Cogmind - Beta 9 @@@ ROGUE MODE // 2019.11.04 @ 22:31:05 Player: Ando Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (172) 860 Value Destroyed (7622) 7622 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (2767) 2767 TOTAL SCORE: 14489 Bonus ------- High Alert Combat Kills 1367 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/700 Matter 277/300 Energy 86/160 System Corruption 12% Temperature Cool (9) Location -7/Factory Parts ------- Power (1) Light Nuclear Core Propulsion (3) Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Utility (6) Large Storage Unit Visual Processing Unit Terrain Scan Processor Recoil Stabilizer Weapon (3) Great Maul Great Axe Inventory (10) Gatling Laser Heavy Ion Cannon Rocket Launcher Improved Grenade Launcher Peak State ------------ Power Light Nuclear Core Propulsion Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Utility Improved Heat Sink Large Storage Unit Large Storage Unit Insulated Plating Insulated Plating Insulated Plating Weapon EM Pulse Cannon Enhanced Autogun Gauss Rifle Inventory Light Nuclear Core Light Treads Light Treads Advanced Treads Hacking Suite Precision Shock Rifle Particle Gun Pulse Rifle Gatling Laser Heavy Ion Cannon Flak Gun Flak Cannon Improved Grenade Launcher Great Maul Great Axe [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Insulated Plating Weapon Enhanced Autogun Energy Gun Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Great Maul Slashing Weapon Great Axe Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Slots Evolved 6 | . . 2 2 . . 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 4 | . . 1 1 . . 2 . . Weapon 1 | . . 1 . . . . . . Parts Attached 170 | 7 14 18 7 9 50 3 15 47 Power 19 | 1 . 1 . 1 7 . 3 6 Engine 7 | 1 . 1 . 1 2 . 1 1 Core 12 | . . . . . 5 . 2 5 Reactor . | . . . . . . . . . Propulsion 55 | 2 5 5 1 3 17 . 5 17 Treads 34 | 1 1 5 1 3 8 . 5 10 Leg 12 | . 2 . . . 3 . . 7 Wheel 9 | 1 2 . . . 6 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 28 | 2 1 3 2 1 5 2 4 8 Device 6 | 1 . 1 1 . 1 . . 2 Storage 3 | 1 . 2 . . . . . . Processor 5 | . . . . . 2 . . 3 Hackware 1 | . . . . . . . . 1 Protection 13 | . 1 . 1 1 2 2 4 2 Artifact . | . . . . . . . . . Weapon 68 | 2 8 9 4 4 21 1 3 16 Energy Gun 18 | 2 1 2 3 . . . . 10 Energy Cannon 7 | . . . . . 5 1 . 1 Ballistic Gun 29 | . 5 5 1 3 13 . 1 1 Ballistic Cannon 2 | . 1 . . . . . 1 . Launcher 8 | . 1 2 . 1 1 . 1 2 Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . . 2 . . 1 Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 . . 1 Parts Lost 54 | . 2 . 1 4 16 . 8 23 Power 10 | . . . . 1 4 . 2 3 Propulsion 12 | . . . . 1 5 . 1 5 Utility 15 | . . . . 1 3 . 4 7 Weapon 17 | . 2 . 1 1 4 . 1 8 Highest Loss Streak 9 | . 1 . 1 1 8 . 4 9 Average Slot Usage (%) 96 | . 97 98 95 99 94 100 96 93 Engine 5 | . 14 11 9 8 3 . 4 1 Core 2 | . . . . . 4 7 1 5 Treads 16 | . 8 20 25 26 3 . 18 18 Leg 5 | . 15 2 . . 8 23 4 3 Wheel 2 | . 2 . . . 12 . . . Device 7 | . 7 9 8 9 5 7 7 6 Storage 15 | . 14 16 18 18 18 15 15 14 Processor 2 | . . . . . 8 7 . 2 Hackware 1 | . . . . . . . . 3 Protection 10 | . 6 5 7 9 3 15 20 11 Energy Gun 6 | . 8 13 16 9 1 . . 7 Energy Cannon 1 | . . . . . 3 7 . . Ballistic Gun 15 | . 16 19 8 17 19 15 14 11 Ballistic Cannon 1 | . 1 . . . . . 6 1 Naked Turns . | . . . . . . . . . Heaviest Build 81 | 11 13 47 50 58 58 57 64 81 Greatest Support 62 | 20 40 40 60 60 60 47 62 62 Greatest Overweight (x) 16 | . . 4 1 1 16 1 2 1 Average Overweight (x) . | . . . . . 1 1 . . Largest Inventory Capacity 16 | 6 6 16 16 16 16 16 16 16 Average Capacity 14 | 5 6 10 16 16 16 16 16 15 Most Carried 16 | 6 6 16 16 16 16 16 16 16 Average Carried 13 | 4 5 9 15 15 13 15 15 14 Final Capacity 10 | . . . . . . . . 10 Final Carried 4 | . . . . . . . . 4 Class Distribution -------------------- 53% | Scavenger-Tank 15% | Tank 11% | Scavenger-Gunner 9% | Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Gunner | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Matter Collected 4474 | 260 241 306 80 307 1128 107 835 1210 Remotely . | . . . . . . . . . Salvage Created 6949 | 119 351 707 198 778 1570 286 974 1966 Parts 394 | 5 30 64 11 38 79 15 54 98 Haulers Intercepted 2 | . . 1 . . 1 . . . Recyclers Shooed 4 | . 3 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Combat Hostiles Destroyed 147 | . 9 21 3 21 29 4 23 37 Melee 1 | . . . . . . . . 1 Guns 104 | . 5 15 3 19 24 2 12 24 Cannons 17 | . 1 . . . 3 2 8 3 AOE 23 | . 3 6 . 2 2 . 3 7 Classes Destroyed 13 | 3 3 4 1 1 . . 1 . Worker 6 | 1 . 1 . . 2 . . 2 Builder 6 | . 2 1 . . . . . 3 Tunneler 1 | 1 . . . . . . . . Hauler 2 | . . 1 . . 1 . . . Recycler 7 | 1 1 . 1 . 2 . . 2 Watcher 3 | . . 1 . . 1 . . 1 Swarmer 31 | . 3 8 . 7 5 . 4 4 Grunt 68 | . 6 9 2 8 14 . 11 18 Brawler 9 | . . 1 . 1 2 . 2 3 Duelist 5 | . . . . 2 1 . . 2 Sentry 22 | . . 3 . 2 5 4 3 5 Hunter 5 | . . . 1 1 2 . . 1 Programmer 7 | . . . . . . . 3 4 Best Kill Streak 7 | 2 6 6 2 7 7 3 5 5 Combat Bots Only 7 | . 3 5 2 7 6 3 5 4 Max Kills in Single Turn 4 | 1 4 3 1 3 2 1 2 4 Gunslinging 1 | . . . . 1 . . . . Exploded 3 | . 3 3 . 2 1 . 2 2 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Damage Taken 9783 | . 670 521 233 928 2460 344 1420 3207 Core 1411 | . 186 64 . 60 390 60 168 483 Absorbed by Shields 125 | . . . . . . . 125 . Core Remaining (%) 56 | 100 25 84 . . 18 . . . Volleys Fired 386 | 8 33 39 10 38 92 11 58 97 Largest 3 | 2 2 3 3 3 3 3 3 3 Hottest 225 | 90 90 156 149 141 116 116 124 225 Shots Fired 1047 | 16 59 117 28 113 245 33 166 270 Gun 895 | 16 45 115 28 112 217 22 104 236 Cannon 136 | . 10 . . . 26 11 58 31 Launcher 16 | . 4 2 . 1 2 . 4 3 Special . | . . . . . . . . . Kinetic 718 | . 33 75 8 71 202 22 148 159 Thermal 226 | 16 22 40 20 41 15 . . 72 Explosive 16 | . 4 2 . 1 2 . 4 3 Electromagnetic 87 | . . . . . 26 11 14 36 Robot Hit Streak 25 | 5 6 25 19 22 12 23 22 14 Robot Miss Streak 11 | 2 3 3 2 4 4 1 11 5 Penetration Max . | . . . . . . . . . Secondary Targets 13 | . 1 2 . 4 3 . . 3 Max Gunslinging Chain 1 | . 1 1 . 1 1 . . 1 Shots Hit Robots 693 | 10 34 75 21 67 159 26 98 203 Core Hits 412 | 4 23 37 9 37 64 12 96 130 Critical Hits 8 | . . . . . 2 3 1 2 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 5 | . . . . . 2 2 . 1 Melee Attacks 6 | . . . . . 1 . . 5 Impact 3 | . . . . . 1 . . 2 Slashing 3 | . . . . . . . . 3 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 2 Damage Inflicted 13695 | 117 682 1000 333 1321 2989 523 2143 4587 Guns 9690 | 117 310 711 332 1295 2217 288 1211 3209 Cannons 1734 | . 83 . . . 432 235 590 394 Explosions 2066 | . 289 271 . 26 310 . 342 828 Melee 186 | . . . . . 30 . . 156 Ramming 19 | . . 18 1 . . . . . Kinetic 7395 | . 232 389 59 693 2007 288 1627 2100 Thermal 3302 | 117 161 322 273 602 210 . 142 1475 Explosive 1446 | . 289 271 . 26 310 . 200 350 Electromagnetic 1347 | . . . . . 432 235 174 506 Impact 67 | . . . . . 30 . . 37 Slashing 119 | . . . . . . . . 119 Piercing . | . . . . . . . . . Highest Corruption 12 | . . . . . . . 4 12 Average Corruption 5 | . . . . . . . 3 6 Corruption Purged . | . . . . . . . . . Effects 113 | . . . . . . . 40 73 Message Errors 29 | . . . . . . . 13 16 Matter Fused 18 | . . . . . . . 10 8 Heat Flow Errors 13 | . . . . . . . 5 8 Energy Discharges 6 | . . . . . . . 3 3 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . 1 5 Misfires 2 | . . . . . . . . 2 Misdirections 3 | . . . . . . . . 3 Targeting Errors 29 | . . . . . . . 8 21 Weapon Failures 6 | . . . . . . . . 6 Overload Shots . | . . . . . . . . . Overflow Damage 107 | . 24 . . . 26 . 43 14 Projectiles . | . . . . . . . . . Explosions 107 | . 24 . . . 26 . 43 14 Melee . | . . . . . . . . . Knockbacks 20 | . 1 . . . . . 13 6 Impact 1 | . . . . . . . . 1 Kinetic 19 | . 1 . . . . . 13 5 Secondary . | . . . . . . . . . Self-Inflicted Damage 279 | . 18 . . . . . 131 130 Shots 6 | . 1 . . . . . 2 3 Rammed 5 | . 1 3 1 . . . . . Targets Rammed 5 | . 1 3 1 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 699 | 120 378 222 264 72 559 191 239 699 Average Temperature 105 | 43 116 63 82 16 144 86 72 147 Received Heat Transfer 3195 | . 318 168 72 324 693 84 402 1134 Effects 40 | . 2 . . . 13 . . 25 Shutdowns 7 | . 1 . . . 1 . . 5 Energy Bleed 1 | . . . . . . . . 1 Interference 5 | . . . . . 3 . . 2 Matter Decay 6 | . . . . . 2 . . 4 Short Circuit 6 | . 1 . . . 3 . . 2 Damage (minor) 3 | . . . . . . . . 3 Damage (major) 11 | . . . . . 4 . . 7 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Melted 8 | . 1 . . . . . . 7 Heat Transferred 6300 | 322 469 703 592 1184 407 . 150 2473 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . . . . . . 2 3 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Peak Influence 1090 | 15 219 417 203 924 818 439 1090 796 Average Influence 495 | 3 124 215 167 578 563 315 742 547 Maximum Alert Level 3 | . 1 2 1 3 3 2 3 3 Low Security (%) 14 | . . . . . . . . . Level 1 21 | . . . . . . . . . Level 2 45 | . . . . . . . . . Level 3 19 | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 32 | . 3 2 . . 6 4 . 17 Investigation 8 | . . 1 . . 2 . . 5 Extermination 5 | . . . . . . 1 . 4 Reinforcement 9 | . 3 1 . . 2 . . 3 Assault 2 | . . . . . 1 . . 1 Garrison 8 | . . . . . 1 3 . 4 Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Distress Signals 12 | . 3 4 2 . 2 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 199 | . 19 31 6 22 48 4 24 45 Peak Tracking Total 7 | . 5 5 4 6 7 2 4 5 Tactical Retreats 14 | . 4 2 . 2 4 . 1 1 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Traps Triggered 8 | . 1 2 . . . . 3 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Machines Disabled 18 | . 1 . . 3 4 . 6 4 Max in Single Turn 2 | . 1 . . 1 1 . 2 2 Garrison Access 1 | . . . . . 1 . . . Garrison Relay 6 | . . . . 3 . . 3 . Phase Generator 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Machines Accessed 12 | . 1 2 1 . 2 1 . 5 Terminals 10 | . 1 2 . . 2 . . 5 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . . Total Hacks 30 | . 1 3 3 . 7 1 . 15 Successful 10 | . 1 1 1 . 3 1 . 3 Failed 20 | . . 2 2 . 4 . . 12 Catastrophic 9 | . . . . . 2 . . 7 Database Lockouts . | . . . . . . . . . Manual 24 | . . 2 . . 7 . . 15 Terminals 26 | . 1 3 . . 7 . . 15 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . 3 . . 1 . . Terminal Hacks 8 | . 1 1 . . 3 . . 3 Prototype ID Bank 2 | . 1 1 . . . . . . Unreport Threat 6 | . . . . . 3 . . 3 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . . Unlock Access 2 | . . . 1 . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . . 2 1 . 2 . . 5 Full Trace Events 6 | . . . . . 1 . . 5 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Used RIF Installer 2 | . . . . 1 . . 1 . Structural Interface 1 | . . . . . . . 1 . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 28 | . . . . 12 2 . 14 . Machine Destruction 28 | . . . . 12 2 . 14 . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Turns Passed 7950 | 160 483 1100 215 764 1141 273 1774 2040 Spaces Moved 3878 | 76 277 521 100 392 550 142 927 893 Core 6 | 1 . 2 . . 3 . . . Treads 2740 | 72 60 471 100 392 58 . 794 793 Legs 804 | . 180 48 . . 201 142 133 100 Wheels 328 | 3 37 . . . 288 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 120 160 160 100 153 153 123 Average Speed 157 | 156 125 166 163 160 133 153 164 170 Slowest Speed 850 | 160 160 250 180 180 850 153 185 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 4 34 46 8 61 48 2 98 20 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 233 | . 21 19 . 5 18 . 127 43 Melee . | . . . . . . . . . Projectile 6 | . . . . 2 2 . . 2 AOE 227 | . 21 19 . 3 16 . 127 41 Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Total 4989 | 98 357 679 132 442 815 179 1075 1212 Wait 392 | 2 20 74 5 3 78 16 54 140 Move 3868 | 75 276 520 99 390 549 141 925 893 Hop . | . . . . . . . . . Pick Up 75 | 6 4 13 5 1 22 5 6 13 Fast Attach 43 | 7 4 5 3 1 12 . 3 8 Attach 53 | . 2 4 3 3 17 2 5 17 Detach 9 | . 1 2 . . 3 . 1 2 Swap 74 | . 8 9 1 5 21 1 7 22 Drop 68 | . 8 10 5 1 20 3 4 17 Fire 386 | 8 33 39 10 38 92 11 58 97 Melee 4 | . . . . . 1 . . 3 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 5 | . 1 3 1 . . . . . Escape Stasis 12 | . . . . . . . 12 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Sto]) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 161 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 5) 607 | -10/Materials | Core integrity fell below 50% 644 | -10/Materials | Entered another Materials area 644 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 690 | -9/Materials | Discovered new exit (range 15) 940 | -9/Materials | Build established: Tank 1024 | -9/Materials | Discovered new exit (range 3) 1172 | -9/Materials | Discovered new exit (range 15) 1485 | -9/Materials | Build established: Scavenger-Gunner 1589 | -9/Materials | Discovered new exit (range 4) 1744 | -9/Materials | Entered another Materials area 1744 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1957 | -8/Materials | Identified exit to Garrison 1959 | -8/Materials | Entered Garrison 2050 | -8/Garrison | Triggered checkpoint 2071 | -8/Garrison | Garrison Relay disabled 2184 | -8/Garrison | Triggered checkpoint 2218 | -8/Garrison | Triggered checkpoint 2278 | -8/Garrison | Build established: Scavenger-Tank 2288 | -8/Garrison | Triggered checkpoint 2340 | -8/Garrison | Garrison Relay disabled 2409 | -8/Garrison | Discovered new exit (range 10) 2492 | -8/Garrison | Triggered checkpoint 2547 | -8/Garrison | Destroyed 7 combat bots 2609 | -8/Garrison | Discovered new exit (range 8) 2636 | -8/Garrison | Triggered checkpoint 2660 | -8/Garrison | Garrison Relay disabled 2715 | -8/Garrison | Installed Relay Interface Framework 2723 | -8/Garrison | Entered Materials 2994 | -8/Materials | Lost 3 parts (1p2w) 3440 | -8/Materials | Core integrity fell below 50% 3482 | -8/Materials | Lost 8 parts (2p3n1u2w) 3804 | -8/Materials | Core integrity fell below 20% 3805 | -8/Materials | Build established: Gunner 3813 | -8/Materials | Discovered new exit (range 16) 3864 | -8/Materials | Entered Factory 3864 | -7/Factory | Evolved 2 slots: Utility x2 4132 | -7/Factory | Identified exit to Garrison 4137 | -7/Factory | Entered Garrison 4145 | -7/Garrison | Expanded RIF knowledge: Structural Interface 4170 | -7/Garrison | Build established: Tank 4216 | -7/Garrison | Triggered checkpoint 4475 | -7/Garrison | Triggered checkpoint 4498 | -7/Garrison | Lost 4 parts (2p1n1u) 4508 | -7/Garrison | Triggered checkpoint 4764 | -7/Garrison | Triggered checkpoint 4839 | -7/Garrison | Build established: Scavenger-Tank 4841 | -7/Garrison | Garrison Relay disabled 4902 | -7/Garrison | Discovered new exit (range 12) 4996 | -7/Garrison | Triggered checkpoint 5030 | -7/Garrison | Triggered checkpoint 5156 | -7/Garrison | Triggered checkpoint 5195 | -7/Garrison | Garrison Relay disabled 5273 | -7/Garrison | Discovered new exit (range 13) 5438 | -7/Garrison | Triggered checkpoint 5489 | -7/Garrison | Garrison Relay disabled 5543 | -7/Garrison | Discovered new exit (range 13) 5581 | -7/Garrison | Phase Generator disabled 5911 | -7/Garrison | Entered Factory 5962 | -7/Factory | Garrison activated, responded to threat 7054 | -7/Factory | Core integrity fell below 50% 7241 | -7/Factory | Garrison activated, responded to threat 7311 | -7/Factory | Lost 5 parts (1p3u1w) 7515 | -7/Factory | System corruption reached 10% 7766 | -7/Factory | Core integrity fell below 20% 7783 | -7/Factory | Lost 3 parts (1u2w) 7911 | -7/Factory | First assault squad dispatched 7951 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 07924_ Acquired 53 matter. 07928_ System corrupted: Particle Gun rejected. 07929_ Lgt. Angular Momentum Engine destroyed. 07933_ Lrg. Storage Unit destroyed. 07935_ Particle Gun destroyed. 07936_ Lgt. Treads destroyed. 07937_ G-47 Trooper suffers critical hit. 07937_ Destroyed Aluminum Leg. 07937_ Great Maul follow-up attack on G-47 Trooper. 07937_ System corrupted: Great Maul targeting data glitched. 07937_ G-47 Trooper knocked back. 07941_ Lgt. Nuclear Core destroyed. 07941_ System corrupted: Great Axe targeting data glitched. 07941_ G-47 Trooper destroyed. 07943_ Carbon-fiber Leg destroyed. 07945_ System corrupted: Matter fused (-5). 07945_ U-05 Engineer lays Concrete. 07947_ Acquired 33 matter. 07949_ Great Maul follow-up attack on G-47 Trooper. 07949_ System corrupted: Great Maul targeting data glitched. 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