Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.08 @ 04:30:54 Player: Six of Ten Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (93) 465 Value Destroyed (3135) 3135 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (499) 499 TOTAL SCORE: 7599 Bonus ------- High Alert Combat Kills 249 Follower Combat Kills 50 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 124/300 Energy 71/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array Core Analyzer Power Maul Power Maul Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Melee Analysis Suite Improved Medium Armor Plating Reactive Plating > --- WEAPON ----------- Improved EM Pulse Cannon Heavy Particle Cannon Gauss Rifle Gauss Rifle > --- INVENTORY -------- Aluminum Leg Improved Sensor Array Improved Sensor Array Core Analyzer Heavy Rocket Launcher Heavy Rocket Launcher Power Maul Power Maul Power Maul Power Maul Katana Katana Katana Katana Makeshift Sword [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Reactive Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Gar Fac Slots Evolved 8 | . . . 2 2 2 . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 1 . . . Utility 3 | . . . . 1 1 . 1 Weapon 2 | . . . 1 . 1 . . Parts Attached 124 | 7 1 2 10 25 20 23 36 Power 13 | 2 . . 2 2 1 2 4 Engine 9 | 2 . . 2 1 . . 4 Core 4 | . . . . 1 1 2 . Reactor . | . . . . . . . . Propulsion 28 | 2 . . 2 15 1 5 3 Treads 9 | . . . . 7 1 1 . Leg 19 | 2 . . 2 8 . 4 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 1 . 2 1 5 6 6 4 Device 12 | . . 1 . 3 2 3 3 Storage 6 | 1 . . 1 2 2 . . Processor 3 | . . 1 . . 1 1 . Hackware . | . . . . . . . . Protection 4 | . . . . . 1 2 1 Artifact . | . . . . . . . . Weapon 58 | 2 1 . 5 3 12 10 25 Energy Gun 5 | 2 . . 2 . 1 . . Energy Cannon 5 | . . . . . 1 . 4 Ballistic Gun 14 | . 1 . . 1 4 2 6 Ballistic Cannon 5 | . . . 2 2 1 . . Launcher 8 | . . . . . 1 2 5 Special Weapon . | . . . . . . . . Impact Weapon 4 | . . . . . . 2 2 Slashing Weapon 17 | . . . 1 . 4 4 8 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 3 . . . Parts Lost 35 | . . 1 2 2 1 10 19 Power 5 | . . . . . 1 2 2 Propulsion 14 | . . . 1 2 . 5 6 Utility 8 | . . 1 . . . 3 4 Weapon 8 | . . . 1 . . . 7 Highest Loss Streak 17 | . . 1 2 1 1 3 17 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 94 | . 85 94 99 88 99 93 92 Engine 5 | . 14 14 11 6 . . 4 Core 3 | . . . . 2 6 6 4 Treads 10 | . . . . 9 30 20 3 Leg 18 | . 28 28 32 21 . 6 20 Device 6 | . . 9 . 7 11 5 8 Storage 8 | . 14 14 11 8 7 7 6 Processor 6 | . . . 11 9 8 5 5 Protection 3 | . . . . . 2 6 8 Energy Gun 2 | . 14 14 4 . . . . Ballistic Gun 10 | . 14 14 3 8 6 14 15 Ballistic Cannon 6 | . . . 17 15 5 . . Impact Weapon 2 | . . . . . . 9 1 Slashing Weapon 4 | . . . 7 . 15 4 2 Naked Turns 1 | . . . . . . . 1 Heaviest Build 83 | 14 14 16 35 37 63 62 83 Greatest Support 92 | 20 20 20 30 92 83 83 50 Greatest Overweight (x) 15 | 3 . . 1 8 . 2 15 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 25 | 8 8 8 15 15 25 15 15 Average Capacity 13 | 7 8 8 14 14 15 15 14 Most Carried 16 | 6 4 8 15 15 16 15 15 Average Carried 12 | 3 4 6 12 12 14 14 13 Final Capacity 15 | 8 8 8 15 15 15 15 5 Final Carried 15 | 4 4 8 15 15 15 14 4 Class Distribution -------------------- 42% | Mutant 14% | Scavenger-Tank 13% | Scavenger-Mutant 12% | Gunner 6% | Tank 5% | Scavenger-Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Jun Mat Min Mat Mat Fac Gar Fac Matter Collected 2523 | 206 . 131 202 318 417 546 703 Remotely . | . . . . . . . . Salvage Created 3496 | . . 140 482 408 379 705 1382 Parts 167 | . . 9 20 21 17 24 76 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Gar Fac Combat Hostiles Destroyed 71 | . . 5 8 7 9 25 17 Melee 13 | . . . 1 . 5 6 1 Guns 18 | . . 5 3 3 2 4 1 Cannons 12 | . . . 3 4 2 . 3 AOE 25 | . . . 1 . . 12 12 Classes Destroyed 13 | . . 2 3 3 . 1 4 Worker 3 | . . . . . . . 3 Builder 3 | . . . . . . . 3 Hauler 1 | . . . . 1 . . . Recycler 7 | . . . 1 . . . 6 Operator 1 | . . . . 1 . . . Watcher 7 | . . . 1 1 . . 5 Swarmer 25 | . . 3 . . 3 12 7 Grunt 31 | . . 2 3 2 5 11 8 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . . . . 1 . Sentry 10 | . . . 5 4 1 . . Hunter 2 | . . . . 1 . 1 . Heavy 1 | . . . . . . . 1 Best Kill Streak 14 | . . 3 5 2 3 9 14 Combat Bots Only 10 | . . 3 4 2 3 9 10 Max Kills in Single Turn 5 | . . 1 1 1 1 4 5 Gunslinging . | . . . . . . . . Exploded 4 | . . . 1 . . 4 4 Melee 1 | . . . 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Jun Mat Min Mat Mat Fac Gar Fac Damage Taken 6638 | . . 232 447 262 1134 1568 2995 Core 1288 | . . 53 60 37 75 211 852 Absorbed by Shields 68 | . . . . . . 68 . Core Remaining (%) 83 | 100 . 78 85 93 . 59 . Volleys Fired 131 | . . 14 20 21 16 23 37 Largest 4 | . . 2 3 3 3 4 4 Hottest 222 | . . 70 110 93 93 134 222 Shots Fired 380 | . . 28 47 63 48 56 138 Gun 214 | . . 28 27 21 16 42 80 Cannon 138 | . . . 20 42 32 . 44 Launcher 28 | . . . . . . 14 14 Special . | . . . . . . . . Kinetic 279 | . . 14 32 63 48 42 80 Thermal 60 | . . 14 10 . . . 36 Explosive 28 | . . . . . . 14 14 Electromagnetic 13 | . . . 5 . . . 8 Robot Hit Streak 10 | . . 5 6 6 4 4 10 Robot Miss Streak 5 | . . 2 2 3 3 3 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . . 2 . . . 1 . Max Gunslinging Chain 1 | . . 1 . . . 1 . Shots Hit Robots 248 | . . 17 34 34 35 58 70 Core Hits 145 | . . 8 17 18 16 30 56 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 4 | . . . . . . 4 . Critical Strikes 8 | . . 1 . . . 6 1 Burn 1 | . . 1 . . . . . Destroy 2 | . . . . . . 2 . Smash 3 | . . . . . . 3 . Sever 2 | . . . . . . 1 1 Melee Attacks 59 | . . . 3 . 16 32 8 Impact 11 | . . . . . . 11 . Slashing 48 | . . . 3 . 16 21 8 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 14 | . . . . . 4 8 2 Damage Inflicted 8684 | . . 227 605 529 779 2573 3971 Guns 2242 | . . 227 213 197 185 492 928 Cannons 1492 | . . . 230 332 193 . 737 Explosions 3285 | . . . 55 . . 1138 2092 Melee 1633 | . . . 107 . 391 943 192 Ramming 32 | . . . . . 10 . 22 Kinetic 2762 | . . 91 344 529 378 492 928 Thermal 1089 | . . 136 105 . . . 848 Explosive 3007 | . . . . . . 1138 1869 Electromagnetic 161 | . . . 49 . . . 112 Impact 460 | . . . . . . 460 . Slashing 1173 | . . . 107 . 391 483 192 Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 434 | . . . 9 . . 328 97 Projectiles . | . . . . . . . . Explosions 217 | . . . 9 . . 111 97 Melee 217 | . . . . . . 217 . Knockbacks 8 | . . . . 1 4 3 . Impact 3 | . . . . . . 3 . Kinetic 5 | . . . . 1 4 . . Secondary . | . . . . . . . . Self-Inflicted Damage 240 | . . . 44 . . 132 64 Shots 7 | . . . 1 . . 3 3 Rammed 4 | . . . . . 4 . . Targets Rammed 5 | . . . . . 4 . 1 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 348 | . . 81 220 92 57 132 348 Average Temperature 58 | . . 31 83 29 22 38 88 Received Heat Transfer 1412 | . . 51 147 72 279 683 180 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . . 3 . Impact Corruptions 8 | . . . . . . 8 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . 1 . . . . 1 Heat Transferred 1704 | . . 481 148 . . . 1075 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Gar Fac Peak Influence 834 | . . 70 233 146 245 666 834 Initial 349 | . . . 27 16 54 72 349 Average 204 | . . 30 127 48 102 475 365 Maximum Alert Level 3 | . . . 1 . 1 2 3 Low Security (%) 61 | 100 100 100 70 100 97 22 . Level 1 21 | . . . 29 . 2 8 83 Level 2 15 | . . . . . . 69 13 Level 3 . | . . . . . . . 1 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . . . 2 . 3 . 5 Investigation . | . . . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 6 | . . . 2 . . . 4 Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac Gar Fac Distress Signals 8 | . . . 4 . . . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 89 | . . 6 13 11 10 24 25 Peak Tracking Total 6 | . . 3 6 4 4 6 5 Tactical Retreats 6 | . . 1 1 . . 3 1 Traps | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Gar Fac Traps Triggered 3 | . . . . . 1 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Jun Mat Min Mat Mat Fac Gar Fac Machines Disabled 7 | . . . 1 . . . 6 Max in Single Turn 2 | . . . 1 . . . 2 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac Gar Fac Machines Accessed 9 | . . 1 3 . 3 2 . Terminals 6 | . . . 3 . 1 2 . Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 21 | . . 1 12 . 5 3 . Successful 13 | . . 1 9 . 2 1 . Failed 8 | . . . 3 . 3 2 . Catastrophic 3 | . . . 2 . 1 . . Database Lockouts . | . . . . . . . . Manual 4 | . . . 3 . . 1 . Terminals 16 | . . . 12 . 1 3 . Fabricators 2 | . . . . . 2 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 12 | . . 1 9 . 1 1 . Record 4 | . . . 4 . . . . Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . Open Door 1 | . . 1 . . . . . Open DSF 1 | . . . . . 1 . . Emergency Access Points 2 | . . . 2 . . . . Locate Traps 1 | . . . 1 . . . . Patrol Navigation 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 7 | . . . 3 . 2 2 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Jun Mat Min Mat Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Jun Mat Min Mat Mat Fac Gar Fac Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 1 . . . . Highest-Rated Group 31 | . . 31 31 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 7 | . . . 7 . . . . Total Damage 150 | . . . 150 . . . . Kills 2 | . . . 2 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Gar Fac Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Jun Mat Min Mat Mat Fac Gar Fac Turns Passed 4918 | 116 10 678 927 699 684 956 848 Spaces Moved 2384 | 82 8 493 436 325 316 421 303 Core 33 | 22 . . . 4 . . 7 Treads 729 | . . . . 83 316 330 . Legs 1622 | 60 8 493 436 238 . 91 296 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 50 167 163 50 Average Speed 165 | 115 120 120 185 156 167 185 205 Slowest Speed 800 | 200 120 120 190 450 167 260 800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 6 4 90 33 21 7 41 10 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 251 | . . . 6 . . 135 110 Melee . | . . . . . . . . Projectile 7 | . . . . . . 6 1 AOE 244 | . . . 6 . . 129 109 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac Gar Fac Total 3006 | 103 8 553 514 475 420 510 423 Wait 157 | 1 . 33 19 55 25 6 18 Move 2378 | 81 7 492 435 324 316 420 303 Hop . | . . . . . . . . Pick Up 99 | 12 . 8 18 28 16 9 8 Fast Attach 13 | . . 1 1 4 . 1 6 Attach 47 | 6 . 1 6 14 4 8 8 Detach 3 | . . . . 2 1 . . Swap 64 | 1 1 . 3 7 16 14 22 Drop 62 | 2 . 4 9 20 11 2 14 Fire 131 | . . 14 20 21 16 23 37 Melee 42 | . . . 3 . 11 22 6 Ram . | . . . . . . . . Kick 1 | . . . . . . . 1 Crush 4 | . . . . . 4 . . Escape Stasis 5 | . . . . . . 5 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 2 exits: *Low / Gar) -7/Garrison (discovered 2 exits: [*Fac x2]) -6/Factory History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 16) 117 | -11/Junkyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 7) 127 | -10/Materials | Entered Mines 312 | -10/Mines | Build established: Mutant 345 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 348 | -10/Mines | Found Prototype Device 483 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 517 | -10/Mines | Learned Materials stockpile data 538 | -10/Mines | Found the Drone Emporium 551 | -10/Mines | Found Prototype Device 788 | -10/Mines | Discovered new exit (range 12) 796 | -10/Mines | Received a Mining Laser from a helpful Derelict 805 | -10/Mines | Entered Materials 805 | -9/Materials | Accompanied by 1 ally 805 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1700 | -9/Materials | Discovered new exit (range 5) 1732 | -9/Materials | Entered another Materials area 1732 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1733 | -8/Materials | Identified exit to Storage 1761 | -8/Materials | Identified Exp. Sensor Array 1763 | -8/Materials | Identified Decoy Drone Bay 2386 | -8/Materials | Discovered new exit (range 10) 2431 | -8/Materials | Entered Factory 2431 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2537 | -7/Factory | Garrison activated, responded to threat 2694 | -7/Factory | Discovered new exit (range 9) 2737 | -7/Factory | Identified exit to Lower Caves 3115 | -7/Factory | Identified exit to Garrison 3115 | -7/Factory | Entered Garrison 3322 | -7/Garrison | Triggered checkpoint 3367 | -7/Garrison | Lost 3 parts (1p2u) 3391 | -7/Garrison | Triggered checkpoint 3443 | -7/Garrison | Destroyed 9 combat bots 3462 | -7/Garrison | Triggered checkpoint 3619 | -7/Garrison | Discovered new exit (range 9) 3680 | -7/Garrison | Triggered checkpoint 3758 | -7/Garrison | Triggered checkpoint 3769 | -7/Garrison | Build established: Scavenger-Mutant 3802 | -7/Garrison | Lost 3 parts (2n1u) 3898 | -7/Garrison | Discovered new exit (range 10) 3954 | -7/Garrison | Triggered checkpoint 4071 | -7/Garrison | Entered Factory 4071 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4357 | -6/Factory | Build established: Scavenger-Tank 4877 | -6/Factory | Destroyed 10 combat bots 4902 | -6/Factory | Core integrity fell below 50% 4915 | -6/Factory | Core integrity fell below 20% 4919 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 04910_ U-05 Engineer lays Concrete. 04911_ Penetrated by Slug. 04912_ Slug penetrates Fabricator. 04912_ U-05 Engineer lays Concrete. 04913_ Penetrated by Slug. 04913_ U-05 Engineer lays Concrete. 04914_ Mak. Sword destroyed. 04914_ U-05 Engineer lays Concrete. 04914_ Penetrated by Slug. 04915_ U-05 Engineer lays Concrete. 04916_ H-66 Slayer Gauss Rifle severed. 04916_ U-05 Engineer lays Concrete. 04917_ Penetrated by Slug. 04917_ U-05 Engineer lays Concrete. 04917_ Slug penetrates Fabricator. 04918_ The unstable cave ceiling collapses. 04918_ U-05 Engineer lays Concrete. 04918_ Slug penetrates Wall. 04918_ Katana destroyed. 04919_ U-05 Engineer lays Concrete. 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""" # ???? | | ??????? ??# """ # ???? | | ?????? ?# " """" ???? | | ?????? # """ # /"""""" % # ??? | | ?????? # """ #/!""F|= ! ??? | | ??????# # """ #!/" "%h ?? | | ??????# # @ u/ [ ?? | | ???????# #?##### # ?? | | ???????# #### # h% |% ?? | | ???????# ## # ### = ! % %?? | | ???????# R # =# # # ??? | | ??????## # * # ??? | | ??????+ = #""" # ???? | | ???????# !%= u ######? ## ???? | | ???????# ! ! #?????????????? | | ???????# ##### ###?????????????? | | ???????#= # #???????????????? | | ##?????# % # ######???????????????? | | ? #????# #### #????????????????????? | | ##"##### ##??#+#????????????????????? | | ## #????? ????????????????????? | | ## #????? ????????????????????? | | !## #??????"???????????????????? | | !## #??????"???????????????????? | | %*!+ ! #??????????????????????????? | | =##### ##### #??????????????????????????? | | #???# #???# #??????????????????????????? | | ###########/##### #??????????????????????????? | | + %!*= # #??????????????????????????? | | ## %!%= !%/ #??????????????????????????? | | ##%=!*! |!# #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 375 Resistance: KI 20 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Oops Remodeling Challenges ------------ None Game ------ Seed SmartbombRiotTerrabomb Manual? 0 Play Time 01:14:36 Cumulative 5.3 hours Start 2024.02.08 @ 03:12:42 End 2024.02.08 @ 04:30:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cdb8870d-8a31-485e-b83e-90b06ca1e74d