Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.08 @ 04:30:54

Player: Six of Ten

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (93)      465
Value Destroyed (3135)     3135
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (499)                499
              TOTAL SCORE: 7599

 Bonus
-------
High Alert Combat Kills    249
Follower Combat Kills      50
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/850
Matter                     124/300
Energy                     71/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Sensor Array
           Core Analyzer
           Power Maul
           Power Maul

 Peak State 
------------
>           --- POWER ------------
      Light Angular Momentum Engine
      Light Angular Momentum Engine
>           --- PROPULSION -------
            Aluminum Leg
            Aluminum Leg
            Carbon-fiber Leg
            Carbon-fiber Leg
>           --- UTILITY ----------
   Advanced Heat Sink
      Large Storage Unit
   Improved Melee Analysis Suite
   Improved Medium Armor Plating
            Reactive Plating
>           --- WEAPON -----------
   Improved EM Pulse Cannon
      Heavy Particle Cannon
            Gauss Rifle
            Gauss Rifle
>           --- INVENTORY --------
            Aluminum Leg
   Improved Sensor Array
   Improved Sensor Array
            Core Analyzer
      Heavy Rocket Launcher
      Heavy Rocket Launcher
            Power Maul
            Power Maul
            Power Maul
            Power Maul
            Katana
            Katana
            Katana
            Katana
  Makeshift Sword
[Rating: 55]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Reactive Plating
Weapon                     Gauss Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -8  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Mat Fac Gar Fac 
Slots Evolved              8    | .   .   .   2   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   1   1   .   .   .   
  Utility                  3    | .   .   .   .   1   1   .   1   
  Weapon                   2    | .   .   .   1   .   1   .   .   
Parts Attached             124  | 7   1   2   10  25  20  23  36  
  Power                    13   | 2   .   .   2   2   1   2   4   
    Engine                 9    | 2   .   .   2   1   .   .   4   
    Core                   4    | .   .   .   .   1   1   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   .   .   2   15  1   5   3   
    Treads                 9    | .   .   .   .   7   1   1   .   
    Leg                    19   | 2   .   .   2   8   .   4   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  25   | 1   .   2   1   5   6   6   4   
    Device                 12   | .   .   1   .   3   2   3   3   
    Storage                6    | 1   .   .   1   2   2   .   .   
    Processor              3    | .   .   1   .   .   1   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   1   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   58   | 2   1   .   5   3   12  10  25  
    Energy Gun             5    | 2   .   .   2   .   1   .   .   
    Energy Cannon          5    | .   .   .   .   .   1   .   4   
    Ballistic Gun          14   | .   1   .   .   1   4   2   6   
    Ballistic Cannon       5    | .   .   .   2   2   1   .   .   
    Launcher               8    | .   .   .   .   .   1   2   5   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   2   2   
    Slashing Weapon        17   | .   .   .   1   .   4   4   8   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   3   .   .   .   
Parts Lost                 35   | .   .   1   2   2   1   10  19  
  Power                    5    | .   .   .   .   .   1   2   2   
  Propulsion               14   | .   .   .   1   2   .   5   6   
  Utility                  8    | .   .   1   .   .   .   3   4   
  Weapon                   8    | .   .   .   1   .   .   .   7   
  Highest Loss Streak      17   | .   .   1   2   1   1   3   17  
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   
Average Slot Usage (%)     94   | .   85  94  99  88  99  93  92  
  Engine                   5    | .   14  14  11  6   .   .   4   
  Core                     3    | .   .   .   .   2   6   6   4   
  Treads                   10   | .   .   .   .   9   30  20  3   
  Leg                      18   | .   28  28  32  21  .   6   20  
  Device                   6    | .   .   9   .   7   11  5   8   
  Storage                  8    | .   14  14  11  8   7   7   6   
  Processor                6    | .   .   .   11  9   8   5   5   
  Protection               3    | .   .   .   .   .   2   6   8   
  Energy Gun               2    | .   14  14  4   .   .   .   .   
  Ballistic Gun            10   | .   14  14  3   8   6   14  15  
  Ballistic Cannon         6    | .   .   .   17  15  5   .   .   
  Impact Weapon            2    | .   .   .   .   .   .   9   1   
  Slashing Weapon          4    | .   .   .   7   .   15  4   2   
Naked Turns                1    | .   .   .   .   .   .   .   1   
Heaviest Build             83   | 14  14  16  35  37  63  62  83  
  Greatest Support         92   | 20  20  20  30  92  83  83  50  
  Greatest Overweight (x)  15   | 3   .   .   1   8   .   2   15  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   
Largest Inventory Capacity 25   | 8   8   8   15  15  25  15  15  
  Average Capacity         13   | 7   8   8   14  14  15  15  14  
  Most Carried             16   | 6   4   8   15  15  16  15  15  
  Average Carried          12   | 3   4   6   12  12  14  14  13  
  Final Capacity           15   | 8   8   8   15  15  15  15  5   
  Final Carried            15   | 4   4   8   15  15  15  14  4   

 Class Distribution 
--------------------
 42% | Mutant
 14% | Scavenger-Tank
 13% | Scavenger-Mutant
 12% | Gunner
  6% | Tank
  5% | Scavenger-Gunner
  4% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Mines
           Mutant | -9/Materials
           Gunner | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison
   Scavenger-Tank | -6/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -6   
-----------                Run  | Jun  Mat  Min  Mat  Mat  Fac  Gar  Fac  
Matter Collected           2523 | 206  .    131  202  318  417  546  703  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3496 | .    .    140  482  408  379  705  1382 
  Parts                    167  | .    .    9    20   21   17   24   76   
Haulers Intercepted        1    | .    .    .    .    1    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Mat Fac Gar Fac 
Combat Hostiles Destroyed  71   | .   .   5   8   7   9   25  17  
  Melee                    13   | .   .   .   1   .   5   6   1   
  Guns                     18   | .   .   5   3   3   2   4   1   
  Cannons                  12   | .   .   .   3   4   2   .   3   
  AOE                      25   | .   .   .   1   .   .   12  12  
Classes Destroyed          13   | .   .   2   3   3   .   1   4   
  Worker                   3    | .   .   .   .   .   .   .   3   
  Builder                  3    | .   .   .   .   .   .   .   3   
  Hauler                   1    | .   .   .   .   1   .   .   .   
  Recycler                 7    | .   .   .   1   .   .   .   6   
  Operator                 1    | .   .   .   .   1   .   .   .   
  Watcher                  7    | .   .   .   1   1   .   .   5   
  Swarmer                  25   | .   .   3   .   .   3   12  7   
  Grunt                    31   | .   .   2   3   2   5   11  8   
  Brawler                  1    | .   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   1   .   
  Sentry                   10   | .   .   .   5   4   1   .   .   
  Hunter                   2    | .   .   .   .   1   .   1   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   
Best Kill Streak           14   | .   .   3   5   2   3   9   14  
  Combat Bots Only         10   | .   .   3   4   2   3   9   10  
Max Kills in Single Turn   5    | .   .   1   1   1   1   4   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   1   .   .   4   4   
  Melee                    1    | .   .   .   1   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -6   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Fac  Gar  Fac  
Damage Taken               6638 | .    .    232  447  262  1134 1568 2995 
  Core                     1288 | .    .    53   60   37   75   211  852  
  Absorbed by Shields      68   | .    .    .    .    .    .    68   .    
Core Remaining (%)         83   | 100  .    78   85   93   .    59   .    
Volleys Fired              131  | .    .    14   20   21   16   23   37   
  Largest                  4    | .    .    2    3    3    3    4    4    
  Hottest                  222  | .    .    70   110  93   93   134  222  
Shots Fired                380  | .    .    28   47   63   48   56   138  
  Gun                      214  | .    .    28   27   21   16   42   80   
  Cannon                   138  | .    .    .    20   42   32   .    44   
  Launcher                 28   | .    .    .    .    .    .    14   14   
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  279  | .    .    14   32   63   48   42   80   
  Thermal                  60   | .    .    14   10   .    .    .    36   
  Explosive                28   | .    .    .    .    .    .    14   14   
  Electromagnetic          13   | .    .    .    5    .    .    .    8    
  Robot Hit Streak         10   | .    .    5    6    6    4    4    10   
  Robot Miss Streak        5    | .    .    2    2    3    3    3    5    
  Penetration Max          1    | .    .    .    .    .    .    .    1    
  Secondary Targets        3    | .    .    2    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    1    .    
Shots Hit Robots           248  | .    .    17   34   34   35   58   70   
  Core Hits                145  | .    .    8    17   18   16   30   56   
  Critical Kills           1    | .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 4    | .    .    .    .    .    .    4    .    
  Critical Strikes         8    | .    .    1    .    .    .    6    1    
    Burn                   1    | .    .    1    .    .    .    .    .    
    Destroy                2    | .    .    .    .    .    .    2    .    
    Smash                  3    | .    .    .    .    .    .    3    .    
    Sever                  2    | .    .    .    .    .    .    1    1    
Melee Attacks              59   | .    .    .    3    .    16   32   8    
  Impact                   11   | .    .    .    .    .    .    11   .    
  Slashing                 48   | .    .    .    3    .    16   21   8    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        14   | .    .    .    .    .    4    8    2    
Damage Inflicted           8684 | .    .    227  605  529  779  2573 3971 
  Guns                     2242 | .    .    227  213  197  185  492  928  
  Cannons                  1492 | .    .    .    230  332  193  .    737  
  Explosions               3285 | .    .    .    55   .    .    1138 2092 
  Melee                    1633 | .    .    .    107  .    391  943  192  
  Ramming                  32   | .    .    .    .    .    10   .    22   
  Kinetic                  2762 | .    .    91   344  529  378  492  928  
  Thermal                  1089 | .    .    136  105  .    .    .    848  
  Explosive                3007 | .    .    .    .    .    .    1138 1869 
  Electromagnetic          161  | .    .    .    49   .    .    .    112  
  Impact                   460  | .    .    .    .    .    .    460  .    
  Slashing                 1173 | .    .    .    107  .    391  483  192  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            434  | .    .    .    9    .    .    328  97   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               217  | .    .    .    9    .    .    111  97   
  Melee                    217  | .    .    .    .    .    .    217  .    
Knockbacks                 8    | .    .    .    .    1    4    3    .    
  Impact                   3    | .    .    .    .    .    .    3    .    
  Kinetic                  5    | .    .    .    .    1    4    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      240  | .    .    .    44   .    .    132  64   
  Shots                    7    | .    .    .    1    .    .    3    3    
  Rammed                   4    | .    .    .    .    .    4    .    .    
Targets Rammed             5    | .    .    .    .    .    4    .    1    
  Kicked                   1    | .    .    .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        348  | .    .    81   220  92   57   132  348  
  Average Temperature      58   | .    .    31   83   29   22   38   88   
  Received Heat Transfer   1412 | .    .    51   147  72   279  683  180  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    3    .    
  Impact Corruptions       8    | .    .    .    .    .    .    8    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    1    .    .    .    .    1    
  Heat Transferred         1704 | .    .    481  148  .    .    .    1075 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Mat Fac Gar Fac 
Peak Influence             834  | .   .   70  233 146 245 666 834 
  Initial                  349  | .   .   .   27  16  54  72  349 
  Average                  204  | .   .   30  127 48  102 475 365 
Maximum Alert Level        3    | .   .   .   1   .   1   2   3   
  Low Security (%)         61   | 100 100 100 70  100 97  22  .   
  Level 1                  21   | .   .   .   29  .   2   8   83  
  Level 2                  15   | .   .   .   .   .   .   69  13  
  Level 3                  .    | .   .   .   .   .   .   .   1   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   .   2   .   3   .   5   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   1   
  Reinforcement            6    | .   .   .   2   .   .   .   4   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -6  
---------                  Run  | Jun Mat Min Mat Mat Fac Gar Fac 
Distress Signals           8    | .   .   .   4   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              89   | .   .   6   13  11  10  24  25  
  Peak Tracking Total      6    | .   .   3   6   4   4   6   5   
  Tactical Retreats        6    | .   .   1   1   .   .   3   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Mat Fac Gar Fac 
Traps Triggered            3    | .   .   .   .   .   1   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -6  
----------                 Run  | Jun Mat Min Mat Mat Fac Gar Fac 
Machines Disabled          7    | .   .   .   1   .   .   .   6   
  Max in Single Turn       2    | .   .   .   1   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -6  
---------                  Run  | Jun Mat Min Mat Mat Fac Gar Fac 
Machines Accessed          9    | .   .   1   3   .   3   2   .   
  Terminals                6    | .   .   .   3   .   1   2   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                21   | .   .   1   12  .   5   3   .   
  Successful               13   | .   .   1   9   .   2   1   .   
  Failed                   8    | .   .   .   3   .   3   2   .   
    Catastrophic           3    | .   .   .   2   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   3   .   .   1   .   
  Terminals                16   | .   .   .   12  .   1   3   .   
  Fabricators              2    | .   .   .   .   .   2   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   
Terminal Hacks             12   | .   .   1   9   .   1   1   .   
  Record                   4    | .   .   .   4   .   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   
  Emergency Access Points  2    | .   .   .   2   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   .   .   3   .   2   2   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -6  
------------               Run  | Jun Mat Min Mat Mat Fac Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -6  
--------                   Run  | Jun Mat Min Mat Mat Fac Gar Fac 
Total Allies               1    | .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   1   1   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  31  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               7    | .   .   .   7   .   .   .   .   
  Total Damage             150  | .   .   .   150 .   .   .   .   
  Kills                    2    | .   .   .   2   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Mat Fac Gar Fac 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -7  -6  
-------------              Run  | Jun Mat Min Mat Mat Fac Gar Fac 
Turns Passed               4918 | 116 10  678 927 699 684 956 848 
Spaces Moved               2384 | 82  8   493 436 325 316 421 303 
  Core                     33   | 22  .   .   .   4   .   .   7   
  Treads                   729  | .   .   .   .   83  316 330 .   
  Legs                     1622 | 60  8   493 436 238 .   91  296 
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 50  167 163 50  
  Average Speed            165  | 115 120 120 185 156 167 185 205 
  Slowest Speed            800  | 200 120 120 190 450 167 260 800 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       26   | 6   4   90  33  21  7   41  10  
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   .   
Scrap Searched             1    | .   .   1   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          251  | .   .   .   6   .   .   135 110 
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               7    | .   .   .   .   .   .   6   1   
  AOE                      244  | .   .   .   6   .   .   129 109 
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -6  
---------                  Run  | Jun Mat Min Mat Mat Fac Gar Fac 
Total                      3006 | 103 8   553 514 475 420 510 423 
  Wait                     157  | 1   .   33  19  55  25  6   18  
  Move                     2378 | 81  7   492 435 324 316 420 303 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  99   | 12  .   8   18  28  16  9   8   
  Fast Attach              13   | .   .   1   1   4   .   1   6   
  Attach                   47   | 6   .   1   6   14  4   8   8   
  Detach                   3    | .   .   .   .   2   1   .   .   
  Swap                     64   | 1   1   .   3   7   16  14  22  
  Drop                     62   | 2   .   4   9   20  11  2   14  
  Fire                     131  | .   .   14  20  21  16  23  37  
  Melee                    42   | .   .   .   3   .   11  22  6   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   .   .   .   1   
  Crush                    4    | .   .   .   .   .   4   .   .   
  Escape Stasis            5    | .   .   .   .   .   .   5   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials (discovered 2 exits: *Fac / *Sto)
-7/Factory (discovered 2 exits: *Low / Gar)
-7/Garrison (discovered 2 exits: [*Fac x2])
-6/Factory

 History 
---------
 Turn | Location      | Event
    7 | -11/Junkyard  | Discovered new exit (range 16)
  117 | -11/Junkyard  | Entered Materials
  119 | -10/Materials | Discovered new exit (range 7)
  127 | -10/Materials | Entered Mines
  312 | -10/Mines     | Build established: Mutant
  345 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  348 | -10/Mines     | Found Prototype Device
  483 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  517 | -10/Mines     | Learned Materials stockpile data
  538 | -10/Mines     | Found the Drone Emporium
  551 | -10/Mines     | Found Prototype Device
  788 | -10/Mines     | Discovered new exit (range 12)
  796 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  805 | -10/Mines     | Entered Materials
  805 | -9/Materials  | Accompanied by 1 ally
  805 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1700 | -9/Materials  | Discovered new exit (range 5)
 1732 | -9/Materials  | Entered another Materials area
 1732 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1733 | -8/Materials  | Identified exit to Storage
 1761 | -8/Materials  | Identified Exp. Sensor Array
 1763 | -8/Materials  | Identified Decoy Drone Bay
 2386 | -8/Materials  | Discovered new exit (range 10)
 2431 | -8/Materials  | Entered Factory
 2431 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2537 | -7/Factory    | Garrison activated, responded to threat
 2694 | -7/Factory    | Discovered new exit (range 9)
 2737 | -7/Factory    | Identified exit to Lower Caves
 3115 | -7/Factory    | Identified exit to Garrison
 3115 | -7/Factory    | Entered Garrison
 3322 | -7/Garrison   | Triggered checkpoint
 3367 | -7/Garrison   | Lost 3 parts (1p2u)
 3391 | -7/Garrison   | Triggered checkpoint
 3443 | -7/Garrison   | Destroyed 9 combat bots
 3462 | -7/Garrison   | Triggered checkpoint
 3619 | -7/Garrison   | Discovered new exit (range 9)
 3680 | -7/Garrison   | Triggered checkpoint
 3758 | -7/Garrison   | Triggered checkpoint
 3769 | -7/Garrison   | Build established: Scavenger-Mutant
 3802 | -7/Garrison   | Lost 3 parts (2n1u)
 3898 | -7/Garrison   | Discovered new exit (range 10)
 3954 | -7/Garrison   | Triggered checkpoint
 4071 | -7/Garrison   | Entered Factory
 4071 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 4357 | -6/Factory    | Build established: Scavenger-Tank
 4877 | -6/Factory    | Destroyed 10 combat bots
 4902 | -6/Factory    | Core integrity fell below 50%
 4915 | -6/Factory    | Core integrity fell below 20%
 4919 | -6/Factory    | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
04910_ U-05 Engineer lays Concrete. <x2>
04911_ Penetrated by Slug. <x2>
04912_ Slug penetrates Fabricator. <x2>
04912_ U-05 Engineer lays Concrete. <x3>
04913_ Penetrated by Slug. <x2>
04913_ U-05 Engineer lays Concrete.
04914_ Mak. Sword destroyed.
04914_ U-05 Engineer lays Concrete.
04914_ Penetrated by Slug.
04915_ U-05 Engineer lays Concrete. <x2>
04916_ H-66 Slayer Gauss Rifle severed.
04916_ U-05 Engineer lays Concrete. <x2>
04917_ Penetrated by Slug.
04917_ U-05 Engineer lays Concrete.
04917_ Slug penetrates Fabricator.
04918_ The unstable cave ceiling collapses.
04918_ U-05 Engineer lays Concrete.
04918_ Slug penetrates Wall.
04918_ Katana destroyed.
04919_ U-05 Engineer lays Concrete. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          31
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             375
Resistance: KI             20
Melee Speed Boost          20
Evasion (%)                55
Targeting Accuracy         5
Melee Accuracy             6
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher
Oops
Remodeling

 Challenges 
------------
None

 Game 
------
Seed              SmartbombRiotTerrabomb
  Manual?         0
Play Time         01:14:36
  Cumulative      5.3 hours
  Start           2024.02.08 @ 03:12:42
  End             2024.02.08 @ 04:30:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          10
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cdb8870d-8a31-485e-b83e-90b06ca1e74d