5/Zhirov | Accompanied by 2 allies 18923 | -5/Zhirov | Discovered new exit (range 4) 18936 | -5/Zhirov | Met Zhirov 18956 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18966 | -5/Zhirov | Found Alien Artifact 18976 | -5/Zhirov | Found Alien Artifact 18977 | -5/Zhirov | Identified Integrated Reactor 18977 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 19099 | -5/Zhirov | Entered Proximity Caves 19099 | -4/Proximity Caves | Accompanied by 2 allies 19201 | -4/Proximity Caves | Spotted B-86 Titan 19223 | -4/Proximity Caves | Discovered exit to Factory (range 9) 19225 | -4/Proximity Caves | Entered Factory 19225 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19226 | -4/Factory | Loaded intel: 28 terminal locations 19234 | -4/Factory | Found Quantum Capacitor 19318 | -4/Factory | Discovered new exit (range 8) 19327 | -4/Factory | Identified exit to Upper Caves 19327 | -4/Factory | Identified exit to Extension 19327 | -4/Factory | Identified exit to Armory 19369 | -4/Factory | Discovered new exit (range 3) 19483 | -4/Factory | Build established: Hacker-Sprinter 19854 | -4/Factory | Found Quantum Capacitor 19883 | -4/Factory | Fabricated Lrn. Terrain Scanner? 19921 | -4/Factory | Garrison activated, responded to threat 20041 | -4/Factory | Entered Armory 20232 | -4/Armory | Spotted B-86 Titan 20249 | -4/Armory | Discovered new exit (range 13) 20265 | -4/Armory | Fabricated G-67 Veteran? 20275 | -4/Armory | Fabricated Adv. Phase Shifter (x1) 20334 | -4/Armory | Entered Lab 20334 | -4/Lab | Discovered new exit (range 9) 20337 | -4/Lab | Unable to decrypt terminal 20337 | -4/Lab | Opened the door to a hidden lab 20338 | -4/Lab | Gained access to the hidden lab's interior 20338 | -4/Lab | Detected by scanners 20338 | -4/Lab | Unable to decrypt terminal 20341 | -4/Lab | Found Alien Artifact 20347 | -4/Lab | Found Alien Artifact 20347 | -4/Lab | Identified Transdimensional Reconstructor (x2) 20347 | -4/Lab | Warped through subspace 20360 | -4/Lab | Found Alien Artifact 20360 | -4/Lab | Identified Core Expander 20360 | -4/Lab | Installed Core Expander, added new Utility slot 20367 | -4/Lab | Found Alien Artifact 20367 | -4/Lab | Identified Integrated Mediator 20367 | -4/Lab | Installed Integrated Mediator, increased core attachment efficiency 20368 | -4/Lab | Confronted by A5 20396 | -4/Lab | Destroyed A5 20399 | -4/Lab | Found Prototype Protection 20402 | -4/Lab | Identified Med. Regenerative Plating 20404 | -4/Lab | Found Prototype Hackware 20404 | -4/Lab | Identified Exp. Hacking Suite 20421 | -4/Lab | Found Prototype Device 20421 | -4/Lab | Identified AEGIS Remote Shield 20427 | -4/Lab | Found Prototype Energy Gun 20427 | -4/Lab | Identified Tachyon Dispersion Ray 20429 | -4/Lab | Found Prototype Energy Cannon 20429 | -4/Lab | Identified Warp Cannon 20432 | -4/Lab | Found Prototype Hackware 20432 | -4/Lab | Identified Deep Network Scanner 20442 | -4/Lab | Found Prototype Special Weapon 20443 | -4/Lab | Identified Gui. Remote Datajack 20453 | -4/Lab | Entered Research 20453 | -3/Research | Evolved 2 slots: Utility x2 20466 | -3/Research | Identified exit to Testing 20525 | -3/Research | Identified exit to DSF 20589 | -3/Research | Entered DSF 20620 | -3/DSF | Additional patrols routed to DSF 20644 | -3/DSF | Discovered new exit (range 14) 20646 | -3/DSF | Entered Research 20646 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 20683 | -2/Research | Identified exit to Quarantine 20713 | -2/Research | Build established: Wizard-Ninja 20721 | -2/Research | Intercept squad dispatched 20738 | -2/Research | Spotted Tracker 20738 | -2/Research | Spotted Tracker 20745 | -2/Research | Destroyed Tracker 20747 | -2/Research | Destroyed Tracker 20792 | -2/Research | Spotted Combat Programmer 20800 | -2/Research | Spotted Combat Programmer 20801 | -2/Research | Destroyed Combat Programmer 20814 | -2/Research | Destroyed Combat Programmer 20844 | -2/Research | Found Exp. Targeting Computer 20849 | -2/Research | Spotted B-90 Cyclops 20870 | -2/Research | Destroyed B-90 Cyclops 20880 | -2/Research | Entered Quarantine 20881 | -2/Quarantine | Maximum security lockdown engaged 20885 | -2/Quarantine | Identified Core Reset Matrix 20885 | -2/Quarantine | Used Core Reset Matrix 20889 | -2/Quarantine | Detected hypermatrix surge 20889 | -2/Quarantine | Sensed 6 artifacts in vicinity 20932 | -2/Quarantine | Found Core Cannon 21078 | -2/Quarantine | Garrison activated, responded to threat 21089 | -2/Quarantine | Cryocooling Duct disabled 21089 | -2/Quarantine | Cryocooling Duct disabled 21098 | -2/Quarantine | Intercept squad dispatched 21103 | -2/Quarantine | Spotted Tracker 21104 | -2/Quarantine | Ambient heat levels rising (+40) 21104 | -2/Quarantine | Warped through subspace 21117 | -2/Quarantine | Cryocooling Duct disabled 21132 | -2/Quarantine | Ambient heat levels rising (+20) 21154 | -2/Quarantine | Found Subatomic Replicator 21180 | -2/Quarantine | Spotted Tracker 21188 | -2/Quarantine | Destroyed Tracker 21258 | -2/Quarantine | Spotted Striker 21277 | -2/Quarantine | Build established: Hacker-Sprinter 21292 | -2/Quarantine | Found Prototype Processor 21296 | -2/Quarantine | Discovered new exit (range 16) 21301 | -2/Quarantine | Entered Access 21301 | -1/Access | Evolved 2 slots: Utility x2 21311 | -1/Access | Identified Exp. Core Analyzer 21329 | -1/Access | Lost 5 parts (4n1u) 21501 | -1/Access | Spotted B-99 Colossus 21554 | -1/Access | Identified exit to Surface 21572 | -1/Access | High security lockdown imminent 21587 | *** | Heading to fleet! Last Messages --------------- (82,174) Map updated. 21556_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 21556_ K-01 Serf cleans the Sealed Freight Elevator. 21560_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A014. 21561_ K-01 Serf cleans the Sealed Freight Elevator. 21562_ G-73 Enforcer suffers critical hit (Meltdown). 21562_ Unknown Reactor melted. 21562_ K-01 Serf cleans the Sealed Freight Elevator. 21572_ G-73 Enforcer destroyed. 21572_ ALERT: High security lockdown imminent, T-100. 21572_ Q-thruster destroyed. 21574_ G-73 Enforcer destroyed. 21575_ The unstable cave ceiling collapses. 21576_ K-01 Serf collects debris. 21585_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 21586_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????Y?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????# ?????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #########???????????????????????????? | | ########??# #?????????????????????????????? | | # # ##????????????????????????????? | | # # #????????????????????????????? | | # " ####################??????????? | | # """ %[ #??????????? | | ?? """ = #??????????? | | ??? " * ?????????? | | ?? """""" ##########+##????????????? | | ? """""" ##????????????????????????? | | ########### """""" #?####????????????????????? | | ??????????# """""" #? #????????????????????? | | ??######??# """""" # #????????????????????? | | ??# #### # #????????????????????? | | ??# + #????????????????????? | | ??# # = #????????????????????? | | ??# ###+##########+##############?????????????? | | #### ## ## """"""""""" #?????????????? | | # ## ## """"T"""" #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 107 Coolant Potential 80 Energy Generation 51 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 4 Power Amplification 30 Armor Coverage 600 Resistance: TH 25 Resistance: EM 15 Core Shielding 40 Weapon Shielding 100 Melee Speed Boost 40 Evasion (%) 67 Targeting Accuracy 18 Melee Accuracy 40 Launcher Accuracy 80 Core Analysis 8 Recoil Reduction 2 Offensive Hacking 69 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lyr. Heavy Armor Plating | x1 | -5/Factory B-60 Warrior | x3 | -5/Factory | Preloaded Lrn. Terrain Scanner | x1 | -4/Factory Adv. Phase Shifter | x1 | -4/Armory | Preloaded Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Expander Integrated Mediator Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed MeleeSwordPropulsion Manual? 0 Play Time 04:15:43 Cumulative 290.8 hours Start 2024.07.23 @ 22:09:46 End 2024.07.24 @ 10:24:05 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 108 Rogue 106 Adventurer 2 Explorer 0 Win Type 2 Total 10 Types 6/0/2/1/0/0/0/1/0 Lore% 75 Gallery% 81 Achievement% 72 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2878969d-ddbe-4454-ba53-9dfd724d10ca