Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.05 @ 14:42:22 Player: ktur Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (27) 5400 Robots Destroyed (497) 2485 Value Destroyed (23273) 23273 Prototype IDs (97) 1940 Alien Tech Used (5) 1000 Bonus (15991) 15991 TOTAL SCORE: 54089 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5385 Follower Combat Kills 718 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1000 Friendly Fire -1012 Cogmind --------- Core Integrity 0/1450 Matter 121/300 Energy 93/100 System Corruption 97% Temperature Cool (12) Movement Treading (225) Ox1 Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Biometal Heavy Treads > --- UTILITY (11) ----- Huge Storage Unit Experimental Optical Array Experimental Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Light Quantum Reactor Light Quantum Reactor Experimental Cooling System Coolant Network Matter Compressor (250) Improved Armor Integrity Analyzer Precision Matter Filter Advanced Transmission Jammer Experimental Utility Shielding KE Penetrator Guided Remote Datajack Peak State ------------ > --- POWER ------------ Compact Particle Reactor Assembled Flux Generator > --- PROPULSION ------- Assembled Alloy Leg Assembled Alloy Leg High-density Centrium Leg Myomer Exoskeleton > --- UTILITY ---------- Huge Storage Unit Assembled Biocell Array Experimental Optical Array Assembled Combat Suite Experimental Targeting Computer Experimental Targeting Computer SHELL Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon Helical Railgun > --- INVENTORY -------- Experimental Power Amplifier Experimental Cooling System Coolant Network Zionite Biocell Zionite Biocell Zionite Biocell Matter Compressor Improved Armor Integrity Analyzer Precision Matter Filter Advanced Transmission Jammer Experimental Utility Shielding Zionite Weapon Casing Zionite Weapon Casing Experimental Powered Armor Transdimensional Reconstructor Hypervelocity EM Gauss Rifle Latent Energy Streamer Potential Cannon Null Cannon Linked Autogun Micro-nuke Launcher Guided Remote Datajack [Rating: 234] Favorites ----------- Power Assembled Flux Generator Engine Cooled Ion Engine Power Core Fission Core Reactor Assembled Flux Generator Propulsion Light Treads Treads Light Treads Leg Assembled Alloy Leg Wheel Compact Wheel Hover Unit Zionite Glidesys I Flight Unit Improved Flight Unit Utility Huge Storage Unit Device GOLEM Unit Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Variable Charge Gun Energy Cannon Assembled Focal Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Power Maul Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Slots Evolved 16 | . . . 2 . 2 2 . . . . 2 . . . . . 2 . . . . 2 . . 2 . 2 Power 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Propulsion 3 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . . Utility 9 | . . . 1 . 1 2 . . . . 1 . . . . . 2 . . . . 2 . . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Attached 491 | 5 16 8 36 37 17 32 16 6 16 7 15 9 12 8 57 3 3 6 8 9 8 19 9 19 12 47 51 Power 36 | 1 2 1 1 1 2 1 2 1 2 . 2 2 1 . 3 . 1 . . . . . . . 2 5 6 Engine 15 | 1 2 1 1 1 2 1 2 1 . . 1 2 . . . . . . . . . . . . . . . Core 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Reactor 19 | . . . . . . . . . 1 . . . 1 . 3 . 1 . . . . . . . 2 5 6 Propulsion 96 | 2 5 . 12 13 8 11 . 1 3 2 2 3 3 . 12 . . . 1 2 1 1 2 . 1 2 9 Treads 56 | 2 4 . 12 12 8 10 . 1 . 1 . . . . . . . . . . . . . . . . 6 Leg 32 | . . . . . . . . . 3 1 2 3 3 . 7 . . . 1 2 1 1 2 . 1 2 3 Wheel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Flight 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Utility 222 | 1 4 2 16 5 6 14 6 4 7 3 8 4 2 2 26 3 2 6 6 5 5 15 7 13 6 25 19 Device 119 | . 2 . 5 3 . 7 3 1 3 3 4 2 2 1 17 1 1 4 5 4 5 7 7 6 5 16 5 Storage 26 | 1 2 . 2 . . . . . 1 . . . . . 5 1 . 1 1 . . 2 . 2 1 2 5 Processor 14 | . . . 1 . 1 3 . . . . 1 . . 1 . . 1 1 . . . . . 1 . 4 . Hackware 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . 1 1 Protection 58 | . . 2 8 2 5 4 3 3 3 . 3 2 . . 4 1 . . . 1 . 5 . 2 . 2 8 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 137 | 1 5 5 7 18 1 6 8 . 4 2 3 . 6 6 16 . . . 1 2 2 3 . 6 3 15 17 Energy Gun 17 | . 2 2 2 . . 1 1 . . . . . . 2 1 . . . . . . . . 3 1 1 1 Energy Cannon 37 | . . . . . . . . . 2 1 3 . 4 3 10 . . . . . 1 . . 1 1 2 9 Ballistic Gun 36 | 1 3 3 5 10 1 2 1 . . . . . . . . . . . . . . 1 . . . 3 6 Ballistic Cannon 19 | . . . . . . 2 4 . 2 . . . . . . . . . . 1 1 2 . 1 . 6 . Launcher 18 | . . . . 3 . 1 2 . . 1 . . 2 . 3 . . . 1 . . . . . 1 3 1 Special Weapon 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . Impact Weapon 3 | . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 57 | . . . 1 3 . 1 . . 4 . 2 1 . . 12 . . . . 4 . . 1 11 . 15 2 Corrupted Parts 8 | . . . . . . . . . . . . . 1 . 3 . . . 1 . . . . . 1 . 2 System Corruption 44 | . . . . . . . . . . . . . 5 . 5 . . . 9 . . . . . 10 . 15 Parts Lost 121 | . . 2 1 2 1 1 1 . 8 2 4 1 3 . 16 1 6 . 6 . . 5 . . 2 13 46 Power 16 | . . . . . . 1 . . 1 . . . 1 . 3 . 1 . . . . . . . . 2 7 Propulsion 23 | . . . . . . . . . 3 1 . 1 1 . 4 . 1 . 1 . . . . . . 2 9 Utility 59 | . . 1 1 2 1 . 1 . 3 1 3 . 1 . 7 1 2 . 4 . . 5 . . 2 8 16 Weapon 23 | . . 1 . . . . . . 1 . 1 . . . 2 . 2 . 1 . . . . . . 1 14 Highest Loss Streak 16 | . . 1 1 1 1 1 1 . 8 2 1 1 2 . 9 1 5 . 3 . . 2 . . 1 6 16 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 92 99 99 99 99 94 92 88 79 93 97 99 93 99 80 92 89 79 78 74 87 87 83 72 78 75 58 Engine 5 | . 14 14 11 11 8 7 7 7 3 . 4 8 8 6 . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . 1 7 1 . . 6 8 6 5 4 5 5 5 4 5 4 6 8 6 Treads 12 | . 22 28 33 32 35 29 30 30 18 . . . . . . . . . . . . . . . . . 3 Leg 12 | . . . . . . . . . 5 23 26 25 24 26 22 26 23 16 14 17 22 21 21 19 18 13 9 Device 14 | . 8 4 7 11 9 12 9 5 4 14 12 12 19 24 13 15 16 22 22 22 22 25 20 18 18 21 5 Storage 9 | . 17 14 11 11 9 7 7 7 7 7 6 6 6 6 9 19 17 12 11 11 11 10 10 8 8 10 6 Processor 6 | . . . . . 7 16 15 15 15 15 11 13 6 7 5 . 4 4 5 5 5 2 . 1 4 9 11 Protection 7 | . . 9 14 10 10 8 13 12 12 7 13 12 10 6 5 11 8 3 4 5 5 8 10 5 4 1 3 Energy Gun 1 | . 13 6 1 . . . . . . . . . . 3 1 . . . . . . . . . . . . Energy Cannon 4 | . . . . . . . . . 1 6 12 13 12 8 5 13 10 10 10 . 5 6 9 7 7 6 5 Ballistic Gun 5 | . 13 20 20 19 17 3 . . . . . . . . . . . . . . . . . . . . 3 Ballistic Cannon 1 | . . . . . . 4 6 7 6 7 . . . . . . . . . . 4 3 . . . 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 217 | 12 53 54 103 103 108 115 123 119 133 127 144 132 134 133 162 165 164 163 171 168 169 196 187 187 185 187 217 Greatest Support 192 | 40 40 40 60 60 80 92 89 91 91 84 78 78 71 50 116 108 108 104 104 120 120 140 120 140 140 192 192 Greatest Overweight (x) 8 | . 3 1 1 2 1 1 1 1 4 4 2 2 2 2 8 1 1 1 2 2 1 1 3 1 1 5 2 Average Overweight (x) 1 | . 1 1 . 1 1 1 1 1 1 1 1 1 1 2 1 1 . . 1 1 1 . 1 . . 1 . Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 6 18 20 22 25 25 25 25 25 25 25 25 25 25 25 22 25 25 24 25 25 25 24 25 18 25 25 25 Most Carried 25 | 7 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | 4 14 19 22 24 24 24 24 24 23 24 24 24 24 24 18 24 24 22 24 24 25 24 24 17 24 24 22 Final Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 7 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 25 25 25 25 25 24 25 25 25 12 Class Distribution -------------------- 43% | Mutant 34% | Scavenger-Mutant 10% | Golem Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Mutant | -5/Proximity Caves Mutant | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Zhirov Mutant | -4/Proximity Caves Golem | -4/Factory Golem | -4/Armory Alien-Golem | -4/Lab Generator-Golem | -3/Research Generator-Golem | -3/Testing Generator-Gunner | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Matter Collected 12273 | 250 271 191 1113 945 702 959 682 100 446 363 280 179 291 120 963 168 22 163 228 . 484 364 45 266 385 983 1310 Remotely 247 | . . . 68 . . 42 . . . . . . 56 81 . . . . . . . . . . . . . Salvage Created 26332 | . 730 202 2152 1520 769 1397 1152 18 196 188 633 103 203 . 1273 866 343 191 1037 . 925 2491 79 88 1303 2545 5928 Parts 1218 | . 27 9 140 99 47 78 16 1 9 4 31 5 6 . 39 32 21 12 29 . 41 110 4 8 56 137 257 Haulers Intercepted 12 | . 2 . 5 1 . 2 . . . . . . . . . . . . . . . 1 . . . . 1 Recyclers Shooed 18 | . 3 . 2 1 1 1 . . . . . . . . . . . . . . . 4 . . 1 . 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 160 | . . . . . . . 8 6 . 4 . 4 3 2 . 32 . 12 36 . 53 . . . . . . Prevented 7 | . . . . . . . . . . . . 4 2 . . . . . 1 . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Combat Hostiles Destroyed 453 | . 11 4 39 36 16 31 7 1 4 5 9 3 8 . 56 17 11 5 15 . 18 22 1 1 17 39 77 Melee 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Guns 128 | . 11 4 39 29 16 12 . . . . . . . . 1 . . . . . . . . . . 3 13 Cannons 209 | . . . . . . 14 3 1 4 4 7 3 1 . 7 17 11 5 12 . 18 22 1 1 17 27 34 AOE 95 | . . . . 7 . 4 4 . . 1 2 . 5 . 42 . . . 3 . . . . . . 9 18 Classes Destroyed 31 | . 5 1 6 2 1 1 1 . . 1 . 1 . . 4 . . . 1 . . 2 . . . 2 3 Worker 20 | . 1 . 2 2 2 4 . . . . . . . . . . 1 . . . . . . . . 2 6 Builder 21 | . . . 1 . 1 2 . . . . 1 . . . . . . . . . . 1 . . 1 2 12 Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 12 | . 2 . 5 1 . 2 . . . . . . . . . . . . . . . 1 . . . . 1 Recycler 20 | . 2 . 3 . . 2 . . . . 1 . . . . . . . . . . 6 . . 3 . 3 Minesweeper 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Operator 8 | . . . 3 1 1 1 . . . . . . . . . . . . . . . . . . . . 2 Watcher 8 | . . . 3 . . 2 . . . . 1 . . . . . . . . . . . . . . . 2 Swarmer 74 | . 3 . 7 4 4 7 2 1 . . 1 . 6 . . 8 10 4 1 . 7 . . . 9 . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Grunt 148 | . 8 4 19 16 5 12 4 . . 3 5 . 2 . . 9 . . 6 . 5 7 . . . 13 30 Brawler 15 | . . . 1 4 . . . . . . 2 . . . . . . . 3 . . 1 . . . . 4 Duelist 9 | . . . 2 1 . 1 . . . 1 . . . . . . 1 . . . . . . . . . 3 Protector 9 | . . . . 3 . . . . . . . . . . . . . . 1 . . . . . . . 5 Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Sentry 39 | . . . 10 8 4 4 1 . . . . 1 . . . . . 1 1 . 2 5 . . . . 2 Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Hunter 38 | . . . . . 3 2 . . . . . . . . . . . . 2 . 2 2 . . 3 5 19 Programmer 39 | . . . . . . 5 . . . . 2 . . . . . . . . . 2 5 . . 3 14 8 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Q-Series 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Behemoth 3 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . 1 Enhanced Grunt 6 | . . . . . . . . . 4 . . . . . 2 . . . . . . . . . . . . Tracker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Protovariant X 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Z-Technician 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Z-Light 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . Samaritan 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Thief 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Assembled 43 | . . . . . . . . . . . . . . . 43 . . . . . . . . . . . . Golem 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 39 | . 2 2 8 6 3 9 5 1 2 4 3 2 3 . 39 5 6 4 7 . 6 5 1 1 5 10 28 Combat Bots Only 37 | . 2 2 5 5 3 3 5 1 2 4 2 2 3 . 37 5 5 4 7 . 6 4 1 1 5 8 18 Max Kills in Single Turn 12 | . 1 1 2 5 2 4 3 1 1 1 1 1 2 . 12 2 1 1 2 . 1 1 1 1 2 2 4 Gunslinging 1 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Exploded 12 | . . . . 4 . 2 3 . . 1 1 . 2 . 12 . . . 2 . . . . . . 2 3 Melee 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Z-Imprinter (-6/Deep Caves) A5 (-4/Lab) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Damage Taken 41091 | . 495 289 1203 850 798 1407 360 . 1505 606 993 229 291 . 2246 740 1425 236 2014 . 411 1655 114 127 1650 5594 15853 Core 4697 | . 73 46 105 39 35 95 42 . 207 138 79 . 31 . 523 74 160 15 391 . 22 159 17 . 196 815 1435 Absorbed by Shields 4111 | . . . 120 323 309 370 13 . 105 55 . . . . . . . . . . 441 1379 133 132 731 . . Reduced by Siege Mode 343 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 343 Redirected to Shielding 607 | . . . . . . . . . 116 . . . . . 123 . . . . . . . . . . . 368 Regen/Repaired (Parts) 3538 | . 111 . 114 96 . . . . . . . . . . . . . . . . . 524 . . . 21 2672 Core Remaining (%) 55 | 100 . 52 . 64 93 . . . . 31 . . . . . 16 . . . . 41 . . 79 . 22 . Volleys Fired 1570 | . 54 14 150 96 66 117 42 5 40 24 46 9 16 1 56 39 38 14 52 . 62 132 19 15 79 150 234 Largest 4 | . 2 2 2 2 2 2 1 1 1 2 2 2 2 1 2 2 2 2 2 . 2 2 1 2 2 2 4 Hottest 200 | . 60 40 79 46 46 76 69 60 63 147 180 180 150 75 150 50 50 50 50 . 91 91 25 50 60 140 200 Shots Fired 2384 | . 100 27 300 180 132 167 42 5 40 30 75 18 22 1 87 80 43 16 87 . 75 145 20 27 111 214 340 Gun 1034 | . 100 27 300 175 132 100 29 . . . . . . . 15 . . . . . . . . . . 35 121 Cannon 1288 | . . . . . . 64 8 5 40 27 75 18 15 1 52 80 43 16 82 . 75 145 20 27 111 173 211 Launcher 59 | . . . . 2 . 3 5 . . 3 . . 7 . 20 . . . 5 . . . . . . 6 8 Special 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1065 | . 52 27 254 175 132 150 10 5 39 21 . . . . . . . . . . 18 20 . . . 42 120 Thermal 1164 | . 48 . 46 3 . 14 27 . . 6 75 18 . . 18 80 43 16 82 . 57 125 20 27 110 166 183 Explosive 59 | . . . . 2 . 3 5 . . 3 . . 7 . 20 . . . 5 . . . . . . 6 8 Electromagnetic 96 | . . . . . . . . . 1 . . . 15 1 49 . . . . . . . . . 1 . 29 Robot Hit Streak 49 | . 18 20 13 16 22 14 16 1 6 11 15 8 5 . 10 15 10 3 19 . 17 10 5 7 19 44 49 Robot Miss Streak 7 | . 5 2 3 5 4 4 2 2 1 2 7 1 1 . 4 3 3 1 1 . 2 2 2 2 2 1 2 Penetration Max 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 1 . . . . 2 Secondary Targets 12 | . . . 4 4 3 1 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1724 | . 66 21 221 126 100 116 34 2 29 22 45 12 14 . 65 50 30 9 63 . 52 99 8 18 66 172 284 Core Hits 1028 | . 33 10 87 69 40 55 28 1 10 14 21 5 9 . 105 21 12 5 31 . 27 49 3 7 30 92 264 Critical Kills 17 | . . . 2 . 1 . . . 2 1 1 . . . . . . . . . 5 3 . . . . 2 Critical Parts Destroyed 13 | . . . . 1 . . . . 3 1 . . . . . . . . . . 4 3 . . . . 1 Critical Strikes 59 | . . . 6 1 1 8 1 . 15 4 1 . 2 . . . . . . . 11 6 . . . . 3 Burn 7 | . . . 3 . . 3 1 . . . . . . . . . . . . . . . . . . . . Meltdown 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 Destroy 38 | . . . 3 1 1 . . . 11 4 . . . . . . . . . . 11 6 . . . . 1 Blast 9 | . . . . . . 5 . . 4 . . . . . . . . . . . . . . . . . . Corrupt 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Melee Attacks 62 | . . . . 15 . . . . . . . . . 8 39 . . . . . . . . . . . . Impact 23 | . . . . 15 . . . . . . . . . 8 . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 39 | . . . . . . . . . . . . . . . 39 . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 71641 | . 850 287 3423 2719 1439 4052 1268 55 1106 806 1947 409 974 . 5483 2393 1411 438 3152 . 1923 4692 359 641 3496 8666 19652 Guns 14409 | . 817 277 3380 2030 1380 1481 517 . . . . . . . 260 . . . . . . . . . . 770 3497 Cannons 39590 | . . . . . . 2172 318 53 1106 580 1724 409 342 . 543 2393 1408 438 2671 . 1923 4404 359 641 3151 6251 8704 Explosions 16083 | . . . . 635 . 392 433 . . 226 175 . 632 . 3554 . . . 481 . . 259 . . 252 1631 7413 Melee 1126 | . . . . . . . . . . . . . . . 1126 . . . . . . . . . . . . Ramming 433 | . 33 10 43 54 59 7 . 2 . . 48 . . . . . 3 . . . . 29 . . 93 14 38 Kinetic 17332 | . 472 277 2904 2030 1380 3353 359 53 1106 353 . . . . . . . . . . 238 260 . . . 1052 3495 Thermal 38010 | . 345 . 476 . . 411 476 . . 227 1899 409 . . 260 2393 1408 438 2671 . 1685 4403 359 641 3146 5969 10394 Explosive 10869 | . . . . 635 . 281 433 . . 226 . . 632 . 3554 . . . 481 . . . . . . 1631 2996 Electromagnetic 3871 | . . . . . . . . . . . . . 342 . 543 . . . . . . . . . 257 . 2729 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 1126 | . . . . . . . . . . . . . . . 1126 . . . . . . . . . . . . Highest Corruption 97 | . . . . 1 . 3 . . . . 11 11 16 16 5 5 3 3 14 14 15 4 4 5 20 33 97 Average Corruption 10 | . . . . 1 . 1 . . . . 10 11 11 16 3 5 1 3 11 14 14 3 4 4 17 23 51 Corruption Purged 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 685 | . . . . . . 23 . . . . 27 31 21 4 102 25 . 37 53 31 57 25 11 3 34 114 87 Message Errors 183 | . . . . . . 6 . . . . 6 9 4 2 31 7 . 6 8 17 17 5 1 1 7 33 23 Matter Fused 148 | . . . . . . 3 . . . . 4 7 5 . 26 9 . 8 16 4 13 5 4 1 7 22 14 Heat Flow Errors 71 | . . . . . . 4 . . . . 8 2 4 1 6 1 . 4 7 1 5 3 2 . 8 10 5 Energy Discharges 62 | . . . . . . 4 . . . . 2 3 1 1 9 1 . 6 8 4 2 4 1 . 3 8 5 Parts Rejected 9 | . . . . . . . . . . . . 1 . . . . . . 2 . 3 1 . . 1 1 . Data Loss (minor) 67 | . . . . . . 3 . . . . 3 3 4 . 17 1 . 7 5 3 3 2 . 1 4 9 2 Data Loss (major) 35 | . . . . . . 3 . . . . 1 4 . . 7 2 . 3 1 1 4 3 1 . 1 1 3 Misfires 20 | . . . . . . . . . . . 2 . 2 . 3 3 . . 3 . 2 1 1 . . 3 . Alerts 21 | . . . . . . . . . . . . 2 . . 3 . . 2 1 1 4 . 1 . 2 4 1 Misdirections 6 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . 1 3 Weapon Failures 63 | . . . . . . . . . . . . . . . . 1 . 1 2 . 4 1 . . 1 22 31 Overload Shots 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Overflow Damage 2534 | . . . . . . 269 75 . 19 . 30 26 119 . 324 85 140 16 65 . 52 118 . . 131 236 829 Projectiles 1803 | . . . . . . 208 75 . 19 . 5 26 9 . 40 85 140 16 65 . 52 77 . . 111 201 674 Explosions 631 | . . . . . . 61 . . . . 25 . 110 . 204 . . . . . . 41 . . . 35 155 Melee 100 | . . . . . . . . . . . . . . . 80 . . . . . . . . . 20 . . Knockbacks 27 | . 1 . . . 1 9 1 . 4 . 1 . . . . . . . . . 2 1 . . 2 2 3 Impact 7 | . 1 . . . 1 . . . . . 1 . . . . . . . . . . . . . 2 . 2 Kinetic 18 | . . . . . . 9 1 . 4 . . . . . . . . . . . 1 1 . . . 2 . Secondary 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Self-Inflicted Damage 586 | . . . . 51 . . 6 . . 51 79 . . . 34 . . . . . . 46 . . . . 319 Shots 16 | . . . . 1 . . 1 . . 1 2 . . . 2 . . . . . . 1 . . . . 8 Rammed 28 | . 8 3 6 5 4 1 . 1 . . . . . . . . . . . . . . . . . . . Targets Rammed 49 | . 8 4 7 6 4 2 . 1 . . 3 . . . . . 2 . . . . 2 . . 5 1 4 Kicked 17 | . . . . . . . . . . . 3 . . . . . 2 . . . . 2 . . 5 1 4 Crushed 4 | . . 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . Highest Temperature 499 | . 114 36 281 13 15 240 441 20 178 422 420 247 253 123 499 176 . 187 175 214 237 192 201 . 249 221 280 Average Temperature 95 | . 42 19 63 8 5 28 163 11 92 179 131 71 78 81 149 98 . 88 82 127 63 78 90 . 102 116 110 Received Heat Transfer 6434 | . 261 180 435 291 203 448 108 . . 217 495 24 51 . 539 189 333 . 510 . 97 208 . . 36 468 1341 Effects 12 | . . . . . . . 3 . . 1 1 . . . 4 . . . . . . . . . . . 3 Shutdowns 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Energy Bleed 3 | . . . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . Interference 7 | . . . . . . . 1 . . . 1 . . . 2 . . . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Siege Activations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Total Turns 84 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 Longest Duration 43 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 Robots Corrupted 14 | . . . . . . . . . . . . . 2 . 2 . . . . . . . . . . . 10 Combat Hostiles 14 | . . . . . . . . . . . . . 2 . 2 . . . . . . . . . . . 10 Parts Fried 24 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 22 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Robots Melted 4 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 2 Combat Hostiles 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 Parts Melted 28 | . 2 . 3 . . 3 . . . . 4 1 . . . 2 . . . . 4 . . . . 5 4 Heat Transferred 25473 | . 775 . 1443 . . 790 999 . . . 1100 548 . . 146 1325 800 225 1435 . 925 2450 200 360 1675 3375 6902 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Latent Energy Used 1671 | . . . . . . . . . . . . . . . . . . . . . . . . . 200 . 1471 LE Corruption 42 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 39 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Peak Influence 2260 | . 132 70 504 749 373 678 . . . . 145 . . . . . 313 . . . . 498 297 . 507 969 2260 Initial 509 | . . 5 . 212 293 118 . . . . . . . . . . . . . . . 63 243 . . 225 509 Average 286 | . 48 13 199 414 187 325 . . . . 21 . . . . . 133 . . . . 225 223 . 264 305 1240 Maximum Alert Level 5 | . . . 2 3 1 2 . . . . . . . . . . 1 . . . . 2 1 . 2 3 5 Low Security (%) 46 | 100 100 100 49 13 47 18 . . . . 100 . . . . . 62 . . . . 46 29 . 31 38 . Level 1 32 | . . . 40 43 52 53 . . . . . . . . . . 37 . . . . 36 70 . 47 43 . Level 2 13 | . . . 9 29 . 28 . . . . . . . . . . . . . . . 16 . . 20 7 27 Level 3 4 | . . . . 14 . . . . . . . . . . . . . . . . . . . . . 10 25 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 96 | . 3 . 7 9 3 11 . . . . 3 . . . . . 1 . 1 . 1 7 1 . 5 15 29 Investigation 16 | . 3 . 4 2 2 2 . . . . . . . . . . . . . . 1 . 1 . . 1 . Extermination 20 | . . . . . . 6 . . . . 2 . . . . . 1 . . . . 3 . . 1 4 3 Reinforcement 21 | . . . 3 2 1 3 . . . . . . . . . . . . . . . 4 . . 1 4 3 Assault 25 | . . . . 4 . . . . . . 1 . . . . . . . 1 . . . . . 1 . 18 Garrison 6 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 5 Intercept 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Distress Signals 19 | . 2 . 3 4 4 1 . . . . . . . . . . . . . . . 1 1 . . . 3 Communications Jammed 85 | . . . . . . . . . . . . . . . . . 24 . . . . 9 . . 24 28 . Distress Signals 80 | . . . . . . . . . . . . . . . . . 24 . . . . 9 . . 20 27 . Times Spotted 688 | . 27 6 75 69 30 43 6 1 4 5 16 3 10 . 62 17 18 5 16 . 23 35 7 1 25 50 134 Peak Tracking Total 37 | . 3 2 6 10 5 5 5 1 3 4 4 2 3 . 37 5 6 4 8 . 5 5 4 1 6 8 19 Tactical Retreats 26 | . 1 1 3 2 3 5 . . . . . . 1 . . 1 . . . . 3 1 . . 1 . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Traps Triggered 20 | . 2 . . 4 3 2 . . . . 6 . . . . . . . . . . . 1 . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 23 | . . . . 23 . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 10 | . . . 6 4 . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Traps Extracted 10 | . . . 6 4 . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . 1 . . . . . 1 2 . . . . . . . . Most Traps Carried 6 | . . . 4 4 4 4 4 4 4 4 4 4 4 4 4 . . . 6 6 6 6 6 6 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Machines Disabled 39 | . . . . 3 . 4 3 . 1 . . . . . 3 . . . 1 . 3 5 . 2 . 10 4 Max in Single Turn 4 | . . . . 2 . 2 1 . 1 . . . . . 1 . . . 1 . 1 4 . 1 . 1 1 Garrison Access 5 | . . . . 1 . . . . . . 2 . . . . . . . . . . . . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Machines Accessed 101 | . 11 . 15 15 6 12 . 1 4 . 4 1 1 1 . . 2 1 1 4 1 5 2 . 4 8 2 Terminals 58 | . 8 . 9 11 5 7 . . . . 2 . . . . . 2 . . . 1 3 1 . 3 4 2 Fabricators 5 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 2 . Repair Stations 9 | . 1 . 2 1 . 1 . . . . 1 . . . . . . . . . . 1 . . . 2 . Recycling Units 11 | . 2 . 2 2 1 3 . . . . . . . . . . . . . . . 1 . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Total Hacks 308 | . 34 . 52 37 29 29 . 6 29 . 5 1 1 6 . . 6 1 1 17 3 12 7 . 13 16 3 Successful 198 | . 20 . 34 23 19 11 . 6 29 . 2 1 1 6 . . 4 1 1 17 3 7 3 . 6 3 1 Failed 109 | . 13 . 18 14 10 18 . . . . 3 . . . . . 2 . . . . 5 4 . 7 13 2 Catastrophic 21 | . 2 . 4 1 1 2 . . . . 2 . . . . . . . . . . . . . 3 6 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 109 | . 12 . 22 17 20 5 . . . . . . . 1 . . 5 . . . . 6 3 1 6 8 3 Terminals 177 | . 26 . 31 29 28 19 . . . . 3 . . . . . 6 . . . 3 7 4 . 11 7 3 Fabricators 14 | . . . . . . 4 . . . . . . . . . . . . . . . . 3 . 2 5 . Repair Stations 21 | . 4 . 5 2 . 2 . . . . 1 . . . . . . . . . . 3 . . . 4 . Recycling Units 16 | . 4 . 2 3 1 4 . . . . . . . . . . . . . . . 2 . . . . . Scanalyzers 14 | . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 3 . . . . . . 1 . . . . . . . . . . . . . . . . Terminal Hacks 136 | . 11 . 13 14 13 6 . 6 29 . 1 1 1 6 . . 3 1 1 17 3 3 1 . 4 2 . Record 25 | . . . . . . . . 6 11 . . . . . . . . . . 5 3 . . . . . . Part Schematic 26 | . . . 2 . 1 2 . . 10 . . . . 6 . . . . . 4 . 1 . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 2 . . . 1 . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 16 | . 4 . 2 . 1 . . . 3 . . . . . . . . . . 4 . . . . 1 1 . Open Door 11 | . . . . 5 . . . . . . . 1 1 . . . . 1 1 . . 1 . . . 1 . Branch Access Points 4 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . 1 . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Recycling Unit Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Alert Level 11 | . . . 2 3 4 . . . . . . . . . . . 1 . . . . . 1 . . . . Unreport Threat 8 | . . . 3 2 2 . . . . . 1 . . . . . . . . . . . . . . . . Locate Traps 8 | . 1 . 1 2 1 1 . . . . . . . . . . . . . . . 1 . . 1 . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 6 | . 2 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . 1 . . 1 . . . . . . . . . . 1 . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 2 . . . . . . . . . . . . . . . . 2 . . . . Load Schematic 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Build 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 14 | . 4 . 4 2 . 1 . . . . . . . . . . . . . . . 2 . . . 1 . Scan Component 8 | . 2 . 2 1 . 1 . . . . . . . . . . . . . . . 1 . . . 1 . Repair 6 | . 2 . 2 1 . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer 13 | . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 7 | . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . Analyze 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Seal Access 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Unauthorized Hacks 27 | . 4 . 4 6 6 1 . . . . . . . . . . 1 . . . . 2 . . 2 . 1 Terminals 17 | . 2 . 2 4 5 . . . . . . . . . . . 1 . . . . 1 . . 1 . 1 Botnet 12 | . 1 . 1 3 3 . . . . . . . . . . . 1 . . . . 1 . . 1 . 1 Disrupt 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Operators 4 | . 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabnet 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . 2 . 2 2 1 1 . . . . . . . . . . . . . . . 1 . . . . . Mask 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Tunnel 7 | . 2 . 2 2 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 72 | . 9 . 13 10 5 11 . . . . 3 . . . . . 2 . . . 1 4 2 . 4 7 1 Full Trace Events 7 | . . . 3 . . 1 . . . . . . . . . . . . . . 1 . 1 . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . 5 . . . . 3 . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 49 | . . . 7 . . 2 . . 10 . . . . 19 . . . . . 4 . 1 . . . 6 . Parts Built 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 135 | . . . . . . 42 . . . . . . . . . . . . . . . . 93 . . . . Total Part Build Rating 11 | . . . . . . 4 . . . . . . . . . . . . . . . . 7 . . . . Parts Repaired 6 | . 2 . 2 1 . . . . . . . . . . . . . . . . . 1 . . . . . Time 199 | . 52 . 83 51 . . . . . . . . . . . . . . . . . 13 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 13 | . 3 . . . . 10 . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 4 2 Machine Destruction 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 2 Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . 2 . 1 . . . . . 2 . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Total Allies 19 | . . . . 2 . . . 2 . . 2 . 1 2 . . . . 2 . . . . . . . 8 Largest Group 6 | . . . . 2 . . . 2 . . 1 . 1 2 2 . . . 2 1 1 . . . . . 6 Highest-Rated Group 192 | . . . . 62 . . . 40 . . 29 . 29 192 192 . . . 58 29 29 . . . . . 86 Highest-Rated Ally 96 | . . . . 31 . . . 20 . . 29 . 29 96 96 . . . 29 29 29 . . . . . 15 Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 158 | . . . . 28 . . . 6 . . 15 . 3 . 60 . . . 5 . 11 . . . . . 30 Total Damage 3704 | . . . . 462 . . . 101 . . 202 . 53 . 1811 . . . 73 . 134 . . . . . 868 Kills 29 | . . . . 6 . . . 2 . . 2 . . . 12 . . . 1 . 3 . . . . . 3 Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Robot Analysis Total 7 | . 2 . . . 1 . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 15 | . . 2 . . . . . 2 . 1 . . 1 2 . 3 . . 1 . 3 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Turns Passed 47529 | 73 2162 1390 4673 2929 1673 3261 1442 1064 457 863 1603 864 590 3945 5467 1208 381 1594 1415 814 1269 1784 568 1516 841 2006 1677 Spaces Moved 17209 | 40 767 548 1750 940 583 1107 539 433 135 316 666 416 221 1494 2102 551 149 426 569 165 566 694 213 407 316 613 483 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 6896 | 36 719 548 1750 940 583 1107 539 433 85 1 . . . . . . . . . . . . . . . . 155 Legs 10091 | . . . . . . . . . 50 315 666 416 221 1494 1932 551 149 426 569 165 566 694 213 407 316 613 328 Wheels 48 | . 48 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 170 | . . . . . . . . . . . . . . . 170 . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 145 240 160 240 240 240 240 236 190 190 192 192 190 260 115 195 130 136 189 183 185 135 185 135 135 123 130 Average Speed 217 | 149 242 240 224 240 240 240 240 238 246 248 192 196 229 260 204 195 191 187 196 229 185 184 198 178 181 187 182 Slowest Speed 620 | 160 320 240 240 320 240 240 240 240 480 480 263 260 260 260 620 195 195 189 210 260 185 186 285 190 185 300 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Exploration Rate (%) 56 | 4 99 98 95 92 53 29 64 59 79 50 21 65 45 85 94 65 6 63 66 61 60 16 12 97 15 75 23 Regions Visited 27 Branch Regions 18 Pre-discovered Areas 17 | . 2 2 2 2 1 . . 1 1 . . . . 2 . . . . . 3 1 . . . . . . Known Exits Taken 11 | . 1 . . 1 . 1 1 1 1 1 1 1 . . . . 1 . . . . . . . 1 . . Unknown Exits Taken 16 | 1 . 1 1 . 1 . . . . . . . 1 1 1 1 . 1 1 1 1 1 1 1 . 1 . Scrap Searched 24 | . . 3 . . . . 4 1 . 3 . 3 . 3 . 4 . 1 1 . 1 . . . . . . Spaces Dug 84 | . . . . 12 . 5 . . . . 2 1 10 3 2 . 1 2 2 . 3 13 5 . 14 8 1 Terrain Destroyed 797 | . . . . 41 . 60 21 6 2 35 31 4 44 3 67 26 10 6 64 . 15 64 11 . 45 101 141 Melee 16 | . . . . 12 . . . . . . . . . 3 1 . . . . . . . . . . . . Projectile 286 | . . . . . . 30 3 6 2 5 20 4 . . 4 26 10 6 21 . 15 32 11 . 40 17 34 AOE 494 | . . . . 29 . 30 18 . . 30 11 . 44 . 62 . . . 43 . . 32 . . 5 84 106 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Total 24925 | 51 962 595 2197 1400 722 1537 645 459 209 360 907 447 280 1538 3136 607 199 1221 783 604 709 1072 343 1193 475 1245 1029 Wait 4574 | . 76 5 190 234 36 225 25 4 6 10 139 . 25 16 746 10 8 719 120 411 70 149 83 657 34 358 218 Move 17182 | 39 766 547 1749 939 582 1106 538 432 134 315 665 415 220 1493 2101 550 148 425 568 164 565 693 212 406 315 612 483 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 321 | 7 23 6 27 13 7 19 10 4 7 1 12 4 4 6 44 1 . 22 4 5 . 27 4 31 9 16 8 Fast Attach 242 | 5 10 5 10 9 8 12 3 2 8 4 8 6 . 2 31 3 2 3 6 7 5 14 6 19 5 27 22 Attach 128 | . 3 2 11 5 4 8 7 1 6 1 4 1 3 . 13 . 1 3 1 2 . 5 2 3 5 9 28 Detach 48 | . 3 2 . . . 3 2 . 1 . 1 . . . 8 . . 2 2 . . 2 . . 3 5 14 Swap 128 | . 3 1 15 23 5 12 6 3 2 2 4 2 9 6 13 . . . 1 1 3 . 2 . 2 11 2 Drop 552 | . 16 9 38 29 10 33 12 7 5 3 14 10 . 6 78 3 . 33 13 14 4 48 15 62 18 56 16 Fire 1570 | . 54 14 150 96 66 117 42 5 40 24 46 9 16 1 56 39 38 14 52 . 62 132 19 15 79 150 234 Melee 62 | . . . . 15 . . . . . . . . . 8 39 . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 17 | . . . . . . . . . . . 3 . . . . . 2 . . . . 2 . . 5 1 4 Crush 32 | . 8 4 7 6 4 2 . 1 . . . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Rewire 38 | . . . . 4 . . . . . . 11 . 3 . 3 1 . . 16 . . . . . . . . Trap 27 | . . . . 23 . . . . . . . . . . 4 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: [*Ext x2] / *Arm) -4/Armory -4/Lab -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Central database locked down 273 | -10/Materials | Discovered new exit (range 4) 304 | -10/Materials | Build established: Mutant 902 | -10/Materials | Discovered new exit (range 16) 953 | -10/Materials | Identified exit to Mines 1425 | -10/Materials | Repaired Assault Rifle 1453 | -10/Materials | Repaired Lgt. Treads 1828 | -10/Materials | Discovered new exit (range 16) 2236 | -10/Materials | Entered Mines 2237 | -10/Mines | Learned location of Storage (-9) 2267 | -10/Mines | Met a Derelict bent on vengeance 2479 | -10/Mines | Found a hidden stash of uninstalled traps 2661 | -10/Mines | Learned Materials machine intel 2661 | -10/Mines | Discovered new exit (range 15) 3374 | -10/Mines | Discovered new exit (range 11) 3398 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3626 | -10/Mines | Entered Materials 3626 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3627 | -9/Materials | Loaded intel: 73 machine locations 3677 | -9/Materials | Discovered new exit (range 5) 3732 | -9/Materials | Build established: Scavenger-Mutant 4466 | -9/Materials | Build established: Mutant 4635 | -9/Materials | Discovered new exit (range 16) 5815 | -9/Materials | Discovered new exit (range 9) 6310 | -9/Materials | Build established: Scavenger-Mutant 6699 | -9/Materials | Discovered new exit (range 14) 7420 | -9/Materials | Repaired Imp. Assault Rifle 7669 | -9/Materials | Repaired Hrd. Light Armor Plating 7817 | -9/Materials | Discovered new exit (range 8) 7836 | -9/Materials | Discovered new exit (range 14) 8022 | -9/Materials | Build established: Mutant 8237 | -9/Materials | Identified exit to Materials 8299 | -9/Materials | Entered Storage 9067 | -9/Storage | Found Prototype Launcher 9067 | -9/Storage | Identified Gui. Missile Launcher 9103 | -9/Storage | Found Gui. Missile Launcher 9911 | -9/Storage | Met a pair of Derelict thieves 10166 | -9/Storage | Garrison activated, responded to threat 10299 | -9/Storage | First assault squad dispatched 10700 | -9/Storage | Repaired Cld. Ion Engine 10760 | -9/Storage | Discovered exit to Materials (range 15) 11228 | -9/Storage | Entered Materials 11228 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 11534 | -8/Materials | Build established: Scavenger-Mutant 12062 | -8/Materials | Discovered new exit (range 12) 12901 | -8/Materials | Entered Factory 12901 | -7/Factory | Evolved 2 slots: Utility x2 14058 | -7/Factory | Build established: Mutant 14413 | -7/Factory | Discovered new exit (range 12) 14499 | -7/Factory | Identified exit to Factory 14628 | -7/Factory | Identified exit to Lower Caves 16017 | -7/Factory | Fabricated Hvy. Rocket Launcher (x1) 16162 | -7/Factory | Entered Lower Caves 16722 | -7/Lower Caves | Attracted the attention of an 0b10 base 17520 | -7/Lower Caves | Discovered new exit (range 8) 17542 | -7/Lower Caves | Identified exit to Lower Caves 17604 | -7/Lower Caves | Entered another Lower Caves area 17627 | -7/Lower Caves | Learned Factory security intel 17647 | -7/Lower Caves | Encountered a Warlord checkpoint 17848 | -7/Lower Caves | Learned Armory emergency access door positions 17848 | -7/Lower Caves | Learned Extension garrison access intel 17848 | -7/Lower Caves | A Commander dispatched an escort 18117 | -7/Lower Caves | Learned Factory terminal intel 18649 | -7/Lower Caves | Discovered new exit (range 9) 18666 | -7/Lower Caves | Identified exit to Data Miner 18668 | -7/Lower Caves | Entered Data Miner 18668 | -7/Data Miner | Accompanied by 1 ally 18668 | -7/Data Miner | Discovered new exit (range 6) 18669 | -7/Data Miner | Commander's escort returned to base 18713 | -7/Data Miner | Met Data Miner 18758 | -7/Data Miner | Learned location of Section 7 (-2) 18761 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 18796 | -7/Data Miner | Received God Mode back door access code from Data Miner 18835 | -7/Data Miner | Data Conduit disabled 18952 | -7/Data Miner | Lost 8 parts (1p3n3u1w) 19024 | -7/Data Miner | Found Prototype Device 19024 | -7/Data Miner | Identified Exp. Thermal Shield 19087 | -7/Data Miner | Found Exp. Thermal Shield 19123 | -7/Data Miner | Identified exit to Proximity Caves 19125 | -7/Data Miner | Entered Proximity Caves 19146 | -6/Proximity Caves | Learned location of 1 exit from Factory 19174 | -6/Proximity Caves | Core integrity fell below 50% 19321 | -6/Proximity Caves | Build established: Scavenger-Mutant 19830 | -6/Proximity Caves | Spotted B-75 Beast 19863 | -6/Proximity Caves | Destroyed B-75 Beast 19976 | -6/Proximity Caves | Discovered exit to Factory (range 5) 19988 | -6/Proximity Caves | Entered Factory 19988 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 19989 | -6/Factory | Identified exit to Lower Caves 19991 | -6/Factory | Loaded intel: 25 terminal locations 20954 | -6/Factory | System corruption reached 10% 21591 | -6/Factory | Entered Lower Caves 21925 | -6/Lower Caves | Found Prototype Device 21925 | -6/Lower Caves | Identified Heart of Steel 22100 | -6/Lower Caves | Spotted B-75 Beast 22155 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 22332 | -6/Lower Caves | Discovered new exit (range 12) 22352 | -6/Lower Caves | Identified exit to Lower Caves 22455 | -6/Lower Caves | Entered another Lower Caves area 22737 | -6/Lower Caves | Learned location of 1 exit from Factory 22965 | -6/Lower Caves | Discovered new exit (range 9) 23045 | -6/Lower Caves | Entered Zion 23156 | -6/Zion | System corruption cleaned by Quarantine Array 23452 | -6/Zion | Discovered new exit (range 15) 24108 | -6/Zion | Learned 4 Factory zone layouts 24186 | -6/Zion | Received a hallucinogenic algorithm 24414 | -6/Zion | Given A8's code to call for help 24780 | -6/Zion | Given the Hacking Drone Bay 24874 | -6/Zion | Learned location of 1 exit from Factory 25411 | -6/Zion | Found CR-A16's Pointy Stick 25917 | -6/Zion | Discovered new exit (range 4) 26529 | -6/Zion | Found Relay Coupler [Programmer] 26532 | -6/Zion | Found Relay Coupler [Programmer] 26562 | -6/Zion | Found Relay Coupler [Programmer] 26840 | -6/Zion | Enhanced Grunt warped into view, answering call for help 26857 | -6/Zion | Enhanced Grunt warped into view, answering call for help 26981 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 26990 | -6/Zion | Entered Deep Caves 26990 | -6/Deep Caves | Accompanied by 2 allies 27521 | -6/Deep Caves | Z-Facility disabled 27528 | -6/Deep Caves | Attacked by Z-Imprinter 27556 | -6/Deep Caves | Destroyed Z-Imprinter 27584 | -6/Deep Caves | Lost 9 parts (2p2n4u1w) 27643 | -6/Deep Caves | Found Prototype Protection 27643 | -6/Deep Caves | Identified Zio. Weapon Casing 28137 | -6/Deep Caves | Found Prototype Protection 28137 | -6/Deep Caves | Identified Zio. Heavy Carapace 28601 | -6/Deep Caves | Found Exp. Thermal Shield 29671 | -6/Deep Caves | Discovered new exit (range 6) 29769 | -6/Deep Caves | Spotted as-72523 29799 | -6/Deep Caves | Destroyed as-72523 29809 | -6/Deep Caves | Found Corrupted GOLEM Unit 29865 | -6/Deep Caves | Triggered Deep Caves wall 29865 | -6/Deep Caves | Spotted AS-99352 29868 | -6/Deep Caves | Core integrity fell below 50% 29871 | -6/Deep Caves | Spotted AS-91540 29876 | -6/Deep Caves | Destroyed AS-91540 29878 | -6/Deep Caves | Destroyed AS-99352 29902 | -6/Deep Caves | Lost 3 parts (2u1w) 29907 | -6/Deep Caves | Destroyed 37 combat bots 30090 | -6/Deep Caves | Spotted as-20813 30142 | -6/Deep Caves | Destroyed as-20813 30161 | -6/Deep Caves | Found Prototype Energy Cannon 30161 | -6/Deep Caves | Identified Latent Energy Streamer 30301 | -6/Deep Caves | Exposed GOLEM chamber 30306 | -6/Deep Caves | Found GOLEM Unit 30923 | -6/Deep Caves | Found GOLEM Unit 31101 | -6/Deep Caves | Found GOLEM Unit 31112 | -6/Deep Caves | Found GOLEM Unit 31121 | -6/Deep Caves | Found GOLEM Unit 31156 | -6/Deep Caves | Build established: Mutant 31191 | -6/Deep Caves | Found GOLEM Unit 31592 | -6/Deep Caves | Found Zio. Weapon Casing 31647 | -6/Deep Caves | Found Zio. Weapon Casing 31683 | -6/Deep Caves | Found Zio. Weapon Casing 32457 | -6/Deep Caves | Entered Proximity Caves 32632 | -5/Proximity Caves | Core integrity fell below 20% 33194 | -5/Proximity Caves | Learned Factory garrison access intel 33224 | -5/Proximity Caves | Learned 4 Factory zone layouts 33460 | -5/Proximity Caves | Learned Factory stockpile data 33566 | -5/Proximity Caves | Discovered new exit (range 8) 33665 | -5/Proximity Caves | Entered Factory 33665 | -5/Factory | Evolved 2 slots: Utility x2 33666 | -5/Factory | Identified exit to Upper Caves 33669 | -5/Factory | Loaded intel: 4 garrison access locations 34046 | -5/Factory | Entered Upper Caves 34074 | -5/Upper Caves | Lost 5 parts (1p1n1u2w) 34353 | -5/Upper Caves | Build established: Golem 34709 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 35005 | -5/Upper Caves | Build established: Mutant 35362 | -5/Upper Caves | Build established: Golem 35413 | -5/Upper Caves | Discovered new exit (range 8) 35640 | -5/Upper Caves | Entered another Upper Caves area 35712 | -5/Upper Caves | Learned Factory trap positions 35749 | -5/Upper Caves | Encountered a Warlord checkpoint 35899 | -5/Upper Caves | System corruption reached 10% 36091 | -5/Upper Caves | Spotted B-75 Beast 36238 | -5/Upper Caves | Destroyed B-75 Beast 36357 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 36426 | -5/Upper Caves | Lost 3 parts (1n2u) 36445 | -5/Upper Caves | Destroyed 7 combat bots 36487 | -5/Upper Caves | Core integrity fell below 50% 36516 | -5/Upper Caves | Lost 3 parts (2u1w) 36810 | -5/Upper Caves | Discovered new exit (range 14) 37055 | -5/Upper Caves | Entered Zhirov 37055 | -5/Zhirov | Accompanied by 1 ally 37056 | -5/Zhirov | Discovered new exit (range 3) 37094 | -5/Zhirov | Met Zhirov 37143 | -5/Zhirov | Learned location of Quarantine (-2) 37143 | -5/Zhirov | Learned location of Testing (-3) 37143 | -5/Zhirov | Learned location of Command (-1) 37155 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 37189 | -5/Zhirov | Found Alien Artifact 37189 | -5/Zhirov | Identified Integrated Reactor 37189 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 37214 | -5/Zhirov | Build established: Mutant 37443 | -5/Zhirov | Found Alien Artifact 37843 | -5/Zhirov | Build established: Golem 37869 | -5/Zhirov | Entered Proximity Caves 37869 | -4/Proximity Caves | Accompanied by 1 ally 38181 | -4/Proximity Caves | Learned 12 Research zone layouts 38295 | -4/Proximity Caves | Build established: Mutant 38426 | -4/Proximity Caves | Attracted the attention of an 0b10 base 38539 | -4/Proximity Caves | Learned Factory terminal intel 38539 | -4/Proximity Caves | Learned Extension emergency access door positions 38964 | -4/Proximity Caves | Discovered new exit (range 3) 39082 | -4/Proximity Caves | Spotted B-86 Titan 39138 | -4/Proximity Caves | Entered Factory 39138 | -4/Factory | Evolved 2 slots: Utility x2 39139 | -4/Factory | Loaded intel: 114 trap records 39140 | -4/Factory | Loaded intel: 28 terminal locations 39604 | -4/Factory | Found Adv. EM Disruption Field 39807 | -4/Factory | Discovered new exit (range 9) 40413 | -4/Factory | Discovered new exit (range 6) 40482 | -4/Factory | Repaired Huge Storage Unit 40694 | -4/Factory | Discovered new exit (range 11) 40922 | -4/Factory | Entered Armory 41166 | -4/Armory | Build established: Golem 41361 | -4/Armory | Fabricated Exp. Optical Array? 41451 | -4/Armory | Identified Transdimensional Reconstructor 41451 | -4/Armory | Warped through subspace to slip node 41451 | -4/Armory | Discovered new exit (range 1) 41490 | -4/Armory | Entered Lab 41490 | -4/Lab | Discovered new exit (range 9) 41515 | -4/Lab | Unable to decrypt terminal 41515 | -4/Lab | Opened the door to a hidden lab 41516 | -4/Lab | Gained access to the hidden lab's interior 41517 | -4/Lab | Detected by scanners 41526 | -4/Lab | Confronted by A5 41563 | -4/Lab | Destroyed A5 41587 | -4/Lab | Found Prototype Hackware 41601 | -4/Lab | Found Alien Artifact 41601 | -4/Lab | Identified Core Reset Matrix 41601 | -4/Lab | Used Core Reset Matrix 41605 | -4/Lab | Sensed 3 artifacts in vicinity 41634 | -4/Lab | Found Core Expander 41634 | -4/Lab | Installed Core Expander, added new Propulsion slot 41649 | -4/Lab | Found Integrated Dissipator 41649 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 41684 | -4/Lab | Found Prototype Protection 41684 | -4/Lab | Identified Exp. Powered Armor 41692 | -4/Lab | Found Prototype Energy Cannon 41692 | -4/Lab | Identified Potential Cannon 41699 | -4/Lab | Found Prototype Energy Gun 41699 | -4/Lab | Identified Hyp. EM Gauss Rifle 41770 | -4/Lab | Discovered new exit (range 6) 42067 | -4/Lab | Build established: Alien-Golem 42067 | -4/Lab | Found Transdimensional Reconstructor 42790 | -4/Lab | Found Prototype Hackware 42790 | -4/Lab | Identified Quantum Router 42793 | -4/Lab | Identified Exp. Hacking Suite 42960 | -4/Lab | Found Prototype Special Weapon 42960 | -4/Lab | Identified Gui. Remote Datajack 43006 | -4/Lab | Entered Research 43006 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 43085 | -3/Research | System corruption reached 10% 43450 | -3/Research | Identified exit to Testing 43797 | -3/Research | Intercept squad dispatched 43830 | -3/Research | Spotted Tracker 43843 | -3/Research | Destroyed Tracker 43847 | -3/Research | Entered Testing 44260 | -3/Testing | Build established: Generator-Golem 44285 | -3/Testing | Spotted PX-NYTTBPBWW9 44385 | -3/Testing | Destroyed PX-NYTTBPBWW9 44407 | -3/Testing | Lost 6 parts (2n3u1w) 44415 | -3/Testing | Found Prototype Processor 44415 | -3/Testing | Identified Exp. Targeting Computer 44561 | -3/Testing | Spotted Striker 44573 | -3/Testing | Spotted Striker 44615 | -3/Testing | Found Prototype Energy Cannon 44615 | -3/Testing | Identified Null Cannon 44941 | -3/Testing | Intercept squad dispatched 44950 | -3/Testing | Spotted Tracker 44951 | -3/Testing | Spotted Tracker 44955 | -3/Testing | Destroyed Tracker 44957 | -3/Testing | Spotted Combat Programmer 44968 | -3/Testing | Destroyed Tracker 44971 | -3/Testing | Spotted Combat Programmer 44977 | -3/Testing | Destroyed Combat Programmer 44995 | -3/Testing | Destroyed Combat Programmer 45003 | -3/Testing | Found Exp. Targeting Computer 45016 | -3/Testing | Found Exp. Targeting Computer 45042 | -3/Testing | Found Prototype Device 45042 | -3/Testing | Identified Exp. Shield Generator 45094 | -3/Testing | Destroyed Striker 45149 | -3/Testing | Lost 4 parts (1p3u) 45258 | -3/Testing | Core integrity fell below 50% 45348 | -3/Testing | Found Prototype Leg 45348 | -3/Testing | Identified Myomer Exoskeleton 45441 | -3/Testing | Spotted PX-IS39LD0INL 45443 | -3/Testing | Scanned by Researcher 45457 | -3/Testing | Destroyed PX-IS39LD0INL 45643 | -3/Testing | System corruption reached 30% 45670 | -3/Testing | Discovered new exit (range 10) 45686 | -3/Testing | Destroyed 8 combat bots 45791 | -3/Testing | Found Prototype Protection 45791 | -3/Testing | Identified SHELL Armor 45837 | -3/Testing | Intercept squad dispatched 45846 | -3/Testing | Spotted Tracker 45846 | -3/Testing | Spotted Tracker 45853 | -3/Testing | Entered Research 45853 | -2/Research | Evolved 2 slots: Weapon x2 46338 | -2/Research | Build established: Generator-Gunner 46506 | -2/Research | System corruption reached 10% 46530 | -2/Research | Lost 4 parts (1p3w) 46653 | -2/Research | First assault squad dispatched 46752 | -2/Research | Spotted B-90 Cyclops 46780 | -2/Research | System corruption reached 30% 46783 | -2/Research | Garrison activated, responded to threat 46795 | -2/Research | Destroyed B-90 Cyclops 46826 | -2/Research | Destroyed 18 combat bots 46827 | -2/Research | Lost 15 parts (2p3n5u5w) 46879 | -2/Research | Core integrity fell below 50% 46882 | -2/Research | Warped through subspace 46912 | -2/Research | Lost 6 parts (1p3n1u1w) 47143 | -2/Research | High security lockdown imminent 47160 | -2/Research | Garrison activated, responded to threat 47223 | -2/Research | High security lockdown engaged 47273 | -2/Research | Build established: Generator-Mutant 47299 | -2/Research | Spotted Striker 47316 | -2/Research | Emitted hypermatrix ping 47321 | -2/Research | Assembled emerged from beneath the floor 47327 | -2/Research | Destroyed Striker 47356 | -2/Research | Spotted Executioner 47357 | -2/Research | Core integrity fell below 20% 47365 | -2/Research | Destroyed Executioner 47414 | -2/Research | Destroyed 15 combat bots 47423 | -2/Research | Lost 16 parts (3p3n7u3w) 47472 | -2/Research | Found Prototype Device 47472 | -2/Research | Identified Exp. Actuator Array 47512 | -2/Research | Garrison activated, responded to threat 47530 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 47509_ System corrupted: Linked Autogun jammed. 47512_ G-73 Enforcer calls for garrison reinforcements. 47512_ ALERT: Activating Garrison Access R003. 47514_ G-73 Enforcer destroyed. 47516_ Critical hit (Burn: +37). 47517_ System corrupted: Linked Autogun jammed. 47517_ C-30 ARC bursts open, deploying its payload. 47517_ G-73 Enforcer unfolds itself. 47517_ B-74 Champion unfolds itself. 47517_ G-73 Enforcer unfolds itself. 47517_ E-15 Imp unfolds itself. 47518_ 1NPZE&EG5/ZVNXPZLUZDZYO#AMZVO%TWU 47519_ E-15 Imp destroyed. 47520_ B-74 Champion destroyed. 47521_ SHELL Armor destroyed. 47523_ System corrupted: Linked Autogun jammed. 47524_ Penetrated by Slug. 47524_ Slug penetrates Wall. 47524_ Linked Autogun destroyed. 47530_ Ended siege mode. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????####?##########???????????????? | | ????????????# ?# !]] #???????????????? | | ????????????# ?# !]] ! #???????????????? | | ???# # #@ !]] #???????????????? | | ???# """ / + #???????????????? | | ???# G" # #*%= #???????????????? | | ????????????# # ! #???????????????? | | ????????????# #= !!#???????????????? | | ????????????# #%= #???????????????? | | ????????????# #!g[ #???????????????? | | ????????????# !gm ######???????????????? | | ????????????# !=[g ###???????????????? | | ????????????# %%%= #"########????????? | | ????????????# [!% g # #????????? | | ????????????# # #????????? | | ??????????##### %% % " #????????? | | ??????????# ] != g #[%=%! #????????? | | ??????????# "%%[%*! #????????? | | ??????????# / /%=%[%%= ##???????? | | ??????????# # !%==/[==[="#???????? | | ??????????# """# !%#%%!=[!% ##???????? | | ??????????# """# =%!; !=%*%* #????????? | | ??????????# """#*=!=###%##%!##????????? | | ??????????# ! #%[ #?# ##%#?????????? | | ??????????# =[%*! #??# #%#?????????? | | ??????????####/####*%%=!##???#""#?????????? | | ?????????????# ??#[%=[%[#?????"%"?????????? | | ??????????####/####[[%= ##?????" ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 156 Coolant Potential 80 Energy Generation 112 Energy Capacity 1990 Matter Stores 550 Matter Capacity 550 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 16 Power Amplification 80 Additional Mass Support 20 Armor Coverage 1800 Resistance: KI 15 Resistance: TH 30 Resistance: EX 15 Resistance: EM 50 Resistance: I 15 Resistance: S 15 Resistance: P 15 Propulsion Shielding 66 Weapon Shielding 100 Phase Shifting 8 Evasion (%) 63 Targeting Accuracy 32 Core Analysis 8 Recoil Reduction 6 Particle Charging 25 Salvage Targeting 4 Offensive Hacking 30 Defensive Hacking 25 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- Lgt. Antimatter Cannon | -3/Testing | Archive Com. Tesla Bomb Launcher | -3/Testing | Archive Quantum Shading Machine | -3/Testing | Archive Prc. Energy Filter | -3/Testing | Archive Adv. Plasma Rifle | -3/Testing | Archive Exp. Signal Interpreter | -3/Testing | Archive Robot Schematics ------------------ G-67 Veteran | -3/Testing | Archive A-27 Freighter | -3/Testing | Archive R-10 Processor | -3/Testing | Archive Fabricated ------------ Hvy. Rocket Launcher | x1 | -7/Factory Exp. Optical Array | x1 | -4/Armory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Core Expander Integrated Dissipator Achievements -------------- Equal Opportunity Bot Challenges ------------ None Game ------ Seed LegMinesnifferClaw Manual? 0 Play Time 03:54:52 Cumulative 468.4 hours Start 2022.06.05 @ 10:34:09 End 2022.06.05 @ 14:42:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 438 Rogue 438 Adventurer 0 Explorer 0 Win Type - Total 22 Types 13/2/4/2/0/0/0/1/0 Lore% 94 Gallery% 92 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02132294-80a3-4fbd-b722-a203ae6ed8ab