Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.15 @ 11:19:35 Player: ZOT Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (20) 100 Value Destroyed (631) 631 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (638) 638 TOTAL SCORE: 6329 Bonus ------- Entered Garrisons 200 Entered DSFs 500 Friendly Fire -62 Cogmind --------- Core Integrity 0/1000 Matter 229/300 Energy 42/100 System Corruption 0% Temperature Hot (268) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Terrain Scan Processor Advanced Terrain Scan Processor Improved Actuator Array Improved Actuator Array Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Sensor Array Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- EM Pulse Gun Improved Datajack > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Improved Terrain Scan Processor Weapon Cycler EMP Blaster [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Xenon Bombardment Thruster Utility Improved Targeting Computer Device Improved Terrain Scanner Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Cannon Gauss Cannon Launcher EMP Blaster Special Weapon Improved Plasma Cutter Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Fac DSF Fac Gar Slots Evolved 10 | . . 2 2 2 . . . . 2 . 2 . Power 1 | . . . . . . . . . 1 . . . Propulsion 4 | . . 1 1 . . . . . . . 2 . Utility 5 | . . 1 1 2 . . . . 1 . . . Weapon . | . . . . . . . . . . . . . Parts Attached 60 | 6 1 2 11 9 1 9 3 . . 11 4 3 Power 6 | 1 . . 3 . . 1 . . . . . 1 Engine 4 | 1 . . 2 . . 1 . . . . . . Core 2 | . . . 1 . . . . . . . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 19 | 2 . 1 2 3 . 4 1 . . 4 1 1 Treads 1 | . . . . . . . . . . . . 1 Leg 8 | 2 . 1 1 3 . . 1 . . . . . Wheel 5 | . . . 1 . . 4 . . . . . . Hover 4 | . . . . . . . . . . 4 . . Flight 1 | . . . . . . . . . . . 1 . Utility 19 | 2 . 1 2 5 . 2 1 . . 3 3 . Device 8 | 2 . . 1 1 . 1 1 . . . 2 . Storage . | . . . . . . . . . . . . . Processor 7 | . . 1 1 4 . 1 . . . . . . Hackware 3 | . . . . . . . . . . 3 . . Protection 1 | . . . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 16 | 1 1 . 4 1 1 2 1 . . 4 . 1 Energy Gun 5 | 1 1 . 2 . . . . . . . . 1 Energy Cannon 1 | . . . . . . 1 . . . . . . Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . 1 1 . . . . . Launcher 1 | . . . . . 1 . . . . . . . Special Weapon 2 | . . . . . . . . . . 2 . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 4 | . . . 2 1 . . . . . 1 . . Unidentified Prototypes 1 | . . . . . . . 1 . . . . . Parts Lost 34 | . . . 1 . 7 . 11 . . 9 2 4 Power 2 | . . . . . . . 1 . . . . 1 Propulsion 13 | . . . . . 3 . 5 . . 3 1 1 Utility 11 | . . . . . 4 . 3 . . 3 . 1 Weapon 8 | . . . 1 . . . 2 . . 3 1 1 Highest Loss Streak 9 | . . . 1 . 7 . 4 . . 9 2 3 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 65 | . 92 100 95 96 73 52 47 . . 7 9 6 Engine 4 | . 14 11 6 . . 5 5 . . . . . Core 2 | . . . 2 7 5 . . . . . . . Leg 16 | . 28 33 28 30 21 . 3 . . . . . Wheel 5 | . . . 4 . . 24 13 . . . . . Device 11 | . 28 22 18 14 11 5 6 . . . . . Processor 11 | . . 11 18 30 22 5 2 . . . . . Energy Gun 6 | . 21 22 13 7 5 . . . . . . 1 Energy Cannon 2 | . . . . . . 6 6 . . . . . Ballistic Cannon 1 | . . . . . . 3 6 . . . . . Special Melee Weapon 1 | . . . 2 4 3 . . . . . . . Naked Turns 285 | . . . . . 38 4 46 144 6 28 . 19 Heaviest Build 21 | 9 11 11 13 10 13 21 21 . . 5 5 14 Greatest Support 40 | 20 20 30 40 40 10 40 40 3 3 24 6 3 Greatest Overweight (x) 4 | . . . . . 3 1 2 . . 1 1 4 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 4 5 5 5 5 5 4 4 5 5 5 Average Carried 4 | 1 4 3 4 4 5 3 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 3 5 5 5 5 4 4 4 5 4 4 Class Distribution -------------------- 75% | Mutant 15% | Assassin 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Assassin | -7/Factory Assassin | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Fac DSF Fac Gar Matter Collected 791 | 240 26 20 85 . . . 345 1 . . . 74 Remotely . | . . . . . . . . . . . . . Salvage Created 936 | 137 98 153 234 82 . . 232 . . . . . Parts 45 | 6 5 7 10 5 . . 12 . . . . . Haulers Intercepted 1 | . . . . 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . 11 . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Fac DSF Fac Gar Combat Hostiles Destroyed 15 | . 2 3 4 . . . 6 . . . . . Guns 8 | . 2 2 4 . . . . . . . . . Cannons 6 | . . . . . . . 6 . . . . . AOE 1 | . . 1 . . . . . . . . . . Classes Destroyed 8 | 2 1 1 . 2 . . 2 . . . . . Worker 1 | . . . . 1 . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . Hauler 1 | . . . . 1 . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . Swarmer 2 | . . . . . . . 2 . . . . . Grunt 9 | . 2 2 2 . . . 3 . . . . . Brawler 1 | . . . . . . . 1 . . . . . Sentry 3 | . . 1 2 . . . . . . . . . Best Kill Streak 2 | 2 1 2 2 1 . . 2 . . . . . Combat Bots Only 2 | . 1 2 2 . . . 2 . . . . . Max Kills in Single Turn 1 | 1 1 1 1 1 . . 1 . . . . . Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Fac DSF Fac Gar Damage Taken 4284 | . 58 88 204 . 231 . 1107 48 . 938 362 1248 Core 2171 | . 23 . 32 . 111 . 438 48 . 519 157 843 Absorbed by Shields 19 | . . . . . . . . . . 19 . . Regen/Repaired (Parts) 15 | . . . . 15 . . . . . . . . Core Remaining (%) 72 | 100 90 100 94 . . . . 14 . 38 . . Volleys Fired 100 | 10 5 9 16 12 3 1 29 . . 1 . 14 Largest 2 | 1 2 2 2 1 2 1 2 . . 1 . 1 Hottest 123 | 40 80 80 80 40 73 75 123 . . 20 . 81 Shots Fired 152 | 10 9 18 27 12 7 2 52 . . 1 . 14 Gun 94 | 10 9 18 27 12 4 . . . . . . 14 Cannon 54 | . . . . . . 2 52 . . . . . Launcher 3 | . . . . . 3 . . . . . . . Special 1 | . . . . . . . . . . 1 . . Kinetic 27 | . . . . . . 1 26 . . . . . Thermal 42 | . . . . . . 1 26 . . 1 . 14 Explosive . | . . . . . . . . . . . . . Electromagnetic 83 | 10 9 18 27 12 7 . . . . . . . Robot Hit Streak 11 | 6 7 4 11 4 8 9 6 . . 3 . 6 Robot Miss Streak 4 | 2 2 1 2 2 . 1 4 . . . . 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 107 | 8 6 12 21 10 7 1 27 . . 4 . 11 Core Hits 43 | 3 3 6 11 5 3 . 9 . . . . 3 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 2 | . . . . . . . 2 . . . . . Blast 2 | . . . . . . . 2 . . . . . Melee Attacks 6 | . . . 1 2 . . . . . 3 . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 6 | . . . 1 2 . . . . . 3 . . Combat Hostiles 3 | . . . . . . . . . . 3 . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 1953 | 192 86 184 260 180 30 25 701 . . 18 . 277 Guns 983 | 106 84 145 260 103 16 . . . . . . 269 Cannons 726 | . . . . . . 25 701 . . . . . Explosions 216 | 86 . 39 . 77 14 . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 10 | . 2 . . . . . . . . . . 8 Kinetic 299 | . . . . . . . 299 . . . . . Thermal 916 | 86 . 39 . 77 . 25 402 . . 18 . 269 Explosive . | . . . . . . . . . . . . . Electromagnetic 728 | 106 84 145 260 103 30 . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 14 | . . 1 . 2 14 14 14 14 . . . . Average Corruption 10 | . . 1 . 2 8 14 14 14 . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 49 | . . 1 . 5 6 5 26 6 . . . . Message Errors 11 | . . . . . 1 2 5 3 . . . . Matter Fused 7 | . . . . 2 1 . 3 1 . . . . Heat Flow Errors 5 | . . . . 1 . 1 2 1 . . . . Energy Discharges 10 | . . 1 . 1 1 . 7 . . . . . Parts Rejected 1 | . . . . . . . 1 . . . . . Data Loss (minor) 5 | . . . . . 1 1 3 . . . . . Data Loss (major) 1 | . . . . 1 . . . . . . . . Misfires 5 | . . . . . 1 1 3 . . . . . Alerts 2 | . . . . . . . 2 . . . . . Misdirections 2 | . . . . . 1 . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 13 | . . . . . . 5 8 . . . . . Projectiles 13 | . . . . . . 5 8 . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 3 | . . . . . . . 3 . . . . . Impact . | . . . . . . . . . . . . . Kinetic 3 | . . . . . . . 3 . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 8 | . . . . . 4 . . . . . . 4 Shots 1 | . . . . . 1 . . . . . . . Rammed 2 | . . . . . . . . . . . . 2 Targets Rammed 3 | . 1 . . . . . . . . . . 2 Kicked 1 | . 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 651 | . 96 63 39 107 . 161 651 193 . . . 418 Average Temperature 155 | . 46 32 18 53 . 61 236 108 . . . 254 Received Heat Transfer 1077 | . 30 39 90 . . . 312 27 . 102 81 396 Effects 9 | . . . . . . . 9 . . . . . Shutdowns 2 | . . . . . . . 2 . . . . . Energy Bleed 2 | . . . . . . . 2 . . . . . Interference 2 | . . . . . . . 2 . . . . . Matter Decay 2 | . . . . . . . 2 . . . . . Damage (core) 1 | . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 4 | 1 . . 2 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 1146 | 100 . . . 150 . 37 592 . . 37 . 230 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | 1 . 1 . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Fac DSF Fac Gar Peak Influence 252 | 15 94 116 252 119 3 15 . . . 3 14 45 Initial 114 | . 9 39 48 114 3 . . . . 3 . 9 Average 62 | 7 43 95 139 73 1 14 . . . . . 20 Maximum Alert Level 1 | . . . 1 . . . . . . . . . Low Security (%) 95 | 100 100 100 73 100 100 100 . . 100 100 100 100 Level 1 4 | . . . 26 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 8 | . 1 . 1 1 . 1 . . . 1 3 . Investigation 3 | . . . 1 1 . . . . . . 1 . Extermination . | . . . . . . . . . . . . . Reinforcement 5 | . 1 . . . . 1 . . . 1 2 . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Fac DSF Fac Gar Distress Signals 1 | . 1 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 59 | . 5 7 7 . 6 1 8 3 . 4 6 12 Peak Tracking Total 13 | . 2 3 3 . 6 1 4 3 . 4 4 13 Tactical Retreats 2 | . . . . . . . 1 . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Fac DSF Fac Gar Traps Triggered 6 | . . . . 3 . . . . . 2 . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Fac DSF Fac Gar Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Fac DSF Fac Gar Machines Accessed 16 | . 4 1 3 6 . . . . 1 . 1 . Terminals 9 | . 3 . 1 4 . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers 3 | . . 1 1 1 . . . . . . . . Garrison Access 2 | . . . 1 . . . . . . . 1 . Total Hacks 43 | . 15 2 11 10 . . . . 2 . 3 . Successful 14 | . 5 . 4 3 . . . . 1 . 1 . Failed 29 | . 10 2 7 7 . . . . 1 . 2 . Catastrophic 10 | . 2 . 3 4 . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 5 | . 5 . . . . . . . . . . . Terminals 23 | . 13 . 3 5 . . . . 2 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . . . . 4 . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . Scanalyzers 9 | . . 2 6 1 . . . . . . . . Garrison Access 5 | . . . 2 . . . . . . . 3 . Terminal Hacks 7 | . 5 . . 1 . . . . 1 . . . Record 1 | . 1 . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open DSF 2 | . . . . 1 . . . . 1 . . . Locate Traps 1 | . 1 . . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . 4 1 3 5 . . . . 1 . 1 . Full Trace Events 6 | . 1 1 2 1 . . . . . . 1 . Feedback Events 1 | . . 1 . . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . Time 38 | . . . . 38 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Jun Mat Mat Mat Fac Was Fac Low Low Fac DSF Fac Gar Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 2 | . . . 1 1 . . . . . . . . Non-combat 2 | . . . 1 1 . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . 1 2 . . . . . . . . no_distress 2 | . . . 1 1 . . . . . . . . find_fabricator 1 | . . . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Fac DSF Fac Gar Total Allies 3 | . . . . 3 . . . . . . . . Largest Group 3 | . . . . 3 3 . . . . . . . Highest-Rated Group 93 | . . . . 93 93 . . . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 36 | . . . . . 36 . . . . . . . Total Damage 583 | . . . . . 583 . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Fac DSF Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Fac DSF Fac Gar Turns Passed 2954 | 64 247 186 309 633 149 106 829 144 6 87 72 122 Spaces Moved 2335 | 31 178 130 200 458 154 78 608 288 11 76 45 78 Core 652 | 10 . . . . 84 12 98 288 11 61 10 78 Treads . | . . . . . . . . . . . . . Legs 1255 | 21 178 130 200 458 70 . 198 . . . . . Wheels 378 | . . . . . . 66 312 . . . . . Hover 15 | . . . . . . . . . . 15 . . Flight 35 | . . . . . . . . . . . 35 . Fastest Speed 40 | 50 120 120 120 120 50 50 50 50 50 50 40 50 Average Speed 103 | 97 120 120 120 120 88 79 122 50 50 62 53 88 Slowest Speed 260 | 120 120 120 120 120 200 100 260 50 50 100 100 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 28 | 2 33 18 23 12 95 3 74 24 1 68 1 21 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . . 1 . 1 . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 21 | 4 . 7 . 3 . . 7 . . . . . Melee . | . . . . . . . . . . . . . Projectile 7 | . . . . . . . 7 . . . . . AOE 14 | 4 . 7 . 3 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Fac DSF Fac Gar Total 2716 | 55 202 142 240 529 159 118 654 287 10 108 93 119 Wait 154 | . 14 2 5 40 . 27 15 . . 3 42 6 Move 2324 | 30 177 129 199 458 153 77 607 287 10 75 44 78 Hop . | . . . . . . . . . . . . . Pick Up 30 | 9 3 . 4 5 1 4 . . . 2 1 1 Fast Attach 24 | . 1 . 3 1 . 5 2 . . 10 . 2 Attach 24 | 6 . 2 2 3 . 4 1 . . 1 4 1 Detach 2 | . . . . . . . . . . . 2 . Swap 12 | . . . 6 5 1 . . . . . . . Drop 9 | . 1 . 4 3 1 . . . . . . . Fire 100 | 10 5 9 16 12 3 1 29 . . 1 . 14 Melee 6 | . . . 1 2 . . . . . 3 . . Ram 2 | . . . . . . . . . . . . 2 Kick 1 | . 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 28 | . . . . . . . . . . 13 . 15 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/DSF -5/Factory -5/Garrison History --------- Turn | Location | Event 21 | -11/Junkyard | Discovered new exit (range 15) 65 | -11/Junkyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 9) 290 | -10/Materials | Discovered new exit (range 6) 301 | -10/Materials | Build established: Mutant 312 | -10/Materials | Entered another Materials area 312 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 490 | -9/Materials | Discovered new exit (range 7) 498 | -9/Materials | Entered another Materials area 498 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 786 | -8/Materials | Discovered new exit (range 14) 807 | -8/Materials | Entered Factory 807 | -7/Factory | Evolved 2 slots: Utility x2 813 | -7/Factory | Identified exit to DSF 1234 | -7/Factory | Repaired Imp. Terrain Scanner 1323 | -7/Factory | Allied Derelicts emerged from ambush trap array 1440 | -7/Factory | Sucked down chute 1440 | -7/Factory | Entered Waste 1455 | -7/Waste | EMP discharged 1481 | -7/Waste | Spotted C-40 Crusher 1505 | -7/Waste | 3 allies followed down the chute 1528 | -7/Waste | Spotted C-40 Crusher 1534 | -7/Waste | Spotted C-40 Crusher 1536 | -7/Waste | Spotted C-40 Crusher 1540 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1544 | -7/Waste | Spotted C-40 Crusher 1544 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1546 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1547 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1551 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1555 | -7/Waste | EMP discharged 1555 | -7/Waste | System corruption reached 10% 1555 | -7/Waste | Spotted C-40 Crusher 1581 | -7/Waste | Discovered new exit (range 14) 1582 | -7/Waste | Lost 7 parts (3n4u) 1589 | -7/Waste | Entered Factory 1666 | -7/Factory | Discovered new exit (range 7) 1695 | -7/Factory | Entered Lower Caves 2029 | -7/Lower Caves | Lost 4 parts (2n2u) 2364 | -7/Lower Caves | Spotted B-75 Beast 2418 | -7/Lower Caves | Encountered a Warlord checkpoint 2422 | -7/Lower Caves | Lost 3 parts (1p1n1w) 2469 | -7/Lower Caves | Core integrity fell below 50% 2508 | -7/Lower Caves | Discovered new exit (range 8) 2509 | -7/Lower Caves | Lost 3 parts (1n1u1w) 2515 | -7/Lower Caves | Learned Factory emergency access door positions 2524 | -7/Lower Caves | Entered another Lower Caves area 2528 | -7/Lower Caves | Discovered new exit (range 5) 2577 | -7/Lower Caves | Learned Factory terminal intel 2649 | -7/Lower Caves | Core integrity fell below 20% 2668 | -7/Lower Caves | Entered Factory 2668 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2670 | -6/Factory | Loaded intel: 26 terminal locations 2674 | -6/Factory | Identified exit to DSF 2674 | -6/Factory | Entered DSF 2695 | -6/DSF | Additional patrols routed to DSF 2741 | -6/DSF | Core integrity fell below 50% 2746 | -6/DSF | Discovered new exit (range 16) 2761 | -6/DSF | Entered Factory 2761 | -5/Factory | Evolved 2 slots: Propulsion x2 2772 | -5/Factory | Lost 9 parts (3n3u3w) 2832 | -5/Factory | Identified exit to Garrison 2833 | -5/Factory | Entered Garrison 2900 | -5/Garrison | Triggered checkpoint 2904 | -5/Garrison | Triggered checkpoint 2915 | -5/Garrison | Core integrity fell below 50% 2948 | -5/Garrison | Core integrity fell below 20% 2955 | -5/Garrison | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 02914_ Acquired Wave Gun. 02914_ Penetrated by Slug. 02915_ Acquired 74 matter. 02916_ Acquired Neutrino Core. 02917_ Penetrated by Slug. 02922_ Acquired Imp. Treads. 02924_ Penetrated by Slug. 02930_ Slug penetrates Wall. 02937_ Neutrino Core destroyed. 02938_ Penetrated by Slug. 02939_ Critical hit (Burn: +37). 02941_ Imp. Treads destroyed. 02941_ Slug penetrates Wall. 02944_ Penetrated by Slug. 02950_ Critical hit (Burn: +37). 02950_ Penetrated by Slug. 02952_ Wave Gun destroyed. 02952_ Penetrated by Slug. 02953_ Y-64 Sentinel heat short circuits Imp. Treads. 02955_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ???????????????# #???????????????????????????????? | | ???????????????# #???????????????????????????????? | | ???????????????# #???????????????????????????????? | | ???????????????" #???????????????????????????????? | | ???????????????" #???????????????????????????????? | | ##########?????" #???????????????????????????????? | | #?????# #???????????????????????????????? | | #?????# #???????????????????????????????? | | ####### ####### #???????????????????????????????? | | ??????# #???????????????????????????????? | | ??????# #########??????????????######???????????? | | ??????# #?????????????##### ????????? | | ??????# #?????????????#!@ Y ????????? | | ??????# #?????????????#g### ###+#??????????????? | | ??????# #?????????????#g#???????????????????????? | | ??????# #?????????????# #???????????????????????? | | ??????# #?????????????#=#???????????????????????? | | ??????# #???????????###"##??????????????????????? | | ??????# #???????????# #???#??????????????????? | | ??????# #??????###### ## ##?????????????????? | | ??????# ######## #?????????????????? | | ??????# ??????????? | | ??????# ????????? | | ??????########### ## ## #########?????????? | | ????????????????# ## #? #?????????????????? | | ??????????????? ? ????????????????? | | ??????????????# #???????????????? | | ??????????????# #???????????????? | | ??????????????# #???????????????? | | ??????????????### ## ## ###???????????????? | | ????????????????# ## #? #?????????????????? | | ???????????????? ? ?????????????????? | | ???????????????? ?????????????????? | | ???????????????## ??????????????????? | | ????????????????## ##""""####???????????????????? | | ?????????????????? #????????????????????????????? | | ?????????????????? #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 410 Armor Coverage 150 Weapon Cycling 20 Evasion (%) 62 Targeting Accuracy 12 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- EM Pulse Gun | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BeamFlightCharge Manual? 0 Play Time 00:50:41 Cumulative 54.2 hours Start 2023.07.14 @ 17:28:30 End 2023.07.15 @ 11:19:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 36 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 96b5abcc-d5fe-4da5-9a9a-56533258096f