Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.03 @ 20:54:30 Player: Sasha Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (29) 145 Value Destroyed (711) 711 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2976 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 285/300 Energy 100/100 System Corruption 0% Temperature Warm (110) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Power Shielding > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (5) ---- Light Treads Relay Coupler [Programmer] (49) Powered Hammer Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Targeting Computer Improved Targeting Computer Kinecellerator Power Shielding > --- WEAPON ----------- Light Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Treads Core Shielding Relay Coupler [Programmer] Hammer [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Utility Improved Targeting Computer Device Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Protection Power Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 33 | 5 18 8 . 1 1 Power 3 | 1 2 . . . . Engine 2 | 1 1 . . . . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 10 | 2 4 4 . . . Treads 4 | 2 2 . . . . Leg 6 | . 2 4 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | . 5 2 . 1 1 Device 2 | . 1 . . 1 . Storage 3 | . 3 . . . . Processor 2 | . . 2 . . . Hackware . | . . . . . . Protection 2 | . 1 . . . 1 Artifact . | . . . . . . Weapon 11 | 2 7 2 . . . Energy Gun 1 | . 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 1 2 . . . Ballistic Cannon 5 | . 5 . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 12 | . 2 2 . . 8 Power 1 | . . . . . 1 Propulsion 3 | . . 1 . . 2 Utility 5 | . . 1 . . 4 Weapon 3 | . 2 . . . 1 Highest Loss Streak 8 | . 2 1 . . 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 98 94 . 92 97 Engine 11 | . 12 11 . 11 11 Treads 12 | . 27 4 . . . Leg 12 | . . 17 . 22 22 Device 6 | . 8 6 . 4 9 Storage 2 | . 5 . . . . Processor 12 | . . 22 . 22 17 Protection 12 | . 13 11 . 11 13 Energy Gun 2 | . 5 . . . . Ballistic Gun 13 | . 11 3 . 22 22 Ballistic Cannon 8 | . 10 18 . . . Peak Build Rating 19 | 5 10 15 14 19 19 Average Rating 11 | 3 7 12 14 16 17 On Entrance 10 | . 5 9 14 14 19 Naked Turns . | . . . . . . Heaviest Build 19 | 7 19 13 8 12 12 Greatest Support 40 | 40 40 40 26 26 26 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 5 8 5 5 5 5 Average Capacity 5 | 5 6 5 5 5 5 Most Carried 8 | 4 8 4 1 5 5 Average Carried 3 | 2 4 1 1 3 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 4 5 1 1 5 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 866 | 237 313 147 . 149 20 Remotely . | . . . . . . Salvage Created 577 | . 315 173 . . 89 Parts 46 | . 25 14 . . 7 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . . . 5 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 24 | . 10 10 . . 4 Guns 8 | . 4 . . . 4 Cannons 16 | . 6 10 . . . Classes Destroyed 6 | . 5 1 . . . Worker 1 | . 1 . . . . Builder 2 | . 2 . . . . Watcher 2 | . 1 1 . . . Swarmer 11 | . 3 4 . . 4 Grunt 11 | . 7 4 . . . Sentry 2 | . . 2 . . . Best Kill Streak 6 | . 5 6 . . 4 Combat Bots Only 5 | . 4 5 . . 4 Max Kills in Single Turn 2 | . 2 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 193 | . 80 49 . . 64 Missed 38 | . 18 5 . . 15 Damage Taken 2111 | . 754 471 . . 886 Core 545 | . 141 104 . . 300 Absorbed by Shields . | . . . . . . Redirected to Shielding 76 | . 17 3 . . 56 Regen/Repaired (Parts) 117 | . 117 . . . . Core Remaining (%) 71 | 100 43 . . . . Volleys Fired 93 | . 52 30 . . 11 Largest 2 | . 2 2 . . 2 Hottest 78 | . 78 78 . . 43 Shots Fired 168 | . 86 60 . . 22 Gun 63 | . 39 2 . . 22 Cannon 105 | . 47 58 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 162 | . 80 60 . . 22 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 6 | . 6 . . . . Robot Hit Streak 14 | . 13 14 . . 7 Robot Miss Streak 5 | . 5 2 . . 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 94 | . 42 36 . . 16 Core Hits 43 | . 19 12 . . 12 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 4 | . 1 2 . . 1 Destroy 1 | . . . . . 1 Blast 3 | . 1 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1693 | . 729 736 . . 228 Guns 427 | . 199 . . . 228 Cannons 1266 | . 530 736 . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1626 | . 662 736 . . 228 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 67 | . 67 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 30 | . 24 6 . . . Projectiles 30 | . 24 6 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 10 | . 5 5 . . . Impact . | . . . . . . Kinetic 10 | . 5 5 . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 257 | . 257 126 . . 92 Average Temperature 66 | . 79 54 . . 38 Received Heat Transfer 786 | . 414 93 . . 279 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 301 | . 116 301 81 . . Initial 81 | . . 29 81 . . Average 69 | . 40 132 81 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 87 | 100 100 61 100 . . Level 1 12 | . . 38 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 2 . . . Investigation 4 | . 2 2 . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . 2 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 52 | . 19 15 . . 18 Peak Tracking Total 13 | . 4 6 . . 13 Tactical Retreats 3 | . . 1 . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 10 | . 6 4 . . . Terminals 5 | . 3 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 3 | . 2 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 21 | . 14 7 . . . Successful 14 | . 10 4 . . . Failed 7 | . 4 3 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 9 | . 3 6 . . . Terminals 13 | . 8 5 . . . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 5 | . 4 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 3 . . . . Unreport Threat 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 4 | . 4 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 1 4 . . . Terminals 4 | . 1 3 . . . Track 2 | . 1 1 . . . Botnet 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Extract 1 | . . 1 . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 3 2 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter 178 | . 178 . . . . Retrieved Matter 209 | . 209 . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 6 | . . . . 6 . Largest Group 6 | . . . . 6 2 Highest-Rated Group 210 | . . . . 210 56 Highest-Rated Ally 39 | . . . . 39 31 Total Orders . | . . . . . . Ally Attacks 1 | . . . . . 1 Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2477 | 80 1000 533 3 777 84 Spaces Moved 1527 | 46 459 334 3 642 43 Core 4 | 4 . . . . . Treads 567 | 42 459 66 . . . Legs 956 | . . 268 3 642 43 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 120 120 120 120 Average Speed 134 | 150 160 127 120 120 120 Slowest Speed 160 | 160 160 160 120 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 3 56 26 5 76 7 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . 3 1 Spaces Dug . | . . . . . . Terrain Destroyed 2 | . 2 . . . . Melee . | . . . . . . Projectile 2 | . 2 . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1789 | 54 644 382 2 649 58 Wait 92 | . 92 . . . . Move 1522 | 45 458 333 2 641 43 Hop . | . . . . . . Pick Up 30 | 4 14 5 . 6 1 Fast Attach 6 | 5 1 . . . . Attach 14 | . 5 7 . 1 1 Detach 1 | . 1 . . . . Swap 13 | . 12 1 . . . Drop 18 | . 9 6 . 1 2 Fire 93 | . 52 30 . . 11 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 12) 301 | -10/Materials | Build established: Mutant 428 | -10/Materials | Repaired Lgt. Treads 760 | -10/Materials | Discovered new exit (range 16) 877 | -10/Materials | Core integrity fell below 50% 1081 | -10/Materials | Entered another Materials area 1081 | -9/Materials | Evolved 2 slots: Utility x2 1581 | -9/Materials | Discovered new exit (range 14) 1614 | -9/Materials | Entered Mines 1615 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1617 | -9/Mines | Entered Zion 1670 | -7/Zion | Found Relay Coupler [Programmer] 1772 | -7/Zion | Gained Derelict followers 1798 | -7/Zion | Discovered new exit (range 8) 1919 | -7/Zion | Given A8's code to call for help 2162 | -7/Zion | Met Imprinter 2187 | -7/Zion | Imprinted 2189 | -7/Zion | Declared Zion's savior 2394 | -7/Zion | Entered Proximity Caves 2394 | -6/Proximity Caves | Accompanied by 2 allies 2409 | -6/Proximity Caves | Learned Factory stockpile data 2437 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2471 | -6/Proximity Caves | Core integrity fell below 50% 2478 | -6/Proximity Caves | Core integrity fell below 20% 2478 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 02465_ Imp. Targeting Computer destroyed. 02466_ G-50 Soldier suffers critical hit (Destroy). 02466_ Destroyed Lgt. Angular Momentum Engine. 02466_ Kinecellerator destroyed. 02470_ Penetrated by Slug. 02471_ Imp. Aluminum Leg destroyed. 02471_ S-27 Virus destroyed. 02472_ Critical hit (Burn: +37). 02473_ VTOL Module fries itself beyond repair. 02473_ Lgt. Ion Engine destroyed. 02473_ Penetrated by Slug. 02476_ Imp. Aluminum Leg destroyed. 02476_ Penetrated by Slug. 02476_ Core Shielding destroyed. 02477_ Lgt. Nuclear Core fries itself beyond repair. 02478_ Autogun fries itself beyond repair. 02478_ Imp. Assault Rifle destroyed. 02478_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????##########???????????? | | ????????????????????????????# #???????????? | | ????????????????????????????# " #???????????? | | ????????????????????????????# """" #???????????? | | ????????????????????????????# " #???????????? | | ????????????????????????????# " #???????????? | | ????????????????????????????# """ ##??????????? | | ????????????????????????????# """" ##?????????? | | ????????????????????????????# "" #?????????? | | ????????????????????#####??## #?????????? | | ???????????????????## #### # #?????????? | | ??????############## ## ##???????????? | | ?????# s ! #???????????? | | ?????# gY%! #??????????? | | ??????????######++######gs#### #??????????? | | ??????????""""" "??# %#??# # #??????????? | | ????????#"" "??# @#??# ## #??????????? | | ????????#" "??# #??### #?###??????????? | | ????????#T ?# #????# #??????????????? | | ????????# # #????# #??????????????? | | ????????+ """"" #g #????# #??????????????? | | ????????+ " " # g#???? #??????????????? | | ????????# /g #???? ??????????????? | | ????????#" # / #???? ??????????????? | | ????????#" # # ??? ?????????????? | | ????????#" ?# ## ## ??? #?????????????? | | ????????#" ?# ? ??? # ???# #?????????????? | | ????????????? ? ??? ?# #???? #??????????????? | | ???????????????? ??????# ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 363 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Core Shielding 20 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- Seismic Detector | -9/Materials | Extracted Targeting Computer | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force The More The Merrier Challenges ------------ None Game ------ Seed FlakHugeInitializer Manual? 0 Play Time 00:25:58 Cumulative 6.2 hours Start 2025.02.03 @ 20:14:23 End 2025.02.03 @ 20:54:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 10 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2742b70-d179-4e73-8c60-928246a02d4c