Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 03:00:48

Player: Aa1k

Result: Destroyed by X-77 Beamer with Gatling Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (100)     500
Value Destroyed (3210)     3210
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (481)                481
              TOTAL SCORE: 8171

 Bonus
-------
High Alert Combat Kills    481

 Cogmind 
---------
Core Integrity             0/1000
Matter                     7/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (4) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Particle Charger
           Autogun
           Minigun
     Heavy Flak Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
     Micro Nuclear Core
>          --- PROPULSION -------
           Flexi-carbon Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
   Armored Leg
>          --- UTILITY ----------
           Heat Sink
     Large Storage Unit
           Matter Filter
           Matter Filter
>          --- WEAPON -----------
     Heavy Flak Cannon
     Heavy Flak Cannon
     Heavy Flak Cannon
     Heavy Flak Cannon
     Heavy Flak Cannon
>          --- INVENTORY --------
     Light Ion Engine
           Flexi-carbon Leg
  Improved Gravmag System
     Small Storage Unit
  Advanced Melee Analysis Suite
  Advanced ECM Suite
           Particle Gun
           Autogun
           Autogun
           Minigun
           Minigun
           Minigun
           Minigun
           Flak Cannon
      Mini Grenade Launcher
[Rating: 66]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Gravmag System
  Flight Unit              Field Propulsion Drive
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Protection               Medium Armor Plating
Weapon                     Autogun
  Energy Gun               Beam Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Slots Evolved              10   | .   .   2   .   2   2   2   2   
  Power                    3    | .   .   .   .   .   1   .   2   
  Propulsion               2    | .   .   1   .   .   .   1   .   
  Utility                  2    | .   .   .   .   2   .   .   .   
  Weapon                   3    | .   .   1   .   .   1   1   .   
Parts Attached             151  | 6   15  18  .   45  20  40  7   
  Power                    13   | 1   1   1   .   2   4   4   .   
    Engine                 10   | 1   1   1   .   2   3   2   .   
    Core                   3    | .   .   .   .   .   1   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               32   | 2   .   6   .   6   5   10  3   
    Treads                 15   | .   .   6   .   6   3   .   .   
    Leg                    12   | 2   .   .   .   .   .   8   2   
    Wheel                  2    | .   .   .   .   .   2   .   .   
    Hover                  2    | .   .   .   .   .   .   2   .   
    Flight                 1    | .   .   .   .   .   .   .   1   
  Utility                  33   | 1   5   1   .   14  3   7   2   
    Device                 16   | .   .   .   .   8   .   7   1   
    Storage                8    | 1   4   .   .   .   2   .   1   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             9    | .   1   1   .   6   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   73   | 2   9   10  .   23  8   19  2   
    Energy Gun             13   | .   4   2   .   2   3   2   .   
    Energy Cannon          14   | .   .   6   .   5   2   1   .   
    Ballistic Gun          24   | 2   5   2   .   4   2   7   2   
    Ballistic Cannon       8    | .   .   .   .   1   .   7   .   
    Launcher               14   | .   .   .   .   11  1   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   1   1   .   1   .   .   1   
Parts Lost                 47   | .   .   .   .   15  12  16  4   
  Power                    7    | .   .   .   .   1   2   4   .   
  Propulsion               11   | .   .   .   .   1   4   4   2   
  Utility                  16   | .   .   .   .   8   2   5   1   
  Weapon                   13   | .   .   .   .   5   4   3   1   
  Highest Loss Streak      9    | .   .   .   .   7   9   8   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   90  92  100 98  80  71  9   
  Engine                   9    | .   14  11  11  8   10  5   .   
  Core                     1    | .   .   .   .   .   1   3   .   
  Treads                   12   | .   .   11  33  26  15  .   .   
  Leg                      9    | .   28  14  .   .   .   18  3   
  Device                   9    | .   .   .   .   14  17  10  2   
  Storage                  8    | .   16  11  11  9   7   5   3   
  Protection               5    | .   3   11  11  11  .   1   .   
  Energy Gun               3    | .   5   14  .   1   3   1   .   
  Energy Cannon            7    | .   .   12  11  13  8   .   .   
  Ballistic Gun            6    | .   21  5   22  4   1   4   .   
  Ballistic Cannon         4    | .   .   .   .   .   7   13  .   
  Launcher                 2    | .   .   .   .   7   2   2   .   
Naked Turns                48   | .   .   .   .   .   .   8   40  
Heaviest Build             78   | 13  48  46  44  54  61  78  10  
  Greatest Support         80   | 20  20  60  60  62  62  80  18  
  Greatest Overweight (x)  10   | .   2   2   .   .   1   10  1   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  15  15  15  15  15  8   
  Average Capacity         13   | 6   13  15  15  15  14  13  6   
  Most Carried             15   | 6   15  15  15  15  9   15  8   
  Average Carried          10   | 3   10  14  14  11  7   9   6   
  Final Capacity           15   | 8   15  15  15  15  15  5   5   
  Final Carried            15   | 6   15  15  15  10  6   5   4   

 Class Distribution 
--------------------
 26% | Mutant
 24% | Tank
 23% | Gunner
  9% | Scavenger-Gunner
  8% | Scavenger-Tank
  6% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
             Tank | -9/Materials
             Tank | -9/Mines
           Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
           Gunner | -6/Factory
           Mutant | -5/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Fac  
Matter Collected           2438 | 185  313  236  66   794  503  339  2    
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3081 | .    223  385  37   1676 447  313  .    
  Parts                    174  | .    17   21   3    100  15   18   .    
Haulers Intercepted        1    | .    .    .    .    1    .    .    .    
Recyclers Shooed           6    | .    3    .    .    3    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Combat Hostiles Destroyed  76   | .   5   8   3   35  12  13  .   
  Melee                    2    | .   .   .   .   .   .   2   .   
  Guns                     23   | .   5   2   2   9   4   1   .   
  Cannons                  29   | .   .   4   1   12  8   4   .   
  AOE                      20   | .   .   .   .   14  .   6   .   
Classes Destroyed          14   | .   4   2   .   6   2   .   .   
  Worker                   9    | .   1   .   .   5   1   2   .   
  Builder                  2    | .   .   .   .   2   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   .   
  Recycler                 4    | .   1   .   .   2   1   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   
  Watcher                  7    | .   1   .   .   5   .   1   .   
  Swarmer                  31   | .   5   .   3   8   8   7   .   
  Grunt                    28   | .   .   4   .   17  2   5   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   
  Sentry                   11   | .   .   4   .   6   .   1   .   
  Specialist               2    | .   .   .   .   2   .   .   .   
  Programmer               1    | .   .   .   .   .   1   .   .   
  Heavy                    1    | .   .   .   .   1   .   .   .   
Best Kill Streak           9    | .   7   3   3   9   4   5   .   
  Combat Bots Only         7    | .   3   3   3   7   4   5   .   
Max Kills in Single Turn   4    | .   2   1   1   4   1   3   .   
  Gunslinging              1    | .   1   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   2   .   3   .   
  Melee                    1    | .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -5   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Fac  
Hostile Shots Fired        813   | .    33   30   4    194  123  295  134  
  Missed                   245   | .    7    13   3    51   35   90   46   
Damage Taken               10377 | .    212  292  10   3174 1746 3450 1493 
  Core                     2801  | .    40   35   .    430  476  813  1007 
  Absorbed by Shields      100   | .    .    .    .    .    .    100  .    
Core Remaining (%)         55    | 100  84   .    91   21   32   4    .    
Volleys Fired              185   | .    17   23   3    81   31   30   .    
  Largest                  5     | .    2    3    3    3    4    5    .    
  Hottest                  274   | .    79   204  114  186  274  265  .    
Shots Fired                464   | .    34   48   9    210  89   74   .    
  Gun                      199   | .    34   29   6    70   44   16   .    
  Cannon                   209   | .    .    19   3    92   45   50   .    
  Launcher                 56    | .    .    .    .    48   .    8    .    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  178   | .    22   4    6    54   39   53   .    
  Thermal                  206   | .    12   44   3    90   44   13   .    
  Explosive                53    | .    .    .    .    45   .    8    .    
  Electromagnetic          27    | .    .    .    .    21   6    .    .    
  Robot Hit Streak         16    | .    2    6    2    16   6    5    .    
  Robot Miss Streak        19    | .    4    3    1    4    10   19   .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    1    .    .    1    1    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    1    .    .    
Shots Hit Robots           265   | .    13   29   4    126  47   46   .    
  Core Hits                211   | .    9    8    3    100  32   59   .    
  Critical Kills           .     | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    
  Critical Strikes         .     | .    .    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           8034  | .    299  453  75   4441 1028 1738 .    
  Guns                     2081  | .    299  249  33   789  513  198  .    
  Cannons                  2661  | .    .    204  42   1208 515  692  .    
  Explosions               3127  | .    .    .    .    2444 .    683  .    
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  165   | .    .    .    .    .    .    165  .    
  Kinetic                  1832  | .    255  32   33   502  311  699  .    
  Thermal                  2605  | .    44   421  42   1258 649  191  .    
  Explosive                2775  | .    .    .    .    2092 .    683  .    
  Electromagnetic          657   | .    .    .    .    589  68   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         14    | .    .    .    .    4    .    14   .    
  Average Corruption       6     | .    .    .    .    3    .    7    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  18    | .    .    .    .    3    .    15   .    
    Message Errors         3     | .    .    .    .    1    .    2    .    
    Matter Fused           6     | .    .    .    .    2    .    4    .    
    Heat Flow Errors       3     | .    .    .    .    .    .    3    .    
    Data Loss (minor)      2     | .    .    .    .    .    .    2    .    
    Misfires               2     | .    .    .    .    .    .    2    .    
    Misdirections          2     | .    .    .    .    .    .    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            147   | .    .    .    1    64   70   12   .    
  Projectiles              93    | .    .    .    1    18   70   4    .    
  Explosions               54    | .    .    .    .    46   .    8    .    
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 8     | .    .    .    .    .    4    4    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  8     | .    .    .    .    .    4    4    .    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      422   | .    .    .    .    301  .    121  .    
  Shots                    14    | .    .    .    .    10   .    4    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    
Targets Rammed             47    | .    .    .    .    .    .    47   .    
  Kicked                   47    | .    .    .    .    .    .    47   .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        654   | .    202  581  190  297  654  332  14   
  Average Temperature      129   | .    83   203  95   66   234  88   8    
  Received Heat Transfer   2352  | .    .    114  .    783  324  651  480  
  Effects                  34    | .    2    13   .    .    19   .    .    
    Shutdowns              5     | .    .    .    .    .    5    .    .    
    Energy Bleed           10    | .    .    6    .    .    4    .    .    
    Interference           10    | .    2    4    .    .    4    .    .    
    Matter Decay           2     | .    .    2    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    1    .    .    
    Damage (minor)         1     | .    .    1    .    .    .    .    .    
    Damage (major)         3     | .    .    .    .    .    3    .    .    
    Damage (core)          2     | .    .    .    .    .    2    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    2    .    .    .    .    .    
  Combat Hostiles          2     | .    .    2    .    .    .    .    .    
  Parts Melted             6     | .    .    4    1    .    1    .    .    
  Heat Transferred         4561  | .    111  925  74   2061 1031 359  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    1    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -6   -5   
-------                    Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Fac  
Peak Influence             1132 | .    100  150  128  1132 554  408  107  
  Initial                  492  | .    .    11   58   49   492  176  92   
  Average                  303  | .    13   79   126  640  469  183  88   
Maximum Alert Level        4    | .    .    .    .    4    2    2    .    
  Low Security (%)         56   | 100  100  100  100  17   .    74   100  
  Level 1                  12   | .    .    .    .    17   17   23   .    
  Level 2                  16   | .    .    .    .    10   82   1    .    
  Level 3                  13   | .    .    .    .    53   .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          24   | .    1    3    .    9    1    8    2    
  Investigation            5    | .    1    2    .    1    .    1    .    
  Extermination            4    | .    .    .    .    .    1    2    1    
  Reinforcement            10   | .    .    1    .    6    .    2    1    
  Assault                  1    | .    .    .    .    1    .    .    .    
  Garrison                 4    | .    .    .    .    1    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    2    .    2    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Distress Signals           4    | .   1   1   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              112  | .   7   11  3   46  18  25  2   
  Peak Tracking Total      8    | .   3   3   3   8   7   7   3   
  Tactical Retreats        5    | .   .   .   .   1   2   2   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Traps Triggered            8    | .   1   1   .   1   1   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Machines Disabled          19   | .   .   1   .   12  .   6   .   
  Max in Single Turn       4    | .   .   1   .   2   .   4   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Machines Accessed          9    | .   .   2   .   4   1   1   1   
  Terminals                7    | .   .   2   .   3   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                20   | .   .   7   .   8   1   3   1   
  Successful               14   | .   .   4   .   8   .   1   1   
  Failed                   6    | .   .   3   .   .   1   2   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   .   .   
  Terminals                15   | .   .   7   .   4   .   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          4    | .   .   .   .   4   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             10   | .   .   4   .   4   .   1   1   
  Record                   6    | .   .   4   .   1   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   4   .   .   .   
  Recycle Component        2    | .   .   .   .   2   .   .   .   
  Process                  1    | .   .   .   .   1   .   .   .   
  Retrieve Matter          1    | .   .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   2   .   3   .   1   .   
  Full Trace Events        2    | .   .   1   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             2    | .   .   .   .   2   .   .   .   
  Recycled Matter          92   | .   .   .   .   92  .   .   .   
  Retrieved Matter         287  | .   .   .   .   287 .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   3   .   .   .   
  Machine Destruction      3    | .   .   .   .   3   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Fac  
Turns Passed               5065 | 117  586  681  177  1314 813  1126 251  
Spaces Moved               2550 | 89   295  242  93   592  436  586  217  
  Core                     174  | 6    .    .    .    .    .    73   95   
  Treads                   1106 | .    .    98   93   592  323  .    .    
  Legs                     1044 | 83   295  144  .    .    .    420  102  
  Wheels                   120  | .    .    .    .    .    113  7    .    
  Hover                    86   | .    .    .    .    .    .    86   .    
  Flight                   20   | .    .    .    .    .    .    .    20   
  Fastest Speed            45   | 50   120  160  160  155  90   50   45   
  Average Speed            150  | 115  169  219  160  158  156  127  85   
  Slowest Speed            550  | 120  260  260  160  160  240  550  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    .    2    .    .    .    
Exploration Rate (%)       20   | 4    40   17   22   51   12   12   5    
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    .    3    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          354  | .    .    .    .    309  3    42   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               17   | .    .    .    .    9    3    5    .    
  AOE                      337  | .    .    .    .    300  .    37   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Total                      3394 | 100 353 354 117 805 503 879 283 
  Wait                     304  | .   .   48  16  45  3   141 51  
  Move                     2543 | 88  294 241 92  591 435 585 217 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  71   | 6   12  8   3   23  5   11  3   
  Fast Attach              46   | 6   7   3   .   4   6   16  4   
  Attach                   49   | .   1   5   .   17  10  13  3   
  Detach                   17   | .   4   3   .   1   3   4   2   
  Swap                     56   | .   7   10  .   24  4   11  .   
  Drop                     76   | .   11  13  3   19  6   21  3   
  Fire                     185  | .   17  23  3   81  31  30  .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     47   | .   .   .   .   .   .   47  .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat / [*Zio])
-8/Materials
-7/Factory
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
  118 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  688 | -10/Materials | Discovered new exit (range 8)
  704 | -10/Materials | Entered another Materials area
  704 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1011 | -9/Materials  | Build established: Tank
 1305 | -9/Materials  | Discovered new exit (range 16)
 1385 | -9/Materials  | Entered Mines
 1489 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1510 | -9/Mines      | Found a hidden stash of uninstalled traps
 1535 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1543 | -9/Mines      | Discovered new exit (range 5)
 1562 | -9/Mines      | Entered Materials
 1562 | -8/Materials  | Evolved 2 slots: Utility x2
 1910 | -8/Materials  | Garrison activated, responded to threat
 2061 | -8/Materials  | Destroyed 7 combat bots
 2151 | -8/Materials  | Lost 5 parts (1p1n2u1w)
 2700 | -8/Materials  | Build established: Gunner
 2761 | -8/Materials  | Discovered new exit (range 11)
 2785 | -8/Materials  | Crushed by falling debris
 2785 | -8/Materials  | Core integrity fell below 50%
 2794 | -8/Materials  | Crushed by falling debris
 2835 | -8/Materials  | Lost 7 parts (3u4w)
 2876 | -8/Materials  | Entered Factory
 2876 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 2988 | -7/Factory    | Lost 3 parts (1n2w)
 3384 | -7/Factory    | Build established: Scavenger-Gunner
 3428 | -7/Factory    | Core integrity fell below 50%
 3491 | -7/Factory    | Lost 9 parts (2p3n2u2w)
 3600 | -7/Factory    | Discovered new exit (range 6)
 3689 | -7/Factory    | Entered another Factory area
 3689 | -6/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 4256 | -6/Factory    | Build established: Gunner
 4322 | -6/Factory    | Garrison activated, responded to threat
 4455 | -6/Factory    | Lost 3 parts (1p1n1u)
 4634 | -6/Factory    | Core integrity fell below 50%
 4648 | -6/Factory    | System corruption reached 10%
 4691 | -6/Factory    | Build established: Mutant
 4720 | -6/Factory    | Lost 8 parts (2p2n2u2w)
 4727 | -6/Factory    | Core integrity fell below 20%
 4804 | -6/Factory    | Discovered new exit (range 15)
 4815 | -6/Factory    | Entered another Factory area
 4815 | -5/Factory    | Evolved 2 slots: Power x2
 4962 | -5/Factory    | Spotted B-75 Beast
 5039 | -5/Factory    | Core integrity fell below 50%
 5043 | -5/Factory    | Lost 3 parts (2n1u)
 5055 | -5/Factory    | Core integrity fell below 20%
 5066 | -5/Factory    | Destroyed by X-77 Beamer with Gatling Laser

 Last Messages 
---------------
The unstable cave ceiling collapses.
K-01 Serf collects debris.
Nuclear Reactor explodes.
Field Propulsion Drive destroyed.
Neutrino Reactor explodes.
K-01 Serf collects debris.
Use the buttons at the bottom right of the parts
  list, or press c/e/w/q, to visualize various
  stats related to parts and inventory items.
Nuclear Reactor explodes.
The unstable cave ceiling collapses.
K-01 Serf destroyed.
The unstable cave ceiling collapses.
Imp. Carbon-fiber Leg destroyed.
Sml. Storage Unit destroyed.
Acquired 2 matter.
Enh. Coil Gun destroyed.
ALERT: Rogue bot located, Programmers report to
  Factory Zone 8Q.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          24
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             450
Resistance: KI             20
Core Shielding             20
Evasion (%)                61
Recoil Reduction           3
Matter Filtering           45
Particle Charging          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
GoHome()
Hey, That's Mine!
Let's See Who's Tougher
Made in Tau Ceti IV
More Dakka Please
Oops
Remodeling
Serviceable Loadout
System Compromised
Troublemaker
Universal Adapter
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              PhasingMiningLegs
  Manual?         0
Play Time         01:20:59
  Cumulative      2.9 hours
  Start           2024.04.01 @ 01:19:58
  End             2024.04.01 @ 03:00:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          9
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b472b1a6-506d-482e-a86f-924fff980061