Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.25 @ 05:02:58

Player: annull

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (21)      105
Value Destroyed (581)      581
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1586

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     191/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (6)
Movement                   Core (100) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
     Small Storage Unit
           Hacking Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (8) ----
           Ion Engine
  Improved Ion Engine
           Aluminum Leg
           Aluminum Leg
   Armored Wheel
           Datajack

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Heat Sink
     Small Storage Unit
           Hacking Suite
>          --- WEAPON -----------
     Small Laser
           Grenade Launcher
>          --- INVENTORY --------
           Ion Engine
  Improved Ion Engine
           Aluminum Leg
           Wheel
           Wheel
           Datajack
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             20   | 7   7   6   
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   2   3   
    Treads                 2    | 2   .   .   
    Leg                    3    | .   2   1   
    Wheel                  2    | .   .   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   1   2   
    Device                 2    | .   1   1   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               1    | .   .   1   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 3   3   .   
    Energy Gun             3    | 1   2   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 12   | .   6   6   
  Power                    3    | .   2   1   
  Propulsion               5    | .   3   2   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   1   2   
  Highest Loss Streak      3    | .   3   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     76   | .   83  67  
  Engine                   7    | .   8   4   
  Treads                   5    | .   8   .   
  Leg                      15   | .   15  14  
  Wheel                    2    | .   .   6   
  Device                   9    | .   8   11  
  Storage                  12   | .   14  11  
  Hackware                 3    | .   .   8   
  Energy Gun               12   | .   18  3   
  Ballistic Gun            3    | .   5   .   
  Launcher                 4    | .   1   7   
Naked Turns                .    | .   .   .   
Heaviest Build             15   | 11  13  15  
  Greatest Support         40   | 40  40  20  
  Greatest Overweight (x)  2    | 2   1   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | 8   8   7   
  Average Carried          6    | 4   6   6   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 5   8   6   

 Class Distribution 
--------------------
 83% | Mutant
 16% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           438  | 199 209 30  
  Remotely                 .    | .   .   .   
Salvage Created            615  | .   564 51  
  Parts                    42   | .   33  9   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  17   | .   15  2   
  Guns                     12   | .   11  1   
  AOE                      5    | .   4   1   
Classes Destroyed          6    | .   4   2   
  Worker                   1    | .   .   1   
  Builder                  2    | .   1   1   
  Operator                 1    | .   1   .   
  Swarmer                  3    | .   3   .   
  Grunt                    12   | .   12  .   
  Sentry                   2    | .   .   2   
Best Kill Streak           5    | .   5   3   
  Combat Bots Only         4    | .   4   1   
Max Kills in Single Turn   3    | .   3   1   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   3   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        248  | .    136  112  
  Missed                   81   | .    41   40   
Damage Taken               1797 | .    1060 737  
  Core                     635  | .    233  402  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         53   | 100  6    .    
Volleys Fired              71   | .    58   13   
  Largest                  2    | .    2    2    
  Hottest                  80   | .    80   70   
Shots Fired                110  | .    96   14   
  Gun                      94   | .    92   2    
  Cannon                   .    | .    .    .    
  Launcher                 16   | .    4    12   
  Special                  .    | .    .    .    
  Kinetic                  38   | .    38   .    
  Thermal                  56   | .    54   2    
  Explosive                16   | .    4    12   
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         19   | .    18   19   
  Robot Miss Streak        3    | .    3    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        3    | .    3    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           81   | .    69   12   
  Core Hits                43   | .    32   11   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         3    | .    3    .    
    Burn                   3    | .    3    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1257 | .    930  327  
  Guns                     703  | .    680  23   
  Cannons                  .    | .    .    .    
  Explosions               534  | .    249  285  
  Melee                    .    | .    .    .    
  Ramming                  20   | .    1    19   
  Kinetic                  213  | .    213  .    
  Thermal                  490  | .    467  23   
  Explosive                534  | .    249  285  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         5    | .    1    5    
  Average Corruption       1    | .    1    2    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  4    | .    2    2    
    Message Errors         2    | .    1    1    
    Data Loss (minor)      1    | .    1    .    
    Weapon Failures        1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            27   | .    27   .    
  Projectiles              .    | .    .    .    
  Explosions               27   | .    27   .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      37   | .    .    37   
  Shots                    1    | .    .    1    
  Rammed                   5    | .    3    2    
Targets Rammed             6    | .    3    3    
  Kicked                   1    | .    .    1    
  Crushed                  .    | .    .    .    
Highest Temperature        207  | .    207  .    
  Average Temperature      80   | .    80   .    
  Received Heat Transfer   666  | .    477  189  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             4    | .    4    .    
  Heat Transferred         1488 | .    1438 50   
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             266  | .   250 266 
  Initial                  74   | .   .   74  
  Average                  134  | .   131 161 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         66   | 100 72  52  
  Level 1                  33   | .   27  47  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          6    | .   3   3   
  Investigation            4    | .   2   2   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   1   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       1    | .   .   1   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              34   | .   20  14  
  Peak Tracking Total      8    | .   5   8   
  Tactical Retreats        3    | .   1   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            3    | .   1   2   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          10   | .   4   6   
  Terminals                9    | .   4   5   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                31   | .   13  18  
  Successful               15   | .   6   9   
  Failed                   16   | .   7   9   
    Catastrophic           4    | .   .   4   
  Database Lockouts        .    | .   .   .   
  Manual                   24   | .   10  14  
  Terminals                30   | .   13  17  
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Terminal Hacks             10   | .   4   6   
  Record                   1    | .   .   1   
  Branch Access Points     1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Garrison Index           1    | .   .   1   
  Alert Level              3    | .   .   3   
  Unreport Threat          1    | .   .   1   
  Locate Traps             1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         5    | .   2   3   
  Terminals                5    | .   2   3   
    Botnet                 5    | .   2   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         9    | .   4   5   
  Full Trace Events        7    | .   3   4   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1023 | 66  566 391 
Spaces Moved               666  | 43  307 316 
  Core                     29   | 28  .   1   
  Treads                   81   | 15  66  .   
  Legs                     428  | .   241 187 
  Wheels                   128  | .   .   128 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 80  
  Average Speed            115  | 106 128 103 
  Slowest Speed            190  | 160 190 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       25   | 3   39  33  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          95   | .   32  63  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      95   | .   32  63  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      818  | 64  389 365 
  Wait                     22   | .   1   21  
  Move                     664  | 42  306 316 
  Hop                      .    | .   .   .   
  Pick Up                  27   | 13  11  3   
  Fast Attach              .    | .   .   .   
  Attach                   20   | 7   7   6   
  Detach                   1    | .   .   1   
  Swap                     .    | .   .   .   
  Drop                     7    | 2   3   2   
  Fire                     71   | .   58  13  
  Melee                    .    | .   .   .   
  Ram                      2    | .   .   2   
  Kick                     1    | .   .   1   
  Crush                    3    | .   3   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / Min)
-9/Materials

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 14)
   67 | -11/Scrapyard | Entered Materials
  284 | -10/Materials | Lost 3 parts (2n1w)
  322 | -10/Materials | Build established: Mutant
  341 | -10/Materials | Core integrity fell below 50%
  347 | -10/Materials | Discovered new exit (range 12)
  371 | -10/Materials | Identified exit to Mines
  548 | -10/Materials | Core integrity fell below 20%
  621 | -10/Materials | Discovered new exit (range 8)
  633 | -10/Materials | Entered another Materials area
  633 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1013 | -9/Materials  | Core integrity fell below 50%
 1021 | -9/Materials  | Core integrity fell below 20%
 1024 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
  Awaiting botnet instructions.
00977_ ALERT: Suspicious activity at Terminal M011. Dispatching
  Investigation squad.
00982_ Connecting with Terminal...
>>Index(Garrisons)
No garrison accesses found.
00982_ Connecting with Terminal...
>>Alert(Check)
Current Alert Level: 1-J
>>Alert(Purge)
Purged threat record, alert level lowered.
>>Alert(Check)
Current Alert Level: Low Security
01005_ K-01 Serf collects debris.
01006_ Wheel destroyed. <x2>
01010_ K-01 Serf collects debris.
01012_ S-10 Pest destroyed.
01014_ K-01 Serf collects debris. <x3>
01022_ Sensor Array destroyed.
01024_ S-10 Pest destroyed.

 Map 
-----
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| ??????????????????????# #??????#      #         #? |
| ??????????????????????# #????##########         #? |
| ?????????############?# #???          # """ """ #? |
| ????????#            ?# #??? """ """  # """ """ #? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FieldDeuteriumCorpse
  Manual?         0
Play Time         00:20:04
  Cumulative      13.7 hours
  Start           2024.06.25 @ 02:31:24
  End             2024.06.25 @ 05:02:58
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          14
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Zoom Use          47%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ee4ee7cf-4472-483e-bbdc-351e0dde032d