Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.30 @ 14:29:18 Player: Lazz Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (24) 120 Value Destroyed (558) 558 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2778 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 206/300 Energy 13/100 System Corruption 2% Temperature Cool (14) Movement Flying (107) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Flight Unit Improved Flight Unit > --- UTILITY (4) ------ Insulated Plating > --- WEAPON (2) ------- Advanced Beam Rifle Ion Cannon > --- INVENTORY (5) ---- Heat Sink Medium Matter Pod (100) High-capacity Matter Pod (200) Improved Terrain Scanner Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Targeting Computer System Shield > --- WEAPON ----------- Field Laser Ion Cannon > --- INVENTORY -------- Aluminum Leg Heat Sink Medium Matter Pod High-capacity Matter Pod Improved Terrain Scanner Spread Laser Shotgun Assault Cannon Rocket Launcher Hammer [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Targeting Computer Hackware System Shield Protection Propulsion Shielding Weapon Assault Rifle Energy Gun Spread Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 32 | 8 1 . 8 3 12 Power 3 | 1 . . 1 . 1 Engine 2 | 1 . . . . 1 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 11 | 2 . . 6 1 2 Treads . | . . . . . . Leg 4 | . . . 4 . . Wheel 5 | 2 . . 2 1 . Hover . | . . . . . . Flight 2 | . . . . . 2 Utility 10 | 3 1 . 1 1 4 Device 1 | 1 . . . . . Storage 4 | 2 1 . . . 1 Processor 1 | . . . . . 1 Hackware 1 | . . . . . 1 Protection 3 | . . . 1 1 1 Artifact . | . . . . . . Weapon 8 | 2 . . . 1 5 Energy Gun 3 | . . . . . 3 Energy Cannon 1 | . . . . . 1 Ballistic Gun 3 | 2 . . . . 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 17 | . . 1 1 9 6 Power 3 | . . 1 . 1 1 Propulsion 8 | . . . . 5 3 Utility 2 | . . . . 2 . Weapon 4 | . . . 1 1 2 Highest Loss Streak 5 | . . 1 1 4 5 To Critical Strikes . | . . . . . . Average Backups 7 | 2 6 8 9 7 8 Power . | . . . . . . Propulsion 3 | 2 5 5 4 3 . Utility 3 | . 1 2 4 4 4 Weapon . | . . . . . 3 Tool/Special . | . . . . . . Unused Backups 6 | . . . . . 6 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . . . 3 Weapon 2 | . . . . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 72 | . 100 87 84 64 57 Engine 1 | . 14 2 . . 2 Core 2 | . . . 3 4 . Leg 14 | . . . 16 25 . Wheel 19 | . 28 28 27 13 18 Device 2 | . 14 14 . . . Storage 11 | . 14 14 11 11 9 Protection 4 | . . . 10 4 . Energy Gun 1 | . . . . . 9 Ballistic Gun 9 | . 28 28 16 3 . Launcher 1 | . . . . 2 1 Peak Build Rating 17 | 9 9 9 12 12 17 Average Rating 8 | 5 9 8 9 7 11 On Entrance 7 | . 9 9 9 12 6 Avg Prop Armor Cover (%) 9 | . . . 24 8 . Naked Turns 2 | . . . . . 2 Heaviest Build 46 | 13 18 15 18 18 46 Greatest Support 46 | 26 26 26 46 46 36 Greatest Overweight (x) 2 | . . . 1 . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 Average Capacity 9 | 7 8 10 10 10 10 Most Carried 10 | 6 7 10 10 10 10 Average Carried 7 | 2 6 8 9 7 8 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 6 6 10 10 7 4 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 918 | 438 44 57 172 141 66 Remotely . | . . . . . . Salvage Created 818 | 222 102 96 163 23 212 Parts 55 | 24 12 3 6 1 9 Haulers Intercepted 2 | . 1 . . . 1 Recyclers Shooed 1 | 1 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 12 | . 1 2 4 1 4 Guns 10 | . 1 2 4 . 3 Cannons 1 | . . . . . 1 AOE 1 | . . . . 1 . Classes Destroyed 8 | 3 3 . . . 2 Worker 3 | 2 . . . . 1 Builder 1 | . 1 . . . . Tunneler 5 | 5 . . . . . Hauler 2 | . 1 . . . 1 Recycler 1 | 1 . . . . . Grunt 10 | . 1 2 4 1 2 Sentry 1 | . . . . . 1 Hunter 1 | . . . . . 1 Best Kill Streak 6 | 6 3 2 3 1 4 Combat Bots Only 3 | . 1 2 3 1 2 Max Kills in Single Turn 2 | 2 1 1 1 1 2 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 233 | . 8 15 30 75 105 Missed 62 | . 5 6 5 24 22 Hits 171 | . 3 9 25 51 83 Projectile 171 | . 3 9 25 51 83 AOE 2 | . . 2 . . . Critical Strikes 5 | . . 1 . . 4 Part Disruptions 1 | . . . . 1 . Damage Taken 2588 | . 32 200 298 759 1299 Core 826 | . 10 68 112 81 555 Absorbed by Shields . | . . . . . . Redirected to Shielding 51 | . . . 27 24 . Core Remaining (%) 73 | 100 . 68 . 51 . Volleys Fired 89 | 18 7 9 30 9 16 Largest 2 | 2 2 2 2 1 2 Hottest 128 | 40 40 40 40 20 128 Shots Fired 148 | 36 14 18 41 9 30 Gun 140 | 36 14 18 41 9 22 Cannon 7 | . . . . . 7 Launcher 1 | . . . . . 1 Special . | . . . . . . Kinetic 120 | 36 14 18 41 9 2 Thermal 27 | . . . . . 27 Explosive 1 | . . . . . 1 Electromagnetic . | . . . . . . Robot Hit Streak 16 | 11 5 3 14 4 16 Robot Miss Streak 5 | 3 2 2 5 1 3 Penetration Max . | . . . . . . Secondary Targets 3 | . . 1 . . 2 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 105 | 21 8 11 31 7 27 Core Hits 63 | 9 5 6 9 3 31 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1832 | 272 110 156 397 100 797 Guns 1394 | 272 110 156 397 81 378 Cannons 144 | . . . . . 144 Explosions 270 | . . . . . 270 Melee . | . . . . . . Ramming 24 | . . . . 19 5 Kinetic 1058 | 272 110 156 397 81 42 Thermal 480 | . . . . . 480 Explosive 270 | . . . . . 270 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 19 | . . . . . 19 Projectiles . | . . . . . . Explosions 19 | . . . . . 19 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 51 | . . . . 1 50 Shots 1 | . . . . . 1 Rammed 2 | . . . . 1 1 Targets Rammed 9 | . . . . 8 1 Kicked 7 | . . . . 7 . Crushed . | . . . . . . Highest Temperature 531 | 6 . 20 . 1 531 Average Temperature 179 | 6 . 13 . 1 191 Received Heat Transfer 1272 | . 18 84 165 375 630 Effects 4 | . . . . . 4 Energy Bleed 2 | . . . . . 2 Interference 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 712 | . . . . . 712 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 62 | 20 58 62 60 45 35 Initial 22 | . . 22 4 9 . Average 12 | 3 12 35 26 5 13 Influence Increases 531 | 40 88 50 120 75 158 Destroy 0b10 Robot/C 240 | . 20 40 80 20 80 Destroy 0b10 Robot/NC 60 | 40 10 . . . 10 Destroy Leader 84 | . 12 10 20 10 32 Successful Hack 31 | . . . 20 . 11 Destroy Structure 11 | . 1 . . . 10 Lose Combat Pursuer 105 | . 45 . . 45 15 Influence Decreases 506 | 40 30 96 108 99 133 Entered New Map 59 | . . 36 8 15 . Time Decay 375 | 40 30 50 90 74 91 Lost Part 72 | . . 10 10 10 42 Squads Dispatched 11 | . 3 1 2 . 5 Investigation 5 | . 2 . . . 3 Extermination . | . . . . . . Reinforcement 5 | . 1 . 2 . 2 Assault 1 | . . 1 . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 5 | . 1 1 . . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 43 | . 4 5 7 6 21 Peak Tracking Total 14 | . 8 2 3 3 14 Tactical Retreats 3 | . 1 . . 1 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 11 | . 2 . 2 2 5 Terminals 10 | . 2 . 2 2 4 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 33 | . 4 . 5 4 20 Successful 15 | . 1 . 4 1 9 Failed 18 | . 3 . 1 3 11 Catastrophic 5 | . 2 . 1 . 2 Database Lockouts . | . . . . . . Manual 13 | . 3 . 2 . 8 Terminals 31 | . 4 . 5 4 18 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 1 . 3 1 7 Robot Analysis 5 | . 1 . 1 . 3 Prototype ID Bank 2 | . . . 1 . 1 Terminal Index 2 | . . . 1 . 1 Locate Traps 1 | . . . . . 1 Dispatch Records 1 | . . . . 1 . Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . . . 1 . 2 Terminals 3 | . . . 1 . 2 Botnet 3 | . . . 1 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 2 . 2 1 5 Full Trace Events 4 | . 1 . . . 3 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 226 | 22 102 100 2 . . Terrain 226 | 22 102 100 2 . . Robot Analysis Total 5 | . 1 . 1 . 3 Derelict Logs Recovered 3 | . . . . 3 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 1377 | 185 102 100 226 543 221 Spaces Moved 1056 | 118 86 74 117 469 192 Core 4 | 2 . . . . 2 Treads . | . . . . . . Legs 292 | . . . 63 229 . Wheels 700 | 116 86 74 54 240 130 Hover . | . . . . . . Flight 60 | . . . . . 60 Fastest Speed 37 | 50 90 90 85 85 37 Average Speed 94 | 89 90 90 107 102 73 Slowest Speed 190 | 90 90 90 190 120 110 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . . . . . 2 Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 4 20 15 17 89 31 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 9 | . . . . . 9 Melee . | . . . . . . Projectile . | . . . . . . AOE 9 | . . . . . 9 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1271 | 158 96 89 175 519 234 Wait 61 | 8 2 3 16 26 6 Move 1047 | 117 85 73 116 468 188 Hop 2 | . . . . . 2 Pick Up 20 | 6 . 4 3 2 5 Fast Attach 16 | 7 . . 2 1 6 Attach 14 | 1 . . 2 5 6 Detach 1 | 1 . . . . . Swap 9 | . 1 . 4 . 4 Drop 3 | . 1 . 2 . . Fire 89 | 18 7 9 30 9 16 Melee . | . . . . . . Ram 2 | . . . . 1 1 Kick 7 | . . . . 7 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 186 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 8) 288 | -10/Materials | Entered Mines 310 | -10/Mines | Build established: Mutant 319 | -10/Mines | Assembled infested the area 329 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 364 | -10/Mines | Discovered new exit (range 15) 378 | -10/Mines | Met a Derelict testing a Signal Generator 388 | -10/Mines | Entered Materials 388 | -9/Materials | Evolved 2 slots: Propulsion x2 584 | -9/Materials | Discovered new exit (range 7) 614 | -9/Materials | Entered Mines 615 | -9/Mines | Learned location of Storage (-9) 792 | -9/Mines | Learned 4 Materials zone layouts 834 | -9/Mines | Learned location of Zion (-7) 845 | -9/Mines | Lost 3 parts (1p1u1w) 969 | -9/Mines | Lost 4 parts (4n) 1043 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1101 | -9/Mines | Discovered new exit (range 8) 1157 | -9/Mines | Entered Materials 1157 | -8/Materials | Evolved 2 slots: Utility x2 1158 | -8/Materials | Identified exit to Factory 1343 | -8/Materials | Core integrity fell below 50% 1345 | -8/Materials | Released all parts (6) 1352 | -8/Materials | Core integrity fell below 20% 1368 | -8/Materials | Lost 5 parts (1p2n2w) 1378 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01350_ Overheating: Energy bleed (-3). 01350_ U-05 Engineer lays Concrete. 01350_ U-05 Engineer builds a Wall. 01352_ U-05 Engineer lays Concrete. 01352_ Acquired Adv. Beam Rifle. 01354_ U-05 Engineer lays Concrete. 01355_ W-25 Informer sends out distress signal. 01355_ U-05 Engineer builds a Wall. 01355_ R-06 Scavenger collects Med. Storage Unit. 01361_ Penetrated by Slug. 01361_ A-02 Transporter suffers critical hit (Destroy). 01365_ System corrupted: Matter fused (-10). 01365_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01370_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. 01371_ Critical hit (Burn: +37). 01372_ Acquired Insulated Plating. 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